shouldve been more comedy focused like the first game. A full novela of ingame dialouge is a lot more bearable when you know that in the next scene date is gonna kill a god with the power of porn
I don't have any opinion on the rest, but coming up with a twist and writing the story to make the twist happen is literally HOW you write a twist story lol
Is the first AI:Somnium Files a twist story? Because it suffers from far less problems than the sequel. You can actually guess roughly what it is just from the endings and obvious questions, and even if you guess early you can start thinking about the details like the timeline of events. It also generally just, flows naturally, it doesn't have any "secret twins" or such. Whereas I felt like NI only provided a good hint to what the twist was in one of the last days of the game (Bibi talking to Shoma), and MAYBE Ryuki waiting by the Ferris wheel, but I'm not going into detail about that one. I guess the easier way to say it is AI1 tries to point you toward the twist, whereas AI2's twist is so big, it has to be trying really damn hard to point you away from the twist, like not showing you Iris as Bibi.
the difference is that almost every uchikoshi game prior to this was way more graceful about it, and didn't have to sacrifice characterization and it's own mystery writing in the process. so many characters in the game, both old and new, are completely stagnant both pre and post timeskip because if they acted especially different, the player would more easily pick up on the twist. the reason mizuki isn't allowed to have any emotional development is to not give away the twist, because her and bibi need to act virtually identically the twist also makes it so that the murder mystery was never a mystery at all? "the halves were never placed 6 years apart, we just lied to you that they were". which makes much of the theorycrafting completely pointless also there's just no stated reason for the twist to begin with. other uchi games that mess with the timeline in a similar way are able to convincingly justify why it happened. here, there's no such thing. it is exclusively to mess with the player
@@blvckdrako4334 i just personally dont like the AI games i understand some of his other viewers do tho. I prefer when Joe plays bad games and relentlessly shits on them.
I haven't uploaded much because Baldur's gate 3 has taken over my life. its my favorite gate type game unlike Steins;Gate because that's not a game.
Baldurs gate streams in november hype.
shouldve been more comedy focused like the first game. A full novela of ingame dialouge is a lot more bearable when you know that in the next scene date is gonna kill a god with the power of porn
LOVES IT
I don't have any opinion on the rest, but coming up with a twist and writing the story to make the twist happen is literally HOW you write a twist story lol
It requires all characters to act entirely inhuman to make it work.
Is the first AI:Somnium Files a twist story? Because it suffers from far less problems than the sequel. You can actually guess roughly what it is just from the endings and obvious questions, and even if you guess early you can start thinking about the details like the timeline of events. It also generally just, flows naturally, it doesn't have any "secret twins" or such.
Whereas I felt like NI only provided a good hint to what the twist was in one of the last days of the game (Bibi talking to Shoma), and MAYBE Ryuki waiting by the Ferris wheel, but I'm not going into detail about that one.
I guess the easier way to say it is AI1 tries to point you toward the twist, whereas AI2's twist is so big, it has to be trying really damn hard to point you away from the twist, like not showing you Iris as Bibi.
the difference is that almost every uchikoshi game prior to this was way more graceful about it, and didn't have to sacrifice characterization and it's own mystery writing in the process. so many characters in the game, both old and new, are completely stagnant both pre and post timeskip because if they acted especially different, the player would more easily pick up on the twist. the reason mizuki isn't allowed to have any emotional development is to not give away the twist, because her and bibi need to act virtually identically
the twist also makes it so that the murder mystery was never a mystery at all? "the halves were never placed 6 years apart, we just lied to you that they were". which makes much of the theorycrafting completely pointless
also there's just no stated reason for the twist to begin with. other uchi games that mess with the timeline in a similar way are able to convincingly justify why it happened. here, there's no such thing. it is exclusively to mess with the player
This game takes the cake, man. At least the ending was funny.
Thank fuck hes done there are some games that are just insufferable to watch Joe play and this was one of them
Do you hate this stream in particular or all the zero escape games as well
Why?
@@blvckdrako4334 i just personally dont like the AI games i understand some of his other viewers do tho. I prefer when Joe plays bad games and relentlessly shits on them.
I found it kinda boring because it didn't make joe mad enough or finally break his sanity.
@@AndersonClips ah damn, gonna skip those vods then, thanks for a headsup.