Halftrack variants can be a nice addition to loadouts as well, for example ambulance can save supplies by healing infantries near and inside it while Halftrack CS have a HE cannon with decent range (and an additional tile when paired with radio) that deals good damage to even medium armour, i personally use ambulance for infantry-escorting-battle tank loadouts and Halftrack CS for arty loadouts. Hope that helps!
A neat fact about the Halftrack CS is that when paired with radio it can fire over obstacles. (At least I think it can, might want to test and confirm). Either way, it's super useful for any urban maps where you want to use an artillery loadout.
Also, i agree that to exclude BT's in defensive loadouts, I mean Multi H tank and missile tank/halftrack has more potential in defense to counter things like recon tank and BT
Tip: Run loadouts that suit your playstyle. Simple tip, but plenty of people just run whatever seems to be the current "meta" and end up being thrown off by it. Use what you want as long as you believe it's effective. Dont let what other people do change what you do.(Shout out if you want.)
I use SPAAG for anti-infantry and heavy tank CW even though it feels like Howitzer without splash damage but can shoot targets right in front of it and doesn't require radio Oh yeah and by the way I choose the CW tank because it also contains stupidly overpowered visibility No wonder it cost as much as a battleship because it's literally a ground version of one I'm pretty sure it can even survive annoying recom tank spammers
sniper or medium/light gunner js always a must in non artillery load-outs. Usually one can just use mortar or some other artillery for guaranteed pin, but without that you’re gonna want something to fit that role. Being able to control where your opponent moves is very important as you can abuse their potentially shorter range, essentially stunning them for a turn.
I find it difficult to use the heavy supply carriers, they easily get maimed by anything anti-armor specially bazooka bois. I always use supply trucks for de mobility, only time I found the heavy supply carrier useful is in sea crossing and far away frontline fights.
I kinda have a good loadout you just need 1 anti infantry 1 anti tank infantry 1 supply unit 1 main tank, the rest is up to you guys what you will pick but it depends on map and difficult but if we talk about pvp then its highly recombd to know the map and the right units for it
As a reminder your deck should always have 1-2 infantry 1armored unit and a supply unit tho is will vary depending on the map the enemy your facing and the situation your in (shout out:0000)
I normally use tank destroyer it just has more range and its good for offensive and defensive load outs id also recommend using flame tank to deal with inftray just because of the armor if they have bazooka or anything that can deal with tanks get a mg/lg to deal with bazooka or rpg and if it’s an tank destroyer get an bazooka or rpg
when i saw this vid i thought its from a youtuber w like idk 200k subs (it feels like it) but u only have 2k (is still alot) realy good video it helped me make a good loadout becouse mine was somewhat random
If you have an hybrid loadout that slowly pushes, please consider using light gunner. The firepower it has is exactly what i needed to defeat most of the infantry that the opponent threw at me, sometimes being more handy than the classic grunts + mortar team combo.
I have certain units I use that are before any of the half truck variants it’s a very old strategy I use that is able to beat any map. O still use it to this day
Alternatively, for pvp: Meatshield with an ungodly number of grunt m's/riflemen b depending on the terrain while building up an actual defense and praying your opponent doesn't use arty. If they happen to have arty, pray harder.
My entire deck have Supply truck, Rocket truck, grunts, howitzer, Transport truck with smg and Recon tank. And i just don't need anti vehicle cuz every vehicle just surrenders (i use this deck only in pvp)
I know I'm one month late but for my non-altillery (and currently main) loudout is: IFV, M Grunts, RPG, Battle tank, Flame tank, Heavy car, Apache (I'm going to put it here anyways), Supply Carrier, and Sniper team. the M grunts is for survivability since I didn't have an arty unit anyways. IFV is for infantry clearence alogside flame tank for additional moral kills. Heavy car and flame tanks basically is just cannon fodder for me. as expected Battle tank is my main dmg dealer
IFV isn't that great in the frontline. In mean sure, it's weapons are really god damn good, but its main issue comes with its light armor. This makes it a bit more misleading as this could possibly encourage others to use IFV like a frontline tank. When in reality it gets one shotted by RPGS, Recoiless Rifle, Missile Tank, you get the point
Anyone with more than 5 iq won't get their IFV killed. I use IFV on the frontlines. I take ifv into the mountains in village clearing, even if you're supposed to just spam infantry. I take it EVERYWHERE. It doesn't die. Because I'm not stupid. I never take risks with it.
I have been using SMG squad, flamethrower, RPG, mortar team, sniper team, supply truck, wheeled apc, armored car. I pair this with my friends loadout which is: grunts M, RPG, M gunner, multi H tank, M tank, and he also used armed heli. let me know what you all think
@@Supersquid_11 the sniper team is mostly for scouting, the wheeled apc and armored car also have radios. and like stated before this loadout is meant to be paired with one built to counter heavy armor.
my reasoning for the wheeled apc is the added radio from the halftracks, and the mobility of 5 tiles instead of 4. there is also an armor increase of 2.5 and the mobility increased 1 tile and this only increased the price by 10 tix. the armored car costs the same as the wheeled apc.
@@terrariaverycool Tap on the Grunts icon, you'll see the Grunts M there. Since I'm a veteran, I already own the Grunts M. Anyway, hope you find this useful.
It's late but here. Smg- if want to primarily prevent the enemy from using their infantry effectively via forcing them to go back to heal or risk letting an smg squad get veterency. Grunts- Are practically needed if your going with an arti build, decent damage decent health while they don't have anything fancy but get enough of them then you'll be able to use arti anywhere in the map. Grunt M- Similar to grunts they sacrifice the radio for the ability to heal, this gives them more tankyness than the previous two, if you want a meatshield then m grunts is your choice.
Shout out: Don't listen to this guy when he says tanks fire rockets. They mostly fire shells, and modern tanks can even fire guided missiles (why would they ever fire those silly unguided rockets?!). Among the only exceptions are tanks such as the Sherman Calliope and Brummbar bunker buster. So yeah, literally say any other commonly-used projectile name and you would be more correct than Frontier Pig here is.
@@Not_MacArthur_Pookiebear Probably nothing. Frontier doesn't seem like the kind of guy you can "convince" in a straight argument, so I figured I'd turn it into a whole drama because drama drives content and clicks.
wdym riflemen have the worst damage?!?!?!?!? riflemen do the most damage in the grunt/grunt m tech tree!!(bullet based attacks) have you actually looked at weapon stats?!?!?! "SMG Squad has a decent bullet based attack" bullshit. (THIS COMMENT DOES NOT ACCOUNT FOR MORALE AND HEALTH)
My dude rifle men may do slightly higher damage but it is multiplied by 2 whereas the other units like grunts have it multiplied by 3.(SMG squad has very low damage but is multiplied by 4) This is because they shoot a different amount of times.
Halftrack variants can be a nice addition to loadouts as well, for example ambulance can save supplies by healing infantries near and inside it while Halftrack CS have a HE cannon with decent range (and an additional tile when paired with radio) that deals good damage to even medium armour, i personally use ambulance for infantry-escorting-battle tank loadouts and Halftrack CS for arty loadouts. Hope that helps!
A neat fact about the Halftrack CS is that when paired with radio it can fire over obstacles. (At least I think it can, might want to test and confirm). Either way, it's super useful for any urban maps where you want to use an artillery loadout.
I sometimes just use anything that looks like a half track
Ambulance is also immortal, since its a war crime to attack it. So yeah, that's kinda neat.
@@bert8140 Can confirm the AI considers the Geneva Convention more of a to-do list than anything else.
Also, i agree that to exclude BT's in defensive loadouts, I mean Multi H tank and missile tank/halftrack has more potential in defense to counter things like recon tank and BT
very useful video, your editing has also improved, good job mate
Tip: Run loadouts that suit your playstyle. Simple tip, but plenty of people just run whatever seems to be the current "meta" and end up being thrown off by it. Use what you want as long as you believe it's effective. Dont let what other people do change what you do.(Shout out if you want.)
lol my go to on pine woods 2v2 was basically Smg squad and Rpg launcher. My extra support would probably be a sniper radio paired with rocket trucks.
also transport truck and dont forget the logistics
Smg squad is for losers.
As a follow-up; if you want to forgo effectiveness, then make sure it's fun for you.
I use SPAAG for anti-infantry and heavy tank CW even though it feels like Howitzer without splash damage but can shoot targets right in front of it and doesn't require radio Oh yeah and by the way I choose the CW tank because it also contains stupidly overpowered visibility No wonder it cost as much as a battleship because it's literally a ground version of one I'm pretty sure it can even survive annoying recom tank spammers
Pick me i am the best!
UPVOTE
@@4thmonitorion731 This is not reddit
Sorry little guy. I'm addicted to the adrenaline known as ROCKET TRUCK
@@British_man6969 same
No choose Howitzer
Flame launcher can be very good, as it’s very good when in buildings and is only countered with sniper
sniper or medium/light gunner js always a must in non artillery load-outs. Usually one can just use mortar or some other artillery for guaranteed pin, but without that you’re gonna want something to fit that role. Being able to control where your opponent moves is very important as you can abuse their potentially shorter range, essentially stunning them for a turn.
I find it difficult to use the heavy supply carriers, they easily get maimed by anything anti-armor specially bazooka bois. I always use supply trucks for de mobility, only time I found the heavy supply carrier useful is in sea crossing and far away frontline fights.
I kinda have a good loadout you just need 1 anti infantry 1 anti tank infantry 1 supply unit 1 main tank, the rest is up to you guys what you will pick but it depends on map and difficult but if we talk about pvp then its highly recombd to know the map and the right units for it
As a reminder your deck should always have 1-2 infantry 1armored unit and a supply unit tho is will vary depending on the map the enemy your facing and the situation your in (shout out:0000)
Love your stuff. really helped me when i was juat an advanced begginer. keep up the good work!
I normally use tank destroyer it just has more range and its good for offensive and defensive load outs id also recommend using flame tank to deal with inftray just because of the armor if they have bazooka or anything that can deal with tanks get a mg/lg to deal with bazooka or rpg and if it’s an tank destroyer get an bazooka or rpg
I would say that the AT rifle deserves more attention, its actually quite good for its low price.
Would you do more videos covering PvP in the future?
when i saw this vid i thought its from a youtuber w like idk 200k subs (it feels like it) but u only have 2k (is still alot) realy good video it helped me make a good loadout becouse mine was somewhat random
Just found a hidden jem. Keep rocking man
what is a jem
Jem is a what
i found out a small thing, the grunts deal more demage than the smg squad (not counting grenades).
That makes sense since it’s a higher caliber
Congrats on getting 2K subs🥳
If you have an hybrid loadout that slowly pushes, please consider using light gunner. The firepower it has is exactly what i needed to defeat most of the infantry that the opponent threw at me, sometimes being more handy than the classic grunts + mortar team combo.
I have certain units I use that are before any of the half truck variants it’s a very old strategy I use that is able to beat any map. O still use it to this day
Fun fact: autocanons are so much powerfull against infantry, meaning a scout tank can deal beter against infantry than the actuan tankete
Finally i always had my loadouts bad
Man be picking the best background song ever
Alternatively, for pvp:
Meatshield with an ungodly number of grunt m's/riflemen b depending on the terrain while building up an actual defense and praying your opponent doesn't use arty. If they happen to have arty, pray harder.
My entire deck have Supply truck, Rocket truck, grunts, howitzer, Transport truck with smg and Recon tank. And i just don't need anti vehicle cuz every vehicle just surrenders (i use this deck only in pvp)
How do you use grunts AND smg?
@@Supersquid_11 he probably meant the halftrack, "transport truck with smg". though I could be wrong.
13:32
"if you disagree with me wich you probably do"
Me who just started the game: *confused screaming*
also, can i has shoutout?
I know I'm one month late but for my non-altillery (and currently main) loudout is: IFV, M Grunts, RPG, Battle tank, Flame tank, Heavy car, Apache (I'm going to put it here anyways), Supply Carrier, and Sniper team. the M grunts is for survivability since I didn't have an arty unit anyways. IFV is for infantry clearence alogside flame tank for additional moral kills. Heavy car and flame tanks basically is just cannon fodder for me. as expected Battle tank is my main dmg dealer
IFV isn't that great in the frontline. In mean sure, it's weapons are really god damn good, but its main issue comes with its light armor. This makes it a bit more misleading as this could possibly encourage others to use IFV like a frontline tank. When in reality it gets one shotted by RPGS, Recoiless Rifle, Missile Tank, you get the point
I thought I specifically stated that it wasn't meant to be used on the frontline. Maybe I'm getting it confused with a different video.
Anyone with more than 5 iq won't get their IFV killed. I use IFV on the frontlines. I take ifv into the mountains in village clearing, even if you're supposed to just spam infantry. I take it EVERYWHERE. It doesn't die. Because I'm not stupid. I never take risks with it.
Then protect it with infantry.
Ifv grunts and supply carrier are the only things you need
Perhaps recon car?
I love watching this video for wanting to change my loadout knowing full well i will use the same BT, supply carier and IFV for the 200th time
I have been using SMG squad, flamethrower, RPG, mortar team, sniper team, supply truck, wheeled apc, armored car. I pair this with my friends loadout which is: grunts M, RPG, M gunner, multi H tank, M tank, and he also used armed heli. let me know what you all think
You got an entire sniper team JUST for mortars?
Also wheeled apc is just an overpriced transport truck.
@@Supersquid_11 the sniper team is mostly for scouting, the wheeled apc and armored car also have radios. and like stated before this loadout is meant to be paired with one built to counter heavy armor.
my reasoning for the wheeled apc is the added radio from the halftracks, and the mobility of 5 tiles instead of 4. there is also an armor increase of 2.5 and the mobility increased 1 tile and this only increased the price by 10 tix. the armored car costs the same as the wheeled apc.
@@UnturnedJerry I said overpriced transport truck not overpriced halftrack. Also halftracks are faster offroad.
How to use spaag in offense is in a spearhead surrounded by bt or heavy tank cold war
You should put a random pvp/campaing clips of NiC in your Noobs in Combat wiki.
I need a good fast moving anti tank weapon since i use a mainly infantry.
The only artillery you need is mortar team and the occasional mobile howitzer
Doesn’t CS make it better for infantry as it has a higher damage cannon than the normal light tank
This is my my lode out 1 wheeled apc caring 2 grunts and a rpg a supply carrier carrying a howitzer and then a multi H tank
9:58 done that thing on baseplate 2v1, it is good but not optimal
Yay new video
This is very good and all but... How does one find out their playstyle?
Prob by playing a lot
W video.
You haven’t watched the whole video have you?
i have
I haven't lol
Watching the ads before it plays
Why are you stalking me?
Yes
I’d rather pick a transport truck because it’s cheaper and moves away farther
Is anyone gonna question why he put sniper team in a non artillery loadout? sure it has 2 extra ap but still thats a waste of like 20 tix
yeah I guess there's no reason to use sniper team over sniper that's my bad
@@frontierpig8276shoutout?
Here within 37 minutes gang?
Make one dedicated too radio tech
can i gave a shout out? :D
i am bad at making an offensive loadout. If you help me, i will help you on making a good defensive loadout
if you don't believe i am good at defense pvp me. MNGT_hi
i am done making an offensive loadout
@@matthewnggametime2537can i get help
How do you get M grunts
Sidegrade after you get Grunts, costs 40-60 gems iirc
*Adjusts old man glasses* back in mah day it didnt cost gems@@justyouraveragem4a136
I have grunts but I don't see M grunts anywhere
@@terrariaverycool Tap on the Grunts icon, you'll see the Grunts M there.
Since I'm a veteran, I already own the Grunts M.
Anyway, hope you find this useful.
variants
Shout out for pog
Also what about radio tech?
that thing is exclusive now
Ik
But I have it
Me too
@@bruh_moment2833 nice👍
Mi offense loudout:Grunts M.,i fogor
SMG or grunt or grunt m
It's late but here.
Smg- if want to primarily prevent the enemy from using their infantry effectively via forcing them to go back to heal or risk letting an smg squad get veterency.
Grunts- Are practically needed if your going with an arti build, decent damage decent health while they don't have anything fancy but get enough of them then you'll be able to use arti anywhere in the map.
Grunt M- Similar to grunts they sacrifice the radio for the ability to heal, this gives them more tankyness than the previous two, if you want a meatshield then m grunts is your choice.
grunts are good for artillery build, smg good for fast pushes with quick attacks and grunt M good for long combat
was posted 5 minutes ago
14 minutes
Me who brings rifle man at rifle medium tank supply wagon apc sapper medium gunner at gun
Bc it’s not
@@ERIKA-ht2jwit’s not
@@ERIKA-ht2jwI just started the game
Shout out: Don't listen to this guy when he says tanks fire rockets. They mostly fire shells, and modern tanks can even fire guided missiles (why would they ever fire those silly unguided rockets?!). Among the only exceptions are tanks such as the Sherman Calliope and Brummbar bunker buster. So yeah, literally say any other commonly-used projectile name and you would be more correct than Frontier Pig here is.
What would he say about it tho?
@@Not_MacArthur_Pookiebear Probably nothing. Frontier doesn't seem like the kind of guy you can "convince" in a straight argument, so I figured I'd turn it into a whole drama because drama drives content and clicks.
Nuh uh
Uh huh
😱@@tranquilclaws8470
where is da bombers nuclears
multi h tank> bt
How you know if its good?
shout out that is all
Bruh go back fo fantascty frontier pls i want new vid
Shout out pls
wdym riflemen have the worst damage?!?!?!?!? riflemen do the most damage in the grunt/grunt m tech tree!!(bullet based attacks) have you actually looked at weapon stats?!?!?! "SMG Squad has a decent bullet based attack" bullshit. (THIS COMMENT DOES NOT ACCOUNT FOR MORALE AND HEALTH)
My dude rifle men may do slightly higher damage but it is multiplied by 2 whereas the other units like grunts have it multiplied by 3.(SMG squad has very low damage but is multiplied by 4) This is because they shoot a different amount of times.
@@frontierpig8276 oh i forgot mb
that aint really true but even if it was, rifleman would still be obsolete compared to smg squad and grunts
shout out please 🙏
shout out for better ifv
AT rifle
first comment (joke me howerver you want)
technoblade
shout out me
battle tank is best unit
You really can't live without it, huh?
Multi Heavy tank is good, IF your using it correctly.
@@Mentally_Tincan multi heavy tank is for people who want battle tank but think they are too good for it
Those who have its own Loadouts and Opinions in their Effectiveness
👇