These fcking piece of shit just played hearthstone on old gods and baby raged to blizzard when actually a year ago shaman is the worst than priest. Smh
ya agreed with you, reynad makes valid points on 70% of the vid but his comments about hunter is like wtf are you talking about, do you even play this game? also witchdoctor totem shaman is viable but still bad than midrange, wtf is he smoking. if you guys like meta reports make sure you read multiple sources, only plebs go to those sites and try to justify those decks for climbing ladders. and the smarter hearthstone player will always take advantage of these plebs using those meta report sites.
His views on combo/OTK ruin it, though. How is the meta better when decks simply aim to survive until turn x and play a zero-interaction combo to win? Encouraging combo decks buffs aggro, which is absolutely ridiculous considering it's always been the best archetype.
Combo traditionally counters aggro. Since you are stalling until you can kill them. Whereas a full on control deck is just stalling indefinitely. A combo deck can get lucky and have all the cards they need very early on.
The meta is better because everyone isn't doing the same thing and all decks aim to survive whether till it's to pull off a combo or to outlast and overwhelm your opponent and if aggro is the best archetype why isn't everyone playing it?
I've always compared Rockbiter to Blessing of Might, and I feel it's a good way to see just how much of a difference being able to cast on a "character" instead of a "minion" is. Well, that and having Doomhammer. Without doomhammer, rockbiter isn't broken. With Doomhammer, even increasing rockbiter mana cost to 2 doesn't feel like it really does anything. Certainly not the most "nerf-worthy" card even for shamans, but it's something.
I agree with Reynad when he says nerfing basic Shaman cards is wrong, because the core of the class is so weak. But something should be done about Rockbitter + Doomhammer and I think, like you, the problem is the "5 mana deal 16 damage", not the "1 mana, deal 3 damage".
Instead of nerfing rockbiter they should've added the Fairy Dragon effect to Doomhammer, something like: "can't be targeted by spells" so it always stays at 2 attack.
except you don't target doomhammer, you target yourself. the only way that would be possible is by adding "your hero cannot be targeted by spells" to doomhammer, but that would be even more broken. the only way I see this actually making sense is adding "YOU cannot target your hero" to doomhammer
please upvote this man to high hell. this is the problem with blizz they take 6 fucking months to do anything and then when they do guess what you get karazhan. 75% of its cards are awful and the other 25% dont do anything new they just make current decks better. Plz blizz save us, we've been in the same fucking meta for like 6 months WE'RE GETTING BORED
Quniverse When Priest will have a good early game, and enough good taunts and healing cards, like Naxx and GvG provided. I'm mostly players no Shadow Priest, and the card is fine and incredibly powerful on its own, but as every priest, you firstly need to stabilise from your terribly weak early game before being able to afford playing Shadowform. Shadow Priest right now is way weaker than before, since we lost Antique Healbot, zombie Chow, Deathlord and Sludge Belcher.
I'm using a yogg spell spam priest with shadowform that is doing surprisingly well (66% win rate). I think priest of the feast is actually a huge buff to shadow priest because it allows priest to switch to shadow priest without being concerned about his health loss.
Reynad, its sad that you are the only one that really says what needs to be said. Its like you understand the all other players that are frustrated against RNG. And some other issues with current Hs. Thanks for always speaking out
When you play an OTK deck like the ones Charge enabled, you experience depth. Your opponent, however, does not. All your opponent can do no matter what deck they're playing is try to bait out your removal, hope you can't answer their biggest threats, and hope you don't draw your combo in time. Freeze Mage has been allowed to stick around because it gives its opponent a chance to counter it beyond frantically rushing it down (i.e. healing yourself, killing the Doomsayer and playing Warrior), but an OTK deck that doesn't do this has no place in a game with Hearthstone's mechanics and rules.
Completely agree with Reynad on Worgen OTK. Charge is horrible for design space, but it allowed for a different archetype which let you play hearthstone more like a chess match.
If it silences itself, kills itself, returns itself to the hand, or transforms itself it'll stop casting spells. It''' also apply overload to the player.
Well, something you overlooked in your ending thoughts is that there are competitive decks that might now get elevated a bit more with these changes. Paladin for example loves the fact that it can make its big eight drops consistently before Call of the Wild. Priest will love the Execute nerf since that card undermines priest's strategy of trying to maintain minions with beefy health. Maybe some of these other decks can rise a bit more.
Honestly, I have to agree with the majority of the changes made, but the nerf to Yogg Saron was just unnecessary; they could have simply banned him from major tournaments. It's a card that people play for fun; it's not like it was ever a guaranteed win condition to begin with. Edit: I guess rather than saying the nerf was unnecessary, I should have clearly said, nerfing it like this was unnecessary. Maybe something like, "Add a random spell to your hand for each spell you cast this game (like a magical N'Zoth, so to speak)", which actually wouldn't be quite as broken (though still much worse than it is now, but at least it wouldn't kill/morph/sap itself turn 1 and not do anything). Or make it so that the spells cast by Yogg can't target heroes; something like that.
Well, I have to agree that Yogg often seems to do such OP things for your opponent that you just want to hit concede before their turn is even done, but I've also had games where greedy Yoggs overdrew my opponent into lethal...I guess they had to balance it somehow, but I'm not sure this is the best way to do that, is all.
Clearly you haven't played against Yogg on ladder...it's not very fun when you are completely in a winning position, when your opponent plays Yogg, which heals him, clears the board, plays 5 secrets, draws 10 cards, and pyroblasts you in the face.
fedfoofy My last comment; I've had Yoggs Pyroblast my opponent in the face, killing them the turn they dropped him, but it's true that it seems like the majority of times it seems to overwhelmingly favour the opponent.
I completely disagree with Reynad on call of the wild. When it comes to balancing cards, gamedesigner should avoid possibility of decks with crappy cards that rely on one OP card as a win condition. And huter clearly was like that. So it wasnt allowing blizzard to make strong hunter cards because of call of the wild.
Mykhail no hunter wasn't, midrange hunter doesn't run crappy cards, there is literally a curve play every turn t1 squire or bat t2 toad or grandmother, t3 companion or bow, t4 barnes or wolf and so on,
CotW wasn't around until old gods and before that hunter consistantly got terrible cards on terrible cards (remember 7 mana 4/2?). They nerfed it because CotW is too frustrating to deal with by many decks and often is just 'i win' card at turn 8, but in all honesty, now hunter will drop to complete garbage/fun decks tier as its on tempo plays are generally weaker than other classes.
I don't get where he's coming from, saying hunter isn't a strong deck. The data shows mid-range and secret hunter have strong match ups against the majority of decks and is held in check by shaman and zoo.
i agree it is insanely frustrating beating a hunter knowing the on turn 8 they are going to play this card that they kept in their mulligan stage. if a class is keeping an 8 mana card in their opening hand thats a huge sign the card is op.
You get a big like for me because I totally agree with your assessment. Didn't do anything to slow the shaman deck down and nerfed every other deck thats competing with shaman. Priest gets no help and Its in dire need of something. I mean there is no good priest decks right now.. They are all gimmicky crap that are too easy to counter and get wrecked. I just came back after a break from Hearthstone and the meta is so blah right now if you aren't interested in playing 2 classes, Warrior and Shaman.
Yeah, midrange hunter isn't affected too much. One extra turn to wait for Call Of The Wild can be the difference between winning and losing, but it isn't as if the old turn 8 play of Highmane plus hero power loses you the game...
WOW!! I just watched LOKShadow OTK warrior deck few days back and that inspired me to create one. It was a challenging and fun deck I was learning to play and now this happened.Sucks!!! to spend the precious dust on it and now not even sure what deck to create.
As it seems now Blizzard is not scared to nerf cards anymore, I would also love to see them buff some cards. I would love the enviroment of this game be a chaniging enviroment, more that stabile and broken one
Fully agree on the charge/loatheb part. While Patron was too OP back then, the deck itself was so interesting, required a lot of thinking etc. But the combo was too strong and the only thing to really stop it was Loatheb. Now the same thing happens, people don't like the combo so they remove it, it's just not good game design. Instead releasing a couple of cards like Loatheb would balance things out. Right now the only card that could really stop it was Soggoth, but no one plays that.
kind of surprized they didn't nerf azure drake. azure drake make ancient of lore look like a joke 7 mana 5/5 draw a card or restore 5 health vs 5 mana 4/4 draw a card and spell damage +1 would you choose a 7 mana 5/5 draw a card or a 5 4/4 draw a card AND spell damage
the way blizzard neerfs things it would make it horrible but alot of classes run it mage, shaman, warrior, druid, priest, and rogue i dont think azure drake is completely busted but i think its too much value from one card but its just my silly opinion in the end :)
Robert Villagomez I get what you're saying but it's just one of those cards that is extremely fair to play and is just always good, I would say it's one of the most fair cards in the game. When someone plays it you don't really think oh god he played azure drake, it's just always been good.
Re: Charge Yeah, I'm worried about that stuff too. I don't really want the game to become straight-up Curvestone 100% of the time; I like combo decks and the Charge nerf worries me that Team 5's gonna phase out all combos completely one day.
i super agree with the bad feelings towards the charge nerf, i love OTK decks they're so hard to play as he mentioned and really wasnt oppressive enough to deserve a nerf
I would have drooled just to see even a couple small improvements for some basic priest cards. There are MANY priest cards that have been unplayable in almost any format since day 1 (i.e. Inner Fire, Divine Spirit, Lightfiend, etc...). I know not all cards can be good, there are various reasons different cards exist (for fun, for niche, for combo etc etc) but there are just too many priest cards that you'd have to be drunk to play in any decks, and needed some love.
Roll your dice and trust your god, When you are on the ground to lose and nothing can get you back up, its then you shall look to the random clouds, and hope that random is in your favor.
Summary 1. Rockbiter = bad, probably not playable 2. Tuskar = bad, may be playble 3. Call of the Wild = bad, may be playable 4. Execute = still probably played 5. Charge = possibly good in different decks, especially with sylv 6. Abusive = still playable, not for tempo 7. Yogg = unplayable Shaman = even more broken, competition weakened, midrange not Hunter = awful, their only broken card nerfed Tempo mage and token druid = no yogg, no comeback Warrior = can't compete with shaman as well, OTK is dead Zoo/Aggro = worse but playable If you thought you saw a lot of shaman now then you were mistaken.
Warrior cant compete with shaman? Now dragon nzoth warrior gonna be ontop of every midrange shaman. Im not even talking about Murloc Paladin, that punishes every midrange\control deck, and with earlygame nerfs, its gonna be stronger than ever.
@reynad rockbiter is a more permenant impact. which increases flexibility on card design choices on future sets. I also believed doomhammer should be nerfed, but as thaurissan is rotating. Saving 4 mana for the combo play might no longer be worth it as you aren't using all of your available mana for that turn.
I think the reason they chose to nerf Rockbiter is the same as that for Charge. Blizzard doesn't want OTK combos to exist in the scene and cards like Rockbiter and Charge made those possible. This also gives them room for designing new cards without having to worry about Worgen or Al'Akir combos as much. That said, I agree with Reynad on that OTK decks aren't necessarily a bad thing, as long as they are difficult enough to play and their power level isn't too high. Blizzard disagrees, and for me that's not too big of a deal - I like playing OTK decks, but I can enjoy the game without them.
Everyone forgot about murloc paladin, and malygos rogue, decks that punishes hard with weak opponent`s earlygame and with all that nerfs(especially to abusive, rockbiter and call) this decks gonna shine. Because they were both semi-countered by hunter and early abusive ockbiter trades or crazy tuskarr rng. And no yogg gonna help.
I'm pretty sure Murloc paladin is tier 2, not getting overwhelmed early and lowering the power level of its worst matchups should make it viable. Rogue in general will at least get a minor buff imo
Judging by the nerfs, I think it is obvious Blizzard has no intentions of truly nerfing Shaman. Nerfing rockbiter is like giving an employee a 5 cent raise in pay. Doing it just to say they did it. "Hey we listen!" Not really. Tuskarr is just as insignificant. Shaman needs REAL minion nerfs. Charge nerf was unnecessary. OHK decks, no matter how annoying they are to lose too, have their place and they are not as easy as they look. They are fun, and encourage advanced skills like removal rationing and turn passing. Abusive Sargent nerf makes sense, and there needs to be more aggro nerfs. Encouraging players to think isn't a bad thing.
tuskarr nerf is pretty nasty but it's still not a bad card however the charge nerf was 100% necessary from a design perspective. it is one less limiting factor they have to think about when making a cool card. remember we would have had dreadsteed as a neutral naxx card if not for warsong commander.
What are you talking about they did nerf shaman this balance patch. They just nerfed other archetypes even more so. If you actually read the notes it stated that since totem golem, and tunnel trogg are rotating out they wouldn't be nerf these two cards.
As a shaman player since the beginning, I'm pretty pissed about the rockbiter nerf, I don't understand it, it seems unjustified, and windfury mechanics are really fun and not seeing much play so seeing Blizzard discourage that is not making me happy. Goodbye 18 dmg Al'Akir :( Nerfing rockbiter is actually a huge nerf to all windfury strategy, even if you don't see much play of it there's a lot of people who like it a lot
This "3 months" thing is worded in kind of a confusing way. Sets rotate when the first expansion for next year comes out. That's when the year of the Kraken ends and the new one starts, probably around April. It's not at the end of this year with the next cardset. The meta will obviously change with the next set, but no cards are rotating this year so we'll be seeing Totem Golems for a little bit more than just 3 months.
I agree with most you said, but what kind of ladder are you playing on exactly? All i see are hunters, and hunters and wait, more hunters. Might be an EU thing, but i really don't think hunter is bad by any stretch of the imagination and i'm really glad CotW got a hit.
In regards to Call of the Wild 4:46 I think Kripp made the best reasoning as to why they nerfed Call of the Wild. Despite the fact that I do think you're getting too much value the reason he said it was nerfed was because after the Shaman nerfs blizzard believed that that people would just fall back to Hunter and it would become the new shaman. So they nerfed Call of the Wild to make it wouldn't be an auto include in each deck and possibly make it so that Hunter wouldn't be so dominant, because hunter dominance or not, I'm pretty sure we can all admit Call of the Wild is probably one of the best cards hunter has ever gotten.
To add to my previous post, i understand that the deck is not oppressive but losing to turn 8 call feels about as frustrating as the old druid combo on turn 9
@atlas lmao. You think hunter is "top end of tier 2" cause 5 people agreed on it and put it on tempostorm. It's an opinion. Tempostorm lists Rogue as t3 while Firebat plays it with a great winrate and thinks it's tier 1 atm.
Aren't we getting one more expansion or adventure this year? I remember looking at the schedule and it said three sets per year...but I don't see how there's time for another
Can someone explain the problem with Totem Golem for me? Before TGT players were always complaining that Overload cards were understated for their cost and Totem Golem is basically a 3 mana 3/4 that you can "coin out" at the cost of having a weaker tempo swing next turn. It's amazing with Trogg, but if anything is the problem with that interaction it's Trogg not Totem Golem, and I don't even think it's that over powered. I think Trogg would be more balanced if it triggered from just overload in general rather than the full overload cost, but that wouldn't affect the interaction with Totem Golem and I feel like it would then be worse than mana wyrm because there are less options for Overload cards than there are for spells.
Hjerne Skade Umm... that doesn't really help me. Reynad mention Totem Golem being one the main problem cards in shaman even with the nerf to tuskarr, didn't he?
Evenstar I wouldn't say it's the best two drop because it's basically just like coining out a 3 drop, then having to play an actual 2 drop on turn 3 (or another Totem Golem which is then like playing a 3 drop on turn 2, 3, and 4)
PyroTrap But that makes such a big difference doesn't it? You can't kill it with Fiery War Axe or any other 2-mana minions, which means it will survive longer and deal more damage to your face. Then it also buffs Tunnel Trogg into a 1 mana 2/3. It's definitely one of the best 2-drops in Standard.
You predicted it correctly, well done. Shaman is the only T1 deck in the latest Tempostorm Meta Snapshot. tempostorm.com/hearthstone/meta-snapshot/standard/2016-10-10
I ironically like Call of the wild better at 9 mana than i like it at 8. It now curves into my Ragnaros and Medivh and can give me free Malygos's or Yseras off of Atiesh. The average 9drop is a LOT better than the average 8drop, especially in terms of health. Only downside is no more free gamewinning tirions in my deathrattle hunter deck. Oh well. I still absolutely enjoy control deathrattle hunter. It's surprisingly good if you're willing to really play a control game with it. Explosive trap, power shot, Explosive shot, hunter has a LOT of AoE control and two of the best big-target removals in freezing trap and deadly shot. I don't get why noone plays it as a slower control class. I guess against aggro it's bad if you dont find any of your early answers, but i think especially the introduction of power shot and now the nerf to tuscarr will actually make it a viable control class.
Buffing and reworking classic cards for certain classes takes a lot more work than nerfing everything else around them. Blizzard is too lazy to do things like that.
Thing is, Reynoodle, Blizzard doesn't seem to care about what you think "top tier decks" are. They don't seem to realize what people play and why they play it. Like they keep saying they want to nerf aggressive decks but they don't seem to understand what makes them strong and what needs to happen to weaken them.
I made a silly secret mage deck for fun and played against two worgen combo warriors in a row. the first one got owned by spellbender, the second by vaporize. it's really fun when they get all cocky just to get ruined by two almost useless secrets
how come nobody ever mentions that tuskarr is rotating out in 3 months? probably didnt even need a nerf because of this. i mean they didnt even nerf totem golem, probably because that goes away in 3 months as well, so why nerf tuskarr?
Turns out having a 2-3 and 3-4 on turn 2 is pretty good, plus its a totem for other synergies. Get rid of totem tag is a reasonable nerf, call it trogg golem.
I think the charge nerf was ok, I do agree otk warrior was a great deck and was hard to play and isnt even op so in those respects it didnt need to be destroyed, however to someone that plays correctly the only factor is if you draw the right cards and it barely matters what the opponent does, so at the top level of play it just becomes a super uninteractive deck that is completely based on draw rng. that is the type of thing that shouldn't really exist in hearthstone so i totally agree with getting rid of it. also now that it costs cheap it opens up the possibility of a new value control warrior variant of the deck that can use charge to always ensure value trades and board control, i will be excited to try it out.
Yeah. Charge is now officially control card instead combo card, and boogeymonster finally getting some love in warrior (LUL). Imagine you have free icehowl. 10 mana alextrasza deal 15 damage to face and kill a minion. Think positively
I agree that Doomhammer should be nerfed to 2/6 or something. I didn't really see the Call of the Wild nerf coming. Again, I'm with Reynad when he says that midrange hunter isn't even top tier, so why mess with it? I am glad Yogg got nerfed. That is one of the most annoying cards on ladder. I think the Tuskar Totemic nerf is a good thing since shaman lost Vitality Totem when standard came about so the odds of getting Totem Golem or Flametongue were higher.
I disagree on the Charge and CotW nerfs. The decks that ran these cards might not be necessarily OP because they're being held down by Shaman, but Shaman's dominance right now is the only thing that keeps Hunters in check, and we all remember how fun the face hunter meta was. Hunter's strategy right now is: deny the opponent a board for 6 turns followed by coin CotW and a 2nd Cotw, which makes the class very dependent on that single card. It's better to have a class/deck's power spread across multiple cards instead of a single powerful trump card, so this nerf "opens up design space". Secondly Charge is inherently an imbalanced mechanic if you allow creatures to attack face. Attacking face is free damage, and a 6-attack minion with charge essentially casts a free fireball on top of its body. The new Charge takes this away and instead focuses on using charge as a board control mechanic, which it currently is not viable for because the mechanic is so strong in an aggressive scenario. Lastly Worgen warrior has the same amount of interactivity as the old miracle rogue, something Blizzard feels is "unfun", and rightfully so in my opinion. Nobody likes playing against combo decks, they feel even more unfair than current aggro shaman, except that you can build your deck to counter them.
The tuskar totemic is a bigger change than Reynad gives it credit for. I would argue that a big chunk of shamans current winrate is riding some bullshit 5-6 manas on turn 3
just because its in decks that arnt top 3 doesnt mean it isnt cancer. THE WORST PLAYERS simply win from call of the wild ALONE, you dont think you just play and all of sudden you win. The class needs help overall rather than a bs 1 shot card
I find it strange that all they do is nerf cards, instead of buffing tools that could make fun archetypes or even bring existing decks more in line with other ones.
This is my favourite type of Reynad video
why are u here, go back to NHL ya nerd! :p
+TacTixHD i agree i subscribed for this stuff
his view is quite clever, shaman maybe got better in the meta game, and I didn't see anyone else talking about it.
I love how many people forgot just how bad Shaman was just 10 months ago.Reyand remembers.
These fcking piece of shit just played hearthstone on old gods and baby raged to blizzard when actually a year ago shaman is the worst than priest. Smh
Found the Shaman player.
Niko Sokolowicz Shaman player my Ass, when I get Shaman quest I role with Dragon Shaman, I am not playing the deck I love to lose to.
Not you friendo, was talking about the other guy.
just because he was bad a year ago doesn't mean he shouldn't be nerfed
i'm quite literally watching old videos because only in recent time's i've "discovered" how much fun it is to just hear reynad talk about the game
same; and alot of the concepts he talks about can be applied to modern hs
Reynad makes the best hearthstone meta content on the internet hands down.
ya agreed with you, reynad makes valid points on 70% of the vid but his comments about hunter is like wtf are you talking about, do you even play this game? also witchdoctor totem shaman is viable but still bad than midrange, wtf is he smoking. if you guys like meta reports make sure you read multiple sources, only plebs go to those sites and try to justify those decks for climbing ladders. and the smarter hearthstone player will always take advantage of these plebs using those meta report sites.
I´ve been a shaman main since day one and I can assure you that the toootems deck is real
His views on combo/OTK ruin it, though. How is the meta better when decks simply aim to survive until turn x and play a zero-interaction combo to win? Encouraging combo decks buffs aggro, which is absolutely ridiculous considering it's always been the best archetype.
Combo traditionally counters aggro. Since you are stalling until you can kill them. Whereas a full on control deck is just stalling indefinitely. A combo deck can get lucky and have all the cards they need very early on.
The meta is better because everyone isn't doing the same thing and all decks aim to survive whether till it's to pull off a combo or to outlast and overwhelm your opponent and if aggro is the best archetype why isn't everyone playing it?
doomhammer and gorehowl should be legendary weapons, it fits the lore well and it's a good nerf to doomhammer
then I could disenchant my golden doomhammer for 3200
1600*
+Mon jiji 3200*
1600* :P
400 to disenchant a legendary, golden means 1600.
3200* if they nerf a card, disenchanting the card costs full value :P
Where's the purify buff?
it's good???????
Buff= make it better. Nerf= Making it more balanced
TheWolfanderson purify need a nerf
Yeah! Silence friendly minion is too bad. Killing friendly minion is needed.
(I hope you find sarcasm in my words)
cast yogg : first cast purify to itself, that's the buff!! lol
I've always compared Rockbiter to Blessing of Might, and I feel it's a good way to see just how much of a difference being able to cast on a "character" instead of a "minion" is. Well, that and having Doomhammer. Without doomhammer, rockbiter isn't broken. With Doomhammer, even increasing rockbiter mana cost to 2 doesn't feel like it really does anything.
Certainly not the most "nerf-worthy" card even for shamans, but it's something.
I agree with Reynad when he says nerfing basic Shaman cards is wrong, because the core of the class is so weak. But something should be done about Rockbitter + Doomhammer and I think, like you, the problem is the "5 mana deal 16 damage", not the "1 mana, deal 3 damage".
Instead of nerfing rockbiter they should've added the Fairy Dragon effect to Doomhammer, something like: "can't be targeted by spells" so it always stays at 2 attack.
They're more nerfing the versatility of Rockbiter, now you cant Rockbiter the opponent's 1 or 2 drop while developing your board
except you don't target doomhammer, you target yourself. the only way that would be possible is by adding "your hero cannot be targeted by spells" to doomhammer, but that would be even more broken. the only way I see this actually making sense is adding "YOU cannot target your hero" to doomhammer
Well instead of doomhammer paladin has the potential blessed champion to combo the card with but obviously doomhammer has waaay more utility
Can we just get a new big set in here, this meta is making me sad :'(
please upvote this man to high hell. this is the problem with blizz they take 6 fucking months to do anything and then when they do guess what you get karazhan. 75% of its cards are awful and the other 25% dont do anything new they just make current decks better. Plz blizz save us, we've been in the same fucking meta for like 6 months WE'RE GETTING BORED
We live in the darkest of timelines.
Why not just play a different game. Like Magic.
Not to be that guy, but duelyst is preeeeeettttty good. Less greedy with dust, better gameplay, less stagnant meta
Blizzard, balancing?
reynad27 back at it again with the ResidentSleeper vids
Fellow Kripperino
jesus christ grow up...
yours is good. why TF does he pronounce kraken that way
Probably force of habit.
Probably for the same reason he calls the game "Hurtstone".
Rest in Pepperonis my little green SMOrc
I think if you really want to make a SMOrc deck you wouldnt wven include CotW
+Dacr0n lol dumbass
KarstenOkk face hunter will never run an 8 mana card
+Dacr0n I don't know if you've been living in a Kobold Cave for the last few months, but I was referring to Aggro Shaman
rdk750 oops, right, rexxar is yellow-ish... but shaman didnt get hurt that severely anyways, just got less frustrating
Right when will shadowform priest be a thing?
Quniverse asking the real questions. Maybe after justice trueheart is rotated out.
Quniverse When Priest will have a good early game, and enough good taunts and healing cards, like Naxx and GvG provided. I'm mostly players no Shadow Priest, and the card is fine and incredibly powerful on its own, but as every priest, you firstly need to stabilise from your terribly weak early game before being able to afford playing Shadowform.
Shadow Priest right now is way weaker than before, since we lost Antique Healbot, zombie Chow, Deathlord and Sludge Belcher.
I'm using a yogg spell spam priest with shadowform that is doing surprisingly well (66% win rate). I think priest of the feast is actually a huge buff to shadow priest because it allows priest to switch to shadow priest without being concerned about his health loss.
When Priest gets a reliable way to reduce cost of spells early. If Sorcerer's Apprentice was neutral, Shadow Priest would definitely be a thing.
Jokes on you
But when will they nerf Reynard's forehead?
Jonathan soon
Just in: Purify costs 3 mana to better synergize with Medivh
his forehead isnt that bad, its how he holds his head in front of the camera. its all about presentation and he has no idea,
Reynad, its sad that you are the only one that really says what needs to be said. Its like you understand the all other players that are frustrated against RNG. And some other issues with current Hs.
Thanks for always speaking out
Go'el! I remember when Reynad said Thrall in a Korean accent and accidentally conceded.
Charge Nerf Summary:
HS is relentlessly casual. It's a fun introduction to TCGs, but if you manage to find depth... blizzard will nerf it.
pre much
Do you play Hearthstone?
yes, Rockbiter and Tuskarr Totemic are so deep man..........so many choices to make while playing these cards....
When you play an OTK deck like the ones Charge enabled, you experience depth. Your opponent, however, does not. All your opponent can do no matter what deck they're playing is try to bait out your removal, hope you can't answer their biggest threats, and hope you don't draw your combo in time. Freeze Mage has been allowed to stick around because it gives its opponent a chance to counter it beyond frantically rushing it down (i.e. healing yourself, killing the Doomsayer and playing Warrior), but an OTK deck that doesn't do this has no place in a game with Hearthstone's mechanics and rules.
dragonslair951167 What do you think about combo fatigue decks? (Bran + 2 oracles + Illusionist)
I found it mindblowing what Reynad said about Call of the Wild, I'm extremely happy it got nerfed.
I always enjoy your insightful analysis, but i feel great that my review of the patch was pretty close to yours :) thanks for another vid!
Completely agree with Reynad on Worgen OTK. Charge is horrible for design space, but it allowed for a different archetype which let you play hearthstone more like a chess match.
Thanks for sticking up for call of the wild.
Thanks for the insights. Interesting turn of events. Hopefully this will set a new standard of adjusting basic.
Really liked this video. Your input seemed really well thought out and valuable. Hopefully someone from Blizz is watching.
Hey man, I listened to the end. PS, I love these videos, keep doing these talks
What did they change about Yogg? I watched but I don't understand.
If it is destroyed,silenced or returned back to hand it will stop casting spells
If his battlecry kills himself or silences him etc, the spells will stop right there instead of still causing chaos
Alright. Thank you.
If it silences itself, kills itself, returns itself to the hand, or transforms itself it'll stop casting spells. It''' also apply overload to the player.
They should have made it when yogg dies, then it should apply overload
The charge change makes it a different card and gives it more utility.
Patron?
Possible combo with magnatuer Alpha
Charge is now officially control card instead combo card, and boogeymonster finally getting some love in warrior (LUL)
ricky stop copypasting
fucnuts fuc u nuts
Well, something you overlooked in your ending thoughts is that there are competitive decks that might now get elevated a bit more with these changes. Paladin for example loves the fact that it can make its big eight drops consistently before Call of the Wild. Priest will love the Execute nerf since that card undermines priest's strategy of trying to maintain minions with beefy health.
Maybe some of these other decks can rise a bit more.
Honestly, I have to agree with the majority of the changes made, but the nerf to Yogg Saron was just unnecessary; they could have simply banned him from major tournaments. It's a card that people play for fun; it's not like it was ever a guaranteed win condition to begin with.
Edit: I guess rather than saying the nerf was unnecessary, I should have clearly said, nerfing it like this was unnecessary. Maybe something like, "Add a random spell to your hand for each spell you cast this game (like a magical N'Zoth, so to speak)", which actually wouldn't be quite as broken (though still much worse than it is now, but at least it wouldn't kill/morph/sap itself turn 1 and not do anything). Or make it so that the spells cast by Yogg can't target heroes; something like that.
Maybe it was too big, but they will always choose to nerf a card over than ban it. It's just Blizzard's way to deal with it in tournaments.
for fun? LOL topdeck yogg draw 6 cards completely comeback from a guaranteed win game (malyogg druid experience)
Well, I have to agree that Yogg often seems to do such OP things for your opponent that you just want to hit concede before their turn is even done, but I've also had games where greedy Yoggs overdrew my opponent into lethal...I guess they had to balance it somehow, but I'm not sure this is the best way to do that, is all.
Clearly you haven't played against Yogg on ladder...it's not very fun when you are completely in a winning position, when your opponent plays Yogg, which heals him, clears the board, plays 5 secrets, draws 10 cards, and pyroblasts you in the face.
fedfoofy My last comment; I've had Yoggs Pyroblast my opponent in the face, killing them the turn they dropped him, but it's true that it seems like the majority of times it seems to overwhelmingly favour the opponent.
Thank you reynoodle, someone else who enjoys OTK (aka, actually fun) decks.
interesting take on Shaman. we'll see if this holds true.
And I agree Blizzard should not be afraid to make balance changes more often.
I completely disagree with Reynad on call of the wild. When it comes to balancing cards, gamedesigner should avoid possibility of decks with crappy cards that rely on one OP card as a win condition. And huter clearly was like that. So it wasnt allowing blizzard to make strong hunter cards because of call of the wild.
Mykhail no hunter wasn't, midrange hunter doesn't run crappy cards, there is literally a curve play every turn t1 squire or bat t2 toad or grandmother, t3 companion or bow, t4 barnes or wolf and so on,
Haha I totally forgot about this card while building my secret hunter, and it had a pretty high w/l
CotW wasn't around until old gods and before that hunter consistantly got terrible cards on terrible cards (remember 7 mana 4/2?). They nerfed it because CotW is too frustrating to deal with by many decks and often is just 'i win' card at turn 8, but in all honesty, now hunter will drop to complete garbage/fun decks tier as its on tempo plays are generally weaker than other classes.
I don't get where he's coming from, saying hunter isn't a strong deck. The data shows mid-range and secret hunter have strong match ups against the majority of decks and is held in check by shaman and zoo.
i agree it is insanely frustrating beating a hunter knowing the on turn 8 they are going to play this card that they kept in their mulligan stage. if a class is keeping an 8 mana card in their opening hand thats a huge sign the card is op.
Priest is currently what shaman was a year ago. I honestly agree with you when u mention priest needing a rework
The patch is now live on the EU servers!
You get a big like for me because I totally agree with your assessment. Didn't do anything to slow the shaman deck down and nerfed every other deck thats competing with shaman. Priest gets no help and Its in dire need of something. I mean there is no good priest decks right now.. They are all gimmicky crap that are too easy to counter and get wrecked. I just came back after a break from Hearthstone and the meta is so blah right now if you aren't interested in playing 2 classes, Warrior and Shaman.
Finally someone that agrees with me on Rockbitter nerf
I already miss the "Hey guys" with the laugh in the middle of it FeelsBadMan
Only decks i played were mid range hunter and otk warrior RIP f2p life
Yeah, midrange hunter isn't affected too much. One extra turn to wait for Call Of The Wild can be the difference between winning and losing, but it isn't as if the old turn 8 play of Highmane plus hero power loses you the game...
Play Kolento's combo C'thun deck, it's similar to otk and not very expensive
-insert dank meme pic of blizzard people in a office throwing $$$ here-
WOW!! I just watched LOKShadow OTK warrior deck few days back and that inspired me to create one. It was a challenging and fun deck I was learning to play and now this happened.Sucks!!! to spend the precious dust on it and now not even sure what deck to create.
As it seems now Blizzard is not scared to nerf cards anymore, I would also love to see them buff some cards. I would love the enviroment of this game be a chaniging enviroment, more that stabile and broken one
Fully agree on the charge/loatheb part. While Patron was too OP back then, the deck itself was so interesting, required a lot of thinking etc. But the combo was too strong and the only thing to really stop it was Loatheb. Now the same thing happens, people don't like the combo so they remove it, it's just not good game design. Instead releasing a couple of cards like Loatheb would balance things out. Right now the only card that could really stop it was Soggoth, but no one plays that.
Call of the WIld was the card that worked too well in all cases: You're behind? Here's the board. Winning? Here, win more or just kill your opponent.
Don't know why they nerfed rockbiter. The only way it's to strong is in combination with one of the most broken cards - Doomhammer
As Reynad said....why wouldn't you nerf doomhammer instead Blizzard
Because by nerfing rockbiter, they're also nerfing al akir OTK. And you know how blizz feels about OTK decks.
1 mana remove a 3 health minion seems a lil too good
since when was 18 damage an "OTK"?, there is no shaman OTK deck that is popular.
Al akir with double rockbiter is common in midrange lists, and it might not be a true OTK, but it's more damage than FoN Savage Roar was.
kind of surprized they didn't nerf azure drake. azure drake make ancient of lore look like a joke 7 mana 5/5 draw a card or restore 5 health vs 5 mana 4/4 draw a card and spell damage +1 would you choose a 7 mana 5/5 draw a card or a 5 4/4 draw a card AND spell damage
Robert Villagomez well if they nerf it would be bad , it's not even op or bad for The game, that's why not all decks use it
Exactly, the issue is that ancient of lore is just REALLY bad.
the way blizzard neerfs things it would make it horrible but alot of classes run it mage, shaman, warrior, druid, priest, and rogue i dont think azure drake is completely busted but i think its too much value from one card but its just my silly opinion in the end :)
Robert Villagomez I get what you're saying but it's just one of those cards that is extremely fair to play and is just always good, I would say it's one of the most fair cards in the game. When someone plays it you don't really think oh god he played azure drake, it's just always been good.
You are right. Azure drake also sees play, because the other neutral 5 mana classic cards are all pretty shitty. Azure Drake is just good
That magic reference though love you noodle :)
Re: Charge
Yeah, I'm worried about that stuff too. I don't really want the game to become straight-up Curvestone 100% of the time; I like combo decks and the Charge nerf worries me that Team 5's gonna phase out all combos completely one day.
We are down to Maly and Anyfin combos now. Won't be long till Anyfin rotates out either.
Charge is now officially control card instead combo card, and boogeymonster finally getting some love in warrior (LUL)
I WATCH THE VIDEOS ALL THE WAY TO THE END FAM
If you don't like playing against shaman there's always wild, just make sure you include at least one secret eater in every deck.
love to hear ur thoughts
11:25 That looked like a really powerful sneeze!
Maybe implosion should have been: deal 4 damage, summon imps for every bonus damage dealt. So if using it on a 3 health creature you get 1 imp.
Thank you for sharing this
I'm surprised you're not seeing it Reynad, but the Rockbiter nerf IS a Doomhammer nerf.
barely , it just means that it cost 2 mana to buff it now. its still op op
It means you beed turn 7 to doomhammer rockbiter. And turn 9 to doomhammer double rockbiter. That's a big deal.
yeah but you dont have to play doom hammer in the same turn as rockbiter, ppl usually wait until its the last 2 charges
Sure, but why not just nerf doomhammer? Is rockbiter OP without doomhammer? Probably not. Is doomhammer OP without rockbiter? Probably.
tuskarr is nearly twice as likely to roll spell damage now and that number is even greater when comboed with a hero power.
i super agree with the bad feelings towards the charge nerf, i love OTK decks they're so hard to play as he mentioned and really wasnt oppressive enough to deserve a nerf
Rockbiter Weapon was obviously because it was an auto-include standard card that was simply overpowered with Doomhammer. More than enough reasons.
I would have drooled just to see even a couple small improvements for some basic priest cards. There are MANY priest cards that have been unplayable in almost any format since day 1 (i.e. Inner Fire, Divine Spirit, Lightfiend, etc...).
I know not all cards can be good, there are various reasons different cards exist (for fun, for niche, for combo etc etc) but there are just too many priest cards that you'd have to be drunk to play in any decks, and needed some love.
Good Video. Well explained opinion. You should do more videos like this.
RIP YOGG. GOOD BYE HEARTHSTONE.
Roll your dice and trust your god,
When you are on the ground to lose and nothing can get you back up, its then you shall look to the random clouds, and hope that random is in your favor.
You won't be missed
Really salty about that nerf. RIP
*leaves hearthstone because the card which revolves 100% around RNG is nerfed* maybe try playing decks that require skill?
Sebastion McFarland Yes, Blizzard's killing me. I has crafted golden yogg card last week.I'm dying.
reynad looks like the kinda guy who would dress up as a cashew for halloween.
Summary
1. Rockbiter = bad, probably not playable
2. Tuskar = bad, may be playble
3. Call of the Wild = bad, may be playable
4. Execute = still probably played
5. Charge = possibly good in different decks, especially with sylv
6. Abusive = still playable, not for tempo
7. Yogg = unplayable
Shaman = even more broken, competition weakened, midrange not
Hunter = awful, their only broken card nerfed
Tempo mage and token druid = no yogg, no comeback
Warrior = can't compete with shaman as well, OTK is dead
Zoo/Aggro = worse but playable
If you thought you saw a lot of shaman now then you were mistaken.
lul how is call of the wild bad
He said the deck was bad not the card.
No, he said the card was bad
Call of the wild is dead, it is bs now.
Warrior cant compete with shaman? Now dragon nzoth warrior gonna be ontop of every midrange shaman. Im not even talking about Murloc Paladin, that punishes every midrange\control deck, and with earlygame nerfs, its gonna be stronger than ever.
when he said that Shaman got stronger I was like what the fuck but after explaining I was like holy shit that makes sense huh
good video and good ways to explain things
The real unfortunate part is while it might not nerf the main competitive decks it does nerf totem tribal
As usually very smart and in-depth view on the mechanics. Hope he's wrong about Shamans gaining even more meta presence =(
back when random missiles dmg and a few stats on a totem was the PEAK RNG problem in hearthstone, ah the good old days
@reynad rockbiter is a more permenant impact. which increases flexibility on card design choices on future sets. I also believed doomhammer should be nerfed, but as thaurissan is rotating. Saving 4 mana for the combo play might no longer be worth it as you aren't using all of your available mana for that turn.
I think the reason they chose to nerf Rockbiter is the same as that for Charge. Blizzard doesn't want OTK combos to exist in the scene and cards like Rockbiter and Charge made those possible. This also gives them room for designing new cards without having to worry about Worgen or Al'Akir combos as much.
That said, I agree with Reynad on that OTK decks aren't necessarily a bad thing, as long as they are difficult enough to play and their power level isn't too high. Blizzard disagrees, and for me that's not too big of a deal - I like playing OTK decks, but I can enjoy the game without them.
I also didn't really understand the rockbiter nerf. It seems to directly targetting a doomhammer deck opposed to actually balancing the class.
My go u have my same exact opinion about the nerfs
Everyone forgot about murloc paladin, and malygos rogue, decks that punishes hard with weak opponent`s earlygame and with all that nerfs(especially to abusive, rockbiter and call) this decks gonna shine. Because they were both semi-countered by hunter and early abusive
ockbiter trades or crazy tuskarr rng. And no yogg gonna help.
Mykhail those decks will still be tier 4, tusker change wont make enough difference to drop shaman to tier 2
I'm pretty sure Murloc paladin is tier 2, not getting overwhelmed early and lowering the power level of its worst matchups should make it viable. Rogue in general will at least get a minor buff imo
Judging by the nerfs, I think it is obvious Blizzard has no intentions of truly nerfing Shaman. Nerfing rockbiter is like giving an employee a 5 cent raise in pay. Doing it just to say they did it. "Hey we listen!" Not really. Tuskarr is just as insignificant. Shaman needs REAL minion nerfs. Charge nerf was unnecessary. OHK decks, no matter how annoying they are to lose too, have their place and they are not as easy as they look. They are fun, and encourage advanced skills like removal rationing and turn passing. Abusive Sargent nerf makes sense, and there needs to be more aggro nerfs. Encouraging players to think isn't a bad thing.
tuskarr nerf is pretty nasty but it's still not a bad card however the charge nerf was 100% necessary from a design perspective. it is one less limiting factor they have to think about when making a cool card. remember we would have had dreadsteed as a neutral naxx card if not for warsong commander.
What are you talking about they did nerf shaman this balance patch. They just nerfed other archetypes even more so. If you actually read the notes it stated that since totem
golem, and tunnel trogg are rotating out they wouldn't be nerf these two cards.
Put your faith in the light
As a shaman player since the beginning, I'm pretty pissed about the rockbiter nerf, I don't understand it, it seems unjustified, and windfury mechanics are really fun and not seeing much play so seeing Blizzard discourage that is not making me happy.
Goodbye 18 dmg Al'Akir :(
Nerfing rockbiter is actually a huge nerf to all windfury strategy, even if you don't see much play of it there's a lot of people who like it a lot
Blizzard doesn't like burst damage. That's *why* they nerfed it.
Infinity Sparks why do they keep adding more then?
This "3 months" thing is worded in kind of a confusing way. Sets rotate when the first expansion for next year comes out. That's when the year of the Kraken ends and the new one starts, probably around April. It's not at the end of this year with the next cardset. The meta will obviously change with the next set, but no cards are rotating this year so we'll be seeing Totem Golems for a little bit more than just 3 months.
I agree with most you said, but what kind of ladder are you playing on exactly? All i see are hunters, and hunters and wait, more hunters. Might be an EU thing, but i really don't think hunter is bad by any stretch of the imagination and i'm really glad CotW got a hit.
In regards to Call of the Wild 4:46 I think Kripp made the best reasoning as to why they nerfed Call of the Wild. Despite the fact that I do think you're getting too much value the reason he said it was nerfed was because after the Shaman nerfs blizzard believed that that people would just fall back to Hunter and it would become the new shaman. So they nerfed Call of the Wild to make it wouldn't be an auto include in each deck and possibly make it so that Hunter wouldn't be so dominant, because hunter dominance or not, I'm pretty sure we can all admit Call of the Wild is probably one of the best cards hunter has ever gotten.
To add to my previous post, i understand that the deck is not oppressive but losing to turn 8 call feels about as frustrating as the old druid combo on turn 9
5:25 Actually Midrange Hunter is tier 1 deck and second most pupolar deck at the ladder atm. So I really don't see how it is weak at all.
gottwy CZ its not tier 1, its top end of tier 2
Maybe according to tempostorm. However according to Datareaper, much more reliable source, it is 3rd best deck just followed by Secret Hunter.
@atlas lmao. You think hunter is "top end of tier 2" cause 5 people agreed on it and put it on tempostorm. It's an opinion. Tempostorm lists Rogue as t3 while Firebat plays it with a great winrate and thinks it's tier 1 atm.
Aren't we getting one more expansion or adventure this year? I remember looking at the schedule and it said three sets per year...but I don't see how there's time for another
Can someone explain the problem with Totem Golem for me?
Before TGT players were always complaining that Overload cards were understated for their cost and Totem Golem is basically a 3 mana 3/4 that you can "coin out" at the cost of having a weaker tempo swing next turn.
It's amazing with Trogg, but if anything is the problem with that interaction it's Trogg not Totem Golem, and I don't even think it's that over powered. I think Trogg would be more balanced if it triggered from just overload in general rather than the full overload cost, but that wouldn't affect the interaction with Totem Golem and I feel like it would then be worse than mana wyrm because there are less options for Overload cards than there are for spells.
Tuskaar Totemic. Thankfully now fixed.
Hjerne Skade Umm... that doesn't really help me. Reynad mention Totem Golem being one the main problem cards in shaman even with the nerf to tuskarr, didn't he?
It's the best 2-drop in the game since Shielded Minibot, so it's natural people complain about it.
Evenstar I wouldn't say it's the best two drop because it's basically just like coining out a 3 drop, then having to play an actual 2 drop on turn 3 (or another Totem Golem which is then like playing a 3 drop on turn 2, 3, and 4)
PyroTrap But that makes such a big difference doesn't it? You can't kill it with Fiery War Axe or any other 2-mana minions, which means it will survive longer and deal more damage to your face. Then it also buffs Tunnel Trogg into a 1 mana 2/3. It's definitely one of the best 2-drops in Standard.
Warrior still has "blood to ichor" and "N'Zoth's First Mate" to deal with the early agression of shaman , and bash ,don't you think ?
What decklist is Reynad is talking about with Shaman?The witch deck.
You predicted it correctly, well done. Shaman is the only T1 deck in the latest Tempostorm Meta Snapshot.
tempostorm.com/hearthstone/meta-snapshot/standard/2016-10-10
Don't worray i always watch your whole videos cuz i like to prepare to be stoned while listening to them. ;~)
I ironically like Call of the wild better at 9 mana than i like it at 8. It now curves into my Ragnaros and Medivh and can give me free Malygos's or Yseras off of Atiesh. The average 9drop is a LOT better than the average 8drop, especially in terms of health. Only downside is no more free gamewinning tirions in my deathrattle hunter deck. Oh well. I still absolutely enjoy control deathrattle hunter. It's surprisingly good if you're willing to really play a control game with it. Explosive trap, power shot, Explosive shot, hunter has a LOT of AoE control and two of the best big-target removals in freezing trap and deadly shot. I don't get why noone plays it as a slower control class. I guess against aggro it's bad if you dont find any of your early answers, but i think especially the introduction of power shot and now the nerf to tuscarr will actually make it a viable control class.
Buffing and reworking classic cards for certain classes takes a lot more work than nerfing everything else around them. Blizzard is too lazy to do things like that.
Thing is, Reynoodle, Blizzard doesn't seem to care about what you think "top tier decks" are. They don't seem to realize what people play and why they play it. Like they keep saying they want to nerf aggressive decks but they don't seem to understand what makes them strong and what needs to happen to weaken them.
Witchdoctor shaman list please. Or date when in was on stream.
I made a silly secret mage deck for fun and played against two worgen combo warriors in a row. the first one got owned by spellbender, the second by vaporize.
it's really fun when they get all cocky just to get ruined by two almost useless secrets
how come nobody ever mentions that tuskarr is rotating out in 3 months? probably didnt even need a nerf because of this. i mean they didnt even nerf totem golem, probably because that goes away in 3 months as well, so why nerf tuskarr?
Sam Fincher totem golem isn't even OP...
i guess you like playing vs. turn 1 trogg turn 2 totem golem right?
Turns out having a 2-3 and 3-4 on turn 2 is pretty good, plus its a totem for other synergies. Get rid of totem tag is a reasonable nerf, call it trogg golem.
There's gonna be few big tournaments that's why they made a patch
we almost did it
I think the charge nerf was ok, I do agree otk warrior was a great deck and was hard to play and isnt even op so in those respects it didnt need to be destroyed, however to someone that plays correctly the only factor is if you draw the right cards and it barely matters what the opponent does, so at the top level of play it just becomes a super uninteractive deck that is completely based on draw rng. that is the type of thing that shouldn't really exist in hearthstone so i totally agree with getting rid of it. also now that it costs cheap it opens up the possibility of a new value control warrior variant of the deck that can use charge to always ensure value trades and board control, i will be excited to try it out.
Yeah. Charge is now officially control card instead combo card, and boogeymonster finally getting some love in warrior (LUL). Imagine you have free icehowl. 10 mana alextrasza deal 15 damage to face and kill a minion. Think positively
Rip budget Worgen, such nice gameplay deck... 3 months in arena waiting the new expansion
they should change power overwhelming too so that it can't attack heroes or increase its cost to 2
Bless you noodle
I agree that Doomhammer should be nerfed to 2/6 or something. I didn't really see the Call of the Wild nerf coming. Again, I'm with Reynad when he says that midrange hunter isn't even top tier, so why mess with it? I am glad Yogg got nerfed. That is one of the most annoying cards on ladder. I think the Tuskar Totemic nerf is a good thing since shaman lost Vitality Totem when standard came about so the odds of getting Totem Golem or Flametongue were higher.
Reynad what are you fixing your hair with? :D Weird question but how does it stay so in place even when you move it around like that :) thanx
I disagree on the Charge and CotW nerfs. The decks that ran these cards might not be necessarily OP because they're being held down by Shaman, but Shaman's dominance right now is the only thing that keeps Hunters in check, and we all remember how fun the face hunter meta was. Hunter's strategy right now is: deny the opponent a board for 6 turns followed by coin CotW and a 2nd Cotw, which makes the class very dependent on that single card. It's better to have a class/deck's power spread across multiple cards instead of a single powerful trump card, so this nerf "opens up design space".
Secondly Charge is inherently an imbalanced mechanic if you allow creatures to attack face. Attacking face is free damage, and a 6-attack minion with charge essentially casts a free fireball on top of its body. The new Charge takes this away and instead focuses on using charge as a board control mechanic, which it currently is not viable for because the mechanic is so strong in an aggressive scenario.
Lastly Worgen warrior has the same amount of interactivity as the old miracle rogue, something Blizzard feels is "unfun", and rightfully so in my opinion. Nobody likes playing against combo decks, they feel even more unfair than current aggro shaman, except that you can build your deck to counter them.
The tuskar totemic is a bigger change than Reynad gives it credit for. I would argue that a big chunk of shamans current winrate is riding some bullshit 5-6 manas on turn 3
He mentions his witch doctor deck not running rockbiter, anyone have the list?
just because its in decks that arnt top 3 doesnt mean it isnt cancer. THE WORST PLAYERS simply win from call of the wild ALONE, you dont think you just play and all of sudden you win. The class needs help overall rather than a bs 1 shot card
I find it strange that all they do is nerf cards, instead of buffing tools that could make fun archetypes or even bring existing decks more in line with other ones.