DCS F-16C Tutorial 2 - Takeoff, Landing and Basic Navigation

Поділитися
Вставка
  • Опубліковано 7 тра 2021
  • Quick demonstration of take and landing with some basic navigation and autopilot information.
  • Ігри

КОМЕНТАРІ • 25

  • @Fariskov1
    @Fariskov1 2 місяці тому +1

    Reiver is the best guy to teach mirage 2000 and you are the best guy teaches F16 , thanks alot from jordan

  • @bretten911
    @bretten911 2 роки тому +8

    Dude this tutorial series is awesome, going through and relearning the viper and this is now my go to. Great work and thanks for making it!

  • @dannyboy5775
    @dannyboy5775 2 роки тому +2

    An excellent set of videos. Easily one of the best on UA-cam. Thank you.

  • @sp00f64
    @sp00f64 4 місяці тому +1

    Awesome! Thank you!

  • @knibbventures
    @knibbventures 10 місяців тому

    I think the the best tutorial for me. Its my go to. I understand far more after viewing this. Big thanks!

  • @MrAtleem2002
    @MrAtleem2002 3 місяці тому +1

    Awesome tutorial. Wish it was possible for you to point out what you are looking at during your approach and final. I know I know I’m slow 😅.

  • @dicko2u279
    @dicko2u279 2 роки тому +1

    great tutorial loads of info I did not know as I'm new to the F-16 thanks for your time and effort I subscribed straight away. Ill be watching all you have done on the F-16.

  • @Kraken9911
    @Kraken9911 3 роки тому +4

    I binded the heading select knob to Z,X on the keyboard because mouse scrolling it is slow and obnoxious. With zx you can stay heads up while driving and fine tune easily. Extra helpful with alt hold and hdg hold for ccrp staying on the ASL.

    • @deephack
      @deephack  3 роки тому +1

      Top tip! Thanks for that.

  • @eatthisvr6
    @eatthisvr6 Рік тому +1

    damn you sound so much like scott manley!

  • @Critical_Bill
    @Critical_Bill 2 роки тому

    Another excellent tutorial, thank you 😊

  • @dampflieger
    @dampflieger 2 роки тому +1

    Very helpful tutorial, I have enjoyed these as well as your AV-8B videos. I would make a suggestion though, when creating a tutorial where the HUD is important use a time of day or weather that makes the HUD symbology easy to see for your viewers.

    • @deephack
      @deephack  2 роки тому

      Thanks for the feedback, I'll keep this in mind in future.

  • @tobiasvanhuffelen1717
    @tobiasvanhuffelen1717 3 місяці тому

    Hi, im from Belgium. Can you help ,e, i'm having problems to get a skin on my f16 viper. Thanks for the movie, it helps me allot!!!!

  • @christopherdaughtry9887
    @christopherdaughtry9887 Рік тому +2

    How did you learn all this?? I don't understand, it didn't show all this in the tutorial before I downloaded it... I've been trying to play for 2 days now, roughly 18 hours and I haven't the runway!!! 😡😡😡 I'm so frustrated I can't see straight..

    • @deephack
      @deephack  Рік тому +1

      I've been flying flight sims since I was about 8, I'm also a private pilot IRL. Don't feel disuaded, this stuff takes a lot of time to learn. But once you have it mastered you'll be very happy. I still feel the acheivement every time I return to the boat in the harrier and make a vertical landing after a long mission.

    • @TheStrategos
      @TheStrategos Рік тому

      The in game tutorials are a good start and checkout Chuck's guides (google it) for the F-16.

  • @yieovgwqxaz7912
    @yieovgwqxaz7912 Рік тому

    Time stamp for the bits would be really helpful.

  • @milkovivaldi
    @milkovivaldi 2 роки тому +1

    When it will be complete?!?? 🙄🙏

    • @deephack
      @deephack  2 роки тому +1

      You would need to ask ED that. Here is the current roadmap however forums.eagle.ru/topic/278635-dcs-f-16c-viper-roadmap/

  • @EbonySeraphim
    @EbonySeraphim Рік тому +1

    Solid video.
    Big correction on your landing procedure, the F-16 standard landing does not put the velocity vector in the middle of the AoA bracket on the HUD. It should be along with the top and this is 11 degrees of AoA (IIRC). It is also correct that the bottom AoA indexer should be lit, not the green donut in the middle. The in-game training, and other DCS UA-cam content makers (yeah...I know, they can be wrong too) agree with that. The in-game training directly says that it is operationally standard for 11 degrees AoA. Fun fact: that voice is a former DCS UA-camr Bunyap Sims. Also for landing, you didn't say it but the longer horizonal line marks 2.5 degree glidescope that you want to achieve as well. Though your execution was on it (or very close), it seemed more incidental that you were roughly there.
    12:43 -- small nuanced correction. Auto-pilot isn't technically off for roll in the middle position; it's not even off for pitch in the same sense. The F-16s fly-by-wire will hold the roll attitude of the plane when the pilot stops putting pressure on the stick. For some planes, this is an AP mode or part of another to get this behavior. In otherwords, the label "ATT HOLD" is very accurate. For pitch, the F-16 is always going to adjust to achieve 1G along the pitch axis, with exception being if the landing gear is down. That is, if the pilot is not applying any pitch pressure on the stick, the the FCS will adjust the plane's pitch to achieve 1G. While this might not feel super auto-pilot like, it is a difference maker in terms of understanding fine control with the F-16 especially during landing. In that sense, "AP OFF" for pitch in the middle position isn't quite inaccurate, but is acceptable beahvior for a pilot to believe or understanding unless they're getting really advanced or into the weeds.
    Also, what I just said is assuming you don't have any trim applied. "Pitch down" trim for example most certainly changes the G the plane will seek; that is some increments of more or less G -- maybe you want it to hold .7G or 1.3G instead. Roll trim would have to act differently and my guess is that it holds a roll rate rather than a fixed bank angle. If it holds a bank angle then the switch being called ATT HOLD remains accurate. If it induces a roll rate and holes that, then ATT HOLD is inaccurate.
    Also, 13:46 -- that slant range calculation seems way off. I did some math (trig) for 9.5 slant range at 9 miles out and it didn't quite add up either...even if I assume variance between barometric and radar altimeter and difference between elevation at the steer point and current location.

    • @aviator1111
      @aviator1111 7 місяців тому

      for the landing, by the F16 manuals; 11 AoA is recommended for unstable weather conditions for better control whilst 13 AoA is good for shorter landing rolls and stable conditions
      i also know that USAF generally lands at 13 AoA

    • @EbonySeraphim
      @EbonySeraphim 7 місяців тому

      @@aviator1111 I was clear I was referencing the tutorial in the very sim (DCS) being played. I mentioned what I did because deephack seemed to be operating as if the F-16C's landing placement of the TVV within E bracket was the same as as the F/A-18Cs. Whether this is according to Air Force procedure, in whatever conditions doesn't matter because it's DCS and that's how DCS explains it. Either way, if 13 degrees is the target AoA, then placing the TVV in the middle of the E bracket instead of the top is even worse as that would be a lower AoA.

    • @aviator1111
      @aviator1111 7 місяців тому

      @@EbonySeraphim i was talking about your 11 AoA versus 13 AoA part and yes if you want to go at 13 AoA it is not meant to be to just idling your engine over runway which will increase your AoA and probably let a tail strike + hard landing

  • @Trax117
    @Trax117 2 роки тому +1

    With or without TrackIr, just follow the ILS guys, its a fantastic help, use it always you can