similarly to agility and warding i think there should be a special effect for a certain amount of high regen, like being able to heal other teammates around you passively by just existing. Something like that would be a cool addition because its CLEARLY not a viable stat for pvp, but pve would maybe work well
the wiki does mention a "warding burst" effect if you have 5+ warding. I've never seen it in game tho. Those kinda mechanics would be really cool otherwise yeah high investing certain stats becomes more detrimental than beneficial.
I have some ideas for passive "majority stat bonuses" like how high Agility makes your dodges and leaps instantaneous teleports: --------------------------------------------------------------- *MAGNITUDE* (Attack Size) Having a high amount of Magnitude (new Name for Attack Size) will grant a passive bonus that gives all of your AoE attacks a secondary, much larger blast radius that deals much less damage and has radial damage falloff. *HASTE* (Attack Speed) Having a high amount of Haste (attack speed) gives your projectile attacks a chance to fire additional copies of themselves, but with a slight random spread. *REGENERATION* Having high levels of Regen will cause you to keep your Out-of-Combat Regen rate even while in combat.
@@jamesmcdonald9802 The attack size tihng isnt a bonus more like hinderance regen is already doing smthn similar, same as out of combat is way too op though
A good tip is that you can use your resistance mode/ focus and it will HELLA buff your regen. Like idk why but I think that especially with vitality regen scales with hp when using mode/ focus or smth
yeah, and then you lose 300 hp for activating mode and you dont get increased health cuz u took damage while casting it and lose out on however much hp your mode wouldve given since ur not full mode is terrible on paladin, genuinely, vetex hates vitality builds or sum, -300 for a mode cast is insanity
@@Kanezumii It is more ridiculous then you think, it does hurt you but you heal it back so fast it doesn't matter, you still get like 95% full hp time I forgot the exact numbers so I may reply with em later but the regen was stupid
around 55 per tick, I have 130 vitality 576 regen and metal. I lost 200hp from vitality drawback, so from my base hp of 1709 to 1553. Then (because of the mode's extra hp) I got 2625 max hp (not fully regened) So then got to full hp in around 18-20 ticks. So did still take a bit but with recovery V u would be basically immortal while the mode lasted
It would be good if they made it have some kind of special effect like Warding does, Because as it exists mechanically now, it's functionally useless. Something along the lines of: At (?)+ Regeneration stat, grants a rare chance for a healing burst which instantly heals (?)% of your HP and increases the potency of Healing or Regenerating potions by (?)% for (?) seconds.
I wouldn't add a random chance for it to heal because rng in 1v1 pvp isn't very fun. That said, giving it the intensity treatment and having it affect everything related would be cool.
i stand by regeneration needed to either reduce the in combat timer, reduce the in combat regen debuff or do BOTH because its so lackcluster and both of those hurt the scaling alot because regen is ONLY ever useful after you take damage unlike any other stat
Regen is only good in paladins and juggernauts, since they get aura and focus, both of which increase hp regeneration. Soo if you have focus with resistance, high regen food and high regen build, you should be able to gain about 50 hp per tick
It scales off hp so you may heal more if you get some more def, also when max level increases your healing increases so maybe in 2 years it would be good.
regen scales off base hp which is your hp from level+hp from vitality stat, not sure if resistance aura counts or not you will have to test that yourself
@@destarker1340 I think resistance is better then regen in every way and now that abyssal modifier is getting added I think you can get 100% damage reduct while blocking “armor piercing would still effect you though”
@@AO_lover it depends one's build really, for non vitality users resistance is usually better but for vitality users regen is usually better for the fact that regen scales on higher base regen and the fact that vitality armor gets free regen stat combine with normal armor stats. Also resistance stacking will only work until the person you're fighting learns that you are using resistance which will happen really fast unless they don't pay attention to your hp.
with a regen build it is BEST to use a combine of the robe and armor (dont use the set and gives regen and intensity its shit) maybe some insanity in the set. do not use the regen amulet use the oracle amulet
Heyo everyone, im just here to say we vitality builds thought we could be immortal and rise to meta but, current max regenartion needs to be reworked 350 hp healed each 3 seconds. If we are gonna yap about that being some advantage (wich no one has yey) to runners than we can go yap about resistence got it? Plus with that much regen you basically cant fight anyway so theres no OP things about it other than immortality
Regeneration feals more like a suport stat it wont help you much in combat but at least counters some pasive efects such as bleeding or slightly counters drawback. Over all thoe this stat is mid. Its not strong but its not bad. I mean haveing 29 percent regen and still geting around 12 hp in combat (at least i have that) is not bad.
similarly to agility and warding i think there should be a special effect for a certain amount of high regen, like being able to heal other teammates around you passively by just existing. Something like that would be a cool addition because its CLEARLY not a viable stat for pvp, but pve would maybe work well
the wiki does mention a "warding burst" effect if you have 5+ warding. I've never seen it in game tho. Those kinda mechanics would be really cool otherwise yeah high investing certain stats becomes more detrimental than beneficial.
gaining other passives for running a lot of a single stat would be cool like agility has rn
or just make regen more effective
I have some ideas for passive "majority stat bonuses" like how high Agility makes your dodges and leaps instantaneous teleports:
---------------------------------------------------------------
*MAGNITUDE* (Attack Size)
Having a high amount of Magnitude (new Name for Attack Size) will grant a passive bonus that gives all of your AoE attacks a secondary, much larger blast radius that deals much less damage and has radial damage falloff.
*HASTE* (Attack Speed)
Having a high amount of Haste (attack speed) gives your projectile attacks a chance to fire additional copies of themselves, but with a slight random spread.
*REGENERATION*
Having high levels of Regen will cause you to keep your Out-of-Combat Regen rate even while in combat.
@@jamesmcdonald9802 The attack size tihng isnt a bonus more like hinderance regen is already doing smthn similar, same as out of combat is way too op though
I don't care what you tell me, I WILL become immortal
If only it actually made you immortal
Resistance is better then regen bc it actually makes you regen more then you take
@@AO_lover get full regen theurgist with max blocking gems and see
@@TheEggSlayeryes yes yes
I wonder if you eat a recovery 5 meal, will it make this build maybe viable?
W regeneration the one stat we never knew we didn’t need 🗣️🗣️🗣️🔥🔥🔥
honestly, they should just buff it, its literally pointless in its current form
the best fix would be to return regeneration to the initial substat formula, giving it an additional 30% regen at max stat
A good tip is that you can use your resistance mode/ focus and it will HELLA buff your regen. Like idk why but I think that especially with vitality regen scales with hp when using mode/ focus or smth
paladin or juggernaut would've been much better with max regen than knight
yeah, and then you lose 300 hp for activating mode and you dont get increased health cuz u took damage while casting it and lose out on however much hp your mode wouldve given since ur not full
mode is terrible on paladin, genuinely, vetex hates vitality builds or sum, -300 for a mode cast is insanity
@@Kanezumii if you're a high APM gremlin you could just unimbue pop mode and then re imbue
@@Kanezumii It is more ridiculous then you think, it does hurt you but you heal it back so fast it doesn't matter, you still get like 95% full hp time
I forgot the exact numbers so I may reply with em later but the regen was stupid
around 55 per tick, I have 130 vitality 576 regen and metal.
I lost 200hp from vitality drawback, so from my base hp of 1709 to 1553. Then (because of the mode's extra hp) I got 2625 max hp (not fully regened)
So then got to full hp in around 18-20 ticks. So did still take a bit but with recovery V u would be basically immortal while the mode lasted
I am so sadge my jump for milk was not part of this vid as a blooper. XDDD I needed the milk!!
i was so hyped for regeneration coming out just to realize it is absolutely garbage regardless the amount
It would be good if they made it have some kind of special effect like Warding does, Because as it exists mechanically now, it's functionally useless.
Something along the lines of: At (?)+ Regeneration stat, grants a rare chance for a healing burst which instantly heals (?)% of your HP and increases the potency of Healing or Regenerating potions by (?)% for (?) seconds.
I wouldn't add a random chance for it to heal because rng in 1v1 pvp isn't very fun. That said, giving it the intensity treatment and having it affect everything related would be cool.
Warding has a special effect??
Nah I would make it like warding in the sense that it counters drawback
It's better when vetex health generation becomes 100 hp per tick lol
I recall myself regenerating to half my hp during your pre-nimbus streams Mag. We need to beg Vetex that regen will be as effective as it was
back when regeneration actually did something 👴
You earnt yourself a new sub when you put "115" as a background music
i stand by regeneration needed to either reduce the in combat timer, reduce the in combat regen debuff or do BOTH because its so lackcluster and both of those hurt the scaling alot because regen is ONLY ever useful after you take damage unlike any other stat
he is the new femsell 20 min of pure yapping gg
if regeneration also boosted stamina regen it would be good
Trust me, all you need is just 50 Regeneration and the rest on power and defense
what i've learned in this video: the siren bow is the great equalizer
now i want a lifesteal stat,imagine,high power+lifesteal,regen like...50% of damage dealt per hit
regeneration is a really good side stat since it comes from some of the best armor(oracle armor)
Wonder when is max armor piercing and max resistance pvp videos coming out, will they ever be a thing by Magmurrr?
always a possibility in the future though probably won't happen any time soon
Me taking in this information knowing damn well im not grinding for the stats, NOR skilled enough to fight
We be spammin' Kisuke's Bankai with this one! 🔥🔥🗣️🗣️
Regen is only good in paladins and juggernauts, since they get aura and focus, both of which increase hp regeneration. Soo if you have focus with resistance, high regen food and high regen build, you should be able to gain about 50 hp per tick
if you wana be imortal then spend a year grinding to get max blocking power and you can tank even the 1.5k dmg calvus blast like its nothing
Amazing
It scales off hp so you may heal more if you get some more def, also when max level increases your healing increases so maybe in 2 years it would be good.
1:48 regen doesn's scale with defence when in combat anymore 🥲
@@Magmurrr now what do you just run resistance and regen and every time you get low you hold block for a minute
regen scales off base hp which is your hp from level+hp from vitality stat, not sure if resistance aura counts or not you will have to test that yourself
@@destarker1340 I think resistance is better then regen in every way and now that abyssal modifier is getting added I think you can get 100% damage reduct while blocking “armor piercing would still effect you though”
@@AO_lover it depends one's build really, for non vitality users resistance is usually better but for vitality users regen is usually better for the fact that regen scales on higher base regen and the fact that vitality armor gets free regen stat combine with normal armor stats. Also resistance stacking will only work until the person you're fighting learns that you are using resistance which will happen really fast unless they don't pay attention to your hp.
ngl only resistance stat are viable with the update, piercing is alright but hard to build along with power and defense
with a regen build it is BEST to use a combine of the robe and armor (dont use the set and gives regen and intensity its shit)
maybe some insanity in the set. do not use the regen amulet use the oracle amulet
Heyo everyone, im just here to say we vitality builds thought we could be immortal and rise to meta but, current max regenartion needs to be reworked 350 hp healed each 3 seconds. If we are gonna yap about that being some advantage (wich no one has yey) to runners than we can go yap about resistence got it? Plus with that much regen you basically cant fight anyway so theres no OP things about it other than immortality
This build looks like it’s apose to be used to stall
I am not a magma muncher, I am a poison puffer
My counterpart Poisonmurrr with his poison puffers.
@@Magmurrr if you ever spot a lexjluthor in AO say hi :)
Errr ummm actually I’m a Crystal sniffer 🤓☝
2nd time I've participated in the first stream but all the clips are from the second stream lol
unrelated question but in that first dark sea clip how on earth did you have 500k galls
sell all the junk in your inventory
thats a lot of junk goodness gracious
thorfinn ahh fit 🙏😭
@@teddyhiesnberg4944 it was meant to be Ichigo Kurosaki 😭
regen being ass is prob better for the game than it being crazy good and the meta being based around sustainability making matches last 20 minutes
You should do max regeneration Juggernaut, it'll make up for your lack of damage, TRUST
had this exact thought. metal paladin or iron leg juggernaut would go hard
Sometimes, i wonder if the regen stat even does something.....
I wonder the same thing
This would be better if you were a paladin and had resistance aura on
What if max reeneration + Healing food V?
erm what the sigma
did they change explosion magic fx?
Imagine if 576 Regen gave 576 Health per second
YOU DONT REGEN DURING GRABS ?
lol if regen was a flat increase instead of a percentage increase that would have been hilarious
Not regenerating during grabs feels like a scam
What would be a good set of armour for knight that mains weapons
NOOOO MY POOKIE HAS A GIRLFRIEND 😭
so my regen build went to waste better make a power attack speed resistance knight build then
I have unlocked reverse cursed technique
Regeneration feals more like a suport stat it wont help you much in combat but at least counters some pasive efects such as bleeding or slightly counters drawback. Over all thoe this stat is mid. Its not strong but its not bad. I mean haveing 29 percent regen and still geting around 12 hp in combat (at least i have that) is not bad.
It still does something even if it isn't much, just feels like it's not worth it compared to investing into another support stat like resistance
Resistance is like russian rulet. Depends on opoent. For example it will help against some snow mage but on some poison conjurer it wont.
Good if you're juggernaut
I am so lucky I have so many attacks from savant instead of this.
Hear me out, completely crazy idea on a regeneration buff: Dont just make it health regen. Stamina and maybe energy too.
would definitely be cool, especially now while there is no stamina stat, gems or anything
You infact, cannot become Kinji Hakari 😭
if you GENUINELY watched this *ENTIRE* video then reply to me or something
yoo
Max protection is much better than regeneration
Simple solution: Just use a health pot 💀
health pots were the answer all along
bro thinks he is hakari