I don’t understand why the light mortar at time stamp 45:53 doesn’t have range to F10. I’m just learning CC, and I would play it as valid. Can someone explain, please!
The light mortar did have range, but Scott neglected to fire it. The squad carrying it didn't have range (which is what he was attempting to Firegroup with the two others south of them.) He ended the order before we caught that he could have taken a mortar shot at F10. Great observation!
@@PatricksTacticsTutorials Thank you for the reply and the explanation. And thank you for your videos. I am learning all sorts of things that I’ve missed in reading the rulebook. I thought that this issue, too, was one of those things that I missed. Thank you!
Is it just me or there a ridiculous amount of smoke allowed by the rules? Is there a house rule that is commonly applied in this game in order to correct the overpowered nature of being able to just simply create your own camouflaging terrain anywhere you please like some terraformer from star trek, and yet miraculously not have ALL of the smoke blow away from a disperse event, but instead just one little tiny hex blows away at a time, and even more ridiculous but you get to choose which tiny hex blows away? And a breeze event doesn't remove all? I don't recall my grandpa saying that smoke grenades were such a key to victory when he was at Tarawa. I also don't recall him saying anything at all about there ever being a single dead calm day the entire time he was in the Pacific that would allow smoke to stay put. I think in "Up Front", smoke is way, way more rare a thing to encounter, whereas in CC:P it looks like you would use it in every single battle to the max.
Unlike in Europe, yes, there is a bit more of opportunity for smoke using the Smoke Screen action vs. Smoke Grenades, which only give a single hex in Europe. Also in Europe, the Breezy event immediately removed ALL smoke, plus one per Time Advance. However, in Pacific, the smoke can be shifted, removed by numbers (evens/odds), or removed completely with Gusty events. So the smoke can just as easily disappear in Pacific, or rendered useless.
Thanks for the video, learning CC:pacific details in Jan '25
Ain't that always the way? A hand of Fire cards when you can't fire and then you don't see one at all when you really need them.
This is the way.
I don’t understand why the light mortar at time stamp 45:53 doesn’t have range to F10. I’m just learning CC, and I would play it as valid. Can someone explain, please!
The light mortar did have range, but Scott neglected to fire it. The squad carrying it didn't have range (which is what he was attempting to Firegroup with the two others south of them.) He ended the order before we caught that he could have taken a mortar shot at F10. Great observation!
@@PatricksTacticsTutorials Thank you for the reply and the explanation. And thank you for your videos. I am learning all sorts of things that I’ve missed in reading the rulebook. I thought that this issue, too, was one of those things that I missed. Thank you!
Shouldn’t you have activated a leader when you tried to get a radio?
Indeed yes!
Also why did you never group fire the B division with the medium MG or at least perform two different attacks? Werent you allowed to?
@@JimmyJazz13333 I'll have to go back and look at the context to have a better idea.
You should draw objectives before setup.
Yup. That is correct.
Yep. Luckily it didn't effect my setup at least.
Is it just me or there a ridiculous amount of smoke allowed by the rules? Is there a house rule that is commonly applied in this game in order to correct the overpowered nature of being able to just simply create your own camouflaging terrain anywhere you please like some terraformer from star trek, and yet miraculously not have ALL of the smoke blow away from a disperse event, but instead just one little tiny hex blows away at a time, and even more ridiculous but you get to choose which tiny hex blows away? And a breeze event doesn't remove all? I don't recall my grandpa saying that smoke grenades were such a key to victory when he was at Tarawa. I also don't recall him saying anything at all about there ever being a single dead calm day the entire time he was in the Pacific that would allow smoke to stay put. I think in "Up Front", smoke is way, way more rare a thing to encounter, whereas in CC:P it looks like you would use it in every single battle to the max.
Unlike in Europe, yes, there is a bit more of opportunity for smoke using the Smoke Screen action vs. Smoke Grenades, which only give a single hex in Europe. Also in Europe, the Breezy event immediately removed ALL smoke, plus one per Time Advance. However, in Pacific, the smoke can be shifted, removed by numbers (evens/odds), or removed completely with Gusty events.
So the smoke can just as easily disappear in Pacific, or rendered useless.
@@PatricksTacticsTutorials That's interesting, thank you for the explanation!
Did your father also fight on Peleliu?