That's simple. Because they know modders will fix it for free so they can instead not fix their game and make more $15 DLC for like 5 pieces of equipment that are just skins of something that already exists.
I think its complexity appeals to a niche minority audience, the majority don’t want this complexity, so the in game helpers are more than suitable, plus they have to split their dev across an entire game so prioritising what they need to do to deliver the game will be a balancing act over features vs volume of work
@@IkLms11 Exactly. If it wasn't for the modders, Farming Simulator would have died out a long time ago. Giants waits until the modders have created something, and if it's popular, they take the idea and integrate it into the game. It would be interesting to look at the FS codebase to see if code from Seasons and Autodrive has been "reappropriated"...
Your tractor drove to the spot where the target was set before unloading the combine. You needed to set the target position to where you wanted the tractor to start at the edge of the field.
So good. I have used it for a few hours and it has been great so far.. You can click on "no course" on the UI and that will take you to the set up course menu (same as in 22).. or if you have one set up already it will say "Temp Course" or similar.. either way, clicking that takes you in to the right menu. You do not have to click the tractor name and go in that way. Courseplay and auto drive were a very large part of what made 22 fun for me, so I am very happy to have one of them in 25 already. Happy holidays everyone!
I wanted to add that it will be worth checking github every day or two for updates. I dont know how often it will be updated, but I want the latest version whenever I play.
FSG, CP has been able to the combine unload for awhile; however the pre call of the trailer seemed better in ‘25. The fact, that CP can now use Giant’s unloaded, kind of negates AutoDrive. I see a lot of good things in your little demonstration. This BRILLIANT!!
I don't think CP working together with Giant's unloaded negates AutoDrive. I want to set a spot on my farm where machines return to after their field work. I want to select a destination where to drive to without opening the map every time...
On the vine is interesting. In FS22, I re-placed the entire vineyard(s) on Middleburgh and was able to use course play for the entire thing: mulching, plowing, fert, and harvest. It was super efficient. Makes it bearable.
The CP launch for FS25 is so much further advanced than the initial release for FS22. The CP Devs have yet again worked wonders. For us who love to play FS in a fully automated way the eraly release of CP and AD are manor from heaven.
Love Courseplay, used in FS15 when I discovered it and got into Farming Sim. What an amazing addon mod. The developers should be hired by Giants. Imaging what they could do this with other sim games like Euro Truck Sim etc…Have the AI automated to deliver simple cargos while you do others
Nice vid FSG! As I mentioned on FB I had some issues with it, but I'm pretty sure that it is some settings that I have set wrong. I tried cultivating on field 76 and the tractor stopped several times and I had to drive it closer to a track to get it going again, so I am looking forward to your tutorial.
I really enjoyed courseplay in FS19 (I skipped FS22), a real game changer, so to see it finally emerge in FS25, another game changer. Combine it with Giants courseplay where you just tell it where to go, no need to plot a route like with FS19 courseplay and this mod is a winner
In-game "autodrive" needs a lot of work. Im a fs19 to FS25 jumper too. Newer saw the point in fs22 lol. CP in 25 works pretty darn well already, and is a bit easier to use from 19. Menu are better, you dont have to click on "machine" name anymore. DEL takes you straight into CP, mouse right click works flawless. Take it for a ride, it will not interfere with the games built in "cp" / gps.
Good to see or rather hear your back FSG, i am waiting for all these must have mods & extra maps / machinery etc to be released into FS25 before getting it. got a question: i thought that FS25 basically had "courseplay" built into the base game? with some polishing this 25 courseplay will be awesome. look forward to the Calmsden map for FS25 to come out, i can see you having fun and roleplay with that one.
Yes the in game version is fine, for very basic stuff, but so much more in terms of options and flexibility with this, the two can't really be compared.
Great info! So glad CoursePlay is back! Has anyone tried to copy/paste a course from one vehicle to another? I can't seem to get it to work. I used to do it all the time in FS22. Thanks!
So much experimenting I need to do now. course plays handover to giants unloaded is fine with Olahaldors great new roads for my frontier pig farm. Hoping a certain contractor comes back and do some muck spreading with some nice automated telehandler work.
Finally no RIGHT-CLICK issues anymore and default setting DEL key- already a huge fix! Also the loading thingy is awesome as well. Time to test sugar beets, get the ROPA Tiger/Panther and Maus combo and see whether it works like in real life
I’ve been happy with the default game worker AI, but appreciate what the modders are doing. This would be handy with something like the carrot harvester which is nigh impossible to use with an AI worker.
Was toying around a bit with it earlier last night(24th) (8.0.0.0). Massive plus: It do not interfere with the games built in! And menus are improved over the FS19 version lol. Must say first attempt at doing work in CP wasn't a success, but that was plain simple user error 😂
You cutting away to go into the menu when the combine was coming to the end of a row while unloading. Me wanting to see how Courseplay handled it: Gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!
I never played FS22 but in 19 CP had many different course options. You could also combine courses. So I would have a combine being emptied by an auger wagon that would dump it in a truck next to the field and the truck would go deliver at the silo and come back. For now it looks like we only have field work and silo. The current release is hopefully just a teaser of what is still to come. If possible I would not want to use any of Giants' AI driving which looks like they are simulating a drunk driver.
@@gerritgeldenhuys2763 i could be totally wrong but fs19 from what i remember was out for a lot longer than 22 before the next version released which is my explanation for why 25 is so damn buggy. I just came back to fs the last version of i had was 19.
This is a big step towards getting back to the way I like to play. A little frustrated though that Stephan (Autodrive) is still radio silent from what I can see. I have seen hints in places that Autodrive will be coming back. 🤞
@@TheFarmSimGuy Brilliant, Excellent, I depend on your videos, everyone else either talks to fast (or too slow) or have a too strong of an accent to understand, etc. You speak clearly, and just fast/slow enough to understand. And your step by step process is unbeatable. Keep doing you man your the best.
All those new features were in the last few releases of CP 22, that Is why I usually update CP often, because you never know what new features the authors will add. Unfortunately, my game is hard down because my primary video card went, and I waiting on an RMA # for it. I have a backup Asus 3080 Tuf, but for some stupid reason it does not want to run 25, I'm only getting 15 - 25 fps, nothing but stutter.
That's great. But when will Autodrive or Follow me mods will come. Follow me mod is really quite helpful for me, because I can't drive forage harvest without that. 😅😅
@@TheFarmSimGuy yeah I probably shouldn't have but it's too late now (it is my dream truck irl). I did end up getting it to work by changing the mod desc version
Great video FSG and nice to see course play back giants did a nice job with there’s but there no comparison to the real thing and keep up with the great work as always 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
Interesting, what do you mean by a lot more work? the only issue I had was with it switching to the Giants pathfinder to take stuff to the silo. the actual Courseplay elements were working a treat for me
@@TheFarmSimGuyNot quite. A combine and a trailer helper run into each other often on many fields. I think you experienced some of this with the helper JD tractor doing some crazy stuff unloading to the silo.
@@TheFarmSimGuy "harvester" can dump on ground and have anything with a bucket come and pick it up. I still think the most important part of CP vs in-game is you can have AI drive clock or counterclockwise. No more driving on crop for unload the AI harvester.
@@TheFarmSimGuy true. but the basic version i would imagine would be better than what we have. the ability to change the direction of travel for AI workers would be 100% better. even having a function like what we had with the 22 GPS for just setting a line would have been nice. please don't get me wrong i love 25 and the upgraded GPS and workers from 22.
I'm just wondering whether this has been converted correctly. I get the feeling that this was done quickly and that there are so many errors. With the new farming simulator 25, everyone can convert something nowadays, just see if the log is full of ho, but no, as quickly as possible. why do we care about those mistakes?
I made it quite clear in the video that it was the initial port from FS22, they even highlight it'll have bugs, but the best way to find bugs is give it to the largest test base they can.
Might get shot down for this. I really wanted Courseplay when FS25 was launched but I find the improved AI worker in FS25 does a great job for me with none of those 'orange slices' in the headland corners I got in FS22 with Courseplay. Might give it a go when more of the bugs are ironed out but I can wait.
Not at all, you are fully entitled to your own opinion, I agree with you the improvement in the AI in 25 is excellent. You can get rid of the orange slices, by setting the corners to sharp instead or rounded 👍
@TheFarmSimGuy on pc still have to babysit workers don't finish plowing. They actually do better on custom fields though. Only my opion and what has happened on my play.
That was very quick for a course play beta for a new game. Courseplay is my number one must have mod. Thanks for the tutorial and get well soon my friend.
@@mikefritz4111 Not a fanboy, but I acknowledge that they've improved on it from FS22 and given console players something they've never had. so I would suggest that doesn't make them inept
Why Giant with all its time in development still dont have anything close to Courseplay is mind boggling. Hats off to the Courseplay crew!
That's simple. Because they know modders will fix it for free so they can instead not fix their game and make more $15 DLC for like 5 pieces of equipment that are just skins of something that already exists.
I think its complexity appeals to a niche minority audience, the majority don’t want this complexity, so the in game helpers are more than suitable, plus they have to split their dev across an entire game so prioritising what they need to do to deliver the game will be a balancing act over features vs volume of work
@@IkLms11 Exactly. If it wasn't for the modders, Farming Simulator would have died out a long time ago. Giants waits until the modders have created something, and if it's popular, they take the idea and integrate it into the game. It would be interesting to look at the FS codebase to see if code from Seasons and Autodrive has been "reappropriated"...
Courseplay is not realistic and not everyone wants to use it.
Plus the current GPS is exactly like the GPS that real farmers would use
Why pay someone to make it when the fans will make 60% of the game for you. Giant sells a shell of a game and fans make it a simulator
Your tractor drove to the spot where the target was set before unloading the combine. You needed to set the target position to where you wanted the tractor to start at the edge of the field.
great to hear you are feeling better! How good to have this in our mod folders already!
It really is mate!
This game is slowly becoming playable for me!
It's always been playable not sure what your problem is with it
@@maximus11400 people are just only playing with mods and dont like it without them even though I really like the game without mods
I agree with you. Without good mods this franchise would have failed after the first two releases.
Is it playable on ps5?
No this is PC and Mac only@@scotlandinvestor7779
So good. I have used it for a few hours and it has been great so far..
You can click on "no course" on the UI and that will take you to the set up course menu (same as in 22).. or if you have one set up already it will say "Temp Course" or similar.. either way, clicking that takes you in to the right menu. You do not have to click the tractor name and go in that way.
Courseplay and auto drive were a very large part of what made 22 fun for me, so I am very happy to have one of them in 25 already.
Happy holidays everyone!
I wanted to add that it will be worth checking github every day or two for updates. I dont know how often it will be updated, but I want the latest version whenever I play.
I think, that AD is another, isn't it? Have a nice Christmas.
Just in time for my 72 acre wheat harvest. Been missing this mod more than any other.
FSG, CP has been able to the combine unload for awhile; however the pre call of the trailer seemed better in ‘25. The fact, that CP can now use Giant’s unloaded, kind of negates AutoDrive. I see a lot of good things in your little demonstration. This BRILLIANT!!
I don't think CP working together with Giant's unloaded negates AutoDrive. I want to set a spot on my farm where machines return to after their field work. I want to select a destination where to drive to without opening the map every time...
On the vine is interesting. In FS22, I re-placed the entire vineyard(s) on Middleburgh and was able to use course play for the entire thing: mulching, plowing, fert, and harvest. It was super efficient. Makes it bearable.
Very nice! Something I’m keen to try in FS25
The CP launch for FS25 is so much further advanced than the initial release for FS22. The CP Devs have yet again worked wonders. For us who love to play FS in a fully automated way the eraly release of CP and AD are manor from heaven.
Love Courseplay, used in FS15 when I discovered it and got into Farming Sim. What an amazing addon mod. The developers should be hired by Giants. Imaging what they could do this with other sim games like Euro Truck Sim etc…Have the AI automated to deliver simple cargos while you do others
Nice vid FSG!
As I mentioned on FB I had some issues with it, but I'm pretty sure that it is some settings that I have set wrong.
I tried cultivating on field 76 and the tractor stopped several times and I had to drive it closer to a track to get it going again, so I am looking forward to your tutorial.
I really enjoyed courseplay in FS19 (I skipped FS22), a real game changer, so to see it finally emerge in FS25, another game changer. Combine it with Giants courseplay where you just tell it where to go, no need to plot a route like with FS19 courseplay and this mod is a winner
In-game "autodrive" needs a lot of work.
Im a fs19 to FS25 jumper too. Newer saw the point in fs22 lol.
CP in 25 works pretty darn well already, and is a bit easier to use from 19. Menu are better, you dont have to click on "machine" name anymore. DEL takes you straight into CP, mouse right click works flawless.
Take it for a ride, it will not interfere with the games built in "cp" / gps.
Happy days course play is back praise be to the moders.
Looking forward to see how is work on two combines or two tractors working on one field, nice video, regards
Coming soon!
Always been a fan of Courseplay. Find it fascinating.
It’s seriously clever what they have done
Good to see or rather hear your back FSG, i am waiting for all these must have mods & extra maps / machinery etc to be released into FS25 before getting it. got a question: i thought that FS25 basically had "courseplay" built into the base game? with some polishing this 25 courseplay will be awesome.
look forward to the Calmsden map for FS25 to come out, i can see you having fun and roleplay with that one.
Yes the in game version is fine, for very basic stuff, but so much more in terms of options and flexibility with this, the two can't really be compared.
Awesome, thanks FSG. So many good features in the first draft of course play for FS25.... It bodes well for future releases
Hello FSG, Merry Christmas! This is a nice gift under the tree! Thanks for the extensive review!
Happy Christmas to you too my friend
Great info! So glad CoursePlay is back!
Has anyone tried to copy/paste a course from one vehicle to another? I can't seem to get it to work. I used to do it all the time in FS22. Thanks!
Worked for me today doing a course from one combine to another 👍
@@TheFarmSimGuy…will give it another go. Likely user error. Ha.
Yeah this is good, for a BETA version it works really good 😊
Merry Christmas to you and your family FSG 🎄
Yes, I've been impressed with it so far, Merry Christmas to you and yours too mate
@ yes me to I have done two videos and I am impressed.
Thanks a lot mate 🙏
Really stoked this has arrived FSG. Thanks for the video, Have a great Family Xmas.
Pleaseure Cranky, and to you my Friend!
So much experimenting I need to do now. course plays handover to giants unloaded is fine with Olahaldors great new roads for my frontier pig farm. Hoping a certain contractor comes back and do some muck spreading with some nice automated telehandler work.
Great news. And agree on the playability thereof. Has great potential, but a long way to equal the Legend FS2022...
Finally no RIGHT-CLICK issues anymore and default setting DEL key- already a huge fix!
Also the loading thingy is awesome as well.
Time to test sugar beets, get the ROPA Tiger/Panther and Maus combo and see whether it works like in real life
Brilliant video, this could be the best ever course play yet eh
Autodrive is back too. Woop woop. Thanks FSG
Merry Christmas FSG.
And to you my friend
안녕하세요
한국에서 플래이 중인 유저입니다.
당신의 정보와 노력에 늘 감사합니다.
Thank you my friend
Nice! I was just thinking about this and finally it is confirmed/exists on FS25.
Cool that it's ready so early right, hope you enjoy it
Nice to see it here on Fs25
More to come!
I’ve been happy with the default game worker AI, but appreciate what the modders are doing. This would be handy with something like the carrot harvester which is nigh impossible to use with an AI worker.
Number one mod to have is back !!!!
Yessir
Was toying around a bit with it earlier last night(24th) (8.0.0.0). Massive plus: It do not interfere with the games built in! And menus are improved over the FS19 version lol. Must say first attempt at doing work in CP wasn't a success, but that was plain simple user error 😂
WOOOOOT!!
Merry Christmas bud!
You cutting away to go into the menu when the combine was coming to the end of a row while unloading. Me wanting to see how Courseplay handled it: Gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!
lol sorry, can confirm he reversed out and all was good
That unloading feature is new to me.
Yes!
🤠🤠woot! 🤠🤠
This makes the game so much more enjoyable now I can't wait until follow me comes back
I never played FS22 but in 19 CP had many different course options. You could also combine courses. So I would have a combine being emptied by an auger wagon that would dump it in a truck next to the field and the truck would go deliver at the silo and come back. For now it looks like we only have field work and silo. The current release is hopefully just a teaser of what is still to come. If possible I would not want to use any of Giants' AI driving which looks like they are simulating a drunk driver.
@@gerritgeldenhuys2763 i could be totally wrong but fs19 from what i remember was out for a lot longer than 22 before the next version released which is my explanation for why 25 is so damn buggy. I just came back to fs the last version of i had was 19.
The loading thing will be good for silage lol
This is a big step towards getting back to the way I like to play. A little frustrated though that Stephan (Autodrive) is still radio silent from what I can see. I have seen hints in places that Autodrive will be coming back. 🤞
Nothing yet, but I’m Petey sure he’ll be working away to get things sorted for us
So should we soon see in the near future your famous tutorials on this? Like multitools/machines ?
Yessir!
@@TheFarmSimGuy Brilliant, Excellent, I depend on your videos, everyone else either talks to fast (or too slow) or have a too strong of an accent to understand, etc. You speak clearly, and just fast/slow enough to understand. And your step by step process is unbeatable. Keep doing you man your the best.
on the courseplay hud if you click on the line that says NO COURSE it will bring up the menu for setting it up
Great to have courseplay back for pc ,is there anyway modders can improve the ingame Ai with mods for console 🤔
Autodrive for fs25 is also available
I don't seem to be able to see the multi tools, any reason for this?
Check this out 👍 ua-cam.com/video/i0UyFzsnvPM/v-deo.html
Does the loader option work with a tractor with a loader?
Not sure, but I know I’ll be testing it 😉
I had to change to modDesc descVersion=”92″ before it would show up in the mods list.
They have updated it again, I think that was one of the fixes
Wouldn't it be nice to have courseplay cut and delimb trees. One can dream.
i like playing fs games like farm manager so its nice this has been updated to work with 25. the new ai worker is ok but not as good as courseplay
All those new features were in the last few releases of CP 22, that Is why I usually update CP often, because you never know what new features the authors will add. Unfortunately, my game is hard down because my primary video card went, and I waiting on an RMA # for it. I have a backup Asus 3080 Tuf, but for some stupid reason it does not want to run 25, I'm only getting 15 - 25 fps, nothing but stutter.
can you explain the Sim Dashboard flickering with your Sim dashboards since a few days the lights that are activated are flickering
I’ve not experienced this, I’ll see if I can replicate it
he just wants to wait in the shade.
😂😂😂
I wonder if I get chance over the next few days I might try to see if they can unload into a bunker…. (Need silage work)
Will they have precision farming?
Couseplay and Precision Farming are two totally unrelated mods, not sure if PF is going to come back
Giants needs to make their own version of precision farming or is that even possible????
Yes definitely possible, they just would need a new name for it
I wonder if it works for logs
FS 22 I would click on "no course" and that would bring up the course menu!
I know it’s only a beta version but you can’t save fields courses
Yes they've stated that's coming soon
It’s so quick and easy to set up courses now, that I hardly ever save them any more.
That's great. But when will Autodrive or Follow me mods will come. Follow me mod is really quite helpful for me, because I can't drive forage harvest without that. 😅😅
Different mods from different modders so, I guess when they are ready?
As soon as i tried to load my saved game with courseplay in the mods it would load to 98% and no more
Strange, I’ve not had any issues, definitely on to feedback to them
@@TheFarmSimGuy ok. Do you know how to send feedback
@@TheFarmSimGuy it was a mod conflict. Sadly it was a pickup truck that i had paid for through patron
@ omg man never pay for FS mods
@@TheFarmSimGuy yeah I probably shouldn't have but it's too late now (it is my dream truck irl). I did end up getting it to work by changing the mod desc version
Great video. Is courseplay a mod that can be used with gps? Or is it intended to be used instead of gps? Curious.
No separate to GPS, this would replace the AI helpers element
@@TheFarmSimGuy Thank you, Merry Christmas!
Don’t go to store buy anything or you’ll lose all control
Just need autodrive now!
What's sad is the janky part happens during the Giants course and not Courseplay.
Not exactly. Set up a combine and a trailer helper with CP and they are running into each other regularly.
AutoDrive is now out
now all i need is auto drive and i am set
Great video FSG and nice to see course play back giants did a nice job with there’s but there no comparison to the real thing and keep up with the great work as always 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
Couldn't agree more Peter!
Needs alot more work before I get it, But it does make the game funner ^^
Interesting, what do you mean by a lot more work? the only issue I had was with it switching to the Giants pathfinder to take stuff to the silo. the actual Courseplay elements were working a treat for me
@@TheFarmSimGuyNot quite. A combine and a trailer helper run into each other often on many fields. I think you experienced some of this with the helper JD tractor doing some crazy stuff unloading to the silo.
how is it compared to in-game gps auto worker? I noticed it can set headland to 0, is there any other advantage?
Oh many things, unload from combine, unload from bunker silo using front loader, baling, wrapping bales, multiple machines…
@@TheFarmSimGuy "harvester" can dump on ground and have anything with a bucket come and pick it up.
I still think the most important part of CP vs in-game is you can have AI drive clock or counterclockwise. No more driving on crop for unload the AI harvester.
When for consoles??
It won’t be for consoles only PC
@ why?? 😢
@@bigcheesecakegamer 3rd party script mods are banned on console by Sony/Xbox
How can i install it¿
Check the video in the description about installing mods from Github
this is what we should of had base game
Most people don’t want somthing this complex
@@TheFarmSimGuy true. but the basic version i would imagine would be better than what we have. the ability to change the direction of travel for AI workers would be 100% better. even having a function like what we had with the 22 GPS for just setting a line would have been nice. please don't get me wrong i love 25 and the upgraded GPS and workers from 22.
I'm just wondering whether this has been converted correctly. I get the feeling that this was done quickly and that there are so many errors. With the new farming simulator 25, everyone can convert something nowadays, just see if the log is full of ho, but no, as quickly as possible. why do we care about those mistakes?
I made it quite clear in the video that it was the initial port from FS22, they even highlight it'll have bugs, but the best way to find bugs is give it to the largest test base they can.
Might get shot down for this. I really wanted Courseplay when FS25 was launched but I find the improved AI worker in FS25 does a great job for me with none of those 'orange slices' in the headland corners I got in FS22 with Courseplay. Might give it a go when more of the bugs are ironed out but I can wait.
Not at all, you are fully entitled to your own opinion, I agree with you the improvement in the AI in 25 is excellent. You can get rid of the orange slices, by setting the corners to sharp instead or rounded 👍
ANOTHER GUY SAID COURSE PLAY APPEARED THEN DISAPPEARED apparently leaked , wonder which.
It's defo there and on their official Github page
At this point we might as well just not play farm sim and just let the Ai workers do everything for us
This is needed for fs25 because giants creators are inept
bit harsh, Console players are pretty happy with the AI update for FS25, and the GPS works very well
@TheFarmSimGuy on pc still have to babysit workers don't finish plowing. They actually do better on custom fields though. Only my opion and what has happened on my play.
@TheFarmSimGuy yes but true. Are u a fanboy.
That was very quick for a course play beta for a new game. Courseplay is my number one must have mod. Thanks for the tutorial and get well soon my friend.
@@mikefritz4111 Not a fanboy, but I acknowledge that they've improved on it from FS22 and given console players something they've never had. so I would suggest that doesn't make them inept