Lightweight Dual HARRIS, A→S Rank - Armored Core 6 PVP

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  • Опубліковано 25 чер 2024
  • 0:00 Build
    0:26 1. vs Light Missile - BGM:炎焔と舞う
    1:18 2. Dagger vs Double Melee - BGM:勇敢な戦士
    3:21 3. vs Light Missile - BGM:Revival
    4:21 4. vs Viento - BGM:風神
    5:21 5. Harris vs Double Melee (Same as 2.) - BGM:CONTACT
    6:25 6. vs Zimmerman - BGM:WILD BEAT
    8:12 7. vs Missile Boat (lose) - BGM:Dead Run
    9:36 8. vs Shotgun : Sweet Sixteen (Draw) - BGM:異形なる者
    9:58 9. vs RF Rifle - BGM:last stand
    10:56 10. vs RF Rifle (Same as 9.) - BGM:last stand
    BGM:炎焔と舞う
    • 【 フリーBGM 】命を燃やす戦い『 炎焔と...
    BGM:勇敢な戦士
    • 【フリーBGM】勇敢な戦士【かっこいい・疾走...
    BGM:Revival
    • 【フリーBGM】Revival【戦闘・サイバ...
    BGM:風神
    • 【フリーBGM】風神【戦闘・和風・かっこいい】
    BGM:CONTACT
    • 【フリーBGM】CONTACT【戦闘・ロック...
    BGM:WILD BEAT
    • 【フリーBGM】WILD BEAT【戦闘・パ...
    BGM:Dead Run
    • 【 フリーBGM 】Hit and Away...
    BGM:異形なる者
    • 危機感・オーケストラバトル【フリーBGM素材...
    BGM:last stand
    • 【フリーBGM】last stand 【かっ...
    #ac6 #armoredcore6 #pvp #ranked
  • Ігри

КОМЕНТАРІ • 41

  • @Electricfy706
    @Electricfy706 5 місяців тому +44

    There is no way I will ever manual aim in this game.

    • @real_macr0113
      @real_macr0113 4 місяці тому +7

      It’s doable on pc but a nightmare on controller lol

    • @theblingcycle
      @theblingcycle 2 місяці тому

      dont attempt this on controller!!

  • @El_Naphtali
    @El_Naphtali 4 місяці тому +5

    The second match where you purged your missiles and left rifle. "I have to go faster!" Very cool, Raven.

  • @Vaxsysl
    @Vaxsysl 5 місяців тому +20

    👏👏👏 A testament to one's skill! Excellent piloting, Raven! Welcome to S, you're joy among the rot of the meta! I'm hoping to meet you on the days when I play during JP prime hours! Salute!

  • @clubbizarre
    @clubbizarre 5 місяців тому +18

    2:59 what an insane hustle and comeback !!! Epic

  • @Penguin_Deus
    @Penguin_Deus 4 місяці тому +1

    Wonderful technique, and a really cool AC! Good job!

  • @brothadahkness
    @brothadahkness 4 місяці тому

    Great fight and build. This video was sick!

  • @rmlangille
    @rmlangille 4 місяці тому +3

    You fight like a hound on the hunt 💪Well done

  • @Y_Nanakase
    @Y_Nanakase 5 місяців тому +4

    Aランで良く当たってた者です。いつも機動が丁寧だなーって思ってました。昇格おめでとうございます!

  • @SeraphBlademaster
    @SeraphBlademaster 4 місяці тому

    I am so surprised at how accurate you are with the ocellus at range...! Well done!

  • @frostymourne867
    @frostymourne867 5 місяців тому +1

    Excellent piloting!

  • @CodenameMood
    @CodenameMood 4 місяці тому +7

    I see you ran into a lot of my fans/clones, very cute.
    Good stuff, impressive gameplay, you're an amazing pilot!

    • @JD_Volt
      @JD_Volt 3 місяці тому

      Are you ever gonna play AC6 tourneys again? And are you quitting it on YT? I personally think that your style, while being super skilled, is stifled. You only have ONE opener, which is pulse blade. Yes, this normally leads to an instant kill, BUT, you only have ONE move. It’s like playing ganondorf but only using warlock punch. I personally think that you need to diversify your options within melee.

    • @CodenameMood
      @CodenameMood 3 місяці тому

      I like only one playstyle. I put myself into that position willingly, because I find the challenge fun, knowing no one else in the game can replicate what I do. Giving yourself more options dilutes the effort required to win, and I find it boring.
      Tournaments are for people who somehow think this game has any semblance of balance. I have to willingly lock myself into a cage with a bad build to make it fun, that's how little I consider this game.
      Any modern day shooter makes this game look like baby's first video game. I can't take it seriously.@@JD_Volt

  • @teerinvarongchayakul1658
    @teerinvarongchayakul1658 5 місяців тому +1

    This is so awesome!!!

  • @kensei3388
    @kensei3388 5 місяців тому +2

    戦い方がかっこいい

  • @Wolfspyryt
    @Wolfspyryt 5 місяців тому +1

    Am I surprised you made it to S rank, hell nah, but I’m still impressed. I like this new arm and leg swap on your build.

  • @onethousandwq
    @onethousandwq 5 місяців тому +1

    牛b!

  • @RizkT511
    @RizkT511 5 місяців тому +1

    Not even use assault armor bomb or one-shot an enemy (even letting them escape from combo). Mad respect!

  • @brianleong6718
    @brianleong6718 Місяць тому +1

    戰鬥風格超華麗的 真的好利害

  • @Xavier_LD
    @Xavier_LD 5 місяців тому +1

    佬!

  • @calangel
    @calangel 4 місяці тому +1

    Great piloting, sir. That last matchup with both dual wielding rifles was enjoyable. I see that HARRIS can hold its own against RANSETSU RF and vice versa.
    I do wonder, though, why OCCELUS and not P05 or WLT?

    • @umiyuri0401
      @umiyuri0401  4 місяці тому +6

      I use GOOGLE Translate because I don’t understand English, so the semantics may be a little strange, please forgive me.
      I've never lost at M&L range due to FCS misses, but I've lost at close range due to missing one shot.
      So my opinion is the degree of danger. Only at close range do you really need to lock the speed. Like 4:47, if it were other FCS, it might be missed because the FCS was too slow and I might be knocked unconscious by Viento.
      When you reach close range, you need to hit immediately and surely. If you don't, you will probably lose because of that difference.
      On the other hand, the effect difference of M&L-Range Assist is too small, and it is difficult to feel the difference in FCS of M&L distance.
      You can see that the Firearm Specialization of my arm is only 87, and M&L-Range Assist is the lowest value, but what about the actual performance?
      For example, starting from a distance of 300M at 8:19, my FCS aim is stuck to the opponent.
      And because the distance is far enough, even if there is a large acceleration, there will not be much difference. The FCS aim is still stuck to the enemy.
      Therefore, if you keep shooting at 200~300m, your performance will not be bad due to FCS.
      For example, in the rifle fight from 10:04 to 10:11, the distance is from 110 to 210M. My FCS is always on the opponent.
      Then a few seconds later, when it reaches 140M, which is close to the close range but not within the range of effect, the FCS will begin to fail due to the change in speed.
      However, within 130M, it will start to be fixed on the opponent again, and then the distance will be extended to 280M. My FCS is also Never left.

    • @calangel
      @calangel 4 місяці тому

      ​@@umiyuri0401 Ah, I also see that you're using soft lock and likely keyboard + mouse. The controller use for PS and Xbox are more difficult to maintain evasion and keep the opponent fixed at the same time due to limitations with finger placement.
      If it weren't for the hard lock penalty, I would use something like TALBOT or OCCELUS as well. With hard lock, any QB from the enemy breaks the lock.
      Try fighting ColdCall in the arena with hard lock and OCCELUS at mid range and watch as you fail to maintain lock or get any hits. That should explain why console players use P05 with mid range builds and OCCELUS with close range builds.

  • @xredgurren6683
    @xredgurren6683 2 місяці тому

    Are you on mouse and keyboard or controller??

  • @IntrusiveThot420
    @IntrusiveThot420 5 місяців тому +3

    Are there not very many heavy tanks in your meta? When I climbed to S, all my matches were either dual LCB + dual HML-4, missile kite lammergeier, heavy shield zimmerman like 432, or dual aurora, dual nebula tank.

    • @umiyuri0401
      @umiyuri0401  5 місяців тому +1

      Yes, sometimes it feels like the parts are exactly the same except for the color and pattern. It’s like fighting Ctrl+V.

    • @somechinesedude5466
      @somechinesedude5466 4 місяці тому +1

      ​@@umiyuri0401trend changes, less try hards hangs on A, while S is filled with disconnect scums 😂
      We need quick match "off rank", means everbody can see their rank, but you won't gain anything, think of it as "AC testing"
      Though custom match is that, technically

  • @TheGlitterMan
    @TheGlitterMan 5 місяців тому +1

    This build can kill missiles rat. That a plus for me.

  • @andymickey1274
    @andymickey1274 2 місяці тому

    3:38 パルスアーマーでスタッガーする貴重なシーン。

  • @DestroyallNTR
    @DestroyallNTR 5 місяців тому +1

    二戦目イカれすぎててぶっとんだ

  • @00ray3
    @00ray3 5 місяців тому +4

    何度かA帯で手合わせしたスタンガン使いのおんぼろフレームの者です。昇格おめでとうございます。すぐそちらに行ってぶちのめしますので待っててくださいね😊

  • @Lilsten63
    @Lilsten63 3 місяці тому

    Disconnect should just be a loose for the quitter wtf Fromsoft rly . I love this build little of meta little crazy a G2 booster enjoyer .

  • @mannmann314
    @mannmann314 5 місяців тому +1

    When you're such a fucking based God you switch over to manual aim on a SEMI AUTOMATIC weapon because you're own Aim is.bettet than the fcs😲😲😲

  • @jp-sn6si
    @jp-sn6si 4 місяці тому +2

    why ocellus FCS?

    • @umiyuri0401
      @umiyuri0401  4 місяці тому +5

      I use GOOGLE Translate because I don’t understand English, so the semantics may be a little strange, please forgive me.
      I've never lost at M&L range due to FCS misses, but I've lost at close range due to missing one shot.
      So my opinion is the degree of danger. Only at close range do you really need to lock the speed. Like 4:47, if it were other FCS, it might be missed because the FCS was too slow and I might be knocked unconscious by Viento.
      When you reach close range, you need to hit immediately and surely. If you don't, you will probably lose because of that difference.
      On the other hand, the effect difference of M&L-Range Assist is too small, and it is difficult to feel the difference in FCS of M&L distance.
      You can see that the Firearm Specialization of my arm is only 87, and M&L-Range Assist is the lowest value, but what about the actual performance?
      For example, starting from a distance of 300M at 8:19, my FCS aim is stuck to the opponent.
      And because the distance is far enough, even if there is a large acceleration, there will not be much difference. The FCS aim is still stuck to the enemy.
      Therefore, if you keep shooting at 200~300m, your performance will not be bad due to FCS.
      For example, in the rifle fight from 10:04 to 10:11, the distance is from 110 to 210M. My FCS is always on the opponent.
      Then a few seconds later, when it reaches 140M, which is close to the close range but not within the range of effect, the FCS will begin to fail due to the change in speed.
      However, within 130M, it will start to be fixed on the opponent again, and then the distance will be extended to 280M. My FCS is also Never left.

    • @jp-sn6si
      @jp-sn6si 4 місяці тому +1

      @@umiyuri0401 thank you for the detailed explanation.

  • @rockmaxdash
    @rockmaxdash 4 місяці тому +1

    用軟鎖定打PvP我已經覺得夠強了 這人還用手動瞄準打格鬥

  • @giahuytran720
    @giahuytran720 5 місяців тому +3

    Bro why did you just censor everything in your video even the process bar like a fukin SCP documentary 💀
    Anyway, great vid

    • @umiyuri0401
      @umiyuri0401  5 місяців тому +2

      Actually, I'm a bit lazy about this. Editing mosaics in videos is actually very time-consuming and boring.
      But one day I clicked on an AC6 pvp video and found that he blacked out all the enemy information. I thought maybe this was an act of respecting the opponent, so I followed suit.