At the beginning I was just thinking "Castaway Bay isn't that bad. At least I don't remember it being torturous." And then I realized it's because I was the jerk utilizing the board in all the ways you showed to make everyone else suffer.
Castaway Bay works so well for me because the skill floor is so high but the ceiling is so high that it truly feels like a map *designed for* pros of the series. For the same game with two rng heavy boards, it is fantastic to have such a great skill based board.
Ah, yes, more excellent Mario Party content for me to extend my knowledge. Bye, that Pianta impression was spot on, almost uncannily so, you're so freaking talented as a voice actor
Respectfully, I think you underestimate how much strategic potential Peach's Birthday Cake has in Super Mario Party. Because they layout of the board is simple, it actually allows for multiple playstyles that can counter the "roll big" strat. It's actually one of my favorite boards because of the way it behaves like a traditional board game such as Monopoly, but with items and minigames.
I think it's too nice in its Superstars incarnation. The item shop being placed after the slide and Bowser letting you out in front of the star cut off a LOT of the potential bits of cruelty, and due to other movement items nullifying poisoning, you have to try EXTRA hard to get your opponent in a rough position. Plus a lot of that strategy can only really emerge after like Turn 6 or so, when players can reach the item shop and flower roulette properly. It's a good idea for a board, but rarely does it pan out, in my experience, until you crank up the turn count really high.
@@DesigningFor true birthday cake’s quality seems to scale with game length. Because the piranhas can become an actual presence Tbh I don’t have any opinion on which way the flower lottery goes because you have no control on that so either way it’s luck. Though at least in super stars it incentivizes keeping a good excess of coins because you might get that 1 in 4 and if you don’t have that coin excess instead of getting double stars, you’ll get a star, lose the rest of your coins to bowser and waste time on that loop Versus in the original there’s really no planning around
Pyrr: "WELCOME to the exotic Castaway Bay!" Me: "Is he doing Mario Sunshine bit?" "Hoo hoo hoo hoo!" "HE IS!" That certainly took me for a ride, I wasn't expecting it at all. And I never played Mario Party 6, so I only know Town Square the most from videos
The music of this board makes you think you're in for a peaceful time, only to actually break down the board and how to once again lose your friends Classic mario party
At this point asking for a game with all the boards and all the characters is like when pokemon fans ask for a game with all the regions and all the pokemon.
I'd argue DK's Stone Statue from DS is another one with a unique strategy, as the complete lack of a purchase cap forces you to choose between speed looping as normal or purposely slowing down to get as many coins as possible before you hit the star.
Stone Statue is so unserious of a board. I need to play more games on it to know if it's actually really good or just insanely funny. It hits what I like conceptually about Faire Square whilst not sacrificing, like, the entire board outside of the part where you get stars to do so (in theory). I wish I had more experience with DS than a couple playthroughs!
@@DesigningFor It really all depends on one factor, in normal play it's a crazy aggressive board where everyone is using Ds's increased item play and the barrel happenings to constantly push and shove for position. Unless the endgame event is "Stars for 5 coins" then 1 or 2 people buy 20+ stars in one go and the entire game goes out the window. To be fair though, that's more a fault of "stars for 5 coins" being the stupidest endgame event ever convinced.
speaking of linear boards, i think Shy Guy's Perplex Express would be much better if its star worked just like Castaway Bay the Kamek happenings that move the carts would be a great ways of going back, while pushing everyone else closer to bowser. you could specifically target them with the Slowgo (of course, the lucky space must be removed)
I think Shy Guy's Perplex Express is one of the best boards in the series if you remove the Lucky Space. That one space singlehandedly drags the whole board down, it's incredible.
I just played a match with a friend on this board the other day, and it was the only Mario Party game I've ever played that ended in a first-place tie.
Dude you dont understand how long ive been waiting for someone to talk about the brilliant design of certain mario party boards. Glad you started with arguably the best in the entire series. Castaway bay is an absolute blast and It's astounding how much thought goes into every turn especially considering how simple it is conceptually. The skills it it takes to do well on it are unique to this board alone and I wish mario party made more maps like it.
Ah yes, Bowser being the kingpin of boards (and possibly Mario Kart tracks). Been a while since I messed with this board... also Jamboree comes out in two days. Also, kinda goated how you got Hugh Neutron to pitch the Castaway Bay getaway (messin' with ya, but that skit was great nonetheless).
I too am very curious/excited to see Mario's Rainbow Castle with items. I always felt like Castaway Bay was just rainbow castle but better on every metric.
i find waluigi's island the actual worst. there's nothing more tragic then being forced to go around that circle at the start because you can't time the jumps and the npcs hitting every happening square possible along the way
Yes, it's absolutely punishing. But that's why it's great. If the penalty wasn't as cruel, then it wouldn't have as much weight. With Ztars always on the table, and easily inflicted on anyone with a well-placed Sluggish, it drives the tension in the base gameplay loop up to 100. This board forces you to plot against everyone else just to have a _chance_ of coming out on top, and that produces a truly unique dynamic that no other board has managed to replicate.
if you want to add an extra layer of cruelty to castaway bay, if it's just two human players you can set up a team game where each player is stuck with an easy level CPU. The CPUs will not know the difference between a star and a ztar, so they will always rush for the end no matter what which I think is very fun
This is such a weird problem to have but any time I see the level select image from Shy Guys’s Perplex Express I think it’s a screenshot from a UA-cam video for a second because shy guy takes up half the bottom in a way that looks sorta like the UA-cam progress bar if it’s in your peripheral vision
I feel you should be able to do crimes, and not simply sit there and wait for Bowser to crush your windmill for no reason on Turn 15 making you completely unable to play the game ever again. It is funny though.
My strat that never fails is to spam my first two orbs, but always keep a slow shroom in the pocket for manipulation. You can absolutely hybridize the strategy with good effect. The idea is just to prioritize the mini game and orb stars, but not to *worry* if you do or don’t win the green star, just worry about the board using your slow shroom, so green star focused players can’t bully you with the hand of god.
Donkey Kong Jr. Math referenced? Erm… yeah, IT’S PEAK. I’ve always thought of Castaway Bay on the lower side of MP6’s boards, but I’d never considered developing entire game plans around the Bonus Stars. Definitely gives me new strategies for whenever I play again! Also glad to know that it seems everyone frontloads this board with Klepto Orbs. What a fun time.
During my senior year of high school (only last year), we had a class that was pretty Freeform in terms of what we got to do during the time. My friend almost always brought in his GameCube and recorded his play sessions with our classmates. I remember watching a group play this level and just being in awe of how insane this board was.
The most sadistic board in the series is Waluigi Island from Mario Party 3. All bets are off the second someone decided to utilize "that" island as a means of letting chaos take the reins. And the board design encourages it as the safe route had virtually no rewards and the other routes are laden with traps.
Sounds like fun. The reason the first Mario Party's been my favourite is mostly because of how mean it is to the players. I've never played any of the games beyond the first four, but maybe I should try out 6 sometime, if for nothing else than this map.
0:57 "if you happen to be cursed with bad luck on rolling" as he shows footage of ProtonJon. You went STRAIGHT for the throat on that one, not even a minute in, and your throwing fighting words at Jon, (he can never beat the Mario Party allegations, he really did hit the nail on the head during episode 1 of MP:8 on TRG. Emile: "then why are you back for round 8?" Jon: "its Stalkholm Syndrome, dude.") and i'm over here already giggling like an idiot, i love it! Side note, yes i know they know each other, the Audio trivia game show thing. And the entirety of that little skit, the "He's Pyrr to rool!" one is more than enough evidence to show that.
MP6 is the game I’ve played the most in the series, Treetop was usually my go to, but I remember all the matches on Castaway Bay being incredibly hectic.
I play with my friends MP quite oftern. This map is basicly our classic map we pick almost everytime. Idk it has something special and we just love MP6 in general. Alot of memories were made here. We also created a ruleset that the current 1st player cannot use Boo… It didn‘t last long that ruleset😂. Hell once a friend even quit and went home after getting rekt on this map. Best map ever!
I cannot make that video. Every time that Donkey Kong is available, the amount of characters I am allowed to play in Mario Party reduces to "1". Or in the case of exactly Super, "2" because Diddy is there. Ninji looks cool though I'm looking forward to seeing his mini-game!
9:00 place a Klepto Orb there... and Any CPU/Player that gets screwed over by Bowser is sent back to start... regardless on who is there. It's hilarious to do. I actually love Castaway Bay and find it's the superior version of Mario's Rainbow Castle. It took Rainbow Castle's simplistic idea, and made it way better.
Castaway Bay and Clockwork Castle work best when you give everybody a handicap of 5 stars. This way everybody loses a star when you reach Bowser rather than some losing 20 coins and some losing stars.
I know its a reference to the tour guide video in Sunshine, but that opening bit sounded uncannily similar to the Master of Mercies in Neon White. To the point where I felt like I was getting a mission briefing to take out Bowser for hanging around in Heaven's Spa.
I remember playing this board once with some friends. We had 1 star between all 4 of us by the end. I had never seen that happen before in any other game
I love how the TV picture-in-picture effect was meant to just be for the isle delfino parody, but D4 either forgot how to take it off or forgot it was there while editing, and the entire rest of the video is stuck like that.
No it's intentional, the resolution of the footage was lower than expected so this gives an in media explanation on why it's like that, also I think it looks neat - the editor
I always felt like the boards that feature bowser giving ztars regularly they should start every player with 2 stars. I feel like these maps have a similar vibe to the snow one where you steal each others stars with chain chomps
Ok talk about Mario’s rainbow castle now because I love that board but everyone I’ve played with in jamboree hates it and ends up cussing and crying by the end
Magma mountain is the most cruel board for me. 50/50s on every junction, coins being so scarce, and having to miss boo and go to bowser to potentially lose a star instead. Castaway bay feels so much more fair because you have so much more agency in avoiding bowser with item play.
Yeah but YOU can't be cruel on Magma. That's just funny masochism. Castaway has actual sadistic elements to it. I do like Magma, though. The mutual suffering is really funny, and the moment where someone goes "well surely I can't fail TWO coin flips in a row" and Bowser steals their stuff is so soul crushing, there's nothing quite like it. Peak Mario Party 1 game bullying you specifically right there.
Boards aside I think the picking up items mechanic is so cool. in jamboree I often find myself just getting perpetually screwed by not having enough money to afford items and stars, so I end up going itemless, not getting much movement, leading to having the money but not the star and still no items. I like movement and when 3 people have 2+ items and I'm stuck at 0, all I can really do is simply get lucky, nothing to do with skill or strategy. I also wish the CPU didn't choose whoever is in 1st when going to boo to steal stars, it's not very chaotic. it should choose randomly between the players with the highest stars. I've been in 1st by a handful of coins just to lose the fri**ing game in 4th place because the CPU was like "hurr durr you're in 1st I steal your star" near the end of the game.
@mrpiccionedivino5598 I definitely am unlucky there. The way it's been going is I either land on just blues, or when I get a lucky space it's lands on a very non beneficial reward. That's kind of why I enjoy pro rules as I get to start with an item and then choose between coins or item on lucky space
pagoda peak has that along with the fact you can go to the top of the board and not being able to afford it because someone landed on the happening and put the cost at 40 coins.
I really hope that castaway bay comes back as dlc. It would be so pretty in hd and it was one of the series best boards. I've never seen anyone dislike castaway bay.
Clockwork is always so weird to talk about. Due to 6's lack of a single player mode and other things to unlock (taunts, Toadette, etc.), I feel like it's probably the board in the first eight Mario Parties that the least amount of people got to play on (Eternal Star would be up there if Mario Party 1 didn't sell a ton). It's got this weird absence in the cultural zeitgeist of "people who talk about Mario Party". I really like it, though! It's got a really good dynamic, I like how you can try to trap your opponent into running right into Bowser, there's a push and pull where players always have to keep the day/night cycle in mind in a way that's only really relevant in Faire Square or when it involves Boo in other boards, but to a significantly greater degree. It uses alternating pathways in an interesting way that I think is to its strength - which is rare because I think usually denying a path is a detriment for boards like Windmillville, Warped Orbit, or Midway Madness - and... yeah! No it's just a good board!
@@DesigningFor Clockwork Castle fits very well with the orb function. The Toadie Orb is a god-like orb on that board. added with Paratroopa and Thwomp which can not only stop an opponent from reaching DK or trap them in front of Bowser. I had a friend who (with a custom ruleset we play, where we are not allowed to take others orb spaces as to make it alot more chaotic with more character spaces for chaos, and he got combo'd with 2 Paratroopas AND a Twester before ending up back where he started and landing on my Toadie. (he wasn't happy, and actually unironically wanted to give up playing Mario Party for the rest of the year. I had to make a bet with him and lose 5 games in a row, just so he wouldn't be a poor sport about it. (I succeeded) But when it comes to orbs, 6 and 7 are where I shine the best. I always think that orb placement matters the most.) Heck, I even tied with him on Faire Square and I used only Red-Orbs... I won the tie dice roll, which was also pretty funny as well. Overall, Clockwork castle has you working on setting up traps that can actually help you out from the beginning. Heck... I think on Emulator you can mod it to where only Bowser is around and make it a goal to either lose all your stars or not lose them all. making it a board that is actually chaotic. Honestly, In terms of favorite boards, Egads Garage, Snowflake Lake, Castaway Bay, and Clockwork Castle rank very high for me... Towering Treetop is a nice simple board, and Faire Square I feel makes part of the board (the right side) completely worthless.
@@goldenyoshistar1 I agree with you in a lot of points, and a LOT of your rulings are really fun. I think the only one I majorly disagree with is E. Gadd's Garage - I think that board really wanted to show off the orb concept, and I think due to it, space counting with the amount of junctions that board has slows it to a CRAWL. That and Chance Time being in the rotating center preventing you from going at it early means that it's very hard to remove advantage from first place, as you usually just get cheap mushrooms and teleport all over with not much to spend money on unless you land on the BIG GADD CANNON. It's one of those boards that I think desperately NEEDS a Boo somewhere on it. I love it on paper, I haven't had a great time on it in practice.
I would argue clockwork castle can be far more brutal but yeah. Castaway bay is certainly one of the most interesting linear boards in the entire series
I do not plan on doing a video every single day for December - that was a monumental amount of planning and work, and vid production's only gotten longer and more involved since. However, that does not mean I am out of things to talk about with Donkey Kong. In reality, I do not think I will ever be truly done with him!
I want Nintendo to release Mario Party: The Cube Collection. Just remastered versions of Mario Party 4-7 as a pack for the switch. But have an option for all the mini games to be in one big pot, so when you play Mario party 4, you have a chance for Mario Party 5 mini games to fall into your match.
Now I'm curious like what differentiates it from the mario cloud one? I mean superficially they have the same linear board whose end alternates between star and remove star, but like y'know I wonder how the differences play out. (and bonus if the jamboree version ends up playing differently from the original from any item change they might have made)
The original Peach's Birthday Cake is actually the worst board I've ever played let me explain why: because in the original the Goomba that gives you the seed is before the star instead of unlike in superstars which means you need 30 coins to make it there instead of 20 and there's a small chance to lose which will take you to Bowser which has no benefit except making you lose coins when you come back you have to buy a seed again making you lose more money and if you really get unlucky, people get all off the lucky seeds you could come from Bowser and could get Bowser again losing more money it's horrible
I respect and enjoy your content and that video is pretty interesting and entertaining. But with all due respect this map and the game is the most frustrating rng fest I needed to endure. Do not get me wrong there. I enjoy the suffering of a good painful Mario Party 1 session. But this map is suffering infused casual gameplay. It is like the devs thought "we want everyone to be able to enjoy mario party so we are going to give them the painful experience from mario party 1 while removing any resemblence of skill in minigames or boardplay." I am sorry for the foul language, but I never had such an unenjoyable experience in Mario Party ever x.x
I totally understand that, especially from a first passthrough. My whole thing with Mario Party is being able to both mitigate luck and provide opportunities to interact with your opponents. I think that this board does that in spades, with almost every Happening Space that swaps the boats being one that you choose to go after due to a junction, as well as the presence of Boo, who you can hoard orbs to go after. I think, from that perspective, it's very well considered compared to other boards of its ilk. It's not my favorite, not even in Mario Party 6 (I think Clockwork Castle is a bit more fun in general), but I do respect the gumption for trying something that none of the other linear boards really do in Mario Party, even those like Rainbow Castle which this is clearly inspired after. Plus there are a ton more frustrating "just roll dice" boards in the series. Warped Orbit, Battle Canyon, Mystery Land, MOST Mario Party 4 boards. They might not be as oppressive as Castaway, and if it's not your jam, I'm only trying to sell you on how you can make it even more evil and purposefully get your friends to scream (which is its own kind of fun), but I do think Castaway at least presents options at you constantly while those... VERY much struggle to.
@@DesigningFor The concept of it is really charming I must admit. Perhaps I should give it a few more tries to be able to adequately enjoy the map the way it was design. ps. thank you for your answer. Keep up the good work :D
At the beginning I was just thinking "Castaway Bay isn't that bad. At least I don't remember it being torturous."
And then I realized it's because I was the jerk utilizing the board in all the ways you showed to make everyone else suffer.
Most who play Castaway Bay are like that.
I feel that it’s like Mario’s Rainbow Castle, but worse.
It's not that bad when you're not the victim 😅
Castaway Bay is like high school; you're either having a miserable time or are the reason others are having a miserable time.
Edgy
The cruelest board is the Goomba board in Mario Party 4 but specifically when I play at my friend Kyle's place
The casino board is like an abusive lover, I swear
we all have that friend kyle who bullies us in mario party
@@rowanatkinson3594 kek
Castaway Bay: a 5-Ztar resort!
-review by Bowser
Clever pun haha
2:34 The little "Hoo hoo hoo" there was so extra, and it reminded me that Sunshine actually has that in there for some inexplicable reason
its because its a direct parody from sunshine
Castaway Bay works so well for me because the skill floor is so high but the ceiling is so high that it truly feels like a map *designed for* pros of the series. For the same game with two rng heavy
boards, it is fantastic to have such a great skill based board.
Ah, yes, more excellent Mario Party content for me to extend my knowledge. Bye, that Pianta impression was spot on, almost uncannily so, you're so freaking talented as a voice actor
Next voice for the Pianta!
16:09
Alright, Eevee, you pick... WAAAAAAAAARIOOOOOOOO!!!!!!!
Respectfully, I think you underestimate how much strategic potential Peach's Birthday Cake has in Super Mario Party. Because they layout of the board is simple, it actually allows for multiple playstyles that can counter the "roll big" strat. It's actually one of my favorite boards because of the way it behaves like a traditional board game such as Monopoly, but with items and minigames.
I think it's too nice in its Superstars incarnation. The item shop being placed after the slide and Bowser letting you out in front of the star cut off a LOT of the potential bits of cruelty, and due to other movement items nullifying poisoning, you have to try EXTRA hard to get your opponent in a rough position. Plus a lot of that strategy can only really emerge after like Turn 6 or so, when players can reach the item shop and flower roulette properly. It's a good idea for a board, but rarely does it pan out, in my experience, until you crank up the turn count really high.
@@DesigningFor true birthday cake’s quality seems to scale with game length. Because the piranhas can become an actual presence
Tbh I don’t have any opinion on which way the flower lottery goes because you have no control on that so either way it’s luck. Though at least in super stars it incentivizes keeping a good excess of coins because you might get that 1 in 4 and if you don’t have that coin excess instead of getting double stars, you’ll get a star, lose the rest of your coins to bowser and waste time on that loop
Versus in the original there’s really no planning around
Pyrr: "WELCOME to the exotic Castaway Bay!"
Me: "Is he doing Mario Sunshine bit?"
"Hoo hoo hoo hoo!"
"HE IS!"
That certainly took me for a ride, I wasn't expecting it at all. And I never played Mario Party 6, so I only know Town Square the most from videos
i literaly chanted the "hohoho hoo hoo!" along with him both times, absolute peak representation
that hoo hoo hoo cracked me up
I was watching a short and it was a slowly opening door with a cat and text saying “nice balls” and the second it fully opened you posted this
I'm flattered, truly.
@@DesigningFor 💀
@@DesigningForyou're what came out of the door... And now?
No balls are safe.
The music of this board makes you think you're in for a peaceful time, only to actually break down the board and how to once again lose your friends
Classic mario party
Nintendo give us a super mario party game with all the boards characters and hosts as playable units. I'd buy that as some older boards are cool
Super mario party ultimate
At this point asking for a game with all the boards and all the characters is like when pokemon fans ask for a game with all the regions and all the pokemon.
closest thing we'll ever get to that is party project
@@mrpiccionedivino5598 don’t forget the custom characters!
@@notchecosa7343a Pokemon game with all the Pokemon is like 10x more reasonable than a game with all the boards
The loving arms of Kong are so close yet just out of reach....
The Delfino Tourism voice over bit was inspired
I'd argue DK's Stone Statue from DS is another one with a unique strategy, as the complete lack of a purchase cap forces you to choose between speed looping as normal or purposely slowing down to get as many coins as possible before you hit the star.
Stone Statue is so unserious of a board. I need to play more games on it to know if it's actually really good or just insanely funny. It hits what I like conceptually about Faire Square whilst not sacrificing, like, the entire board outside of the part where you get stars to do so (in theory). I wish I had more experience with DS than a couple playthroughs!
@@DesigningFor It really all depends on one factor, in normal play it's a crazy aggressive board where everyone is using Ds's increased item play and the barrel happenings to constantly push and shove for position.
Unless the endgame event is "Stars for 5 coins" then 1 or 2 people buy 20+ stars in one go and the entire game goes out the window.
To be fair though, that's more a fault of "stars for 5 coins" being the stupidest endgame event ever convinced.
@@evilyoshimaster The only Mario Party Board where you can watch an economy crash due to runaway inflation in real time!
Making Donkey Kong and Bowser into some sort of benevolent deity/wrathful demon duo has to be one of the best running themes of Mario Party.
speaking of linear boards,
i think Shy Guy's Perplex Express would be much better if its star worked just like Castaway Bay
the Kamek happenings that move the carts would be a great ways of going back, while pushing everyone else closer to bowser. you could specifically target them with the Slowgo
(of course, the lucky space must be removed)
I think Shy Guy's Perplex Express is one of the best boards in the series if you remove the Lucky Space. That one space singlehandedly drags the whole board down, it's incredible.
@@DesigningFor yeah, i noticed
I love how realistic Mario Party 8 looks! The Quadratum flavor is unique!
Rainbow Castle walked so Castaway Bay could run. It truly is Rainbow Castle 2. Excited for our inevitable Jamboree-match.
This used to be the go-to stage for me and friends. Surprised it never caused us to try and kill each other.
The Mario Sunshine intro parody was glorious, I loved it. The "Welcome!" was especially accurate.
I just played a match with a friend on this board the other day, and it was the only Mario Party game I've ever played that ended in a first-place tie.
Peak board design!
Can' t wait to see the Party Crashers play on it, that would be great!
Dude you dont understand how long ive been waiting for someone to talk about the brilliant design of certain mario party boards. Glad you started with arguably the best in the entire series. Castaway bay is an absolute blast and It's astounding how much thought goes into every turn especially considering how simple it is conceptually. The skills it it takes to do well on it are unique to this board alone and I wish mario party made more maps like it.
Mario Party 6 was the favorite Mario Party for me and my siblings growing up, and Castaway Bay was our favorite board. It's so excellently designed.
Ah yes, Bowser being the kingpin of boards (and possibly Mario Kart tracks). Been a while since I messed with this board... also Jamboree comes out in two days.
Also, kinda goated how you got Hugh Neutron to pitch the Castaway Bay getaway (messin' with ya, but that skit was great nonetheless).
NINJI MAINS UNITE!
Algo comment: Man this makes playing mario party sound like an in depth tactics game...I love it
This may be one of the best boards in the series, it’s so great
I too am very curious/excited to see Mario's Rainbow Castle with items. I always felt like Castaway Bay was just rainbow castle but better on every metric.
i find waluigi's island the actual worst. there's nothing more tragic then being forced to go around that circle at the start because you can't time the jumps and the npcs hitting every happening square possible along the way
I think losing a star is too harsh, but I love the way this board is played. It goes from getting to the boat ASAP to taking your sweet time.
Yes, it's absolutely punishing. But that's why it's great.
If the penalty wasn't as cruel, then it wouldn't have as much weight. With Ztars always on the table, and easily inflicted on anyone with a well-placed Sluggish, it drives the tension in the base gameplay loop up to 100. This board forces you to plot against everyone else just to have a _chance_ of coming out on top, and that produces a truly unique dynamic that no other board has managed to replicate.
if you want to add an extra layer of cruelty to castaway bay, if it's just two human players you can set up a team game where each player is stuck with an easy level CPU. The CPUs will not know the difference between a star and a ztar, so they will always rush for the end no matter what which I think is very fun
This is such a weird problem to have but any time I see the level select image from Shy Guys’s Perplex Express I think it’s a screenshot from a UA-cam video for a second because shy guy takes up half the bottom in a way that looks sorta like the UA-cam progress bar if it’s in your peripheral vision
2:24 I almost spit out my drink, you sound EXACTLY like Ian Sinclair as Brook
“Oh cool, a video about my favorite war crime of a Mario Party board!”
>Begins watching video
“Wait, that’s not Windmillville…”
I feel you should be able to do crimes, and not simply sit there and wait for Bowser to crush your windmill for no reason on Turn 15 making you completely unable to play the game ever again.
It is funny though.
what war crimes can you do specifically on windmillville besides generally filling the board with orbs?
Based on the thumbnail, I thought it was going to be "Clockwork Castle", but, yeah, Castaway Bay could get ugly real fast!
I prefer the chaos of Clockwork Castle in this one.. but... I hate this board XD Why? Bad luck! But I do like playing it from time to time.
10:09 WAS THAT A MFING FWOB REFERENCE
When he said boat and then followed by that Family Guy clip I knew this guy has to be a FWOBhead
My strat that never fails is to spam my first two orbs, but always keep a slow shroom in the pocket for manipulation. You can absolutely hybridize the strategy with good effect. The idea is just to prioritize the mini game and orb stars, but not to *worry* if you do or don’t win the green star, just worry about the board using your slow shroom, so green star focused players can’t bully you with the hand of god.
The Warp pipe is basically the plunder chest of this game.... merely having it is the biggest mind game.
I've found the Sluggish Shroom has a similar effect if you're in range of a Bell.
1:30 finally, someone puts Pirate Land in bad!
many thanks for including both woohoohooHOOhoos in the board intro
Donkey Kong Jr. Math referenced? Erm… yeah, IT’S PEAK.
I’ve always thought of Castaway Bay on the lower side of MP6’s boards, but I’d never considered developing entire game plans around the Bonus Stars. Definitely gives me new strategies for whenever I play again!
Also glad to know that it seems everyone frontloads this board with Klepto Orbs. What a fun time.
During my senior year of high school (only last year), we had a class that was pretty Freeform in terms of what we got to do during the time. My friend almost always brought in his GameCube and recorded his play sessions with our classmates. I remember watching a group play this level and just being in awe of how insane this board was.
The most sadistic board in the series is Waluigi Island from Mario Party 3.
All bets are off the second someone decided to utilize "that" island as a means of letting chaos take the reins. And the board design encourages it as the safe route had virtually no rewards and the other routes are laden with traps.
I could listen to you talk about Mario Party for hours. Thank you.
Sounds like fun. The reason the first Mario Party's been my favourite is mostly because of how mean it is to the players. I've never played any of the games beyond the first four, but maybe I should try out 6 sometime, if for nothing else than this map.
It’s always a good day when Designing For uploading. Doubly so when it’s on Mario. Trippy for if being the first Nintendo game I ever played
We had 3 people covering the entire opening area with kleptos, unless you rolled specific squares you just went back to start, it was hilarious
0:57 "if you happen to be cursed with bad luck on rolling" as he shows footage of ProtonJon. You went STRAIGHT for the throat on that one, not even a minute in, and your throwing fighting words at Jon,
(he can never beat the Mario Party allegations, he really did hit the nail on the head during episode 1 of MP:8 on TRG.
Emile: "then why are you back for round 8?" Jon: "its Stalkholm Syndrome, dude.")
and i'm over here already giggling like an idiot, i love it!
Side note, yes i know they know each other, the Audio trivia game show thing. And the entirety of that little skit, the "He's Pyrr to rool!" one is more than enough evidence to show that.
MP6 is the game I’ve played the most in the series, Treetop was usually my go to, but I remember all the matches on Castaway Bay being incredibly hectic.
now, I'm no Sunshine nostalgia junky, but that board intro was GORGEOUS.
I play with my friends MP quite oftern. This map is basicly our classic map we pick almost everytime. Idk it has something special and we just love MP6 in general. Alot of memories were made here. We also created a ruleset that the current 1st player cannot use Boo… It didn‘t last long that ruleset😂. Hell once a friend even quit and went home after getting rekt on this map. Best map ever!
Can we expect a Super Mario Party Jamboree video on why Ninji is the best character?
I cannot make that video. Every time that Donkey Kong is available, the amount of characters I am allowed to play in Mario Party reduces to "1". Or in the case of exactly Super, "2" because Diddy is there.
Ninji looks cool though I'm looking forward to seeing his mini-game!
@DesigningFor Ninji doesn't get a minigame. Yet the big ape does.
The sunshine intro part really got me lmaoo
9:00 place a Klepto Orb there... and Any CPU/Player that gets screwed over by Bowser is sent back to start... regardless on who is there. It's hilarious to do.
I actually love Castaway Bay and find it's the superior version of Mario's Rainbow Castle. It took Rainbow Castle's simplistic idea, and made it way better.
Wait until the Party Crashers hear about this.
I wouldn't be surprised if Eevee would sweep in this map, given how dastardly he can be and his experience with the GCN Mario Party games.
Castaway Bay and Clockwork Castle work best when you give everybody a handicap of 5 stars. This way everybody loses a star when you reach Bowser rather than some losing 20 coins and some losing stars.
I know its a reference to the tour guide video in Sunshine, but that opening bit sounded uncannily similar to the Master of Mercies in Neon White. To the point where I felt like I was getting a mission briefing to take out Bowser for hanging around in Heaven's Spa.
That parody of the Sunshine intro was genuinely so good
Crazy how a lot of maps in any video game that seem initially off putting often land up as genius, same can be seen in cp_steel in tf2
I remember playing this board once with some friends. We had 1 star between all 4 of us by the end. I had never seen that happen before in any other game
Hello from the Versus Wolves Discord. As someone that doesn’t play much Mario party, this was truly a journey.
The best Mario party board ever. Send some hugs for Tarvould my man
I love how the TV picture-in-picture effect was meant to just be for the isle delfino parody, but D4 either forgot how to take it off or forgot it was there while editing, and the entire rest of the video is stuck like that.
No it's intentional, the resolution of the footage was lower than expected so this gives an in media explanation on why it's like that, also I think it looks neat - the editor
I always felt like the boards that feature bowser giving ztars regularly they should start every player with 2 stars. I feel like these maps have a similar vibe to the snow one where you steal each others stars with chain chomps
you can give handicaps to everyone up to 5 stars
Ok talk about Mario’s rainbow castle now because I love that board but everyone I’ve played with in jamboree hates it and ends up cussing and crying by the end
Magma mountain is the most cruel board for me. 50/50s on every junction, coins being so scarce, and having to miss boo and go to bowser to potentially lose a star instead. Castaway bay feels so much more fair because you have so much more agency in avoiding bowser with item play.
Yeah but YOU can't be cruel on Magma. That's just funny masochism. Castaway has actual sadistic elements to it.
I do like Magma, though. The mutual suffering is really funny, and the moment where someone goes "well surely I can't fail TWO coin flips in a row" and Bowser steals their stuff is so soul crushing, there's nothing quite like it. Peak Mario Party 1 game bullying you specifically right there.
Boards aside I think the picking up items mechanic is so cool.
in jamboree I often find myself just getting perpetually screwed by not having enough money to afford items and stars, so I end up going itemless, not getting much movement, leading to having the money but not the star and still no items.
I like movement and when 3 people have 2+ items and I'm stuck at 0, all I can really do is simply get lucky, nothing to do with skill or strategy.
I also wish the CPU didn't choose whoever is in 1st when going to boo to steal stars, it's not very chaotic. it should choose randomly between the players with the highest stars.
I've been in 1st by a handful of coins just to lose the fri**ing game in 4th place because the CPU was like "hurr durr you're in 1st I steal your star" near the end of the game.
you have to be a ton unlucky in jamboree to end up itemless with the broken economy, the lucky and item spaces, tho yes picking up items is cool
@mrpiccionedivino5598 I definitely am unlucky there.
The way it's been going is I either land on just blues, or when I get a lucky space it's lands on a very non beneficial reward.
That's kind of why I enjoy pro rules as I get to start with an item and then choose between coins or item on lucky space
It may be the cruellest board but the happening space near the end of Goomba Booty Boardwalk is the cruellest happening space.
pagoda peak has that along with the fact you can go to the top of the board and not being able to afford it because someone landed on the happening and put the cost at 40 coins.
I love this board.Hands down the best linear board in the series.
I really hope that castaway bay comes back as dlc.
It would be so pretty in hd and it was one of the series best boards.
I've never seen anyone dislike castaway bay.
I wonder your thoughts on Clockwork Castle. I actually like the board due to how it works.
Clockwork is always so weird to talk about. Due to 6's lack of a single player mode and other things to unlock (taunts, Toadette, etc.), I feel like it's probably the board in the first eight Mario Parties that the least amount of people got to play on (Eternal Star would be up there if Mario Party 1 didn't sell a ton). It's got this weird absence in the cultural zeitgeist of "people who talk about Mario Party". I really like it, though! It's got a really good dynamic, I like how you can try to trap your opponent into running right into Bowser, there's a push and pull where players always have to keep the day/night cycle in mind in a way that's only really relevant in Faire Square or when it involves Boo in other boards, but to a significantly greater degree. It uses alternating pathways in an interesting way that I think is to its strength - which is rare because I think usually denying a path is a detriment for boards like Windmillville, Warped Orbit, or Midway Madness - and... yeah! No it's just a good board!
@@DesigningFor Clockwork Castle fits very well with the orb function. The Toadie Orb is a god-like orb on that board. added with Paratroopa and Thwomp which can not only stop an opponent from reaching DK or trap them in front of Bowser.
I had a friend who (with a custom ruleset we play, where we are not allowed to take others orb spaces as to make it alot more chaotic with more character spaces for chaos, and he got combo'd with 2 Paratroopas AND a Twester before ending up back where he started and landing on my Toadie. (he wasn't happy, and actually unironically wanted to give up playing Mario Party for the rest of the year. I had to make a bet with him and lose 5 games in a row, just so he wouldn't be a poor sport about it. (I succeeded) But when it comes to orbs, 6 and 7 are where I shine the best. I always think that orb placement matters the most.)
Heck, I even tied with him on Faire Square and I used only Red-Orbs... I won the tie dice roll, which was also pretty funny as well. Overall, Clockwork castle has you working on setting up traps that can actually help you out from the beginning.
Heck... I think on Emulator you can mod it to where only Bowser is around and make it a goal to either lose all your stars or not lose them all. making it a board that is actually chaotic.
Honestly, In terms of favorite boards, Egads Garage, Snowflake Lake, Castaway Bay, and Clockwork Castle rank very high for me...
Towering Treetop is a nice simple board, and Faire Square I feel makes part of the board (the right side) completely worthless.
@@goldenyoshistar1 I agree with you in a lot of points, and a LOT of your rulings are really fun. I think the only one I majorly disagree with is E. Gadd's Garage - I think that board really wanted to show off the orb concept, and I think due to it, space counting with the amount of junctions that board has slows it to a CRAWL. That and Chance Time being in the rotating center preventing you from going at it early means that it's very hard to remove advantage from first place, as you usually just get cheap mushrooms and teleport all over with not much to spend money on unless you land on the BIG GADD CANNON. It's one of those boards that I think desperately NEEDS a Boo somewhere on it. I love it on paper, I haven't had a great time on it in practice.
One of the best boards in the series. Mario Party 6 is just so great.
I always liked Castaway Bay, but for me, it's Snowflake Lake :)
Reason #734 why Mario Party 6 was the best in the series.
I love your Mario Sunshine vacation spoof. lol
Castaway Bay is so evil good.
I don't get Mario Party, but how can I not this well made and entertaining video, as well as like and comment?
For whom the bell tolls… master of puppets… I’m seeing what you’re doing
11:46 frieza moment
I would argue clockwork castle can be far more brutal but yeah. Castaway bay is certainly one of the most interesting linear boards in the entire series
Are you going to do another DK December? If not, that's alright. The work you put in is Phenomenal! There's only so much Donkey Kong to talk about!
I do not plan on doing a video every single day for December - that was a monumental amount of planning and work, and vid production's only gotten longer and more involved since. However, that does not mean I am out of things to talk about with Donkey Kong. In reality, I do not think I will ever be truly done with him!
Talking about straregy in Mario Party? Someone call ZoomZike
Reason We Avoided This Map That And It Gives Low Star Rewards!
“Waluigi WILL come from behind.”
Mario Party 6 is the best. This board and Clockwork Castle are my favorites
I want Nintendo to release Mario Party: The Cube Collection.
Just remastered versions of Mario Party 4-7 as a pack for the switch. But have an option for all the mini games to be in one big pot, so when you play Mario party 4, you have a chance for Mario Party 5 mini games to fall into your match.
but how you can fit 4's mini or mega mushroom system when all the other cube games use the capsule/orb items?
@mrpiccionedivino5598 Have them map specific kind of like the high tide or wiggler bell. Have them only appear on MP4 maps.
It always seems weird to me seeing DK making you pay for Stars, he usually gives them out for free.
Mario Party 6 is best let’s go. Followed by and in no ranked order: 2, 4, 5, 7.
DK'S STONE STATUE YEEEEEEEEAAAAAAAAAAAAHHHHH
1:30 if this is your list damn, it really changed from the tarvould quest group tier list
Nope, it's mostly mine (I gave up at like A tier) - the editor
me and my friends love this board. games always go to the wire
Now I'm curious like what differentiates it from the mario cloud one? I mean superficially they have the same linear board whose end alternates between star and remove star, but like y'know I wonder how the differences play out. (and bonus if the jamboree version ends up playing differently from the original from any item change they might have made)
that in the MP1 version the only items there are are custom dices that activate at random every time you roll?
The ztar in Mario party 1 doesn't take a star, it removes 40 coins, and there's no items to control your rolls or speed up - the editor
Everything people have already replied here, and also the fact that Mario Party 1's item set is Non-existent. But I have hope for it in Jamboree.
Castaway bay is my favorite map
CASTAWAY BAY MY BELOVED
The original Peach's Birthday Cake is actually the worst board I've ever played let me explain why: because in the original the Goomba that gives you the seed is before the star instead of unlike in superstars which means you need 30 coins to make it there instead of 20 and there's a small chance to lose which will take you to Bowser which has no benefit except making you lose coins when you come back you have to buy a seed again making you lose more money and if you really get unlucky, people get all off the lucky seeds you could come from Bowser and could get Bowser again losing more money it's horrible
6:41 IS THAT THE GENSHIN PULLING SOUND?
3:13 guilty gear reference
It is time.
King Bowser's Keep 😳
I respect and enjoy your content and that video is pretty interesting and entertaining. But with all due respect this map and the game is the most frustrating rng fest I needed to endure. Do not get me wrong there. I enjoy the suffering of a good painful Mario Party 1 session. But this map is suffering infused casual gameplay. It is like the devs thought "we want everyone to be able to enjoy mario party so we are going to give them the painful experience from mario party 1 while removing any resemblence of skill in minigames or boardplay."
I am sorry for the foul language, but I never had such an unenjoyable experience in Mario Party ever x.x
I totally understand that, especially from a first passthrough. My whole thing with Mario Party is being able to both mitigate luck and provide opportunities to interact with your opponents. I think that this board does that in spades, with almost every Happening Space that swaps the boats being one that you choose to go after due to a junction, as well as the presence of Boo, who you can hoard orbs to go after. I think, from that perspective, it's very well considered compared to other boards of its ilk. It's not my favorite, not even in Mario Party 6 (I think Clockwork Castle is a bit more fun in general), but I do respect the gumption for trying something that none of the other linear boards really do in Mario Party, even those like Rainbow Castle which this is clearly inspired after.
Plus there are a ton more frustrating "just roll dice" boards in the series. Warped Orbit, Battle Canyon, Mystery Land, MOST Mario Party 4 boards. They might not be as oppressive as Castaway, and if it's not your jam, I'm only trying to sell you on how you can make it even more evil and purposefully get your friends to scream (which is its own kind of fun), but I do think Castaway at least presents options at you constantly while those... VERY much struggle to.
@@DesigningFor The concept of it is really charming I must admit. Perhaps I should give it a few more tries to be able to adequately enjoy the map the way it was design.
ps. thank you for your answer. Keep up the good work :D