This is what Armored Core VI PvP looks like on the Japan server. ( 24 mins , 8 rounds )

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  • Опубліковано 3 вер 2023
  • #Armoredcore #ACVI #PvP
    *DISCLAMER
    My current location is belong to Japan Server, which means my match making is limited to the Japan region. ( The Asian server often has players with high ping when connecting to me so I don't use Asian server. ) This game is highly sensitive to ping, so I recommend selecting your appropriate region for an optimal gaming experience.
    Get ready to dive into the intense world of Armored Core VI PvP on the highly competitive Japan server! In this action-packed 24-minute video, we bring you 8 exhilarating rounds of gameplay. Witness the skill, strategy, and fierce battles that define the PvP scene in Armored Core VI on the Japan server. Whether you're a seasoned pilot or a newcomer, you won't want to miss this thrilling showcase of high-level AC combat. Join us as we explore what PvP truly looks like in this exciting installment of the Armored Core series!
    Here's my AC Assembly for Bipedal ( The Reverse Joint is a test AC that I dont have anymore )
    R ARM - VP-66LS
    L ARM - HML-G3/P08SPL-06
    R BACK - Vvc-703PM
    L BACK - Vvc-700LD
    HEAD - KASURA/44Z
    CORE - EL-TC-10 FIRMEZA
    ARM - EL-PA-00 ALBA
    LEGS - EL-PL-00 ALBA
    BOOSTER - BC-0200 GRIDWALKER
    FCS - IB-C03F: WLT 001
    GENERATOR - IB-C03G: NGI 000
    EXPANSION - PULSE ARMOR
    Watch my ACVI PvP List - • Armored Core PvP Playlist
    My ACVI 1st playthrough - • Armored Core VI : Fire...
    Armored Core: For Answer (ORCA) - • Armored Core: For Answ...
    Armored Core: For Answer (Playthrough) - • Armored Core: For Answ...
    Armored Core 4 - • Veteran Armored Core p...
    Armored Core: Last Raven - • Armored Core Veteran's...
  • Ігри

КОМЕНТАРІ • 315

  • @MeepSpelar
    @MeepSpelar  10 місяців тому +96

    Your comment will appear soon, and I want to express my gratitude for taking the time to comment on my video!
    Sometimes, UA-cam's system may cause a delay in showing comments due to filtering, but I make it a priority to review and keep as many comments as possible.
    I hope you thoroughly enjoyed the video, and I wish you continued enjoyment in your Armored Core adventures! 🎮💥

    • @djatlasmusik
      @djatlasmusik 10 місяців тому +1

      You remind me of another off meta player who had great movement i faced. The guy i faced had double pistols with a sword on his back and the infinite missle launcher he was so hard to fight, dood would hit all his pistol shots then kick me for stagger than sword me for the final blow

  • @thorinhannahs4614
    @thorinhannahs4614 10 місяців тому +508

    This was nice. Used the terrain, was almost never level with the opponent, consistently kept the engagements mid range and used a few pulse armors to be aggressive.

    • @Burtyburtburt8
      @Burtyburtburt8 10 місяців тому +5

      U mean he ran away the whole time

    • @Beriririi
      @Beriririi 10 місяців тому

      @@Burtyburtburt8 Is your idea of a gunfight running away
      Are you dumb

    • @RyanWithersAway
      @RyanWithersAway 10 місяців тому +43

      @@Burtyburtburt8 How dare he not use a close range FCS or utilize the ideal range of his AC

    • @noahanderson984
      @noahanderson984 10 місяців тому +6

      ​@@Burtyburtburt8some high quality gameplay wym

    • @thorinhannahs4614
      @thorinhannahs4614 10 місяців тому +11

      @@Burtyburtburt8 How was he supposed to play?

  • @krsvllano2778
    @krsvllano2778 10 місяців тому +289

    Learned so much with those fights. I like how you didn't use any meta weapons but utilized them and gave them purpose. Also, that distance control is sweet!

    • @MeepSpelar
      @MeepSpelar  10 місяців тому +24

      Thank you for your kind words! Your feedback means a lot to me!

    • @ExeErdna
      @ExeErdna 10 місяців тому +15

      People sleep on a lot of good weapon systems. IMO the Zimmermans aren't broken but overrated. The Laser shotties have a very good spread and have interesting charges

    • @DoctorWhoBlue
      @DoctorWhoBlue 10 місяців тому +27

      ​@@ExeErdnathey're absolutely overtuned compared to most other weapons, but they are by no means game breaking even in thier current state. Plenty of viable ways to play.

    • @astercat49
      @astercat49 10 місяців тому +3

      @DoctorWhoBlue I completely agree. The only weapons I think are truly game-breaking are the Stun Needle Launchers. No weapon should be able to deal that kind of damage.

    • @Phyllion-
      @Phyllion- 10 місяців тому +9

      ​@@astercat49damage isn't the problem with stun needles, there's a good 4-5 other options that deal about as much damage. The problem is that they're the ones that have the least weight and EN requirements to deal that amount of damage. They're way too easy to slot in for the damage they deal.

  • @samaaaa1
    @samaaaa1 10 місяців тому +200

    I've had some of my most pleasurable experiences in Japan lobbies in ac4 and acfa. They always had the most creative variety of mechs and playstyles compared to NA.

    • @Blake-ld7mx
      @Blake-ld7mx 10 місяців тому

      Acfa pvp was the sht

    • @mobius1504
      @mobius1504 9 місяців тому +1

      Half the people in this video are using the same broken meta crap you see in NA lol but its nice to see them get dunked on

  • @fittyyen
    @fittyyen 10 місяців тому +77

    11:15 popping pulse armor to block the assault armor was so good! Those narrow moments were a fight is decided by a good call and execution are so cool to see!

    • @tsmizzo88
      @tsmizzo88 10 місяців тому +2

      He ate the entirety of that assault armor hit, though.

    • @justinnguyen523
      @justinnguyen523 9 місяців тому +1

      He got hit though

    • @MeepSpelar
      @MeepSpelar  9 місяців тому +4

      @fittyyen @tsmizzo88 @justinnguyen523 Thank you so much for your thoughtful comment. I realize I should provide some clarification. The pulse armor isn't designed to shield against the assault armor; unfortunately, it can't mitigate the damage caused by the assault armor. From my perspective, it might be best not to rely on the pulse armor for this purpose. Actually, it works the other way around. Usually, the assault armor is employed to penetrate the defenses of the pulse armor. However, employing the pulse armor after sustaining damage from the assault armor can yield unexpected advantages. This tactic allows you to leverage the damage received. Given that both armors are typically in close proximity due to their recent assault boosts, the damage exchange tends to be quite lopsided. While I remain unharmed, my opponent bears the brunt of the impact over a specific period. In many cases, this can result in even more damage than a single assault boost would inflict. Your insights are incredibly valuable, and I'm truly grateful for your input.

  • @triplea657aaa
    @triplea657aaa 10 місяців тому +149

    Man, I really hope the playerbase stays high. Someone should make an MMR mod for PvP. The evolution of PvP would be soooo good! Best gameplay of any game I've seen.

    • @sloppyjoe5263
      @sloppyjoe5263 10 місяців тому +15

      Totally agreed, this game desperately needs a proper ranked matchmaking asap otherwise people will get bored of pve content soon and eventually leave. PvP right now is extremely bare bones, just add ranked and leaderboards.

    • @Curiouzity_Omega
      @Curiouzity_Omega 10 місяців тому +4

      @@sloppyjoe5263 Man I think pvp ranking would kill the game fast honestly.

    • @vargasaidan7366
      @vargasaidan7366 10 місяців тому +11

      @@Curiouzity_Omega how could that possibly be the case..... it doesnt take anything away from the game just gives people that want to try hard something to work towards.

    • @bohlam6c
      @bohlam6c 10 місяців тому +12

      @@vargasaidan7366 eh depends, MMR can make or break pvp. i actually like that the game doesn't have MMR, as it promotes a more "creative" way to play rather than aiming to "rank up". Just look at Fromsoftware's other game, the PvP community is thriving albeit niche... and that's fine.

    • @aaronhumphrey3514
      @aaronhumphrey3514 9 місяців тому +2

      Not sure about ranked play, but the game certainly needs matchmaking.

  • @blockchainballer4542
    @blockchainballer4542 10 місяців тому +23

    Amazing matches! Just subbed. Fingers crossed they patch in a Ranked match feature sooner than later, because the PvP has so much potential.

  • @kamikeserpentail3778
    @kamikeserpentail3778 10 місяців тому +37

    That map is one of my favorites because it actually has terrain to interact with.

    • @MillenniumEarl014
      @MillenniumEarl014 10 місяців тому

      You have no idea what interact mean

    • @Uwhwvwgwh
      @Uwhwvwgwh 9 місяців тому

      @@MillenniumEarl014 in this context in means cover don't try to be an asshole if you see someone in the wrong try to correct them

    • @rayjukenl3497
      @rayjukenl3497 9 місяців тому +3

      @@MillenniumEarl014 "act in such a way as to have an effect on another" its more than just a floor to fight on. stop being weird

  • @fractal_aura
    @fractal_aura 10 місяців тому +87

    19:00 to 19:30 made my jaw drop, such an incredible clutch moment! Your skill is impressive, subbed!

    • @notaboutit3565
      @notaboutit3565 10 місяців тому +10

      The definition of “it ain’t over till it’s over”

    • @Vespyr_
      @Vespyr_ 10 місяців тому +10

      Yeah the way he chased him down like a dog spamming Haldeman was so inspiring.

    • @9f81rsd00
      @9f81rsd00 10 місяців тому +1

      Thirty Seconds. The difference between Life and Death.

    • @chrisma1
      @chrisma1 10 місяців тому +3

      That part def reminded me of what a lynx versus old raven would be like

    • @narkopolo5629
      @narkopolo5629 9 місяців тому +1

      Its straight up Anime shit and i love it!

  • @frostymourne867
    @frostymourne867 10 місяців тому +113

    Really appreciate the skill set u displayed here using not over the top meta weapons to beat double zimmermans. Good job man. You are really skilled pilot.

    • @thegoat4314
      @thegoat4314 10 місяців тому +13

      Yeah u just learned a lot from watching this. Especially against them damn zimmers

    • @austineis3790
      @austineis3790 10 місяців тому +17

      Honestly zims are manageable in 1v1s but when you get jumped by 3 zims in the 3v3 there’s nothing you can do

    • @imeaniguess.6963
      @imeaniguess.6963 10 місяців тому +5

      @@austineis3790just run away from them…

    • @animatoraoi3672
      @animatoraoi3672 10 місяців тому +2

      @@imeaniguess.6963chances are they have stun needle launcher so assault boosting away without knowing when they gonna shoot be difficult

    • @jaygei_2641
      @jaygei_2641 10 місяців тому

      You guys are facing zims? Everywhere I go all that I see is that handheld missile spam

  • @ElJags
    @ElJags 10 місяців тому +7

    Great showcase of good skills, awareness, positioning and critical thinking during combat. Those are what makes someone truly stand on top.
    Squeeze every bit of advantage you can get with your build and have fun learning how to do so.

  • @ItsjustAdam1165
    @ItsjustAdam1165 10 місяців тому +5

    Way to play to your strengths! Love seeing these unique builds doing so well.
    You've got another new sub

  • @echopho
    @echopho 10 місяців тому +9

    The use of scan is actually super smart, never really thought about that untill now

    • @noahanderson984
      @noahanderson984 10 місяців тому

      What is it doing? Letting him stay hardlocked thru the walls?

    • @bohlam6c
      @bohlam6c 10 місяців тому +3

      @@noahanderson984 it momentarily reveals where you enemies are, even behind obstacles. meaning that yes, you can lock to enemy AC even behind walls/buildings. It can help with missiles or just taking cover

    • @Altimis
      @Altimis 10 місяців тому

      @@noahanderson984 You lose lock if enemy goes behind the obstacle. Scan keep persistence show up visually enemy so lock on is not lose it.
      You see how camera movement? With Lock On assisted mode (R3) the center lock will always follow the target as long as not lose sight or behind the obstacle.
      Did you see some player in video shoot aimlessly? That player probably not play it with Lock On assisted or player forget to keep scan or player getting used to old AC playstyle that you use to keep camera on the target by your thumb finger.
      AC6 is not need that anymore. On 1vs1 you can let Lock On assisted mode do the lock for you, as long as you don't move R3 stick. The camera will always follow the target.
      You can test it in AC test. Press R3, move whatever the way you want left to right zig zag as hard as you want. As long as you don't move R3 stick, Camera always stick on target. But if you touch R3 stick, its will move the camera and you lose auto follow.
      With Assisted Lock On, you can rest your thumb finger. You can free up and utilize your thumb finger on shoulder weapon or any other button. Without ever touching R3 stick at all.
      This is new feature in AC6. I used to old habit that always fiddle with R3 stick try hard to keep target on the center by myself and losing lock on target so often. With assisted lock, I can leave R3 alone.

  • @kenjiropakwan1714
    @kenjiropakwan1714 10 місяців тому +52

    When I played PVP in AC6, I noticed most players don't use bunny hopping to conserve energy while moving around, just the old AC games used to do. It's nice to see you using it to out maneuver your opponent :)

    • @CaptainSkylocke
      @CaptainSkylocke 10 місяців тому +2

      I don't like using it cause it looks dumb. Never seen a mecha doing that in anything.

    • @scrollingthru45
      @scrollingthru45 10 місяців тому

      bunny hopping was pretty cringe personally

    • @Altimis
      @Altimis 10 місяців тому +2

      @@CaptainSkylocke Its not dumb. Aerial is faster than ground dash. And you have a chance to dodge jump up and down instead of just transverse.

  • @Alex-fn7kj
    @Alex-fn7kj 10 місяців тому +123

    I really curious to see how competitive play will evolve in this game, what will the gamplay look like in a year from now

    • @1wayroad935
      @1wayroad935 10 місяців тому +32

      Barebones with only the dedicated PvP-ers left because the casuals all left...like what happened back in Verdict Day?
      Also horrid that there isn't a matchmaking system in place

    • @samferrell7929
      @samferrell7929 10 місяців тому +36

      I doubt this game will have a PVP fanbase in a year. I love armored core as a whole. But this game does not have a strong foundation for pvp. No matchmaking, no servers, bad balancing, not many options for parts or weapons.

    • @imeaniguess.6963
      @imeaniguess.6963 10 місяців тому

      People will hide more and use longer range weapons. Many people I’ve run into already copied my weapons and style even down to assault boosting in people’s faces. There’s also a 50/50 chance they’ll ban Watchpoint Delta.

    • @GxCreed
      @GxCreed 10 місяців тому +16

      ​@@samferrell7929tbh if they just tweaked and balanced it a bit more along with matchmaking, the game would be a great repeatable multiplayer. Also i feel if they brought back gamemodes with perma death that would make 3 vs 3s more tense and engaging.

    • @lostvayne9146
      @lostvayne9146 10 місяців тому +17

      @@samferrell7929 I like how you think balancing is an indicator of a healthy fanbase. People will play what they like if they have fun with it. Balancing only matters when money is involved.
      Games of the past never had balancing patches. People make it work.

  • @Dorda098
    @Dorda098 10 місяців тому +2

    Good work out there buddy, always good to hone your technique on opponents from different areas.

  • @dominikforstner1351
    @dominikforstner1351 10 місяців тому +7

    That was an incredible watch. You are super skilled and I like that you make light builds work. Many good pvpers are saying heavy is the meta and light has no chance but you prove that it's possible to win with enough skill :)

    • @ryno4ever433
      @ryno4ever433 10 місяців тому +4

      On the contrary, I think the very best players can get away with light builds. If you don't get hit, light is superior.

  • @Urd-Vidan
    @Urd-Vidan 10 місяців тому +1

    Love the use of the flames and particle effects as cover to close in. Smart.

  • @slowcyclist4324
    @slowcyclist4324 10 місяців тому +10

    I thought I was just being a coward. Never knew that I was being tactical 😂

  • @rednave4489
    @rednave4489 10 місяців тому +28

    In verdict day 5v5 it was interesting all of you distance each other using building and hills as cover, carefully not get flank, tank will dish all dmg while snipers will peek a boo style..

  • @user-lp2wr2pf4b
    @user-lp2wr2pf4b 10 місяців тому +8

    上昇推力に優れたブースターと大出力のコーラルジェネレーターで高高度を維持し、建物を活用して地上戦に付き合わないスタイルは実に合理的です。エネルギー切れても落下中に高速回復するのも噛み合ってますね

  • @israelglass1376
    @israelglass1376 10 місяців тому +7

    That Melee build was insane. 3 hit combo?? The Japanese server’s always stay surprising me. So much style and variety it’s Insane

  • @arcanusluvalus1388
    @arcanusluvalus1388 10 місяців тому +3

    this game is going down in history as a future classic and i hope the series takes off from here. nice moves buddy.

  • @meeirudayo7270
    @meeirudayo7270 10 місяців тому +19

    pvp in ac6 is more intense than I thought. I love it

  • @ZeroWolf9999
    @ZeroWolf9999 8 місяців тому +1

    impressive environment usage. dope piloting skills. you truly are a nine breaker

  • @silv2469
    @silv2469 10 місяців тому +23

    Great fights and finally someone not using the same meta builds ❤

  • @simulatedrainn
    @simulatedrainn 10 місяців тому +1

    love that description, too. you're a born entertainer my man

  • @jacobc1559
    @jacobc1559 10 місяців тому +2

    Wow what an amazing sweat pit!!! Love the insane action from Japan!!

  • @althanas1809
    @althanas1809 10 місяців тому +8

    I've pretty much smashed the single player, but yet to try PvP. I'm an older head and there's something always a bit offputting about super competitive online play, but having come from AC4 and AC:FA I have to say i'm really looking forward to entering PvP with this installment.
    Nice playstyle and well done for staying outside of the well known meta. This is how the game should be played - for fun, and to your own design.

    • @MeeplingMystery
      @MeeplingMystery 7 місяців тому

      Yeahhh unless you play with some friends no matter what region you’re in. You will see mostly the same 3 builds. Japan especially.

  • @andrenighthawk4431
    @andrenighthawk4431 10 місяців тому +2

    That charged laser shotgun is fire bro. GG learned a lot in your video

    • @MeepSpelar
      @MeepSpelar  10 місяців тому

      Thank you for your comment! I appreciate it.

  • @user-zk4jh6um3s
    @user-zk4jh6um3s 10 місяців тому +2

    Great Work Raven!
    This Was Incredible!!!

  • @matchstick800
    @matchstick800 10 місяців тому +6

    Welp, you've got a sub from me. Quality content both here and in the guide you wrote. Looking forward to more!

    • @MeepSpelar
      @MeepSpelar  10 місяців тому +1

      Thank you for your subscribe! I hope you like my another contents!

  • @orangedream267
    @orangedream267 10 місяців тому +29

    That third fight with the kasuar light ac impressed me the most. Dude gave you the most trouble.
    Excluding METAGOLEM part users.

    • @MeepSpelar
      @MeepSpelar  10 місяців тому +13

      Indeed! Their piloting skills were amazing! I still watch their maneuvers, and it impresses me a lot.

  • @agentoranj5858
    @agentoranj5858 9 місяців тому +2

    The tense music really fits in this kind of slow, tactical gameplay.

  • @KirinDave
    @KirinDave 10 місяців тому +17

    Your movement in this video is really excellent and I learned a bunch of tricks that immediately won me games by watching.
    Thanks for sharing.

    • @MeepSpelar
      @MeepSpelar  10 місяців тому +4

      Thank you for your comment! I appreciate it.

  • @CASTdissocation
    @CASTdissocation 10 місяців тому +3

    Seeing that second dual zimmer get destroyed was wonderful

  • @TheSurgePhoenix
    @TheSurgePhoenix 9 місяців тому

    Honestly incredible movement. Crazy fast thinking!

  • @feelgoodhorizon4084
    @feelgoodhorizon4084 10 місяців тому +1

    Need more japan pilot videos. Always enjoyed looking at AC japan builds.

  • @armored_souls
    @armored_souls 10 місяців тому +2

    Beautiful use of AORTA, definitely learnt a few things here

    • @MeepSpelar
      @MeepSpelar  10 місяців тому

      Glad you enjoyed it! Thank you for your comment!

  • @neodemon283
    @neodemon283 10 місяців тому

    These PvP battle are so fluid and dope. Niiice

  • @marsbase3729
    @marsbase3729 7 місяців тому

    Dude, you're awesome. I only played AC shortly a few years ago, but have really gotten into AC 6. Reminds me of mech battles from Macross /Robotech from when I was a kid. only barely past 1st boss, but definitely going to stick with it until I'm as good as this!
    👍😎👍

  • @EagorOfCarim
    @EagorOfCarim 10 місяців тому +4

    I can see the hype about the Coral generators. You fully drained it at 5:53 but got back to almost full before you even hit the ground! Impossible with any other type.

  • @shroudlight_
    @shroudlight_ 10 місяців тому +1

    Love to see some laser shotgun representation. Killin it!

  • @shadeofsound23
    @shadeofsound23 10 місяців тому

    Damn, Meep - you've got the Zimmerman shotgun rhythm down pat.

  • @scragglie
    @scragglie 10 місяців тому +6

    your build is awesome man. i always thought the energy shotgun was super cool but could never get it to work in pvp, nice to see a build that makes it work.

    • @MeepSpelar
      @MeepSpelar  10 місяців тому +8

      Thank you for your comment! I also like the EN shotgun, but this one is very robust, and I'm quite happy to use it in a practical manner.

    • @stuartmccleary
      @stuartmccleary 10 місяців тому

      I have a “Pegasus” build using it with double soups poking with missiles and looking for chunk shots once staggers built up with laser blade for melee but I debate having moonlight

  • @bluju24
    @bluju24 10 місяців тому +2

    It looks exactly like what I see in American servers. Only thing you did different was sue your scanner, which i do. I swear so many people don’t use it and I can easily setup surprises behind cover because of that.

  • @abakedtater8553
    @abakedtater8553 10 місяців тому

    This video singlehandedly sold me on drones, so useful.

  • @justindibe8543
    @justindibe8543 10 місяців тому +3

    So, suspiciously similar to the way we play everywhere else it seems ❤

  • @youtousim
    @youtousim 10 місяців тому +2

    Excellent showcase! Might have missed it, but a quick garage view shoing the parts used would be nice. Curious about the generator especially.

    • @devinthorn8182
      @devinthorn8182 10 місяців тому +1

      Looks like the aorta with how much en was restored after he redlined. Great gens probably my favorite, just gotta remember to redline to get the most benefit. Really teaches you to optimize energy useage and spacing so you don’t redline when the enemy ac is hounding you

    • @sirguilhaume1964
      @sirguilhaume1964 10 місяців тому

      you can know the generator by the color of the boost

  • @theyehsohz
    @theyehsohz 10 місяців тому +2

    I kind of wish there was a rear view heads up or something so that these fights can be more evasive. Remembering where you are in a mid range top to bottom spiral can be disorientating without having to give up your back to the enemy

  • @ex0gen
    @ex0gen 10 місяців тому +2

    Peek-a-boo cover play and ranging, as expected, given the hard lock.

  • @arkhive506
    @arkhive506 10 місяців тому +5

    Givin me some 5th gen flashbacks with how much "poke & hide" PvP was.

  • @claudijatzandrapova3347
    @claudijatzandrapova3347 10 місяців тому +4

    hold de phones... intelligent PvP'ers?! *faints* mind..
    blown...
    Seriously though it is always awesome seeing talent on display and using the terrain like a real soldier would is so refreshing a change from usual PvP which is- hurr durr, Smaaaaash! and they just run into the center to beat on each other with clubs

  • @LettuceDye-dq2sg
    @LettuceDye-dq2sg 10 місяців тому

    Hope they'll add new parts and maps in the future. I never played the old games but it'd be sick to see some parts come back from them

  • @shirobator
    @shirobator 10 місяців тому +33

    nice enviromental use

  • @fajaranuar4333
    @fajaranuar4333 10 місяців тому +3

    Tank - vertical missiles/slow moving missiles - needle bomb - exploding javelin

  • @StegDarkhorse
    @StegDarkhorse 10 місяців тому +1

    Love your playstyle.

  • @reenierkendrickdelosreyes9264
    @reenierkendrickdelosreyes9264 10 місяців тому +1

    That was nice, Im always wondering how people can track so far, I'm playing on xbox and I can get that tracking if I had a mouse but not on controller. Also which generator and booster combo is that?

  • @PoisonSwampRS
    @PoisonSwampRS 10 місяців тому +2

    They should make ACs out of whatever those apartment blocks are made of

  • @voltegure3737
    @voltegure3737 10 місяців тому +5

    Quick question. Whats with all the plasma missiles ? I see alot of people using them more often than not in pvp. Is it to counter the en shields ??

    • @MeepSpelar
      @MeepSpelar  10 місяців тому +7

      People may have different tastes in the usage of their plasma missiles, but I personally use the plasma missile for diversion purposes rather than straight DPS. It limits their movement and distracts them. And if they ignore it, the accumulation of impact damage is very good, which lingers and eventually allows me to trigger ACS stagger with another weapon.
      So, 3-Cell/6-Cell missiles are great for opponents' horizontal blind spots, while 5-Cell missiles work well for their vertical blind spots. You can't literally see the missile; you can only make a proper assumption. My AC often uses vertical maneuvers, so my choice is the 3-Cell Plasma missile. But personally, I think the 5-Cell option is one of the greatest missiles. I'd definitely pick it if I can't change one side missile forever.

  • @rawrss
    @rawrss 10 місяців тому +1

    I hope there will be a tournament.... Nation vs Nation in PvP!!

  • @larkalfen9510
    @larkalfen9510 10 місяців тому +1

    i just like how you instantly told us that you dont use wheelchair

  • @mauibrad_fgc
    @mauibrad_fgc 10 місяців тому +1

    i'm curious to see how you and this build perform on more open maps with less cover. i am struggling big time with this build on said maps.

  • @ProjektBurn
    @ProjektBurn 9 місяців тому +1

    17:40 was such an epic moment. New sub!

    • @MeepSpelar
      @MeepSpelar  9 місяців тому

      Thank you for subscribing to my channel! I’m thrilled to have you as part of our community. If you have any questions or suggestions, feel free to let me know. I look forward to sharing more exciting content with you!

  • @RobZombii
    @RobZombii 10 місяців тому +3

    You've played AC3 before havent you? Your movement is telling. Good matches.

  • @ryanvacation7319
    @ryanvacation7319 7 місяців тому +1

    I hopeful that AC6 gets an international thriving tournament scene like Tekken and Counter Strike

  • @aria.e
    @aria.e 10 місяців тому +3

    i love your bubblegum paint color

  • @zuntata7860
    @zuntata7860 10 місяців тому +1

    damn actually using the environment is crazy

  • @stin4173
    @stin4173 10 місяців тому +1

    Its like watching an episode of Gundam Wing

  • @alextsukishima7666
    @alextsukishima7666 10 місяців тому +6

    You used to play Last Raven don't you? I know that movement and spacing anywhere

    • @MeepSpelar
      @MeepSpelar  10 місяців тому +5

      Yes! Last Raven was my most played game! Honestly, I could only imitate a tiny fraction of those skilled Ravens who played the game with me.

  • @xredgurren6683
    @xredgurren6683 10 місяців тому +1

    can you please tell me what FCS you're using with the ranged biped AC with the energy shotgun

    • @MeepSpelar
      @MeepSpelar  10 місяців тому

      The AC in this video with EN shotgun's FCS is IB-C03F: WLT 001

  • @MeeplingMystery
    @MeeplingMystery 7 місяців тому +1

    Seeing builds in gameplay this unique in Japan servers is honestly pretty rare. It’s mostly more meta stuff other countries tbh 😂

  • @gembocobo9484
    @gembocobo9484 10 місяців тому

    hahahaha that part @3:15 looks like it activated -Trans Am- was that coloration effect to glow red something tied to the AC parts or something players can customize in garage? Loving all the AC6 vids I am getting from the reco feed. I hope one addition that FS gives later on in either an update for AC6 or for AC7 is the option or a set of weapons or parts that focus on electronic warfare to hack an enemy mech to disable them non lethally. Also opens up the option to harvest parts or weapons from enemy mechs so we can use them on our own mech or sell them for funds. Would be extra awesome if this was doable for boss fights too maybe just make it more tricky to perfectly pull off but still doable and lets us get special parts or weapons from harvesting from boss units! Up to FS if they decide to make that available from the start of new game or just give that option after NG+++++.
    Something that might let us go for what can amount to a pacifist run specially when we consider how FS played with the story for this game. Having to fight characters that we grow to like can suck so bad. Having the option to disable their mechs without blowing them up or having the capacity to pull off Kira Yamato style non lethal mech destruction BS moves would be a nice thing specially if they design it where it'd be extra tricky to do somehow.
    Dismembering a parts off the enemy mechs would be cool too. Pulling out the enemy FCS unit out of their mech or whatever lets them pull off the moves they abuse during their respective boss fights and letting players use a copied version of the Boss unit's moves would be nice too. Albeit adjusted for balance purposes of course. I also hope Bamco lets FS make their next Gundam game or maybe the next Another Century's episode. Maybe a FS tactics edition ripping off or straight up improving the style used in the Valkyria Chronicles 1 and 3. SEGA shat the bed so bad with that game series that it made me wish that style gets ripped off wholesale for the next Super Robot Taisen or whatever action game gets a tactical rpg spin off. OK I think I like this idea gonna go copy paste this to other videos and make a compressed version of this to FS/ Miyazaki's twitter or something!
    Would be awesome if folks who like this idea would spread it around FS might just do it~
    I

  • @coldplay4lyf
    @coldplay4lyf 9 місяців тому +1

    Amazing! 1 question though, why do you always scan? Is it a strategy so the lock is always on even if the enemy is behind you?

  • @TheElegantGabriel
    @TheElegantGabriel 10 місяців тому

    that reverse-jointer was a gift and I'm curious if you have any tips on moving like that? Every time I try to pull out my lightweight reverse-jointer in PVP I just get deleted by close-range builds that can easily stagger me from 0 @.@

  • @KABLAMMATS
    @KABLAMMATS 10 місяців тому +1

    yo what booster is that, the sounds is so nostalgic

  • @Spatchka
    @Spatchka 10 місяців тому +2

    This is true AC gameplay

  • @howe123100
    @howe123100 10 місяців тому +2

    Really amazed by your skill, I would like to hear from a veteran's view, do you think the coral oscillators (red shift and WLT101) are viable in pvp or not?

    • @MeepSpelar
      @MeepSpelar  10 місяців тому

      I appreciate your comment It's means a lot to me. Thank you!

  • @molodecrus
    @molodecrus 10 місяців тому +1

    Omg i remember you, this colors this pfp, and an endless flight 😂 i just gave up back then

  • @DeusModum
    @DeusModum 10 місяців тому +1

    ive noticed they scan often even when out in the open. does that help with something other than lookin behind cover?

    • @MeepSpelar
      @MeepSpelar  10 місяців тому +1

      Thank you for your comment!
      Once you scan, your scanned target remains in your AC's Head part's memory and continues to display on your screen. When your lock-on target is hiding behind an object like a building, you will lose your lock-on soon. However, if you have scanned the target, it will continue to maintain your lock-on and provide your target's location behind the object. I personally consider losing lock on a target a significant disadvantage, so I make an effort to maintain my lock on my target.
      Each Head part has different scanner abilities, with some remaining active for over 12 seconds. I keep scanning to prevent my target from suddenly taking cover and to avoid losing my lock-on. So, even if they are in the middle section, when they take cover or hide, I can still track them and take advantage of the situation.

    • @DeusModum
      @DeusModum 10 місяців тому

      @@MeepSpelar Thank you for your insight! ill definitely start making it a habit to scan more often!

  • @djreb15
    @djreb15 9 місяців тому

    Love the graphics and the gameplay! Armored core 6 sure is the best mecha/robot game since PS1 days!

  • @AWACSR3D
    @AWACSR3D 10 місяців тому +1

    8:20 Newtype spotted holy shit he closed that distance

  • @frostymourne867
    @frostymourne867 10 місяців тому +3

    Any chance u can share your full build and parts? Or it’s a secret for now. 🙏

    • @MeepSpelar
      @MeepSpelar  10 місяців тому

      I have uploaded this specific AC that is bipedal. The reverse joint was a tester AC and I don't have same data yet.
      AC Share Code : QD5VKNBJA635

  • @DerekMoore82
    @DerekMoore82 9 місяців тому +1

    06:59 why was your opponents name and logo blurred out?

  • @DedAlexFive
    @DedAlexFive 10 місяців тому

    Is a full tank build viable in this game's PvP? Never played a AC game but I'd like to get into the series! Also Im loving the music in AC6

    • @WorkedSix28zerozero1
      @WorkedSix28zerozero1 10 місяців тому

      It's viable depending on how well you can maintain distance and energy costs from my observations.

  • @smurfchina6147
    @smurfchina6147 10 місяців тому +1

    How come your camera is lock on the eenemy?

  • @deustauries
    @deustauries 10 місяців тому

    Idk but some peeps on xbox be playing like this. Im one of em. Terrain, objects, distance, elwvation, speed, durability, all of it taken into consideration. Whats nice to see is there was no quick burst meta being used. Variations. Thats the essance of AC games. This was enjoyable to watch.

  • @fakhruddinothman748
    @fakhruddinothman748 10 місяців тому +4

    Nice long and medium range build....

  • @coolbule1238
    @coolbule1238 10 місяців тому +2

    Your armored core looks like polygon the Pokemon

  • @RikuSenpai1
    @RikuSenpai1 10 місяців тому +1

    what is the bgm song?

  • @claudijatzandrapova3347
    @claudijatzandrapova3347 10 місяців тому +1

    it could make for an interesting eSports idea

  • @chrisma1
    @chrisma1 10 місяців тому +1

    19:24 😳 that was intense

  • @claudijatzandrapova3347
    @claudijatzandrapova3347 10 місяців тому +1

    ooo very Blade Runner the battle music there

  • @pedrocancel3450
    @pedrocancel3450 10 місяців тому

    I like how everyone is surprised that those Zimmerman shotguns are good at close range and can be beaten if play outside of its effective range xD

  • @yachisan
    @yachisan 10 місяців тому

    What soundtrack is playing for the first two fights? :o

    • @hidenzodd3201
      @hidenzodd3201 9 місяців тому

      Did you find the songs

    • @yachisan
      @yachisan 8 місяців тому

      @@hidenzodd3201 i did! its called analysis

  • @nbodeh4658
    @nbodeh4658 10 місяців тому +1

    Now this game gave me second best to only gunz the duel arena to PvP people and completely smash them with my awesome manouvering and aim

    • @nugget7323
      @nugget7323 10 місяців тому

      GunZ will always be one the best games ever.

  • @teagancombest6049
    @teagancombest6049 10 місяців тому +4

    Does scanning result in better missile lock? Is there a reason to keep scanning?

    • @TheDoritoBurrito
      @TheDoritoBurrito 10 місяців тому +3

      you can start getting missiles to lock onto them through walls if your scan sees them, also no reason not to scan, it's free without an animation lock and helps you keep track of people after losing line of sight.

    • @Dexrazor
      @Dexrazor 10 місяців тому +2

      It lets you see the opponent and lock on to them through walls.

    • @MeepSpelar
      @MeepSpelar  10 місяців тому +3

      If your opponent hides behind an obstacle like a building, you'll lose your lock-on, resulting in a significant disadvantage in combat. However, scanning can detect behind the target, allowing you to maintain your lock-on.

    • @teagancombest6049
      @teagancombest6049 10 місяців тому

      @@MeepSpelar not with hard lock though? Are you using soft lock for the higher accuracy?

    • @teagancombest6049
      @teagancombest6049 10 місяців тому

      @@Dexrazor yes but you can do that with hard lock as well

  • @Cleptomancer
    @Cleptomancer 10 місяців тому +2

    Exellent patience 😘👌🏾 do you use controller or keyboard?

    • @MeepSpelar
      @MeepSpelar  10 місяців тому +2

      Thank you for your comment! I appreciate it!
      I use XBox Controller!

  • @Solarowy
    @Solarowy 10 місяців тому +4

    What do you think about soft-lock vs hard-lock? I see many people saying it's bad playing with hard-lock in PvP. Is it because you play with controller? Anyway, you doing great!

    • @MeepSpelar
      @MeepSpelar  10 місяців тому +12

      @Solarowy I use a controller with a custom setting that mixes both B and C types of controller schemes.
      Regarding the issue about the lock-on type, I find it difficult to provide a comprehensive answer as I don't have extensive knowledge about this matter. I must mention that I have been playing Armored Core since the older titles. Since every title has changed its core concept of AC control, and people always have have accepted these system changes. Therefore, I also have become accustomed to the evolving concepts and have adapted to the new target assistance system as an integral part of the game's default design.
      I cannot confidently speak about something I have limited knowledge of. Since the game system enforces hard-locking as the default mechanism, without even offering specific optional selections, I hope they can address the concerns that are troubling some players.

    • @PHAS71
      @PHAS71 10 місяців тому +1

      Your weapon tracking is worse when using hard lock, so it is encouraged to use soft lock

    • @sorbpen
      @sorbpen 10 місяців тому +2

      @@MeepSpelar What platform are you on? On PC hard-lock off and mouse aiming seems to give you the best tracking and land most shots on target in my experience.
      What has your experience been like with the controls, Controller VS Keyboard and mouse, why did you land on controller?

    • @MeepSpelar
      @MeepSpelar  10 місяців тому +2

      I'm on currently on STEAM platform with XBOX ONE Controller.

    • @nizarbellamqaddam2644
      @nizarbellamqaddam2644 10 місяців тому

      The module for tracking also affect it

  • @damnyou123
    @damnyou123 10 місяців тому +8

    Can you post a video of you against a coral generator missile boat? Don't know what to do other than copy exact build.

    • @MeepSpelar
      @MeepSpelar  10 місяців тому +7

      I've met them bunch of times. I found at least one. I'm uploading.
      Basically they have a huge severe flaw. I'll link the video as soon as I finish my video.

    • @Ceronia
      @Ceronia 10 місяців тому +10

      You either take missle to anti air them, or, you take lazer gun (or any high damage gun) and use assault boost to glue close to them then blast them to kingdom come.
      Work everytime.
      Pure missle build HATE being chased.