damn you guys suck at math, here's the actual stats Forest: 20% damage reduction Urban: -10 Damage, then 20% reduction. Units firing from another building ignore the -10 damage. -The visual effects of rust are purely cosmetic, and buildings will still always have only a 33% chance of breaking regardless of how many times you hit it -RR and ATG are towed units, not infantry. ATG also can't enter buildings, it uses towed movement Rubble: 10% reduction, costs +0.5 movement for everything except foot and critter_foot. Flame units deal double damage Mountains: 25% damage reduction -once again, ATG can't enter mountains, since it uses towed movement Bunker: -20 damage, then 20% reduction. Units firing from another bunker ignore the -20 damage -IT USES TOWED MOVEMENT ATG CAN'T ENTER BUNKER Elevated plains: Attacking upwards deals 20% less Railway: 20% damage increase, same as roads
I forgot about rubble 💀💀 it dosen't spawn naturally and appears only after destroying building or bunker, dosen't block sight infantry can get through without problem but vechicle's movement is decreased to 1
I don’t think it decreases vehicle mobility to one I think its depends on the vehicle’s mobility cause when I used a ifv it was able to travel over 3 rubble terrain in a turn
@@dasprowhite actually this also happens with forest aswell but it decreases mobility for vehicles so much that you will only be able to move one tile, you would need a mobility of like 20 tiles to move 2 or 3 in forest.
@@KingOfOwls23 i’m not saying it’s your fault that the game or wiki does not give you a guide to work with, and that its your fault its hard to calculate, its just that you got some wrong.
In a curtain air superiority map I have found that mountain blocks anti air attacks like a forest for direct attacks. Is there other terrain that does this?
damn you guys suck at math, here's the actual stats
Forest: 20% damage reduction
Urban: -10 Damage, then 20% reduction. Units firing from another building ignore the -10 damage.
-The visual effects of rust are purely cosmetic, and buildings will still always have only a 33% chance of breaking regardless of how many times you hit it
-RR and ATG are towed units, not infantry. ATG also can't enter buildings, it uses towed movement
Rubble: 10% reduction, costs +0.5 movement for everything except foot and critter_foot. Flame units deal double damage
Mountains: 25% damage reduction
-once again, ATG can't enter mountains, since it uses towed movement
Bunker: -20 damage, then 20% reduction. Units firing from another bunker ignore the -20 damage
-IT USES TOWED MOVEMENT ATG CAN'T ENTER BUNKER
Elevated plains: Attacking upwards deals 20% less
Railway: 20% damage increase, same as roads
O_o, that makes much more sense for urban and bunker
This is so interesting! I always wondered about the terrain and how it effects units inside it.
Congratulations,you outsmarted us
But can't outsmart a bullet to your head.
I forgot about rubble 💀💀
it dosen't spawn naturally and appears only after destroying building or bunker, dosen't block sight infantry can get through without problem but vechicle's movement is decreased to 1
Goddammit owl
💀💀💀💀
I don’t think it decreases vehicle mobility to one I think its depends on the vehicle’s mobility cause when I used a ifv it was able to travel over 3 rubble terrain in a turn
@@hermertp sorry,it’s my fault because I use battletank to test it lol
@@dasprowhite actually this also happens with forest aswell but it decreases mobility for vehicles so much that you will only be able to move one tile, you would need a mobility of like 20 tiles to move 2 or 3 in forest.
5:59
china may be using sea to hide its submarines
OMG WHAT A MINDBLOWING FACT,THANKS TO THIS VIDEO I CAN FINALLY PLAY THE GAME 1!1!1!!!!1!1!1111!!
flame units: terrain? time to burn it down with infantry inside
Flame units after cooking a person alive: ah yes, another day, another slay, who wants barbecue?
Congrats for 1k dude and maybe u should help make the nic wiki
Other than the part where he got a lot of the stats wrong……
@@TheEpicNoobouch
@@TheEpicNoob through how we were supossed to know bunker first reduces dmg then reduces it further by percentage. We tested percentage on grunts
@@KingOfOwls23 i’m not saying it’s your fault that the game or wiki does not give you a guide to work with, and that its your fault its hard to calculate, its just that you got some wrong.
Its kind of ironic that tanks cant go through trenches since tanks were first made in WW1 to break the stalemate of the war AND CROSS TRENCHES
If you know the music that's currently playing throughout the video, your a God dang OG for this
Ay we were working on it and now terrains are on tge wiki
In a curtain air superiority map I have found that mountain blocks anti air attacks like a forest for direct attacks. Is there other terrain that does this?
Invisible "block" Blocks the sight, so that's why it happened.
Respect this effort he did👍
Fun fact,I spent 10 minutes just to count 107 mountains in villages clearing for him lol.
I think the ramp, is actually called slope🤓🤓🤓🤓🤓🤓🤓
Good video and I think we all learned why flame units are so good
I am not sure but I believe moutans give extra dmg
Btw the space in doomspire is sea i think
THE NAVAL BATTLE ABOVE THE SKYS
as someone completely new who has only played on doomspire so far i can comfirm that it is, in fact, not sea
What about tank traps
4.8.0 update is out!!!!!!
Remake of an old VERY old video from this guy
ummm I have never made video about terrains before
I was about to say u did it like 5 triloin yers old but no it was from another guy that made a video about this i think THINK
guh