Hey there, uploader here. All i can say it's thank you for this wonderful video. When i saw the time length i thought i had thrown you into the lions but at the and i was right, only you could do it! Keep going further!
I made my first attempt at mapping in 1994. It was a really difficult experience back then as there was no 3D view whilst building, so you had to imagine what the rooms would look like, then save, load the map up and double check. Then go back and re-align your textures and light levels. Most of us left the floor and ceiling heights as they were (0,128) because it was too much effort to try and adjust them. Even creating a door was a thankless task back then - no auto-generated sectors or auto-assigned sector tag numbers. Here ends "Old man yelling at cloud"
God that sounds like an uphill. Just like me when I'm trying to align the projectile source with the sprite of an attacking monster (so, for example, the Cyberdemon's rockets come out of his arm cannon and not his pelvis) - there's lots of launching the game, testing, closing, tweaking the code values and relaunching Doom to test again. Only on a much larger scale for mapping. Bless the soul of whoever created Doom Builder.
35:16 "This practice run is not exciting at all I think, to watch" "...You can skip forward if you want, or you could just I don't know, use this as backround sound" Me watching the whole video intently: "Huh?!"
Decino: I consider this extra footage, background noise on another monitor. Me, whos tried this wad before and is watching unblinking: I NEED YOU TO CRUSH THIS WAD PUMPKIN MAN
Completely unrelated to the video: I noticed you redid some of your playlists. Analysis being broken up by category especially stood out. I really appreciate you putting that sort of extra work into the channel. It improves viewing experience a lot for when I want to go on a binge watch of your videos.
Here to represent "Team Born Before December 1994". I was 12 at the time. Still about a year and a half before having a PC capable of running Doom. Still rocking the good ol' Commodore 128.
Me too, l was 27 back then! I THINK I may have had a dx2-66 or dx4-100 around that time. Had a great time playing doom, though never played at a anything like Decinos level
@@randomsporadicprojects8941 I think I had played the shareware version because I remember my aunt and uncle having a 386 with no sound card. So yeah, low FPS and no audio. Not even configured to use the PC speaker. :)
-This WAD is a total eyesore +Decent by 1994 standards. Yeah. Early fan wads were rough. This WAD has kind of a 'I'm 14 and I made this in study hall, I'm getting my best friend to play it and every two minutes I tell him "just WAIT until you see the next room." energy.
Most of my viewers weren’t born before 94……..me 1978 and love this channel. I remember going to the store to purchase Doom the first day it came to the market.
All that work for 3 and a half seconds of infighting from the Spider Mastermind at 47:28?! I burst out laughing, Pumpkin Man. Great stuff - and nice to see you doing a new playthrough too.
I played a wad from 1994 called Slaughter Until Death, which was featured in the top 100 wads of all time, and it's actually really good. Obituary, made by the same mappers, released one year later, is even more impressive, since it's for Doom 2 and it has custom enemies and weapons. So it's not all janky from that era and you can still find some forgotten gems from the past.
Only just noticed the "sub2decino" above the stat bar, nice use of DSDA-HUD Makes me want to do more cool things with Nugget-Doom's NUGHUD lump which lets you add whole new graphic lumps to the hud (I've already done a custom one that reimpliments the stat face onto the fullscreen hud)
31:04 You totally went back to the 90s with that sound! 😅 Very well done on beating this ridiculously memeable Byzantine map! Gives a whole new meaning to Shoot it until it dies! Hugely enjoying Coin's current DN3D playthrough, but wonderful to have some good old Doom back. 😁
I can't believe you did that xD. And I can't believe I missed this video too. It's weird how much effort you put into it compared to later submissions haha
Me channeling Elrond: I was there, Decino! Thirty years ago! I was very young when Doom came out, but I played it (perhaps inappropriately) Remember, too, that in '94, it wasn't about UV Max'ing everything. It was about the survival, the experience. I quote E1M8 "It wasn't supposed to be like this..." Maps were an art form, a story teller, as much as they were a playable experience -- that hadn't all been done ad nauseum yet.
Awesome! Love to see a map only a few months younger than myself. Always a good day when decino uploads, I know they won't be frequent anymore but I'm still here for it. Great playthrough, love that you added the bonus footage for us.
I remember having a disc with 250+ levels like this on it that my dad bought back around 1995-1996. This most certainly looks like it could have come from that or another disc like it. Basically 250 levels of “baby’s first Doom map.” At least this author seemed to get close to the enemy/ammo balance. Always fun seeing these old school maps that were released in the mid 90s. Really shows you how far the community has been able to push these games.
Watched it from start to finish, so dont doubt yourself. This Relic is our heritage that must be cherished, for it demonstrates how far the mapmaking in doom has come.
Welcome back, decino. Honestly, the ending of this map is fascinating. Modern Doom maps would usually give you a way to kill the horde of monsters, but in this map the intent is to run the heck away! It's a different mapping ideology. Also that stairway with barrels on both side was pretty awesome; almost cinematic.
There's something about these 90s maps and their jank and silly design that's so charming. One of my favorites was made by a bookstore owner of his (at the time) 60 year old Florida bookstore. I hope you accept more at some point so I can submit it.
I was born in the 80s and since my parents were sorta against me getting a game console back then, I started my gaming world via PC, in particular the first-person genre. The first games I got were the ominous Zork Nemesis and yes, DooM 2. The vastness and textures here already foreshadow the explorative & eclectic nature of DooM 2 & other Gothic setting games to an extent. Thanks for introducing this map and bringing back memories.
Wowowow, that was intense. You're an absolute madlad for taking on UV-Max! I'm glad I watched the most exciting video you ever uploaded! (1:03:04) Just so you know, I didn't skip ahead at any point. Enjoy that 100% retention. 😁
13:27 The "Awww", with a 5 seconds regret pause, reevaluating all the amno just spent, till the last rocket, just to be faced with another brand new Cyber, and the chainsaw 😁 EDIT: 13:39 "Ohhh..." - Hahaha, I'm dying laughing right now 😂. EDIT: 14:02 HAHAHA 🤣
I always have your gameplay in the background, I think you got me into doom.... i can't remember its been a while since I first watched a video of yours
Gotta love these old mid 90s maps. Brilliantly lit rooms with no light sources and dark rooms staying dark even around where the torch stands are placed. Different times man. I really enjoyed this, thanks decino. 😄👍🏻
It was actually fun seeing you lure out those Cyberdemons one by one. You're one of the best Doomtubers I know! (And I have killed the Cyberdemon in E2M8 of Doom, Tower of Babel, with the pump-action shotgun as a challenge. This was way back though, late 90s. And I thought I had done some big shit back then, lol.)
Decino: "That was a good hit!" Morgan Freeman, narrating: "But it was, once again, not a good hit. And, this time, Decino used up all his ammo and the Cyberdemon was still alive!"
I enjoyed the full video, all 100% of it. Reminded me a little bit of your Okuplok streams. You were dealing with some very tedious fights there too. Though, obviously, more challenging and all... but the vibe is similar. You overcoming some bullshit and coming on top. That's pretty epic, if you ask me.
51:42 HAH! My brain zoned out during this part like yours did. The entire time I was like, "Lure out, wait for door to close, then shoot." but for some reason at this same exact Cyber I thought, "Lure out, activate door to close, and shoot." (skipping the wait for the door to close part) then I went no wait, let the door close first! And then you shot too early essentially goofing up the same time I did. xD
I was 10 at the time, and both me, and my late father, loved playing DooM. So there is more of us older than 30! 🙂 Nice to see you back, enjoy the little pumpkin!
Awesome stuff! I have a question: How did mappers back then build these maps? The game was less than a year old. What kinds of tools did they have and who developed them? Would this be a good idea for an analysis video?
The WAD format was documented by id Software, so the fans wrote their own level editors. This map in particular was made with DEU 5.21 according to the README.
Spectere showed a nifty tip with dsda-doom, you can set number 1 bind to always prioritise the berserk, so no fear when picking up the chainsaw. I never knew about it.
Welcome back, for a given value of "back" when raising a child is involved :) Been playing through The Vast Silence, 14 map DBP project. Pretty solid, nice ambience, great use of D64 aesthetics in Doom 2. You might find it a bit snoozish for the first few maps but then that's good for when one is out of practice.
Maybe none of the viewers were born yet in 1994?! Hey pumpkin man some of us were old enough to play this game back then! Great vid 49:25 yes I watched while doing some other stuff. You did it. Wondering if the huge room of enemies around the corner could be used too
Hey there, uploader here. All i can say it's thank you for this wonderful video. When i saw the time length i thought i had thrown you into the lions but at the and i was right, only you could do it! Keep going further!
Thanks for the submission! Delightfully 90s and the additional 100% kills challenge was fun to figure out.
This was made before I was even born. Legend
Map author in 1994: haha, I'll put 16 Cyberdemons here, nobody will ever kill them all!
Decino in 2024: oh this is a good challenge!
Easiest modern Doom wad (it's the first map):
I made my first attempt at mapping in 1994. It was a really difficult experience back then as there was no 3D view whilst building, so you had to imagine what the rooms would look like, then save, load the map up and double check. Then go back and re-align your textures and light levels. Most of us left the floor and ceiling heights as they were (0,128) because it was too much effort to try and adjust them. Even creating a door was a thankless task back then - no auto-generated sectors or auto-assigned sector tag numbers.
Here ends "Old man yelling at cloud"
That explains a lot
God that sounds like an uphill. Just like me when I'm trying to align the projectile source with the sprite of an attacking monster (so, for example, the Cyberdemon's rockets come out of his arm cannon and not his pelvis) - there's lots of launching the game, testing, closing, tweaking the code values and relaunching Doom to test again. Only on a much larger scale for mapping.
Bless the soul of whoever created Doom Builder.
@DinnerForkTongue Doombuilder is literally a life saver
4:02 that imp was very polite to wait until you turned around before clawing you to death
Must be related to the gentlemanly arch-vile from 'Monster Condo' 😅
@@dreadwandererGood old Barney. (Unless your name is KingDime, then he's nasty.)
"I've been a busy papa" is a great sentence to hear. Glad to see you back though Pumpkin Man. ❤
"This map is very 1994"
Really dug the history and story behind this map!
Let's gooooo. It's the fuckin pumpkin man
Didn't realize how much I missed that "greetings everyone, and welcome to my..." Thank you for posting.
Not all of your viewers are younger than this map! Happy to see you back, my dude!
Born 1962 and therefore loving doom
1976 Bicentennial Year of the Dragon! I was graduating high school when the age of Doom came upon us.
1982, I was 12 and a huge Doom nut. Still am!
1993 here. Born a few months before doom was released. I've been playing it in some shape or form since I could walk.
1969 here, keep punching them pumpkin man!
35:16 "This practice run is not exciting at all I think, to watch"
"...You can skip forward if you want, or you could just I don't know, use this as backround sound"
Me watching the whole video intently: "Huh?!"
Decino: I consider this extra footage, background noise on another monitor.
Me, whos tried this wad before and is watching unblinking: I NEED YOU TO CRUSH THIS WAD PUMPKIN MAN
Well done Decino. I must admit that now I can't wait for no hit TAS from ZeroMaster of the same map...
Completely unrelated to the video:
I noticed you redid some of your playlists. Analysis being broken up by category especially stood out. I really appreciate you putting that sort of extra work into the channel. It improves viewing experience a lot for when I want to go on a binge watch of your videos.
This was great watching you dissect the map enough to do a full UV-Max run. This was actually a lot of fun.
Here to represent "Team Born Before December 1994". I was 12 at the time. Still about a year and a half before having a PC capable of running Doom. Still rocking the good ol' Commodore 128.
Me too, l was 27 back then! I THINK I may have had a dx2-66 or dx4-100 around that time. Had a great time playing doom, though never played at a anything like Decinos level
@@randomsporadicprojects8941 I think I had played the shareware version because I remember my aunt and uncle having a 386 with no sound card. So yeah, low FPS and no audio. Not even configured to use the PC speaker. :)
I was 17 in 1994
11 myself
@@randomsporadicprojects8941 Yes I played it on the DX2-66 as well!
-This WAD is a total eyesore
+Decent by 1994 standards.
Yeah. Early fan wads were rough. This WAD has kind of a 'I'm 14 and I made this in study hall, I'm getting my best friend to play it and every two minutes I tell him "just WAIT until you see the next room." energy.
Decino upload instantly makes day very good
Romero in 2023: "Chaingun a Cyberdemon lawl"
Some Doomer in '94: "Try A BUNCH"
Most of my viewers weren’t born before 94……..me 1978 and love this channel. I remember going to the store to purchase Doom the first day it came to the market.
All that work for 3 and a half seconds of infighting from the Spider Mastermind at 47:28?! I burst out laughing, Pumpkin Man. Great stuff - and nice to see you doing a new playthrough too.
It's like The Mucus Flow but a decade earlier.
I played a wad from 1994 called Slaughter Until Death, which was featured in the top 100 wads of all time, and it's actually really good. Obituary, made by the same mappers, released one year later, is even more impressive, since it's for Doom 2 and it has custom enemies and weapons. So it's not all janky from that era and you can still find some forgotten gems from the past.
Only just noticed the "sub2decino" above the stat bar, nice use of DSDA-HUD
Makes me want to do more cool things with Nugget-Doom's NUGHUD lump which lets you add whole new graphic lumps to the hud (I've already done a custom one that reimpliments the stat face onto the fullscreen hud)
Yes pumpkin man is back 👍
31:04 You totally went back to the 90s with that sound! 😅
Very well done on beating this ridiculously memeable Byzantine map! Gives a whole new meaning to Shoot it until it dies!
Hugely enjoying Coin's current DN3D playthrough, but wonderful to have some good old Doom back. 😁
Welcome back Decino! Can't wait for the rest of these submissions! (and also thanks for coming to my stream that one time, that meant so much to me!)
Longtime fan, reporting in, letting you know I'm still watching when you wondered how many people were still watching.
I can't believe you did that xD. And I can't believe I missed this video too. It's weird how much effort you put into it compared to later submissions haha
I’m a fan of Big Mac Davis and he mentions you all the time. Had to finally check out your channel. Great work!
Me channeling Elrond: I was there, Decino! Thirty years ago!
I was very young when Doom came out, but I played it (perhaps inappropriately)
Remember, too, that in '94, it wasn't about UV Max'ing everything. It was about the survival, the experience. I quote E1M8 "It wasn't supposed to be like this..." Maps were an art form, a story teller, as much as they were a playable experience -- that hadn't all been done ad nauseum yet.
This is genuinely the funniest video I've seen from you lol.
This is legitimately one of the most amazing things I've ever seen accomplished in this game, I didn't think it was tedious to watch at all.
I KNOW I was not the only one who looked at the end of my seat the cyber-hallway clearing... Oh boy this was nice one ^^
Your channel is one of my favourite channels on UA-cam along with Vertiasium.
Awesome! Love to see a map only a few months younger than myself. Always a good day when decino uploads, I know they won't be frequent anymore but I'm still here for it. Great playthrough, love that you added the bonus footage for us.
The Pump King has returned! Welcome back fren. 🎃
Was not expecting this. Really looking forward to seeing the submissions. Lots of meat🍔🍗🥓🥩🍖
That's some commitment. Glad to see you doing Viewer Submissions again, even if this experience probably took a lot out of the tank!
I remember having a disc with 250+ levels like this on it that my dad bought back around 1995-1996. This most certainly looks like it could have come from that or another disc like it. Basically 250 levels of “baby’s first Doom map.” At least this author seemed to get close to the enemy/ammo balance. Always fun seeing these old school maps that were released in the mid 90s. Really shows you how far the community has been able to push these games.
Own, a classic one.
This map has almost 30 years 🎉
It's very nice to see another gameplay video from you
Beast upload. Skipped this one since it was an hour but I came back to watch it and I was not disappointed. Glad to have you back!
Watched it from start to finish, so dont doubt yourself. This Relic is our heritage that must be cherished, for it demonstrates how far the mapmaking in doom has come.
Good to see you posting playthroughs again. I know it sounds kind of lame but I do missing seeing your uploads everyday.
Absolute legend Decino and especially thanks for the last part!!!
congratulations decino, single segment and I watched all the way to the end👏👏👏👏
Welcome back, decino.
Honestly, the ending of this map is fascinating. Modern Doom maps would usually give you a way to kill the horde of monsters, but in this map the intent is to run the heck away! It's a different mapping ideology.
Also that stairway with barrels on both side was pretty awesome; almost cinematic.
FOR ALMOST FIVE YEARS I'VE BEEN WAITING TO FINALLY SEE HIM PUNCH THE CYBERDAEMON AND HE'S FINALLY DONE IT🎉😎👍🏆💪🥊
There's something about these 90s maps and their jank and silly design that's so charming. One of my favorites was made by a bookstore owner of his (at the time) 60 year old Florida bookstore. I hope you accept more at some point so I can submit it.
I was born in the 80s and since my parents were sorta against me getting a game console back then, I started my gaming world via PC, in particular the first-person genre. The first games I got were the ominous Zork Nemesis and yes, DooM 2. The vastness and textures here already foreshadow the explorative & eclectic nature of DooM 2 & other Gothic setting games to an extent. Thanks for introducing this map and bringing back memories.
Wowowow, that was intense. You're an absolute madlad for taking on UV-Max! I'm glad I watched the most exciting video you ever uploaded! (1:03:04)
Just so you know, I didn't skip ahead at any point. Enjoy that 100% retention. 😁
Awesome! You just made my day pumpkin man!
Welcome back! Hope things have been going well!
Good fight! Had a couple close calls there that had me on the edge of my seat!
This is my first time watching one of your playthroughs with the Sub2Decibo in the overlay. Made me chuckle. Its a nice touch lol
13:27 The "Awww", with a 5 seconds regret pause, reevaluating all the amno just spent, till the last rocket, just to be faced with another brand new Cyber, and the chainsaw 😁 EDIT: 13:39 "Ohhh..." - Hahaha, I'm dying laughing right now 😂. EDIT: 14:02 HAHAHA 🤣
Forget God Machine. Forget Swim with the Whales. This was it. Great video
>bonus footage
My good man, this is what I came to see! Love your videos.
I always have your gameplay in the background, I think you got me into doom.... i can't remember its been a while since I first watched a video of yours
Gotta love these old mid 90s maps. Brilliantly lit rooms with no light sources and dark rooms staying dark even around where the torch stands are placed. Different times man. I really enjoyed this, thanks decino. 😄👍🏻
You never realise how much you miss the playthrough videos until you go 2 months without them. Welcome back!
It was actually fun seeing you lure out those Cyberdemons one by one. You're one of the best Doomtubers I know!
(And I have killed the Cyberdemon in E2M8 of Doom, Tower of Babel, with the pump-action shotgun as a challenge. This was way back though, late 90s. And I thought I had done some big shit back then, lol.)
YOU ARE PUMPKIN!
Decino: "That was a good hit!"
Morgan Freeman, narrating: "But it was, once again, not a good hit. And, this time, Decino used up all his ammo and the Cyberdemon was still alive!"
I enjoyed the full video, all 100% of it. Reminded me a little bit of your Okuplok streams. You were dealing with some very tedious fights there too. Though, obviously, more challenging and all... but the vibe is similar. You overcoming some bullshit and coming on top. That's pretty epic, if you ask me.
Magnificent! I watched the whole thing.
Awesome! Congratulations to the 100% video-watchers.
51:42 HAH! My brain zoned out during this part like yours did. The entire time I was like, "Lure out, wait for door to close, then shoot." but for some reason at this same exact Cyber I thought, "Lure out, activate door to close, and shoot." (skipping the wait for the door to close part) then I went no wait, let the door close first! And then you shot too early essentially goofing up the same time I did. xD
HE BACK.
This was an awesome video Decino! Thanks for the upload and glad to have you back! Watched every second =)
9:26 wolf3d flashback😁. See you again pumpkin man🎃
I was 10 at the time, and both me, and my late father, loved playing DooM. So there is more of us older than 30! 🙂 Nice to see you back, enjoy the little pumpkin!
I was making levels during this time. Takes me back to the simplicity of what levels were like.
“Or… just listen to it as background noise.” Decino, as someone who folds their laundry to your videos, you know your audience well.
About a week ago I asked myself where you were. Lol Good to have you back Decino.
Welcome back you legend! Hope the baby and momma are well! I'm so happy to see this video! 😉
Let's goooooooooo a new video from the pumpkin legend
I was having withdrawals scratching like a crackhead in need of a doom 2 fix. welcome back Deeeeeccccciiiiinnnnnooooo
It's nice to see old WADs given attention. Good job.
“Bonus footage” is great. Watched all of it.
Immense, love to see DooD content, always enjoy funny pumpkin man uploads
This is an interesting one. I enjoy watching a master take on a new challenge.
Those challenge maps really have made you very good at unaliving Cyberdemons without breaking a sweat. Well done!
Awesome stuff!
I have a question: How did mappers back then build these maps? The game was less than a year old. What kinds of tools did they have and who developed them? Would this be a good idea for an analysis video?
The WAD format was documented by id Software, so the fans wrote their own level editors. This map in particular was made with DEU 5.21 according to the README.
Don't sweat it, we all need breaks sometimes! Just glad you seem to be doing well!
In this Map you have been PunchBob - incredible ! thanks for the Video !
Damn love the commitment great job.
Now this gets really interesting! That was a good hit by the way.
i wish you did one of those 10-hour maps again. It was the first thing I saw on your channel and it was great.
Spectere showed a nifty tip with dsda-doom, you can set number 1 bind to always prioritise the berserk, so no fear when picking up the chainsaw. I never knew about it.
Decino why do you always make such good videos?
Because he knows the game better than the people who actually made it...
Decino: That was a Good Shot.
Game: Nah...
What a perfect ending to this monday with a new video from our favorite pumpkin man! Much love 😍
Watched every last minute of the bonus material to get my Decino-fix
Let everyone in that long hallway infight, problem solved...
time to beat this meat 💯
Ayoo?
Vegetarians won’t be watching this video.
Woah there
Welcome back, for a given value of "back" when raising a child is involved :)
Been playing through The Vast Silence, 14 map DBP project. Pretty solid, nice ambience, great use of D64 aesthetics in Doom 2. You might find it a bit snoozish for the first few maps but then that's good for when one is out of practice.
Glad you are back pumpkin man! it's been a while
Get that partial invisible!
Maybe none of the viewers were born yet in 1994?! Hey pumpkin man some of us were old enough to play this game back then!
Great vid 49:25 yes I watched while doing some other stuff. You did it.
Wondering if the huge room of enemies around the corner could be used too