There's one more setting change that I forgot to I mention! In Game settings, change "Pilot-Velocity Indicator" setting to "Always On". This will ensure that your Velocity Vector Indicator is always visible.
I've been playing for years, use decoupled frequently, especially for landing. I never knew putting the landing gear down "freezes" your vector though! That is supremely handy, definitely gonna make use of this. Thank you!
I was the same way when I discovered this! I've been meaning to make a video about it for the better part of a year but am only now finally comfortable enough with editing etc to attempt it.
SAME, OP. Extremely useful info. @AmoredGenie I'm on board with the term "vector mode." I'll help you make it a thing. Thanks for the tip about gear freezing vector in decoupled!
So I've been using this technique for quite a while now, but that tip about coming in hot and just smashing brake is such good advice. There's been a few times when I've gone decoupled last moment and totally forgot to put my landing gear down haha. But yeah I totally agree that this should be a third mode that you can toggle independent of landing gear.
Glad it's helpful! Continuing to hold space brake while the gear is in transition and while you get your axes centered up is so useful. Otherwise, I have a tendancy to climb immediately as I'm still holding a residual vertical thrust input from countering gravity on the way in.
I’m new to Star Citizen, so I’m going to use your techniques because after upgrading my original starter ship the Avenger Titan to the Cutlass Black, I see a big difference in the overall handling of the 2 ships. Coming from Elite Dangerous where the ships handled basically the same, I realized quickly that the Cutlass is a beast when compared to the Avenger! Thanks for the video!!!
I started with Aurora LN then the Avenger, then Cuttie then added a Connie! All great ships! I like the green displays of the Cuttie...soothing for the eye...
Holy shit I’ve been flying for years and have never found out about this flight-mode. I’ve been doing full manual landings on dual sticks and making that as smooth as possible, and this will only up my game even more thanks!
Years, and I never knew the break with boost feature - always felt the space break was fairly weak. Gonna have fun trying this out, appreciate the guide! Also kind of digging the camo cutty, I might have to get mine a new paintjob!
Just made the settings changes, took my RAFT over to New Babbage and man, it makes a nice difference -- thanks for the video, really well-done and very helpful!
Original kickstarter backer and have been playing every version of release. i did not realize this existed.... i hope they implement a way to use this without needing the landing gear down....
I'm always like pointing to the ground and at the last second in align and hit it ... Have to watch the speed but most ships can be landed fairly hard without troubles if that's the landing gears hitting. No need to paranoy about landing, just don't hit the ground with something that's not made for that
I really wish Star Citizen had "parking cameras" you could have visible feeds from on the cockpit displays, like when you call someone or an NPC contacts you. Could also have feeds from the cargo bay and current turret views. Would be even better if you could add more screens to your cockpit rig, customize it in-game.
This looks like fun. I always just use L-Alt and Scroll Down to smoothly land and maybe takeoff because I can't afford the fancy hardware, but this looks like it could be plenty useful. Thanks for the vid!
Very cool and thank you for sharing. I have used this technic before since I am generally in decouple mode when landing. Plus, decoupling at time gives you far greater control over your ship if you know how to use it. Plus, it's very useful in a dogfight since you can dance circles around other ships. Most of the time other players in a dogfight think an enemy is jousting with them without ever realizing they are actually in decouple mode and not realizing they are the one preforming the jousting.
I agree! Decoupled often allows much better control and gives you a more accurate feel for how a ship is performing. Coupled definitely still has its place as well. For example, in dogfights, when you are on the defensive, being coupled normally makes your pip less smooth/predictable for your attacker.
Sort of depends about the jousting. You can definitely tell when they're jousting when you start reversing and they're flying straight toward you (if they do this while I'm in the Freelancer I just hammer them with tons of fire). But I notice jousting is done mostly by the M50s and Buccaneers. The Cutlass, Valkyrie and Hurricane are prone to orbit and focus fire. With HOSAS it's also easy to orbit without disabling decoupled mode.
This is incredible and I am going to use it to line up vertical hangars from way away and just slide on in. Now we need space brake to actually work on the weird physics when your landing gear is touched down. Wheeled gear especially. It's like all your retro thrust disappears.
I use speed limiter to gradually slow movement on landing approaches. But this decoupled drift could allow for more spectacular maneuvers, like turning around before touchdown.
@@ArmoredGenie New hangar landing challengers for this technique arrived: Spirit and Syulen. 😅 But the Syulen in general is a ship this technique will be appreciated for, considering its upright landing style.
I love you. I've been pulling up landing gear in the hangar and wondering why the gear changed the ship flight. I thought it was just something with the hangars gravity system.... i had no idea there was a 3rd mode. You revolutionised my flying. They absolutely need to make this a toggle like decoupled mode and vtol and not have it tied to landing gear deployment.
been playing for weeks and this is great info to have for landing and cutting down my exposed time in sketchy areas come in hot do what i got to do and roll!
Pretty usefull, i´ve been playing for many years, and never realized that when u are decoupled and the landing gear is out it counters gravity, maybe because most of the time i use decoupled in space, but still good info ;)
decouple needs a lot of practice and getting used to. especially if you are with mouse and keyboard because the control can be stresful. but its a really fun method of flying and it looks cool too.
Honestly the first time I have seen this technique and I have been playing for years lol. I gotta up my game it seems I am now a believer in vector hold mode.
I'm a fan of decoupled mode for many years and pretty much always land (and fly) like this. There was no need to lower your landing gear to retain vector until some patches ago (probably after the failed helicopter mode) - same in space/hangar/landing pads, decoupled mode didn't care about gravity.
returning player after years. a coworker gave me his old joystick setup so im trying to land more smoothly with that. i think this was helpful because i want to be able to land with vtol on vertical hangar bays but if im not forward enough i have to switch from coupled/decoupled mode to prioritize which direction my thrusters move me which doesn't seem natural. the first time i didnt realize why i was falling or moving forward and ended up crashing lol. still working out the kinks
Useful information. I've started working on my landings to get them nice and smooth but I wasn't aware of this. I believe it was mentioned on Reddit but I wasn't following the impact/usefulness. Thanks 👍🏽
Cool landings. Very cool skin on your ship. I am a old time SC player i am on a break until server meshing happens and they add more things to do. Last time i played BH was broken trading was broken smuggling was broken. Bunkers were predictable and boring. I don't want to mine and have no mining ship. So my Avenger, Cutlass Red and Taurus and all in long term storage at the space dock.
There is a third setting I would change that I don't think you mentioned. This is also in the game settings tab, set the velocity indicator to always visible.
I was literally just thinking that while watching this video. The upcoming patch after 3.18 (either 3.19 or 4.0) will feature AI rescue/passenger missions, so dropships are going to become HUGELY useful in those scenarios, and I can already imagine some of the will probably include rescuing passengers in hot zones or hostile environments where rapid evacs will be mandatory.
This is also handy for launching from a ship hangar like on the carrack or 890j. Mothership can be at speed while you launch. Just has to hold steady for a moment until you get fully clear of the ship. Did this plenty of times with snubs inside the carrack.
Great point! Yeah I've used it for landing in moving Carrack for sure. I think I must have used it taking off too but I didn't even realize it. Now that I think about it, I must have, or I would have become a bug splat on the cartography deck when I left the hangar's physics.
I've gotten out of the habit of it, but I used to land like this all the time. Except I don't have spacebrake set to use boost. I find it looks a little smoother without it and I've got the boost button under my thumb if I need it. It really seems to impress people when you land all in one smooth motion instead of hovering over the pad and strafing around before finally slamming down into the pad. I've even used it when landing in hangers from a steep dive, but you've got to trust what you're doing a bit more.
I like that I’ve been playing for a while but I have not used this method I do use duel flight sticks and a switch box. I will probably try that for combat landing I like how fast you were able to slow down!!! Thank La for the vid!!!
Can you add a video expanding on the "tactical insertion" method you mentioned 04:20 ? I've been working on multiple insertion techniques myself but have been struggling. TYVM
I fly most times decoupled.... but there is another way to land very smooth, if you don't want to use decouple: Just fly to the position where you want to land, than lower your thruster power. So you have a good looking and slow landing.
Oh, so THAT'S why sometimes the ship just falls like a stone in a station hangar when decoupled and other times is smooth as butter - landing gear. Huh. Sweet.
I have three levels of quality manual landing, "Champagne" (not a ripple in the glass), "Beer" (I can fly fine Officer) and "Mezcal" (I got wormed), but all three you walk away from. ;-) When I was first playing (2.5 - 2.6) I could land and launch any ship (inc. a Reclaimer), first try like a BOSS, that's until CIG upgraded the flight engine.
With the next flight model update coming with the engineering/physicalized damage, how do you think it will affect your landing skills (especially with the ability to crash without exploding)?
Good question, I don't know, but hope I can improve so I'm assured in myself of a majority of Champagne landings and confidence in my "Hot" landings. ;-)
In 3.18, It's going to be awesome when you can whip out the multi tool and repair the damage on the spot after you have a slightly rough landing but don't destroy anything major. Can't wait!
This is a good tip! I wish you could this without putting down the landing gear so you could pull off more cinematic landings by putting the landing gear down at the last moment before touchdown.
Couldn't agree more! You can sort of get away with more cinematic landings at space stations as decoupled in space behaves almost the same as vector hold in gravity for a landing. Just have to time the gear being fully down right when you hit the local gravity of the pad for a smooth transition to vector hold mode. Almost pulled it off in the Scorpius/defender clips.
I've been accomplishing smooth landings in my 600i in coupled mode with a forward vector for years using the acceleration limiter to simply lower maximum thrust. I've only used this mode you're talking about to be able to momentarily decouple without having to manually resist gravity. I'll try your method out and see how it goes.
That's definitely another valid technique! A lot of people don't know about the acceleration limiter either. Not to be confused with speed limiter. Let me know how it goes!
I love using this mode, but didn't know it had a name! Thank you, nice video. The real reason I'm commenting... how are you able to record 3rd person view simultaneously?
Well this is awesome to know, thanks for sharing, gonna give it a try later this week. Do u mind sharing also how u did the picture in picture, I'd love to be able to get a second view like that
how do you get the spacebrake to be so strong? for the past year or so i feel like the spacebrake got weaker, unless its just because i usually use a bigger ship and it doesn't work as good on a large ship
It could be that you didn't change the spacebrake setting that I showed in the video. Space brake used to always engage boost by default but a while ago they changed it to default off. You have to manually turn that setting on now.
@@ArmoredGenie i like more the manual boost. So you can make little brakes (good, if you want to fly close to an spacestation in decouple. If you need a hardbrake, just click the boost button while you are pressing the brake.
Cool. I love the addon to decoupled flying, this is very welcome. Vectors and predictable descents are both nice to perform and nice to look at. What is you opinion on space brake though, it's not really a thing with any existing vehicles and seem to be more "use to win" than "adds to immersion".
I think it's realistic that we would have it if we could. If we had the tech to have thrusters that gave us this kind of speed and precision, it would probably make sense that there was a brake control that used the computer to try and freeze the movement of the ship. Many current drones have this feature. The problem would be the G forces on the crew. For a good balance of fun and realism, I think it's ok.
@@frederickbastien3878 A little harsh I think. To be fair, air brakes don't decelerate aircraft like that. Only thrust reversers do that. I think it's a valid question. Also, designing something made to move that needs more than one button press to stop is not the same as designing something and giving it no way to stop.
I find that space brake isn't really a "use to win" feature, as it requires a TON of skill to use effectively. Usually I use the space brake as a way to kill any thrust, and then use the reverse thrusters to slow down or try to bring a ship to a halt. The space brake + reverse thrust technique varies per ship, as different ship sizes with varying aerodynamics behave VASTLY different from one another depending on if you're in atmosphere or in space.
Been playing for years and never noticed this. It does however feel/look like a bug in the physics of the flight model. Is there any real physical reason, the landing gear down, would make the change in flight characteristics?
No, you're right. The gear shouldn't do anything that effects a ship like this. It is just a symptom of multiple things happening with one keybind. I think it is an intended mode, it's just bound to the gear for now. Kind of like ships with folding wings etc. Scorpius is first ship to have a dedicated "transform" button so I think we will see some more kybinds soon™.
I don't even know what Coupled and De-Coupled Mode is in the first place. I just land with the default mode on ships. How do I change between them by default? Or do I have to change a setting to do that?
I don't think so. For low flying, I just fly decoupled and I think that's what most people use. Vector hold mode is only really useful for slow speed stuff like landing and taking off in my opinion.
There's one more setting change that I forgot to I mention! In Game settings, change "Pilot-Velocity Indicator" setting to "Always On". This will ensure that your Velocity Vector Indicator is always visible.
Thx!
I'm Vector Hold and I approve this video
🤣 Checks out
I've been playing for years, use decoupled frequently, especially for landing. I never knew putting the landing gear down "freezes" your vector though! That is supremely handy, definitely gonna make use of this. Thank you!
I was the same way when I discovered this! I've been meaning to make a video about it for the better part of a year but am only now finally comfortable enough with editing etc to attempt it.
Well good job mate, your editing is excellent!
@@ArmoredGenie I'm blaming a years worth of landing crashes on you ;)
@@neothetwo agreed. This is a top notch pilot tutorial video. Very clean, loved the overlays. The Picture n picture was awesome. Top notch.
SAME, OP. Extremely useful info.
@AmoredGenie I'm on board with the term "vector mode." I'll help you make it a thing. Thanks for the tip about gear freezing vector in decoupled!
Why has no one talked about this before? I've been in since before we could even fly and I've never heard of this, you sir are the MVP
I've been unintentionally using it when landing at stations for smoother landings in space, awesome to know that it would work on planets and stuff!
6:20 -> 100% Bob Ross 😂
Great video! Thanks!
5 years now and didn't know about this. Thanks!
this is awesome! I had no idea landing gears created a "compensating vector mode" in atmosphere!
So I've been using this technique for quite a while now, but that tip about coming in hot and just smashing brake is such good advice. There's been a few times when I've gone decoupled last moment and totally forgot to put my landing gear down haha. But yeah I totally agree that this should be a third mode that you can toggle independent of landing gear.
Glad it's helpful! Continuing to hold space brake while the gear is in transition and while you get your axes centered up is so useful. Otherwise, I have a tendancy to climb immediately as I'm still holding a residual vertical thrust input from countering gravity on the way in.
I’m new to Star Citizen, so I’m going to use your techniques because after upgrading my original starter ship the Avenger Titan to the Cutlass Black, I see a big difference in the overall handling of the 2 ships. Coming from Elite Dangerous where the ships handled basically the same, I realized quickly that the Cutlass is a beast when compared to the Avenger! Thanks for the video!!!
I started with Aurora LN then the Avenger, then Cuttie then added a Connie! All great ships!
I like the green displays of the Cuttie...soothing for the eye...
Holy shit I’ve been flying for years and have never found out about this flight-mode.
I’ve been doing full manual landings on dual sticks and making that as smooth as possible, and this will only up my game even more thanks!
Years, and I never knew the break with boost feature - always felt the space break was fairly weak. Gonna have fun trying this out, appreciate the guide!
Also kind of digging the camo cutty, I might have to get mine a new paintjob!
Absolutely love this, didn't know this and I fly decoupled all the time, great video!
Just made the settings changes, took my RAFT over to New Babbage and man, it makes a nice difference -- thanks for the video, really well-done and very helpful!
I discovered this in my raft, works good for that "cant see what's under me" landings.
Original kickstarter backer and have been playing every version of release. i did not realize this existed.... i hope they implement a way to use this without needing the landing gear down....
this looks like a much better way to land than what I normally do (hover and reduce thruster power to naturally get pulled down)
I'm always like pointing to the ground and at the last second in align and hit it ... Have to watch the speed but most ships can be landed fairly hard without troubles if that's the landing gears hitting. No need to paranoy about landing, just don't hit the ground with something that's not made for that
I really wish Star Citizen had "parking cameras" you could have visible feeds from on the cockpit displays, like when you call someone or an NPC contacts you.
Could also have feeds from the cargo bay and current turret views.
Would be even better if you could add more screens to your cockpit rig, customize it in-game.
Yeah that would be awesome. I know they have talked about landing cameras etc a few times but don't think it's high on the priority list right now.
This looks like fun. I always just use L-Alt and Scroll Down to smoothly land and maybe takeoff because I can't afford the fancy hardware, but this looks like it could be plenty useful. Thanks for the vid!
Very cool and thank you for sharing.
I have used this technic before since I am generally in decouple mode when landing. Plus, decoupling at time gives you far greater control over your ship if you know how to use it. Plus, it's very useful in a dogfight since you can dance circles around other ships.
Most of the time other players in a dogfight think an enemy is jousting with them without ever realizing they are actually in decouple mode and not realizing they are the one preforming the jousting.
I agree! Decoupled often allows much better control and gives you a more accurate feel for how a ship is performing. Coupled definitely still has its place as well. For example, in dogfights, when you are on the defensive, being coupled normally makes your pip less smooth/predictable for your attacker.
Sort of depends about the jousting. You can definitely tell when they're jousting when you start reversing and they're flying straight toward you (if they do this while I'm in the Freelancer I just hammer them with tons of fire). But I notice jousting is done mostly by the M50s and Buccaneers. The Cutlass, Valkyrie and Hurricane are prone to orbit and focus fire. With HOSAS it's also easy to orbit without disabling decoupled mode.
Perfectly explained 😮😮 I WILL USE THIS STARTING NOW
Thanks for this video !!!
This is incredible and I am going to use it to line up vertical hangars from way away and just slide on in.
Now we need space brake to actually work on the weird physics when your landing gear is touched down. Wheeled gear especially. It's like all your retro thrust disappears.
This is a great feature! Thanks for demonstrating it so clearly, can't wait to try it!
Glad you liked it. Let me know how it goes when you give it a try.
This feature has been around for a very very long time and most weren't aware of it.
I used an other trick: Just reduce Acceleration-Limiter until your ship starts falling slow to the ground.
I use speed limiter to gradually slow movement on landing approaches.
But this decoupled drift could allow for more spectacular maneuvers, like turning around before touchdown.
Yep I use this a lot for that very reason. Very satisfying doing a 180 and landing in a hangar backwards.
@@ArmoredGenie New hangar landing challengers for this technique arrived: Spirit and Syulen. 😅
But the Syulen in general is a ship this technique will be appreciated for, considering its upright landing style.
I love you. I've been pulling up landing gear in the hangar and wondering why the gear changed the ship flight. I thought it was just something with the hangars gravity system.... i had no idea there was a 3rd mode. You revolutionised my flying. They absolutely need to make this a toggle like decoupled mode and vtol and not have it tied to landing gear deployment.
Never knew this and I’ve been a backer since like 2014. Gonna try this tomorrow.
been playing for weeks and this is great info to have for landing and cutting down my exposed time in sketchy areas come in hot do what i got to do and roll!
Pretty usefull, i´ve been playing for many years, and never realized that when u are decoupled and the landing gear is out it counters gravity, maybe because most of the time i use decoupled in space, but still good info ;)
I've be using this for years now and ican't remeber when i did discoverd that.
I’m a mostly new player. I stay away from decoupled mostly (still trying to fly properly 😅) but this is mighty useful. Thanks!
decouple needs a lot of practice and getting used to. especially if you are with mouse and keyboard because the control can be stresful. but its a really fun method of flying and it looks cool too.
ok that is a really awesome tip fro landing / emergency breaking. thanks
Thanks, I wasn't aware of this technique.
new to star citizen and this vid was extremely helpful in understanding the "more complex" landings. TY
Honestly the first time I have seen this technique and I have been playing for years lol. I gotta up my game it seems I am now a believer in vector hold mode.
I'm SO gonna practice this with my C2
Great tutorial! I'm going to try some high-speed space-x landings. 😎👍
Great addition to my "The Expanse" inspirited 180 counter thrusting.
SpaceX style landings are the greatest in the Herald 😁. I had a lot of fun trying to hit pads from orbit.
This is one of the most important videos there is. ALL players should know this. Thank you!
Thank you!!
Hopefully it helps. Would be awesome to see smooth cinematic approaches at all the landing zones :)
thank you for demoing this. ive always wanted to learn this approach. new player
Welcome to the 'verse!
I'm a fan of decoupled mode for many years and pretty much always land (and fly) like this. There was no need to lower your landing gear to retain vector until some patches ago (probably after the failed helicopter mode) - same in space/hangar/landing pads, decoupled mode didn't care about gravity.
returning player after years. a coworker gave me his old joystick setup so im trying to land more smoothly with that. i think this was helpful because i want to be able to land with vtol on vertical hangar bays but if im not forward enough i have to switch from coupled/decoupled mode to prioritize which direction my thrusters move me which doesn't seem natural. the first time i didnt realize why i was falling or moving forward and ended up crashing lol. still working out the kinks
I still remember the learning curve and when it "clicked". Just keep at it... Will be rewarding in the end!
Useful information. I've started working on my landings to get them nice and smooth but I wasn't aware of this. I believe it was mentioned on Reddit but I wasn't following the impact/usefulness. Thanks 👍🏽
Definetely im going to try this! Looks awesome!
Excelente muchas gracias por excelente sintaxis y tutorial lo practicaré que tanto hemos aprendido
Cool landings. Very cool skin on your ship. I am a old time SC player i am on a break until server meshing happens and they add more things to do. Last time i played BH was broken trading was broken smuggling was broken. Bunkers were predictable and boring. I don't want to mine and have no mining ship. So my Avenger, Cutlass Red and Taurus and all in long term storage at the space dock.
ima definitly use this now
Been using this for awhile now, great video demonstrating its purpose!
I started 3 weeks ago thanks for the tip
There is a third setting I would change that I don't think you mentioned. This is also in the game settings tab, set the velocity indicator to always visible.
Looks like my pinned comment got unpinned somehow. It's back now 😁
Will have to give this a go. I can see it being very useful in future for dropship pilots.
Most definitely! I'm thinking of doing an extreme dropship landing vid. Might be fun/explosive.
I was literally just thinking that while watching this video. The upcoming patch after 3.18 (either 3.19 or 4.0) will feature AI rescue/passenger missions, so dropships are going to become HUGELY useful in those scenarios, and I can already imagine some of the will probably include rescuing passengers in hot zones or hostile environments where rapid evacs will be mandatory.
This is also handy for launching from a ship hangar like on the carrack or 890j. Mothership can be at speed while you launch. Just has to hold steady for a moment until you get fully clear of the ship.
Did this plenty of times with snubs inside the carrack.
Great point! Yeah I've used it for landing in moving Carrack for sure. I think I must have used it taking off too but I didn't even realize it. Now that I think about it, I must have, or I would have become a bug splat on the cartography deck when I left the hangar's physics.
Nice Video and explanation, this look much more realistic and natural ship moving and should be like this by default.
The name for this would be Disabling Inertial Dampners which are what usally keep you flying where you point
I've gotten out of the habit of it, but I used to land like this all the time. Except I don't have spacebrake set to use boost. I find it looks a little smoother without it and I've got the boost button under my thumb if I need it.
It really seems to impress people when you land all in one smooth motion instead of hovering over the pad and strafing around before finally slamming down into the pad. I've even used it when landing in hangers from a steep dive, but you've got to trust what you're doing a bit more.
Very useful and easy to understand. Thank you.
I like that I’ve been playing for a while but I have not used this method I do use duel flight sticks and a switch box. I will probably try that for combat landing I like how fast you were able to slow down!!!
Thank La for the vid!!!
You learn something new every day.
Definitely gonna try that! Great video!
Wow this is amazing, I had no idea this was a thing you could do!! Thanks!
Thanks 4 sharing. I will try this mode as my landings are shitty xD
Can you add a video expanding on the "tactical insertion" method you mentioned 04:20 ? I've been working on multiple insertion techniques myself but have been struggling. TYVM
🤣
Didn't know this, thanks for the info
No prob! Hope it helps.
I fly most times decoupled.... but there is another way to land very smooth, if you don't want to use decouple: Just fly to the position where you want to land, than lower your thruster power. So you have a good looking and slow landing.
That's good to know!
Let me know if it improves your landings!
Been using this for years. This is what VTOL mode should do when the ship is decoupled.
Mind.Blown.
This is dope. Thank you!
cool tips!
now i can finally drop off my friends with style...
....... or at least we go boom! ourselves with style
I have hundreds of hours in sc and didn't know. TY
Will give this a try & thank you for making this video! Subscribed & hit the like button!
Thought I would check a landing vid out on my way home after work. Opens youtube and its the first vid on my main page.
Oh, so THAT'S why sometimes the ship just falls like a stone in a station hangar when decoupled and other times is smooth as butter - landing gear. Huh. Sweet.
Yup!!
I have three levels of quality manual landing, "Champagne" (not a ripple in the glass), "Beer" (I can fly fine Officer) and "Mezcal" (I got wormed), but all three you walk away from. ;-)
When I was first playing (2.5 - 2.6) I could land and launch any ship (inc. a Reclaimer), first try like a BOSS, that's until CIG upgraded the flight engine.
With the next flight model update coming with the engineering/physicalized damage, how do you think it will affect your landing skills (especially with the ability to crash without exploding)?
Good question, I don't know, but hope I can improve so I'm assured in myself of a majority of Champagne landings and confidence in my "Hot" landings. ;-)
In 3.18, It's going to be awesome when you can whip out the multi tool and repair the damage on the spot after you have a slightly rough landing but don't destroy anything major. Can't wait!
This is a good tip! I wish you could this without putting down the landing gear so you could pull off more cinematic landings by putting the landing gear down at the last moment before touchdown.
Couldn't agree more! You can sort of get away with more cinematic landings at space stations as decoupled in space behaves almost the same as vector hold in gravity for a landing. Just have to time the gear being fully down right when you hit the local gravity of the pad for a smooth transition to vector hold mode. Almost pulled it off in the Scorpius/defender clips.
@@ArmoredGenie true! I've been struggling with the landing pad / hangar gravity effect as I really don't like "flying with the landing gear down.
Great video! Excited to give this a try
I've been accomplishing smooth landings in my 600i in coupled mode with a forward vector for years using the acceleration limiter to simply lower maximum thrust.
I've only used this mode you're talking about to be able to momentarily decouple without having to manually resist gravity. I'll try your method out and see how it goes.
That's definitely another valid technique! A lot of people don't know about the acceleration limiter either. Not to be confused with speed limiter. Let me know how it goes!
What software are you using to display your controls? Whatever it is, that's excellent for videos!
There's a link in the description!
nice flying
Thanks!
Hm. I need to start practicing this asap
I love using this mode, but didn't know it had a name! Thank you, nice video.
The real reason I'm commenting... how are you able to record 3rd person view simultaneously?
Second player!
Thanks for the tip!
Super awesome and completely helpful 👍🏽👍🏽
Well this is awesome to know, thanks for sharing, gonna give it a try later this week.
Do u mind sharing also how u did the picture in picture, I'd love to be able to get a second view like that
Editing magic! It's the view from another player, recorded and synced/overlayed in post.
I hated this feature at first because I wasn't expecting it. Im decoupled 100 percent
Start using it.
How did you get the external view in the corner? Is there a setting for that?
i hope one day i will have a pc to play this game
Great tutorial 👌
very cool, nice video
Good tips! More importantly, how do you see external and cockpit view at the same time.
Recording from another player
Can you use this in combination with right shift in order to lock your heading? to avoid accidental tilt when landingtakeoff
I don't see why not!
Slick, thx
how do you get the spacebrake to be so strong? for the past year or so i feel like the spacebrake got weaker, unless its just because i usually use a bigger ship and it doesn't work as good on a large ship
It could be that you didn't change the spacebrake setting that I showed in the video. Space brake used to always engage boost by default but a while ago they changed it to default off. You have to manually turn that setting on now.
@@ArmoredGenie oh gotcha, yeah I missed that part, thx!
@@ArmoredGenie i like more the manual boost. So you can make little brakes (good, if you want to fly close to an spacestation in decouple. If you need a hardbrake, just click the boost button while you are pressing the brake.
Usefull stuff!
Cool. I love the addon to decoupled flying, this is very welcome. Vectors and predictable descents are both nice to perform and nice to look at.
What is you opinion on space brake though, it's not really a thing with any existing vehicles and seem to be more "use to win" than "adds to immersion".
I think it's realistic that we would have it if we could. If we had the tech to have thrusters that gave us this kind of speed and precision, it would probably make sense that there was a brake control that used the computer to try and freeze the movement of the ship. Many current drones have this feature. The problem would be the G forces on the crew. For a good balance of fun and realism, I think it's ok.
@@frederickbastien3878 A little harsh I think. To be fair, air brakes don't decelerate aircraft like that. Only thrust reversers do that. I think it's a valid question. Also, designing something made to move that needs more than one button press to stop is not the same as designing something and giving it no way to stop.
I find that space brake isn't really a "use to win" feature, as it requires a TON of skill to use effectively. Usually I use the space brake as a way to kill any thrust, and then use the reverse thrusters to slow down or try to bring a ship to a halt. The space brake + reverse thrust technique varies per ship, as different ship sizes with varying aerodynamics behave VASTLY different from one another depending on if you're in atmosphere or in space.
How are you recording both your cockpit and external view at the same time? That's looks really awesome
2nd player in copilot seat + editing magic!
@@ArmoredGenie ahh. 2nd player. Thanks for the honestly 🙂
Been playing for years and never noticed this. It does however feel/look like a bug in the physics of the flight model.
Is there any real physical reason, the landing gear down, would make the change in flight characteristics?
No, you're right. The gear shouldn't do anything that effects a ship like this. It is just a symptom of multiple things happening with one keybind. I think it is an intended mode, it's just bound to the gear for now. Kind of like ships with folding wings etc. Scorpius is first ship to have a dedicated "transform" button so I think we will see some more kybinds soon™.
how did you do the layout overlay?
75/90 lol "coming hot" mate that cutlass can stop whatever way you're trying at that speed x)
I don't even know what Coupled and De-Coupled Mode is in the first place. I just land with the default mode on ships. How do I change between them by default? Or do I have to change a setting to do that?
It should be bound by default. Have a look in the keybinds but I think the default is alt+C
Is that how people do those crazy low flying videos?
I don't think so. For low flying, I just fly decoupled and I think that's what most people use. Vector hold mode is only really useful for slow speed stuff like landing and taking off in my opinion.
@@ArmoredGenie Kk, thanks.