Realtime GPGPU FFT Ocean Water 3D Engine | OpenGL
Вставка
- Опубліковано 9 вер 2024
- Official Technical Research Report 2017 (Hamburg University of Technology):
tubdok.tub.tuh...
The Fast Fourier Transform (FFT) is known as one of the most influential algorithms in the 20th century for digital signal processing. This demo and research report presents an approach for computing a 2D-FFT on GPU in realtime with OpenGL Compute Shaders.
Used Rendering Engine: github.com/ore...
Realtime GPGPU Technical Research Report 2017 (Hamburg University of Technology):
tubdok.tub.tuhh.de/handle/11420/1439?locale=en
Congratulations o/
Really Awesome!
Awesome! I also have some Renderings from my OpenGL-Engine :-) You commented on one of them some years ago.
I think that you should make the lens flare a bit bigger. Everything else is just perfect. Keep it up.
Keep the good job
Wow! How to implement it in real-time step by step line by line? I'm beginner and I would like to follow you=)
will you make more tutorial on opengl?
yes soon ;)
Man i love your tutorials because i learn alot from them keep it up :)