Make AI do 1 man per piece of cover and 1 man hit per tank, RPG or mortar shell spread in view of each other depending on what the AI eye, ear and intel sharing scan makes them aware of. If their UAV sees it, they should be aware of it. To save each other by distraction of being too many targets for enemy to hit, being bait and using each other as bait. Then the 1 asset hit per CAS formation of Tanks + APC + IFV + Anti-air vehicle + logistics repairs + jeeps in view of the infantry and flags. Add suppression.
@@papadanku awesome my dude, finally we coop players can have fun (without the bots staying in one place, driving and then stopping, etc.) And you're welcome homeboy
@@papadanku Maybe set a range of parameters based on the AI bot FOV, where they need to see each other. This way they can be flexible off one AI system across many types of maps. See if you can get them using logi trucks as vehicle medics, if the logi has a mounted gun like US Vietnam that should be manned doing terrain sweeping suppression. Can't do desert vehicle spread formation in the jungle, especially small maps. Minimized spread of one man hit per tank shell making a convoy pain train. Hill 488 perfect example of a scenario map, its escort the tank, secure road out of main to first US flag and hold it while trying to get the eastern village flag. Make AI follow the route in the formation.
Make AI do 1 man per piece of cover and 1 man hit per tank, RPG or mortar shell spread in view of each other depending on what the AI eye, ear and intel sharing scan makes them aware of. If their UAV sees it, they should be aware of it. To save each other by distraction of being too many targets for enemy to hit, being bait and using each other as bait. Then the 1 asset hit per CAS formation of Tanks + APC + IFV + Anti-air vehicle + logistics repairs + jeeps in view of the infantry and flags. Add suppression.
lol
Finally the AI is being useful instead of just tapfiring without aiming
I wonder though...what about vehicles..
Might start working on vehicle behavior next. It's just that it is tedious to do, so we need to automate the changes
Appreciate your feedback homie
@@papadanku awesome my dude, finally we coop players can have fun (without the bots staying in one place, driving and then stopping, etc.)
And you're welcome homeboy
@@papadanku Maybe set a range of parameters based on the AI bot FOV, where they need to see each other. This way they can be flexible off one AI system across many types of maps. See if you can get them using logi trucks as vehicle medics, if the logi has a mounted gun like US Vietnam that should be manned doing terrain sweeping suppression. Can't do desert vehicle spread formation in the jungle, especially small maps. Minimized spread of one man hit per tank shell making a convoy pain train. Hill 488 perfect example of a scenario map, its escort the tank, secure road out of main to first US flag and hold it while trying to get the eastern village flag. Make AI follow the route in the formation.
@@1truthbegettingtold275 I like this idea
And what about like light/recon vehicles like BRDMs ?
Why not us ai to make better ai in PR lol@@papadanku
Do you know when we can expect update with gun stabilisers?
Not sure tbh, since I only handle certain parts of PR. We still have to fix a lot of stuff from the recent update
I can't feel my teeth
real
@@papadanku Projectin' Realitin' time