Willamette - A Geographical Nightmare
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- Опубліковано 10 лют 2025
- Join me as we explore the realm of map designing nonsense, in it's purest form.
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As a resident of Colorado, i can confirm the malls here in real life are just as confusing, inconvenient, and non-handicap friendly as the ones in Willamette
How do you shop thare
Deadass bro I visit Colorado to see some family every few years and the malls there are so confusing also not related tbh in a weird way I always thought deadrising captured the look of Colorado pretty decent actually
@@tobinmonroe3046 yeah they tried their best to capture early 2000's Midwest Americana and I don't think any game has done it as uniquely as Deadrising. Such a fun setting in a mundane thing, along with the inspiration from Evil Dead
@@Ryderboycolor9 who tf spells there wrong
Which malls? Some of them aren't terrible, some of them are. Colorado is a massive state
I mean, at least we got to explore Willamette in that weird non-canonical Dead Rising spin-off where you play as Frank's distant half cousin; Hank the wedding photographer
Hank East? Yeah I think I remember that game.
TBF though I kinda like DR4. Not in the "This is THE sequel DR1 NEEDED!" but more in the way of "This is fun but I'm glad I got it in the bargain bin."
Man, you wouldn't even believe the amount of time I sank into Wed Rising
Hank East, remember that name cuz the whole world is gonna forget it in 3 days
Henry South in… Matrimony Rising
I've a feeling the developers watched the movie "Eight Legged Freaks" and assumed that having weird underground mines attached to a mall is perfectly fine. That film shares a lot of strange similarities with Dead Rising.
The other thing is why would you build a mall that big IN town? the local roads would be bottle-necked with traffic constantly, it's why they build them out of town. Also no multi storey parking lot either? there's not enough parking out front for a mall of that size. Finally, there's no back area of the mall for trucks to deliver goods. I worked in a mall as a kid, and those delivery areas are HUGE. bigger than the mall itself a lot of the time.
You worked when you were a kid?
Hello you.
@@ivanjinxgg7008 Most people do
Stop following me to the videos I watch and commenting before I do
Top 13 kickstarter. hello you
I remember that one of the Capcom staff from Japan was sent to America to figure out just what the hell a shopping mall was, and from this video, it seems that whole experience was some sort of horrific fever dream for him.
If nautical nonsense is something you wish.
They don't have shopping malls?
@@SGR403 I’d like to think they do, but given everything in the US here is accessible only by car and the studio given possible deadlines by Capcom, they likely only visited one mall or maybe two
Last time I was this early, Willamette had no zombies.
I always imagined that they made the tunnel shorter so YOu don't have to run inside it for 20 mintues and it really reaches out further into the mountains
i think one of the biggest issues with willamette is the mall itself. it seems illogical for a rural american town of that size to have a megaplex mall that massive, with such a large objective waste of space as leisure park. a town that size wouldn't have the budget for something that size, and a couple blocks in any direction puts you out in nature, so why have a park in the center of it?
Also, maybe the layout of the mall makes sense according to how malls are over in japan. Their building codes and urban planning might be like that over there, but the dev team didnt realize that it makes no sense when applied to a free standing structure like malls here in the US
It's not necessarily nonsensical- I live in a fairly rural area, and forty five minutes or so's drive North takes me to a fairly large mall in an area that's maybe a bit more dense than Willamette seems to be. The four lane roads through the center of Willamette tell me it's probably a relatively high-traffic area, so it'd make sense that it might be a mall placed there to draw business in from larger population centers nearby.
Also with regards to the entrances- that same mall I'm talking about is nearly as bad, TBH. You've got entrances on your anchor stores and a main entrance, and that's about it, which means there are long sections of the mall that you just have to walk forever to get to, even if it's your only stop. I think that sort of thing is deliberate, to get foot traffic around some of the smaller stores.
There are a number of big malls in small towns in America due to the explosion of malls in the 60's, and how you practically couldn't lose money opening one up, no matter how incompetent you were with it. Which also led to a whole lot of dead malls today.
I can't remember the details, but that was the jist of it
Dude, just google Marineda City Mall at Coruña, Spain. A nonsense huge shopping mall in a quite small city. Looks like a global trend of this century ( @stipo, perfect location for a zombie outbreak, just saying)
Actually around Missouri and Arkansas there are big malls like that in small towns. I remember going to one around Missouri and going to a game shop in a mall and the people working let me play a viva pinata demo and dead rising which was ironic. But we only left there with an original Xbox and manhunt lol.
It could make sense if they made the mall like the only shopping location in the town like every single store is just in that building, but even than that's disproven by the number of stores in the ordinary town
I always knew that there was a lot of ilogic places and locations in DR1 Willamette, Colorado in general. For example:
-What was exactly the place that you fought with Brock Mason? A military base? A prison camp? A training camp for tanks? Or anything like that?
-Why there's a wall blocking the parking lot in Leisure Park?
-What was exactly the main use for the maintenance tunnel in Leisure Park?
-Why there's a butcher shop in the maintenance tunnel?
-And the rest that you said in your video.
I think the area you fought Brock is a reservoir
@@welshymachinist9640 Maybe, but I still very intrigued with that place.
Come to think of it, why the hell did so many zombies end up in the maintenance tunnel? It's pretty hard to access intentionally as a healthy human being who can still think
@@drmegaman That's another good question. And also why the did so many zombies end up in the tunnels between Willamette Parkview Mall and that military base. Considering that there wasn't an entrance in the clock, before the helicopter crashed.
I better no talk spanish
I think its virtually impossible to be tired of this content. STiP0 you're great!
Never realized how truly nonsensical the mall really was. It's actually hilarious
This is a pretty funny and interesting video.
I never really noticed most of these errors in mall design, but now I'm always going to think about them.
Your editing has certainly improved since the good ol' days of JTAG modding, that's for sure. Great video, man.
Thought you would of bullied him
Android JamZ I see what you did there
🅱️ussel 🅱️🅰️sh
Bully you tuber
Hey Swegta :D
Man, getting to the bathroom after Central Tacos is bad enough as it is, but you have to go through a thousand fucking zombies on your way there, too.
Not a single mention of the underground parking garage that connects to Leisure Park and has no exits to the town proper? So you have Leisure Park a parking lot and the underground area but no way for vehicles to get out into the town.
I think that’s where that brick wall comes into sealing off the parking lot, maybe a staff parking or something
That brings up another question: how did they get those vehicles into the mall if the only way in is the entrance plaza?
@@shaun5809 Airlifted I guess?
@@shaun5809 Also why does it exits into the park, that is calling for teens doing donuts in the park
@@nickrustyson8124Would explain how the convicts get in with there big truck.
You may not have noticed these issues, but your brain did.
Don't worry, no one is ever really gone! *shows clip of frank being eaten by zombies*
probably true that they had time restraints
but instead of focusing on a realistic map, they made a map that was focused on gameplay which is why for me, the mall is really fun
Could we also take a moment to appreciate the fact that a town with only 53,594 people (and one that doesn't seem to be connected to a larger urban or metropolitan area) has a gigantic, multi-level mall, with a roller coaster no less, that would put most real malls in major cities to shame?
I think the intro helicopter ride through the town and being able to see the town when inside the mall is so much more important that people realize. It really gives you a sense of an outside world and that you are truly isolated in the mall. Where as with DR2 you just spawn inside fortune city and cant see what outside and does not give you that same feeling.
@The Cat-Ear Femboy Café That would have been really cool if you play case zero as the intro then make your way to Fortune City and then the main game begins.
2:22 Wow... Patrick has a shadow in this edited video? That's a good detail.
*Detail and yes.... im everywhere
@@luisillociego5709 *Everywhere
Playing the game I always wondered: “How on earth did an armed jeep get into Leisure Park?”
I always just assumed the tunnel beneath the clock tower was meant to divert floodwater from heavy storms (perhaps several maintenance entrances are scattered along the tunnel and the clock tower just happens to be near/is one of them), considering that the area you eventually end up in seems to have what looks like flood gates. The town is also next to a river as well, and seems to mostly be established in a low-lying area compared to the surrounding hills and mountains.
How a town as small as Willamette was able to afford to construct such a thing is beyond me, however. Maybe the mall was able to bring in some extra funding and act as a tourist destination of sorts?
The boss arena gave me “water dam” vibes.
Like at one point it was a man-made water reservoir, or a type of bulkhead/levy system to prevent flash floods coming down from the mountains as the winter snow melts in the springtime.
Bingo. It’s pretty obvious.
Yeah those ree doors look like heavy dam doors or something
The mall is just a big fire hazard with the one exit and just makes no goddam sense and not wheelchair friendly
It’s not ADA complaint
The Brock boss arena looks like a dry water reservoir or dam. Probably connected to the mall because it's the largest structure in town. For drinking water, the ponds in the center park and numerous fountains and water features in Paradise Plaza.
Another excellent video.
Of course, the real answer here is that its just a fictional video game and the game-play/"sense of place" is more important than actual geographic accuracy. Its pretty easy to suspend your disbelief and "feel" like the construction mountain area is somewhere outside the mall in the town, as long as you can see mountain tops and sky. I think it works, especially for a 'casual' 1st-time player.
I love your map modding btw. seeing the Willamette map imported into Unity and 'flown-through' is fascinating! Please keep adding to this "dead rising 1 museum", as you call your channel.
Cheers! :D
I do have to point out, when you're in a shopping mall you don't use shopping carts, unless you're in one big chain like a clothing store, but even then you take your bags and carry them and leave that store's carts.
5:57
Ah I see the willamette mall took some notes from ikea.
I swear to god. 😁😁
Great video! I never noticed the whole shopping trolley fiasco, it is kinda funny. As for the mysterious boss arena area, I always liked to imagine that Willamette once depended on a gold rush of some sort at the start of the 20th century (this is referenced in one of the newspapers mentioning "Since the mines closed back in the 60s, [Willamette] has been nothing but a haven for pickle-eating yahoos!" So this may mean that the entire town was once interconnected with mines, hence them running beneath the mall as well.
Every time you upload I want to turn my Xbox on and play through dr1 again. Great video.
Xbox 360, or Xbox One? I've never played it, but I'm interested in trying a game.
Them good ol' xbox 360 days, holy shit I miss them
Toasty Engineer WELL I CANNOT BECAUSE MY XBOX DISC FOR DR1 IS BROKEN
That 2016 pc release is fantastic, just saying.
Sorry if its brought up later but I remember the tunnel having a load screen which I thought was meant to reresent a passage of time we dont play but where Frank and Isabel are traveling.
Someone once made a fake screenshot of a rumored "Return to Willamette" DLC or (New Dead Rising game) bullshit. It literally just took debug screenshots of the opening town sequence but photoshopped Frank walking on the sidewalks. As a kid I thought they were real, and deep down I still wish they were.
I imagine if Willamette was a real mall it wouldn't be long until Dan Bell visited it.
Literally never thought about any of this other than it's weird a small town would have a mall that huge.
Amazing video! Architecture is so easy to forget when developing a game, but it's important for immersion.
I think someone managed to stick all the Half life 1 maps into a single one. And it actually makes sense, just impressive.
Maybe an analysis to the one on DR2 next?
Just watching Frank carry around a shopping cart and then chucking it down the stairs in frustration is hilarious. This is a great vid.
Interesting stuff and great job noticing these inconsistencies.
I'd still prefer that devs design the game around providing good gameplay first rather than making everything internally consistent (considering limited development time)
You forgot to mention the mysterious wall in the parking lot by the entrance to the Maintenance Tunnel.
This mall is almost as bad the RPD! Capcom is all about that design oversight I guess.
@@Shirai_Ryu92 calm down man it was a joke
@A Scam Involving Corndogs And don’t forget the ridiculous puzzles to get anywhere. Imagine being the janitor...
@Mikahel Nunez RPDs structure legit didn't made sense. from the whole building and sewers stiched together.
at least in the Remake they made a sense and grounded bit more albeit still fuckin weird.
Dead Rising 2 is a little bit better given its half Casino and there is that big ass gate, but if some shit happens and you need an Ambulance at the Arena they would need to either drive up the stairs or go threw the Hotel, then South Plaza on Foot, also let's say you have to go to the bathroom after eating too many Jellybeans at Lombardi's you would need to run threw the food court into Slot Ranch and go to the bathrooms on the other side
As a wise bugman once said “where the fuck am I?”
Lol, that soggy fart noise attached to the Dead Rising 4 image. That put a smile on my face.
I've always wanted to remake the map of Willamette for ArmA 3.
lol good luck you'll need it. Would totally play the shit out of that map though!
Willamette mall for ARMA multiplayer? Count me in!
Yeah! That would be great
When I was kid I noticed the weird design of the mall and after replaying a few times even noticed how odd “the center of town” wasn’t easily viewable. As a kid I honestly thought the mall was a subtle hint at planned supernatural story. I honestly believed the sequel would mention survivors who insist that they took refuge in a mall that never existed in there town.
I was a dumb kid.
No, no, wait!
I think your younger self was into something. You were 'cooking', as the kids say these days
The bad desing is in Dead Rising 2 too, look the example of Fortune Park and Silver Strip... all the restaurants, all mini casinos, bars, shops, nightclubs, etc shares one single unisex bathroom for
*E V E R Y T H I N G*
I don't suppose you like the Dead Rising series Stip0?
Never heard of it
where's the CS content my dude?
I love this channel and it's content. Keep it up, STiP0
Thanks again for your amazing work on this game STiP0 !
I hope all DR1 fans from all over the world know your channel !
Love from France !
I always thought it was a water reservoir that connected to the sewers and that it was just kinda implied that it was longer than it was so you didnt have to go through miles of tunnels. Everything else I never noticed but now I’ll never unsee them XD
Ay, really liked the editing of this video, thanks for making it comrade, and for teaching me more about one of my favorite games for as long as ya have. I appreciate it my dude.
The mall was so amazing and big, but the design as you said is a nightmare.
I like to revisit these videos and remember what got me into Dead Rising. Love ya STIPO
A dead rising add-on where frank and Isabella escape after the tank battle and run through the town and explore the map outside of the Willamette Mall would have been sick
Maybe the devs were cooking, scratching the idea for DR2 Case Zero
when i was younger found a picture on the internet of frank outside a house and because of that i used to think you could get out of the mall and explore the city when you after you beat dr1
(sorry for bad english tho)
I don't think there's a single bad video that you've done on this game. I really hope this channel never dies. I don't know if Dead Rising 2 would be as interesting for you, but I'd love to see that game explored more too in the future.
I’ve noticed in the game bully that bullworth academy doesn’t seem to have any ramps for students in wheelchairs or any sort of disabled facility’s just like the willamette mall 🤔 also speaking of the whole toilet thing there’s actually this one super market close to me here in the uk where the bathroom is far away from the cafe next to the checkouts which is really awkward but thankfully the other supermarkets have theme next to the cafe 😊
I'm so happy I found your channel. I have a personal connection to the first dead rising. It was the first game I bought for my XBOX 360 and I remember playing it for hours. My daughter was 3 month old at the time, so I can still remember playing the game with her sleeping on my shoulder (Yes, I'm not a very good dad). Now she was 12yo, but when I try to remember her as a baby the only thing that comes to my mind is she sleeping on my arms while I am trying to turn the XBOX 360 on to play Dead Rising without waking her up.
I love all the audible chuckles you make when describing the design fallacies of the mall 😂 also realize the fact that the only way the convicts could've gotten their stolen armored Jeep into Leisure Park is if they were airdropped into it by helicopter. Which would have most likely been done by the US government. And that wouldn't even be the most messed up thing the US government would've done in this game.
It's no wonder why the zombies overrun the mall so fast.
I feel like the maintenance tunnels were originally designed to be used by the customers to navigate the mall as they would alleviate alot of the navigation problems you layed out in your video as most entrances to the tunnels have elevators and parking spots underneath and where the tunnels exit to the world could be considered another entrance to the mall that is walled off by concrete barriers that seems done after the outbreak.
Also i love the video and keep up the amazing work!
We cant unsee this any more...
sorry/not sorry!
Not to mention there's no projector rooms in the cinema. Capcom should have consulted a mall planner or architect to construct a mall plan, or base it from an existing mall structure.
I was going to suggest that the mall was unfinished or hadn't opened yet, but that leads to other questions...
What always gets me is how the convicts just appeared in Leisure park. The parking lot doesn't connect to a road and there isn't some giant hole to show that they forced their way in. Not to mention that they're the only psychopaths that respawn in 72 hour mode after Frank kills them.
I know enjoying video games involves suspension of disbelief, but somehow these magic crimesters get in the way of that!
At first I thought they came in through the maintenance tunnels but seeing as there are no exits to the outside down there so that can't be the case, my final guess is that they used a ramp and jumped over the mall and into the park lol
I have a theory of why having only one entrance to the mall. They probably wanted to pad out the journey for the consumer as much as possible and take advantage of that by overwhelming them with product placements. The longer you're expose to ads, the higher chance the customer folds and buys the product.
As for the rather inaccurate proportions, I feel it was intended to be abstract. In-game, you wouldn't be too sure exactly where you are in the sense of world space. You're fighting to survive in a linear interior filled to the brim with zombies, you'd be too busy wanting to advance instead getting a real feel of the place.
HOWEVER, when you're supposed to transition from the tunnels to the mines, you had to do it by taking the humvey mounted with the heavy mg. Using a vehicle would imply some long distance fast travel. Why is the two world space so close, the tunnel and mines, that's developer's convenience. With the mines mountains and its skybox being just an empty sky, its enough to allow the player to interpret they are indeed far away from the mall.
The final area is a decommissioned water reservoir. That’s why there’s floodgates.
The mall is off to the side of the town so we only we see it after flying over the downtown area.
The lack of elevators and bathrooms is obviously a gameplay decision.
Coloradan here and I have a fun fact for you guys, Willamette from the Original Dead Rising nails the general look and environment of Colorado. The long plains and the baby blue sky in particular (though the evening is missing the oranges and purples), while Dead Rising 4 looks more like Canada.
I always took it as you were travelling for a while once you get a vehicle in the tunnels, not shown in-game of course.
And there is a closer toilet to the food court, but it's in the Gym.
Can you check out the Dead Rising 2 Beta Stip0.
I like to think that the tunnel was... longer for the characters, but shorter for the players. One of those. Like how Elder Scrolls games depict cities. They are actually massive with lots of citizens, but they are tuned down to a few streets and buildings for the player. That's game design.
I enjoy seeing your passion for this game. Love it.
Bravo my friend. How you make such interesting stuff on one amazing game is beyond me. I've being playing Dead Rising since it's release. A true masterpiece.
In the end the true nightmare wasn't the apocalypse. It was the headache inducing landscape.
You forgot mentioned the parking lot in Leisure Park and the maintenance tunnel.
But they only go to the park, how do the cars even get in there?
@@L2DaK2Dap Holy shit, haha you're right! Never thought of it, after 8 years of playing the game, this is the first damn time I think about it hahaha
@@eksdee2170 I thought about that 11 years ago when I was playing the game yet. When the convicts appeared at leisure park my brothers and I were wondering how they got there considering there isn’t a drive-through gate from the parking lot.
@@mistahzeddtheabbasavant5368 Actually I’ve been playing this game much longer, don’t know why I wrote 8 years
hey yo te conozco
To me, Willamette doesn't need to make sense. Like in the movies, it's just a backdrop for what's happening in it, like the Psycho house doesn't have insides, because it doesn't need to.
I get so giddy when you upload!! Videos on my favorite game ever, such an awesome channel!! Thx for exploiting all the flaws with willamette mall lmao 😂😂😂😂🤗
I always assumed that last part of the game was a secret military base. Not like it makes it less confusing, thought.
Jesus I never questioned anything until now.
Literally only 1 entrance to the mall, no other Plaza has any entrances at all.
Why the hell is there a parking lot in Leisure Park but there's a huge ass wall? Where the fuck did the cars that are parked come from?
Why is there this military like base here near a mall? Like literally I'm pretty sure a helicopter above, Hell even Frank would've already seen it when arriving.
Why is the mall so fucking huge even for 2006? What kind of budget did Willamette Colorado have?
Why is there no pathway for handicapped people?
The only logical explanation I can get from this is that the Willamette Parkview Mall was probably gonna be one of those places "Made by the shady government" used for "Testing" purposes, basically how Fortune City had underground tunnels that housed a secret laboratory used for harvesting Queens.
Maybe Willamette had a different story than the Santa Cabeza story back then.
I never realized any of this. You must have opened the third eye to make this video.
The Sean's food store had me rolling on the floor, I never thought about it being on the second floor before!
Love the Stipo! Keep it up! Sorry for English.
To think all those Frozen Food Products will be all thawed out by the time you get to your Car.
I never understood anything with the maintenance tunnels.
There is a single storage room in the middle nowhere near any maintenance entrance.
There are only those meat trucks down there, no carts or anything.
How the hell did those trucks and the car and motorcycle get into this place considering there’s no way to drive in on the surface or an outside entrance in the tunnels.
Why’d they put the butcher shop underground instead of just attaching it to the back of the grocery store?
And bonus, how’d the Convicts get that military jeep inside the park? Maybe one of those semi trucks that hauls cars broke down on the other side of the wall and they used that as a ramp? Idk.
A lot of this was fixed in DR2!
The tunnels had train cars and carts throughout the entire thing
There was storage right under just about every plaza and casino
You can easily drive a car into Fortune City and even up like say the Silver Strip stairs if need be.
There are like mini supermarkets in FC but stuff like that makes sense for guests staying in one of the many hotels.
And even though there’s one entrance to FC, if you think of it as like a Disneyland or Six Flags for adults, it’s acceptable.
EDIT: As a big fan of this series, I would love to see like a New Game + mode in Deluxe Remaster where they actually finished designing the mall properly! Like if they weren’t so pressed for time. Seeing the two iterations of Parkview Mall would be really cool
“Here“ looks like a cross between a mining facility and a prison.
The grocery store would really only make sense if it had separate doors leading to the outside. The place where you battle the tank would probably be a good mine for the story; one of those themes where it’s one of the things making the town thrive or stay afloat.
Always thought that first area in the video looked like it was built to have water in at some point and presumed the big gates were some sort of lock or dam shenanigan.
I live in a house where the built the stairway through a closet. The mall makes perfect sense.
That intro hurts. Why couldn't they just let us explore willamette as it was in DR1. Spawn us in the plaza, play a 5 hour long chapter 1 where we can't leave the mall, then it opens and then the real game begins where you can explore the whole town.
Also, about the location of the mining facility or whatever, if i recall correctly, you get in a vehicle and drive to the final arena, and we don't exactly know how far you drive.
Like Bully?
You just have to carry as much groceries in bags and walk until your arms fall off
In the UK at least, shopping carts are only used for individual stores. You pay for everything and bag it up on the way out, leaving the cart there.
Makes me wanna boot up Off The Record and see if Fortune City would make more sense in the real world than the Willamette Mall.
GlitchManOmega you should be questioning the machinery in the game because those seem off
The thing about Fortune City is that both versions of Dead Rising 2 made it seem like what you saw in the game was the whole city. I personally thought that was just a portion of the city itself, considering how you only get the entire Plaza with the hotel, the arena, the casinos, Etc. Plus, in the original Dead Rising 2, you see that gate area in Fortune Park. I like to think that there was more in the city than what was shown.
Boot up the regular DR2. OTR is shit.
@@calbin6309 OTR is superior in every single way, from having more combo items, a whole new area, a better ending at least in my opinion, and an actual Sandbox Mode.
I always liked to think the cars in the mall parking lot were Cars from the Capsule Corp XD
You know I always thought it was weird we never saw the mall in the helicopter segment. It's something that always threw me off each playthrough because I look over and expect to see it but never do.
Willamette Megaplex Mall, thinking about people in wheelchair and buyers using shopping carts since...
Next week
I knew there was issues, but I never thought about using a cart at a mall.
Did you forget that dev teams don’t worry about what the actual map looks like since players don’t usually get to see all of the map
As a massive dead rising fan since I was a kid I'm so happy someone can make so much content and just make this game bigger then I thought it would ever be since this classic is a gem
Forget the single entrance, HOW ARE THERE CARS IN LEISURE PARK?
I always figured the tank fight facility was well away from Willamette, somewhere in the mountains we see in the intro and that Frank and Isabella just had a long drive that wasn't shown to us lol
Your production value gets better with each video. 😃👍
This is exactly what the malls in my dreams look like (absolutely no focus on function whatsoever)
Love this, always bothered me that there were no ramps anywhere in the mall.
This was fun. It so funny how sometimes a game designed to be so user specific and have so much freedom, at the end of the day, is still a game that conforms to developer restrictions and oversight. It's almost as if the mall was retrofitted with stores that weren't originally planned to be there and they didn't add the necessary infrastructure to accommodate the things people would need at or around the stores like bathrooms and ramps and exits and stuff.