Talkin' Sylvaneth | AoS 4e Faction Pack

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  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 27

  • @thedoubleop
    @thedoubleop Місяць тому +7

    Micha!
    I talk to him daily about Sylvaneth. Great knowledge and cool dude!

  • @micheltaune3803
    @micheltaune3803 Місяць тому +28

    Sorry that I lost track a few times =) was exited and nervous actually
    Found this to be an awesome experience and it was really fun and engaging to talk to @aoscoach

    • @jsjjakobslothjensen
      @jsjjakobslothjensen Місяць тому +2

      Such cool insight! I've had a few games and I just had that charge the woods feel bad mechanic, so nice to hear how you deal with it.

    • @piffling2238
      @piffling2238 Місяць тому +3

      Unfortunately this didn't sell me on the army's potential. Treesong being the THE unlimited spell kills it for me. The army relies on casting one particular spell from one particular lore. If for any reason you can't get treesong casts out because of either miscasts or unbinds you're SOL. The impact of missing them is too high. And the edition is punishing you for taking too many wizards because that's could mean more drops. Oh and dear god protect those wizards. If they get targeted you can loose out on a lot. Then there's the part opponents can use those trees against you later.
      Calling an army high skill is sometimes code for "It's poorly designed or weak so I have to try harder to win"

  • @piffling2238
    @piffling2238 Місяць тому +8

    The biggest takeaway was how wyldwoods can be a double edge sword against sylvaneth. And from my experience they really are and has contributed to a lot of feel bad moments. Movement is king in this game and those terrain pieces being used as extra pile-ins or charge options can break you. A placement in turn 1 could become your downfall by turn 3-4.

    • @ianralph2907
      @ianralph2907 Місяць тому

      I still don’t really understand this. Can someone elaborate really straightforwardly for a thicky please!

    • @micheltaune3803
      @micheltaune3803 Місяць тому +1

      @ianralph2907 hard to put in text but I'll try.
      If an enemy teleports 9" away from you but stands on your aww, when it comes to the charge phase he can roll a low charge -> put 1model with 0.5 from the aww and string forward towards you then pile and attack your unit
      Or as the other example run into combat range of the aww so that in the combat phase pile towards an objective, for example

    • @wesleyw7908
      @wesleyw7908 Місяць тому

      ​@@micheltaune3803How would that work? Units can still only move as far as the charge roll. You can't magically elongate the movement during the charge, just because it fits coherency.

    • @voice9893
      @voice9893 Місяць тому

      You still can pile in so move 3 Inch Forward letting a model be in 0,5 Inch from the Charge at the wyldwood and move the Rest towards the opponent and still have 3 Inch Combat Range

  • @Enballgroda1
    @Enballgroda1 Місяць тому +3

    Yeeeeah! Micha!!!

  • @MrBolshevik17
    @MrBolshevik17 Місяць тому +2

    Been waiting for this one!

  • @chadhowland2734
    @chadhowland2734 Місяць тому +2

    Best intro ever! 🍃 🍂

  • @ShieldCaptElric
    @ShieldCaptElric Місяць тому +1

    Can’t wait for Flesh Eater courts

  • @damianone4404
    @damianone4404 Місяць тому +1

    1:02:19
    He is saying when my bow hunters Are staying behind a wyldwood and shoot the Enemy gets Cover? That confuses me .. can anyone explain ?

    • @haydenbryce2594
      @haydenbryce2594 Місяць тому +1

      @@damianone4404
      Cause woods give cover, and the enemy meets the requirement for cover

    • @damianone4404
      @damianone4404 Місяць тому

      @@haydenbryce2594 what a bullshit is this.
      Thank you

    • @micheltaune3803
      @micheltaune3803 Місяць тому

      @@damianone4404 unless the edge of your aww is within the combat range of your kurnoths
      It's a wierd rule

  • @theWolfnMiniatures
    @theWolfnMiniatures Місяць тому

    Thanks for the discussion. Access to 3d6 charge would be nice. Make it expensive if it has to be, but it would really turn on the teleporting.

  • @WolfpriestCjarl
    @WolfpriestCjarl Місяць тому

    I love these!!! Always gives me ideas for lists and keeps me competitive! Thxs Coach!

  • @derrickallen2419
    @derrickallen2419 Місяць тому

    Fantastic video! Thank you for the insight guys

  • @jbowiehill
    @jbowiehill Місяць тому

    Awesome ep. Do another skaven one but with the warpfire guy

  • @gabethefish7585
    @gabethefish7585 Місяць тому

    Awesome interview and forage into the trees! Cheers!!

  • @DiaryofAWarGamer
    @DiaryofAWarGamer Місяць тому

    Great video. Thumbs up!

  • @HardyHeath
    @HardyHeath Місяць тому +2

    With the Gossamid archers you also get a much bigger screen than the dryads with their 2" coherency.
    They are also so cheap so you don't feel bad for losing them as a screen, while most often having scored an objective or battle tactic, or even both

  • @robertkarlsson7439
    @robertkarlsson7439 Місяць тому

    Go Micha, great guy!

  • @jamiedenny1735
    @jamiedenny1735 Місяць тому

    Power through and teleporting away wont work, as you need to be in combat to strike and fade.

    • @micheltaune3803
      @micheltaune3803 Місяць тому

      ive done it when im in combat with multiple units, i know i didnt get that down correct in teh caht with Anthony