Actual blind person here. These are some tips I would recommend you use if you decide to do this again. Autolock is really helpful, once you dragon dash towards your opponent, chances are you'll hit them. Instant transmition is a great ability, use it. Do not hesitate to hit your opponent, autolock is the key to your success. Listen for when the blast is about to hit, then dodge at the last second. Chances are you will not need to take the hit if you have your timing right. Listen for the sounds and they will guide you.
i mean tbf i'm a z rank as well as him so i think my opinion is somewhat valid when i say it's not hard to beat mui's it's just a skill issue most of the time mixed wit the fact that half the people complaining choose to put themselves at a disadvantage by picking low dp characters or characters that aren't even decent i feel like people complain too much either even the playing field someway or get off the field
Wild sense, insta spark, Teleport 14k dmg Super, auto dodge, Top tier dmg, every single buff in Sparking... Professional game devs thought this was fine
@@CodyslxYeah yeah keep crying go play figtherz after all that is made for krilin to beat MUI and all that this is budokai it was always like this so complain for a game to stay the same after years or shut up and leave because is what is supossed to be so stop complaining kid.
yeah I really wanna see some type balancing because if we're doing honest, an unbalance mess like this will not last long in today's time. With decent game balance everyone can play whatever they want without feeling some type of way.
people saying “face the wall” need to be reminded that there’s a specific position, specific acoustics and timing that we listen for when we game. I feel off sometimes even when I simply stand instead of sit in the same spot I usually game in. Also you simply used game intelligence - I noticed the most frequent cue you listened for was an instant spark dialogue or charging audio. The absolutely broken DAMAGE and the SPEED of that super makes it so that almost *any* time you are not blocking you are liable to get cooked.
I get the "face the wall" part because a lot of content creators before me have faked content for views, so i get it. I'm trying to build my community on authenticity and being "real," so I'll never just straight-up lie to you guys.❤️ Also, yes! I think I'm about to hit 1k hours in this game, so my game awareness when it comes to the sounds are pretty good You got a good eye
@ I wear headphones and have the audio come through my display and the headphones, I don’t really know what his deal is but it could be that or anything else but my point being he should be as comfortable as possible when playing, especially if he’s going to handicap himself
MUI also does so much damage that you can win half a fight by just getting some punches in. And we need a follow up video with you blindfolded and facing the wall. To really get the point in.
that's what im saying man, this character allows you to make SO MANY mistakes and still come out on top if you use more that 6 brain cells and yeah im thinking back turned, 3 blindfolds with a thick blanket on me and the monitor off......
I’m not usually one to complain and cry about everything like most of yall do but MUI is genuinely a character that takes zero skill to use. I’ve reached Z rank about 4 times (dp and singles) and yet I’ll still catch myself losing to MUI off pure bs. Even Omen and SSJ4 Gogeta don’t piss me off like MUI does. How ridiculous is it that a 9bp character is better than every 10bp character 😂
I already posted all of the following comments on another YT's video, I'll just copy paste everything here, 'cauz I think that everything I mentioned needs to get adjusted, nerfed and fixed and hopefully it somehow reaches the devs, Bandai or whoever needs to hear or see this: I don't think super dashing or whatever it's called costing 2 Ki bars is not the problem, in fact, I think that's good. The biggest problems imo are, that Super Perception is just so unnecessary, it just needs to go. It wasn't in the Budokai Tenkaichi series before, why is it nin this one? It's a guaranteed counter everytime for only 1 blue bar, which makes it impossible to dash to your opponent with a let's say charged attack, 'cauz he's just gonna super perception it, which leads me to my next point: Blue bars are still passively charging up way too * fast. They need to make that way slower. Yeah, make it charge up faster, when you're deflecting Ki blasts, OK, but not just as it is rn, while doing nothing it goes Speedy Gonzales, which also leads me to my next point: Every type of Wild Sense is the new After Image Strike. CXosting only 2 blue bars and with that ridiculous fast charging of the blue bars, they spam it everytime and keeping you away with Ki blasts. And when you try to approach / engage them before they get 2 blue bars again, guess what??? They're just gonna super perception you with the 1 blue bar they just got and then they're gonna combo you with some * 'til they get at least 2 bars back. You always get punished for trying to be the first to approach the opponent. Next thing is sidestepping. Bruh, how I * hate side stepping. Approach and opponent starts side stepping 'til I'm getting tired of this passive ass * like gameplay and try to start the *' fight, but no, punish me for actually wanting to fight and not dancing in a circle with my opponent together, 'cauz * me, right??? The patch was good, but there's still too much to improve EDIT: Ki blast spam is still a thing and sometimes I still get pinned down by it on the spot and can't move while deflecting as they claimed it would be possible now. Also sometimes my opponents can still block mid air, when I do the lift kick. And very often my combos still get interrupted by my character just not continuing the punches / kicks. Just stops mid combo, which as they said, apparently got fixed, which is definitely not the case Oh yeah, forgot to mention 1 other bullshittery: MUI Goku just hits the rush super attack or just his 2nd super attack guaranteed, when you are charging Ki. You can not block that because of god knows why. Because you are still in the animation or something??? Idk. Like that guy starts his 2nd super attack, which lets him teleport instantly towards you and while I press the block button, while the sequence / animations for his super attack are running, my character is just not blocking. It's the exact same case with Hit's 2nd super. Like wtf man Another one!! In the older parts, you were able to charge punch/kick your opponent mid-combo, here it's just not possible. When you try that, your character just stops doing anything. For example: square, square, square -> HOLD square. Worked in BT3, doesn't work here AND ANOTHER ONE!! Inputs are still not instant or at least kinda quick. Feels like half a second after I pushed the button, that my character is moving. Also Aura charging is also not instant, takes also half a second after the animation starts, that your character is actually charging up the Ki bars. Actually, you press the button, THEN first the ability menu in the bottom left corner appears, then your character starts the animation, then the charging aura effect comes up and AFTER that the Ki gauge starts filling up. OK, looks like it doesn't end here: So, you know that perfect charged punch, (that's what I'm gonna call it, since I don't know the ingame term) that let's you vanish behind your opponent ideally and is supposed to be a guaranteed hit: Yeah, you can just side step that and it won't hit. So, then with the new patch now, they added that new "glow" or "shading" effect, that occurs on your character, when you are hitting the opponent consecutively / little combo. That is an indicator, that lets you do the perfect charged hit even faster, so the timing for that is even smaller, but it comes out way faster than normally. The reason I'm mentioning this, is because they didn't note that in the patchnotes. Maybe I just don't remember, but the other reason is, that when you do that perfect charged punch with that glow effect, the glow effect disappears. So you would think: "OK, I can't do the charged perfect punch as fast anymore." Nope, it is still there, but the glow effect is gone. Idk for how many tries or for what amount of time that smaller time window stays up, but that glow effect is the thing, that should tell us, at least that's what it was made for, but it doesn't work right, since it diesappears with trying doing it once. EDIT: The glow effect also disappears, when you continue the combo or start a new combo or whatever else damage dealing you do, but the smaller time windows is also still there for this case, too. Yeah bruh, it keeps coming: WHY TF can you NOT deflect charged Ki blasts while you fly around or stand still and deflect normal Ki blasts??? And why can I NOT just normally block Ki blasts like you block punches??? It just automatically deflects Ki blasts, when you wanna block, which will let you get hit by up-followed charged Ki blasts or by up-followed punches. Wasn't like that in BT3 either and it makes sense, that it wasn't like that before: You could just block everything normally and you were able to deflect by pressing the block button + Left or Right. That's a way better design choice, who changed that??? It's especially painful when your opponent is up close and he starts spamming Ki blasts in your face, 'cauz he knows, that you're gonna deflect them, since you can't choose to normally block in that moment. Obviously he'll get free hits / combos in for that. Wouldn't be like that, when I'd just be able to block normally. EDIT: Yeah, we don't wanna about unblockable Ki blasts, do we??? Also ***, when you're pinned down and forced to deflect normal incoming Ki blasts which get followed up by unblockable ones like from sword characters or MUI Goku, who just keeps spamming 'em ...Rush/Charged supers still keep missing. Either the opponent uses the normal step to evade it, which I just noticed today, that that is apparently somehow possible, or you just drift past them, even though you clearly touched the body. You also somehow miss, when the opponent is below you. You either fly pass them, even though you touched the body or you somehow get deflected by the ground, when he is on the ground. Same happens with walls. Sometimes you can fly through them, so they get destroyed, but very often you are just flying along the wall Oh yeah, when you normally charge up to Sparking Mode, you can instantly use an ability, be it either a beam or rush attack. You don't have to wait for that little explosive wave like thing, when you fully charge up. So, why tf is it like that? In BT3 you have the same feature, it also blocks in both games beams and keeps opponents off of you, when they charge towards you. The major difference is, in BT3 that "explosive wave" was always instant, which just makes way more sense and you were NOT able to instantly use a super, so you don't have to wait for that explosive wave and after that still have some of your Sparking Gauge to follow up with an ult, that takes at least 2 health bars away, too. That's way too broken with MUI Goku for example, he charges up, uses his * ass teleport rush super and follows up with another * ass teleport rush or his ult, or with Gogeta blue in combination with his teleportation, which got way better with this patch. You can not vanish any variant of Wild Sense when you use a homing attack. I don't know, if it's the same for After Image Strike, but I bet it is Of course we're not done yet. So I already said everything regarding the blue bars and so on except this one, which still blows my mind. It's also since release there and the new patch did nothing about it: When you hit an opponent with a super, he instantly gets 1 full blue bar. For example: Hit him with a rush super while he has 1 1/2 blue bars: He now has 2 1/2 blue bars. But that's not all. Guess what happens, when you hit your opponent with an ult. Yes, he gets 2 full blue bars. So when he had 1 1/2, he now has 3 1/2 blue bars. Remove that * completely whose *' idea was it to bring that * ass feature into the game??? Also wanted to mention, that the short dashes you can do by pressing X or A, which consume Ki are just ***. Just bring normal flying with normal speed back, without having to consume Ki for that. It's just ass Switching, Fusion and Transformation tabs are still whack as * Fix people gliding through the whole ground when falling down. This leads them to get spammed by supers, since the opponent can just charge up, while you are helplessly gliding on the ground. Also the inputs are still not being read correctly: When you do that sweep for example and you do that 3 times teleport behind your opponent to kick him around: When you wanna do a super afterwards and you are already readying your inputs, so LT + + you will still continue teleporting behind him, 'cauz the game only registers the triangle button at that moment or something like that They should make the fucking wall more visible Also Kefla's SSJ and SSJ2 versions have that weird small space inbetween her spiky hair, which is completely flat. It looks very off like a bald spot, which for some weird reason turned green, so add some more hair or adjust the hair distribution there somehow
MUI Goku frustrates me in singles! Most of my loses coming from that character. - Ultra movement (wild sense) usually easy to dodge (basically guard directly after a punch input), but on MUI it will be RNG because his auto-dodge postponed it's activation from somewhere between first hit and end of 5-hits. And 3k damage for the counterhit. - Untechable throw from a character that has a step in stun. - No travel rush super, in neutral it may be weaker than a traveling rush super (because same vanish timing everytime, disregarding factors). But in any situation where you are mid side-step or shooting ki blast (from any range) it will hit. (-) I believe the air palm blasts are unblockable too. I enjoy playing vegito blue to annoy the shit out of MUI mains (trying to regain A1 that I achieved with blue goku at a faster pace).
Ngl I fought a mid C rank that did nothing but charge and use that dash and I couldn’t for the life of me find a good counter with my character (honestly I very much prefer teleportation abilities over instant spark for the utility but the person I was playing had sparking)
Well, he was charging so chances are he just spammed it and hoped it’d work Regardless, I do wish people who did “blindfold” challenges would face the wall or sumn.
Let’s see, a few ways: One, about 10 seconds before, he charged all the way up to almost sparking, so he knows his ki bar is full. Then he combos for a good chunk of time, after using 2 bars of ki. Knowing he has 3 bars plus whatever is auto charged from the combo. All he had to do was spam the rush move while he’s charging up though.
@@worldwaide Yeah that would be better, just face the wall blindfolded, i've seen too many "blindfold" gameplay to know most of them are just faking it for content.
You proved that there are super bad players out there who don’t know how to properly chain a combo. No one you faced followed up or put you in a serious combo. That Z kefla was an embarrassment. Sidestep and sweep spamming gave you chances to time hits if she combos those slashes and follows up your done for. Funny video and by the way you were playing I definitely believe you were blindfolded and your opponents too lol
Playing someone who KNOWS you’re playing blindfolded is a different story. Cool attempt by bro to get some clout ig but that doesn’t make you a good player 🤣. Still crazy that only going off audio can impact a player so much. Originally you were right with the Gogeta pick so 2/2 🎉
What about this specifically was UI nonsense. Genuinely, idk enough about the character to understand why maybe any other same hp character wouldn’t be as good blindfolded
HP is not the only stat affected with different characters. Use chaotzu against a ssj4 gogeta and see how it feels. One super takes all of chaotzus health away because he has an absurd attack stat, and chaotzu has low defense. Along with this, MUI gets buffs constantly. His supers do as much as some weaker characters ults and are extremely hard to vanish.
I couldn't see with that logic Beerus and Whis are the best characters in the game because its suppose to be OP and its not bitching, its just bring up something that isn't healthy for the game.
Actual blind person here.
These are some tips I would recommend you use if you decide to do this again.
Autolock is really helpful, once you dragon dash towards your opponent, chances are you'll hit them.
Instant transmition is a great ability, use it. Do not hesitate to hit your opponent, autolock is the key to your success.
Listen for when the blast is about to hit, then dodge at the last second. Chances are you will not need to take the hit if you have your timing right. Listen for the sounds and they will guide you.
Yo this advice is actually really helpful!
Really cool of you man!
Thank you for sharing such classified information. With this newfound knowledge, my blindfolded gameplay will transcend 🫱🏽🫲🏾
bro you play blind? real gamer
you got my respect for not letting blindness stop you from doing what you enjoy
Mad respect, I can't even Fathom playing the game without looking.
All I could think was "I've beaten many MUIs, these guys must be trash"
You will still find at least 1 idiot defending picking MUI
I'm just waiting for it honestly LOL
he looks cool
@@Struggler3831 yes that cool that some MUIS Cant handle Hyperbolic TIme Chamber wtf are these guys
i mean tbf i'm a z rank as well as him so i think my opinion is somewhat valid when i say it's not hard to beat mui's it's just a skill issue most of the time mixed wit the fact that half the people complaining choose to put themselves at a disadvantage by picking low dp characters or characters that aren't even decent i feel like people complain too much either even the playing field someway or get off the field
"is this how daredevil feels "
W catch
Wild sense, insta spark, Teleport 14k dmg Super, auto dodge, Top tier dmg, every single buff in Sparking... Professional game devs thought this was fine
MUI passing through beta testing with literal weapons of mass destruction with a smile on his face
Almost like that was the intention behind the character
@@Coolmeham this game is utter shit.
I truly think it’s okay lmao.
@@CodyslxYeah yeah keep crying go play figtherz after all that is made for krilin to beat MUI and all that this is budokai it was always like this so complain for a game to stay the same after years or shut up and leave because is what is supossed to be so stop complaining kid.
might be the most insane sparking zero vid i've seen yo im crying
i appreciate you fr fr
Imagine losing, remembering your Gamertag and seeing this video…LMFAO
NOO 😭😭
That laugh after the unblind folding evil bro😭😭
“Nah that gets punished” back to back blind folded is insanity😭😭
LOOL shii man all i need is to hear that voiceline
@ you gotta make that viral somehow. It reminds me of “I understand it now”🤣🤣
I hope this video goes viral so people can understand some characters just have the advantage period.
Well we know that.. they said the game wouldn’t be balance out loud lmao
You can tell when someone is actually good or their character is😭
Character carry a real thing man
First 4 minutes in are your point was proven about MUI 😭😭😭
Beating the Z rank wasn't even needed 🤣🤣
Crazy that all you need is sound
This should be the requirement if you wanna play this character at tourneys
and they should automatically start in losers LOL
at this point in Singles if your character is lower than 8DP, if your opponent is actually good at the game you are 100% absolutely cooked.
yeah I really wanna see some type balancing because if we're doing honest, an unbalance mess like this will not last long in today's time.
With decent game balance everyone can play whatever they want without feeling some type of way.
@unofficialsky they should just add a mode for ranked in which all characters, not just fusions and
people saying “face the wall” need to be reminded that there’s a specific position, specific acoustics and timing that we listen for when we game. I feel off sometimes even when I simply stand instead of sit in the same spot I usually game in.
Also you simply used game intelligence - I noticed the most frequent cue you listened for was an instant spark dialogue or charging audio. The absolutely broken DAMAGE and the SPEED of that super makes it so that almost *any* time you are not blocking you are liable to get cooked.
I get the "face the wall" part because a lot of content creators before me have faked content for views, so i get it.
I'm trying to build my community on authenticity and being "real," so I'll never just straight-up lie to you guys.❤️
Also, yes! I think I'm about to hit 1k hours in this game, so my game awareness when it comes to the sounds are pretty good
You got a good eye
What does turning around have to do with any of that. He’s wearing headphones. All his sound info won’t change at all
@@unofficialskythat came to mind for me too. Glad this is different
@ I wear headphones and have the audio come through my display and the headphones, I don’t really know what his deal is but it could be that or anything else
but my point being he should be as comfortable as possible when playing, especially if he’s going to handicap himself
He was z-rank.... That's so crazy. Yeah, pop off. 🎉😂 Hope you had a good christmas Sky.
had a dope Christmas man!
Hope you had a good time too and you got anything you wanted !
Lmfao I love this !! It’s crazy to me how ppl complain about Whis but he’s nowhere near as busted as MUI..
Whis is no where NEAR the mess that is MUI LOOL
Nah first dude needs to delete game
This was a fun watch, i'm amazed you won like this 😭
there’s no actual way😂😂
MUI also does so much damage that you can win half a fight by just getting some punches in.
And we need a follow up video with you blindfolded and facing the wall. To really get the point in.
that's what im saying man, this character allows you to make SO MANY mistakes and still come out on top if you use more that 6 brain cells
and yeah im thinking back turned, 3 blindfolds with a thick blanket on me and the monitor off......
A great show of how MUI is perfectly balanced
W dev team tbh
I’m not usually one to complain and cry about everything like most of yall do but MUI is genuinely a character that takes zero skill to use. I’ve reached Z rank about 4 times (dp and singles) and yet I’ll still catch myself losing to MUI off pure bs. Even Omen and SSJ4 Gogeta don’t piss me off like MUI does. How ridiculous is it that a 9bp character is better than every 10bp character 😂
I already posted all of the following comments on another YT's video, I'll just copy paste everything here, 'cauz I think that everything I mentioned needs to get adjusted, nerfed and fixed and hopefully it somehow reaches the devs, Bandai or whoever needs to hear or see this:
I don't think super dashing or whatever it's called costing 2 Ki bars is not the problem, in fact, I think that's good. The biggest problems imo are, that Super Perception is just so unnecessary, it just needs to go. It wasn't in the Budokai Tenkaichi series before, why is it nin this one? It's a guaranteed counter everytime for only 1 blue bar, which makes it impossible to dash to your opponent with a let's say charged attack, 'cauz he's just gonna super perception it, which leads me to my next point: Blue bars are still passively charging up way too * fast. They need to make that way slower. Yeah, make it charge up faster, when you're deflecting Ki blasts, OK, but not just as it is rn, while doing nothing it goes Speedy Gonzales, which also leads me to my next point: Every type of Wild Sense is the new After Image Strike. CXosting only 2 blue bars and with that ridiculous fast charging of the blue bars, they spam it everytime and keeping you away with Ki blasts. And when you try to approach / engage them before they get 2 blue bars again, guess what??? They're just gonna super perception you with the 1 blue bar they just got and then they're gonna combo you with some * 'til they get at least 2 bars back. You always get punished for trying to be the first to approach the opponent. Next thing is sidestepping. Bruh, how I * hate side stepping. Approach and opponent starts side stepping 'til I'm getting tired of this passive ass * like gameplay and try to start the *' fight, but no, punish me for actually wanting to fight and not dancing in a circle with my opponent together, 'cauz * me, right???
The patch was good, but there's still too much to improve
EDIT: Ki blast spam is still a thing and sometimes I still get pinned down by it on the spot and can't move while deflecting as they claimed it would be possible now. Also sometimes my opponents can still block mid air, when I do the lift kick. And very often my combos still get interrupted by my character just not continuing the punches / kicks. Just stops mid combo, which as they said, apparently got fixed, which is definitely not the case
Oh yeah, forgot to mention 1 other bullshittery: MUI Goku just hits the rush super attack or just his 2nd super attack guaranteed, when you are charging Ki. You can not block that because of god knows why. Because you are still in the animation or something??? Idk. Like that guy starts his 2nd super attack, which lets him teleport instantly towards you and while I press the block button, while the sequence / animations for his super attack are running, my character is just not blocking. It's the exact same case with Hit's 2nd super. Like wtf man
Another one!! In the older parts, you were able to charge punch/kick your opponent mid-combo, here it's just not possible. When you try that, your character just stops doing anything.
For example: square, square, square -> HOLD square. Worked in BT3, doesn't work here
AND ANOTHER ONE!! Inputs are still not instant or at least kinda quick. Feels like half a second after I pushed the button, that my character is moving. Also Aura charging is also not instant, takes also half a second after the animation starts, that your character is actually charging up the Ki bars.
Actually, you press the button, THEN first the ability menu in the bottom left corner appears, then your character starts the animation, then the charging aura effect comes up and AFTER that the Ki gauge starts filling up.
OK, looks like it doesn't end here: So, you know that perfect charged punch, (that's what I'm gonna call it, since I don't know the ingame term) that let's you vanish behind your opponent ideally and is supposed to be a guaranteed hit: Yeah, you can just side step that and it won't hit. So, then with the new patch now, they added that new "glow" or "shading" effect, that occurs on your character, when you are hitting the opponent consecutively / little combo. That is an indicator, that lets you do the perfect charged hit even faster, so the timing for that is even smaller, but it comes out way faster than normally. The reason I'm mentioning this, is because they didn't note that in the patchnotes. Maybe I just don't remember, but the other reason is, that when you do that perfect charged punch with that glow effect, the glow effect disappears. So you would think: "OK, I can't do the charged perfect punch as fast anymore." Nope, it is still there, but the glow effect is gone. Idk for how many tries or for what amount of time that smaller time window stays up, but that glow effect is the thing, that should tell us, at least that's what it was made for, but it doesn't work right, since it diesappears with trying doing it once.
EDIT: The glow effect also disappears, when you continue the combo or start a new combo or whatever else damage dealing you do, but the smaller time windows is also still there for this case, too.
Yeah bruh, it keeps coming: WHY TF can you NOT deflect charged Ki blasts while you fly around or stand still and deflect normal Ki blasts??? And why can I NOT just normally block Ki blasts like you block punches??? It just automatically deflects Ki blasts, when you wanna block, which will let you get hit by up-followed charged Ki blasts or by up-followed punches. Wasn't like that in BT3 either and it makes sense, that it wasn't like that before: You could just block everything normally and you were able to deflect by pressing the block button + Left or Right. That's a way better design choice, who changed that??? It's especially painful when your opponent is up close and he starts spamming Ki blasts in your face, 'cauz he knows, that you're gonna deflect them, since you can't choose to normally block in that moment. Obviously he'll get free hits / combos in for that. Wouldn't be like that, when I'd just be able to block normally.
EDIT: Yeah, we don't wanna about unblockable Ki blasts, do we??? Also ***, when you're pinned down and forced to deflect normal incoming Ki blasts which get followed up by unblockable ones like from sword characters or MUI Goku, who just keeps spamming 'em
...Rush/Charged supers still keep missing. Either the opponent uses the normal step to evade it, which I just noticed today, that that is apparently somehow possible, or you just drift past them, even though you clearly touched the body. You also somehow miss, when the opponent is below you. You either fly pass them, even though you touched the body or you somehow get deflected by the ground, when he is on the ground. Same happens with walls. Sometimes you can fly through them, so they get destroyed, but very often you are just flying along the wall
Oh yeah, when you normally charge up to Sparking Mode, you can instantly use an ability, be it either a beam or rush attack. You don't have to wait for that little explosive wave like thing, when you fully charge up. So, why tf is it like that? In BT3 you have the same feature, it also blocks in both games beams and keeps opponents off of you, when they charge towards you. The major difference is, in BT3 that "explosive wave" was always instant, which just makes way more sense and you were NOT able to instantly use a super, so you don't have to wait for that explosive wave and after that still have some of your Sparking Gauge to follow up with an ult, that takes at least 2 health bars away, too. That's way too broken with MUI Goku for example, he charges up, uses his * ass teleport rush super and follows up with another * ass teleport rush or his ult, or with Gogeta blue in combination with his teleportation, which got way better with this patch.
You can not vanish any variant of Wild Sense when you use a homing attack. I don't know, if it's the same for After Image Strike, but I bet it is
Of course we're not done yet. So I already said everything regarding the blue bars and so on except this one, which still blows my mind. It's also since release there and the new patch did nothing about it: When you hit an opponent with a super, he instantly gets 1 full blue bar. For example: Hit him with a rush super while he has 1 1/2 blue bars: He now has 2 1/2 blue bars. But that's not all. Guess what happens, when you hit your opponent with an ult. Yes, he gets 2 full blue bars. So when he had 1 1/2, he now has 3 1/2 blue bars. Remove that * completely whose *' idea was it to bring that * ass feature into the game???
Also wanted to mention, that the short dashes you can do by pressing X or A, which consume Ki are just ***. Just bring normal flying with normal speed back, without having to consume Ki for that. It's just ass
Switching, Fusion and Transformation tabs are still whack as *
Fix people gliding through the whole ground when falling down. This leads them to get spammed by supers, since the opponent can just charge up, while you are helplessly gliding on the ground.
Also the inputs are still not being read correctly: When you do that sweep for example and you do that 3 times teleport behind your opponent to kick him around: When you wanna do a super afterwards and you are already readying your inputs, so LT + + you will still continue teleporting behind him, 'cauz the game only registers the triangle button at that moment or something like that
They should make the fucking wall more visible
Also Kefla's SSJ and SSJ2 versions have that weird small space inbetween her spiky hair, which is completely flat. It looks very off like a bald spot, which for some weird reason turned green, so add some more hair or adjust the hair distribution there somehow
Greatest Video OAT. You Need at most 1 Braincell to be able to play MUI
might tie my hands and legs next time LOOOL
The guy above your comment has 1 brain cell
that was so coool and realy satisfing. and actually if you want to sweat this is geat for becoming uncioncious better to auto react to sound cues.
I never thought about it like that. This might actually be a W strat for improving.
I came here for the Gengar plush.
11:45 vanished Hit's rush super while blindfolded like it was nothing 😭 even clashed the previous two. Poor Hit couldn't get a hit in.
dropping a video on how to clash with teleport supers because some people dont know you can do that LOL
It’s impressive. But I do feel like you could see more than you let on. I notice you seem to pop Wild Sense right at 2 stocks the majority of the time
Would you believe me if I told you it's just good game sense, sound cues, and a whole lotta mashing 😭
MUI Goku frustrates me in singles!
Most of my loses coming from that character.
- Ultra movement (wild sense) usually easy to dodge (basically guard directly after a punch input), but on MUI it will be RNG because his auto-dodge postponed it's activation from somewhere between first hit and end of 5-hits. And 3k damage for the counterhit.
- Untechable throw from a character that has a step in stun.
- No travel rush super, in neutral it may be weaker than a traveling rush super (because same vanish timing everytime, disregarding factors). But in any situation where you are mid side-step or shooting ki blast (from any range) it will hit.
(-) I believe the air palm blasts are unblockable too.
I enjoy playing vegito blue to annoy the shit out of MUI mains (trying to regain A1 that I achieved with blue goku at a faster pace).
Im the kind of player who avoids using OP caracters, I bought the game like 1 month ago and I haven't used a lot of OPs
Now, this is gaming 🎉🎉🎉🎉😂😂😂
Lmao not even the A and S players I play do that bad bruh
That's amazing.
This time do it facing away from the monitor!
sure i'll do it
Ngl I fought a mid C rank that did nothing but charge and use that dash and I couldn’t for the life of me find a good counter with my character (honestly I very much prefer teleportation abilities over instant spark for the utility but the person I was playing had sparking)
I think this is possible with many characters if you play the game long enough
Theoretically...yes
5:17 bro how did you know you had this precise ki for that rush move if you were blindfolded :/
Well, he was charging so chances are he just spammed it and hoped it’d work
Regardless, I do wish people who did “blindfold” challenges would face the wall or sumn.
He could be spamming the move everytime he charges ki or he just happened to guess correctly
Let’s see, a few ways:
One, about 10 seconds before, he charged all the way up to almost sparking, so he knows his ki bar is full. Then he combos for a good chunk of time, after using 2 bars of ki. Knowing he has 3 bars plus whatever is auto charged from the combo.
All he had to do was spam the rush move while he’s charging up though.
@@worldwaide Yeah that would be better, just face the wall blindfolded, i've seen too many "blindfold" gameplay to know most of them are just faking it for content.
I didn't know LOL, I was simply just throwing stuff out and praying it worked @rexailos475
Yo I'm FetchingWings
I apologize for using you as a social experiment 😭
Add me I be playing all the time
@@FetchingWings join our discord
Can you get on and just troll MUI and gogetas.
Yes. Yes I can.
A HUGE portion of the games community is carried by their character
Oh big facts
The last guy literally KNOWS your can see...i love how he just waits and hits your shit 😂
Blind MUI cost me 100 bucks
I will appreciate you always
Subbed because this was funny i thought about doing the same but its hard to do content as much with a full house.
Felt that last part, but don't let anything stop you man trust.
What you think may be a problem could be the reason you blow up 💯
is being a goat good enough for my comment to be in the intro 😪
Mui needs to be banned for ranked
wait youre psylock????
- KiddGrim
Yes bro LOL
Check the server
You proved that there are super bad players out there who don’t know how to properly chain a combo. No one you faced followed up or put you in a serious combo. That Z kefla was an embarrassment. Sidestep and sweep spamming gave you chances to time hits if she combos those slashes and follows up your done for. Funny video and by the way you were playing I definitely believe you were blindfolded and your opponents too lol
I know these were probably people you’re cool with but after that they need to go down ac rank or two losing to a blinded man lol
I didn't know anyone in those games 😭
yooo your a baddie 🙃
WHAAAAAAAAAAAT,
Playing someone who KNOWS you’re playing blindfolded is a different story. Cool attempt by bro to get some clout ig but that doesn’t make you a good player 🤣. Still crazy that only going off audio can impact a player so much. Originally you were right with the Gogeta pick so 2/2 🎉
What about this specifically was UI nonsense. Genuinely, idk enough about the character to understand why maybe any other same hp character wouldn’t be as good blindfolded
HP is not the only stat affected with different characters. Use chaotzu against a ssj4 gogeta and see how it feels. One super takes all of chaotzus health away because he has an absurd attack stat, and chaotzu has low defense. Along with this, MUI gets buffs constantly. His supers do as much as some weaker characters ults and are extremely hard to vanish.
This actually proves nothing but the fact that your opponents were bad.
He fought a Z rank Kefla.
Z rank Kefla was actually decent
Z Rank don’t mean nothing bro lol
i bet you play MUI
Bruh LMAO
*turns webcam on*
OH NO HE'S HOT
what are you even saying
@senseiwu7814 what I can't glaze
W GLAZE W GLAZE
I can confirm that he couldn't see shit lol 😂
You could see through your hat 🧐
Plus it’s MUI
The point is to be OP
Stop bitching 🤌
I couldn't see
with that logic Beerus and Whis are the best characters in the game because its suppose to be OP
and its not bitching, its just bring up something that isn't healthy for the game.