The very first Mario game to feature Charles Martinet as the voice of Mario (prior to this, he voiced Mario as part of an interactive exhibit for Nintendo).
@@gamephreak5 A couple of corrections/additions The arcades usually used a YM2151. The Mega Drive used a YM2612 chip in comparison. Arcades were the first to use these FM Chips, starting with Atari's 1984 Marble Madness (YM2151), not the other way around. The Mega Drive was a console based on arcade hardware (Specifically SEGA's System 16) Some arcade games also came with a sampler chip, as it can't play samples without another chip (unlike the YM2612). It was usually the OKIM6295, which is what this game also used, along with many Capcom (CPS1) and Atari games. Here, it plays the drum samples and Charles Martinet's voice clips.
From what I've read, starting with Cactus Jack, Gottlieb's System 3 games used both those chips for their auxiliary sound board. The primary sound board uses entirely different chips. For reference: www.pinwiki.com/wiki/index.php?title=Gottlieb_System_3 www.pinrepair.com/sys3/#boards
"My name's Mario! We have a good-a time, huh?"
THANK YOU for this! My all-time FAVORITE pinball table!
You're welcome!
The very first Mario game to feature Charles Martinet as the voice of Mario (prior to this, he voiced Mario as part of an interactive exhibit for Nintendo).
Damn this goes hard. That drum programming is relentless. The transition into Vanilla Dome and that track itself is a banger though wew
This is a great addition to any Mario fans musically speaking. Thanks for this upload.
It has like genesis/megadrive vibe.
That's because the majority of arcade games from the late 80's to early 90's used a variation of the YM2161 audio chip the Genesis/Mega Drive used.
@@gamephreak5 does it also got in Electric instruments or is it like a MIDI?
Fans have converted various Mario chiptunes to the Genesis/MD sound hardware if you want to hear more.
@@MisterYeko The former. FM synthesis isn't MIDI
@@gamephreak5 A couple of corrections/additions
The arcades usually used a YM2151. The Mega Drive used a YM2612 chip in comparison.
Arcades were the first to use these FM Chips, starting with Atari's 1984 Marble Madness (YM2151), not the other way around. The Mega Drive was a console based on arcade hardware (Specifically SEGA's System 16)
Some arcade games also came with a sampler chip, as it can't play samples without another chip (unlike the YM2612). It was usually the OKIM6295, which is what this game also used, along with many Capcom (CPS1) and Atari games. Here, it plays the drum samples and Charles Martinet's voice clips.
Kinda nice they had both Wart and Bowser (King Koopa version) on the map art.
And yeah, it does sound like Sega music.
Waluigi Pinball is jealous
KORG M1 SNAREEEESSSSS
_Super Mario Bros._ but it gets ported to Genesis
I hope to play this table someday!
It’s giving me early NIN industrial type vibes.
"Oh-Yoshi!"
The mystery rewards are good and all, but is it possible to get an Extra Ball by Mystery Bonus?
I would like to request the multiball soundtrack for the Stern Ripley's Believe It Or Not machine, cheers.
It's...decent
I played the super Mario Bros table. It was OK.
Can you upload the invincibility theme?
this is mario world music
Well, it was the newest Super Mario game at the time of this pinball's release.
Did this game use a YM2151 and a OKIM6295 for sound?
From what I've read, starting with Cactus Jack, Gottlieb's System 3 games used both those chips for their auxiliary sound board. The primary sound board uses entirely different chips.
For reference:
www.pinwiki.com/wiki/index.php?title=Gottlieb_System_3
www.pinrepair.com/sys3/#boards
Yep, as the reply shows, which technically means this could work on Capcom's CPS1 as well.
Sega genesis/mega drive cover