Realtime GPGPU FFT Ocean Water 3D Engine | OpenGL

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  • Опубліковано 9 вер 2024
  • Official Technical Research Report 2017 (Hamburg University of Technology):
    tubdok.tub.tuh...
    The Fast Fourier Transform (FFT) is known as one of the most influential algorithms in the 20th century for digital signal processing. This demo and research report presents an approach for computing a 2D-FFT on GPU in realtime with OpenGL Compute Shaders.
    Used Rendering Engine: github.com/ore...

КОМЕНТАРІ • 10

  • @oreonengine9444
    @oreonengine9444  6 років тому +5

    Realtime GPGPU Technical Research Report 2017 (Hamburg University of Technology):
    tubdok.tub.tuhh.de/handle/11420/1439?locale=en

  • @TheNeoxpert
    @TheNeoxpert 5 років тому +1

    Awesome! I also have some Renderings from my OpenGL-Engine :-) You commented on one of them some years ago.

  • @kanikabhatia9865
    @kanikabhatia9865 3 роки тому +1

    I think that you should make the lens flare a bit bigger. Everything else is just perfect. Keep it up.

  • @lucasmorais3694
    @lucasmorais3694 6 років тому

    Keep the good job

  • @MichaelDavydoff
    @MichaelDavydoff 6 років тому +1

    Wow! How to implement it in real-time step by step line by line? I'm beginner and I would like to follow you=)

  • @matanmigdal7108
    @matanmigdal7108 6 років тому +1

    will you make more tutorial on opengl?

    • @oreonengine9444
      @oreonengine9444  6 років тому +3

      yes soon ;)

    • @abod4gamer
      @abod4gamer 6 років тому

      Man i love your tutorials because i learn alot from them keep it up :)