That explains the Fermi paradox : aliens don't colonize the galaxy because it would crash the universe. The people who want to colonize Mars are fools.
@@dr.prismatic5118 Those systems does not really exist in there. They are generated when you enter them. So it's not 200 billion systems in a database, its a very smoothly designed star system generator engine, there's a whole interview on it how it's made by a scientist. Especially Genius regarding how infinitely small issues it has. Stellar forge they call it I think
I remember my first time. There were originally 7 empires that spanned my galaxy. Then there was only 2, my conquering squid-men, and the hive of ravenous aliens that ate everything else. That war lasted hundreds of years
This is realistic. This is a true example of trying to play on a large map. At the end of a few plays I did I was literally running 1 day every 3-4 seconds. A year almost took half an hour to process. I simply gave up once the first crash came.
I lost count but that had to be at least 3-4 machine uprisings in the galactic south there. I've noticed those happening to NPC empires incredibly frequently in my games as well.
I play stellaris exclusively with map like this. My computer is not really powerful. While the first century is rather quick, the rest of the game is very slow. But I love it, I play for RP more than for achievements. I hope they will soon release an internal politic rework, so it can be even more fun.
I love that Windows error sound. It's unmistakable and whenever you hear it you know, that Windows is giving you the middle finger and saying "fuck you". Hahaha
It's interesting. Especially if you like the exploration phase to be longer, which I do. But the slow down is unbearable in the mid - late game. Have to nuke a bunch of pops + planets when i play for real. (Playing for real is here - ua-cam.com/video/jDv87oY-6hw/v-deo.html in case you're interested)
@@TomeOfManyThings The exploration is definitely fun and one of the best parts. I wish empires could actually shrink or lose territory naturally. And yeah, late game pop lag gets crazy. I've been taking to World Cracking a lot lately.
What’s curious is the rotation of the galactic spiral arms in the background coupled with the stationary nature of what constitute the “spiral arms”. :-D
doing it in chunks solves this. let it run for an hour or two, then save and close the program. re-open, load, run for an hour or two, save, close. rinse and repeat.
Then there was my game where the galaxy was largely in equilibrium and then the contingency and war in heaven happened within 10 years of each other. Was pretty neat seeing a massive 3 way war though and they ground themselves down enough that the league of non-aligned nations made a huge comeback
Trust me, you have never felt the pain of a 10k star system map run I conquered half the galaxy, one hour for a decade. then the complete pop and resource rework hit and completly destroyed it. New Stellaris is incapable of playing beyond 5k.
This is so true, I control half of a 600 star galaxy with 3 other federations and a month takes about a 10min to get through now lol. It is a great game though
I used to have a PC with a 1060, a decent computer when Stellaris came out at the time. Even small galaxies busted my performance into non-playability in the late game. Now I have a PC with a 3080, still can't play it with large galaxies. The game is just badly optimized, it makes way too many operations related to pops, like their happiness, their migration percentage, their politics, etc. It does it every single day, which, while dynamic, destroys any computer when there are tens of thousands of them. It's something that's hard for programmers when pops aren't just a number, but an actual entity, doing tons of things at once, eating performance.
Yeah i wish they would optimized their pops calculations. It's ridiculously unplayable on most hardware, but the game bottlenecks on CPU not GPU, so you may want to consider upgrading your CPU as well.
If only it was just pops, the micro from the empires also is a problem. it is a problem just like with HOI4 when late game every AI is just spamming more and more things into existence and the game starts to beg for mercy from all the micro it has to do.
@@TomeOfManyThings like, the bigger the galaxy the more exploration, diplomacy, mega structures, ect, I legitimately love bigger galaxy runs, but I love actually finishing a run in 8 hours on the small galaxy size way more sadly.
@@An_Average_Arsonist We did try a multiplayer game on this enormous galaxy setting. It was a lot of fun with the extra exploration etc. But then the Mid-Late game arrived and we couldn't go 2 in-game years without a crash or weird game breaking bug. It is possible, and fun, to play on this map size but you have to keep Ai and Hab worlds to a minimum. Plus have much better hardware than I do.
Got steam rolled on a past save so decided to go back and fuck with console commands and the nemesis dlc, by the end my game was running probably at about 30 fps, with a split second massive drop every second or so, just from the amount of shit moving around at once. Galaxy was either large or huge can’t remember which
I need a new PC just to play some damn Stellaris. Sick of playing on the tiny maps. I have a great graphics card and processor and stuff. Specs are amazing. But I hate running high temps and the low frames.
As soon as I saw the enormous galaxy mod I knew shit was gonna crash, stellaris can barely handle the bigger galaxies mod, 2k stars is the absolute limit and even then it crashes more often then not lol forget about 10k stars
How the fuck do you run this with your PC? What are your specs? I can't even freaking run it on a huge galaxy with max empires because the lag is so unbearable.
I'm running 3000 size galaxy at the moment, around 19 ai total, 3x primitives.. I'm 100 years in but had 2x tech cost and also 2x outpost to slow expansion. So far I've discovered 'half' the galaxy in the sense that around 5-6 civs control an entire half. The lag is minimal, I notice the timer will stutter on fast if I am zoomed out but I can simply zoom into any system and time will zoom by without stutters. Only 20% of my cpu is ever used, it's a 3700X with 32GB ram
I wonder what will happen first, humanity creating ftl technology or inventing a computer that can smoothly run a large galaxy on stellaris.
Idk man, idk. both seem equally implausible.
Both are impossible
thats out of place, any computer wouldnt if the game engine doesnt handle it
its possible, just purge them all with colossus and battleship
Laplace's Demon can do it, but at a silky smooth 24fps on max settings
That explains the Fermi paradox : aliens don't colonize the galaxy because it would crash the universe. The people who want to colonize Mars are fools.
What
@@SalmonFeet r/wooooosh
*Elon Musk didn't like that*
That some big brain theory
Well its your choice to stuck in this forshaken planet.
Anybody else wish they could play on large galaxies like this?
Instruction are all here - stellaris.paradoxwikis.com/Map_modding
If you mean hardware limitations then i can't help you there, and I agree.
RIP my Computer
2016-2020
‘It died as it lived, performing poorly’
I just got a new computer.
I finally can.
My friend, it is glorious!
@@Apotheosis- no computer can handle the late game lag.
@@Apotheosis- Really want to know how that late game lag handles
PC: Kill me...
Later
@@JamesTaylor-on9nz :)
*Closes fridge door*
I love the fact that I understand that reference, and the comments under OP
Ah yes, my favourite crysis event. The crash.
This reminds me that I should finish that short Stellaris game I started... two years ago.
I got tons of them. Thousands of hours sunk into games which shall never be won.
@@TomeOfManyThings it's not about the destination, it's the journey
@@StarboyXL9 and this journey follows a road paved with warcrimes
man the games ihave are never finished cuz of the lag midgame
If you can get the save file to work, sure lol
1:28 what the hell happened that caused like 20+ civilizations to suddenly form a Federation?
Maybe somebody became the custodian and formed the galactic empire
The war in heaven most likely
1 empire rick rolled em then they formed a federation to regain their morale. It broke their stability that's why. It was one of the secret crisis.
The Chancellor invoked emergency powers.
@@dayyassin2640 That doesn’t turn all members into the same color
This must have been moving at 1 day every ten seconds towards the endgame
Not far off. Game could no longer save without crashing, UI elements took a good 20-30 seconds to load.
Hence the abrupt ending.
Now imagine The Milky Way Galaxy with 100 billion - 400 billion stars and approximately 300 million habitable planets.
That would be elite dangerous, my friend. Absolutely ridiculous scale; no idea how the madlads pulled it off
@@dr.prismatic5118 Those systems does not really exist in there. They are generated when you enter them. So it's not 200 billion systems in a database, its a very smoothly designed star system generator engine, there's a whole interview on it how it's made by a scientist. Especially Genius regarding how infinitely small issues it has. Stellar forge they call it I think
ight who wants to go break every supercomputer in the world?
@@chromer7139 make a planet sized computer
if that is possible, my pc will turn into a pea-sized star
I had this on full-screen, when the video started glitching and the error message came up I full on freaked out for a moment
same. Then my brain clicked and I was like Oh yeah Full screen
i did too
Finna teach my computer the concept of “no pain no gain”
I'm finally about to actually finish my first game completely
Unbelievable !!
I remember my first time. There were originally 7 empires that spanned my galaxy. Then there was only 2, my conquering squid-men, and the hive of ravenous aliens that ate everything else. That war lasted hundreds of years
It's been one year, so I guess you're 2 months into the endgame?
This is realistic. This is a true example of trying to play on a large map. At the end of a few plays I did I was literally running 1 day every 3-4 seconds.
A year almost took half an hour to process. I simply gave up once the first crash came.
And they have new DLC releasing tomorrow. You'd hope they would have addressed the most pressing issue of all haha
Dude this was beautiful. It seriously looked like Galemulator or whatever it's called
I lost count but that had to be at least 3-4 machine uprisings in the galactic south there.
I've noticed those happening to NPC empires incredibly frequently in my games as well.
I play stellaris exclusively with map like this. My computer is not really powerful.
While the first century is rather quick, the rest of the game is very slow.
But I love it, I play for RP more than for achievements.
I hope they will soon release an internal politic rework, so it can be even more fun.
I play for RP, so I mod a lot. I have close to a thousand hours on the game, and only four achievements.
The Winner, the greatest empire: Close Program
This new endgame crisis they added sure looks interesting.
If this game runs better would be beautiful
Today I learned that the galaxy spins in-game. Now if only the planets would orbit.
Such a beautiful game.
yes, but a day per second (on medium galaxies) on the mid-late game is bullshit XD
I love that Windows error sound. It's unmistakable and whenever you hear it you know, that Windows is giving you the middle finger and saying "fuck you". Hahaha
1:07
Unity empire got fucking hungry there
I played a 600 star and took over half the galaxy, then apparently my Xbox couldn’t handle it lol. I feel the pain.
Very cool. I'll have to try this out sometime, but only after I swap to an SSD and change a few settings. lol
It's interesting. Especially if you like the exploration phase to be longer, which I do. But the slow down is unbearable in the mid - late game.
Have to nuke a bunch of pops + planets when i play for real.
(Playing for real is here - ua-cam.com/video/jDv87oY-6hw/v-deo.html in case you're interested)
@@TomeOfManyThings The exploration is definitely fun and one of the best parts. I wish empires could actually shrink or lose territory naturally.
And yeah, late game pop lag gets crazy. I've been taking to World Cracking a lot lately.
@@TomeOfManyThings the Nemesis update should probably reduce pop numbers rather drastically
Alas, the Heat Death of the universe came faster than expected.
What’s curious is the rotation of the galactic spiral arms in the background coupled with the stationary nature of what constitute the “spiral arms”. :-D
LOL I thought my computer was bugging out and went back to before Stellaris started crashing a few times before I realized it was part of the video.
I used to play stellaris everyday until my pc broke now i'm watching videos of it everyday
There is no Imperium of Man in that video,so this is a quiet heresy
doing it in chunks solves this. let it run for an hour or two, then save and close the program. re-open, load, run for an hour or two, save, close. rinse and repeat.
That's a whole different level of crisis
Then there was my game where the galaxy was largely in equilibrium and then the contingency and war in heaven happened within 10 years of each other. Was pretty neat seeing a massive 3 way war though and they ground themselves down enough that the league of non-aligned nations made a huge comeback
That “fuck” at the end tho
That's the real late game crisid here
The Aliens who are running the universe probably have to cool it down 24/7 so it doesn't burn down and stop working
I just want to find a mod that lets me pre make a galaxy map like placing all of the empires around. The map design has a good aesthetic in stellaris
Bro you managed to run that for over a second?
i mean, technically. but only just.
Top 10 anime twists 2020
Never played this game before but was rooting for the Vun Hive because they sound like bug people and I like bugs. I cried when they died.
Trust me, you have never felt the pain of a 10k star system map run
I conquered half the galaxy, one hour for a decade. then the complete pop and resource rework hit and completly destroyed it. New Stellaris is incapable of playing beyond 5k.
I wonder why the milky way rotates but the stars stay at the same place :D
Have you ever played 10,000 stars. It's so fun but takes forever
This is so true, I control half of a 600 star galaxy with 3 other federations and a month takes about a 10min to get through now lol. It is a great game though
welp, time to kill of the other 3 federations so that a month only takes about 5 min
2:29 they should make this the new endgame crisis
This game have an enormous potential. But paradox needs to fix late game lag
*GLORY TO THE GREATER TERRAN UNION*
What’s up with the swirling underneath? Makes no sense.
Its the galaxy rotating
It would be better if the focus didn't move around a bunch
I used to have a PC with a 1060, a decent computer when Stellaris came out at the time. Even small galaxies busted my performance into non-playability in the late game. Now I have a PC with a 3080, still can't play it with large galaxies. The game is just badly optimized, it makes way too many operations related to pops, like their happiness, their migration percentage, their politics, etc. It does it every single day, which, while dynamic, destroys any computer when there are tens of thousands of them. It's something that's hard for programmers when pops aren't just a number, but an actual entity, doing tons of things at once, eating performance.
Yeah i wish they would optimized their pops calculations. It's ridiculously unplayable on most hardware, but the game bottlenecks on CPU not GPU, so you may want to consider upgrading your CPU as well.
If only it was just pops, the micro from the empires also is a problem. it is a problem just like with HOI4 when late game every AI is just spamming more and more things into existence and the game starts to beg for mercy from all the micro it has to do.
You can tell when the war in heaven happened
i wish my PC was strong enough to handle even 2k stars
They gotta nerf that ultimate late end game crisis. The Stopped Working Pandemic. Still cant beat that one
Try running it on a linux distro. Much more stable!
Can linux fix the problem of stellaris pop and species calculations being very heavy?
I play like this
I only play Gargantuan galaxy’s
If there was a 2000 or1500 star galaxy I would use it.
You can set it up by editing the .txt documents under the stellaris folder. check the description!!
My pc could never handle this lol.
Neither could mine. Lol
@@TomeOfManyThings like, the bigger the galaxy the more exploration, diplomacy, mega structures, ect, I legitimately love bigger galaxy runs, but I love actually finishing a run in 8 hours on the small galaxy size way more sadly.
@@An_Average_Arsonist We did try a multiplayer game on this enormous galaxy setting. It was a lot of fun with the extra exploration etc. But then the Mid-Late game arrived and we couldn't go 2 in-game years without a crash or weird game breaking bug.
It is possible, and fun, to play on this map size but you have to keep Ai and Hab worlds to a minimum. Plus have much better hardware than I do.
It doesn't help that we also roughly triple the game size with mods :)
- Benji
Got steam rolled on a past save so decided to go back and fuck with console commands and the nemesis dlc, by the end my game was running probably at about 30 fps, with a split second massive drop every second or so, just from the amount of shit moving around at once. Galaxy was either large or huge can’t remember which
What happened at 1.30 ?
Thats either when the war in heaven event started, or bad editing.
War in Heaven 100%
the game crash from the number of space ships
what mod makes the galaxy spin in the background?
I think it’s vanilla, it just spins really slowly
This is possible if you use less than 20 AI empires
Only 40 ai empires? lol
There is a mod that lets you have over 100 of them on that size galaxy.
Why must it have crashed?
How is there a galactic center?
I need a new PC just to play some damn Stellaris. Sick of playing on the tiny maps. I have a great graphics card and processor and stuff. Specs are amazing. But I hate running high temps and the low frames.
Why did all ai suddenly change color?
As soon as I saw the enormous galaxy mod I knew shit was gonna crash, stellaris can barely handle the bigger galaxies mod, 2k stars is the absolute limit and even then it crashes more often then not lol forget about 10k stars
RIP your pc lmao
ty.
you're welcome.
reminds me of HOI4
debug_smooth
Which game is this?
Stellaris
What the h happened around 1:30?
War in heaven
Yes late game
How the fuck do you run this with your PC? What are your specs? I can't even freaking run it on a huge galaxy with max empires because the lag is so unbearable.
barely....
I wasn't playing, so frame lag isn't so much of a problem.
every 10ish seconds in this video was several hours real time.
I'm running 3000 size galaxy at the moment, around 19 ai total, 3x primitives.. I'm 100 years in but had 2x tech cost and also 2x outpost to slow expansion. So far I've discovered 'half' the galaxy in the sense that around 5-6 civs control an entire half. The lag is minimal, I notice the timer will stutter on fast if I am zoomed out but I can simply zoom into any system and time will zoom by without stutters. Only 20% of my cpu is ever used, it's a 3700X with 32GB ram
2:22 Fack
😂
I'm finally about to actually finish my first game completely
Which game is this?
Stellaris with mods :)