Five Of My Favorite Game Mechanics

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  • Опубліковано 13 січ 2025
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  • @1621lionheart
    @1621lionheart Рік тому +116

    Pawn system in Dragon's Dogma is very interesting. You can teach an NPC to mimic your move in certain situation, and borrowing other player's pawn with certain monster knowledge and quest is just nice. Its just the main game is a bit barebone to actually use it well. Can't wait for DD2, hope it gets fleshed out.

    • @vladimirtchuiev2218
      @vladimirtchuiev2218 Рік тому +3

      I can image this merchanic enhanced by machine learning, where your movements are the training dataset, instead of just mimicking.

    • @nunyabizness6376
      @nunyabizness6376 Рік тому

      This!!!

  • @Jasta85
    @Jasta85 Рік тому +173

    Patenting the nemesis system was terrible, and I'm pretty sure if someone with enough money/lawyers challenged it it would probably be overturned, given that patenting game mechanics has not worked out before.

    • @NATIK001
      @NATIK001 Рік тому +27

      Depends a lot on how they wrote the patent. If its too broad they would probably lose in court, and if it is narrow others could make their own non-infringing version.
      However what will happen in reality is the same as the patent on minigames during load screens. No one will care to challenge it and the system just won't be used until the patent expires.

    • @nvidiaplay
      @nvidiaplay Рік тому +11

      yes it was real scumbag move - almost as scumbag as nexon lawsuit against ironmace recently

    • @MunuM77
      @MunuM77 Рік тому +1

      ​@NATIK ? If someone could get a decent license for it and maybe improve upon it, it could work out, but most people would rather not bother with the expense.

    • @Ashgar225
      @Ashgar225 Рік тому +2

      It's copyright that doesn't stand up unfortunately, patents have been around before, like the stupid patent on loading screen minigames that expired a few years back.

    • @garrick3727
      @garrick3727 Рік тому +2

      It wouldn't hold up in court because you cannot make it too broad, and if it is narrow then a variation should be easy enough to get a pass. It's easy to argue that what you are doing is a natural component of game design and that it's similar but not the same as the patent. The issue is, it's not important enough for anyone to run the delay and expense of challenging it.

  • @Toshiro_Mifune
    @Toshiro_Mifune Рік тому +11

    tyranny did many things well and sadly we didn't see them on later games. the fantastic spell-crafting system is one, the combat is another for me, the synergies you could unlock with the respect/fear mechanic of your companions as well as the cool visuals gave a breath of fresh air to the classic realtime with pause. it was dark, you could be lots of kinds of evil and the bronze age fantasy setting was unique. one of my favorite crpgs since the bg saga.

  • @chammy2812
    @chammy2812 Рік тому +2

    If you like spell crafting systems I’d like to suggest the game: Noita. In the game you find wands that have a myriad of stats and put spells and modifiers into slots on the wand. Depending on the spells used and order placed, you can get vastly different effects. With almost 400 spells and up to 26 slots per wand, the possibilities are practically infinite.
    The system (and game as a whole) has a ton of depth to the point that people are discovering new interactions after 2 years since the last update, that triggered the devs to come do some bug fixes.

  • @agholo959
    @agholo959 Рік тому +5

    One of my favorite mechanics are skill checks in dialogue that gets you some information or lore that you normally wouldent had gotten with a combat-skill or whatever else.

  • @rupert7565
    @rupert7565 Рік тому +1

    I really like messing with skill trees. The game that has done it best by a very wide margin is Monster Sanctuary.
    It has a unique one for all 111 characters, and they all feel distinct, but they still mesh incredibly well together. And it is amazingly balanced!
    It's not a game i imagine you'll play, but it's my favourite game of the last 10 years or so.

  • @Cynndora
    @Cynndora Рік тому +47

    One of my favourites is elemental reactions, Divinity Original Sin is kinda the benchmark for it.

    • @T3hIluvatar
      @T3hIluvatar Рік тому +2

      I greatly enjoyed that in DOS2 as well

    • @funschool3331
      @funschool3331 Рік тому +7

      There just so much fire all the time

    • @AlphaSilverback
      @AlphaSilverback Рік тому +3

      ​@@funschool3331Yes. But when you make it holy fire! Lol

    • @Art0r1a
      @Art0r1a Рік тому

      @@funschool3331 Too much fire? When I play, it's all about explosions. It's awesome.

    • @MrEvilside
      @MrEvilside Рік тому +1

      And then comes battle with fire resistant worms in fire!

  • @razvanambarus7905
    @razvanambarus7905 Рік тому +16

    just finished Tyranny again and yes the spell system is the best i encountered in a game. It's basically brake dance spellcasting:))
    Also while it s clear that the mythic path is unique to Wotr i hope i'll see other devs taking a swing at it.

  • @kbar4462
    @kbar4462 Рік тому +7

    Gotta say, I really enjoy these non-review videos you do every once a while. Must be a nice palate cleanser for you as well to do different topic vids

  • @MichaelGalt
    @MichaelGalt Рік тому +5

    I like Arcanum and KOTOR's system of making your magic/tech alignment or light side/dark side alignment effect how strong those abilities are. Very specific to those games, but think that type of binary (or, could have more than 2 alignment choices) method of increasing strengths while also increasing vulnerability or inability to use other skills, is pretty cool.

  • @jvshotta8845
    @jvshotta8845 Рік тому +1

    I enjoyed the Destiny system in Kingdoms of Amalur: Reckoning. I like how the passives you get enhances the playstyle you're going for. For example, One destiny can lower the requirements for equiping armor if you put points into the Might, Finesse, and Magic skill trees.

    • @jvshotta8845
      @jvshotta8845 Рік тому +1

      @@ben5056 I hope we get a sequel one day.

  • @fragilemetal1982
    @fragilemetal1982 Рік тому +9

    The Surge 2 had a great one for cutting off the individual limbs to collect items. Gears had active reload which has been acquired and modified by many titles since. BOTW had the climbing mechanic which I've seen used in titles like Immortals Fenix Rising since (think Genshin Impact uses it too but haven't played). Blink from Dishonored series massively changed combat and exploration. Too many hidden mechanics in Red Dead Redemption 2 to even list. Doom Eternal's combat being reworked to include the grapple plus health/armour via glory kills and specials, changed it drastically.

  • @fenharel2137
    @fenharel2137 Рік тому +2

    I really enjoy the reputation system in games like Pillars of Eternity or Gothic 3 as it helps you to immerse yourself into your character much more and provides a better replayability as you can take different approaches to achieve your goal which in my opinion is very important for RPG genre in general

  • @jonathanpickles2946
    @jonathanpickles2946 Рік тому +7

    Sort of a mechanic is the lack of loot in Vampire the Masquerade Bloodlines, outside of maybe a dozen artefacts you can find. I can do without looking in every random barrel for some string or picking flowers just in case.
    The mechanical impact was that in the later "dungeons" where there are no humans to eat there are plenty of tasty prisoners hanging around. It's even diegetic as these are supposedly there for the inhabitants to feed on but clearly they are just for you.

  • @anonym00se85
    @anonym00se85 Рік тому +2

    I like it when the world functions independently of the player, when the player feels like just one small part of a huge world. Even illusions of this, such as NPC daily routines, help with immersion a lot.

  • @aidan8284
    @aidan8284 Рік тому +2

    My favorite game mechanic was the different origin stories for Dragon Age: Origins! And also how they ended up changing interactions with your character and the universe all throughout the game

  • @shawngillogly6873
    @shawngillogly6873 Рік тому +10

    I loved Morrowind's spellcrafting system. Limited by nothing but your imagination, spells known, and mana pool. 100% Damage Reflect? You can do that...eventually. :P

    • @merdufer
      @merdufer Рік тому +1

      Despite how outdated it is, Morrowind is still in my opinion the best game in the series. You can tell the game was designed to deliver a unique experience, whereas some design choices in later games very clearly came down to "how do we make more money".

  • @InMaTeofDeath
    @InMaTeofDeath Рік тому +2

    Cyberware and hacking is actually allowing me to experience the world the way I really want to. I have a 3440x1440 screen and the only way my PC can run this game at that res and max settings(including raytracing) is dropping the FPS all the way to 50 with drops in certain area's or heavy gunfights. However if I focus mainly on hacking and cyberware and I do my job right I can clear however large the area of enemies is without firing a shot and you really don't need extra frames for that. That way I get to experience the full showcase of what the graphics has to offer while not feeling like the game is moving way too slow.

  • @Pardot_
    @Pardot_ Рік тому +7

    Fable 3's hard choices always stood out for me. The kingdom management got me good the first time as a kid.

  • @Agent789_0
    @Agent789_0 Рік тому +8

    Mine’s would have to be the Army Battles from the Suikoden games. They changed pretty drastically from game to game, but the concept was always really cool and helped a lot with making the scope of the game feel huge.

    • @noukan42
      @noukan42 Рік тому +1

      i'd suggest you to try the langrisser games. They may be what are you seeking.

    • @Agent789_0
      @Agent789_0 Рік тому +1

      @@noukan42 I'm actually playing through Langrisser II on an SNES emulator right now lol.

  • @SageofStars
    @SageofStars Рік тому +1

    Summoning will always be my favorite mechanic in any game, but it comes in so many flavors that there's a lot of varieties of it to pick from for an absolute favorite.
    Shaping from Geneforge, especially the remake. In the earlier games it was mostly about the stats, but the remake decided to expand that into allowing you to give individual Creations abilities and effects that allow them to be almost completely different beings, which is cool.
    Necromancer from Diablo 2...skeleton army. This was before patch whatever restricted you to only about 50 at a time, as I had over 200 at one point before that happened, and it was glorious to rock up to the end game boss on the hardest difficulty, and my skeletons, with my summoning skill at almost 50 thanks to my gear, meant they tore Baal apart.
    The Bard's Tale, of Coin and Cleavage. The summons in that game function like low tier party members you can switch out on the fly, each one being unique and interesting in their own way, with their own niche to fill in the party. From the Healers, to the Tanks, to the Vorpal Rat, which as a version of your weakest summon, and was still killed in one hit, but could, on most difficulties, one hit any non-boss enemy itself.
    Overlord, the Minions. No they're not yellow...they come in Brown, Red, and Blue for the most part, and they are amazingly fun to watch. I was lied to most of my life and had them compared to pikmin, but having finally played that series from Pikmin 3 Deluxe, I can tell you right now, the Minions give you a lot more control of them, with a controller being the best way to play, as it gives you control off the horde, allowing you to sweep them before you, devastating everyone who might try and stand in your evil way. Excellent games, the first two, and the Wii spin off. The DS one is a puzzle game, and kind of sucks, and that last multiplayer game is just shit, sadly.

  • @Shad0wchasers1
    @Shad0wchasers1 Рік тому +5

    The first time I saw a spell crafting system in a video game was in 1987's "Dungeon Master." Originally released on the Atari ST, there have been a few fan-made ports to modern PCs, but it's not available in any modern stores as far as I know. It's one of those ground-breaking games that I would love to see you cover, since you'd probably be fascinated by the historical context and the number of ideas that clearly rippled out to influence other designers at the time.

    • @Shad0wchasers1
      @Shad0wchasers1 Рік тому

      Games were evolving so quickly, back then. DM2 came out only six years after the first game, and made improvements on the original, but still wound up feeling slow and dated compared to first person shooters like Doom.

  • @paulcrowley3172
    @paulcrowley3172 Рік тому

    I'm about to play some Gears of War 4 campaign so it's probably appropriate I give the nod to two things from Gears. The active reloading is pretty cool, but I'm more bringing that one up to prevent any 'hey you didn't mention this thing'. What I really was thinking though was the spotting system. I recall some years ago playing probably Gears 3? I'm not sure honestly, and saying to someone I was playing with how the spotting enemies is a thing I'd probably miss when playing other games in which such a system would add to the game.
    I spend more gaming time on RPGs, but can have a lot of fun on first or third person shooters too. I just replayed through the whole Metro trilogy again, and then replayed Ni No Kuni, and next will be some Gears 4 and Greedfall I think. I haven't played Greedfall yet.

  • @CaporegimeMarcus
    @CaporegimeMarcus Рік тому +6

    Definitely agree with Tyranny's Spellcrafting! Makes the game worth playing just for that!
    Story is amazing too which makes me wish they made a sequel.

  • @StingrayJay302
    @StingrayJay302 Рік тому +2

    Chrono Trigger’s double and triple techs were great in that it forced you to experiment with party combinations. Additionally, some of the triple techs required you to find special items to unlock, adding to end game content and replayability.

  • @richardgibson2158
    @richardgibson2158 Рік тому

    It may be overlooked but I love camping systems in games. Outward and Pathfinder: Kingmaker both easily come to mind. Whenever you have a game that's 100% action 100% of the time it can start getting monotonous. Camping can be that palate cleanser that can help refresh the next day to come.
    With Outward, camping is also how you maintain your equipment and if you are playing multiplayer you also can assign guard duty. It adds a depth of cooperation and responsibility that can make a game feel more immersive.

  • @ERHershman1
    @ERHershman1 Рік тому +2

    You didn't mention the best part of Dragon Age: Inquisition's "Sit in Judgment" sequences: some of them are just flat-out hilarious. The bit with you judging the guy who was throwing a goat at your keep's walls--which then cuts to a scene of said goat hitting said walls with pitch-perfect comedic timing--will never not be funny.
    I'd also nominate the environmental effects/surfaces interactions from Divinity: Original Sin 1 and 2, which are returning in BG3.

  • @stupogo0
    @stupogo0 Рік тому

    with the passing judgement system two stuck out in my memory
    the box containing the remians of a story boss if you killed them
    the guy who threw the goat at your castle , always gets me a chuckle when I remember that one

  • @garrick3727
    @garrick3727 Рік тому +2

    I liked the kick mechanic in Dark Messiah of Might and Magic, where you could propel enemies off ledges or into spikes. There were also other environmental options, such as turning the ground to ice and getting enemies to slip and fall over or slide off a ledge. In general, the ability to do more than just melee/shoot enemies in games adds so much to the entertainment value. In FPS games, things like gravity guns and telekinesis weapons are always really popular. There should be more of that kind of thing because it makes the gameplay more varied and sometimes more tactical. I don't think any game has a grapple/trip mechanic outside of turn-based RPGs, whereas in reality tripping, shoving and throwing people would be fairly common.

  • @zuflis
    @zuflis Рік тому

    i really love PF:WOTR mythic path too, it opens up the game into something that feels unique for many playthrough. not to mention most of the Mythic path are just awesome. WotR crusade management especially as Aeon mythic path also involve deciding the fate of people and the its subsequent effect on our little "kingdom" almost like DA:I judgement system, which i really hope to see this again in another fantasy game, maybe an Obsidian RPG game.

  • @Hsneen
    @Hsneen Рік тому +1

    I loved the mythic path,
    Probably my favourite as well.
    Few more mechanic that I loved in gaming, was the bazaar system in FFTA/FF12.
    And the FF12 Gambits.
    Hell even the junction system in FF8, even though it is hated by many ff players, I personally love it.

  • @HobGobMob
    @HobGobMob Рік тому

    Also the thing I lack so much in this age of games that even almost forgot about is: class promotions specifically in RPG, as in might and magic 7, when you start as a sorcerer, become wizard and end up as lich or arch mage. Well at least there still is disciples 2 and battle for wesnoth for strategy side of things.

  • @AlexNV75
    @AlexNV75 Рік тому +2

    One game mechanic I enjoy is the treasure maps in Skyrim and KCD. The little roughly made maps that correlate to ingame locations are pretty cool to me, and it’s a fun little adventure trying to find them.
    Edit: idk if this actually qualifies as a “mechanic”

  • @gmphiljuth
    @gmphiljuth Рік тому +1

    Okay, mine will seem basic, but other than the nemesis system, which is probably gold standard, I'd go:
    1. combat health regen in Bloodborne
    2. Boons system in Hades
    3. (probably not the right channel, but) the shot stick in NBA 2k/NHL
    4. Leviathan Axe in God of War
    5. Ki/stance retrieval in Nioh

  • @coconutologist
    @coconutologist Рік тому +2

    Destructible environments. They were gaining in popularity a few years ago, but seem to have dropped off since. It's [not] the greatest mechanic, but if done right it can really add both variety and depth to a title. Onward to 200k. All glory to the algorithm.

  • @zaccanasta-r3l
    @zaccanasta-r3l Рік тому

    Two worlds 2 magic system is pretty crazy and is one of the best that i have seen in videogames.
    I like also Morrowind factions/guilds system, because when you join a factions/guilds you have to meet some requirments and that feel very natural.
    In path of exile some of the end game activities are also pretty interesting like Labyrinth, Delve, Maps and Heist.
    Grim dawn/Titan quest have one of the best class system in a rpg, where you can combine two different class + constellations that grants you passive skills.
    I found also interesting in Shadowrun the decking ability, where you switch from normal combat to combat inside the matrix.

  • @mitchmediak
    @mitchmediak Рік тому +1

    Haven't watched yet just commenting for the algo, this man deserves far more subs

  • @TridonsEve
    @TridonsEve Рік тому +3

    Breath of Fire and the Dragon Forms. Not only cool trying to collect them all, but trying out all bizarre combinations to beat a boss. And your character looked amazing while doing that.

    • @XoRandomGuyoX
      @XoRandomGuyoX Рік тому +1

      Breath of Fire 3 I still remember for all the crazy gene combinations, then layered with a master-disciple system to further customize your characters. I even had fun with the fishing minigame.

    • @TridonsEve
      @TridonsEve Рік тому

      @@XoRandomGuyoX omg yes. The fishing! And the fairy village!

    • @zacmiller117
      @zacmiller117 Рік тому +1

      Best game of my childhood. Well either that or shadow run on the genesis.

    • @TridonsEve
      @TridonsEve Рік тому

      @@zacmiller117 That is such a good combo. I absolutely love shadowrun on the snes to this day!

  • @pa5768
    @pa5768 Рік тому

    One thing I wish more games implemented in rpgs/mmorpgs was quest givers seeking you out. Going into towns and finding people with exclamation marks above their heads just seems like you're going around collecting a list of quests and feels like a chore. One of the things that made Knights of the old republic so good was sometimes you'd enter into a new area and someone would approach you for help or confrontation. Made it feel much more real and impactful. Makes way more sense for people that need something to come to you, not for the great hero to go around town asking every Joe, Jill, and Larry if they can do something for them.

  • @Ocean5ix
    @Ocean5ix Рік тому

    Loved all the systems you mentioned. Here are some of my less "mainstream" ones:
    -The Skell (mech) system in Xenoblade Chronicles X. It literally turns Xenoblade into the single best mech game of all time bar none IMO. In most games, even Mechwarrior or Battletech, the mechs are just "units". In XCX the Skells are actually tools or vehicles and there are no limitations, you can use them everywhere, any time you want (after you get the license to pilot one) in an open world JRPG that was crafted with them in mind, meaning that the game has one of the best worlds I've ever seen in any game with SO MUCH verticality.
    -The hacking in Nite Team 4. This is an ARG game that mixes real life politics, espionage and hacking concepts with fiction. I'm not a dev myself (although 2 of my closest friends are) so to me the game is insanely immersive and it actually links you to real google pages with source information on what they're teaching you. At some points you really ask yourself if you're supposed to learn some of the info the game teaches you, or even if the game itself is legal, which is a big part of the whole ARG immersion.
    - Turning into a mug in Prey. Honestly, I could put Immersive Sims as a genre here but I'll stick to this specific mechanic. It's just so cool that you can solve so many "puzzles" in a game by turning into a small object or even turrets and operators.
    Last but not least, it's a suggestion of a mechanic I would love to see in games but for technical reasons (and I guess creative ones) we haven't seen before. Which is a hacking mechanic that actually takes you to another "plane" and let's you play the game there by your rules. For example, in Cyberpunk they try to sell the matrix aspect but in reality all you do is play Watch Dogs-lite most of the time. I would like a game that functions similar to Legacy of Kain Soul Reaver where your hacker is useless in real life as a fighter or shooter but he can actually enter the net as an avatar (that takes place in a rendered mirror "world", kinda like the Dishonored 2 time travel mission) and when you're there you become insanely powerful because you're playing on your turf. The Shadowrun CRPGs ALMOST goes there but chickens out right after making a suggestion of this possibility.. and it leaves the game with a very underwhelming hacker class, the Deker.

  • @Jaszunai
    @Jaszunai Рік тому +1

    How does Cyberpunk's Cyberware system compare to the Augmentations from Deus Ex?

  • @LORDOFDORKNESS42
    @LORDOFDORKNESS42 Рік тому +1

    Cyberpunk adding the RPG rollerblade legs would be my mini dream for the DLC. 🛼

  • @The-Random-Hamlet
    @The-Random-Hamlet Рік тому +3

    The thought occurs to me that the reason Owlcat went to 40K is because they kind of peaked with Wrath of the Righteous.

    • @MortismalGaming
      @MortismalGaming  Рік тому +2

      If I were them, I would've been looking to do anything but Pathfinder right after, there was zero chance they could have followed up Wrath with anything that didn't have the mythic paths and still have it been well received.

    • @The-Random-Hamlet
      @The-Random-Hamlet Рік тому +1

      @@MortismalGaming Indeed. If it had been me I would have waited on Wrath of the Righteous and done a different AP instead.

    • @zuflis
      @zuflis Рік тому

      yeah, its hard to tops "fantasy role-playing" after they gives us Mythic path. it really gives different feeling that removing them will be like going back to standard Roleplay revolving around class (with little impact to plot/story). not to mention its kinda the best power trip story in any RPG that i have played.

    • @The-Random-Hamlet
      @The-Random-Hamlet Рік тому +1

      @@zuflis Right? Especially with the added option of Ascension. A personal plus there is that you can ascend and keep your romance. I'm looking at you 'Throne of Bhaal."

    • @zuflis
      @zuflis Рік тому

      @@The-Random-Hamlet true, many RPG that involves godly power stop short from actually ascending the character.
      but doing it again would risk fall into "too similar" problem, while not doing it feels like lost potential. what a dilemma LOL

  • @ZeFourmis
    @ZeFourmis Рік тому

    I'm with you on Tyranny's spellcraft all the way !
    I like it so much that I made some NG+ playthrough purely to keep my lore and sigils and see what kind of spells I could do.

  • @VieneLea
    @VieneLea Рік тому

    I like that video a lot! I wish you made more like this!

  • @Anthosius
    @Anthosius Рік тому +2

    Hard to beat cooking or spellcasting in Arx Fatalis.

  • @bigego503
    @bigego503 Рік тому

    You know, I almost didn't comment because this seems obvious now but I would like to mention that when Skyrim came out it got some credit for changing, or more to the point broadening character development by the way you played. Before Skyrim you would gain experience, level up and then gain abilities. The abilities you gained were often irrelevent to your playstyle. With Skyrim it divided your experience up into the area's you used. These days it's water to a fish but 12 years ago it was a relatively new thing, at least in the mainstream. Good (and enjoyable) vid

    • @dennisdavidov782
      @dennisdavidov782 Рік тому +1

      It is a the usual way the Elder Scrolls games always worked.

    • @bigego503
      @bigego503 Рік тому

      @@dennisdavidov782 Not so much in Morrowwind or Oblivion. In Skyrim you had to actually use the skills you wanted to increase. A small difference but a difference none the less. Take care

    • @bigego503
      @bigego503 Рік тому +1

      @@ben5056 Not quite. To level up in Oblivion you had to get 10 skill point increases inn the major skills you chose at game beginning. For instance, if you chose swords as a major and blunt was left as a minor you could use blunt weapons all day and get no closer to leveling up. On the other hand, when you did level up ( by getting 10 level ups from among your seven major skills) you could allocate your skill level ups in any of those major skill houses but not specifically to any individual skill. This system also had a level cap. If you went with doing your character as suggested you capped between level 35 and 45. I once layed out the best, most optimal path and got a character to level 51. Now in Skyrim when you get to level up it's on ANY skills. Take care

  • @xsomeNOOBx
    @xsomeNOOBx Рік тому

    Bunny Hopping in Quake 3 and other games on that engine. Becoming good at speed and movement adds another dimension to shooter games.
    And realize I'm showing my age, but the Skill system in Guild Wars. You can choose from dozens of skills from any pairing of two classes, making synergies and shoring up weaknesses, but you can only choose 8 total, so you're always giving up something. This was the perfect kind of build-craft for me and gave me a real distaste for games where you have dozens of skills to activate at any given moment.

  • @0001aardvark
    @0001aardvark Рік тому +1

    My favorite game mechanic is jumping :)

  • @TitleistGuy
    @TitleistGuy Рік тому

    The DOS:2 combat, particularly as it relates to surfaces, elements, and all the various magic interactions.

  • @kabulbekzhan
    @kabulbekzhan Рік тому +1

    I do really like the fighting mechanics of For Honor, but due to high ping can’t participate in multiplayer. Would be amazing to have similar mechanics in some 3rd person rpgs or action games

    • @SinSorrowEU
      @SinSorrowEU Рік тому

      I always fantasised For Honors Art of War being implemented in Skyrim melee.

  • @AlexanderZigle
    @AlexanderZigle Рік тому +8

    Speaking about Nemesis, I believe that the Mad Max game not having it was really a shame.

  • @HobGobMob
    @HobGobMob Рік тому

    First thing comes to my mind then speaking about favorite game mechanics is "base building as means of partial progression in game", this implemented in many games (especially in my favorite turn based tactics), as good example would be "rogue legacy", new "X-com" games and of course "darkest dungeon" (bonus points if this base is mansion or castle of sorts), but the problem is that this almost never mentioned in game description and always no tags, so it is hard to find such games. By the way this should be distinguished from base building in strategies (e.g. castles in heroes and disciples series or cities in civilization series) and base gimmick in RPG (e.g. keeps in neverwinter, pillars of eternity and houses from the elder scrolls) as they take entirely different role and part of the game main mechanics.

  • @Knifedog212
    @Knifedog212 Рік тому +1

    I miss spending hours perfecting my DAO party’s tactics before huge bosses

  • @StrengthScholar0
    @StrengthScholar0 Рік тому +1

    I personally think that Deus ex human revolution should have been credited for the cybernetic enhancement mechanic.
    It did it a very long time before cyberpunk and, in my opinion, even better.

  • @MarkWilson-ij9jd
    @MarkWilson-ij9jd Рік тому +8

    I enjoy Bloodborne's time-limited health recovery. If you're feeling brave, you can try to reclaim some lost health by attacking, or create distance and use a healing item. It really kept the pace of combat at a feverish pitch.

  • @dermeistefan
    @dermeistefan Рік тому

    I loved the spell creation system in Oblivion.
    Want some light on yourself + detect live + a tiny amount of life regen? Sure.
    Or Stoneskin + a summon when you`re overwhelmed? No problem.
    Maybe make the enemy take more fire dmg + give them a small light aura so you can see them better? Great.
    How about a 100 feet wide, 1 dmg fireball to bombard the tower in the city with at night? Totally legit.
    Only downside: you could not delete spells afaik.

  • @rafazak4082
    @rafazak4082 Рік тому +1

    Mortym - if you enjoy the spell crafting system in Tyranny then I can recommend you a very old-school RPG called Evil Islands: Curse of the lost soul from Nival. It came out in 2001, the graphics and voice acting are increadibly dated but the gameplay is really top notch. In fact the spell crafting system in Tyranny is so similar to evil islands that I do not believe Obsidian didnt use it as some reference.

  • @dpipher
    @dpipher Рік тому

    Inscryption and the ability to combine elements of different cards to create ridiculously OP'd single cards. So satisfying!

  • @SweatBread
    @SweatBread Рік тому

    "Lucky shot" in gunfire reborn is the best random crit system in any game I've played. Being able to build your lucky shot up to and beyond 100% to get more and more damage is just so rewarding.

  • @DiomedesRangue
    @DiomedesRangue Рік тому +1

    If I was going to "copy" the nemesis system, i'd just use a "level up" mechanic, and give monsters classes. That would be an easy way to skirt it.

  • @raphaelcharlespinon
    @raphaelcharlespinon Рік тому

    Thank you for this. I totally agree with the Nemesis system, i just hope WB would get its filthy claws out of it so players can enjoy this feature.

  • @garchomowner
    @garchomowner Рік тому +1

    i thought as far as cyberware goes, the shadowrun games are much more interesting. each limb you replace reduce your soul/spirit so these have more interesting repercusion to your build. i had find finding interesting balance between my magic user that comes with some cyberware. not optimized ofc, but it was unique and fun.
    meanwhile cyberpunk does have cyberpsycho in the lore, but sadly it doesn't affect the overall narrative or have any repercussion. i know it's a huge budget game and need to maintain mainstream appeal but how could would it be the more you install cyberwares, the more "malkavian" V became.

  • @orarinnsnorrason4614
    @orarinnsnorrason4614 Рік тому

    Very cool líst. I'd like to add the rune system from Diablo 2. Very unique at the time and holds up till this day.

  • @histhoryk2648
    @histhoryk2648 Рік тому

    Climbing enemies in Dragon's Dogma
    Learning mechanic/Progression in Gothic series
    Zandatsu from Metal Gear Rising

  • @armelior4610
    @armelior4610 Рік тому

    Speaking of cool cyber augments, I would love to see a review of Deus ex here : the Jensen ones that I played, or even the cult classic.
    Another mechanic I like and that has become rare in most recent RPGs is anything that makes loot & equipement more meaningful : item sets with added bonus when complete, upgradeable unique items, legendary weapons that need a miniquest to get (think cespenar in BG2 or dragon scales armor in DA origins) or even weapons that can get XP like in PoE 2. I really don't like the current trend of random stats, name and effects on items that you change every 2 or 3 hours of play - I blame the success of diablo 2.

  • @PaulSpurgeon
    @PaulSpurgeon Рік тому

    Fantastic picks.

  • @SpecShadow
    @SpecShadow Рік тому

    Tyranny spellcasting somehow reminded me Serpents in the Stagland spellcasting, even though I barely remember anything from that game at this point...

  • @OverworkedPostalEmployee
    @OverworkedPostalEmployee Рік тому

    I played Cyberpunk 2077 on a base PS4 at launch... their are MANY things I could say about Cyberpunk 2077... Eventually I beat it on my PS5, and quite enjoyed it!

  • @XoRandomGuyoX
    @XoRandomGuyoX Рік тому

    Ah, man, if this video happened a few days from now we might have seen a very different list: loot boxes, paid progress boosters, virtual storage space sold separately, paid permission to engage in multiplayer, and some other poison of your choice.
    As for systems I enjoy, I'm usually drawn to magic systems in games, and minions... You can never have enough minions, IMO. Minions for fighting are common, but minions for looting have taken a long time to show up(some games let you send NPCs on timed missions, which is at least better than nothing).

  • @arsemex
    @arsemex Рік тому +1

    Do you know Two Worlds 2 magic system?

  • @onatgz
    @onatgz Рік тому +1

    dark souls' message, blood stain, invade and (jolly) co-op system & dragon's dogma's pawn system for me. i'm a sucker for asynchronous multiplayer.
    also oxenfree's weird thing. you know the one.

    • @XoRandomGuyoX
      @XoRandomGuyoX Рік тому +1

      Don't forget the white apparitions of players nearby. You could learn about hidden paths that way, or even interact with other players if you were timely about it. E.g. hide behind a corner as one approaches and jump out to attack it; sometimes you'd see the players panic roll in surprise before fading away.

    • @onatgz
      @onatgz Рік тому +1

      @@XoRandomGuyoX right. i always forget about that =)

  • @radix9523
    @radix9523 Рік тому +5

    I wondered why no one else had used the nemesis system. Now I know lol

  • @Xaltotun
    @Xaltotun Рік тому

    If you like the cyberpunk 2077 implants, then youll love the implants system in Anarchy Online.

  • @prasenjeetbanerjee2867
    @prasenjeetbanerjee2867 Рік тому

    Love Mythic Paths SOOOOO much...
    Is there anything similar to Mythic Paths in other RPGs...

  • @AmShaedar
    @AmShaedar Рік тому +1

    Since you like intricate spellcrafting systems, then perhaps another game you could try is Lichdom: Batllemage. Admittedly a somewhat mediocre game but I do think it had a pretty unique spellcrafting system where you combine different Sigils, Shapes and Augments to create different kind of spells that you can unless upon your enemies. The sound design was also great and it had some pretty good voice actors too.

  • @Zelefas1248
    @Zelefas1248 Рік тому

    Try out the demo of Wantless if you like Tyranny spell crafting system, it does seem a bit more in-depth but more of a tactical RPG

  • @Reoh0z
    @Reoh0z Рік тому +1

    Loved the Mythic paths, I just wish each was its own play-through rather than an amalgamation of multiple paths with branching off exits for each. You might spend half your playthrough or more in a completely different path, it feels odd.

  • @Darkasasin80
    @Darkasasin80 Рік тому +1

    I'm curious if you've ever played Two Worlds 2? It's definitely not the best game out there but the Magic system was always really cool to me and I really liked the multiplayer stuff they added. It had a town management system that acted as a hub for you between missions that I thought was pretty fun.

  • @battlericky17
    @battlericky17 Рік тому

    I highly enjoyed the nemesis system and its a shame it wont come badk anytime soon. I for one, think it would be good in Sifu (havent played so i wouldnt know if it does), Vermindtide 2, and maybe borderlands. Just any open world game in general could benefit from it. Loved shadow of mordor but really dont wanna play it again lol

  • @omgopet
    @omgopet Рік тому +1

    Doesn't environment interaction from DOS1 belong on this type of list?

    • @MortismalGaming
      @MortismalGaming  Рік тому +2

      If every fight didnt end in a nonsensical field of fire it would lol

    • @omgopet
      @omgopet Рік тому

      @@MortismalGaming That's why I specifically said DOS1. Necrofire in DOS2 is indeed nonsensical and ruins the whole concept.

  • @thegenxgamerguy6562
    @thegenxgamerguy6562 Рік тому

    Clearly the mythics paths are my favorite.
    Becoming the boss yourself instead of fighting bosses is

  • @Fredericco1
    @Fredericco1 Рік тому

    It´s hard to think about some of my favorite mechanics, when Mortym choose my choices 😁😁
    Another good mechanics that i can think off are character creation and sanity meter in Stygian.
    Both of them are nothing new, but how they work in this game is pretty interesting.

  • @TheKorbi
    @TheKorbi Рік тому

    I wish you'd described them in more detail and explained more why they work that well in their environment. I know hardly any of those mechanics/games and have a hard time grasping why they are so good.

  • @ioNicholas
    @ioNicholas Рік тому

    Mort!! My boi! You that bomb!

  • @kaidorade1317
    @kaidorade1317 Рік тому

    Patenting the Nemesis System was a horrible idea! It still has so much untapped potential! I’d love to see it make a comeback in other games. But alas this shall not occur!

  • @UlissesSampaio
    @UlissesSampaio Рік тому

    Cool vid. Have you reviewed Kenshi? I was thinking about giving it a try.

  • @Raganui
    @Raganui Рік тому

    Honestly, I wish the Dragon Mythic Path allowed you to choose different dragon types than just gold.

  • @snyperheadshoot
    @snyperheadshoot Рік тому

    It would have been nice to have downsides for getting implants in Cyberpunk or at least have the option to turn it on.

  • @erikskoog8415
    @erikskoog8415 Рік тому

    Good show sir

  • @Choteron3
    @Choteron3 Рік тому

    The cyberware options in Cyberpunk are very limited. Like you said, hope the expansion adds way more of them.

  • @ornlu_the_wolf
    @ornlu_the_wolf Рік тому

    beautiful, champ

  • @ianiskandar890
    @ianiskandar890 Рік тому

    Hey Mort are you doing any coverage of Last Epoch? Cheers

  • @DPtdryste
    @DPtdryste Рік тому

    We got some blueprints. Lets make the super game, folks 👍🏾

  • @pmgrodrigues
    @pmgrodrigues Рік тому +1

    Although the game is not that great, Two Worlds 2 has an awesome spell system

  • @pullt
    @pullt Рік тому

    It's too bad Warner has that copyright. Tolkien invented Sauron, Saruman and the Uruk-hai, but I'm pretty sure others had invented arch enemies and devices like conflict.
    Luckily no one copyrighted narratives and characters, otherwise Warner would have had nothing to populate their proprietary setting. My wife also finds costuming, hair, makeup and set design super important, which is... fine

  • @taomahNEGEV
    @taomahNEGEV Рік тому

    Spell Crafting possibility is always fun. Deus Ex has a much better Implanting System than CP2077.

  • @zwojack7285
    @zwojack7285 Рік тому +1

    The Nemesis system, yet another proof on how copyright limits and kills creativity.

    • @XoRandomGuyoX
      @XoRandomGuyoX Рік тому +1

      And if you want both sides of the coin in one, look at D&D and how having an open license brought about great creativity while their recent(and ultimately dropped) attempt to clamp down had people running to alternative systems faster than those systems could print core rulebooks.

  • @Reoh0z
    @Reoh0z Рік тому +1

    Suck it Warner Bros. I put the Nemesis system into a TTRPG D&D game!

  • @dinkelpapa
    @dinkelpapa Рік тому

    My man ❤