Hi-Fi Rush is one of the best games made and one of my all time favorites. A real master piece. Thoroughly enjoy it. Thanks Tango Gameworks! It was a crime how they were treated and I really hope the team gets together and goes independent to continue making awesome games for the future.
NO body cared when they released evil within and now when they are dissolved, out of no where people are now feeling sad. By god's grace stop buying cod and ac every year and focus on good games like alan wake or other single player titles.
love to see how passion and hard work are really able to thrive in this creative medium, and that success allows developers to live sustainably without constant fear of losing their livelihoods. Microsoft is such a good company
Thank god they have their priorities straight and understand the value of innovative and talented creatives like the art team of Tango, instead of- oh, I don't know- giving a $15 million golden parachute to known scumbag Bobby Kotick on his way out of the company.
I think this face toon shading approach is really interesting. It's cool that simplifying shading to only the horizontal direction allows one to use a simple grayscale texture.
It's the same one being used in mihoyo games, from my research, it seems the only efficient way to properly toon shade faces, it's literally being used everywhere nowadays (previously normal editing was used)
This style of rendering is timeless. Thanks for an informative session. Hi-Fi Rush is easily one of the best games ever made! It’s surprisingly original and ultra-polished in an era of unoriginal and “realistic” snooze-fests .
really interesting! request for the GDC video editors if i may.. i really wish you'd make the presentation screen fill the screen and use a picture in picture for the speaker - there's so much real estate lost in this format and it would help see the details of whats being spoken about 🙏
Much love and respect to the talented team behind Tango Gameworks! You deserve all the praise for your work in this industry! Oh, and Microsoft? Go.To.Hell
So cool seeing the challenges that comes with art direction that may look simple at first glance. Really shows that you can't just cell shade and call it a day, you have to commit to the art direction you want to go in and make it the best you can within your ability. Sure would've been nice if talent like that stayed around, wouldn't it?
They really did make an amazing piece of intellectual property! I have no doubt it will serve its purpose as A source of revenue for many years to come. G O O D J O B ! ! !
Hi-Fi rush came out of nowhere and was a masterpiece. RIP Tango. I am sure Phil and the other people earning millions per year already forgot they existed. Also love that Matt Booty (Head of Xbox Game Studios) said after the layoffs that "Microsoft needs more games like Hi-Fi Rush".
Seeing the faces behind Tango makes me sad knowing that it was shut down. I can't imagine what it was like for them working 10+ years there. I adored Hi-Fi Rush. RIP Tango
Tango is now a symbol of how competency and success might not save you from the greed of the executives at the top, and this video is another proof of it. ...It's just so sad.
The threshold map system for the faces is such a clever solution, thought they would manually change the vertex normals like in arc system works' games.
The title of this talk doesn't indicate the level of detail they go into. It was very technical, but skillfully presented to be understandable by someone with basic knowledge of the rendering pipeline.
‘We don’t know if this is the same team that can deliver more successful games’ - Matt Booty I hope there’s more videos showing how much work every development lead who worked on Hi-Fi Rush. Because these presentations showed that they cared about what game they were making and that they had the talent to make such an amazing game. When I look back on Matt Booty’s comment on the change of leadership, it is clear as day that he was trying to shift blame on Shinji Mikami because if I was in his position and actually looked at Tango’s development of Hi-Fi Rush, I would’ve never said anything as stupid as that. It is very unlikely that he, nor Phil Spencer or any other Xbox executive, actually give a detailed look into Tango Gameworks because if they did they would’ve realized how much talent could’ve been used to not only boost their brand but allow Xbox to be more competitive in Japan. Nope, they instead had their minds set on closing down this studio likely well over a year in advance and waste all that talent that they’ll likely never have again for a long time. But hey guys, the gaming industry is just so hard to make money in nowadays…🥺 Meanwhile, Nintendo and Capcom still making bank on games despite the fact they are primarily game companies.
@@oo--7714 Microsoft could have. Evil Within supposedly selling poorly is not really a factor in the closure if that was before Microsoft bought them. Hi-Fi Rush came along, became a popular award-winner title and Microsoft shot them down in one of the most short sighted decisions in gaming history.
@@oo--7714 Of course, it is expected that Microsoft would tread lightly around Tango given their sales history, we might even assume the fact that the studio wasn't shut down right after the Bethesda purchase was because Hi-Fi Rush was already far in development, they might have allowed the release expecting to scrap some revenue before shutting the studio down. Again, Tango turned the tables on Microsoft with Hi-Fi Rush, a commercially successful game, exceeded expectations and earned Microsoft reputation and prestige. The studio closing down is evidence of short sighted decisions based on stakeholders short term interests (as well as short term expenses recovery, the amount Microsoft spend on Activision needs no mention), to state that a studio is doomed after a critical success of this magnitude would simply not ring true in any other industry. It is clear something needs to change in the priorities of these big publishers. Tango Gameworks fell victim to circumstances completely outside of their control and their fate was sealed by corporate biggering.
@@afMac68 "Tango Gameworks fell victim to circumstances completely outside of their control" Their 2 previous games which were aaa sized flopped hard. Extremely hard. Hifi rush wasn't a massive success, on Xbox or PlayStation, where it dropped relitively quickly. To keep a company that is just sinking money isn't great. Hifi rush was expensive and was made over the course of 5 years. 5. If they didn't flop as hard and made games quicker the situation might have been different.
Must suck that you do almost everything ok with the game (i personally think is overrated as hell), and the game kills your studio anyway. Good job Microsoft.
2 flops and a reddit game. Then the axe came. Wild how 2 of the worst games from sony exclusive and microsoft ended with both of those studios shutting down.
Hi-Fi Rush is one of the best games made and one of my all time favorites. A real master piece. Thoroughly enjoy it. Thanks Tango Gameworks! It was a crime how they were treated and I really hope the team gets together and goes independent to continue making awesome games for the future.
NO body cared when they released evil within and now when they are dissolved, out of no where people are now feeling sad. By god's grace stop buying cod and ac every year and focus on good games like alan wake or other single player titles.
@@connorjade5460 I recently replayed evil within and evil within 2 and it's still good in 2024).
Hey, I liked The Evil Within. Both of them
@@connorjade5460yea, they made 2 flops then bombed. No one was really buying their games and that was even before gamepass was in the equation.
Ahh the corporate apologists have logged on
RIP Tango
We knew you well
S to spit
He (Tango) has Risen
@@oo--7714 actual miserable trash
love to see how passion and hard work are really able to thrive in this creative medium, and that success allows developers to live sustainably without constant fear of losing their livelihoods. Microsoft is such a good company
unrelated but gotta make a mental note to never allow microsoft to purchase game studios ever again
Thank god they have their priorities straight and understand the value of innovative and talented creatives like the art team of Tango, instead of- oh, I don't know- giving a $15 million golden parachute to known scumbag Bobby Kotick on his way out of the company.
@@Trev81tango made 2 flops with ghostwire tokyo and the evil within, it was already over since then.
they made 2 aaa gap sized flops
Man..I sure hope these people find some great jobs somewhere, hopefully under someone who respects their amazing talents more.. RIP Tango
I think this face toon shading approach is really interesting. It's cool that simplifying shading to only the horizontal direction allows one to use a simple grayscale texture.
It's the same one being used in mihoyo games, from my research, it seems the only efficient way to properly toon shade faces, it's literally being used everywhere nowadays (previously normal editing was used)
This kind of rendering is far more impressive and magical to me than just straight up realism. This game and many others like it will age like wine.
RIP tango
S
I was looking for something like that for months.
Thank you so much for sharing this, Hi Fi Rush is one one of the most beautiful NPR games I've seen.
This style of rendering is timeless. Thanks for an informative session.
Hi-Fi Rush is easily one of the best games ever made! It’s surprisingly original and ultra-polished in an era of unoriginal and “realistic” snooze-fests .
o7 These guys are the real deal. Can't wait to see what(and where) they cook next!
As of just recently the only cooking they'll do is in the homeless shelter
At last, a thorough and well-presented GDC talk that’s all about tech. Nice one!
really interesting! request for the GDC video editors if i may.. i really wish you'd make the presentation screen fill the screen and use a picture in picture for the speaker - there's so much real estate lost in this format and it would help see the details of whats being spoken about 🙏
Much love and respect to the talented team behind Tango Gameworks! You deserve all the praise for your work in this industry!
Oh, and Microsoft? Go.To.Hell
LADIES AND GENTLEMAN, THEY'RE BACK!
Graphics is so awesome beyond the imagination. Good job!
Too. Soon. 😢
Reading the GDC bubbles in the character voices is a cute idea
We love you Tango Gameworks. Thank you.
This game was so good, I can't wait for the sequel ! :DDDDDDDD
(screw Microsoft)
hey good news
FROM THE ASHESSSSSSSS!
So cool seeing the challenges that comes with art direction that may look simple at first glance. Really shows that you can't just cell shade and call it a day, you have to commit to the art direction you want to go in and make it the best you can within your ability.
Sure would've been nice if talent like that stayed around, wouldn't it?
This is like a ghost giving advice from beyond the grave.
Bless this team 🙏
Good ideas in this for toon shading.
time to be even sadder now.
world uvs for halftones is so clever
50:22 this slide is perfect!
RIP Tango
Tango guys you did your best, thanks for the great legacy!
They really did make an amazing piece of intellectual property!
I have no doubt it will serve its purpose as A source of revenue for many years to come.
G O O D J O B ! ! !
Hi-Fi rush came out of nowhere and was a masterpiece. RIP Tango. I am sure Phil and the other people earning millions per year already forgot they existed. Also love that Matt Booty (Head of Xbox Game Studios) said after the layoffs that "Microsoft needs more games like Hi-Fi Rush".
Hi-Fi Rush is the most stylish game of the generation, you guys didn't deserve to get fired.
Seeing the faces behind Tango makes me sad knowing that it was shut down. I can't imagine what it was like for them working 10+ years there. I adored Hi-Fi Rush.
RIP Tango
RIP Tango and f*** Microsoft
Tango is now a symbol of how competency and success might not save you from the greed of the executives at the top, and this video is another proof of it.
...It's just so sad.
The threshold map system for the faces is such a clever solution, thought they would manually change the vertex normals like in arc system works' games.
how many Hi-Fi rush vids do they need to make until we get 'why out-of-touch executives are the problem, actually'?
The title of this talk doesn't indicate the level of detail they go into. It was very technical, but skillfully presented to be understandable by someone with basic knowledge of the rendering pipeline.
Incredible, tango maybe over but i hope we see more traditional non live service stylized games
‘We don’t know if this is the same team that can deliver more successful games’ - Matt Booty
I hope there’s more videos showing how much work every development lead who worked on Hi-Fi Rush. Because these presentations showed that they cared about what game they were making and that they had the talent to make such an amazing game. When I look back on Matt Booty’s comment on the change of leadership, it is clear as day that he was trying to shift blame on Shinji Mikami because if I was in his position and actually looked at Tango’s development of Hi-Fi Rush, I would’ve never said anything as stupid as that. It is very unlikely that he, nor Phil Spencer or any other Xbox executive, actually give a detailed look into Tango Gameworks because if they did they would’ve realized how much talent could’ve been used to not only boost their brand but allow Xbox to be more competitive in Japan.
Nope, they instead had their minds set on closing down this studio likely well over a year in advance and waste all that talent that they’ll likely never have again for a long time. But hey guys, the gaming industry is just so hard to make money in nowadays…🥺
Meanwhile, Nintendo and Capcom still making bank on games despite the fact they are primarily game companies.
their previous aaa games flopped hard
"the gaming industry is just so hard to make money in nowadays…" said the billion dollar company
RIP Tango ❤
Excellent talk and this knowledge is also transferable to Unity. Too bad I don't know how to do it 😞
One month before getting caned by Micro$oft.
give us the (bonus) slides please!
Pour one out for my homies
Can't pray on microsoft's downfall enough
they made 2 AAA gap sized flops. Phil made the right choice
RIP Tango
You should have been treated better.
Damn, the presentation date. Bruh…
An amazing studio killed off because of greed
Big F for Tango
womp womp
Hi-Fi Rush is one of my favorite video games. F**k you Microsoft!
They really fired them?
Press (x) to pay respect...
S
microsoft bought this studio to put em on game pass damn and then mothball em
RIP tango. Great game, great studio, TERRIBLE publisher. WHY MICROSOFT WHY!??!??!??!???
Tango made 2 flops massive aaa scale flops, nothing could save them after that, especially not this game.
@@oo--7714 Microsoft could have. Evil Within supposedly selling poorly is not really a factor in the closure if that was before Microsoft bought them. Hi-Fi Rush came along, became a popular award-winner title and Microsoft shot them down in one of the most short sighted decisions in gaming history.
@@afMac68bro it hurt bethesda and microsoft is obviously takinh their previous flops into account. Even without gamepass the studio was doomed.
@@oo--7714 Of course, it is expected that Microsoft would tread lightly around Tango given their sales history, we might even assume the fact that the studio wasn't shut down right after the Bethesda purchase was because Hi-Fi Rush was already far in development, they might have allowed the release expecting to scrap some revenue before shutting the studio down. Again, Tango turned the tables on Microsoft with Hi-Fi Rush, a commercially successful game, exceeded expectations and earned Microsoft reputation and prestige. The studio closing down is evidence of short sighted decisions based on stakeholders short term interests (as well as short term expenses recovery, the amount Microsoft spend on Activision needs no mention), to state that a studio is doomed after a critical success of this magnitude would simply not ring true in any other industry. It is clear something needs to change in the priorities of these big publishers. Tango Gameworks fell victim to circumstances completely outside of their control and their fate was sealed by corporate biggering.
@@afMac68 "Tango Gameworks fell victim to circumstances completely outside of their control"
Their 2 previous games which were aaa sized flopped hard. Extremely hard. Hifi rush wasn't a massive success, on Xbox or PlayStation, where it dropped relitively quickly. To keep a company that is just sinking money isn't great. Hifi rush was expensive and was made over the course of 5 years. 5.
If they didn't flop as hard and made games quicker the situation might have been different.
feelsbadman
These guys are on the edge of what vdeo games can offer, and yet they are now all jobless.
🥲
😢
F
Oof
How sad!!!!!!!!!! 😪😪😪😪
Microsoft sucks.
Must suck that you do almost everything ok with the game (i personally think is overrated as hell), and the game kills your studio anyway. Good job Microsoft.
S
Decent talk though, but next time don't make it so reddit tier. And try to think about mass appeal.
@@oo--7714 reddit tier?
@@Dampler yes
@@oo--7714 screw mass appeal games. they are dull.
@@simpson6700 mass appeal pays the bills
2 flops and a reddit game. Then the axe came.
Wild how 2 of the worst games from sony exclusive and microsoft ended with both of those studios shutting down.
RIP Tango