The game used in this video can be found in engine now! gdevelop.io/game-example/free/conviction-of-gun-dude-desktop CAUTION! The way variables are presented in this video is out of date, see the updated variables video here: ua-cam.com/video/Gh9WPecRnxo/v-deo.html&ab_channel=GDevelop
I'm making a top down game, so those recoil and hit force parts of the tutorial were massively useful to me. Thank you! Would love a tutorial on object detection: - Find object closest to mouse - Raycast/line detection of object from player to enemy - Detect all objects of X type within Y area (circle radius, rectangle zone, line between start-end)
Absolutely mad about how to use the angle for knockback. So simple really! Another great tutorial. Would be cool to see a tutorial on lighting or cool timer tricks
Glad we can help. 👍 Lighting will probably get its own "in depth" tutorial. And the timers are going through a bit of a change right now, so once that's all finished up we'll definitely be doing a video on timers. 👍 -Wesley
We'll be doing an "in depth" video for the sprite object, where we'll definitely have to go over collisions. And it'll be mentioned in some other videos as well. If it's still an issue after that point, we'll definitely have to make it a separate video. Can't have people confused about something as important as that. -Wesley
Nice tutorial! Do you think you could release this tutorial as a game template? I'm really struggling on how to randomly generate dungeons but this tutorial seems to do that flawlessly.
I'm working on getting this game through as a game template now actually. It doesn't make proper randomized dungeons though, it cheats a little by forgetting the room you last left. So it doesn't create a dungeon, but it does create a semi randomized room with different spots for the enemies in each. Hopefully it'll still be useful to people. There is a dungeon generator example that might help you more: gdevelop.io/game-example -Wesley
I loved this tutorial. I have a question. Are certain expressions missing from the expression reference? I like your aproach to the knockback effect but i have been using Object.direction()
There will definitely be a leaderboard video in the future, but for now there are still things that might change as it's being developed. So not yet. There is a wiki page for it though, and some template games have them built in that you can learn from. Specifically "Run dino run". You can find it on the engine's start screen. -Wesley
@@KalevthecraftSMMAE You cannot open a compiled EXE. That's essentially the "finished, released product". You can only open up Gdevelop's project files, the ones ending in ".json".
The game used in this video can be found in engine now!
gdevelop.io/game-example/free/conviction-of-gun-dude-desktop
CAUTION! The way variables are presented in this video is out of date, see the updated variables video here: ua-cam.com/video/Gh9WPecRnxo/v-deo.html&ab_channel=GDevelop
I'm making a top down game, so those recoil and hit force parts of the tutorial were massively useful to me. Thank you!
Would love a tutorial on object detection:
- Find object closest to mouse
- Raycast/line detection of object from player to enemy
- Detect all objects of X type within Y area (circle radius, rectangle zone, line between start-end)
I must say this inspired me to get back and try GDevelop again thank you and keep up the videos
Absolutely mad about how to use the angle for knockback. So simple really! Another great tutorial. Would be cool to see a tutorial on lighting or cool timer tricks
Glad we can help. 👍
Lighting will probably get its own "in depth" tutorial.
And the timers are going through a bit of a change right now, so once that's all finished up we'll definitely be doing a video on timers. 👍
-Wesley
Another epic tutorial !
We'll be doing an "in depth" video for the sprite object, where we'll definitely have to go over collisions. And it'll be mentioned in some other videos as well.
If it's still an issue after that point, we'll definitely have to make it a separate video. Can't have people confused about something as important as that.
-Wesley
Nice tutorial! Do you think you could release this tutorial as a game template? I'm really struggling on how to randomly generate dungeons but this tutorial seems to do that flawlessly.
I'm working on getting this game through as a game template now actually.
It doesn't make proper randomized dungeons though, it cheats a little by forgetting the room you last left. So it doesn't create a dungeon, but it does create a semi randomized room with different spots for the enemies in each.
Hopefully it'll still be useful to people.
There is a dungeon generator example that might help you more:
gdevelop.io/game-example
-Wesley
@@GDevelopApp Thank you so much this really helped :)
we need a tut on Timers, there so confusing to use compared to construct. I personally can never get them to work how i want. XD
Yes i totally agree.
How do you make a swapping tile puzzle
this was very helpful thanks!
I loved this tutorial. I have a question. Are certain expressions missing from the expression reference? I like your aproach to the knockback effect but i have been using Object.direction()
Thank you X100 this Video has been most helpfull
Tutorial on a top-down game like your pls, I'm making one similar to yours as well
At 1:48, even Random(4) can be used cause the minimum number is 0.
It totally can. 👍
I just use RandomInRange out of habit. 😅
-Wesley
How about a super or special attack with a meter that gets filled over time… something like in Street Fighter 4…
Technically not 100% a code free engine, definitely 100% easier than a code exclusive one.
PLEASE DO A LEADERBOARD ONE
There will definitely be a leaderboard video in the future, but for now there are still things that might change as it's being developed. So not yet.
There is a wiki page for it though, and some template games have them built in that you can learn from. Specifically "Run dino run". You can find it on the engine's start screen.
-Wesley
What about some Tutorials just covering Every Last extension in GDev.
hey you can help me?
im have one problem I don't know how to open a file from the project, that is, an executable or something like that
@@KalevthecraftSMMAE You cannot open a compiled EXE. That's essentially the "finished, released product".
You can only open up Gdevelop's project files, the ones ending in ".json".
Please tutorial for online game
A Danger Level?!😯
Whoa, isn't that NudeDude?
First.