Thank you my friend, in this video of yours I finally understood what these MeshProjecteds are. Nothing simpler explained as you did. Thank you so much
Thanks Christopher, this tutorial has made me realise that I need to go back to my airfield and redo the ground textures in this manner. Excellent explanation of projected meshes. Cheers.
Great video, congratulations, but I need some help. I need to do this in water, with the texture underneath and the water on top, how is this possible?
@@myphysicalworld3958 Thank you! But the layers have a surface type, it basically puts another normal and detail map over my normal maps. I can't disable it.
Hello, Thanks for your videos. I am having an issue when exporting projectedmeshes with the official blender addon. Once inserted in my project it can be seen for about a second then it becomes invisible. It looks fine on modelconverterx When I export with the old addon (non official) the projectedmeshes appear fine, but they do not carry the custom properties along. Any help is appreciated.
I am assuming you put it in and built the package again inside the sim. Then exit and came back in. Have you put it in your Community Folder to test it?
@@myphysicalworld3958 yes. I build the package. I have tried to build a clean package also. Then place it in the community but still can't be seen. I can't see it on dev mode or with the package in the community. But it's on the list of models and I get 0 errors. When I place it on the scenery, the invisible model box can be seen, so it's there, just the actual model is invisible. I've tried in different projects with different projected meshes.
@@v-pilot ok, double check guids in the "sceneryname".xml in the scenery folder and the "object name".xml in your modelLib folder to ensure both have the same guid. This is the first obvious check. After that, a lot of variables can cause this issue.
Thank you for the great video! I tried it, but there is one problem. When I create a marking line in blender, export it to MSFS and add it as ProjectedMesh, it becomes pure white and no color is displayed. When added as a Scenery, the colors will be displayed as in blender. please tell me.
@@カルシウム-d2w I think he explained you need to use a texture as the colour and not the native vertix colour that is within the matiials colour choices of blender as they will come into the sim as white
Another helpful one Christopher! Do you know if using a projected mesh will override the cursed low precision OpenStreetMaps roads/parking areas? Not only do I have AI cars parked where they shouldn't be in my Thailand VTUV airport terminal parking lot, but placing 3D grass aprons to match the IRL condition show up as 2D textures where the misplaced OpenStreetMaps road boundaries overlap and override my aprons. If that's not an option do you know a way to edit the OSM roads/parking areas in the sim itself? Thanks!
I wish I had found this video sooner. Thanks for sharing this info!
Thank you my friend, in this video of yours I finally understood what these MeshProjecteds are. Nothing simpler explained as you did. Thank you so much
Awesome!
Thanks Christopher, this tutorial has made me realise that I need to go back to my airfield and redo the ground textures in this manner. Excellent explanation of projected meshes. Cheers.
Yeah, makes me want to as well... LOL
Super big help. Another tool that will come in handy.
Thanks for doing this ! This was a great demo !
So glad I could help.
Is there a way of using projected meshes over apron objects?
Great video, congratulations, but I need some help. I need to do this in water, with the texture underneath and the water on top, how is this possible?
How do we make projected meshes transparent? I have some noise elements, the texture has an alpha but they are displayed opaque.
Before you export out of Blender, make sure that mode is set to "Alpha Blend".
@@myphysicalworld3958 Thank you! But the layers have a surface type, it basically puts another normal and detail map over my normal maps. I can't disable it.
How is a surface property defined for these draped polygons? For example friction coefficient
Very clear thanks very much ! :)
Thanks for the video👍
Great tuto ! Thanks.
Thank you!
Thank you!
Hello! Is it possible to use projected meshes for grass areas?
Yes
Hello, Thanks for your videos. I am having an issue when exporting projectedmeshes with the official blender addon. Once inserted in my project it can be seen for about a second then it becomes invisible. It looks fine on modelconverterx
When I export with the old addon (non official) the projectedmeshes appear fine, but they do not carry the custom properties along.
Any help is appreciated.
I am assuming you put it in and built the package again inside the sim. Then exit and came back in. Have you put it in your Community Folder to test it?
@@myphysicalworld3958 yes. I build the package. I have tried to build a clean package also. Then place it in the community but still can't be seen. I can't see it on dev mode or with the package in the community. But it's on the list of models and I get 0 errors. When I place it on the scenery, the invisible model box can be seen, so it's there, just the actual model is invisible. I've tried in different projects with different projected meshes.
@@v-pilot by chance, in your scenery object list, do you have "unknown" objects?
@@myphysicalworld3958 no unknown objects
@@v-pilot ok, double check guids in the "sceneryname".xml in the scenery folder and the "object name".xml in your modelLib folder to ensure both have the same guid. This is the first obvious check. After that, a lot of variables can cause this issue.
Thank you for the great video! I tried it, but there is one problem. When I create a marking line in blender, export it to MSFS and add it as ProjectedMesh, it becomes pure white and no color is displayed. When added as a Scenery, the colors will be displayed as in blender. please tell me.
Make sure Scale is applied
@@myphysicalworld3958 thank you for your reply. What is the scale?
@@カルシウム-d2w In Blender, make sure your object's scale is applied.
No change. It's still pure white paint. Is required.
@@カルシウム-d2w I think he explained you need to use a texture as the colour and not the native vertix colour that is within the matiials colour choices of blender as they will come into the sim as white
thanks man. So bad that they dont explain anything in the sdk docu.....
Another helpful one Christopher! Do you know if using a projected mesh will override the cursed low precision OpenStreetMaps roads/parking areas? Not only do I have AI cars parked where they shouldn't be in my Thailand VTUV airport terminal parking lot, but placing 3D grass aprons to match the IRL condition show up as 2D textures where the misplaced OpenStreetMaps road boundaries overlap and override my aprons. If that's not an option do you know a way to edit the OSM roads/parking areas in the sim itself? Thanks!
No idea....yet.....