@@ramahozo I meant like with a passion project, if you lose the motivation to work on something you're creating yourself in your own free time, then it's better to stop.. Job wise, yes most of us are forced to work on something.
its cool man, you'll cook up something new and better, being passionate about what you create is important and i'd rather wait way longer for something you actually want to create rather than something that has no personality in it.
I understand, Garbaj. I'm glad you didn't finish the project under circumstances where you were unhappy. I know you'll still create cool things and videos and whatnot :>
Well I called this right from the start. It was blatant the project was way too ambitious and it could be seen from your videos that you had totally the wrong mindset while making the game. You just seemed WAY too overconfident and acting like you knew what you were doing while prioritizing obviously the wrong things at the wrong times, such as talking about having multiplayer when you barely even had the basic gameplay underway. But hey you did well from it so who am I to criticise.
nooo! thanks for taking us on the development journey. learned a lot from the experience and respect your decision to make this call. looking forward to what’s next. 🕹️
Could tell from the start. There was a general disinterest. A long hiatus of devlogs. A lot of direction changes both mechanically and artistically. A lot of promises and little progress on the game. I'm not trying to criticise, i am genuinely interested in how it felt, we could learn from it. Many developers don't have the luxury of any funding besides their work so what went wrong. Was this a one person effort? Many of us offered help in the comments but only got ignorance.
Agreed. I don't understand how people are supportive of this decision. To be fair though, anyone financially backing this game should have seen the red flags from the get go. Garbaj clearly doesn't have the experience needed and it was apparent by the quality of the game from the get go.
@@clarisrichter7966 It was probably more like a tip jar or show of appreciation rather than outright "Support this game financially or it's dead" type of thing. At least that's my guess why people are so chill about it being cancelled. He should at least do some type of token gesture to make up for it though, like letting the code be open source so all that work won't be completely for nothing.
@@grimmsby3011It's still not fair. Even if they didn't get "Pledge Rewards" like on kickstarter, people are still backing your work that you end up not delivering. Honestly I don't even think the source code is worth being out there. I know I sound salty right now but there are tons of better example projects people can use for shooters that have a MUCH higher quality. Garbaj is a great analyst when it comes to games and even game design, but that's the extent of his expertise.
I wonder if maybe BattleBit coming out a few days ago had something to do with it. I wouldn't be too stoked to work on something looking fairly similar after such a big hit dropped.
I have to say; this is so typical. I loved your tutorials, but when you say "I'm gonna maka a FPS game", then we all know it is the usual stuff of implementing some mediocre features, then shutting down.
@@trenth7749 im not mad, it sucks to see someone lose passion for something and i was hoping he would go more in depth as to why he stopped a project he obviously spent years working on, theres clearly things going bts that we're not aware of, and it'd be great if he could let those things off his mind by sharing it with his community, but thats obviously his decision and i respect it
sorry but I could see this from a mile away, you've worked on this for more than a year and I would always be surprised by how little progress was being made and what things you were working on. Whenever a game idea is vague, too ambitious or both, it's usually safe to assume the game will never see the light of day. If you really want to finish a game, start extremely small. You have to be able to make progress extremely quickly to remain motivated and to truly gain maturity on how to plan a game. Regardless, I'm very glad you stopped early on in the game's development instead of forcing this on yourself. If you ever get back to making a full game I would emphasize again on keeping it extremely small scale and make your moves fast, make visual changes fast, add features fast and remain motivated. By the time you've finished 2-3 of these small games you will naturally gain maturity about the whole process and be in a position to tackle more ambitious projects. Good luck, you made the right choice. Keep going.
@@lostplug if you are interested in improving your programming skills, I would say just start with an easy language like c#, java or python and follow some tutorials for the basics. When you understand the basics, try to make something yourself like a calculator without looking at tutorials. You will improve quickly if you keep practicing this way.
As is game dev tradition! Virtually noone finishes their first game(s!). It's a loooot of work, and usually by the time you get to a first prototype you have newer better ideas based on your increased experience. That experience is what matters, perhaps in the future or even with some team it could he really helpful!
Really?? I get that you lost interest in creating the game but you accepted people's money SPECIFICALLY for the development of this game!! That is just theft at this point, I'm really disappointed Garbaj...
Though I think the project was destined to fail from the beginning because of the saturated genre, I still had a lot of fun watching the series. The insights into solo game dev you gave were inspiring. I am excited for your next adventure !!
This is actually very courageous of you. My number 1 advice for new game developers is that quitting your long-term project can actually be a healthy thing. I have genuine trauma from spending literal years and thousands of hours of work on a project I didn’t like only the end up scrapping it in the end. It is important to finish a game, but if you’re new to game development then you will be making many mistakes and learning so many new things that it won’t be long before you outgrow your old techniques, code, infrastructure, etc. and start seeing that you could do so much more if you just start again. So how do you finish a project if you’re destined to keep learning new things and finding better ways to develop your game? The trick is to pay attention to your dev cycle. How long does it normally take before you get to the point where you start wanting to refactor everything? That is how long you want the development of your game to last. So yes, this means in the beginning it is better to focus on smaller games just because you won’t have to refactor a ton of things along the way. You will finish many more games this way and you’ll still be learning a ton on the way. My personal rule of thumb is to take a lenient “only program it once approach.” This means that whatever limitations I create for myself I try to stick with. This approach also helps with avoiding scope-creep because at some point I am locked into creating content that works with the systems I already have. Personally for booty-blastin, I would have stuck with the early guns and maybe thrown together a few levels for the player to move and fight through. It’s not entirely interesting but you could call the game complete at some point. Another thing to notice is that you’ve created a pretty huge audience for this game and that is a really difficult thing to do. You’re in a really good position to have a successful second game Gl Hf
@@mistadude A useful phraseI learned from robotics, don't get married to your design. What it means is, if you come up with something better it is fine to restart, and not restarting can be detrimental.
@@zamath1895 if you’re working on a project like that it’s better to restart early than continue and waste resources and reach a dead end then restart. Totally agree 👍
@@BusinessWolf1 And studying and analyzing examples is a way to figure out stuff, and it also would work as inspiration for anyone who wants to make a similar game.
To be completely honest, i saw it long ago. The image of the original game and what was released are drastically different. Whole game is more of compromise between what you want and what you could. Its perfectly normal to be disappointed in you first projects and give up on them. Its actually kinda healthy! You learn, improve, and the mistakes you made won't be repeated! Don't force yourself to complete a lost cause, move on and be happy buddy! No one will be mad because you didn't release the game.
Always appreciate the fully transparent comms! Looking forward to seeing what comes next (whether it's another project, or more video content, or whatever else)!
man im gonna be honest i never saw why people got interested in the game, and frankly the demo sucked. i never saw potential in the game itself. but i loved the content on it as it was entertaining to see you figure out what you wanted to make. let's just hope the next project will get better as you've learnt a lot with this one
I think like many of your viewers, I’ve really enjoyed coming along for the journey and your insights on the process. I’m excited for whatever inspires your interest next!
You gotta do what makes you happy. We've all seen uninspired games the devs hated working on and no one wants you to have to go thru that. Its unfortunate but for the best if that's how youre feeling. Maybe youll come back to it in the future. Regardless im sure you learned a lot you can use in other projects.
And sometimes it's not "uninspired" per se, but rather they just didn't have the experience/skill to successfully show that inspiration to the audience ... before running out of inspiration to actually keep working on it.
Hey man, thanks for all that you have done - it's an absolute pleasure watching your videos, I have learned so much from you! I hope you're ok, and all the best with whichever direction you choose to go in. All the best!
I would love to see videos of you taking things you like in a particular game, and then implementing them in your own way and explaining the programming/designing around it. Making it a demo feature for the video.
@@vladislavskronts6113 i really don't blame him at all... he didn't seem that interested in it in the latest videos anyway indie devs really get the rough end of the stick when developing fps games, no wonder the fps indies we see are all singleplayer games
saw this coming a mile away. This guy worked like 3 years at snails pace and we get a super underwhelming demo which might as well have been made in 2 weeks. Always remember guys, these people are youtuber/entertainers first, game devs second.
it's always difficult to let go of a project but it better than to be stressed and unhappy, i hope going forward you can give yourself more time to develop your skills towards the next project
Maybe this is the wrong place and the wrong time to post the things I am about to write, but perhaps there will be no better future time. When I started watching your videos, and learned that you were a game developer, I wasnt completely convinced about the game project you said you were spending time on. You talked about a multiplayer shooter, in which you are pretty much the only developer working on the project, and in the videos in which you mentioned your project, you often had footage of Apex legends, or other multiplayer game. You also never really showed or talked about any particular quirks or any other special feature or game mechanic in your game. The idea just sort of seemed like "generic multiplayer shooter", but with one developer and not nearly the production quality that the most popular shooters have. In short: Without formulating the actual thought in my head, I realise now that subconsciously I didnt have much faith in your project, and when you first showed off what you had done, I subconsciously thought to myself "what exactly is the appeal of this?" without saying or writing it out loud, in part because I wanted to support you. Perhaps this is a situation in which being a solo developer can make the situation a bit difficult, because perhaps direction is difficult to manage on your own. Its up to you have all the doses of vision and planning needed in order to make a certain game idea come to fruition.
It was fun to see you go through the dev process on this channel. It's good to know when to cancel rather than finishing just because you feel like you have to. Just means you're more experienced for whatever you choose to do next.
I haven't watched through the video but thank god you stopped working on the project, it went down hill from the moment you gave it that stupid name. this isn't hate tho I like this channel and I hope you'll get inspiration to work on something better soon. show us what you're capable of with the next project.
I understand this 100%. I was really into learning Hammer and all the different tools to create portal 2 chambers, but ended up stopping due to lack of motivation. Obviously making a game is a lot different than modding, but the burnout is absolutely real. Stay healthy man :)
It was amazing to follow your updates and even though the game isn't going to come out, I really enjoyed the content over the past months! Best of luck on your next endeavour :)
This is a very real part of game development that I deal with in my own projects, and it was really cool to see your development journey! I do hope that you end up doing something like this again, even if it's just for testing out mechanics for interesting video topics. All good, dude, no worries :)
Aw man... We will continue to show support man! It's a shame burnout and interest took part, but that's life. Thanks for showing us that game development of booty blastin'! It was fun seeing the progress! ❤
hey man, we respect your decision, it was fun to see the development process and we all look forward to all things you release in both YT content or otherwise
@@Chemical_AlchemistWhat who? I thought he got tired of youtube. For some reason this happens to many youtubers especially the ones with highly edited content: Dani, Randy, the OG brackeys
This just speaks to the quality of you as a content creator, game dev, and community figure. 99% of other gamedevs would just move on with radio silence, but you have the care and respect to make the announcement. Love your stuff, keep working hard!
It's better to stop than to work through something you dislike
No. He stole money from people on patreon. He needs to refund them
@@tomekk.1889 There's always a chance that anything crowd funded doesn't get completed and 90% of the people know that risk.
@@tomekk.1889 right, he's permanently indebted as a game developer to people who optionally chose to donate to him. try again.
Doesn't apply to the majority of us. Most of us are forced to work on something we don't like otherwise no food on the table...
@@ramahozo I meant like with a passion project, if you lose the motivation to work on something you're creating yourself in your own free time, then it's better to stop.. Job wise, yes most of us are forced to work on something.
its cool man, you'll cook up something new and better, being passionate about what you create is important and i'd rather wait way longer for something you actually want to create rather than something that has no personality in it.
Saw that coming as soon as you named it "Booty Blastin'"
I understand, Garbaj. I'm glad you didn't finish the project under circumstances where you were unhappy. I know you'll still create cool things and videos and whatnot :>
Well I called this right from the start. It was blatant the project was way too ambitious and it could be seen from your videos that you had totally the wrong mindset while making the game. You just seemed WAY too overconfident and acting like you knew what you were doing while prioritizing obviously the wrong things at the wrong times, such as talking about having multiplayer when you barely even had the basic gameplay underway. But hey you did well from it so who am I to criticise.
nooo! thanks for taking us on the development journey. learned a lot from the experience and respect your decision to make this call. looking forward to what’s next. 🕹️
Can't say that I'm surprised lol
Ngl same
Could tell from the start. There was a general disinterest. A long hiatus of devlogs. A lot of direction changes both mechanically and artistically. A lot of promises and little progress on the game. I'm not trying to criticise, i am genuinely interested in how it felt, we could learn from it. Many developers don't have the luxury of any funding besides their work so what went wrong. Was this a one person effort? Many of us offered help in the comments but only got ignorance.
Ignorance as in "Don't know", or as in "No response at all"?
@@JSSMVCJR2.1 no response. you can see garbaj read through their comments to heart some
Scrapping a project is understandable. However, the moment people begin financially backing your project, it isn't.
Agreed. I don't understand how people are supportive of this decision.
To be fair though, anyone financially backing this game should have seen the red flags from the get go. Garbaj clearly doesn't have the experience needed and it was apparent by the quality of the game from the get go.
@@clarisrichter7966 It was probably more like a tip jar or show of appreciation rather than outright "Support this game financially or it's dead" type of thing. At least that's my guess why people are so chill about it being cancelled. He should at least do some type of token gesture to make up for it though, like letting the code be open source so all that work won't be completely for nothing.
@@grimmsby3011It's still not fair. Even if they didn't get "Pledge Rewards" like on kickstarter, people are still backing your work that you end up not delivering. Honestly I don't even think the source code is worth being out there. I know I sound salty right now but there are tons of better example projects people can use for shooters that have a MUCH higher quality. Garbaj is a great analyst when it comes to games and even game design, but that's the extent of his expertise.
Who could've seen that coming
Not surprised
bro took everybodys money and dipped amazing work man I look up to you🤣🤣🤣🤣
Dude I was a patron member for awhile now and I am glad you stopped the payments but I want my money back.
it's almost like working on an extraction shooter inspired by Apex Legends is one of the most mentally taxing things imaginable or something
I wonder if maybe BattleBit coming out a few days ago had something to do with it. I wouldn't be too stoked to work on something looking fairly similar after such a big hit dropped.
@@tudormanole690 I mean, yea, everyone would just play that judging from how successful the playtests were.
@@Mate_Antal_Zoltan honestly, it is fantastic. I'm about to play it right now. Most fun I've had in a multiplayer shooter in a long time.
Garbaj moment...
I guess that project
_Puts on sunglasses_
Is going in the bin
*YEEEEAAAAAAHH*
I have to say; this is so typical. I loved your tutorials, but when you say "I'm gonna maka a FPS game", then we all know it is the usual stuff of implementing some mediocre features, then shutting down.
NO GARBAJ WHATS GOING ON WE NEED AN EXPLANATION
Bro he explained in the video
Why are you so mad at him?
@@trenth7749 im not mad, it sucks to see someone lose passion for something and i was hoping he would go more in depth as to why he stopped a project he obviously spent years working on, theres clearly things going bts that we're not aware of, and it'd be great if he could let those things off his mind by sharing it with his community, but thats obviously his decision and i respect it
@@sanch1t alright I understand. It is strange to lack an explanation but he doesn't need to give one
sorry but I could see this from a mile away, you've worked on this for more than a year and I would always be surprised by how little progress was being made and what things you were working on. Whenever a game idea is vague, too ambitious or both, it's usually safe to assume the game will never see the light of day. If you really want to finish a game, start extremely small. You have to be able to make progress extremely quickly to remain motivated and to truly gain maturity on how to plan a game. Regardless, I'm very glad you stopped early on in the game's development instead of forcing this on yourself. If you ever get back to making a full game I would emphasize again on keeping it extremely small scale and make your moves fast, make visual changes fast, add features fast and remain motivated. By the time you've finished 2-3 of these small games you will naturally gain maturity about the whole process and be in a position to tackle more ambitious projects. Good luck, you made the right choice. Keep going.
You thought logically man I’m proud of you bro
Bro I’m trying to do this with learning how to code advancedly but I don’t have anywhere to continue, any tips?
@@lostplug just make a small game. Like a clone of Blast Thru.
@@phee3D No I’m talking about programming not gave dev, it won’t benefit me if I don’t learn how to become an advanced programmer before hand
@@lostplug if you are interested in improving your programming skills, I would say just start with an easy language like c#, java or python and follow some tutorials for the basics. When you understand the basics, try to make something yourself like a calculator without looking at tutorials. You will improve quickly if you keep practicing this way.
of course we will support anything you do, you have built a community, we do understand. It's nice to just be sincere with these things
As is game dev tradition! Virtually noone finishes their first game(s!). It's a loooot of work, and usually by the time you get to a first prototype you have newer better ideas based on your increased experience. That experience is what matters, perhaps in the future or even with some team it could he really helpful!
Really?? I get that you lost interest in creating the game but you accepted people's money SPECIFICALLY for the development of this game!! That is just theft at this point, I'm really disappointed Garbaj...
Though I think the project was destined to fail from the beginning because of the saturated genre, I still had a lot of fun watching the series. The insights into solo game dev you gave were inspiring. I am excited for your next adventure !!
This is actually very courageous of you. My number 1 advice for new game developers is that quitting your long-term project can actually be a healthy thing. I have genuine trauma from spending literal years and thousands of hours of work on a project I didn’t like only the end up scrapping it in the end. It is important to finish a game, but if you’re new to game development then you will be making many mistakes and learning so many new things that it won’t be long before you outgrow your old techniques, code, infrastructure, etc. and start seeing that you could do so much more if you just start again. So how do you finish a project if you’re destined to keep learning new things and finding better ways to develop your game? The trick is to pay attention to your dev cycle. How long does it normally take before you get to the point where you start wanting to refactor everything? That is how long you want the development of your game to last. So yes, this means in the beginning it is better to focus on smaller games just because you won’t have to refactor a ton of things along the way. You will finish many more games this way and you’ll still be learning a ton on the way. My personal rule of thumb is to take a lenient “only program it once approach.” This means that whatever limitations I create for myself I try to stick with. This approach also helps with avoiding scope-creep because at some point I am locked into creating content that works with the systems I already have. Personally for booty-blastin, I would have stuck with the early guns and maybe thrown together a few levels for the player to move and fight through. It’s not entirely interesting but you could call the game complete at some point.
Another thing to notice is that you’ve created a pretty huge audience for this game and that is a really difficult thing to do. You’re in a really good position to have a successful second game
Gl Hf
Really insightful comment thanks for sharing your knowledge
@@mistadude A useful phraseI learned from robotics, don't get married to your design. What it means is, if you come up with something better it is fine to restart, and not restarting can be detrimental.
@@zamath1895 if you’re working on a project like that it’s better to restart early than continue and waste resources and reach a dead end then restart. Totally agree 👍
Nah it's better to finish the damn job
@@itdobelikedattho8112someone’s salty
hell yeah, throw it in the garbaj
I really enjoy your outlook on games in general, so will definitely be sticking around for any future content!
lol ... classic indie dev move
Sorry to hear about the passion dying. Would you consider open sourcing the code?
exactly what i'm saying, we as open source devs can continue his idea
Yeah, it would also be of great value for learning game development.
@@fabiandrinksmilk6205 no it wouldn't lol, figuring things out by yourself is how you grow the fastest
@@BusinessWolf1 Yeah, but it's still a useful resource for when you're stuck. Why do you think many documentations also show example projects?
@@BusinessWolf1 And studying and analyzing examples is a way to figure out stuff, and it also would work as inspiration for anyone who wants to make a similar game.
To be completely honest, i saw it long ago.
The image of the original game and what was released are drastically different. Whole game is more of compromise between what you want and what you could.
Its perfectly normal to be disappointed in you first projects and give up on them. Its actually kinda healthy! You learn, improve, and the mistakes you made won't be repeated!
Don't force yourself to complete a lost cause, move on and be happy buddy! No one will be mad because you didn't release the game.
Always appreciate the fully transparent comms! Looking forward to seeing what comes next (whether it's another project, or more video content, or whatever else)!
I hope you find something that you can be happy giving your dedication to. It'll be exciting watching what you have planned next!
makes sense, it never seemed to have any identity and it seemed like you were making it for the sake of making a game
Remember the start when I said, scale too big.
It was very cool getting to see the development journey, getting as far as a demo is a pretty big accomplishment, so great job.
It is ok man we’ll keep watching your devlogs of new games
Feel like I got bait and switched. I'm out!
Kinda expected it once you revealed the name of the game...
lmao yeah
That must have been a tough video to make. Nice to see the reactions are pretty wholesome! Looking forward to more videos.
was really looking forward to it ngl
"I realized I wasn't getting enough money for something that took 12 minutes to make"
man im gonna be honest i never saw why people got interested in the game, and frankly the demo sucked. i never saw potential in the game itself. but i loved the content on it as it was entertaining to see you figure out what you wanted to make. let's just hope the next project will get better as you've learnt a lot with this one
Yea fr everything from its title to its gameplay was just bad
Loved watching the gameplay and dev updates. Keep up the cool stuff!
I think like many of your viewers, I’ve really enjoyed coming along for the journey and your insights on the process.
I’m excited for whatever inspires your interest next!
Sad to hear, but gotta work on what you feel passionate about. Good on you for not phoning it in
You gotta do what makes you happy. We've all seen uninspired games the devs hated working on and no one wants you to have to go thru that. Its unfortunate but for the best if that's how youre feeling. Maybe youll come back to it in the future. Regardless im sure you learned a lot you can use in other projects.
And sometimes it's not "uninspired" per se, but rather they just didn't have the experience/skill to successfully show that inspiration to the audience ... before running out of inspiration to actually keep working on it.
Hey man, thanks for all that you have done - it's an absolute pleasure watching your videos, I have learned so much from you! I hope you're ok, and all the best with whichever direction you choose to go in. All the best!
I would love to see videos of you taking things you like in a particular game, and then implementing them in your own way and explaining the programming/designing around it. Making it a demo feature for the video.
You're completely fine! No point continuing a project that you don't enjoy 💜
Excited to see what comes in the future!
I was here since 20k and this makes me so sad, but I will stay here for you
this kinda sounds like an AI
Hypes up a project, posts almost daily on it, acts like an AAA Developer,
Cancels
Great job
loved watching the development, and i'll love watching whatever you make next! what's best for you is what you should do!
It was a good journey to follow, i hope you learned a lot from it. I certainly did. I hope you find a project you find motivation for!
Im sorry but I knew this was gonna happen. It’s hard solo but it’s a great show that you were still able to keep going after all this timw
yeah same this was expected
yeah thats the thing anything multiplayer as an indie is a bad idea since its basically doa and networking is whole another headache
@@vladislavskronts6113 i really don't blame him at all... he didn't seem that interested in it in the latest videos anyway
indie devs really get the rough end of the stick when developing fps games, no wonder the fps indies we see are all singleplayer games
@@trustytrojan bro I’m saying it was expected
saw this coming a mile away. This guy worked like 3 years at snails pace and we get a super underwhelming demo which might as well have been made in 2 weeks. Always remember guys, these people are youtuber/entertainers first, game devs second.
lmao so true
Yep.
You'll be refunding the patreon money then, right?
it was an honor for me to follow this series!
it's always difficult to let go of a project but it better than to be stressed and unhappy, i hope going forward you can give yourself more time to develop your skills towards the next project
Maybe this is the wrong place and the wrong time to post the things I am about to write, but perhaps there will be no better future time. When I started watching your videos, and learned that you were a game developer, I wasnt completely convinced about the game project you said you were spending time on. You talked about a multiplayer shooter, in which you are pretty much the only developer working on the project, and in the videos in which you mentioned your project, you often had footage of Apex legends, or other multiplayer game. You also never really showed or talked about any particular quirks or any other special feature or game mechanic in your game. The idea just sort of seemed like "generic multiplayer shooter", but with one developer and not nearly the production quality that the most popular shooters have. In short: Without formulating the actual thought in my head, I realise now that subconsciously I didnt have much faith in your project, and when you first showed off what you had done, I subconsciously thought to myself "what exactly is the appeal of this?" without saying or writing it out loud, in part because I wanted to support you. Perhaps this is a situation in which being a solo developer can make the situation a bit difficult, because perhaps direction is difficult to manage on your own. Its up to you have all the doses of vision and planning needed in order to make a certain game idea come to fruition.
go ahead and do what you feel is best for you mate, wish you all the best!
exited to see what comes next!
It was fun to see you go through the dev process on this channel. It's good to know when to cancel rather than finishing just because you feel like you have to. Just means you're more experienced for whatever you choose to do next.
I haven't watched through the video but thank god you stopped working on the project, it went down hill from the moment you gave it that stupid name. this isn't hate tho I like this channel and I hope you'll get inspiration to work on something better soon. show us what you're capable of with the next project.
Fr that name was ass
That was expected
Takes a lot of courage to do this! Proud of you! Looking forward to your future
What? Was totally not expecting this
Return all the money back to patroens who invested in your game 😂😂😂
Exactly this is fuckin ridiculous that you invest in a project and they don't follow through on what you invested in!
Where tf do you goobers think the money went?
I understand this 100%. I was really into learning Hammer and all the different tools to create portal 2 chambers, but ended up stopping due to lack of motivation. Obviously making a game is a lot different than modding, but the burnout is absolutely real. Stay healthy man :)
It was amazing to follow your updates and even though the game isn't going to come out, I really enjoyed the content over the past months! Best of luck on your next endeavour :)
I really enjoyed your take on different mechanics we are used to seeing in games, really gonna miss those.
i saw this coming
You've got to be kidding me
It’s okay Garbaj! You made a noble effort. Looking forward to whatever you end up doing in the future!
fair enough, hope you have a nice day too. It was fun to learn from the dev videos so i hope to see more in the future.
Oh no! EA got to him
but fr, good for you for realising that you won't enjoy working on it. Most people would've continued working on it.
This is a very real part of game development that I deal with in my own projects, and it was really cool to see your development journey! I do hope that you end up doing something like this again, even if it's just for testing out mechanics for interesting video topics. All good, dude, no worries :)
all love to you man
godspeed…
When I subscribed, you were uploading a lot. Now I can see where your time has gone and I hope to see more content! Love your style man!
Aw man... We will continue to show support man! It's a shame burnout and interest took part, but that's life. Thanks for showing us that game development of booty blastin'! It was fun seeing the progress! ❤
better refund them
Will keep subbed, brother! Best wishes from Brazil!
Demo was great, best of luck man
make the project open source and let people finish it.
Being Indie Dev is tough. Overtime the stress starts to erode the passion. I feel the pain.
hey man, we respect your decision, it was fun to see the development process and we all look forward to all things you release in both YT content or otherwise
Even if you don't complete projects you talk about, it's always interesting to see what you're up to
much better than doing what dani did and just going silent. good on you for taking responsibility and being clear to your fans. ❤❤❤
Didn't realize that Dani did go silent. Why did he?
@@DrSmol-fw4ei people kept harassing him over his games and YT videos and he didn't want to deal with it anymore.
@@Chemical_AlchemistWhat who? I thought he got tired of youtube. For some reason this happens to many youtubers especially the ones with highly edited content: Dani, Randy, the OG brackeys
@@Chemical_Alchemist Uhhh naw hes just lazy and a bad dev, it was for money and nothing else.
@@BranchBruh if it was for money why did he stop? this makes no sense lol
Ahh hell nah man wtf👁️👁️
o7. I respect your decision, though I am deeply saddened. I look forward to seeing what you will have to offer in the future.
This is honestly the best comunnity ice seen
Yeah that was the right call, it was a joke game. You have enough talent to make good serious games
This just speaks to the quality of you as a content creator, game dev, and community figure. 99% of other gamedevs would just move on with radio silence, but you have the care and respect to make the announcement. Love your stuff, keep working hard!
Its all good man. You still inspire me with the work you have done.
Thats sad... good luck with whatever you are going to do in the future.
If you abandon the game I have to ask - is it open source or would you consider sharing it in a copyleft way for others to dissect and learn from?
Thank god it was trash
Every game idea sounds like it'll be fun to make in your head.
It was nice seeing the progress, a shame it stopped. GG
Why does this vid seem so scripted