This is one of the singular most impressive animated characters I've ever seen in a video game, especially because it was a player character. I knew it had to be algorithms and programming keeping it fluid under player control, but it's still an amazing effect.
I'm so glad these guys made an entire speech exactly about my random curiosity. What a fascinating model, despite being not at all as complicated as I thought it would be. And kudos for the guys for attempting humor-- I'm so sad the audience didn't laugh too!
Damn.. the dedication to put that amount of details into a single thing is absolutely awesome. I can't even imagine how they would make everything even better in Project 3. If they do so then it will be more than a masterpiece.
Played this last night and I stopped playing when I got to the huddle and I got so angry that I couldn't figure out how anyone might go about building that character. From the wobble to the translation from input to lateral momentum and the ability to crouch and stretch up to the damage from fire, impact and blood to the manipulation of objects and the rolling through panes of glass then realigning and that it loses mass over time and that the limbs seem to find things to interact with and seem to have an active physcial feedback on the mass seemingly creating a dependancy loop... This lecture actualy confirmed most of how I thought it was put together in the end but...seriously now I know that game design, mechanics and physics is what I want to do with the rest of my life. Top notch!
What a massive surprise at the end of a ‘simple game.’ I went through a bachelors in animation and this moment of inside just had me blown away at thinking about the challenges involved
Unity should hire all of the devs at playdead. They did outstanding things. I can't even understand most of what they are talking about. Well I can understand some parts. But applying it is something else. Very inspiring though. I don't see it as a game. It's like playing a little movie.
Yeah a movie, that is about everything and nothing at the same time, which is sad... But the picture is very nice for the eye (despite of disgust elements). Anyway, the talk is great, so much hard work!
That's probably very true. But still Hope you catch the idea of my writings. I mean it as in: the things they did to ensure 60FPS, there is another talk with inside how hard it was to ensure the 60FPS. no bad words to unity though... I adore the engine. I just thought out loud... imagining how they could improve things, as they really pushed some boundaries. Then again, a lot of other game devs using unity did that. Sorry for the rambling :)
5:44 “…From his elaborate recordings of oily naked people getting slapped with large pieces of meat.” So THAT’S what they did to make the Huddle sound like that! 😂 I wish I could’ve seen that, it sounds hilarious.
It's really demoralizing, for someone who has spent their lives curious and gathering information about the world, to come into this field and understand absolutely nothing. The knowledge required about structural physics and the physical properties of light is mind blowing. It's like a child wandering into a den of sorcerers.
I think that what made Inside magic is how it used the environmental storytelling and the weirdness of what the player is going through to communicate its themes. Those tools are not available in novels, so I don't think it would add much to the game. In fact, I think a novel on Inside would either suck, or be a completely different thing. So have to say that I disagree, but I think I love the game as much as you
@@blasuqar Literature has a different -, but also wider toolset than videogames have, so I think it would be a nice and challanging format to extend. In case of Inside even the plot summary on Wikipedia is interesting.
@@samwolfe1000 > Literature has a different -, but also wider toolset than videogames have Considering you can easily put a book inside a video game, it's the other way around.
carrottoponcrak art is funny that way, I had an entirely different reaction to it. One of the most interesting and imaginative endings I've ever played. I loved it.
carrottoponcrak it leaves questions, but makes you want to know more, so you can keep going back into the game and get more out of it every time. It’s meaningful literally and metaphorically and done with extreme care.
This is one of the singular most impressive animated characters I've ever seen in a video game, especially because it was a player character. I knew it had to be algorithms and programming keeping it fluid under player control, but it's still an amazing effect.
I'm so glad these guys made an entire speech exactly about my random curiosity. What a fascinating model, despite being not at all as complicated as I thought it would be. And kudos for the guys for attempting humor-- I'm so sad the audience didn't laugh too!
that's because their humor sucked
@@giampaolomannucci8281 you sound like you're fun at parties :)
Damn.. the dedication to put that amount of details into a single thing is absolutely awesome.
I can't even imagine how they would make everything even better in Project 3.
If they do so then it will be more than a masterpiece.
Played this last night and I stopped playing when I got to the huddle and I got so angry that I couldn't figure out how anyone might go about building that character. From the wobble to the translation from input to lateral momentum and the ability to crouch and stretch up to the damage from fire, impact and blood to the manipulation of objects and the rolling through panes of glass then realigning and that it loses mass over time and that the limbs seem to find things to interact with and seem to have an active physcial feedback on the mass seemingly creating a dependancy loop...
This lecture actualy confirmed most of how I thought it was put together in the end but...seriously now I know that game design, mechanics and physics is what I want to do with the rest of my life. Top notch!
These are some of the smartest people on the planet, and they make games. Amazing.
Glad studios that take the art of programming like this. Love you guys!
The ending of the game was a WTF moment on par with the ending of Akira
10/10
a trick : you can watch series on Flixzone. I've been using them for watching a lot of movies these days.
@Liam Christian Definitely, I have been watching on Flixzone} for since november myself :D
What a massive surprise at the end of a ‘simple game.’ I went through a bachelors in animation and this moment of inside just had me blown away at thinking about the challenges involved
Been waiting for this talk to come out of the GDC vault for ages!
I’m so late but so excited! I have the collector’s edition with the Huddle mini replica!
oh man i was hoping they would do this talk, amaaaazing work!
Ja tek sad otkrio ovo :D Nisam znao da se i tebi sviđa INSIDE.
Great talk. Really information dense which is the best kind. After playing INSIDE I always wondered how this was made.
Super awesome talk about all the different stages of the process! This is the kind of content I love to see from GDC.
Unity should hire all of the devs at playdead.
They did outstanding things. I can't even understand most of what they are talking about.
Well I can understand some parts. But applying it is something else.
Very inspiring though. I don't see it as a game. It's like playing a little movie.
Yeah a movie, that is about everything and nothing at the same time, which is sad... But the picture is very nice for the eye (despite of disgust elements). Anyway, the talk is great, so much hard work!
They make more money not working at Unity.
That's probably very true. But still Hope you catch the idea of my writings.
I mean it as in: the things they did to ensure 60FPS, there is another talk with inside how hard it was to ensure the 60FPS. no bad words to unity though... I adore the engine. I just thought out loud... imagining how they could improve things, as they really pushed some boundaries. Then again, a lot of other game devs using unity did that. Sorry for the rambling :)
God forbid that :-) they have to make the next inside limbo game!!
....and why should unity hire "all" devs? That would mean no more playdead games?!
playdead is the best my favourite game devolper... i love the huddle my life my soul
5:44 “…From his elaborate recordings of oily naked people getting slapped with large pieces of meat.”
So THAT’S what they did to make the Huddle sound like that! 😂 I wish I could’ve seen that, it sounds hilarious.
simply an amazing developer... I love the team behind their games... you are amazing people.
Really want to get a glimpse of the source code that making all these happened.
Best animations ever.
Why animations? :/
This is just awesome
That's some amazing work here !
Very insightful! Today I learned that that blob is comprised of 26 rigidbodies.
The main objective of the boy...
The Huddle
It's really demoralizing, for someone who has spent their lives curious and gathering information about the world, to come into this field and understand absolutely nothing. The knowledge required about structural physics and the physical properties of light is mind blowing. It's like a child wandering into a den of sorcerers.
inside deserves a novel.
Reply here if you agree.
I think that what made Inside magic is how it used the environmental storytelling and the weirdness of what the player is going through to communicate its themes. Those tools are not available in novels, so I don't think it would add much to the game. In fact, I think a novel on Inside would either suck, or be a completely different thing. So have to say that I disagree, but I think I love the game as much as you
@@blasuqar Literature has a different -, but also wider toolset than videogames have, so I think it would be a nice and challanging format to extend.
In case of Inside even the plot summary on Wikipedia is interesting.
I would 100% read that
@@samwolfe1000
> Literature has a different -, but also wider toolset than videogames have
Considering you can easily put a book inside a video game, it's the other way around.
The title annoyed me so I clicked it lol. Love the game
Ein wünderschönes Spiel !
Around the 7 min mark he shows idle animations for the huddle, one of them being a bird landing on it. Is this actually in the game? I haven't seen it
In the credits scene
Nice game to play but this game makes noooo sense
This game was great to play, but the ending and secret ending were terrible
carrottoponcrak art is funny that way, I had an entirely different reaction to it. One of the most interesting and imaginative endings I've ever played. I loved it.
No way, man. The game overall was great but the ending is what really made it special.
What about the ending did you guys like?
Why do you think it's terrible?
carrottoponcrak it leaves questions, but makes you want to know more, so you can keep going back into the game and get more out of it every time. It’s meaningful literally and metaphorically and done with extreme care.