Another awesome game. I think Slaanesh daemon armies will do very well in 9th. Fought against one at an event last weekend with the Crimson Fists and boy was it hard. Lost 66- 58
i want to see like 20 vertus Preators all fire at once, in rapid fire range, with the Superior fire patterns stratagem. (double shots) and with veterans of the blood games (hit rolls of 6 score automatic wounds)
I play Custodes as my main 40k army and Slaanesh as my main in AoS(currently also trying them in 40k). Who to root for is a tough question here. I had great fun with lots of Fiends for 40k Slaanesh. Super fast, imho very well costed at 40 points per fiend, reasonable output and they lock stuff down
I believe so it is a mistake? I just looked up data sheet. Maybe he was referring to Mesmerising Aura ability - “Subtract -1 from hit rolls for attacks made by melee weapons that target this model”.
Hey what’s the army with 2 of the coronus? Would love to know! Also what do they need to make them good? Would absolutely love to competitively field my 2 Coronus.
slaneshy daemons are actually a bit OP vs custodes atm. This was just a case of bad first turn decisions by adrain. Love the production values as always guys.
What would love to see is Luther being the good guy, and the power he received was from the emperor instead of Chaos, and the Lion is the bad guy, and the Emperor used Luther to stop the Lion.
It's so surreal hearing Bridgar talk about what it would take to make Custodes "viable" and Brian talking about match-up wise he has no hope of winning as if they aren't one of the most-represented armies in GTs right now with a healthy presence in top fours. They're not as good as the top tier Space Marine chapters, but unviable? Come on lol.
Bridgar has never said they are unviable, its more a meme now that he wants more rules for them (especially permanent transhuman). Also Brian is specifically saying that in this particular patch up and with his un-optimized list he has little chance which I agree. Luckily Adrian made quite a mistake T1 and gave Brian the chance otherwise it likely would have been very different.
@@leahcim2211 My man, Bridgar literally said, in this very video, that they need adjustments to be viable. His words, not mine. He and Brian have also said on several occasions the Ares is nonviable despite it having decent performance in GTs. Bridgar thinks that Eradicators just blast it away when, with the Shadowkeeper strat, 18 Eradicators on average will not destroy it if they are all in melta range. Custodes are certainly being underrated lol. Which isn't to say that there aren't a lot of feelsbad moments with the army. I myself super chatted this game about how d3 damage melee feels bad when you roll a 1 against Marines or whatever. I definitely think some quality of life adjustments are needed and would prefer they be brought up to the level of Marines, but I want that of every army. Custodes just happen to be starting off higher than most.
I’ve mained nids since the start of 8th and I just find custodes so forgiving to play in comparison, it’s actually relaxing. The amount of times I’ve made stupid mistakes that would hands down cost me the game with pretty much any army and just spiked a load of invulns is stupid.
@@mattbagley2496 I actually don't agree that Custodes are necessarily forgiven because, if you make a vital error and waste a unit or even enough models, you're losing a lot of your army.
@@nemebro6501 Compared to playing tyranids, when i play custodes i can turn up to the table half drunk with a the mother of all hang overs and still do "ok". If i do that with my nid army i lose every game.
sorry Adrian, I have to root for Brian this time since I want chaos to lose. spoilers for game results I have mixed feelings about the game; the Slaanesh demons took a pounding, but Adrian had absolutely horrendous luck on quite a few rolls as well as that huge mistake in turn one where he lost several important characters because of thinking they had rules they didn't and Brian got to continually bully Adrian again. Stuff like that and Brian being mean, kicking Adrian while he's down, and sometimes actively trying to screw over his opponents by giving them bad advice that they shouldn't follow is why I usually root against him Typos in some of the objective cards at 14:15 Assassinate has "destoryed" instead of "destroyed" Abhor the witch has "Psyker unity" instead of "unit"
Played Slaanesh for 40k since i seen it in White Dwarf 291...Slaanesh armies have changed alot since than.... Havocs with Blasmasters, yes please. Also Deploy Scramblers still reads compelted.
So magic boxes still exists? A way to where a knight can’t shoot into a building or melee but a unit with no line of sight weapons needed can shoot out ?
Not entirely true, he played a non meta Custodes List imo - no Terminator Bomb or Shield Spamming Army... also if you dont hit your very low saverolls you are essentially useless because you cant afford loosing many units... Space Marines are more balanced (well they are overpowered tbh) if you look at the ratio of Unit Count and Saverolls... Also Demons (Slaanesh in particular) are some of the best armys to play against Custodes from my experience
3:00:00 As another 2nd ed 3rd ed BA player who has just returned death company im pretty sure were late 2nd and sang guard were late 3rd or early 4th ....
I think Adrian plays too many very techy and specific armies and then doesn't use them to their full potential because of the lack of experience with the more obscure ones, forgetting some rules etc. Like here with Slaanesh Daemons, sometimes with Craftworlds, Harlequins or Dark Eldar
End times GW did not change fantasy fluff based on anything outside. Whole thing and exploding fantasy world was pre-designed. Whole end times was prewritten railroad from the get-go.
correct size is what you want. The 44x60 is not correct size. It's not recommended size. It's not even optimal size. It's MINIMUM and very definition of word tells you it's non-optimal. You are gimping yourself by fixing yourself to sub-optimal mat.
Please no move shoot move at least in large scale. That\s very nonfun game element making units ridiculously extreme to face. GW has yet to have had that work ever. Every time GW has introduced such army it has ended up being busted. It just doesn't work on IGOUGO system.
They managed to make it work in Epic: Armageddon. Eldar (Craftworld and Dark) get to do it. But that is both smaller scale and, critically, alternating activations. Plus in general shooting is not a game winning strategy, rather it's a set-up or support element.
@@sirbobulous Epic Armageddon actually had some really good elements to it. I REALLY wish they would try alternating activations for 40k, it is far benter game design. Sadly they never will, so I am working on my own rules mod to use with friends.
@@lonedonkey101 Alternating Activations has some issues, especially around 'stalling' and 'activation advantage' but even with those issues (that you can design around anyway) it's much better than IGOUGO of 40k (or AoS).
@@sirbobulous Not sure what you mean by stalling, but activation advantage I find to be very interesting. I would call it less an issue and more a feature, as if used correctly it can open up design space. In particular, I find it appropriate that an elite but less numerous army will be better at alpha strikes and more decisive at seizing objectives, but will be vulnerable to being overwhelmed and unable to respond effectively if outnumbered too badly. But they should certainly try it for 40k, I have never heard a good argument against it and anything that reduces miserable games where your opponent rolls hot on turn 1 and you may as well pack up before even getting to play is good.
@@lonedonkey101 Stalling is where one player has enough 'chaff' or 'low risk' activations that they can continually do very little of risk or engagement (put planes on CAP, move a few scouts forward, fire an artillery barrage, etc.) while waiting for their opponent to be forced to use their important activations in a way that prevents them being useful. On the one hand it's clever play to use it and work around it. But it can, in cases of large activation disparity or certain styles of list design (see: Steel Legion) lead to situations where taking cool units or upgrades is worse overall than taking a few more cheap boring units to avoid getting forced to waste important activations. E.g.: do I take that hellhound upgrade for my Mechanised Infantry company (+3 hellhound tanks) for 100pts or do I take another separate formation of sentinels (4 sentinels, another activation) for 100pts? The hellhounds are way more powerful, make the mech inf. even better at what they already want to do and are a cool different unit to add. The Sentinels give me another chaff activation...that extra activation can be more important than the cool unit.
Another awesome game. I think Slaanesh daemon armies will do very well in 9th. Fought against one at an event last weekend with the Crimson Fists and boy was it hard. Lost 66- 58
Idk if it's just the perspective Bridger has, but his calls always seem to be 100% spot on.
Shout outs to Adrian for always winning and losing gracefully
It is 100% score100 game for Custodes... Not sure if there was another score100 game here.
Massive T'au mechs Vs Ork stompas, it's a perfect matchup
This.... I wanna see!!
Orks BS 5+
Tau BS 3+
Orks WS 3+
Tau WS 5+
Perfectly balanced as all things should be.
yeah exept tau auto win
@@zaganim3813 @Emperor of Mankind I see no problem here. Tis for the greater good.
@@malekiththeeternityking5433 Tau have BS 4 :P
The way the Slaanesh player rolls dice makes me so happy
put some respect on Adrian's name
"Slaanesh"
But no Emperer's Children.
Disappoint.
i want to see like 20 vertus Preators all fire at once, in rapid fire range, with the Superior fire patterns stratagem. (double shots) and with veterans of the blood games (hit rolls of 6 score automatic wounds)
Update: I realized that you can't use that stratagem on bikers :(
Should do an Onslaught game to get both of those transports in.
"they don't have the Khan""
"They don't?"
"I didn't think they did.."
"I don't know.."
Hahaha just as Jaghati would have wanted.
custodes list link missing
Seconding this.
Hi Tabletop Titans, Really good game, i enjoyed a lot. Could we have the list of Brian? Thanks. Nice contete!
Great videos! :) This one was really good,
I play Custodes as my main 40k army and Slaanesh as my main in AoS(currently also trying them in 40k). Who to root for is a tough question here.
I had great fun with lots of Fiends for 40k Slaanesh. Super fast, imho very well costed at 40 points per fiend, reasonable output and they lock stuff down
Awesome game but could you include the Custodes list in the description? Thanks!
Couldn't make the custodes army on battlescribe, too many points.
at min 35, Slaanesh player says KoS have -1 to wound natively. Nothing in the rulesheet supports this. Mistake?
I believe so it is a mistake? I just looked up data sheet. Maybe he was referring to Mesmerising Aura ability - “Subtract -1 from hit rolls for attacks made by melee weapons that target this model”.
At 47:00, Brian is like: "you'll just tickle the unit". They proceed to get tickled when any other unit would get wrecked
Hey what’s the army with 2 of the coronus? Would love to know! Also what do they need to make them good? Would absolutely love to competitively field my 2 Coronus.
slaneshy daemons are actually a bit OP vs custodes atm. This was just a case of bad first turn decisions by adrain. Love the production values as always guys.
His dice rolls were abysmal across the game.
What would love to see is Luther being the good guy, and the power he received was from the emperor instead of Chaos, and the Lion is the bad guy, and the Emperor used Luther to stop the Lion.
we are learning so much
Feels kinda bad if both of the Dark Angels games are on the members day :c
Can someone explain what he means by the "stormshields build" reference?
Spoilers
Damn Custodes
You made daddy proud boys
Come ooooon, I know you Solitaires play the part of the stripper god, but this is RIDIC-U-LOUS!
[BAZINGA]
I don't like that you can't really see the table .. like the modles are all obstructed
It's so surreal hearing Bridgar talk about what it would take to make Custodes "viable" and Brian talking about match-up wise he has no hope of winning as if they aren't one of the most-represented armies in GTs right now with a healthy presence in top fours. They're not as good as the top tier Space Marine chapters, but unviable? Come on lol.
Bridgar has never said they are unviable, its more a meme now that he wants more rules for them (especially permanent transhuman). Also Brian is specifically saying that in this particular patch up and with his un-optimized list he has little chance which I agree. Luckily Adrian made quite a mistake T1 and gave Brian the chance otherwise it likely would have been very different.
@@leahcim2211 My man, Bridgar literally said, in this very video, that they need adjustments to be viable. His words, not mine. He and Brian have also said on several occasions the Ares is nonviable despite it having decent performance in GTs. Bridgar thinks that Eradicators just blast it away when, with the Shadowkeeper strat, 18 Eradicators on average will not destroy it if they are all in melta range. Custodes are certainly being underrated lol.
Which isn't to say that there aren't a lot of feelsbad moments with the army. I myself super chatted this game about how d3 damage melee feels bad when you roll a 1 against Marines or whatever. I definitely think some quality of life adjustments are needed and would prefer they be brought up to the level of Marines, but I want that of every army. Custodes just happen to be starting off higher than most.
I’ve mained nids since the start of 8th and I just find custodes so forgiving to play in comparison, it’s actually relaxing. The amount of times I’ve made stupid mistakes that would hands down cost me the game with pretty much any army and just spiked a load of invulns is stupid.
@@mattbagley2496 I actually don't agree that Custodes are necessarily forgiven because, if you make a vital error and waste a unit or even enough models, you're losing a lot of your army.
@@nemebro6501 Compared to playing tyranids, when i play custodes i can turn up to the table half drunk with a the mother of all hang overs and still do "ok". If i do that with my nid army i lose every game.
sorry Adrian, I have to root for Brian this time since I want chaos to lose.
spoilers for game results
I have mixed feelings about the game; the Slaanesh demons took a pounding, but Adrian had absolutely horrendous luck on quite a few rolls as well as that huge mistake in turn one where he lost several important characters because of thinking they had rules they didn't and Brian got to continually bully Adrian again. Stuff like that and Brian being mean, kicking Adrian while he's down, and sometimes actively trying to screw over his opponents by giving them bad advice that they shouldn't follow is why I usually root against him
Typos in some of the objective cards at 14:15
Assassinate has "destoryed" instead of "destroyed"
Abhor the witch has "Psyker unity" instead of "unit"
Same, I continually root for Adrian because of Brian's demeanor
This is a good representation of a casual gaming battle. Not super competitive gamey bum boys. These are more enjoyable to watch!
The Answer to the movie question is obvious. Recast Starship Troopers to be Imperial Guard vs Tyranids
Life of Brian but with Word Bearers
Played Slaanesh for 40k since i seen it in White Dwarf 291...Slaanesh armies have changed alot since than.... Havocs with Blasmasters, yes please.
Also Deploy Scramblers still reads compelted.
Engage on all fronts - everything bagel.
Rule question for you . A ruins building with no windows . I’m in side it can I see out of it even if their is no windows or doors ?
I'm not sure myself but isn't there line of sight still needed?
U need true LOS from inside the ruin as I understand it
in your example no you can't see out, you revert back to normal true los inside the ruins building if you have no los then you have no los
So magic boxes still exists? A way to where a knight can’t shoot into a building or melee but a unit with no line of sight weapons needed can shoot out ?
When the custodian player charged the prince and KOS in the first turn you forget that the defender gets to pick the first close combat fight.
I dont get the love you guys have for Oblits.
They can be devastating, but they need so much support to function properly. I'm not a fan either.
@@LeopoldZ They eat a ton of CP to do their job sadly.
I’ve been destroyed by them and have little answer for them. Also it’s CSM not SM so they’re pretty good for them.
Epic
the production on these is so amazing and you guys are really fun. :) too bad this channel does not do better games.
Is it just me or are custodes criminally underpowered compared to space marines?
Not entirely true, he played a non meta Custodes List imo - no Terminator Bomb or Shield Spamming Army... also if you dont hit your very low saverolls you are essentially useless because you cant afford loosing many units... Space Marines are more balanced (well they are overpowered tbh) if you look at the ratio of Unit Count and Saverolls... Also Demons (Slaanesh in particular) are some of the best armys to play against Custodes from my experience
3:00:00 As another 2nd ed 3rd ed BA player who has just returned death company im pretty sure were late 2nd and sang guard were late 3rd or early 4th ....
If the KoS charged AND has always fight first, doesn't the interrupt not count?
I think Adrian plays too many very techy and specific armies and then doesn't use them to their full potential because of the lack of experience with the more obscure ones, forgetting some rules etc. Like here with Slaanesh Daemons, sometimes with Craftworlds, Harlequins or Dark Eldar
always
End times GW did not change fantasy fluff based on anything outside. Whole thing and exploding fantasy world was pre-designed. Whole end times was prewritten railroad from the get-go.
just because it was planned doesn't make it a good a idea, it was implemented very poorly
1:35:57 someone spilt the salt. 🧂
Come on, Brian, the answer to the movie question was obviously remake 13 Assassins starring Tau Fire Warriors.
The thing with moving terrain to make a model with a big base fit.. I can't say I like it.
Apocalypse plays faster than you think.
Apocalypse uses it’s own power points. Stompa is 50 points
No noise marines?!?! Makes me so sad :'(
Wait.... why is the slannesh list different from the one in the pastebin? Im really confused
9:13 He mentioned that he has one noise marine squad.
@@Alorand i heard that, thats why im confused cause the paste bin is different to what he discribed
its 10k orks vs 5k tau and 5k knights allied for the greater good
tbh u could put 5000p tau vs 10000p orks alone
correct size is what you want. The 44x60 is not correct size. It's not recommended size. It's not even optimal size. It's MINIMUM and very definition of word tells you it's non-optimal. You are gimping yourself by fixing yourself to sub-optimal mat.
It's a very good point. I'm noticing so many people ignoring this and it's very hard on Daemon players.
Please no move shoot move at least in large scale. That\s very nonfun game element making units ridiculously extreme to face. GW has yet to have had that work ever. Every time GW has introduced such army it has ended up being busted. It just doesn't work on IGOUGO system.
They managed to make it work in Epic: Armageddon. Eldar (Craftworld and Dark) get to do it.
But that is both smaller scale and, critically, alternating activations. Plus in general shooting is not a game winning strategy, rather it's a set-up or support element.
@@sirbobulous Epic Armageddon actually had some really good elements to it. I REALLY wish they would try alternating activations for 40k, it is far benter game design. Sadly they never will, so I am working on my own rules mod to use with friends.
@@lonedonkey101 Alternating Activations has some issues, especially around 'stalling' and 'activation advantage' but even with those issues (that you can design around anyway) it's much better than IGOUGO of 40k (or AoS).
@@sirbobulous Not sure what you mean by stalling, but activation advantage I find to be very interesting. I would call it less an issue and more a feature, as if used correctly it can open up design space. In particular, I find it appropriate that an elite but less numerous army will be better at alpha strikes and more decisive at seizing objectives, but will be vulnerable to being overwhelmed and unable to respond effectively if outnumbered too badly. But they should certainly try it for 40k, I have never heard a good argument against it and anything that reduces miserable games where your opponent rolls hot on turn 1 and you may as well pack up before even getting to play is good.
@@lonedonkey101 Stalling is where one player has enough 'chaff' or 'low risk' activations that they can continually do very little of risk or engagement (put planes on CAP, move a few scouts forward, fire an artillery barrage, etc.) while waiting for their opponent to be forced to use their important activations in a way that prevents them being useful.
On the one hand it's clever play to use it and work around it. But it can, in cases of large activation disparity or certain styles of list design (see: Steel Legion) lead to situations where taking cool units or upgrades is worse overall than taking a few more cheap boring units to avoid getting forced to waste important activations.
E.g.: do I take that hellhound upgrade for my Mechanised Infantry company (+3 hellhound tanks) for 100pts or do I take another separate formation of sentinels (4 sentinels, another activation) for 100pts? The hellhounds are way more powerful, make the mech inf. even better at what they already want to do and are a cool different unit to add. The Sentinels give me another chaff activation...that extra activation can be more important than the cool unit.
The way he (guy in glasses) throws the dice is so obnoxious. I couldn't watch.