Your tractor drove to the spot where the target was set before unloading the combine. You needed to set the target position to where you wanted the tractor to start at the edge of the field.
FSG, CP has been able to the combine unload for awhile; however the pre call of the trailer seemed better in ‘25. The fact, that CP can now use Giant’s unloaded, kind of negates AutoDrive. I see a lot of good things in your little demonstration. This BRILLIANT!!
So good. I have used it for a few hours and it has been great so far.. You can click on "no course" on the UI and that will take you to the set up course menu (same as in 22).. or if you have one set up already it will say "Temp Course" or similar.. either way, clicking that takes you in to the right menu. You do not have to click the tractor name and go in that way. Courseplay and auto drive were a very large part of what made 22 fun for me, so I am very happy to have one of them in 25 already. Happy holidays everyone!
I wanted to add that it will be worth checking github every day or two for updates. I dont know how often it will be updated, but I want the latest version whenever I play.
Nice vid FSG! As I mentioned on FB I had some issues with it, but I'm pretty sure that it is some settings that I have set wrong. I tried cultivating on field 76 and the tractor stopped several times and I had to drive it closer to a track to get it going again, so I am looking forward to your tutorial.
On the vine is interesting. In FS22, I re-placed the entire vineyard(s) on Middleburgh and was able to use course play for the entire thing: mulching, plowing, fert, and harvest. It was super efficient. Makes it bearable.
Love Courseplay, used in FS15 when I discovered it and got into Farming Sim. What an amazing addon mod. The developers should be hired by Giants. Imaging what they could do this with other sim games like Euro Truck Sim etc…Have the AI automated to deliver simple cargos while you do others
Finally no RIGHT-CLICK issues anymore and default setting DEL key- already a huge fix! Also the loading thingy is awesome as well. Time to test sugar beets, get the ROPA Tiger/Panther and Maus combo and see whether it works like in real life
I really enjoyed courseplay in FS19 (I skipped FS22), a real game changer, so to see it finally emerge in FS25, another game changer. Combine it with Giants courseplay where you just tell it where to go, no need to plot a route like with FS19 courseplay and this mod is a winner
Good to see or rather hear your back FSG, i am waiting for all these must have mods & extra maps / machinery etc to be released into FS25 before getting it. got a question: i thought that FS25 basically had "courseplay" built into the base game? with some polishing this 25 courseplay will be awesome. look forward to the Calmsden map for FS25 to come out, i can see you having fun and roleplay with that one.
Yes the in game version is fine, for very basic stuff, but so much more in terms of options and flexibility with this, the two can't really be compared.
So much experimenting I need to do now. course plays handover to giants unloaded is fine with Olahaldors great new roads for my frontier pig farm. Hoping a certain contractor comes back and do some muck spreading with some nice automated telehandler work.
I never played FS22 but in 19 CP had many different course options. You could also combine courses. So I would have a combine being emptied by an auger wagon that would dump it in a truck next to the field and the truck would go deliver at the silo and come back. For now it looks like we only have field work and silo. The current release is hopefully just a teaser of what is still to come. If possible I would not want to use any of Giants' AI driving which looks like they are simulating a drunk driver.
You cutting away to go into the menu when the combine was coming to the end of a row while unloading. Me wanting to see how Courseplay handled it: Gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!
This is a big step towards getting back to the way I like to play. A little frustrated though that Stephan (Autodrive) is still radio silent from what I can see. I have seen hints in places that Autodrive will be coming back. 🤞
All those new features were in the last few releases of CP 22, that Is why I usually update CP often, because you never know what new features the authors will add. Unfortunately, my game is hard down because my primary video card went, and I waiting on an RMA # for it. I have a backup Asus 3080 Tuf, but for some stupid reason it does not want to run 25, I'm only getting 15 - 25 fps, nothing but stutter.
@@TheFarmSimGuy true. but the basic version i would imagine would be better than what we have. the ability to change the direction of travel for AI workers would be 100% better. even having a function like what we had with the 22 GPS for just setting a line would have been nice. please don't get me wrong i love 25 and the upgraded GPS and workers from 22.
@@TheFarmSimGuy Brilliant, Excellent, I depend on your videos, everyone else either talks to fast (or too slow) or have a too strong of an accent to understand, etc. You speak clearly, and just fast/slow enough to understand. And your step by step process is unbeatable. Keep doing you man your the best.
I'm just wondering whether this has been converted correctly. I get the feeling that this was done quickly and that there are so many errors. With the new farming simulator 25, everyone can convert something nowadays, just see if the log is full of ho, but no, as quickly as possible. why do we care about those mistakes?
I made it quite clear in the video that it was the initial port from FS22, they even highlight it'll have bugs, but the best way to find bugs is give it to the largest test base they can.
That's great. But when will Autodrive or Follow me mods will come. Follow me mod is really quite helpful for me, because I can't drive forage harvest without that. 😅😅
Great video FSG and nice to see course play back giants did a nice job with there’s but there no comparison to the real thing and keep up with the great work as always 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
@TheFarmSimGuy on pc still have to babysit workers don't finish plowing. They actually do better on custom fields though. Only my opion and what has happened on my play.
That was very quick for a course play beta for a new game. Courseplay is my number one must have mod. Thanks for the tutorial and get well soon my friend.
@@mikefritz4111 Not a fanboy, but I acknowledge that they've improved on it from FS22 and given console players something they've never had. so I would suggest that doesn't make them inept
Your tractor drove to the spot where the target was set before unloading the combine. You needed to set the target position to where you wanted the tractor to start at the edge of the field.
great to hear you are feeling better! How good to have this in our mod folders already!
It really is mate!
This game is slowly becoming playable for me!
It's always been playable not sure what your problem is with it
@@maximus11400 people are just only playing with mods and dont like it without them even though I really like the game without mods
I agree with you. Without good mods this franchise would have failed after the first two releases.
Is it playable on ps5?
FSG, CP has been able to the combine unload for awhile; however the pre call of the trailer seemed better in ‘25. The fact, that CP can now use Giant’s unloaded, kind of negates AutoDrive. I see a lot of good things in your little demonstration. This BRILLIANT!!
Just in time for my 72 acre wheat harvest. Been missing this mod more than any other.
So good. I have used it for a few hours and it has been great so far..
You can click on "no course" on the UI and that will take you to the set up course menu (same as in 22).. or if you have one set up already it will say "Temp Course" or similar.. either way, clicking that takes you in to the right menu. You do not have to click the tractor name and go in that way.
Courseplay and auto drive were a very large part of what made 22 fun for me, so I am very happy to have one of them in 25 already.
Happy holidays everyone!
I wanted to add that it will be worth checking github every day or two for updates. I dont know how often it will be updated, but I want the latest version whenever I play.
I think, that AD is another, isn't it? Have a nice Christmas.
Nice vid FSG!
As I mentioned on FB I had some issues with it, but I'm pretty sure that it is some settings that I have set wrong.
I tried cultivating on field 76 and the tractor stopped several times and I had to drive it closer to a track to get it going again, so I am looking forward to your tutorial.
On the vine is interesting. In FS22, I re-placed the entire vineyard(s) on Middleburgh and was able to use course play for the entire thing: mulching, plowing, fert, and harvest. It was super efficient. Makes it bearable.
Very nice! Something I’m keen to try in FS25
Love Courseplay, used in FS15 when I discovered it and got into Farming Sim. What an amazing addon mod. The developers should be hired by Giants. Imaging what they could do this with other sim games like Euro Truck Sim etc…Have the AI automated to deliver simple cargos while you do others
Happy days course play is back praise be to the moders.
Finally no RIGHT-CLICK issues anymore and default setting DEL key- already a huge fix!
Also the loading thingy is awesome as well.
Time to test sugar beets, get the ROPA Tiger/Panther and Maus combo and see whether it works like in real life
I really enjoyed courseplay in FS19 (I skipped FS22), a real game changer, so to see it finally emerge in FS25, another game changer. Combine it with Giants courseplay where you just tell it where to go, no need to plot a route like with FS19 courseplay and this mod is a winner
Looking forward to see how is work on two combines or two tractors working on one field, nice video, regards
Coming soon!
Always been a fan of Courseplay. Find it fascinating.
It’s seriously clever what they have done
Good to see or rather hear your back FSG, i am waiting for all these must have mods & extra maps / machinery etc to be released into FS25 before getting it. got a question: i thought that FS25 basically had "courseplay" built into the base game? with some polishing this 25 courseplay will be awesome.
look forward to the Calmsden map for FS25 to come out, i can see you having fun and roleplay with that one.
Yes the in game version is fine, for very basic stuff, but so much more in terms of options and flexibility with this, the two can't really be compared.
So much experimenting I need to do now. course plays handover to giants unloaded is fine with Olahaldors great new roads for my frontier pig farm. Hoping a certain contractor comes back and do some muck spreading with some nice automated telehandler work.
안녕하세요
한국에서 플래이 중인 유저입니다.
당신의 정보와 노력에 늘 감사합니다.
Thank you my friend
Awesome, thanks FSG. So many good features in the first draft of course play for FS25.... It bodes well for future releases
That unloading feature is new to me.
I never played FS22 but in 19 CP had many different course options. You could also combine courses. So I would have a combine being emptied by an auger wagon that would dump it in a truck next to the field and the truck would go deliver at the silo and come back. For now it looks like we only have field work and silo. The current release is hopefully just a teaser of what is still to come. If possible I would not want to use any of Giants' AI driving which looks like they are simulating a drunk driver.
Merry Christmas FSG.
And to you my friend
Given that the game hasn't even been out 6 weeks I think they've great job of getting that converted in time for Christmas. nice1 👍
Hello FSG, Merry Christmas! This is a nice gift under the tree! Thanks for the extensive review!
Happy Christmas to you too my friend
Yeah this is good, for a BETA version it works really good 😊
Merry Christmas to you and your family FSG 🎄
Yes, I've been impressed with it so far, Merry Christmas to you and yours too mate
@ yes me to I have done two videos and I am impressed.
Thanks a lot mate 🙏
Really stoked this has arrived FSG. Thanks for the video, Have a great Family Xmas.
Pleaseure Cranky, and to you my Friend!
Nice! I was just thinking about this and finally it is confirmed/exists on FS25.
Cool that it's ready so early right, hope you enjoy it
Number one mod to have is back !!!!
Yessir
Nice to see it here on Fs25
More to come!
on the courseplay hud if you click on the line that says NO COURSE it will bring up the menu for setting it up
You cutting away to go into the menu when the combine was coming to the end of a row while unloading. Me wanting to see how Courseplay handled it: Gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!
lol sorry, can confirm he reversed out and all was good
This is a big step towards getting back to the way I like to play. A little frustrated though that Stephan (Autodrive) is still radio silent from what I can see. I have seen hints in places that Autodrive will be coming back. 🤞
Nothing yet, but I’m Petey sure he’ll be working away to get things sorted for us
can you explain the Sim Dashboard flickering with your Sim dashboards since a few days the lights that are activated are flickering
I’ve not experienced this, I’ll see if I can replicate it
Does the loader option work with a tractor with a loader?
Not sure, but I know I’ll be testing it 😉
🤠🤠woot! 🤠🤠
i like playing fs games like farm manager so its nice this has been updated to work with 25. the new ai worker is ok but not as good as courseplay
All those new features were in the last few releases of CP 22, that Is why I usually update CP often, because you never know what new features the authors will add. Unfortunately, my game is hard down because my primary video card went, and I waiting on an RMA # for it. I have a backup Asus 3080 Tuf, but for some stupid reason it does not want to run 25, I'm only getting 15 - 25 fps, nothing but stutter.
WOOOOOT!!
Merry Christmas bud!
FS 22 I would click on "no course" and that would bring up the course menu!
Will they have precision farming?
Couseplay and Precision Farming are two totally unrelated mods, not sure if PF is going to come back
I wonder if it works for logs
Great to have courseplay back for pc ,is there anyway modders can improve the ingame Ai with mods for console 🤔
Yes!
I wonder if I get chance over the next few days I might try to see if they can unload into a bunker…. (Need silage work)
how is it compared to in-game gps auto worker? I noticed it can set headland to 0, is there any other advantage?
Oh many things, unload from combine, unload from bunker silo using front loader, baling, wrapping bales, multiple machines…
I know it’s only a beta version but you can’t save fields courses
Yes they've stated that's coming soon
It’s so quick and easy to set up courses now, that I hardly ever save them any more.
this is what we should of had base game
Most people don’t want somthing this complex
@@TheFarmSimGuy true. but the basic version i would imagine would be better than what we have. the ability to change the direction of travel for AI workers would be 100% better. even having a function like what we had with the 22 GPS for just setting a line would have been nice. please don't get me wrong i love 25 and the upgraded GPS and workers from 22.
So should we soon see in the near future your famous tutorials on this? Like multitools/machines ?
Yessir!
@@TheFarmSimGuy Brilliant, Excellent, I depend on your videos, everyone else either talks to fast (or too slow) or have a too strong of an accent to understand, etc. You speak clearly, and just fast/slow enough to understand. And your step by step process is unbeatable. Keep doing you man your the best.
As soon as i tried to load my saved game with courseplay in the mods it would load to 98% and no more
Strange, I’ve not had any issues, definitely on to feedback to them
@@TheFarmSimGuy ok. Do you know how to send feedback
How can i install it¿
Check the video in the description about installing mods from Github
I'm just wondering whether this has been converted correctly. I get the feeling that this was done quickly and that there are so many errors. With the new farming simulator 25, everyone can convert something nowadays, just see if the log is full of ho, but no, as quickly as possible. why do we care about those mistakes?
I made it quite clear in the video that it was the initial port from FS22, they even highlight it'll have bugs, but the best way to find bugs is give it to the largest test base they can.
he just wants to wait in the shade.
😂😂😂
Don’t go to store buy anything or you’ll lose all control
Just need autodrive now!
now all i need is auto drive and i am set
That's great. But when will Autodrive or Follow me mods will come. Follow me mod is really quite helpful for me, because I can't drive forage harvest without that. 😅😅
Different mods from different modders so, I guess when they are ready?
Great video FSG and nice to see course play back giants did a nice job with there’s but there no comparison to the real thing and keep up with the great work as always 👏👏👍👍⭐️⭐️⭐️⭐️⭐️
Couldn't agree more Peter!
At this point we might as well just not play farm sim and just let the Ai workers do everything for us
ANOTHER GUY SAID COURSE PLAY APPEARED THEN DISAPPEARED apparently leaked , wonder which.
It's defo there and on their official Github page
This is needed for fs25 because giants creators are inept
bit harsh, Console players are pretty happy with the AI update for FS25, and the GPS works very well
@TheFarmSimGuy on pc still have to babysit workers don't finish plowing. They actually do better on custom fields though. Only my opion and what has happened on my play.
@TheFarmSimGuy yes but true. Are u a fanboy.
That was very quick for a course play beta for a new game. Courseplay is my number one must have mod. Thanks for the tutorial and get well soon my friend.
@@mikefritz4111 Not a fanboy, but I acknowledge that they've improved on it from FS22 and given console players something they've never had. so I would suggest that doesn't make them inept