It really grows on you, I had so much fun playing it and probably would keep going with the no death japan hard mode if I didn't literally have to stop to play other games for the channel ha.
@@TheElectricUnderground yeah that's why I would not want to have a gaming channel. It would ruin some of the fun for me because I play strictly for the pleasure of the hobby. My hat's off to you for wanting to do it. You're doing a good job by the way
This game looks sick! Looks like a refined Devil’s Third which is criminally underrated and completely misunderstood by nearly all reviewers and most gamers. Games like this need champions - thanks for the play through!
I'm about 15 mins into your video and I think I can see how the reviewers played it. Like the reviews of Vanquish, they played it like Gears and totally missed the point. Watching your play, there are similarities with Vanquish. I reckon they thought being hit was a problem when it seems like you're supposed to risk/reward it and take a stimpack to counter damage taken like Vanquish (OK Vanquish had a recharge, but you get what I mean?) Here's a sample review of Vanquish from one of the UK's most respected games mags Computer and Video Games "Mikami has the basis for a gorgeous, thrilling shooter here. But the wooden narrative, stale mechanic and non-existent learning curve prevent Vanquish from ever reaching those heights." Impose that mentality onto Wanted Dead and I think we can see what's happened here, since we can agree that Vanquish is an action game marvel where the story is as surplus as the story in a Shmup.
vanquish is a fantastic comparison skeletons! That game ran into the same misunderstanding reception as well. I'll def have to cover it on the channel soon. I have it on steam :-)
I thought it was really great how you mentioned that "conversation" that happens between developer and player in action genres. Many times, how it works is a developer will release a beat em up, or a character action game, fighting game etc. Then the player base will play it for a while. And the next thing they'll do is "show off" what they've learned about the game to the world. Then the developer looks at what the player base has done with what he's given them and he has to decide what to do about it. You saw this with Street Fighter 3, in the different iterations of that game. With modern games, you'll more typically see the dev response in patch notes, and in how the game changes over time and repeated patches. TMNT Shredder's Revenge added throw invulnerability. SoR 4 has changed a ton of stuff based on feedback. Fighting games are always tweaking damage values, combos, meter cost, frame data etc. What the reviewer thinks of an action game at launch really isn't worth jack shit. The reviewer score is just there to drive initial sales to the game (or not.) It's essentially marketing fluff. The real determining factor in a) the longevity of an action game and b) the balance of an action game comes from the discussion between developer and player. Obviously, it is a reality that games have to sell a certain amount to be successful. But when it comes to the gameplay, reviewers have zero ability to recognize deeper systems in action games and their reviews reflect this. Their opinions on the quality of action gameplay are irrelevant. Developers are much more interested in what the top players are doing with their games than what some Ninja Dog thinks. For good or ill, when devs see top players doing insane shit in their games, they take note of it and make changes in patches or subsequent games.
Thank you very much Franco! I honestly don't get why everyone is being so negative towards it. Once that train starts rolling though, there is no stopping it really.
Awesome video! Picked up a few gameplay techniques, so thanks for those. You’re right - there are several ways to deal with the shield bros. There are a handful of scenarios in the game where you can charge attack from behind cover and disarm… or outright destroy them. Pretty nice because Stone pops-out from cover while performing the attack, so you can finish them off while stun-locked (if req’d).
one of my favorite tutorials was in donkey kong '94. The devs spread it throughout the game via short cut scene vignettes in between levels. the videos showed different hidden moves that mario has, but they didn't show the buttons, or require that you successfully copy the moves SHOWN in the cut scenes. as a kid, the cut scenes MADE ME THINK "holy, can i do that?" and encouraged exploration with the movement mechanics. nINJA sAVIORS AND wILD gUNS ALSO HAVE SUPER REWARDING AND RELATIVELY HIDDEN MOVES. i'M CURIOUS TO KNOW OTHER GAMES WITH GREAT HIDDEN MOVES!
absolutely another really cool example of that is the wall jump mechanic in super metroid, where the game literally traps you in a pit until you can figure out the technique ha.
Just got the game yesterday. Having so much fun with it. Really feels like playing games when I was young. This and Gungrave Gore really surprised me. They're so gameplay dense when the difficulty is up.
Great video ! i bought the game after your review and i really like it, the "precise" gameplay it requires makes it stand apart. The feeling is kinda similar to the first ninja gaiden but without all the janky stuff this game had ; and with an old school beat them up structure instead of semi open world bullshit. I hope for more games like this in the future !
Yeah I like the combat in NG1, but the level design in that game was really lame. Way too much aimless wondering and zelda puzzles. Luckily NG2 brought the heat and created very strong level design for the series :-)
@@TheElectricUnderground Yeah ! oh and by the way about hip fire, it actually works great with the auto shotgun you get in the last levels, you can blast those pesky ninjas while kiting them it's pretty nice ! Seems you're not a big fan of shotguns but they got their use too (and they can also cut limbs of weaker ennemies !)
The safest strat for mister holiday that i've found in jhm is focusing on the handgun. With the handgun you can pepper the close ranged one from right outside of his range, while the ranged mr holiday eventually throws out an unblockable, making you able to autodash to him for a free burst of damage and escape from the close ranged one. The pistol solves all of round 1's problems. Round 2 is as simple as you said. Flame grenade and light him up with the AR.
i don't agree that it's on the developer to show you how the game should be played or what is available to do in the game itself, many times do the developers even actually know what there game is capable of a lot of the time, it's like buying super mario world and including a speed run tutorial, where would have the fun come from if you knew every in and out of the game the moment you put the game in?, part of gaming is discovery and improving
Yes and also there are aspects of many games (like super mario 64 speedrunning) that the devs are not even aware of that are really cool and important. Like the backwards longjump exploit in sm64, that tech makes the game so fun in many ways, and it is entirely player discovered.
On the topic of the tutorial, and fully explaining the mechanisms- I actually prefer when not everything is explained. It's more fun to discover a game's depth, by playing or through word of mouth. There a lot of satisfaction to finding alternate techniques, strategies, and optimizations
Yes i think there is a nice balance point, where everything is spelled out it is overwhelming and sort of stale, but if too much is hidden it gets strange and obscure. In Wanted Dead's case, the guard cancel is pretty easy to find on your own, it's not so kind of top secret tech ha. It's common across many action games and fighting games to have similar mechanics.
Thanks for the review and showing off the gameplay; it looks right up my alley. I'll be grabbing it once I clear out my current backlog (or get it down to a more manageable size)
Nioh 2 explains almost everything right at the start and I've seen so many people quit because they just can't handle it. People's expectations for action games have been altered for the worse by Dark Souls. The expectation now is that you play a rhythm game with one button while watching the enemy do ever cooler shit. And on people not understanding games beyond the surface level: Just try playing Dark Souls 2 completely without lock on. Suddenly it will all make sense. The ganking, the low invincibility frames, he amount of humanoid enemies and the abysmal amount of stamina. I'm not sure if it was intentional, but I still go back to play that game over DS1 and especially DS3 because the combat is infinitely more deep.
Playing without lock on is definitely the correct way to handle most encounters in DS2 (and many other Souls games, for that matter.) The best pvp players will actually toggle lock and unlock to do some really crazy shit with tracking.
Thank you for the tips on August, still have not beaten him but I was 1-2 hits short before he one shot me with his combo. It was my closest run after watching your video. Got stuck on him, because I have no secondary weapon and only one life left. Weird that there is no option to restart a level from the beginning, I wish I could do that so I could prepare a little more. So far the game is so much fun!
Very curious, what did you think of the shooter that's included as a minigame? Maybe you've mentioned it and I just missed it.. A little basic but thought it was surprisingly fun and crazy addictive. Been trying to clear it but the final boss it getting to me.
@@TheElectricUnderground Not sure if you have to pick up that arcade flyer in game for that side mission to activate during the main game, but that's where I got the main and been grinding the shooter for probably 7h since.. Recovery at any other than the last checkpoint is god damn hard so been no missing to the last boss, then died and lost all powerups. Peashooting the lb is kinda challenging for me but been so close! Not switched to a stick or anything, just on the ps5 controller. Someone on twitter told me the devs released the shooter seperate on Steam too but not checked.
Just finished this game, and it was great. I thoroughly enjoyed the story, characters, combat, and all the extra stuff. I think they hit the mark of what they were going for; I just don't think too many got it. The story, like the gameplay, took effort to get the most out of it. Also, like the gameplay, they didn't just force feed it to you. It wasn't "nonsensical" if you put some time into figuring it out. What a wonderful game. I'm glad I took the chance on it.
Love the coverage you’ve given this game, you convinced me to buy. The little bit I played was good fun. Your channel is a treat, even if I largely disagree with your takes on Sifu and Bayo 3 😂
I never would of really paid attention to this game if it wasn't for your detailed analysis of the mechanics and in depth game play... With that said I'd like to see your thoughts on Ganryu 2 or Cannon Dancer
You mentioned that your tolerance is probably high because you play a lot of games and I think thats a good indicator for why u don't understand why people don't like this game. An analogy I think is nice for this situation is if u imagine chess vs checkers. Yes, chess is a deeper game BUT. If those checker pieces feel nice to the touch....lets say u get dopamine kicks just from touching them,the depth or lack there of might not matter as much any more. Thats to say that fidelity matters more to a lot of people rather than strategic depth.
I get that, but I personally don't get why Wanted dead is singled out though. Cuz there are a lot of rather ugly games (minecraft, sifu, fortnight, etc) that I think look like living nightmares, and yet are not ever critiqued on their aesthetic value so harshly. I honestly do not get it, but at the same time there are a lot of people out there who like disney Star Wars and Marvel movies, so maybe some gaps in preferences are just too wide to ever cross ha. I like this game a lot though, that's for sure.
@@TheElectricUnderground In the case of fort nite they just hit the lottery in terms of marketing. It released as a base building/tower defense co-op shooter. The game was actually about to get canned after bad sales. This was during the peak of pubg's popularity, so they threw out a last ditch effort in the form of the battle royal mode and they never looked back. They never predicted any of the success.
Virtua fighter is like mastering boxing, tekken is like mastering mma. One is much simpler than the other in terms of moves to learn and edge case interactions but with in a simpler system that has depth you can find super high level esoteric mind games and techniques . Tekken your mental stack is based on all the moves and how they interact.but in vf your mental stack is based on the opponent mind reading your soul and punishing u with set ups
I fell in love with this game the moment, on Normal, I ran through the opening reception emptied out my assault rifle took down one or two goons then suddenly died. These guys could make a solid Deadpool game.
I think what you said about reviewers having faith that a game potentially has depth, without actually discovering it themselves, kinda relates to this games story/presentation. The awkward voice acting, strange writing, and meme-y minigames give Wanted Dead a "throwing stuff at a wall" vibe. So when someone comes in and bounces off the difficulty, they could have less confidence the devs know what their doing, since the non-gameplay elements aren't executed flawlessly, and thus they don't bother to look any deeper
Great point about depth vs. breadth. I always thought about this point with regard to RPGs. An RPG might have 200 weapons that fall into 10 classes... Effectively all weapons in the same class require the same behaviors from the player. So an action game with only 10 distinct weapons, each requiring the player to their unique behaviors, in reality often has as much "depth" as the RPG.
I wholeheartedly agree with your initial point about tutorializing everything and how good games allow the player to develop their skills instead of arbitrarily capping them so they can only work one way, that’s why games like the new assassins creed are so mind numbing, player input is not skilled based, is more like fast QTEs. Good games, that have depth have to have a wild side to them, something the players can learn by actually honing their skills, that’s where the pleasure of overcoming a challenge in game is derived from.
yes exactly, i really think this game was not given a fair shake at launch, which is is huge shame because it's fantastic. I recently got a no death japanese hard mode clear that I'm very proud of ha.
@@TheElectricUnderground im in The middle of seeing the video! Also, your video convinced me to buy the game, I was already wanting it, but when you started to go in depth! Puff! I knew I’d love it and yep, I’m loving it! I think these types of games are for *ahem* hardcore gamers or a niche market and won’t really be understood by people that don’t share the same kind of passion for a game like W:D as it needs more than a surface level understanding to bring out the best of the game. For season players tho, I think it’s the best, is the type of game I see myself replaying as it’s obviously designed with that in mind! I also like the hardcore checkpoints, the stakes are higher and the enemies can kill you easy, I love the challenge and the character design too! This game feels tailor made haha
On the topic of tutorials there's a few questions that should probably be answered. Like: Where would you put them? If you put them in game proper? I can see that being widely hated (and probably rightly so) since it impedes just playing the game. Or do you put them in their own section like say how fighting games do trials and tutorials? Well there you run the risk of them just flat out being ignored by the people who would likely benefit from them the most. Not to mention that tutorials take up dev time and money to implement and refine so that they teach what they intend to teach. And I guess my final question would be: At what point is being able to play/style the game the player's responsibility? I understand mentioning a term like responsibility for what is a luxury hobby is a bit silly. However, I think to a certain extent players kinda have to meet a game halfway when it comes to understanding it.
Oh some good questions Gobbo! I think tutorials are very interesting because I think they should have their own section (do not bake into the campaign, I beg you) but I don't think there is such a hard and fast rule with them as other reviewers. I think it depends on how front heavy your game design is, I suppose. Some games, like metal slug, are not front heavy so really the only people who will consult the tutorials are expert players looking for more info/insights. Then you have other games, like starcraft, where the gameplay is very front heavy to get started on, so then it will be new players who will be consulting the tutorials, and for expert players they will never think about them. So I don't think there is perfect one size fits all way to do your tutorial stuff. I def don't think they are required to spell out the game completely though, as very few games have done this in the past and so I find this an odd standard to be hitting games made in 2023 with. When we were children we were able to figure these games out, but as adults its just beyond us ha?
I wish there was a way the developers could put everything they wanted the players to know about the game outside of actual gameplay into words and print them on paper and just give it to everyone who bought a copy. It would be quite the innovation!
To add on to the bit about the teaching criticism, it's still a much lighter criticism than the combat being complete garbage. As you said, a lot of games with deep mechanics will tutorialize the basics and leave the fancier stuff to be figured out on your own (or maybe put a couple sentences in a menu somewhere that don't really tell you all you can do with it like enemy step), and while it's often considered a flaw to do this, it's pretty rarely thought of as a particularly bad one and more something that would've been nice to have. I'll also say that I think some people do have unreasonable expectations for tutorials. A lot of fancier mechanics or tricks being introduced from the outset would not only slow down the experience as mentioned, but also could overwhelm new players who won't internalize what the game just taught them because they're still trying to figure out the basics. There's also something I see when people talk about fighting game tutorials where they seem to expect that they should be able to succeed against other players the moment they leave the tutorial.
yes good point cruel, where if you frontload the game with tutorials it's going to burn players out before they even begin. But if you too much baked in tutorials (in game ones) then it really damages repeated playthroughs. So I think some alternative methods of tutorial are worth exploring for sure.
I mean, I played a ton of devil may cry 3 se, but I don't remember that game ever teaching me instant air trick killer bee. I learned that stuff from the community. The game has to stop teaching at some point. Like you said, some people seem to have this attitude that the game should show you absolutely all its secrets upfront. But do the devs even *know* all the game's secrets? Is it really their responsibility to teach you every trick and exploit?
You've picked up on my subliminal joke ha. yes it's a joke that only I know. So what happened was that my camera somehow overloaded obs when I was recording the video because initially there was going to be footage of me talking in a box during the gameplay, but the camera overloaded obs so my vid capture was like mostly frozen. Rather than completely throwing it away though, i decided to put it underneath the gameplay footage in the mix, so that during screen transitions people would see little glimpses of my frozen cam footage ha.
Great breakdown. Agreed. Sekiro was way overrated to me. I completed the game but ended up exploiting the shit out of all the bosses to win. Could not click with the combat at all. Its good to see transparency with segmented playthroughs. Way too many no damage or no death runs online that are segmented or straight cheated, without any mention in the descriptions.
I know I think that's really messed up when people do that *shadowserg* because when the real deal players come along like Iconoclast and Zaarock, it muddles their achievement. It also usually gives players really bad routing examples, since cheating doesn't require consistency.
@@TheElectricUnderground Agreed. World Of Longplays definately threw me off before I realised they save state cheat entire playthroughs. Its on thier website. Finally after calling them out on it for years they put it in thier description now, ha ha. Good example was Gundhara where they would dodge everything perfectly , which is super hard to do. Turns out you can actually deflect attacks by kicking the bullets, which they dont show once in the video. Or they just never die, so you dont know how to complete the checkpoints without being fully powered up. Useless. Shadowserg, I assume uses states but doesnt mention it on the channel. Its hard to do all bosses no damage without starting them each fresh. I dont see why he wouldnt use states, unless he just wants to spend an insane amount of time putting those together for no reason. It should be mentioned in the descript. Whenever I post no damage boss vids I explain if its from a legit run or if its from a save state practice session when I was learning the game. Iconoclast seems legit. I had one of the only Non cheated runs of Gun.Smoke for arcade and it was super hard to find strats through vids. Couldnt really do it. Everyone was fully powered up and alot of the vids were using invincibility codes upon further inspection. So for alot of more obscure arcade games had to figure out all the paths myself. Good shit.
yes it was, when enemies do the red flash attacks you can counter them with the pistol, it's the same counter mechanic from NG3 actually ha. Sort of a team ninja signature these days, they put it in nioh 2 as well
I agree with you 100% you see this all the time across all genres. In any game that has a meaningful depth the tutorial barely even scratches the surface and the player base gradually discovers all the best strategies on their own. This happens in muiltiplayer shooters, fighting games and even strategy games like CK2 One of the games that I experienced where this was most obvious was For Honor. If you just follow the tutorial that game is dogshit but if you just stick with it and discover all the various dodges and cancels the game really opens up to you.
I want to sing this game's praises, but from the jump the difficulty ramping up just in the first stage is absurd. I hate that spider tank's second phase so much and also the fight leading up to that boss too.
There more than meets the eye with this I was just playing again and realized you can actually roll with having to buy it in the skill tree. U just run press the doge button to side than press r2 and you'll roll as the gun comes out . Only works if u have the blade out 1st
This deep dive is definitely interesting, but I somehow suspect not representative how most players will experience it. I gave Wanted Dead a chance after watching your first review, spent around 4 hours with it and was quite frankly very dissapointed. Having played a lot of Bloodborne, Ninja Gaiden 2 and Metal Gear Revengeance I really wanted to like this but there is so much random (buggy?) shit happening around you that I barely felt in real control. The companions are useless, sometimes even distracting and the checkpoints disrespect the players time. Especially at the beginning when players are getting the hang of the rather deep fighting system that the game barely explains. I can totally see people sinking their teeth into its mechanics and feeling good mastering them, but to most players this will remain what it really is - a janky, unpolished and downright ugly (low-budget?) character action game with somehow deep mechanics if you're willing to accept all the other crap with it. As a whole it doesn't even come close to Ninja Gaiden or Metal Gear Rev, both many years old by now and with much more attractive price tags.
I think Ninja gaiden is top tier, but mgr is pretty janky and limited itself ha. I m not sure why you think wanted dead is an ugly game, I think it looks fine. The Ng series is the gold standard of action games so if that s your baseline in quality, it s going to be a long search to find anything that measures up. Idk stuff like janky or hard to control is hard to really refute because I don't feel like the game is either and it s some very broad critique.
I suck so far haha, that’s why I’m back here watching this again. Just curious, and my bad if you mentioned it. Are you playing on a controller or mouse & keyboard?
Quick question: So you do play on console? I've played on my PS5 and I do see the appeal, thought somehow gunplay seemed way too hard to aim precisely especially in these tight scenarios. Dudes with shields ... Honestly I was almost thinking to buy it on PC again to be able to aim with the mouse ... any tips for controller weapon aiming in this game?
Because of IGN I went into this game with low expectations. But I ended up loving it. It was great all the way through, last boss is weak but overall great. It was worth $60 to me
Agreed Ken! The last boss could have used another phase or something, but the game is very repayable and I def will play it more when I have the time. I sunk at least 30 hours in and had a great time the whole way.
I beat wanted Dead a week ago and it is a wonderful love letter to those duck cover shooters from the PS2 era. The game play is smooth and the best part of the gsme game are the finishers. A true hidden gem in my opinion.
Did you have to beat the game on Japanese hard on a fresh file to unlock new game + that you're playing here? I clicked Japanese hard on new game + but when the game started it was actually just normal
I think Soleil, this game's developer, actually assisted with the combat in No More Heroes 3. The combat wasnt amazing mind you, but I remember thinking that the combat could have been a whole lot worse and I still would have beaten the game since the personality was so strong.
Number one big flaw of the game is that it doesn't even try to let player know what the rules are: when is the enemy open for a finisher, how much damage does each of your combo do, etc. there are no markers for the player to know what's going on or what should they be doing. For example, in very first stage a shield enemy is introduced and not a single tip on how to kill him. you can't go behind him, he's locked into you, and you can't attack him head on - he blocks your bullets and your swords. So wtf? Gun attacks stun you - for whatever reason - and sword attacks cause camera to have hysteria. You run out of bullets in 5 seconds - but if you charge enemies you die. So you want me to shoot or you want me to melee? X_X
I am so looking forward to this game, and I didn't think the price tag would be too bad an issue, maybe even knock ten euros off it on the store you know? Man... it totally looks like the ultimate forty euro game, in that B tier genre that gaming is missing so much. Maybe it's arm-chair quarterbacking but I want to see devs iterate on games like this, reuse assets if they have to but keep improving them, like the Sniper ghost warrior contracts series for instance. Or Sniper Elite. B tier games that are affordable and grow a fanbase with each release, not just be a strange obscurity that in future people say deserved more attention.
Only glitch ive experience is that Kowloong in the streets i killed all the enemies and need to kick do the door to enter the next part but it necer happen. That happened twice so that was weird
You've picked up on my subliminal joke ha. So what happened was that my camera somehow overloaded obs when I was recording the video because initially there was going to be footage of me talking in a box during the gameplay, but the camera overloaded obs so my vid capture was like mostly frozen. Rather than completely throwing it away though, i decided to put it underneath the gameplay footage in the mix, so that during screen transitions people would see little glimpses of my frozen cam footage ha.
Love your “reviewers parroting the publisher” comment. You see this all time, especially on YT. You know their doing this when you see a bunch of these sites straight using the same wording for the same games. “A more grounded approach”. That’s not something a normal person would say, unless they’re repeating verbatim what they’ve been told. These reviewers are terrible at their job, and probably hate gaming. I know they hate gamers
I know it's so parroted that it would be plagerism, except what do you call mass plagerism lol. They do indeed use the same phrases over and over, I think it will be really interesting to do a vid where I show this. "Fast and fluid combat" "No nonsense" there are so many plug and play phrases journeys use.
@@TheElectricUnderground well we need you to keep covering shmups! Sucks they're not selling as well as we hoped but let's not forget the heyday of shmups from the arcades to console's. Let's keep this genre alive and hope more indie devs put out more shmups as well.
Your argument to Bayonetta seems to be the kind of "forced to git gud" rather than "freedom to git gut." There are guys out there like donguri who made stylish vids of Astral chain and even taking pictures. I think the criticism is good, but the audience was made to be for a younger audience, while also having the fast dynamic combat people like. I've always mixed up demon slave launchers with closers and juggles, but yeah, smaller enemies weren't as fun.
I love wanted dead but this whole, IGN didnt review the game well because they want to punch down, is 100% cope. I encourage everyone to go actually read the full review, they totally understand the game and actively talk about Wanted Dead in comparison to other games and their conclusion is those other games were better. I totally agree with everything they said except I like it, I don't mind Jank games, I'm willing to put up with games shortcomings but I think you're coping really hard if you think Wanted Dead is some masterpiece no one is recognizing. The list of things that are obviously unpolished is massive, from the rhythm games prompts not being on beat or synced to the music, to the many glitched enemies. I think the most obviously unfinished aspect of the game is the story which clearly had a lot of thought and effort put into the world building but you never get to engage with it because it's disjointed and largely told through cutscenes made for promotional material and repurposed for story moments even if they don't make any sense. I think the voice acting is charmingly ridiculous but If someone felt pissed about spending 60-70 dollars on it I completely understand why they'd be pissed. It's far from a AAA game and should not have been priced as such. IGN is reviewing it from the perspective of a person who likes ninja Gaiden enough to play through 3, and I'd have to agree with them that this game isn't reaching the level of ninja Gaiden or other action games coming out today. The fact that they advertised it as a game made by ninja Gaiden devs, and teased a cohesive narrative, set a certain expectation of quality because Ninja Gaiden is a beloved series. Wanted Dead would have been received better if it wasn't full price and didn't make the ninja Gaiden comparison.
cope is just a new buzz word my friend ha, everything and anything that doesn't agree with mass opinion is "cope." I could say your comment disagreeing with me is "cope." the phrase means nothing at all lol. I wouldn't say IGN are "punching down" (which I find a silly term). What happened is that IGN didn't really take the game seriously, they don't have any publisher incentive to play soft ball with it, so they used the game as a chance to tee off on a style of game design they dislike.
@@TheElectricUnderground they did though, you're misrepresenting it in your videos. I read it because of your video and they weren't unfair to the game at all, the reviewer played the whole game and didn't like it, which is fine and doesn't mean the game isn't good just that that reviewer didnt like it. there's no evidence of a conspiracy to trash this game because it's not from a large studio. The game's advertising compared it to ninja Gaiden and it certainly isn't that and even though I really enjoy it, it's jank as hell and you talk about how that kept you from doing a no death run in the video. You can like this game and sing it's praises without randomly attacking the review with no evidence, except that they didn't like the game as much as you did.
@@BloodyBulletShellz The problem with reviews is that they are meant to promote the games flaws and strengths. No bias, no hate, no dislike on its own merit. A reviewer disliking a game for their own reasoning is not a good thing especially when their reasoning is based on skill, difficulty, favoritism, or dislikes.
@@sladejosephwilson2300 what the fuck are you talking about lol reviews are recommendations based on the reviewers experience with the game. They're literally based on the opinion of the reviewer. Reviews aren't promotional. The ign reviewer said they have experience with lots of action games and they felt this one lacked quality for the price the studio was asking for. It's totally fine to disagree, I disagree, but saying there's some conspiracy to hurt the game is baseless and misleading. The review was pretty standard, it talked about all the aspects of the game from combat to mini games to plot, and they came to the conclusion that it wasn't worth the price. This video would be better if he talked about why he liked the game instead of using his time to bash someone else's work with no evidence. I came here to learn why this reviewer recommended wanted dead, and what I got was a guy complaining about a separate review he didn't like. He never shows any excerpts of the review he didn't like and doesnt link to it which seems dishonest, and pretending the game isn't jank and whacky and evocative of PS2 era AA games is dishonest. The reviewer might be all the things he says but if he can't show evidence why focus so much time on it?
8:11 using demon slave only takes over the entire combat system if you never learn how to demon slave offset. If you learn how to play it well it adds another layer of depth to the combat system. I need to watch your review but I don’t think you ever got to grips with how you should be playing the game
I in my more focused tastes do think so, but I think for most players an easier selling point will be around $40 or so. So I think waiting for a price drop makes sense as well
@@TheElectricUnderground yeah 40 bucks would've been the sweet spot! 60 is a little steep! But I trust your reviews so I'll end up getting the game anyway. Hopefully it plays a little like ninja Gaiden.
It may sound sad but the average journo game reviewer is not much different than the average gamer 😂 But that's why I believe independent reviewers on UA-cam are so important, and those that want a better, more in depth review know where to find them. I'm personally guilty of not sticking with some games long enough for them to start shining. I have so many games to play these days that it's diluted the meaning of purchasing a game.
I was really interested in this game when it first came out but I hate hard games/souls-like games so I waited for it to go on sale and bought it. Played it on Normal and it wasn't insanely hard but there were several parts/bosses (looking at you August, you can go f*ck yourself lol) that made me want to throw my controller through my TV. But after learning how to actually play and being forced to learn how to parry fighting the last boss and beating the game, I couldn't wait to do another playthrough. I love this game!
I hate how saturated the lighting is. I also hate the amount of clutter on screen. One of things I miss about games like god hand and ninja gaiden 2 is the enviroments didn't distract the player. The focus was on the enemies and the player. A lot of that is due to the hardware limitations but it also served the gameplay as well. I don't care for wanted:dead, it feels like they learned nothing from ninja gaiden or even vanquish for that matter. I also hate how sporadic the game looks. Some people think god hand and ninja gaiden have poor cameras but thats due to thier lack of understanding. Part of the fun is making these games look smooth, I can't make this game look good and your video did nothing to change my impression. The mini games are dumb as well. The best modern arcade game I've played is ultra kill. It learned from all the past good ps2/x360 games and just dialed it up to a 100.
Wanted Dead is indeed a simple fun gun-kata skill testing blood fest of a 3rd person action hack n slash shooter. The combat happily reminds of the fighting in True Crime Streets Of LA where after wearing down the enemy's defences leave em open for Nick Kang to perform a finishing attack that puts em down in one to two hits especially when you upgrade Kangs Martial Arts stats. This is why I love Wanted Dead and anybody who claims otherwise is a lie peddling sockpuppet for money/data gouging multibijillion $ fun genocidal sweatshops sucking the life n escape out of videogames. And keep in mind your fighting bio-mechanically enhanced future Ninja/Mercenaries so it stands to reason they won't go down so easily from just a 1 or 2 shots which makes fighting em all the more exhilarating.
Animation looks a little jank and seems like its missing frames! And there should be costume changes, unlimited ammo upon completion, and different weapons like more swords and guns. And the price is really steep for a double A. But maybe one day I'll bite the bullet and cop it. Certainly no where as smooth as the best action game ever made ninja Gaiden 2 for 360.
Yeah I do hope they add in extra modes (like unlimited ammo mode) and costumes. That would be prime material for the update they are working on for sure.
IGN isn't the only site shitting on this game. From the video, I don't see why your cheerleading for this game. It looks like a janky old PS2 character action game with indie quality PS4 graphics.
Cuz the game is awesome and really fun. By the sound of your comment you haven't played it. Also all the mainstream reviewers move in lock step together, they all agree. According to them bayo 3 and sifu are 9/10 near perfect games ha. If there is one thing that I hope I can impart, is to be more skeptical of review consensus, because many factors influence it beyond quality of the games themselves.
I don't know if you are familiar with micro sleeps, but that was a legit one that hit me as I was speaking, it was like I fell asleep, dreamed, and woke back up in 3 seconds
Haha u cant explain the complexity of gaming to most people who care to review them like IGN . Games are judged off of IP s really. They don't understand why SC4 is messed up hella with the parry system in 4 from 2 😂. They dont understand that bayo 3 had an easy butten . Heck they probably dont even know how to step stool attack cancel in DMC4 or ever tried switching classes in mid combo hah. To them , they think tekken is most complicated and best 3d fighter simply cuz its sill around although id argue tekken has made only 2 good games and only ome balanced game. Personally I prefer DoA but virtual fighter 5 final showdown is easily the most balanced fight game ever , its actually shocking how well that game holds. Tekken 7 is garbo kinda . But Wanted Dead is actually really good . Hidden mechanics is what real gamers want to find, and hard game difficulties that make u use them is even better.. the parry system is very strict, actually the 1st game that took me awhile , and im a huge ninja giden fan thats beat all of them on master ninja , sekro and Wo long . Wantee dead has something unique about it . Personally as someone who play DoA on a top tier level , idk why people make that similarity hah.
Man... I really respect your valiant defense of this game... and it actually looks fun... But the graphics... those graphics are something that only a mother could love... It might be the unreal engine 4 postprocessing. It really makes my eyes bleed.
I think my capture upped the contrast a bit if that helps ha, I was using kind of a crazy capture setup this time around as I wasn't playing the game with my usual setup. I don't mind the graphics at all. I also play with really high brightness in game, so that might be part of it. I much prefer to see things rather than having that nice ambience or whatever ha.
I literally micro-sleeped mid sentence, it was pretty crazy ha. My brain became a cloud of random words for a second there, been watching a bunch of dbz lately lol
Bro... you're not explaining how to play, I've been watching for 5 minutes now. Stop blabbing about comments and reviews -_- I hate when youtubers do this type of misguided content
It's a commentary my friend, hang tight I explain how to play ha. I just wanted to give a little defense of the game at the start since it was so unfairly treated on launch. Don't worry I start explaining the tech and routing, it's just stage 1 is pretty simple so it's a good time to talk about the game generally.
So right off the bat two weapons are "Nerf'd"? The chainsaw and the nade launcher? .... . "meh" [shrugs] ... the GAMEPLAY looks a bit repetitive, I would say? I can see getting bored with this after a few days, also, yes, and then not wanting to finish.
hey Mark what's best STEAM games to pick up 2023? For instance I have played NONE of the "Far Cry" games, so far. NONE of the God of War games. .... . None of Devil May Cry. .. ... . is Farcry 5 better than 4, or, does it happened to be the opposite?
STILL waiting on HL3, of course! "still waiting on those TPS Reports!" hhahahahahah. ... . BUT no Seriously pretend I know nothing about those new games which I do not. Which ones did you find best?
But yeah we BOTH like DoDunPachi ORIG. .... and Truxton? .... ... "Cray cray" sh%t right. .... . Oh I would even match you at TETRIS did they make a world wide version on STEAM yet and whats the hold up yeah? Hahahahahaha!@
OOOoooo! I just found "Tetris for Two" on STEAM and it's FREE! .... . PRAISE the Lord! .. :-D That said? VALHEIM appeals to me alot because you get to build your fort. And enemy hordes come attack you occasionally? And you get "skins" from armor and diff weapons etc.
This game is one of the most incredible gaming experiences I’ve had in years.
It really grows on you, I had so much fun playing it and probably would keep going with the no death japan hard mode if I didn't literally have to stop to play other games for the channel ha.
@@TheElectricUnderground yeah that's why I would not want to have a gaming channel. It would ruin some of the fun for me because I play strictly for the pleasure of the hobby. My hat's off to you for wanting to do it. You're doing a good job by the way
This game looks sick! Looks like a refined Devil’s Third which is criminally underrated and completely misunderstood by nearly all reviewers and most gamers.
Games like this need champions - thanks for the play through!
exactly Russell! I need to try Devil's third as well, now i'm curious how it stacks up.
I appreciate the Dead to Rights mention. Loved that game in its time and thought this might be sort of a spiritual successor.
I'm a huge dead to rights fan, such a legendary game. I wish namco made more stuff like that.
@@TheElectricUnderground Yeah, agreed :/ I feel like they never recaptured the magic even with the sequels.
I'm about 15 mins into your video and I think I can see how the reviewers played it. Like the reviews of Vanquish, they played it like Gears and totally missed the point. Watching your play, there are similarities with Vanquish. I reckon they thought being hit was a problem when it seems like you're supposed to risk/reward it and take a stimpack to counter damage taken like Vanquish (OK Vanquish had a recharge, but you get what I mean?)
Here's a sample review of Vanquish from one of the UK's most respected games mags
Computer and Video Games
"Mikami has the basis for a gorgeous, thrilling shooter here. But the wooden narrative, stale mechanic and non-existent learning curve prevent Vanquish from ever reaching those heights."
Impose that mentality onto Wanted Dead and I think we can see what's happened here, since we can agree that Vanquish is an action game marvel where the story is as surplus as the story in a Shmup.
vanquish is a fantastic comparison skeletons! That game ran into the same misunderstanding reception as well. I'll def have to cover it on the channel soon. I have it on steam :-)
I thought it was really great how you mentioned that "conversation" that happens between developer and player in action genres. Many times, how it works is a developer will release a beat em up, or a character action game, fighting game etc. Then the player base will play it for a while. And the next thing they'll do is "show off" what they've learned about the game to the world. Then the developer looks at what the player base has done with what he's given them and he has to decide what to do about it. You saw this with Street Fighter 3, in the different iterations of that game. With modern games, you'll more typically see the dev response in patch notes, and in how the game changes over time and repeated patches. TMNT Shredder's Revenge added throw invulnerability. SoR 4 has changed a ton of stuff based on feedback. Fighting games are always tweaking damage values, combos, meter cost, frame data etc.
What the reviewer thinks of an action game at launch really isn't worth jack shit. The reviewer score is just there to drive initial sales to the game (or not.) It's essentially marketing fluff. The real determining factor in a) the longevity of an action game and b) the balance of an action game comes from the discussion between developer and player. Obviously, it is a reality that games have to sell a certain amount to be successful. But when it comes to the gameplay, reviewers have zero ability to recognize deeper systems in action games and their reviews reflect this. Their opinions on the quality of action gameplay are irrelevant. Developers are much more interested in what the top players are doing with their games than what some Ninja Dog thinks. For good or ill, when devs see top players doing insane shit in their games, they take note of it and make changes in patches or subsequent games.
Top class guide and commentary on a game that totally deserves it, it's crazy how mangled and outright incorrect most current reviews are.
Thank you very much Franco! I honestly don't get why everyone is being so negative towards it. Once that train starts rolling though, there is no stopping it really.
@@TheElectricUnderground It's because people are stupid and want to be spoon fed
Dude those big guys keep killing me in the Majin Buu arc as well. Glad I'm not the only one.
God damned Majin Buu arc lol. Once you see it you can never escape it
Awesome video! Picked up a few gameplay techniques, so thanks for those.
You’re right - there are several ways to deal with the shield bros. There are a handful of scenarios in the game where you can charge attack from behind cover and disarm… or outright destroy them. Pretty nice because Stone pops-out from cover while performing the attack, so you can finish them off while stun-locked (if req’d).
Yeah I m so glad they didn't make the shields color coded or something lame like that
one of my favorite tutorials was in donkey kong '94. The devs spread it throughout the game via short cut scene vignettes in between levels. the videos showed different hidden moves that mario has, but they didn't show the buttons, or require that you successfully copy the moves SHOWN in the cut scenes. as a kid, the cut scenes MADE ME THINK "holy, can i do that?" and encouraged exploration with the movement mechanics. nINJA sAVIORS AND wILD gUNS ALSO HAVE SUPER REWARDING AND RELATIVELY HIDDEN MOVES.
i'M CURIOUS TO KNOW OTHER GAMES WITH GREAT HIDDEN MOVES!
absolutely another really cool example of that is the wall jump mechanic in super metroid, where the game literally traps you in a pit until you can figure out the technique ha.
Just got the game yesterday. Having so much fun with it. Really feels like playing games when I was young. This and Gungrave Gore really surprised me. They're so gameplay dense when the difficulty is up.
exactly robeastv! that's one reason why I enjoy the games so much, they just get right into the meat :-)
Great video ! i bought the game after your review and i really like it, the "precise" gameplay it requires makes it stand apart. The feeling is kinda similar to the first ninja gaiden but without all the janky stuff this game had ; and with an old school beat them up structure instead of semi open world bullshit. I hope for more games like this in the future !
Yeah I like the combat in NG1, but the level design in that game was really lame. Way too much aimless wondering and zelda puzzles. Luckily NG2 brought the heat and created very strong level design for the series :-)
@@TheElectricUnderground Yeah ! oh and by the way about hip fire, it actually works great with the auto shotgun you get in the last levels, you can blast those pesky ninjas while kiting them it's pretty nice ! Seems you're not a big fan of shotguns but they got their use too (and they can also cut limbs of weaker ennemies !)
I can’t stop playing this game
The safest strat for mister holiday that i've found in jhm is focusing on the handgun. With the handgun you can pepper the close ranged one from right outside of his range, while the ranged mr holiday eventually throws out an unblockable, making you able to autodash to him for a free burst of damage and escape from the close ranged one. The pistol solves all of round 1's problems. Round 2 is as simple as you said. Flame grenade and light him up with the AR.
i don't agree that it's on the developer to show you how the game should be played or what is available to do in the game itself, many times do the developers even actually know what there game is capable of a lot of the time, it's like buying super mario world and including a speed run tutorial, where would have the fun come from if you knew every in and out of the game the moment you put the game in?, part of gaming is discovery and improving
Yes and also there are aspects of many games (like super mario 64 speedrunning) that the devs are not even aware of that are really cool and important. Like the backwards longjump exploit in sm64, that tech makes the game so fun in many ways, and it is entirely player discovered.
On the topic of the tutorial, and fully explaining the mechanisms- I actually prefer when not everything is explained. It's more fun to discover a game's depth, by playing or through word of mouth. There a lot of satisfaction to finding alternate techniques, strategies, and optimizations
Yes i think there is a nice balance point, where everything is spelled out it is overwhelming and sort of stale, but if too much is hidden it gets strange and obscure. In Wanted Dead's case, the guard cancel is pretty easy to find on your own, it's not so kind of top secret tech ha. It's common across many action games and fighting games to have similar mechanics.
Thanks for the review and showing off the gameplay; it looks right up my alley. I'll be grabbing it once I clear out my current backlog (or get it down to a more manageable size)
Nioh 2 explains almost everything right at the start and I've seen so many people quit because they just can't handle it. People's expectations for action games have been altered for the worse by Dark Souls. The expectation now is that you play a rhythm game with one button while watching the enemy do ever cooler shit.
And on people not understanding games beyond the surface level: Just try playing Dark Souls 2 completely without lock on. Suddenly it will all make sense. The ganking, the low invincibility frames, he amount of humanoid enemies and the abysmal amount of stamina. I'm not sure if it was intentional, but I still go back to play that game over DS1 and especially DS3 because the combat is infinitely more deep.
Playing without lock on is definitely the correct way to handle most encounters in DS2 (and many other Souls games, for that matter.) The best pvp players will actually toggle lock and unlock to do some really crazy shit with tracking.
Thank you for the tips on August, still have not beaten him but I was 1-2 hits short before he one shot me with his combo. It was my closest run after watching your video. Got stuck on him, because I have no secondary weapon and only one life left. Weird that there is no option to restart a level from the beginning, I wish I could do that so I could prepare a little more. So far the game is so much fun!
Very curious, what did you think of the shooter that's included as a minigame? Maybe you've mentioned it and I just missed it.. A little basic but thought it was surprisingly fun and crazy addictive. Been trying to clear it but the final boss it getting to me.
I'm gonna try it and maybe even review it in the future! It seems pretty cool :-)
@@TheElectricUnderground Not sure if you have to pick up that arcade flyer in game for that side mission to activate during the main game, but that's where I got the main and been grinding the shooter for probably 7h since.. Recovery at any other than the last checkpoint is god damn hard so been no missing to the last boss, then died and lost all powerups. Peashooting the lb is kinda challenging for me but been so close! Not switched to a stick or anything, just on the ps5 controller. Someone on twitter told me the devs released the shooter seperate on Steam too but not checked.
Just finished this game, and it was great. I thoroughly enjoyed the story, characters, combat, and all the extra stuff. I think they hit the mark of what they were going for; I just don't think too many got it. The story, like the gameplay, took effort to get the most out of it. Also, like the gameplay, they didn't just force feed it to you. It wasn't "nonsensical" if you put some time into figuring it out. What a wonderful game. I'm glad I took the chance on it.
Love the coverage you’ve given this game, you convinced me to buy. The little bit I played was good fun. Your channel is a treat, even if I largely disagree with your takes on Sifu and Bayo 3 😂
I never would of really paid attention to this game if it wasn't for your detailed analysis of the mechanics and in depth game play... With that said I'd like to see your thoughts on Ganryu 2 or Cannon Dancer
The game looks really cool! I'm surprised I didn't see it before, I'll have to try it! I love neo geo stuff
You mentioned that your tolerance is probably high because you play a lot of games and I think thats a good indicator for why u don't understand why people don't like this game. An analogy I think is nice for this situation is if u imagine chess vs checkers. Yes, chess is a deeper game BUT. If those checker pieces feel nice to the touch....lets say u get dopamine kicks just from touching them,the depth or lack there of might not matter as much any more. Thats to say that fidelity matters more to a lot of people rather than strategic depth.
I get that, but I personally don't get why Wanted dead is singled out though. Cuz there are a lot of rather ugly games (minecraft, sifu, fortnight, etc) that I think look like living nightmares, and yet are not ever critiqued on their aesthetic value so harshly. I honestly do not get it, but at the same time there are a lot of people out there who like disney Star Wars and Marvel movies, so maybe some gaps in preferences are just too wide to ever cross ha. I like this game a lot though, that's for sure.
@@TheElectricUnderground In the case of fort nite they just hit the lottery in terms of marketing. It released as a base building/tower defense co-op shooter. The game was actually about to get canned after bad sales. This was during the peak of pubg's popularity, so they threw out a last ditch effort in the form of the battle royal mode and they never looked back. They never predicted any of the success.
Virtua fighter is like mastering boxing, tekken is like mastering mma. One is much simpler than the other in terms of moves to learn and edge case interactions but with in a simpler system that has depth you can find super high level esoteric mind games and techniques . Tekken your mental stack is based on all the moves and how they interact.but in vf your mental stack is based on the opponent mind reading your soul and punishing u with set ups
Vf also has a lot of sophisticated movement with the positioning and crouch dashing, so it can be mechanically intensive as well :-)
I fell in love with this game the moment, on Normal, I ran through the opening reception emptied out my assault rifle took down one or two goons then suddenly died. These guys could make a solid Deadpool game.
The thing with this game is that it takes the player seriously. It isn’t completely ruthless but it expects you to really try.
I think what you said about reviewers having faith that a game potentially has depth, without actually discovering it themselves, kinda relates to this games story/presentation. The awkward voice acting, strange writing, and meme-y minigames give Wanted Dead a "throwing stuff at a wall" vibe. So when someone comes in and bounces off the difficulty, they could have less confidence the devs know what their doing, since the non-gameplay elements aren't executed flawlessly, and thus they don't bother to look any deeper
Great point about depth vs. breadth. I always thought about this point with regard to RPGs. An RPG might have 200 weapons that fall into 10 classes... Effectively all weapons in the same class require the same behaviors from the player. So an action game with only 10 distinct weapons, each requiring the player to their unique behaviors, in reality often has as much "depth" as the RPG.
I wholeheartedly agree with your initial point about tutorializing everything and how good games allow the player to develop their skills instead of arbitrarily capping them so they can only work one way, that’s why games like the new assassins creed are so mind numbing, player input is not skilled based, is more like fast QTEs. Good games, that have depth have to have a wild side to them, something the players can learn by actually honing their skills, that’s where the pleasure of overcoming a challenge in game is derived from.
yes exactly, i really think this game was not given a fair shake at launch, which is is huge shame because it's fantastic. I recently got a no death japanese hard mode clear that I'm very proud of ha.
@@TheElectricUnderground im in The middle of seeing the video! Also, your video convinced me to buy the game, I was already wanting it, but when you started to go in depth! Puff! I knew I’d love it and yep, I’m loving it! I think these types of games are for *ahem* hardcore gamers or a niche market and won’t really be understood by people that don’t share the same kind of passion for a game like W:D as it needs more than a surface level understanding to bring out the best of the game. For season players tho, I think it’s the best, is the type of game I see myself replaying as it’s obviously designed with that in mind! I also like the hardcore checkpoints, the stakes are higher and the enemies can kill you easy, I love the challenge and the character design too! This game feels tailor made haha
On the topic of tutorials there's a few questions that should probably be answered. Like:
Where would you put them? If you put them in game proper? I can see that being widely hated (and probably rightly so) since it impedes just playing the game.
Or do you put them in their own section like say how fighting games do trials and tutorials? Well there you run the risk of them just flat out being ignored by the people who would likely benefit from them the most.
Not to mention that tutorials take up dev time and money to implement and refine so that they teach what they intend to teach.
And I guess my final question would be: At what point is being able to play/style the game the player's responsibility? I understand mentioning a term like responsibility for what is a luxury hobby is a bit silly. However, I think to a certain extent players kinda have to meet a game halfway when it comes to understanding it.
Oh some good questions Gobbo! I think tutorials are very interesting because I think they should have their own section (do not bake into the campaign, I beg you) but I don't think there is such a hard and fast rule with them as other reviewers. I think it depends on how front heavy your game design is, I suppose. Some games, like metal slug, are not front heavy so really the only people who will consult the tutorials are expert players looking for more info/insights. Then you have other games, like starcraft, where the gameplay is very front heavy to get started on, so then it will be new players who will be consulting the tutorials, and for expert players they will never think about them. So I don't think there is perfect one size fits all way to do your tutorial stuff. I def don't think they are required to spell out the game completely though, as very few games have done this in the past and so I find this an odd standard to be hitting games made in 2023 with. When we were children we were able to figure these games out, but as adults its just beyond us ha?
I wish there was a way the developers could put everything they wanted the players to know about the game outside of actual gameplay into words and print them on paper and just give it to everyone who bought a copy. It would be quite the innovation!
I like optional tutorials
To add on to the bit about the teaching criticism, it's still a much lighter criticism than the combat being complete garbage. As you said, a lot of games with deep mechanics will tutorialize the basics and leave the fancier stuff to be figured out on your own (or maybe put a couple sentences in a menu somewhere that don't really tell you all you can do with it like enemy step), and while it's often considered a flaw to do this, it's pretty rarely thought of as a particularly bad one and more something that would've been nice to have.
I'll also say that I think some people do have unreasonable expectations for tutorials. A lot of fancier mechanics or tricks being introduced from the outset would not only slow down the experience as mentioned, but also could overwhelm new players who won't internalize what the game just taught them because they're still trying to figure out the basics. There's also something I see when people talk about fighting game tutorials where they seem to expect that they should be able to succeed against other players the moment they leave the tutorial.
yes good point cruel, where if you frontload the game with tutorials it's going to burn players out before they even begin. But if you too much baked in tutorials (in game ones) then it really damages repeated playthroughs. So I think some alternative methods of tutorial are worth exploring for sure.
I mean, I played a ton of devil may cry 3 se, but I don't remember that game ever teaching me instant air trick killer bee. I learned that stuff from the community. The game has to stop teaching at some point. Like you said, some people seem to have this attitude that the game should show you absolutely all its secrets upfront. But do the devs even *know* all the game's secrets? Is it really their responsibility to teach you every trick and exploit?
Is your inserted frame at 55:34 some inside joke I'm not aware of? 😅
You've picked up on my subliminal joke ha. yes it's a joke that only I know. So what happened was that my camera somehow overloaded obs when I was recording the video because initially there was going to be footage of me talking in a box during the gameplay, but the camera overloaded obs so my vid capture was like mostly frozen. Rather than completely throwing it away though, i decided to put it underneath the gameplay footage in the mix, so that during screen transitions people would see little glimpses of my frozen cam footage ha.
Just picked it up, like it alot so far!
Great breakdown. Agreed. Sekiro was way overrated to me. I completed the game but ended up exploiting the shit out of all the bosses to win. Could not click with the combat at all. Its good to see transparency with segmented playthroughs. Way too many no damage or no death runs online that are segmented or straight cheated, without any mention in the descriptions.
I know I think that's really messed up when people do that *shadowserg* because when the real deal players come along like Iconoclast and Zaarock, it muddles their achievement. It also usually gives players really bad routing examples, since cheating doesn't require consistency.
@@TheElectricUnderground Agreed. World Of Longplays definately threw me off before I realised they save state cheat entire playthroughs. Its on thier website. Finally after calling them out on it for years they put it in thier description now, ha ha. Good example was Gundhara where they would dodge everything perfectly , which is super hard to do. Turns out you can actually deflect attacks by kicking the bullets, which they dont show once in the video. Or they just never die, so you dont know how to complete the checkpoints without being fully powered up. Useless.
Shadowserg, I assume uses states but doesnt mention it on the channel. Its hard to do all bosses no damage without starting them each fresh. I dont see why he wouldnt use states, unless he just wants to spend an insane amount of time putting those together for no reason. It should be mentioned in the descript. Whenever I post no damage boss vids I explain if its from a legit run or if its from a save state practice session when I was learning the game.
Iconoclast seems legit. I had one of the only Non cheated runs of Gun.Smoke for arcade and it was super hard to find strats through vids. Couldnt really do it. Everyone was fully powered up and alot of the vids were using invincibility codes upon further inspection. So for alot of more obscure arcade games had to figure out all the paths myself. Good shit.
11:02 - was that a counter-attack? Where Stone reacted to the enemy's attack, backed up and shot him?
yes it was, when enemies do the red flash attacks you can counter them with the pistol, it's the same counter mechanic from NG3 actually ha. Sort of a team ninja signature these days, they put it in nioh 2 as well
I agree with you 100% you see this all the time across all genres.
In any game that has a meaningful depth the tutorial barely even scratches the surface and the player base gradually discovers all the best strategies on their own.
This happens in muiltiplayer shooters, fighting games and even strategy games like CK2
One of the games that I experienced where this was most obvious was For Honor. If you just follow the tutorial that game is dogshit but if you just stick with it and discover all the various dodges and cancels the game really opens up to you.
For sure gottwaldt, especially since there are mechanics and exploits that the devs might not be even aware of
I want to sing this game's praises, but from the jump the difficulty ramping up just in the first stage is absurd. I hate that spider tank's second phase so much and also the fight leading up to that boss too.
There more than meets the eye with this I was just playing again and realized you can actually roll with having to buy it in the skill tree.
U just run press the doge button to side than press r2 and you'll roll as the gun comes out . Only works if u have the blade out 1st
This game seems awesome, very fun to watch. Thanks !
This deep dive is definitely interesting, but I somehow suspect not representative how most players will experience it. I gave Wanted Dead a chance after watching your first review, spent around 4 hours with it and was quite frankly very dissapointed. Having played a lot of Bloodborne, Ninja Gaiden 2 and Metal Gear Revengeance I really wanted to like this but there is so much random (buggy?) shit happening around you that I barely felt in real control. The companions are useless, sometimes even distracting and the checkpoints disrespect the players time. Especially at the beginning when players are getting the hang of the rather deep fighting system that the game barely explains.
I can totally see people sinking their teeth into its mechanics and feeling good mastering them, but to most players this will remain what it really is - a janky, unpolished and downright ugly (low-budget?) character action game with somehow deep mechanics if you're willing to accept all the other crap with it. As a whole it doesn't even come close to Ninja Gaiden or Metal Gear Rev, both many years old by now and with much more attractive price tags.
I think Ninja gaiden is top tier, but mgr is pretty janky and limited itself ha. I m not sure why you think wanted dead is an ugly game, I think it looks fine. The Ng series is the gold standard of action games so if that s your baseline in quality, it s going to be a long search to find anything that measures up. Idk stuff like janky or hard to control is hard to really refute because I don't feel like the game is either and it s some very broad critique.
I suck so far haha, that’s why I’m back here watching this again.
Just curious, and my bad if you mentioned it. Are you playing on a controller or mouse & keyboard?
Quick question: So you do play on console?
I've played on my PS5 and I do see the appeal, thought somehow gunplay seemed way too hard to aim precisely especially in these tight scenarios. Dudes with shields ... Honestly I was almost thinking to buy it on PC again to be able to aim with the mouse ... any tips for controller weapon aiming in this game?
bought the game on release to support the devs ,need to play it
I would like to see you try out the the old jedi knight games, would be interesting to see what you think of them
Oh snap I used to play Jedi outcast a ton! I would be interesting to revisit it
@@TheElectricUnderground I would be happy to help you in anyway possible, with that game.
I ordered this a few days ago for my ps4
Nice!!! I am playing on a ps4 pro, I think the pro really helps with performance on this one.
Hell yeah.
Because of IGN I went into this game with low expectations. But I ended up loving it. It was great all the way through, last boss is weak but overall great. It was worth $60 to me
Agreed Ken! The last boss could have used another phase or something, but the game is very repayable and I def will play it more when I have the time. I sunk at least 30 hours in and had a great time the whole way.
Have you ever tried Eden's Eclipse 0.9.0 Demo?
It's a new shmup by X.X which is under development and will be part of the Eden's franchise!
I have! looking forward to the full game!
Nice video, game looks pretty sick actually. Came out of nowhere for me.
I beat wanted Dead a week ago and it is a wonderful love letter to those duck cover shooters from the PS2 era. The game play is smooth and the best part of the gsme game are the finishers. A true hidden gem in my opinion.
The guard cancel slash on boss 2 saved my bacon.
How do I do that?
Anyone playing on PS5 knows how to switch difficult to Japanese Hard in new game plus? The stick and d-pad won't switch between difficulty modes
Did you have to beat the game on Japanese hard on a fresh file to unlock new game + that you're playing here? I clicked Japanese hard on new game + but when the game started it was actually just normal
Stephanie Joosten doesn't miss. Which of these do you recommend between wanted dead and gungrave gore?
I picked up this game after marks review and I think the game is fine. It reminds me of the first 2 No More Heros games. IGN needs to "Get Good".
Yes I can see a crossover in vibe with the no more heroes series for sure. Though I like how bloody wanted dead is.
I think Soleil, this game's developer, actually assisted with the combat in No More Heroes 3. The combat wasnt amazing mind you, but I remember thinking that the combat could have been a whole lot worse and I still would have beaten the game since the personality was so strong.
Number one big flaw of the game is that it doesn't even try to let player know what the rules are: when is the enemy open for a finisher, how much damage does each of your combo do, etc. there are no markers for the player to know what's going on or what should they be doing.
For example, in very first stage a shield enemy is introduced and not a single tip on how to kill him. you can't go behind him, he's locked into you, and you can't attack him head on - he blocks your bullets and your swords. So wtf?
Gun attacks stun you - for whatever reason - and sword attacks cause camera to have hysteria.
You run out of bullets in 5 seconds - but if you charge enemies you die. So you want me to shoot or you want me to melee? X_X
I am so looking forward to this game, and I didn't think the price tag would be too bad an issue, maybe even knock ten euros off it on the store you know? Man... it totally looks like the ultimate forty euro game, in that B tier genre that gaming is missing so much. Maybe it's arm-chair quarterbacking but I want to see devs iterate on games like this, reuse assets if they have to but keep improving them, like the Sniper ghost warrior contracts series for instance. Or Sniper Elite. B tier games that are affordable and grow a fanbase with each release, not just be a strange obscurity that in future people say deserved more attention.
Only glitch ive experience is that Kowloong in the streets i killed all the enemies and need to kick do the door to enter the next part but it necer happen. That happened twice so that was weird
55:34 what was that?
You've picked up on my subliminal joke ha. So what happened was that my camera somehow overloaded obs when I was recording the video because initially there was going to be footage of me talking in a box during the gameplay, but the camera overloaded obs so my vid capture was like mostly frozen. Rather than completely throwing it away though, i decided to put it underneath the gameplay footage in the mix, so that during screen transitions people would see little glimpses of my frozen cam footage ha.
how is it possible that there is no Kasumi skin on this game or in mods?
44:22 love the accent 😄
Glad you liked it! I was proud I pulled it off ha
Love your “reviewers parroting the publisher” comment.
You see this all time, especially on YT.
You know their doing this when you see a bunch of these sites straight using the same wording for the same games. “A more grounded approach”. That’s not something a normal person would say, unless they’re repeating verbatim what they’ve been told.
These reviewers are terrible at their job, and probably hate gaming. I know they hate gamers
I know it's so parroted that it would be plagerism, except what do you call mass plagerism lol. They do indeed use the same phrases over and over, I think it will be really interesting to do a vid where I show this. "Fast and fluid combat" "No nonsense" there are so many plug and play phrases journeys use.
I love this game in the hard mode coz its challenging
When is dodonpachi blissful death coming out???..
I'd guess fall, but that's just a guess
@@TheElectricUnderground fall? I thought it was in March or during the summer sht.
@@TheElectricUnderground well we need you to keep covering shmups! Sucks they're not selling as well as we hoped but let's not forget the heyday of shmups from the arcades to console's. Let's keep this genre alive and hope more indie devs put out more shmups as well.
Hey I'm old and love this style of games. Can I beat this game without guard cancel? Can I play it as casual?
Yes you can, absolutely
@@TheElectricUnderground ok thanks. Everybody says that's so hard. I beat sekiro and eldenring. Is it harder?
Your argument to Bayonetta seems to be the kind of "forced to git gud" rather than "freedom to git gut." There are guys out there like donguri who made stylish vids of Astral chain and even taking pictures.
I think the criticism is good, but the audience was made to be for a younger audience, while also having the fast dynamic combat people like. I've always mixed up demon slave launchers with closers and juggles, but yeah, smaller enemies weren't as fun.
any new shmups for 2023
DOJ port coming up I'm really excited about that!
Makes me want to play Devils Third again!
Game is nothing like Sekiro but for some reason I can't stop playing it. Please give Wanted Dead a chance.
cant hardly beat the Nekko Mode but nice Quiet Cooking vids in the Memories
Gungrave, or wanted: dead?
Hmmm that s a tough one, probably wanted dead but it s real close
I love wanted dead but this whole, IGN didnt review the game well because they want to punch down, is 100% cope. I encourage everyone to go actually read the full review, they totally understand the game and actively talk about Wanted Dead in comparison to other games and their conclusion is those other games were better. I totally agree with everything they said except I like it, I don't mind Jank games, I'm willing to put up with games shortcomings but I think you're coping really hard if you think Wanted Dead is some masterpiece no one is recognizing. The list of things that are obviously unpolished is massive, from the rhythm games prompts not being on beat or synced to the music, to the many glitched enemies. I think the most obviously unfinished aspect of the game is the story which clearly had a lot of thought and effort put into the world building but you never get to engage with it because it's disjointed and largely told through cutscenes made for promotional material and repurposed for story moments even if they don't make any sense. I think the voice acting is charmingly ridiculous but If someone felt pissed about spending 60-70 dollars on it I completely understand why they'd be pissed. It's far from a AAA game and should not have been priced as such. IGN is reviewing it from the perspective of a person who likes ninja Gaiden enough to play through 3, and I'd have to agree with them that this game isn't reaching the level of ninja Gaiden or other action games coming out today. The fact that they advertised it as a game made by ninja Gaiden devs, and teased a cohesive narrative, set a certain expectation of quality because Ninja Gaiden is a beloved series. Wanted Dead would have been received better if it wasn't full price and didn't make the ninja Gaiden comparison.
cope is just a new buzz word my friend ha, everything and anything that doesn't agree with mass opinion is "cope." I could say your comment disagreeing with me is "cope." the phrase means nothing at all lol. I wouldn't say IGN are "punching down" (which I find a silly term). What happened is that IGN didn't really take the game seriously, they don't have any publisher incentive to play soft ball with it, so they used the game as a chance to tee off on a style of game design they dislike.
@@TheElectricUnderground they did though, you're misrepresenting it in your videos. I read it because of your video and they weren't unfair to the game at all, the reviewer played the whole game and didn't like it, which is fine and doesn't mean the game isn't good just that that reviewer didnt like it. there's no evidence of a conspiracy to trash this game because it's not from a large studio. The game's advertising compared it to ninja Gaiden and it certainly isn't that and even though I really enjoy it, it's jank as hell and you talk about how that kept you from doing a no death run in the video. You can like this game and sing it's praises without randomly attacking the review with no evidence, except that they didn't like the game as much as you did.
@@BloodyBulletShellz The problem with reviews is that they are meant to promote the games flaws and strengths. No bias, no hate, no dislike on its own merit. A reviewer disliking a game for their own reasoning is not a good thing especially when their reasoning is based on skill, difficulty, favoritism, or dislikes.
@@sladejosephwilson2300 what the fuck are you talking about lol reviews are recommendations based on the reviewers experience with the game. They're literally based on the opinion of the reviewer. Reviews aren't promotional. The ign reviewer said they have experience with lots of action games and they felt this one lacked quality for the price the studio was asking for. It's totally fine to disagree, I disagree, but saying there's some conspiracy to hurt the game is baseless and misleading. The review was pretty standard, it talked about all the aspects of the game from combat to mini games to plot, and they came to the conclusion that it wasn't worth the price. This video would be better if he talked about why he liked the game instead of using his time to bash someone else's work with no evidence. I came here to learn why this reviewer recommended wanted dead, and what I got was a guy complaining about a separate review he didn't like. He never shows any excerpts of the review he didn't like and doesnt link to it which seems dishonest, and pretending the game isn't jank and whacky and evocative of PS2 era AA games is dishonest. The reviewer might be all the things he says but if he can't show evidence why focus so much time on it?
8:11 using demon slave only takes over the entire combat system if you never learn how to demon slave offset.
If you learn how to play it well it adds another layer of depth to the combat system.
I need to watch your review but I don’t think you ever got to grips with how you should be playing the game
Is this game worth 60 bucks? I'd rather play hi fi rush though.
I in my more focused tastes do think so, but I think for most players an easier selling point will be around $40 or so. So I think waiting for a price drop makes sense as well
@@TheElectricUnderground yeah 40 bucks would've been the sweet spot! 60 is a little steep! But I trust your reviews so I'll end up getting the game anyway. Hopefully it plays a little like ninja Gaiden.
Looks fun
:-D
It may sound sad but the average journo game reviewer is not much different than the average gamer 😂
But that's why I believe independent reviewers on UA-cam are so important, and those that want a better, more in depth review know where to find them.
I'm personally guilty of not sticking with some games long enough for them to start shining. I have so many games to play these days that it's diluted the meaning of purchasing a game.
I was really interested in this game when it first came out but I hate hard games/souls-like games so I waited for it to go on sale and bought it. Played it on Normal and it wasn't insanely hard but there were several parts/bosses (looking at you August, you can go f*ck yourself lol) that made me want to throw my controller through my TV. But after learning how to actually play and being forced to learn how to parry fighting the last boss and beating the game, I couldn't wait to do another playthrough. I love this game!
looks like a sega arcadier version of Kill Switch 😀
I hate how saturated the lighting is. I also hate the amount of clutter on screen. One of things I miss about games like god hand and ninja gaiden 2 is the enviroments didn't distract the player. The focus was on the enemies and the player. A lot of that is due to the hardware limitations but it also served the gameplay as well. I don't care for wanted:dead, it feels like they learned nothing from ninja gaiden or even vanquish for that matter. I also hate how sporadic the game looks. Some people think god hand and ninja gaiden have poor cameras but thats due to thier lack of understanding. Part of the fun is making these games look smooth, I can't make this game look good and your video did nothing to change my impression. The mini games are dumb as well. The best modern arcade game I've played is ultra kill. It learned from all the past good ps2/x360 games and just dialed it up to a 100.
Wanted Dead is indeed a simple fun gun-kata skill testing blood fest of a 3rd person action hack n slash shooter. The combat happily reminds of the fighting in True Crime Streets Of LA where after wearing down the enemy's defences leave em open for Nick Kang to perform a finishing attack that puts em down in one to two hits especially when you upgrade Kangs Martial Arts stats. This is why I love Wanted Dead and anybody who claims otherwise is a lie peddling sockpuppet for money/data gouging multibijillion $ fun genocidal sweatshops sucking the life n escape out of videogames. And keep in mind your fighting bio-mechanically enhanced future Ninja/Mercenaries so it stands to reason they won't go down so easily from just a 1 or 2 shots which makes fighting em all the more exhilarating.
Animation looks a little jank and seems like its missing frames! And there should be costume changes, unlimited ammo upon completion, and different weapons like more swords and guns. And the price is really steep for a double A. But maybe one day I'll bite the bullet and cop it. Certainly no where as smooth as the best action game ever made ninja Gaiden 2 for 360.
Yeah I do hope they add in extra modes (like unlimited ammo mode) and costumes. That would be prime material for the update they are working on for sure.
@@TheElectricUnderground yeah hopefully they do add extra modes. I'll cop the game eventually just gotta get resident evil 4 remake first lol
- no lock on
- controls are flimsy
4:41
counterpoint: Doom Eternal. If the game didnt teach you stuff im sure it wouldve scored way lower
IGN isn't the only site shitting on this game. From the video, I don't see why your cheerleading for this game. It looks like a janky old PS2 character action game with indie quality PS4 graphics.
Uh, Maybe because he likes it?
@@ninjacape His cheerleading has gone far beyond, "I just like it game".
hell yeah i love janky old ps2 character action games with indie quality ps4 graphics
Cuz the game is awesome and really fun. By the sound of your comment you haven't played it. Also all the mainstream reviewers move in lock step together, they all agree. According to them bayo 3 and sifu are 9/10 near perfect games ha. If there is one thing that I hope I can impart, is to be more skeptical of review consensus, because many factors influence it beyond quality of the games themselves.
@@TheElectricUnderground It's cool to like the game but once you start dissing people who don't like it, your videos go from reviews to shilling. I
Majin Buu arc lmao
I don't know if you are familiar with micro sleeps, but that was a legit one that hit me as I was speaking, it was like I fell asleep, dreamed, and woke back up in 3 seconds
😂 get some rest! Thanks again for reviewing. Enjoyed the format of this video a lot
cool
Haha u cant explain the complexity of gaming to most people who care to review them like IGN . Games are judged off of IP s really. They don't understand why SC4 is messed up hella with the parry system in 4 from 2 😂. They dont understand that bayo 3 had an easy butten . Heck they probably dont even know how to step stool attack cancel in DMC4 or ever tried switching classes in mid combo hah. To them , they think tekken is most complicated and best 3d fighter simply cuz its sill around although id argue tekken has made only 2 good games and only ome balanced game. Personally I prefer DoA but virtual fighter 5 final showdown is easily the most balanced fight game ever , its actually shocking how well that game holds. Tekken 7 is garbo kinda .
But Wanted Dead is actually really good . Hidden mechanics is what real gamers want to find, and hard game difficulties that make u use them is even better.. the parry system is very strict, actually the 1st game that took me awhile , and im a huge ninja giden fan thats beat all of them on master ninja , sekro and Wo long . Wantee dead has something unique about it . Personally as someone who play DoA on a top tier level , idk why people make that similarity hah.
Man... I really respect your valiant defense of this game... and it actually looks fun...
But the graphics... those graphics are something that only a mother could love... It might be the unreal engine 4 postprocessing. It really makes my eyes bleed.
I think my capture upped the contrast a bit if that helps ha, I was using kind of a crazy capture setup this time around as I wasn't playing the game with my usual setup. I don't mind the graphics at all. I also play with really high brightness in game, so that might be part of it. I much prefer to see things rather than having that nice ambience or whatever ha.
34:43 to 35:11 lmfao
I literally micro-sleeped mid sentence, it was pretty crazy ha. My brain became a cloud of random words for a second there, been watching a bunch of dbz lately lol
@@TheElectricUnderground lol
Bro... you're not explaining how to play, I've been watching for 5 minutes now. Stop blabbing about comments and reviews -_- I hate when youtubers do this type of misguided content
It's a commentary my friend, hang tight I explain how to play ha. I just wanted to give a little defense of the game at the start since it was so unfairly treated on launch. Don't worry I start explaining the tech and routing, it's just stage 1 is pretty simple so it's a good time to talk about the game generally.
emergent gameplay
So right off the bat two weapons are "Nerf'd"? The chainsaw and the nade launcher? .... . "meh" [shrugs] ... the GAMEPLAY looks a bit repetitive, I would say? I can see getting bored with this after a few days, also, yes, and then not wanting to finish.
hey Mark what's best STEAM games to pick up 2023? For instance I have played NONE of the "Far Cry" games, so far. NONE of the God of War games. .... . None of Devil May Cry. .. ... . is Farcry 5 better than 4, or, does it happened to be the opposite?
STILL waiting on HL3, of course! "still waiting on those TPS Reports!" hhahahahahah. ... . BUT no Seriously pretend I know nothing about those new games which I do not. Which ones did you find best?
ah ha! Devil May Cry 3 is the one with the COMBOS up top? YES, yes, kind of like our SHMUPS?
But yeah we BOTH like DoDunPachi ORIG. .... and Truxton? .... ... "Cray cray" sh%t right. .... . Oh I would even match you at TETRIS did they make a world wide version on STEAM yet and whats the hold up yeah? Hahahahahaha!@
OOOoooo! I just found "Tetris for Two" on STEAM and it's FREE! .... . PRAISE the Lord! .. :-D
That said? VALHEIM appeals to me alot because you get to build your fort. And enemy hordes come attack you occasionally? And you get "skins" from armor and diff weapons etc.
Margin Booarc
Incinerariirirujjrjrrji grenades 😆
Oh man I started to trip a bit during this commentary from lack of sleep. So I felt like I was slipping and sliding trying to pronounce some words ha
@@TheElectricUnderground hahahba ! 🤣
this is the worst piece of crap i played in decades. 😢
You're the only reviewer I will listen to. 🤌