1. Performance Updates 2. Map Expansion 3. Environmental Storytelling Additions 4. Skyscrapers/Buildings 5. Character Voices honestly this is one of the hardest top five lists I've ever put together, all the features are really good, well except for maybe the new moodles because I'm too attached to the current ones
@@GGamer-r1jit's a way that everything can work together seamlessly without issues. At least they're not Bethesda in charging for stuff you could already get for free. Imagine the mods that come from build 42! It's only up from here (once build 42 comes out)
@@GGamer-r1j Loads of Minecraft features we enjoy today in the vanilla version were once mods. I think it's great that the developers are scooping us ideas from the community and making them native to the game. The developers will continue to improve this game hopefully for years to come but sometimes modders stop updating their mods. It would be nice to see the developers continue to adopt community favorites like they seem to be doing in Build 41 for future builds of the game.
Something I want to say as a hunter. I haven't seen a feature that allows you to bait a area with corn from the grocery store/plant a food crop which is a massively missed oppertunity if it never gets added. Also I'm pretty sure the devs said the deer will be far away from civilization, but the stands I currently hunt are a 3 minute walk away from my bed in a 3000+ population housing developement, the deer don't need to be miles into the woods. Sometimes they even come into the neighborhood at night to munch on peoples gardens
Maybe all the deer closer to the cities were already killed by the zombies since city=more zombies. The deer fled for their lives into the dense forests where hordes of zeds couldn't catch and nom the deer. =D I agree that you shouldn't have to go too far out to hunt for a game though.
Yea I live in the US State with the highest population density in the country, and I have deer less than a mile away, sometimes even on my street. I love the wildlife edition and I would also love to see how much like they'll bring to the game, so I hope they re-think that decision
The thing i love the most about build 42 is that with these massive content, the gameplay didnt change much. It will still feel like project zomboid. I just hope that build 42 didnt destroy my potato pc
Reasons why hunters actually love animals: 1) they don’t feel like they’re above them and don’t escape the cycle of life and death They hunt to feed themselves, knowing other organisms will “eat” them when they’ll die 2) they show respect by actually studying them and hunting them in their habitats. They don’t need huge producers and distributors to mutate entire animal races to be blobs of fat and muscles who exist to end up on a shelf with no chance to escape this existential slavery 3) they don’t love them out of a Disney movie caricature They love them to the point of actually knowing what they eat, where they eat it, when they breed, what temperatures they prefer, what their sh** looks like. It’s a thousand times more genuine than saying “i know nothing about animals but I saw Bambi once and I don’t want him to die”
My only worry about animals is renewability. Like I can’t imagine you’d find wild cows respawning so exhausting the supply of cattle wouldn’t be that hard
They could add some failsafe to prevent farm animals to be shot. Maybe in form of animals slaughtering only available through melee action (right click, not melee hits)
the specific angles issue is probably due to engine limitations (3D models on 2D world), like in Sims 1 you could only rotate the camera 90 degree angles because world was 2D sprites that were just drawn in 4 different angles.
Dude this is unintentional asmr lmao. So cozy and relaxing and thanks for the easy info on build 42 for ppl like me that just came back to pz and didnt know what it will bring besides animals!
I'm personally extremely exited for underground areas. All those bunker mods will finally be legit, and hopefully zombies can't hear you through a ton of mass like the current build😁
I heard there's a programmer in China who developed that ability to sit in chairs in video games. Maybe they could hire that guy for how many years it would take to implement this state of the art technology.
- Can you have a dog companion to follow you around and keep you company? - Can you craft shields and armor as a Blacksmith? - Will there be more vehicle types and boats? - Will New Animations include ordinary things like sleeping on the bed, sitting on chairs and bathing/showering?
Changed Meh to "Sure" Change Not a fan to "Okay" Each of us have our own preferences. Like ill put vocals to Top Tier. It's a foundation for future updates
This channel is soo good, your videos have high quality audio and editing that I would expect from a pz oriented channel such as my goat MrAtomicDuck. I don't think I've ever seen anyone rank features for a build quite a unique idea and a good one at that my brother. Keep up the hard work man, you've earned my sub. 👍
animals, very high building,basments, new lightning system , optimalization and crafting all S or above tier. Because they are fundamental changes to the engine and modding. So modders have a lot more tools to work with . it's new era of modding. This game will be something completly new when it's comes to moding community 😊
The comments on this list are wildly selfish to the point some comments and "suggestions" don't even make sense for the game. Yall are spoiled AF, PZ is already a incredible and unique (difficult) game anything more we get after all this time is just a FAT bonus... So shush and be grateful, this game could have became the long drive instead (ugly game). Like the dude on here that complains about carrying the dead aminations being finished as "inconvenient" for him lmfao CRAZY what some of you think makes a "good" game.
The new moodle designs are atrocious. It looks like a kid made them in GIMP. The old ones fit the style a lot more, and when Build 42 comes out I will immediately download a mod that changes it back
Tbh that would make a medieval era zombie invasion possible, with something along the line on arriving on a new island with medieval weapons and having to survive with zombies around. That would be quite amazing combined with mods like muskets.
I absolutely HATE the idea of breakeable fences! therefore they go up in my top 5. I like emersion, and the indestructible fences kinda... breaks the elusion.
In terms of lighting overhaul, it really reminds me the time when Terraria went from looking like a lightbulb to a RGB strip. Can't remember the terraria version, but the difference is stunning in both games. I can't wait for the pz update
@@babaook-95what an L take....these things add more flavor to the game, and guess what - you don't have to do everything. That's the beauty of it, different players can do different things and have fun
Are you fucking with me? It sounds like they only nerfed firearms, and they were already unusable at low levels. I mean, point blank shots shouldn't miss.
2:45 right now if you play using higher resolution than 1080p and zoom out to the max the fps will tank hard and game will feel janky. On 4k resolution it will go below 20 fps on a top-tier PC so it's great they are improving the performance.
1. Animals-until zombies start murdering them. 2. Performance 3. All the crafting- cause I just can't with Hydrocraft rabbit holes anymore. 4. Storytelling- that will hopefully come with some sort of endgame/quests-something to do after you have a fortified base. 5. Farming Overhaul A lot of the "new" stuff just doesn't feel very new when mods have already added those things to the game. Weapons, bags, clothes, animations, jobs/traits, map expansions, music, farming, moodles, etc....all already modded into the game and my guess is that the mods will be better than whatever devs integrate into the game. So all the time and effort they are putting into developing these will not pay off since people already have access to these things and have already modded them to their liking. The biggest problem is that they are trying to perfect the game in EA but keep moving the goalpost of where 'perfect' is. And at this point, the finished product will NEVER live up to the "hype" of waiting years no matter how good it is or how much stuff they add. Duke Nukem Forever currently holds the title for game longest in development (15 years) and when it was released everyone was like "15 years for this? Big effing Whoop. Wasn't worth it." I fear the same thing will happen to PZ. They'll finally release it and their fan base will give it about a week of "Finally done, thank gods" posts before the "Big Effing Whoop" starts.
i'm making a character like morgan from the walking dead as soon as the next update drops. "everything gets a return". ...probly die in a day or two though.
Another 50 years. However long it takes cuz I'm a fan boy Whooooo I love it when developers who made millions of dollars take 3 years to update their game. Whoooo!
So, How do zombies interact with animals? Do the zombies attack them? Do the animals fight back? Do they run from zombies? Will the zombies chase them? Do animals make noise, and if so does it attract zombies? Will having a herd of Guard Cows and a bunch of Watch Deer be the new meta? How about Assault Chickens? Automatic animal powered kill boxes? 1. Animals 2. Hunting 3. Blacksmithing (Better Spears, Unlimited Long Blades, Better Axes, Craftable Sledgehammers. Crowbars?) 4. Farming, depending on how its done. They could easily ruin it as a reliable food source. 5. Toss up between skyscrapers and basements. Also, can I get cows up to the roof of a skyscraper? How about raising chickens in the basement? I`m worried about the Fishing changes. That`s usually a major source of food on most of my play throughs. This looks like it will take a lot of attention to play the mini game. Bows and crossbows would be at the top of the list if we knew more about them. Occupations, Skills and Traits. Well, they do need to be rebalanced, and some just need to be outright fixed. The Axeman trait from the Lumberjack doesn't seem to add the full 25% to swing speed, the Aiming and Reloading skills are soft capped at level 5, the visual portion of Sneaking doesn't seem to have any effect at all, etc... Some occupations are basically worthless, and some are overpowered. Yes these all need to be fixed.
Will be very interesting to see the interaction between zombies and animals.. Fishing definitely will be more hands on now, maybe you'll want to mix in some trapping + hunting!
Foraging biomes is underrated because it's not understand that will fix map construction-fishing-farming-spawn, it's much deep than foraging and it's true to the procedural generation. It's huge
I spoke to a pjz dev called RJ and he told me there was this whole genetic system for interspecies cross breeding like different breeds of cows and theres gonna be a genetics system
Haha 😂 Let's see how the complainers would react when it is released. They can't stick their butt to their own seats, if you catch my drift. Also, Thanks for the latest PZ update... I've been busy myself to even check the news.
1. Performance 2. Lighting 3. Basement/Skyscrapers 4. Gun Changes 5. Hunting And the Meh's: Pottery, crafting, blacksmithing. (Im more interested in exploring the world and looting it, not crafting teacups and samurai swords 50 years later)
Bye Le Gourmet Revolution, In The Basement, Machines!, Better FPS, Advanced trajectory, Scrap weapon, Scrap Armor, Kitsune's Crossbow..........................in next year lmao
Realistic growing times dependent on seasons, for farming...? That just sounds like it's going to be turned fully useless. I have yet to even play a single save for long enough that a realistic several-month growing time for crops to have experienced a single harvest... And it's not like I haven't played much, got 600 hours in the game. But I'm just not the type to play a character for half an in-game year plus. (Edit: Then again, I guess that still means a step toward realism, which for a game like this I suppose I think is good overall. Farming definitely would not be viable for short term survival IRL, so I guess it makes sense it wouldn't be in-game. Though I hope more realistic spoil timers come with it. Onions and potatoes in sacks in a dark room last months, not weeks)
Not useless, just useless for you. And that's fine, because plenty of other people love farming and stuff like that. I never get why people act like everything in this type of game needs to be enjoyable to them...choose your niche, if you don't like other niches then that's fine, someone else WILL like it. That's how the game gets depth...if there wasn't this much variety and complexity to individual game mechanics then it would get boring for long-term play
im confused what the problem is? if no matter what you do youll stop playing that character at less than half a year, then why does growing plants or not matter? youre obviously playing on a time limit at that point lol
are they adding more things to grow? like stuff thats not tomatoes and potatoes and cabbages carrots broccoli etc ive seen things like Avocado peppers zucchini bananas pineapples in fridges but no seeds for theses items in build 41
Great video! My only 'complaint' is that there are some awkward pauses between talking from time to time, breaking the flow from time to time. But this is really a minor concern
@@Awpenheimer but don't feel knocked out by my comment, the video is very easy to follow along with, you are nice to listen to, the timestamps are great and the editing is also good
@@Awpenheimer its always most of these type of survival games feel dead because there are no npcs that you can recruit and make your Base alive. Is it rly so Hard to implement working npcs. :/
What a new kind of sorcery or just talking nonsense? There is no 42 now, so what are you talking about? Dreams? Vusions? Plans? If yes thats is just a huge easte if your and my time.
What is your top 5?
Skibidi toilet for me is top 1!
1. Randomized Wilderness
2. Animals
3. Map Expansion
4. Skyscrapers
5. Basements/Bunkers
#1. 4k support
1. Performance Updates
2. Map Expansion
3. Environmental Storytelling Additions
4. Skyscrapers/Buildings
5. Character Voices
honestly this is one of the hardest top five lists I've ever put together, all the features are really good, well except for maybe the new moodles because I'm too attached to the current ones
@@doubleatrophy yeahh its tough to rank when they are almost all amazing!
release date tier list when
@@fishyiscutes I’ll release it some time this year ;)
Goated comment and reply
They seem to have most of the major things ironed out. I'm expecting an October (spooky season makes sense) to December release, personally.
Woah hi fish it’s me Avocado
@@AQS521yeah for sure. Closed alpha will be very soon .
Build 42 Feature: All Build 41 mods will become incompatible. (Worst Tier)
thats what im thinking. alot of these features already exist via mods so i dont understand why they would add them
@@GGamer-r1jit's a way that everything can work together seamlessly without issues. At least they're not Bethesda in charging for stuff you could already get for free. Imagine the mods that come from build 42! It's only up from here (once build 42 comes out)
@@GGamer-r1jthe game will be improved, there will be a little bit of time for the mods to catch up
@@GGamer-r1j Loads of Minecraft features we enjoy today in the vanilla version were once mods.
I think it's great that the developers are scooping us ideas from the community and making them native to the game.
The developers will continue to improve this game hopefully for years to come but sometimes modders stop updating their mods.
It would be nice to see the developers continue to adopt community favorites like they seem to be doing in Build 41 for future builds of the game.
It also gives modders a better framework to work on their mods which is good
Something I want to say as a hunter. I haven't seen a feature that allows you to bait a area with corn from the grocery store/plant a food crop which is a massively missed oppertunity if it never gets added. Also I'm pretty sure the devs said the deer will be far away from civilization, but the stands I currently hunt are a 3 minute walk away from my bed in a 3000+ population housing developement, the deer don't need to be miles into the woods. Sometimes they even come into the neighborhood at night to munch on peoples gardens
Agreed. Im a hunter from Brazil, too different biomes and animals but their behavior are the same
Maybe all the deer closer to the cities were already killed by the zombies since city=more zombies. The deer fled for their lives into the dense forests where hordes of zeds couldn't catch and nom the deer. =D
I agree that you shouldn't have to go too far out to hunt for a game though.
@@myrrhs01the devs stated that the zomboids won’t attack animals
Yea I live in the US State with the highest population density in the country, and I have deer less than a mile away, sometimes even on my street. I love the wildlife edition and I would also love to see how much like they'll bring to the game, so I hope they re-think that decision
The thing i love the most about build 42 is that with these massive content, the gameplay didnt change much. It will still feel like project zomboid. I just hope that build 42 didnt destroy my potato pc
@@raflyarafat4882 yeahh, with the improved performance you should be fine!!
Something that worries me is about build 42 getting rid of disassembling xp
@@elwinalice man dont worry probably someone gonna mod it back into the game
the graphics still look like shite so you should be fine
0:28 As an animal lover, this is easily going in the top tier.
1:01 Oh, I love hunting.
Duality of a man
Your point?
@@evil_radfem9162how can u not understand what he said?
@@XimplifyGaming Hunting animals for food and loving them is two sides of the same coin
Reasons why hunters actually love animals:
1) they don’t feel like they’re above them and don’t escape the cycle of life and death
They hunt to feed themselves, knowing other organisms will “eat” them when they’ll die
2) they show respect by actually studying them and hunting them in their habitats. They don’t need huge producers and distributors to mutate entire animal races to be blobs of fat and muscles who exist to end up on a shelf with no chance to escape this existential slavery
3) they don’t love them out of a Disney movie caricature
They love them to the point of actually knowing what they eat, where they eat it, when they breed, what temperatures they prefer, what their sh** looks like. It’s a thousand times more genuine than saying “i know nothing about animals but I saw Bambi once and I don’t want him to die”
1. Performance
2. Lighting
3. Foraging Biomes
4. Gun Changes
5. New Animations
ladders?
You know the updates gonna be good when there’s only 1 thing that is considered bad
And that 1 is good as well
@@ymperator3889 they should change all of the moodles except for the zombification one, It’s really Iconic
My only worry about animals is renewability. Like I can’t imagine you’d find wild cows respawning so exhausting the supply of cattle wouldn’t be that hard
yeahh unless they added breeding, or sandbox options for the amount of animals etc
@@Awpenheimer husbandry would include breeding, but a griefer could very easily kill all your cattle
@@june9914 true, gonna have to keep cows in the basement's to protect them lmfao
They could add some failsafe to prevent farm animals to be shot. Maybe in form of animals slaughtering only available through melee action (right click, not melee hits)
@@raflyarafat4882 good idea!
Firearms really need trajectory, like that looked incredibly unrealistic how the shots weren’t hitting a single zombie in the horde.
Cant wait for someone to make a mod that allows you to play as tf2 characters with the new vocals. Tf2 always finds its way into other games
Step 1: choose doctor, step 2: name yourself doctor sex, step 3: fiddle around with the character creation, step 4: find a frying pan.
I mean technically we already have the engineer
i really hope they add stuff like sitting down on couches etc
i don't want to sit on the floor when there's a whole state full of furniture
@@Louis.7493 saameee
@@AwpenheimerAgreed man 😂 even if I consider myself as new/Medium
then just install TrueActions mod - u can sit on chairs, lie on beds etc.
@@bartomiej3389 the thing is i did and i'm very bothered with how it's specific angles and not a feature in the first place
the specific angles issue is probably due to engine limitations (3D models on 2D world), like in Sims 1 you could only rotate the camera 90 degree angles because world was 2D sprites that were just drawn in 4 different angles.
Dude this is unintentional asmr lmao. So cozy and relaxing and thanks for the easy info on build 42 for ppl like me that just came back to pz and didnt know what it will bring besides animals!
haha glad you enjoyed! :)
Nice list, good descriptions of each feature, cosy vibes. Great video
@@Naccarat thankyouu :)
I'm personally extremely exited for underground areas. All those bunker mods will finally be legit, and hopefully zombies can't hear you through a ton of mass like the current build😁
I heard there's a programmer in China who developed that ability to sit in chairs in video games. Maybe they could hire that guy for how many years it would take to implement this state of the art technology.
Worth he addition of animals there is exactly one question that matters...
When Dog?
- Can you have a dog companion to follow you around and keep you company?
- Can you craft shields and armor as a Blacksmith?
- Will there be more vehicle types and boats?
- Will New Animations include ordinary things like sleeping on the bed, sitting on chairs and bathing/showering?
dogs will not be included in b42
new animations wont include showering, bathing or sitting on chairs, maybe sleeping?
@@babaook-95 That sucks!
@@babaook-95wait, are npcs coming in this upd?
@@ramadewap no
I mean with the amount of features coming, it's insane! No wonder it's taking a while lol, hype hype
I'm also an animal lover, and I love them even more when they are well done.
Insanely rare loot is gonna be fun af with some of these features, good video tho
Changed Meh to "Sure"
Change Not a fan to "Okay"
Each of us have our own preferences. Like ill put vocals to Top Tier. It's a foundation for future updates
cant wait. this is gonna be so good!
This channel is soo good, your videos have high quality audio and editing that I would expect from a pz oriented channel such as my goat MrAtomicDuck. I don't think I've ever seen anyone rank features for a build quite a unique idea and a good one at that my brother. Keep up the hard work man, you've earned my sub. 👍
@@Lankyman33 Thankyou, I appreciate it!!
animals, very high building,basments, new lightning system , optimalization and crafting all S or above tier. Because they are fundamental changes to the engine and modding. So modders have a lot more tools to work with . it's new era of modding. This game will be something completly new when it's comes to moding community 😊
I cannot wait for skyscrapers and to recreate my own "Tower" from dying light
You forgot the new fire animations. I remember them talking about it in a very early blog about Build 42. So those are coming aswell.
im saying it now theres 100% gonna be a project zomboid mod that brings back the old moodles and trys to redesign any new moodles to the old style
Great video man
thanks bruh! :)
I am watching every single zomboid video i can find. B42 hype is KILLING ME
same I can't wait!!! gonna be awesome
The comments on this list are wildly selfish to the point some comments and "suggestions" don't even make sense for the game.
Yall are spoiled AF, PZ is already a incredible and unique (difficult) game anything more we get after all this time is just a FAT bonus...
So shush and be grateful, this game could have became the long drive instead (ugly game).
Like the dude on here that complains about carrying the dead aminations being finished as "inconvenient" for him lmfao
CRAZY what some of you think makes a "good" game.
2:14
AAAAAAHHHHH!!!
*Plops like a pancake*
*gets up and brushes self off*
*clears throat*
...Anyways
*AAAAAAAAAAH!!!*
Basements have a lot of potential, ESPECIALLY if you’re able to expand upon them by digging tunnels
The new moodle designs are atrocious. It looks like a kid made them in GIMP.
The old ones fit the style a lot more, and when Build 42 comes out I will immediately download a mod that changes it back
Tbh that would make a medieval era zombie invasion possible, with something along the line on arriving on a new island with medieval weapons and having to survive with zombies around. That would be quite amazing combined with mods like muskets.
I absolutely HATE the idea of breakeable fences! therefore they go up in my top 5. I like emersion, and the indestructible fences kinda... breaks the elusion.
Well put together. Looking forward to it.
thanks :) me too!
@@Awpenheimer when is it realised ? Do you know ?
I have not seen it for a while. Sometime this year ain't it ?
@@grobbs3527 they have not gave a date yet, they did say this year but we’re going to have to wait and see :/
@@Awpenheimer ok thanks for the update. Take care friend.
do you dare put performance improvements to second tier, your list is not useful anymore...
In terms of lighting overhaul, it really reminds me the time when Terraria went from looking like a lightbulb to a RGB strip. Can't remember the terraria version, but the difference is stunning in both games. I can't wait for the pz update
"New Media, Lore & Storytelling" With a PZ Keemstar is wild
PZ is starting to look more like Stardew Valley.
yeah i didnt buy it just to play a downgraded stardew valley
@@babaook-95so then don’t farm or do anything they added, they didn’t change the base game much
@@babaook-95what an L take....these things add more flavor to the game, and guess what - you don't have to do everything. That's the beauty of it, different players can do different things and have fun
@@ChristoffRevan I would argue that no take is an L, just another opinion that you don’t like and that’s fine.
@@babaook-95 Dude you just love talking shit don't ya?
We're all excited. I want NPC's most of all, so I'll have that to look forward to when b42 becomes ironed out. But yeah, b42 is going to be wicked.
there's no npcs in b42 lol
@@babaook-95 Yeah, that's why I said, when B42 is ironed out, because I understand that NPC's are B43
@@ScottMansfield oh my bad thought you meant you were saying that npcs would be coming in 42, wish that was the case though
@@babaook-95 TBF, it wasn't worded especially well. And yeah, NPC's all day
@@ScottMansfield yeah I was very sleep deprived at the time, still am.
My bad dude
The new moodles look absolutely awful
Are you fucking with me? It sounds like they only nerfed firearms, and they were already unusable at low levels. I mean, point blank shots shouldn't miss.
They should add a shooting system similar to Holstin
they said theyre making it easier for lower levels and then later levels you have to manage stuff more
should just integrate advanced trajectory into the base game
2:45 right now if you play using higher resolution than 1080p and zoom out to the max the fps will tank hard and game will feel janky. On 4k resolution it will go below 20 fps on a top-tier PC so it's great they are improving the performance.
Yeahh after playing recently I’ve been noticing it, it looks super smooth in the clips they’ve show so I’m super excited for the upgrade!!
Gosh i love how much they put into just one update
1. Animals-until zombies start murdering them.
2. Performance
3. All the crafting- cause I just can't with Hydrocraft rabbit holes anymore.
4. Storytelling- that will hopefully come with some sort of endgame/quests-something to do after you have a fortified base.
5. Farming Overhaul
A lot of the "new" stuff just doesn't feel very new when mods have already added those things to the game. Weapons, bags, clothes, animations, jobs/traits, map expansions, music, farming, moodles, etc....all already modded into the game and my guess is that the mods will be better than whatever devs integrate into the game. So all the time and effort they are putting into developing these will not pay off since people already have access to these things and have already modded them to their liking.
The biggest problem is that they are trying to perfect the game in EA but keep moving the goalpost of where 'perfect' is. And at this point, the finished product will NEVER live up to the "hype" of waiting years no matter how good it is or how much stuff they add. Duke Nukem Forever currently holds the title for game longest in development (15 years) and when it was released everyone was like "15 years for this? Big effing Whoop. Wasn't worth it."
I fear the same thing will happen to PZ. They'll finally release it and their fan base will give it about a week of "Finally done, thank gods" posts before the "Big Effing Whoop" starts.
I would personally have put breakable fences to Nice to have/Quite good, but mostly I agree with the tier
The new bags and boxes are nice to have since sorting your inventory without mods is annoying and tedious.
18:55 I hope we can keep the old ones
0:18 not the chicken spinning then randomly dying😭😭😭😭😭😭
i'm making a character like morgan from the walking dead as soon as the next update drops. "everything gets a return". ...probly die in a day or two though.
Another 50 years. However long it takes cuz I'm a fan boy Whooooo I love it when developers who made millions of dollars take 3 years to update their game. Whoooo!
Yeah NGL just waiting for them to re-add pushable furniture and NPCs
I'm sure my grandchildren will enjoy those features
So, How do zombies interact with animals? Do the zombies attack them? Do the animals fight back? Do they run from zombies? Will the zombies chase them? Do animals make noise, and if so does it attract zombies? Will having a herd of Guard Cows and a bunch of Watch Deer be the new meta? How about Assault Chickens? Automatic animal powered kill boxes?
1. Animals
2. Hunting
3. Blacksmithing (Better Spears, Unlimited Long Blades, Better Axes, Craftable Sledgehammers. Crowbars?)
4. Farming, depending on how its done. They could easily ruin it as a reliable food source.
5. Toss up between skyscrapers and basements. Also, can I get cows up to the roof of a skyscraper? How about raising chickens in the basement?
I`m worried about the Fishing changes. That`s usually a major source of food on most of my play throughs. This looks like it will take a lot of attention to play the mini game.
Bows and crossbows would be at the top of the list if we knew more about them.
Occupations, Skills and Traits. Well, they do need to be rebalanced, and some just need to be outright fixed. The Axeman trait from the Lumberjack doesn't seem to add the full 25% to swing speed, the Aiming and Reloading skills are soft capped at level 5, the visual portion of Sneaking doesn't seem to have any effect at all, etc... Some occupations are basically worthless, and some are overpowered. Yes these all need to be fixed.
Will be very interesting to see the interaction between zombies and animals..
Fishing definitely will be more hands on now, maybe you'll want to mix in some trapping + hunting!
it's been confirmed zombies aren't going to attack animals, zombies being present would raise the animals' stress level though
the noises animals make will attract zombies, but the zombies won't interact
Poisoning some woa boa sounds a huge update for me
THIS GAME NEEDS CHAINSAWS
pz amazing ! waiting 2 years on b42 !
best devs on steam !
Foraging biomes is underrated because it's not understand that will fix map construction-fishing-farming-spawn, it's much deep than foraging and it's true to the procedural generation. It's huge
Light is the most important, it will try to solve like 3 big bugs haven't fix in years.
The game is going to be so good when the next update drops 🎉
@@rafl277 for sure!!!
I just came from a visit from the towns and cities of project zomboid and I’ve gotta say West Point off the Ohio is pretty beautiful
@@A_Random_Gamer420 that’s awesome! Would love to see them one day
Adding animations may look good but can make gameplay annoying.
Cry about it dude lol
Oh yes, the Daryl update
I spoke to a pjz dev called RJ and he told me there was this whole genetic system for interspecies cross breeding like different breeds of cows and theres gonna be a genetics system
That sounds crazy! Can’t wait to mess around with that
Damn it's a zombie game bro devs be cooking fr fr
@@_RG99_Zomboid is more a survival game with zombies than it is a zombie game, to be honest.
@@_RG99_after this update you could literally just turn zombies off, play a forest map and you would play the best survival game ever
you forgot about the new fire looks and propagation systems
They've been severely delayed, they're not even confirmed for later b42.x patches now.
I assume we can make yoghurt, cheese and butter from milk. Maybe ice cream too.
Haha 😂
Let's see how the complainers would react when it is released.
They can't stick their butt to their own seats, if you catch my drift.
Also,
Thanks for the latest PZ update...
I've been busy myself to even check the news.
So hyped
Same!!
Mine is
S Tier: All of them.
Below S: none of them.
1. Performance
2. Lighting
3. Basement/Skyscrapers
4. Gun Changes
5. Hunting
And the Meh's: Pottery, crafting, blacksmithing. (Im more interested in exploring the world and looting it, not crafting teacups and samurai swords 50 years later)
New to PZ but i think the moodles are looking way better
NIce explenation about the everything i like it
Thanks! :)
Husbandry + Hunting, without zombies, focusing on a Farming Life??? That's a dream!
literally
The cow looks so dumb and cute in that picture lmaoo
from zombie simulator to animal simulator
I can finally stop playing zomboid at 20 fps
Jesus,how bad is your PC?
billions must play zomboid at 2fps
Bye Le Gourmet Revolution, In The Basement, Machines!, Better FPS, Advanced trajectory, Scrap weapon, Scrap Armor, Kitsune's Crossbow..........................in next year lmao
cool vid idea man
@@mrjedi8401 thanks!!
cant wait for b42 release
samee!!
Realistic growing times dependent on seasons, for farming...? That just sounds like it's going to be turned fully useless. I have yet to even play a single save for long enough that a realistic several-month growing time for crops to have experienced a single harvest... And it's not like I haven't played much, got 600 hours in the game. But I'm just not the type to play a character for half an in-game year plus.
(Edit: Then again, I guess that still means a step toward realism, which for a game like this I suppose I think is good overall. Farming definitely would not be viable for short term survival IRL, so I guess it makes sense it wouldn't be in-game. Though I hope more realistic spoil timers come with it. Onions and potatoes in sacks in a dark room last months, not weeks)
Not useless, just useless for you. And that's fine, because plenty of other people love farming and stuff like that. I never get why people act like everything in this type of game needs to be enjoyable to them...choose your niche, if you don't like other niches then that's fine, someone else WILL like it. That's how the game gets depth...if there wasn't this much variety and complexity to individual game mechanics then it would get boring for long-term play
im confused what the problem is?
if no matter what you do youll stop playing that character at less than half a year, then why does growing plants or not matter? youre obviously playing on a time limit at that point lol
i think it will relese in the first 3-1 mouths of 2025
damn no cats? i wanna make a cat farm.
Im from the future and we get build 42 before gta 6
2 more weeks!
are they adding more things to grow? like stuff thats not tomatoes and potatoes and cabbages carrots broccoli etc ive seen things like Avocado peppers zucchini bananas pineapples in fridges but no seeds for theses items in build 41
yes theyre adding like triple more plants to grow with realistic growing seasons and growing times
6:54 me and my pipe better then any weapons they can add
Non-american Zach hadel.
i rest my case
10/10 video ngl
@@kreck9228 thankss! Glad you enjoyed
are skyscrapers only gonna be in louisville?
They haven’t said yet so not sure :/
When is this version going to be released? I just can't wait for the whole thing...
@@jbkibs no official release date, but they should be announcing a time frame this thursday!
@@Awpenheimer OOO! Thank you.
Great video! My only 'complaint' is that there are some awkward pauses between talking from time to time, breaking the flow from time to time. But this is really a minor concern
@@BeaverPlant yeahh, something I’ll work on! :)
@@Awpenheimer but don't feel knocked out by my comment, the video is very easy to follow along with, you are nice to listen to, the timestamps are great and the editing is also good
@@BeaverPlant not at all.. Comments like these are what will help me improve! Thanks :)
@@Awpenheimer Just keep doing what you are doing, I will be keeping an eye on your channel :)
No way we will get gta 6 before project zomboid build 42
THISSSSSSSSS ISSSSSSSSSSSSSSSS SICKKKKKKKKKKKKKKKKKKK
HELL YEAHH!!
When npcs Will be aded
We still don't know unfortunately :/
@@Awpenheimer its always most of these type of survival games feel dead because there are no npcs that you can recruit and make your Base alive. Is it rly so Hard to implement working npcs. :/
next update but no date
What a new kind of sorcery or just talking nonsense? There is no 42 now, so what are you talking about? Dreams? Vusions? Plans? If yes thats is just a huge easte if your and my time.
very cool
i hate from new emojis
Project zomboid is getting too crazy
The Rabbits will be domesticable?
@@237adri unsure about that :/