Hey Oreon, when will you back with the tutorials? Are you still working on this engine? Keep going with this work!!! Congratulations and thank you to share =D
Hey can you suggest a good resource for implementing MSAA with deferred rendering? And do you took a look at SMAA or TAA so far? I find it rather difficult to implement AA in a deferred renderer, it lacks a lot of good resources for that topic :)
I used this: docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/d3d_samples/antialiaseddeferredrendering.htm and this: blog.simonrodriguez.fr/articles/30-07-2016_implementing_fxaa.html
It look so good! But I tried to run it in eclipse. I used your guide on GitHub, and tried other methods, but i cant get it to work. Could you help me step-by-step to set up the engine with eclipse?
so… I downloaded the file you provided (the first link), and put it on the desktop. Then, I created a new java project, with the location set to oreon-engine-3.0.0/oreonengine, and then, i dont know what to do, what to convert to maven..
Check out the official GPGPU FFT Technical Report for Realtime Ocean Simulation:
tubdok.tub.tuhh.de/handle/11420/1439?locale=en
TUHH 2017
splendid effects, cant't wait for the vulkan c++ port
God, looks so good ! Another proof that Java can be powerful, congrats for the work :)
I really apreciate u work dude. Keep on it :D
Diving into Vulkan as well atm, would love to see some tutorials if you got time :)
Absolutely amazing :)
Hey Oreon, when will you back with the tutorials? Are you still working on this engine? Keep going with this work!!! Congratulations and thank you to share =D
yes yes part five is coming these days ;)
omg incredibly beautiful man :) !
good work and when you do tutorials on those features?
will be continued now ;)
Hey can you suggest a good resource for implementing MSAA with deferred rendering? And do you took a look at SMAA or TAA so far? I find it rather difficult to implement AA in a deferred renderer, it lacks a lot of good resources for that topic :)
I used this: docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/d3d_samples/antialiaseddeferredrendering.htm
and this:
blog.simonrodriguez.fr/articles/30-07-2016_implementing_fxaa.html
Amazing! :)
Vc aqui ;-;
Feels good
It look so good! But I tried to run it in eclipse. I used your guide on GitHub, and tried other methods, but i cant get it to work. Could you help me step-by-step to set up the engine with eclipse?
pls specify the errors you have
so… I downloaded the file you provided (the first link), and put it on the desktop. Then, I created a new java project, with the location set to oreon-engine-3.0.0/oreonengine, and then, i dont know what to do, what to convert to maven..
you need to import java project and the convert to maven
@@oreonengine9444 I finally have it working! Thanks for helping!
alright:)
hey man! we need tutorials!
yea coming soon :D
aww das hot... das hot
Visuals are one thing, but I don't see a lot of examples of actual gameplay features with the engine so far.