OpenGL Game Engine | Oreon Engine 3 - Deferred Renderer | Java - LWJGL 3

Поділитися
Вставка
  • Опубліковано 24 жов 2024

КОМЕНТАРІ • 26

  • @oreonengine9444
    @oreonengine9444  6 років тому +3

    Check out the official GPGPU FFT Technical Report for Realtime Ocean Simulation:
    tubdok.tub.tuhh.de/handle/11420/1439?locale=en
    TUHH 2017

  • @EMB3D
    @EMB3D 6 років тому +1

    splendid effects, cant't wait for the vulkan c++ port

  • @Damoygames
    @Damoygames 6 років тому +2

    God, looks so good ! Another proof that Java can be powerful, congrats for the work :)

  • @lucasmorais3694
    @lucasmorais3694 6 років тому

    I really apreciate u work dude. Keep on it :D

  • @scewps
    @scewps 6 років тому +3

    Diving into Vulkan as well atm, would love to see some tutorials if you got time :)

  • @tgstudiosde7505
    @tgstudiosde7505 6 років тому

    Absolutely amazing :)

  • @viniciusmachado4422
    @viniciusmachado4422 6 років тому +3

    Hey Oreon, when will you back with the tutorials? Are you still working on this engine? Keep going with this work!!! Congratulations and thank you to share =D

  • @LeoOno
    @LeoOno 6 років тому

    omg incredibly beautiful man :) !

  • @matanmigdal7108
    @matanmigdal7108 6 років тому +5

    good work and when you do tutorials on those features?

  • @Silvan278
    @Silvan278 6 років тому +1

    Hey can you suggest a good resource for implementing MSAA with deferred rendering? And do you took a look at SMAA or TAA so far? I find it rather difficult to implement AA in a deferred renderer, it lacks a lot of good resources for that topic :)

    • @oreonengine9444
      @oreonengine9444  6 років тому

      I used this: docs.nvidia.com/gameworks/content/gameworkslibrary/graphicssamples/d3d_samples/antialiaseddeferredrendering.htm
      and this:
      blog.simonrodriguez.fr/articles/30-07-2016_implementing_fxaa.html

  • @UnidayStudio
    @UnidayStudio 6 років тому

    Amazing! :)

  • @saveraptor2209
    @saveraptor2209 6 років тому

    Feels good

  • @andraskmeczo575
    @andraskmeczo575 6 років тому

    It look so good! But I tried to run it in eclipse. I used your guide on GitHub, and tried other methods, but i cant get it to work. Could you help me step-by-step to set up the engine with eclipse?

    • @oreonengine9444
      @oreonengine9444  6 років тому

      pls specify the errors you have

    • @andraskmeczo575
      @andraskmeczo575 6 років тому

      so… I downloaded the file you provided (the first link), and put it on the desktop. Then, I created a new java project, with the location set to oreon-engine-3.0.0/oreonengine, and then, i dont know what to do, what to convert to maven..

    • @oreonengine9444
      @oreonengine9444  6 років тому

      you need to import java project and the convert to maven

    • @andraskmeczo575
      @andraskmeczo575 6 років тому

      @@oreonengine9444 I finally have it working! Thanks for helping!

    • @oreonengine9444
      @oreonengine9444  6 років тому +2

      alright:)

  • @MichaelDavydoff
    @MichaelDavydoff 6 років тому

    hey man! we need tutorials!

  • @zin3408
    @zin3408 5 років тому

    aww das hot... das hot

  • @Deliveredmean42
    @Deliveredmean42 6 років тому

    Visuals are one thing, but I don't see a lot of examples of actual gameplay features with the engine so far.