0:10 Goomba 0:23 Goombrat 0:29 Galoomba 0:46 Goombud(Whoever made this fan game should have used the sprites from SMM2) 1:02 Rocky Wrench 1:29 Rex 1:46 Dino Torch/Rhino 2:09 Monty/Mega Mole 2:35 Cool Monty Mole/Mega Mole 3:01 Platform Monty Mole/Mega Mole 3:36 Green Koopa 3:47 Green Paratroopa(and its variants) 4:36 Red Koopa 4:49 Red Paratroopa(and its variants) 5:37 Yellow Koopa 5:41 Yellow Paratroopa(most of them don't fly for some reason despite their wings like flamingos) 5:47 Disco Shell 🪩 6:07 Chasing Yellow Paratroopa(Why is this variant of a Yellow Paratroopa the only one that can fly?) 6:15 Blue Koopa/Sliding Blue Koopa 6:38 Blue Paratroopa(and its variants (6:47 Shell Kicking Blue Koopa) 7:01 Hammer Bro 7:17 Fuzzy 7:27 Big Fuzzy 7:38 Bombshell Koopa 7:57 Bombshell Paratroopa(and its variants) 8:54 Buzzy Beetle 9:12 Spiketop 9:33 Buster Beetle 9:43 Charging Chuck(and its variants)(Not sure why one of them is called Jumping Chuck when most of the variants jump)(12:33 Kicking Chuck)(12:54 Splitting Chuck) 11:44 Bob-omb 11:55 Kab-omb 12:13 Swoop/Chasing 13:20 Grey Buzzy Beetle 13:34 Spiny 13:54 Cheep Cheep(18:56 Swim+Jump)(19:17 The variant that drops on a deck and flops 🐠🧽) 14:27 Deep Cheep 14:39 Eep Cheep 14:48 Mecha Cheep 15:03 Blurp(Green Cheep Cheep) 15:15 Spiny Cheep Cheep 15:36 Rip Van Fish 15:54 Jelectro 16:13 Blooper(20:39 Air Blooper, not sure why the regular version doesn't function like in SMM2) 16:28 Cheep Chomp 16:38 Torpedo/Bullseye/Explosive Ted(with its fast and slow variants) 18:28 Urchin 19:28 Porcupuffer 19:47 Floating Mine 20:01 Boss Bass 20:19 Spike Bass 20:58 Snow Pokey 21:10 Ice Snake 21:24 Ice Flame 21:42 Regular Pokey 21:57 Fire Snake 22:24 Spike 22:48 Angry Sun 23:20 Jumping Piranha Plant(plus fire variant) 23:34 Regular Piranha Plant 24:08 Volcano Lotus(with slow and fast variants) 25:34 Bullet Bill(with slow and fast variants) 25:47 Bullseye Bill(with slow and fast variants) 25:58 Banzai Bill(with slow and fast variants) 26:12 Machine Cannon(with its variants)(I think this addition actually makes levels worse) 26:45 Cannon(with variants)(The ones that fire multiple shots consecutively are bad)(you should make the cannons a different color to differentiate them from each other). 27:45 Cheep Cheep(and its variants) Generators 28:48 Porcupuffer Generator 28:59 Boss Bass Generator(29:08 R.I.P. Yoshi 😢) 29:11 Spike Bass Generator 29:24 Cheep Chomp Generator 29:43 Bullet Bill Generators 31:08 Banzai Bill Generators 31:54 Cannon Generators 32:53 King Bill Generator 33:27 Meteor(34:03 Meteor Generator) 33:50 Crowber 35:19 Goomba Stack 35:46 Goombrat Stack 36:05 Chain Chomp(with and without a post) 37:01 Lakitu 37:31 Tail Goomba 37:55 Fake Block 38:31 Goonie(and its variants) 39:03 Boo 39:30 Big Boo 39:58 Eerie 40:09 Boo Snake 40:36 Boo Block 41:01 Green Bubble 41:24 Broozer 41:43 Boo Buddy Circle 42:24 Splunkin 42:46 King Boo(Luigi's Mansion Dark Moon/3) 45:23 Bony Beetle(Not related to the enemy, but the Castle theme with Yoshi drums should've played) 45:41 Dry Bones 45:56 Grinder 46:15 Thwimp 46:28 Thwomp 47:04 Ball N' Chain 47:21 Falling Spike 47:35 Bully 47:56 Ninji 48:10 Fish Bones(52:09 Jumping Fish Bones) 48:31 Grrrol 48:48 Fire Bar 49:02 Hothead/Lil Sparky 49:33 Regular and Flightless Skelegoonie 49:53 Lava Bubble 50:04 Blargg 50:15 Ice Bubble 50:21 Ice Blargg 50:34 Dark Lava Bubble 50:40 Dark Blargg 50:52 Poison Bubble 50:59 Poison Blargg 51:07 Dark Poison Bubble 51:13 Dark Poison Blargg 51:26 Yellow Lava Bubble 51:31 Yellow Blargg 51:55 Green Lava Bubble 52:01 Green Blargg 52:16 Skeleblargg 52:31 Water Blargg 52:41 Mechakoopa 53:05 Falling Flame 53:15 Big Steely 53:45 Fishing Lakitu 54:21 Venus Flytrap(Fire Piranha Plant) 54:50 Boom Boom 56:51 Bowser and his Flames 57:52 Ending(of the level and video)
I think the issue is of Construct 3 (the engine this game is made with) the music is "streamed" by the engine, but depending on the Internet connection, there might be a slight delay In sounds. The music files likely download differently and causes this desync if you don't have a super fast connection
Enemy and Boss suggestions: for Super Mario Construct: Super Mario World Editor: New Enemies: Wigglers, Magikoopas, Sumo Bros., Amps New Bosses: Koopalings, Reznor
You should also join discord you can suggest anything if suggestion phase is available. SMC staff said everything from SMW and other Mario games are planned for Super Mario Construct
i love how the new enemies are custom assets and NOT just their all stars sprites thrown into world, more rom hackers should start using these sprites instead of smm2 or all stars
I few new enemies From smb2 Shy guys Sniffit Tweeter Phantom Flurry Porkupine For ghost house those mecanic rats thing from smb u and scribulous fingore And the enemies from super mario wonder like those hippo enemies,skedaddlers might be cool too
7:52 Hey! They brought back the Koopas that explode from Mario Land. Why did it take so long? Does this mean other Mario Land enemies are coming in an update?
20k views already? Thank you for watching guys! :D
0:10 Goomba
0:23 Goombrat
0:29 Galoomba
0:46 Goombud(Whoever made this fan game should have used the sprites from SMM2)
1:02 Rocky Wrench
1:29 Rex
1:46 Dino Torch/Rhino
2:09 Monty/Mega Mole
2:35 Cool Monty Mole/Mega Mole
3:01 Platform Monty Mole/Mega Mole
3:36 Green Koopa
3:47 Green Paratroopa(and its variants)
4:36 Red Koopa
4:49 Red Paratroopa(and its variants)
5:37 Yellow Koopa
5:41 Yellow Paratroopa(most of them don't fly for some reason despite their wings like flamingos)
5:47 Disco Shell 🪩
6:07 Chasing Yellow Paratroopa(Why is this variant of a Yellow Paratroopa the only one that can fly?)
6:15 Blue Koopa/Sliding Blue Koopa
6:38 Blue Paratroopa(and its variants (6:47 Shell Kicking Blue Koopa)
7:01 Hammer Bro
7:17 Fuzzy
7:27 Big Fuzzy
7:38 Bombshell Koopa
7:57 Bombshell Paratroopa(and its variants)
8:54 Buzzy Beetle
9:12 Spiketop
9:33 Buster Beetle
9:43 Charging Chuck(and its variants)(Not sure why one of them is called Jumping Chuck when most of the variants jump)(12:33 Kicking Chuck)(12:54 Splitting Chuck)
11:44 Bob-omb
11:55 Kab-omb
12:13 Swoop/Chasing
13:20 Grey Buzzy Beetle
13:34 Spiny
13:54 Cheep Cheep(18:56 Swim+Jump)(19:17 The variant that drops on a deck and flops 🐠🧽)
14:27 Deep Cheep
14:39 Eep Cheep
14:48 Mecha Cheep
15:03 Blurp(Green Cheep Cheep)
15:15 Spiny Cheep Cheep
15:36 Rip Van Fish
15:54 Jelectro
16:13 Blooper(20:39 Air Blooper, not sure why the regular version doesn't function like in SMM2)
16:28 Cheep Chomp
16:38 Torpedo/Bullseye/Explosive Ted(with its fast and slow variants)
18:28 Urchin
19:28 Porcupuffer
19:47 Floating Mine
20:01 Boss Bass
20:19 Spike Bass
20:58 Snow Pokey
21:10 Ice Snake
21:24 Ice Flame
21:42 Regular Pokey
21:57 Fire Snake
22:24 Spike
22:48 Angry Sun
23:20 Jumping Piranha Plant(plus fire variant)
23:34 Regular Piranha Plant
24:08 Volcano Lotus(with slow and fast variants)
25:34 Bullet Bill(with slow and fast variants)
25:47 Bullseye Bill(with slow and fast variants)
25:58 Banzai Bill(with slow and fast variants)
26:12 Machine Cannon(with its variants)(I think this addition actually makes levels worse)
26:45 Cannon(with variants)(The ones that fire multiple shots consecutively are bad)(you should make the cannons a different color to differentiate them from each other).
27:45 Cheep Cheep(and its variants) Generators
28:48 Porcupuffer Generator
28:59 Boss Bass Generator(29:08 R.I.P. Yoshi 😢)
29:11 Spike Bass Generator
29:24 Cheep Chomp Generator
29:43 Bullet Bill Generators
31:08 Banzai Bill Generators
31:54 Cannon Generators
32:53 King Bill Generator
33:27 Meteor(34:03 Meteor Generator)
33:50 Crowber
35:19 Goomba Stack
35:46 Goombrat Stack
36:05 Chain Chomp(with and without a post)
37:01 Lakitu
37:31 Tail Goomba
37:55 Fake Block
38:31 Goonie(and its variants)
39:03 Boo
39:30 Big Boo
39:58 Eerie
40:09 Boo Snake
40:36 Boo Block
41:01 Green Bubble
41:24 Broozer
41:43 Boo Buddy Circle
42:24 Splunkin
42:46 King Boo(Luigi's Mansion Dark Moon/3)
45:23 Bony Beetle(Not related to the enemy, but the Castle theme with Yoshi drums should've played)
45:41 Dry Bones
45:56 Grinder
46:15 Thwimp
46:28 Thwomp
47:04 Ball N' Chain
47:21 Falling Spike
47:35 Bully
47:56 Ninji
48:10 Fish Bones(52:09 Jumping Fish Bones)
48:31 Grrrol
48:48 Fire Bar
49:02 Hothead/Lil Sparky
49:33 Regular and Flightless Skelegoonie
49:53 Lava Bubble
50:04 Blargg
50:15 Ice Bubble
50:21 Ice Blargg
50:34 Dark Lava Bubble
50:40 Dark Blargg
50:52 Poison Bubble
50:59 Poison Blargg
51:07 Dark Poison Bubble
51:13 Dark Poison Blargg
51:26 Yellow Lava Bubble
51:31 Yellow Blargg
51:55 Green Lava Bubble
52:01 Green Blargg
52:16 Skeleblargg
52:31 Water Blargg
52:41 Mechakoopa
53:05 Falling Flame
53:15 Big Steely
53:45 Fishing Lakitu
54:21 Venus Flytrap(Fire Piranha Plant)
54:50 Boom Boom
56:51 Bowser and his Flames
57:52 Ending(of the level and video)
overworld:
0:02 goomba
1:07 rocky wrench
1:52 dino rhino
2:16 monty mole
3:41 koopa troopa
Congratulations on the video, super mario is the best made game of all time, I always post his gameplay on my channel.
Fun Fact: Goombuds were once called “Galoombrats” by SmashUFrontier.
I really like the new custom graphics, that might be my favorite part and how they fit really well into SMWs style.
0:10 - 8:49 : Overworld
8:49 - 13:54 : Underground
13:54 - 18:55 : Underwater
Cool!
Red lava = Lava
Blue lava = Icy Water
Dark lava = Hot Tar
Poison lava = Poison Waste
Yellow lava = Molten Gold
Green lava = Metal eating Acid
ARRRGH THE BONGOS AREN'T IN SYNC WITH THE MUSIC AND MY OCD IS KILLING MEEEEEE
when
True. Its weird I hope LB will fix this in V8
@@bruhminate7904 like at 11:20
BRO SAME
I think the issue is of Construct 3 (the engine this game is made with) the music is "streamed" by the engine, but depending on the Internet connection, there might be a slight delay In sounds. The music files likely download differently and causes this desync if you don't have a super fast connection
I watched the whole thing
Wurf?
I did not
Enemy and Boss suggestions: for Super Mario Construct: Super Mario World Editor:
New Enemies: Wigglers, Magikoopas, Sumo Bros., Amps
New Bosses: Koopalings, Reznor
New theme idea
We alread have smw and all star theme so it's only natural to also have
Smb1, smb2 lost levels, smb2 usa and minus 8 themes
I am outraged at the lack of blue spiketop
You should try adding banzi Bill launchers, or maybe even more course elements
You should also join discord you can suggest anything if suggestion phase is available. SMC staff said everything from SMW and other Mario games are planned for Super Mario Construct
Also Luigibonus is a developer of Super Mario Construct
i love how the new enemies are custom assets and NOT just their all stars sprites thrown into world, more rom hackers should start using these sprites instead of smm2 or all stars
I like these sprites more than SMM2
Agreed. But I love Hammer Bros sprite in SMM2 SMW style
@@YoshiMoxGaming and hammer bros in original smw are *T H I C C* :)
@@supermen5783 E x t r a t h I C C
I from Brazil🇧🇷🇧🇷🇧🇷
YOSHIMOXGAMING I LIKE SUPER MARIO CONSTRUCT
触れると画面上の敵を全て消し去ってくれる月や、クッパJr.はいずれ追加されますか?
Will Bowser Jr., a month that erases all enemies on the screen when touched, be added in the future?
You should try adding uproot from super Mario oddesy
(Sorry if i spelt it wrong)
You should join discord if you want to suggest that though
5:49 Officially called "Kamikaze Shell" by Nintendo themselves in Super Mario Advance 2.
Its called that in the game too
I Hopully Updated that New enemies like Koopalings?
Dino Torch: Pa pa pa pa pa pa pa pa pa pa pa pa pa pa pa
Dino Rhino: Yee
I few new enemies
From smb2
Shy guys
Sniffit
Tweeter
Phantom
Flurry
Porkupine
For ghost house those mecanic rats thing from smb u and scribulous fingore
And the enemies from super mario wonder like those hippo enemies,skedaddlers might be cool too
They should name them beep cheeps
Woah 1 hour!!!!
{🎮😮Nice.Another monster super mario👹😊}
Your kidding you have been killing 10000000 of them!
king boo s luigi s mansion
Will there be koopalings?
Los enemigos de súper Mario construct
The bowser boss is the only one I want in SMM2. (NOT counting the other bowser boss we got which looks nothing like the original SMW bowser.)
awesome game, when I was a kid I used to play this everytime.. keep it up! so good! congrast to your channel.
This game is actually quite new, released about a year ago. I believe you're thinking of "super mario flash 2", which this game is based upon.
@@mrgerund3060 I think they might also be thinking of the actual super mario world from 1990 and that they're referring to the art style
@@mrgerund3060 Would make more sense if she was thinking of SMW
Just skip or kill easily the monsters damn it.
Where my boi Cheep Chomp at?
Aren’t the jumping koopa’s known as koopa paratrooper
Nope the flying ones are paratroopers.
T Rex’s name is rex.
You rock!
HOW IN THE WHOLE HELL COULD YOU PLAY WITH YOSHI IN A FORTRESS
Lol
1 goomba
Is it possible to add the timer in the levels?
Pero son muy buenos
Goombud ○_○
How did you got blargg?
7:52 Hey! They brought back the Koopas that explode from Mario Land. Why did it take so long? Does this mean other Mario Land enemies are coming in an update?
Also Super Mario Land tilesets are coming in the game
No scuttlebug or Skeeter
Or waddlewing
Level code.not shared?
The Yoshi drums are insync!
Yeah sometimes Yoshi drums are sync and sometimes are not
@@YoshiMoxGaming And what's up with those sprites? Goombuds, Hammer Bros., Rocky Wenches, Boom Boom. It doesn't match as Super Mario Maker 2!
@@erlindaibarreta8611 they said this game is not gonna follow Super Mario Maker 2 sprites
36:23
The movement mechanics look too delayed for me
why do you put the mario start there? it's not in the game normaly. also what do you use to record and edit videos
For record: Obs or ActivePresenter
Edit video: Premiere Rush
44:02 Is that a 1?
Yes. I did it on purpose lol
29:26 too loud
54:21 seems off
44:01
1