Making Godot Look Damned Good!

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  • Опубліковано 5 січ 2025

КОМЕНТАРІ • 112

  • @gamefromscratch
    @gamefromscratch  3 дні тому +7

    Key Links
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    • @Manja500
      @Manja500 3 дні тому

      "Are you interested in that new light mode them, because your weird"
      Fun fact, light mode is actually a better option for people that chronically suffer from eye strain migraines. So even though I aesthetically like dark theme better, I generally use light theme when its an option, as my eye strain migraines make me physically ill and I "lose my lunch" when I get them.
      Great video 😄

  • @passivestar
    @passivestar 3 дні тому +140

    Thanks for the review! 💙

    • @toddmakesgames
      @toddmakesgames 3 дні тому +4

      Good work on this! Personally, I'd love to see the Scene view tabs across the very very top of the window because changing the scene tab changes what each of the other docked windows displays, so it makes sense to me that it would drive the rest of the UI top down. Not sure this wording makes sense.

  • @HomerAndRoe
    @HomerAndRoe 3 дні тому +19

    It's a 4.2 addition, but you can use the native file selection by enabling "Use Native File Dialogs" in the Editor settings.

  • @brezanac
    @brezanac 3 дні тому +21

    00:08 "In my Humble Bundle opinion"

  • @Gamewithstyle
    @Gamewithstyle 3 дні тому +48

    Crazy to hear PassiveStar is doing this now! Back before the fiasco, I was subbed to him and in his discord for Unity tutorials. So cool to see creators moving to Godot

    • @MarkDSnutts
      @MarkDSnutts 2 дні тому

      Until they go psycho lib mode again.

  • @FR3NKD
    @FR3NKD 3 дні тому +33

    Another small detail, under Editor Settings -> Editor -> Dock Tab Style: Set to Icon Only

    • @passivestar
      @passivestar 3 дні тому +12

      2.0 made it possible for me to make the tabs a little bigger and easier to click so icon only mode is more viable now

    • @DevNugget
      @DevNugget 3 дні тому +1

      perfection, thank you

  • @RenderingUser
    @RenderingUser 3 дні тому +32

    godot theme has apparently fully been changeable for a while. i discovered it by accident when trying to make themes for control nodes. if you decide to import editor theme, and dont make the resource unique..... the godot editor itself gets modified
    im surprised there arent more custom godot themes

  • @Kry0000
    @Kry0000 2 дні тому

    Just switched and so far I'm liking what I'm seeing, thanks for sharing.

  • @rocksquared
    @rocksquared 2 дні тому +1

    This theme is much better than the default one, the UI is much easier to read and understand, the buttons / fields feel more natural.
    Please Godot team, add this as the official engine new look.

  • @OK-sw4jy
    @OK-sw4jy 3 дні тому +9

    This is so great!
    Now I will spend more time customizing Godot than making games :)

    • @igorthelight
      @igorthelight 3 дні тому +1

      Same thing with Blender and it's customization xD

  • @ScaerieTale
    @ScaerieTale 3 дні тому +1

    For a second there I thought I was going crazy because I know I just commented on this topic. Turns out that was the previous video haha. At the risk of repeating myself though, this topic helped me resolve my two biggest issues with Godot, one being the theme. You are my hero.

  • @ksefchik
    @ksefchik 3 дні тому +5

    FYI there is totally an option in the settings to use system dialogs

    • @lysy-zn2gg
      @lysy-zn2gg 2 дні тому

      THANK YOU!!! It really should be set to use system dialogs by default.
      For everyone:
      Editor -> Editor Settings -> Interface -> Editor -> Use Native File Dialogs

  • @robotamori
    @robotamori 3 дні тому +2

    Using this theme for ~8 months now on the full-time Godot job. Recommended 👍

    • @SnakeEngine
      @SnakeEngine 3 дні тому +1

      full-time Godot job? Where?

    • @robotamori
      @robotamori 3 дні тому +1

      @SnakeEngine Sinful Gods game

  • @ravihlb
    @ravihlb 2 дні тому

    Thanks for this! Very useful

  • @miatribe
    @miatribe 3 дні тому +3

    Have been using v1 since I saw your video on it. I do wish that the downloaded .tres could include the color changes (need to look it up when running Godot on a new machine, laptop ect).

    • @passivestar
      @passivestar 3 дні тому +2

      technically I could swap out settings to recommended when the theme is selected, but that would either overwrite user settings and it's not a nice thing to do, or would require some additional code to add presets to editor settings to make them selectable and that would make the theme a little harder to maintain, and I'm trying to keep it simple. keep in mind there's no single recommended color anymore, I myself recommend 3 different ones with #252525 being the "main" one, but it's really up to anyone what color to use

    • @miatribe
      @miatribe 3 дні тому +3

      @@passivestar Other then the color thing I find the theme perfect (and the color thing is a minor annoyance). Thank you for it!

  • @Entikai
    @Entikai 3 дні тому +2

    I like the skin. I'll keep it on. Much better then the default.

  • @AHeinermann
    @AHeinermann 3 дні тому +2

    Will you show off Godot Sky3D which just released?

  • @Di3Leberwurst
    @Di3Leberwurst 3 дні тому +6

    @3:57 is actually really funny. Because I see it the other way. The original is nicely separated the other one is cluttered.

    • @akuanoishi
      @akuanoishi 3 дні тому +2

      Agreed. Having elements floating around in space with no visual separation is what I consider clutter. In extreme cases you get UI where it feels like elements are just placed all over the place willy-nilly. Having lines or changes in background colour to indicate separation is always more functional and readable.
      The example shown at the timestamp is a fairly minor change, but it has merged the main toolbar with the table header by matching their background colours, which is mixing different hierarchical levels of control elements, creating a cluttered feel.

  • @Even-Steven
    @Even-Steven 3 дні тому +18

    Passivestar singlehandedly made Godot not look like crap.

    • @276_rein
      @276_rein 3 дні тому +2

      True

    • @novh4ck
      @novh4ck 3 дні тому +2

      That's really subjective. I personally like how Godot 4 default theme looks.

  • @rogelioayus
    @rogelioayus 3 дні тому +1

    Godot but with a drip? That’s rare

  • @BusinessWolf1
    @BusinessWolf1 3 дні тому +1

    My monitor is way too small res to need this. Everything is packed together.

  • @crummymudd8625
    @crummymudd8625 3 дні тому

    Do you know how to change the font size for the UI in Unity and Unreal? I got a 4k monitor and the font is so small it's very difficult to read. I found the setting for Blender, it helped a lot. I also wish I could add sepia to Unreal UI font -- the contrast of bright white on black is uncomfortable

  • @tlilmiztli
    @tlilmiztli 3 дні тому +6

    Unpopular opinion - I really like default Godot :D

  • @skaruts
    @skaruts 3 дні тому

    You can favorite your downloads folder, btw. I never remember that exists, either, but it's there. :)

  • @Aragubas
    @Aragubas 3 дні тому +1

    the theme configurations were there before tho. But nice update on the theme!

  • @eduardoassis2826
    @eduardoassis2826 3 дні тому

    Bluesky link bold tag not ok in the description

  • @raidev_
    @raidev_ 3 дні тому

    i just use the default godot theme but with slightly modified colors and a little more padding. I have a purple accent color

  • @vast634
    @vast634 3 дні тому

    I use Arial as Font and changed all fields to have an outline. This helps with quick readability.

  • @KuyaPoy-07
    @KuyaPoy-07 3 дні тому +11

    woah! godot needs to make this default theme!

  • @vrabo3026
    @vrabo3026 3 дні тому

    But haven't you already made a video like this on giving Godot 4 a specific dark theme?
    Or is there a difference in this video?

    • @gamefromscratch
      @gamefromscratch  3 дні тому +4

      This is the 2.0 of that theme.

    • @passivestar
      @passivestar 3 дні тому +4

      it's a complete rewrite of this theme that makes it support editor settings and scale properly with different displays. the design stayed mostly the same as in version 1.x

    • @vrabo3026
      @vrabo3026 3 дні тому

      @@gamefromscratch Oh I see! I rewatched the video and somehow missed hearing you say that the first time around.

  • @Switch620
    @Switch620 3 дні тому +1

    Hi Mike!

  • @PixelMindGamesDev
    @PixelMindGamesDev 3 дні тому

    Can you make more Videos about customizing the Godot engine? I like these videos

  • @RebelliousX
    @RebelliousX 3 дні тому

    I still like my own custom dark majestic green with gold elements. I wish godot can export theme changes instead of saving entire tres setting theme file everytime a major new version comes up. I am sick of using diff tools to compare old and new settings 😔

  • @UODZU-P
    @UODZU-P 3 дні тому

    Its just different. Wouldn't say its any better, just preference. The extra config settings are nice but faffing about with editor theme stuff is what people do when theyre procrastinating actually working on their game.

  • @ThiVasss
    @ThiVasss 3 дні тому

    Is this a reupload?

  • @havibav1342
    @havibav1342 3 дні тому

    jose looking different

  • @igorthelight
    @igorthelight 3 дні тому

    1:55 - no, it's not! We have Godot 4.4 dev7 now (since December 19, 2024) ;-)

  • @iLikeCoffee777
    @iLikeCoffee777 3 дні тому +5

    Strong disagree! Spacing in this theme is absolutely horrendous. The icons tend to be so small already that without visual separators I actually can't see them properly. This minimalism theme just makes it look cluttered.

  • @Dent42
    @Dent42 День тому

    4:55 Why does no one understand how to use percentages? 😑
    If something shrinks by 50%, that means there’s 50% remaining of the original size. Shrinking by 100% means it’s 0% of the original size. Shrinking by “~150%” means there’s somehow -50% of the original size.
    This is the same mistake that MIT paper made about GitHub Copilot making devs 56% faster (when in reality the math came out to 122%)

  • @minx-fractor
    @minx-fractor 3 дні тому

    THANKSS

  • @notDreadful
    @notDreadful 2 дні тому

    Made it look sort of like Blender.

  • @apoclypse
    @apoclypse 3 дні тому +1

    I actually like the weird blue. It's unique. I have more issue with the spacing and general overall design than the color. I know they probably have other things to spend their resources on but I'm hoping a UI/UX team comes along to address some of the weirdness. NO I don't mean make it like Unity or Unreal (please no), but something more similar to the iOS version that was being shown by Miguel de Icaza. Very slick and easy to use while still looking good.

  • @kiyasuihito
    @kiyasuihito 3 дні тому +3

    What's up with these AI comments now 😂

    • @GameUnionTV
      @GameUnionTV 3 дні тому +1

      Also, why all of them (regardless of the topic) are with the same profile picture?

  • @arthritic
    @arthritic 3 дні тому

    Am I the only one using Black (OLED)? 😂

    • @jefreestyles
      @jefreestyles 3 дні тому +1

      I tried it. But it loses some of the contrasting parts in the Inspector.

  • @rocksquared
    @rocksquared 3 дні тому +1

    Maybe that will be Godot 5.0 look.
    For now the look, despite its colors that are not pleasing everybody, is very clean.
    What Godot needs are rendering performances, better handling of large projects, real-time shadows, meshlets systems, much better audio effects.

  • @gonhunter3994
    @gonhunter3994 47 хвилин тому

    Black & grey is BOOOOOORING! Deep/dark blue is WAY BETTER

  • @Drejzer
    @Drejzer 3 дні тому +5

    I don't get it... Godot looks good already.
    Though I guess if someone really wants a different look it might be for them.

    • @276_rein
      @276_rein 3 дні тому

      Personally love the dark base and saturated accent color that PassiveStar's has opted for.

  • @rafae5902
    @rafae5902 3 дні тому +5

    Do we really need this many Godot videos?

    • @Drejzer
      @Drejzer 3 дні тому +11

      Yeah, there's too little of them.

    • @Alex-vq7fz
      @Alex-vq7fz 3 дні тому +10

      Yes. Yes we do.

    • @SenkaZver
      @SenkaZver 3 дні тому +1

      Do you really need to comment here?

    • @marcsa_g
      @marcsa_g 3 дні тому

      Yes

    • @Cleefbag71
      @Cleefbag71 3 дні тому

      If only there was some way of telling them apart from all the other videos. Maybe Mike could include the word Godot in the title or something.

  • @ArksideGames
    @ArksideGames 3 дні тому

    fromobnoxious blue puke theme to dark grey puke theme :)

  • @Real_The_Goof
    @Real_The_Goof 3 дні тому

    Godot has a horrible UI and needs more separation.. needs tabs to separate resources and scenes and such more.. it's hard to organize things..

  • @merial9
    @merial9 3 дні тому +3

    Redot.

  • @khaled.aldajani
    @khaled.aldajani 3 дні тому +2

    First thing they should do is to get rid of that childish logo

  • @umapessoa6051
    @umapessoa6051 3 дні тому +5

    Step 1: Delete Godot and use Unity

    • @DemiSupremi
      @DemiSupremi 3 дні тому +5

      If you prefer unity that's fair. They do have a larger community and far more tutorials. So you're bound to find solutions to all your problems.

    • @gomathegoma
      @gomathegoma 3 дні тому +3

      eu sei onde você mora.

    • @umapessoa6051
      @umapessoa6051 3 дні тому +1

      @@gomathegoma eu também sei onde eu moro, chupa

    • @SenkaZver
      @SenkaZver 3 дні тому +5

      Step 2: Lose all of your money because Unity altered the deal.

    • @Theraot
      @Theraot 3 дні тому +6

      Step 3: Pray that Unity does not alter the deal any further.

  • @svens3722
    @svens3722 3 дні тому +2

    godot still woke?

    • @cabos360
      @cabos360 3 дні тому +7

      godot was always woke (like 6 years ago) and nobody cared, I would recommend you to use or keep using godot because it is a game engine, not a political idea

    • @svens3722
      @svens3722 3 дні тому

      @@cabos360 thanks for your response. yes thats true, but if im restricted in my "productivity" in case of an agenda like that naming guidelines in unreal(which they luckily dropped for now), its just not for me.

    • @SenkaZver
      @SenkaZver 3 дні тому +7

      ​@@svens3722literally no one cares what you do with Godot.
      Stop complaining about 6 month old drama that had no real effect on anything.

    • @marcsa_g
      @marcsa_g 3 дні тому +3

      Yes

    • @Cleefbag71
      @Cleefbag71 3 дні тому +1

      Chuds still triggered?