I always rent a lorry & super b trailers to record all of my autodrive paths at once. Then i know all my vehicles can cope with the course with proper turning radius and trigger points :) great video!
Hey, thanks for your video! Just a quick tip: for silos or other waypoints with triggers, you need to think about longer vehicles and trailers. Make sure your waypoint is further away from the trigger than in your video, otherwise the tractor might stop at the waypoint and won't move over the trigger to load or unload. 😉
Always enjoyed CP but I could never really get the hang of AD. I’m going to try again here in FS25…fingers crossed. Thanks so much for mentoring us along FSG. I wouldn’t be nearly as capable without your tutelage.
Thanks for the overview of this, FSG. I think I saw someone else mention this? I’ve always used CP + AD when it comes to unloading combines. CP seems a lot more capable in field where there is no course set. My only complaint about today’s CP/AD is in the past I could drive the combine and have CP chase me to unload. But since 19 that doesn’t work anymore, thus CP always has to drive the combine as well. Guess that gives me more time to shop tractors 🤓
Well done video and it provides a perfect introduction into AutoDrive for those of us who never got this far in previous Farming Simulator games for having an automated play style. Definitely going to be a game changer with these two mods.
Glad to see Autodrive back , i also use it along side Courseplay too but with the new Ai with fs 25 i think Autodrive takes priority for me personally. With some maps now having traffic lights and the game AI stopping at them and people crossing on the crossings i hope the autodrive team can implement that into Autodrive. Would be so great when driving on a map with traffic lights along your course and vehicles stop on red and go on green :) .
I found with AD in 22 that the avoid fruits got better the more you run the same course. It's a bit like the Giants AI., the more you run it, the better it gets.
Merry Xmas from Aus Everyone 🎅🎁 Another great guide FSG, always informative, easy to follow and very muchly Appreciated! Definately going to be using these 2 features, Ty☺
To stop them from running over crops make a 2 way ring around the outside of the field that way it will follow that line instead of creating its own way
Great video. Using youre video as a reference, the trailer wasnt completely full when it started the silo route. If you had a truck and the harvester wont fill it more then like 30% will it drive off and unload it like youre tractor did
What i hope the two teams, "CP" and "AD" can mange to do, is incorporate the game's "AI". Like CP already got the "Use game-routes" for "delivering", that of course newer works since there newer is a route from THIS field(Zielonka is hopeless!), then you use AD to record a route from the area you are at to nearest "game route" (not that there is any but you know what i mean i think). LoL
New update for course play Thanks for the vid FSG, happy now CP and AD both in game. Looks like its doing same as 22 ignoring avoid fruit whilst it is on the headlands
They are part of the mod use delete to bring up the courseplay menu or alt and 0 on your numpad for Autodrive, but of course you can change these in the keybinds 👍
FS25 is my first farm sim game and I am loving it. In game, if you use AI to deliver and sell, there is a hit to revenue. Does that same hit happen if you create a course (from your farm to the Grain Silo for example) and use autodrive to delivery and sell. Does the base game still see it as an AI doing the work and not give you the same revenue?
haven't had time to test it out, but i saw in your video when you went in edit mode there was no lines already on roads. Does autodrive anymore regonises ai traffic routes?
It does, it pops up as an option when you load the man, I always say no. As they mostly cause more hassle due to lots of breaks so I create my own or use a properly designed one
The avoid crop is only if it can do damage to the crop as u could see the tractor did no damage so it didn't care. But if u had a crop that would damage then it won't drive thru Also u have to have crop destruction on in main settings
But looking at that almost the courseplay combine unload was better so I'm wondering if u set to the u load load point then when at that point can go to the courseplay one like u can In Fs22 with set autodrive that went into a courseplay one
Yes, just make sure that you have the same target selected in the combine as your tractor, then drive the combine yourself. Just pop the auger out to call the tractor 👍
There’s still no easy way to delete courses, you can remove a node at a time for small changes but best thing to do is delete the Autodrive.xml config from the save game folder. In terms of finding courses, I’m not sure what you mean, you should only have one course on your map with different target points to send your vehicles too, these are selected from your dropdown menu as shown in the video. You still have to create everything first though
@@TheFarmSimGuy i ment, i see you use a tractor on ur line, but what if i wanna add one whos been doing other stuff. how can i add the tractor/truck back to the line, coz for me it doesnt seems to function, i have the same issue with the wait point, i made it like urs put all the options like urs but to me it says cant find a path when hes done offloading from the combine it just stays there in the field recalculating as if the field is to large for him to find back the path , than when i do it manualy and turn back on autodrive the tractor simply doesnt perfroms its task. like hes forgotten what to do. and i cant seem to get it to function again. so far deleting the whole line and putting down an other did work untiull he got lost again after the first unload of the combine. srry for the bad english
"With traffic in 25 being better behaved..." I think we're playing different games, mate. The traffic in FS22 was bumbling fools, but the traffic in FS25 is nothing but kamikaze psychos. No way would I have traffic on if I was using this lol
I have to agree with George. The traffic in 25 seems incredibly hostile compared to past versions. And to add to there arsenal of road warrior tricks, then can now overtake us in 25! 😂 Not to mention they still have a concrete frame to ensure we can’t push them around, lol. I find it hilarious, they never check if a car is coming head on and I’ve seen many traffic collisions because of it.
Amazing video and the Mods are so good! I downloaded the Auto drive mod and copied the file to my mods directory but it just will not show in game for me in the mods section i have downloaded it from the official source and literally just moved the file so i dont understand why it dont show all other mods i have work?
Anyone else having trouble with the mouse scroll wheel not working for doing turns on autodrive? I also can’t seem to reassign the keybind to use the scroll wheel for camera distance.
this will work very well with open fields ect but with fields that are narrow and trees on the side not so you have clear some fields to make enough room
@ thank you buddy. I take care of abused dogs for more then 20 years now and I already had 7 ones died of old age now. The first few days it hurts like hell but it gets better with time and i comfort myself with the thought I gave them the life they deserved. ❤️
@@3nity89 I see a lot of rumors on various forums, but I can't find anything categorically saying that PF won't be developed. Would you happen to have something to refer to?
I always rent a lorry & super b trailers to record all of my autodrive paths at once. Then i know all my vehicles can cope with the course with proper turning radius and trigger points :) great video!
Good call! Great advice 👍
This is a great tip too, Thankyou oldfinnishfarmer! 💯
Hey, thanks for your video!
Just a quick tip: for silos or other waypoints with triggers, you need to think about longer vehicles and trailers. Make sure your waypoint is further away from the trigger than in your video, otherwise the tractor might stop at the waypoint and won't move over the trigger to load or unload. 😉
Yes always worth having the target a good way past the the trigger, I did that at the sell point 👍
Always enjoyed CP but I could never really get the hang of AD. I’m going to try again here in FS25…fingers crossed. Thanks so much for mentoring us along FSG. I wouldn’t be nearly as capable without your tutelage.
You can do it Jeff! Once you master it you’ll never look back
Thanks for the overview of this, FSG.
I think I saw someone else mention this? I’ve always used CP + AD when it comes to unloading combines. CP seems a lot more capable in field where there is no course set.
My only complaint about today’s CP/AD is in the past I could drive the combine and have CP chase me to unload. But since 19 that doesn’t work anymore, thus CP always has to drive the combine as well. Guess that gives me more time to shop tractors 🤓
Super Christmas presents from the Devs at Courseplay and Autodrive.
So glad to have AD and CP back. I would have barely a fraction of the hours I do without them.
The stop sign didn’t make it. Probably looking at a high repair/ paint bill 😂. Thanks for the first look FSG.
Great to see Autodrive and Courseplay come into FS25 this early both must have mods for pc users in my opinion. Great video.
Well done video and it provides a perfect introduction into AutoDrive for those of us who never got this far in previous Farming Simulator games for having an automated play style. Definitely going to be a game changer with these two mods.
Enjoy 😊
Course play and auto drive now I’m happy. Hope you had a good Christmas FSG
Hope you did too Tony 👍
Thanks so much for this video! Without Follow Me, Courseplay and Autodrive Farming Simulator XX is no fun for me. (Also the Delivery Mod).
Glad to see Autodrive back , i also use it along side Courseplay too but with the new Ai with fs 25 i think Autodrive takes priority for me personally. With some maps now having traffic lights and the game AI stopping at them and people crossing on the crossings i hope the autodrive team can implement that into Autodrive. Would be so great when driving on a map with traffic lights along your course and vehicles stop on red and go on green :) .
Wow courseplay and autodrive in the same week!? Am I dreaming!?
Pinch yourself, you are not 😊👍
대한민국에서 시청 중인 유저입니다!
항상 좋은 정보 감사합니다!!
어서 정식으로 넘어왔으면 좋겠네요 ㅎㅎ
It’s official now 👍
회이팅!!
Great to see this in FS25, thank you for updating us.👍
No problem 👍
I found with AD in 22 that the avoid fruits got better the more you run the same course. It's a bit like the Giants AI., the more you run it, the better it gets.
Yeah I also think there was a little bug in 22 on the headlands, once you were into the up and down rows it seemed to settle down
Wow that was fast! I have to say that I am surprised that it is available that fast!
I've always liked the little audio notification when you've arrived. duhding!
A new update just came out for Courseplay, v 8.002(Bete) Also the Autodrive courses are already available for the 3 in game maps.
What do you mean the autodrive courses? Like preset ones?
Great video, and great message at the start about where to download mods from
I love how you explain things, I always found unloading the harvester complicated until I seen it today, makes sense now, thanks for sharing.
My pleasure, glad I could help
Thank you FSG, really informative and helpful . Great video .
My pleasure!
Good job explaining it.
Glad it was helpful!
Hi Fsg! Long time no see!!!! Happy Holidays!!!!
Hi Marcia!! Happy Christmas
Great. Now you don’t even have to play the game. Just set things up and go watch a movie…. 😋
Merry Xmas from Aus Everyone 🎅🎁
Another great guide FSG, always informative, easy to follow and very muchly Appreciated!
Definately going to be using these 2 features, Ty☺
Merry Christmas to you and yours too, thanks for the kind words
To stop them from running over crops make a 2 way ring around the outside of the field that way it will follow that line instead of creating its own way
and set it to exit field at nearest point
very nice :) 🤠
I will wait some more till the default maps get routes done as in 22. If they will ever do them that is.
Zielonka and Hutan Pantai are already finished😁
Now I’m just waiting for Riverbend to be ready
Great video. Using youre video as a reference, the trailer wasnt completely full when it started the silo route. If you had a truck and the harvester wont fill it more then like 30% will it drive off and unload it like youre tractor did
I had it set to drive if the trailer was more than 95% full but you can adjust that in the settings
What i hope the two teams, "CP" and "AD" can mange to do, is incorporate the game's "AI". Like CP already got the "Use game-routes" for "delivering", that of course newer works since there newer is a route from THIS field(Zielonka is hopeless!), then you use AD to record a route from the area you are at to nearest "game route" (not that there is any but you know what i mean i think). LoL
New update for course play
Thanks for the vid FSG, happy now CP and AD both in game.
Looks like its doing same as 22 ignoring avoid fruit whilst it is on the headlands
Thanks Cranky, yes bit annoying the avoid fruit thing
Once cosrse is saved any vehicle can run it right
That’s correct 👍
Best mod for solo players
another great video. silly question what setting do you have set or is it a mod for having the popout tabs for courseplay and autodrive
They are part of the mod use delete to bring up the courseplay menu or alt and 0 on your numpad for Autodrive, but of course you can change these in the keybinds 👍
@@TheFarmSimGuy found it thank you very much for the help
FS25 is my first farm sim game and I am loving it. In game, if you use AI to deliver and sell, there is a hit to revenue. Does that same hit happen if you create a course (from your farm to the Grain Silo for example) and use autodrive to delivery and sell. Does the base game still see it as an AI doing the work and not give you the same revenue?
You shouldn’t take a revenue hit by using AI only the cost of the wages to pay your worker. The sell cost will be the same
The Macdon with combine will not work its know by CP for a fix
They released another update today, possible it's already fixed
haven't had time to test it out, but i saw in your video when you went in edit mode there was no lines already on roads. Does autodrive anymore regonises ai traffic routes?
It does, it pops up as an option when you load the man, I always say no. As they mostly cause more hassle due to lots of breaks so I create my own or use a properly designed one
The avoid crop is only if it can do damage to the crop as u could see the tractor did no damage so it didn't care. But if u had a crop that would damage then it won't drive thru
Also u have to have crop destruction on in main settings
Not sure that’s it because I switched it of an on again and it started to avoid the crop
Yea fs22 had same if the tractor didn't damage the crop it didn't really care. But if it did it would avoid very smart
But looking at that almost the courseplay combine unload was better so I'm wondering if u set to the u load load point then when at that point can go to the courseplay one like u can In Fs22 with set autodrive that went into a courseplay one
@@mrzedgaming5247 Yes that's on the list to test
It didn't drive through the crops on the first unload, it went around to find the harvester.
When will auto drive and course play be available on modhub
Probably not for a while yet
can you use auto drive to unload combine without courseplay?
Yes, just make sure that you have the same target selected in the combine as your tractor, then drive the combine yourself. Just pop the auger out to call the tractor 👍
Hello FSG, Thanks for the video, great as always! The stockings where indeed stuffed with FS goodies this Christmas! Now we're back in business!
how can i delete courses and where can i find the ones i need?
There’s still no easy way to delete courses, you can remove a node at a time for small changes but best thing to do is delete the Autodrive.xml config from the save game folder. In terms of finding courses, I’m not sure what you mean, you should only have one course on your map with different target points to send your vehicles too, these are selected from your dropdown menu as shown in the video. You still have to create everything first though
@@TheFarmSimGuy i ment, i see you use a tractor on ur line, but what if i wanna add one whos been doing other stuff. how can i add the tractor/truck back to the line, coz for me it doesnt seems to function, i have the same issue with the wait point, i made it like urs put all the options like urs but to me it says cant find a path when hes done offloading from the combine it just stays there in the field recalculating as if the field is to large for him to find back the path , than when i do it manualy and turn back on autodrive the tractor simply doesnt perfroms its task. like hes forgotten what to do. and i cant seem to get it to function again. so far deleting the whole line and putting down an other did work untiull he got lost again after the first unload of the combine. srry for the bad english
"With traffic in 25 being better behaved..." I think we're playing different games, mate. The traffic in FS22 was bumbling fools, but the traffic in FS25 is nothing but kamikaze psychos. No way would I have traffic on if I was using this lol
Interesting in general I’ve had way less issues
I have to agree with George. The traffic in 25 seems incredibly hostile compared to past versions. And to add to there arsenal of road warrior tricks, then can now overtake us in 25! 😂 Not to mention they still have a concrete frame to ensure we can’t push them around, lol.
I find it hilarious, they never check if a car is coming head on and I’ve seen many traffic collisions because of it.
Why is your money clicking down at about 1 euro a second? Do you have something else going too or does it cost that much to use these mods?
You have to pay wages for using these mods, you can of course turn that off in the settings though 👍
Amazing video and the Mods are so good!
I downloaded the Auto drive mod and copied the file to my mods directory but it just will not show in game for me in the mods section i have downloaded it from the official source and literally just moved the file so i dont understand why it dont show all other mods i have work?
Did you download from releases of just grab all the files in a zip?
@TheFarmSimGuy got it working now sorry should of said thanks for you response
@@LegendRockPlot All good buddy, glad you're up and running
Anyone else having trouble with the mouse scroll wheel not working for doing turns on autodrive? I also can’t seem to reassign the keybind to use the scroll wheel for camera distance.
Does anyone have a good Riverbend Springs Auto Drive map in English?
mod game out yesterday, wait littlebit, corses dont come out same time as mod.
this will work very well with open fields ect but with fields that are narrow and trees on the side not so you have clear some fields to make enough room
Just restrict to the field in the settings, problem solved 👍
Im still yet to get an hour on the base game because it keeps crashing.
Any mods installed? PC specs? The game hasn’t crashed on me since day 1 so must be an issue with your setup rather than the game
Whats the difference between Courseplay and autodrive?
Think courseplay for fieldwork, Autodrive for hauling/transport and road work
I won’t be playing the next couple of days because one of my dogs died today 😢 but I’m glad Autodrive is back.
Sorry to hear that mate, been there before it’s very rough, it gets better.
Sending my condolences David
@ thank you buddy. I take care of abused dogs for more then 20 years now and I already had 7 ones died of old age now. The first few days it hurts like hell but it gets better with time and i comfort myself with the thought I gave them the life they deserved. ❤️
@@TheFarmSimGuy thank you. That means a lot. ❤️
It's good to see some of these game-changing mods coming back follow me is the one I can't wait for in the mod that makes your tires change colors
Oh, will Precision Farming be next??
giants already said they are not gonna do precision farming on fs 25
@@3nity89 I see a lot of rumors on various forums, but I can't find anything categorically saying that PF won't be developed. Would you happen to have something to refer to?
Heh seems nice but i also want to play the game and not have some auto play feature on but that's just my opinion.
They point is you can play, but also do more than one task at once. that's the beauty of it.
So this mod is only for PC, I think PC users are having more advantage against console users
it is scrip based mod, consoles are to limited for this kind of mods
pc master race....
Yes, this has always been the case due to the flexibility a PC gives you
Download the giants dodgy version instead of the mods dodgy version.
Dodgy version of what?
Pretty harsh on other modders yea??
What’s harsh?