I am just impressed by the amount of thought you put into your builds. They are not just design, they are not just funktional, they are a funktional design that is second to none. I have not seen a single workshop upload that could rival your work. I am impressed!
I was pretty proud of myself making a drill rig that extends itself by raising maximum piston distance when it reaches the end of the hinge sweep. These videos make me feel like a caveman.
For the loading dock parking spots, make a means of the trucks connecting for charge. This would perfectly align the trucks for the loading and unloading of the cargo containers. Two problems solved with one solution.
@@EngineeredCoffee Looks like you already have the load spots marked. You could swap to using armor panels and half-panels to mark it more precisely. After that, you have a space next to the door to place a rotor that can then interface with the elephant trunk on the front of the truck.
You could use some event controllers to detect which connectors are already in use and block that position from the timers. Maybe this doesn't directly work as you turn "manually" the timers on and off, but a solution to this is to double the timers and use them as an "interface". Event controllers -> Turn on/off Root timers Buttons -> Turn on/off Interface timers -> Call Root timers And also, you do a really inspiring and insightful work. Thank you
i am totally blown away by vthese builds you are a incredible designer thats for sure 30 secs is no time at all to risk something going wrong so glad i found this series best i watched so far
I love the Klang-scavator! I have have made many different drill rigs over the years, but not one were like that. Totally making something similar next time I do a planet start. Thank you for the inspiration.
I 100% built a small wheeled excavator and a bucket loader based on the turret controller idea. So much better than faffing with piston/hinge control scripts.
Another fantastic video EC! Love your control board setups and how extremely overly-engineered the crane is. Really want to see the warehouse fully stocked now.
Very cool way of doing it, last episode I thought you would do it using like a programmable block or something, but this is way more elegant. Nice with the selectively turning off and on timers and just having them all trigger to get a specific position.
Coffee you specimen of a man your builds are amazing and you give life to you base with your stunning programming and ideas It would be awsome if you and bersca did a coop series together yall would be a force of nature
That crane system worked out brilliantly. Question, and maybe a suggestion (or two), what's to stop you from accidently sending a container to a position that's a) already taken or b) beneath an already occupied storage slot? Suggestion 1 - Add an emergency stop button in case you accidentally send a cargo pod on a collision course. Suggestion 2 - lock out middle/upper storage slots until all connectors below the chosen location are connected, probably using event controllers.... )which I think you may have hinted at near the end of the video.) I'm impressed with that whole setup so far though.
love your videos, been wanting to see some space engineer gameplay with actual engineering in it. Most videos out are scavenger gameplay that have really slow progress and focus mostly on combat instead of building cool stuff. Can't wait for your next video.
Great work Coffee! Love it! I thinking about an Emergency stop and similar safety measures, in case something goes wrong. I wouldn't mind longer videos at all. I tend to watch your videos at 75% speed. This way I can see cool stuff for longer, don't miss anything and my brain can catch up...after a hard days work! But I get why you cut out repetitive tasks. And no need to cut out 30 seconds of crane travel man, that's what we're here for!😜 Thanks for your efforts!
I reckon that if you want to use "connector connected" events for automating the container height, you will need a set of load and unload timers for each of the 15 positions. For sensors, you could have only one set of timers, and simply adjust the sensor range depending on whether you are putting the conatiner away or picking it up (using timer or button to change sensor range chages it by ~2.5m and works even when the sensor is turned off) Also, wouldn't it be nicer to have the truck bay selection buttons vertical, so it would align with the actual bays?
@@EngineeredCoffee I was thinking having the sensors on the gantry, so they can check the current height while the trolley is out of position (having the trolley with a container in position would interfere with the sensors), turn them on momentarily so they can activate/deactivate their respective timer, which would effectively work the same as the buttons do now
@@EngineeredCoffee Honestly dude, after watching you set up that warehouse crane, you seem to have a pretty good grasp on the mechanical blocks & event controllers. You probably wouldn't find it that difficult 👍
Phenomenal video and that crane/warehouse is amazing. I was geeking out again over your welding ship and the klangscavator in the montage too. My hubby is playing a game in the same room as me and I was showing him just being a geek about it 😂. It was great seeing it mine. I see excavators that look just like yours at my work every day and just smile every time because it reminds me of yours. Your design is uncanny. Anyway once again loving the series and your facility.
Amazing Warehouse the only thing missing is a big red Emergency Stop Button, you probably dont need one but i think it would fit in with the very realistic and functional design. looking foreward to the next episode.
I have subscribed in the last episode, but man, I wish I could subscribe again. Impressed is an understatement. Keep the good work its creative and inspiring!
Impressing build, great work, I would make sensor on grabbing part of crane this way, You can get rid of slot 1 & 2 & 3 buttons because You cannot for example unload slot 1 if slot 2 is occupied sob You can only grab from the top of each rack and You should only put containers on lowest not occupied slots. Anyway it's very impressive build I love this serie I've watched whole playlist in 2 days :) can't wait for next episodes
OK, I think I found a new channel to easy my stress! Super music choices, great build designs, chill attitude! Niiiiice! Could you build some kind of big harvester vehicle with seperate "carryall" transport, like those in the DUNE movies? For when the Ressources in your closer vicinity go dry, I mean.
The only criticism I have is that the Racks are in fact Stacks... If they were Racks you could Slide things in to position and load/unload any rack positon. As it is they are Stacks and you have to unload a stack to get to the middle or bottom container. Maybe add a horizontal Actuator and Rack Rails.
Great video! Sadly, i can't get my drones to work.. I set it up exactly like yours, but it just keeps flying with around 1m/s or just stands still above the last waypoint. They never worked in any of my saves, i guess, they're just to buggy with my pc... Which means, i get to enjoy watching you have everyting working like a charme even more! 😊
Well mine was working this last episode for several trips. Then I noticed it wasn't on my HUD anymore. It is now smashed in the side of the mining outpost 🤷♂️
Damn bruh your mechanical and base design skills are so good! That base looks like you have architect blueprints in a drawer somewhere. I'm like........ is this the same game we're playing??? lol
I think it would be cool if you release the unedited footage as well for your video series. Would love to see the full context. Im sure others would agree.
minor suggestion: swap the container rack rows from 1-5 to 5-1. would align better visually with the control buttons. if you were stood in the warehouse, each side you look would have its numbers from 1-max looking from left to right.
The loading and unloading control mechanism is kinda like the controller inside the CPU. I might have been a bit overstudied to my computer architecture class tho... 😃 Brilliant work!
when ever i use indicators i often go for the state machine design with lcds instead of lights and on consoles there are also lcds that you can custom its the same principle on and off state or use images cleaverly put together. one more thing that 75 ton crane needs a sound block when its moving hehe great build.. im looking forward to watch some more episodes
When this place is fi ished are you going to put it up on the workshop. Would love to see someone take this and have a multiplayer fight over control of the base.
Impressive work, your ideas are awesome! Can't wait for the next video. But i can't find the "Rotor/Hinge Angle" in my event controller anywhere, is that option from a mod you are using?
Hey sir, I have thoroughly enjoyed your series. I am just a monkey pounding two rocks together compared to you. I am roughly 5 months old give or take a week. I have seen so many things and learned a LOT of what can be done in this game. I would like to ask if you would consider a tutorial series. Everything from your arsenal of knowledge. I have seen the airlock tutorials, however the valve was awesome! I had no idea that you can overfill an o2 tank. Do the o2 gens keep burning ice even though the hydro or oxygen tanks are full? I can use an event controller, timer blocks, rotors, hinges and pistons, barely. Enough to get me in trouble with lord Klang. You explain things very well and again, I hope you would consider some tutorials. On my computer, I am trying to make a concealed turret on the roof of a base. They would be concealed when not in use, but when an enemy is detected, they pop up handle business then recess back inside the roof.
The h2 generators will stop if the tanks are full. But for an airlock you don't want a full tank. It needs empty space for the airlock to depressurize into. So the valve keeps the tank from getting to the 100%. I plan to do more tutorials. I will definitely add your suggestions to it. Still trying to figure out a format/flow.
As for you turret idea. Start with the AI offense/defense block. It has a detect enemy with a setup actions. The 1st slot is enemy detected, 2nd is no longer detected. Create a deploy timer and a retract timer. I will use a simple example, I don't know your setup. Deploy timer = open door, extend piston, turn on turret. Retract timer = retract piston, turn off turret, close door. You may need additional timers and event controllers to not have the door close on the piston, but it's where I would start.
@EngineeredCoffee ye ok , thank you, i really liek your build your do a very good job , i want to dot the same thing as you but i just do build with the machine and i waste time to have resource and dont build beautiful thing
I am just impressed by the amount of thought you put into your builds. They are not just design, they are not just funktional, they are a funktional design that is second to none. I have not seen a single workshop upload that could rival your work. I am impressed!
Wow, thank you!
the best space engineers series ive watched in a long time
I was pretty proud of myself making a drill rig that extends itself by raising maximum piston distance when it reaches the end of the hinge sweep. These videos make me feel like a caveman.
Thats the extent of my current timer knowledge
For the loading dock parking spots, make a means of the trucks connecting for charge. This would perfectly align the trucks for the loading and unloading of the cargo containers. Two problems solved with one solution.
Agreed! The whole foundation needs some attention.
@@EngineeredCoffee Looks like you already have the load spots marked. You could swap to using armor panels and half-panels to mark it more precisely. After that, you have a space next to the door to place a rotor that can then interface with the elephant trunk on the front of the truck.
You could use some event controllers to detect which connectors are already in use and block that position from the timers. Maybe this doesn't directly work as you turn "manually" the timers on and off, but a solution to this is to double the timers and use them as an "interface".
Event controllers -> Turn on/off Root timers
Buttons -> Turn on/off Interface timers -> Call Root timers
And also, you do a really inspiring and insightful work. Thank you
Good idea!
as fellow engineer irl, watching your vids help with my design for my scriptless mobile suits! great work!
That sounds cool!
I´m totally stealing that cargo container style! great video!!
Do it!
Me too xD This is gonna be standard type of containers
i am totally blown away by vthese builds you are a incredible designer thats for sure 30 secs is no time at all to risk something going wrong so glad i found this series best i watched so far
I love the Klang-scavator! I have have made many different drill rigs over the years, but not one were like that. Totally making something similar next time I do a planet start.
Thank you for the inspiration.
I 100% built a small wheeled excavator and a bucket loader based on the turret controller idea. So much better than faffing with piston/hinge control scripts.
Glad you were inspired!
You over-engineered the crap out of that warehouse and I love every bit of it. 😊
Thats some real magic right there, i wish i could understand how it's works and without failing
Another fantastic video EC! Love your control board setups and how extremely overly-engineered the crane is. Really want to see the warehouse fully stocked now.
Thanks! I'm excited to see it full too!
Very cool way of doing it, last episode I thought you would do it using like a programmable block or something, but this is way more elegant. Nice with the selectively turning off and on timers and just having them all trigger to get a specific position.
Thanks! Not using scripts for this series. It would make it a lot easier though.
@EngineeredCoffee Fully agree, while scripts are nice, it kind of feels like cheating yourself out creatively finding solutions to your problems.
Coffee you specimen of a man your builds are amazing and you give life to you base with your stunning programming and ideas
It would be awsome if you and bersca did a coop series together yall would be a force of nature
That would be fun!
I am in awe of this masterpiece... I am doing something like this in my next play through
That's a masterpiece! When I see a new video of you comes out - that makes my day!
When you are done with this playthrough, I would really LOVE for this world to be put on the Workshop. Your builds are beautiful!
This is crazy impressive
I am always so excited to watch your videos dude.
you should put an observation deck in the area above the entrance to the warehouse
Right! I keep finding myself up there to take a peak anyway.
That crane system worked out brilliantly. Question, and maybe a suggestion (or two), what's to stop you from accidently sending a container to a position that's a) already taken or b) beneath an already occupied storage slot?
Suggestion 1 - Add an emergency stop button in case you accidentally send a cargo pod on a collision course.
Suggestion 2 - lock out middle/upper storage slots until all connectors below the chosen location are connected, probably using event controllers.... )which I think you may have hinted at near the end of the video.)
I'm impressed with that whole setup so far though.
Nothing is preventing it at the moment. I just haven't mapped out a solution yet. An E-stop is a great idea!
love your videos, been wanting to see some space engineer gameplay with actual engineering in it. Most videos out are scavenger gameplay that have really slow progress and focus mostly on combat instead of building cool stuff. Can't wait for your next video.
The coolest setup I've ever seen in SE 😮 WAAAAAAY to technical and time consuming for me 😮
Now this is a "Space Engineer" that I have been looking for. Immediate subscription.
Love the name of the episode.
Absolutely loving this series, getting so many cool ideas for me and my buddies local game. Kudos to you man!
I like your video even before I watch it
I liked your comment before I read it 😉
Great work Coffee! Love it!
I thinking about an Emergency stop and similar safety measures, in case something goes wrong.
I wouldn't mind longer videos at all. I tend to watch your videos at 75% speed. This way I can see cool stuff for longer, don't miss anything and my brain can catch up...after a hard days work! But I get why you cut out repetitive tasks.
And no need to cut out 30 seconds of crane travel man, that's what we're here for!😜
Thanks for your efforts!
E-stop on the way. You're the 3rd with that good idea! Funny I watch most videos at 1.5 speed... I got stuff to do 😉
I reckon that if you want to use "connector connected" events for automating the container height, you will need a set of load and unload timers for each of the 15 positions. For sensors, you could have only one set of timers, and simply adjust the sensor range depending on whether you are putting the conatiner away or picking it up (using timer or button to change sensor range chages it by ~2.5m and works even when the sensor is turned off)
Also, wouldn't it be nicer to have the truck bay selection buttons vertical, so it would align with the actual bays?
I was just sitting here thinking the same thing. I want to try little hinges on the trolley to point the sensors to the right location. Great idea!
@@EngineeredCoffee I was thinking having the sensors on the gantry, so they can check the current height while the trolley is out of position (having the trolley with a container in position would interfere with the sensors), turn them on momentarily so they can activate/deactivate their respective timer, which would effectively work the same as the buttons do now
I really love the design of this base! I need to get better at architectural design 🤣
And I'm still too scared to attempt a mech 🤣
@@EngineeredCoffee Honestly dude, after watching you set up that warehouse crane, you seem to have a pretty good grasp on the mechanical blocks & event controllers. You probably wouldn't find it that difficult 👍
Phenomenal video and that crane/warehouse is amazing. I was geeking out again over your welding ship and the klangscavator in the montage too. My hubby is playing a game in the same room as me and I was showing him just being a geek about it 😂. It was great seeing it mine. I see excavators that look just like yours at my work every day and just smile every time because it reminds me of yours. Your design is uncanny. Anyway once again loving the series and your facility.
That's awesome!
Amazing work once again man!
Love the detail and facility story you are putting in it as well.
Thank you! I appreciate the support!
this is the best SE channel ever 😮
Amazing Warehouse the only thing missing is a big red Emergency Stop Button, you probably dont need one but i think it would fit in with the very realistic and functional design.
looking foreward to the next episode.
It really does! Next episode I want to do some error detection and that would fit in perfect.
i honestly cannot fathom how you make these, even with the videos. great job :)
This is insane
I have subscribed in the last episode, but man, I wish I could subscribe again. Impressed is an understatement. Keep the good work its creative and inspiring!
Can't wait for the Snyder Cut 😁☕
Great video!
Impressing build, great work, I would make sensor on grabbing part of crane this way, You can get rid of slot 1 & 2 & 3 buttons because You cannot for example unload slot 1 if slot 2 is occupied sob You can only grab from the top of each rack and You should only put containers on lowest not occupied slots. Anyway it's very impressive build I love this serie I've watched whole playlist in 2 days :) can't wait for next episodes
Next episode actually addresses that very thing!
OK, I think I found a new channel to easy my stress! Super music choices, great build designs, chill attitude! Niiiiice!
Could you build some kind of big harvester vehicle with seperate "carryall" transport, like those in the DUNE movies? For when the Ressources in your closer vicinity go dry, I mean.
absolutely amazing work Im always waiting for the next episode to see what you do next ! keep it up man
The only criticism I have is that the Racks are in fact Stacks... If they were Racks you could Slide things in to position and load/unload any rack positon. As it is they are Stacks and you have to unload a stack to get to the middle or bottom container. Maybe add a horizontal Actuator and Rack Rails.
Great video! Sadly, i can't get my drones to work.. I set it up exactly like yours, but it just keeps flying with around 1m/s or just stands still above the last waypoint. They never worked in any of my saves, i guess, they're just to buggy with my pc...
Which means, i get to enjoy watching you have everyting working like a charme even more! 😊
Well mine was working this last episode for several trips. Then I noticed it wasn't on my HUD anymore. It is now smashed in the side of the mining outpost 🤷♂️
A shame! But i read about it a lot and it just seems to be like this...
Damn bruh your mechanical and base design skills are so good! That base looks like you have architect blueprints in a drawer somewhere. I'm like........ is this the same game we're playing??? lol
I think it would be cool if you release the unedited footage as well for your video series. Would love to see the full context. Im sure others would agree.
minor suggestion: swap the container rack rows from 1-5 to 5-1. would align better visually with the control buttons. if you were stood in the warehouse, each side you look would have its numbers from 1-max looking from left to right.
Maybe, but it is a lot of timers to go through at this point.
I'm still scratching my head over here
I am tempted to do a tutorial video. It is always different doing it real time and explaining as I go instead of a known working system.
The loading and unloading control mechanism is kinda like the controller inside the CPU. I might have been a bit overstudied to my computer architecture class tho... 😃 Brilliant work!
Nice build man
I love your videos they make me Rember this is Space Engineers not combat and mining engineers and there is so much this game can do
This is glorious
when ever i use indicators i often go for the state machine design with lcds instead of lights and on consoles there are also lcds that you can custom its the same principle on and off state or use images cleaverly put together.
one more thing that 75 ton crane needs a sound block when its moving hehe great build.. im looking forward to watch some more episodes
I really like your base. In the future you will download it on the workshop?
I will upload. I have a lot to clean up first.
Fun fact for the algorithms;
Approximately one quarter of the bones in your body are in your feet (52 of 206).
Need some rotating warning lights on the loading bays when cargo is unloaded/loaded!
Funny enough I was doing that this morning before work. I also added blinking busy lights to the control console.
That’s so amazing
AWESOME!
When this place is fi ished are you going to put it up on the workshop. Would love to see someone take this and have a multiplayer fight over control of the base.
I will, a lot to clean up first!
@@EngineeredCoffee Awesome. I would also love to tour it.
for the SCADA readout would having the cargo lights be a log scale so it would be full, half, quarter, eighth percents nad stead of the even breaks?
That's a great idea! I'll definitely look into making that happen.
A good name for your welding ‘ship’ do to its look is “The Lobster”
Love it
You know what would be awesome… if there was a mod that fixed traction issues with wheels and blocks.
Impressive work, your ideas are awesome! Can't wait for the next video.
But i can't find the "Rotor/Hinge Angle" in my event controller anywhere, is that option from a mod you are using?
Should be there, no mods for the event controllers. I am working on a tutorial/explanation video. I will make sure I cover it.
the krane
2
Do you have that excavator posted on workshop?
Yes, look for Clangscavator on steam
Hi this was maybe asked befor but what mod or plugin gives you the options you use for the brain for the crane?
All vanilla. Just timers, event controllers, and sensors. Working on a tutorial video with better detail.
Wow since when was that Vanilla with the rotate to angle?
@killerzone123456 lastest update put those in. Game changer!
Hey sir, I have thoroughly enjoyed your series. I am just a monkey pounding two rocks together compared to you. I am roughly 5 months old give or take a week. I have seen so many things and learned a LOT of what can be done in this game. I would like to ask if you would consider a tutorial series. Everything from your arsenal of knowledge. I have seen the airlock tutorials, however the valve was awesome! I had no idea that you can overfill an o2 tank. Do the o2 gens keep burning ice even though the hydro or oxygen tanks are full?
I can use an event controller, timer blocks, rotors, hinges and pistons, barely. Enough to get me in trouble with lord Klang. You explain things very well and again, I hope you would consider some tutorials. On my computer, I am trying to make a concealed turret on the roof of a base. They would be concealed when not in use, but when an enemy is detected, they pop up handle business then recess back inside the roof.
The h2 generators will stop if the tanks are full. But for an airlock you don't want a full tank. It needs empty space for the airlock to depressurize into. So the valve keeps the tank from getting to the 100%.
I plan to do more tutorials. I will definitely add your suggestions to it. Still trying to figure out a format/flow.
As for you turret idea. Start with the AI offense/defense block. It has a detect enemy with a setup actions. The 1st slot is enemy detected, 2nd is no longer detected. Create a deploy timer and a retract timer.
I will use a simple example, I don't know your setup. Deploy timer = open door, extend piston, turn on turret. Retract timer = retract piston, turn off turret, close door.
You may need additional timers and event controllers to not have the door close on the piston, but it's where I would start.
1
Why not make the panels that show the container storage with a log scale? Would be more informative as well.
Your the 2nd to have that great idea! I will probably make the changes before the next episode. Cheers!
Hello im a french viewer, i do not speak perfectly good but i want to ask you if we can download your world ?
I will work on an upload at some point, but I need some time to clean up some things
@EngineeredCoffee ye ok , thank you, i really liek your build your do a very good job , i want to dot the same thing as you but i just do build with the machine and i waste time to have resource and dont build beautiful thing