Loving these tutorials, so please keep 'em coming. One small thing, your note (on screen and comments) directs people elsewhere for the scripting tutorial, but I think it should read Chubzdoomer, not ChubDoomer. =)
Yeah, probably. As long as the link works I don't really care. ;-) If Chubs comes here and watch the video and starts complaining about a typo spelling his name wrong I'll change it, taking the time to redo the text image, replacing the image in the video editor and taking the 20 minutes it takes to render it again, uploading it and having to hope it gets at least as many views as it has now... laZygamEr logging out. :-P
I did all the steps correctly, up until you have to change the XScale and YScale, for some reason, when I open the texture editor, there's no files listed, my png is not there (there's nothing, obviously), even though if I open the TEXTURES script it looks exactly like yours, with the name of my file listed (in my case, SKYBOX12), with the file lenght and width, patch "SKYBOX12" as well, but nada. I didn't mind this so I went on anyways and wrote the script on UDB, compiled, and I get an error saying: Script error, "MAP01.wad:TEXTURES" line 4: Texture definition expected, found 'SKYBOX13' What's going on?
x/y scaling is for, well, scaling of larger images than vanilla Doom 95 images. If our image is "vanlla normal it is not necessary of course. Scripting in any form is really finicky, check all your texts and references. To be fair I have not actively done Doom stuff in a while so after a few weeks I get a bit rusty. It should not be a big script though, would you mind posting it here?
@@signaltome // Texture definitions generated by SLADE3 // on Sat May 1 14:16:13 2021 "SKYBOX13", 1024, 768 { Patch "SKYBOX13", 0, 0 }} // End of texture definitions this is the script I have, even before when I tried rescaling it it gave me the same error. SKYBOX13 is the name of the file. However it does not show in the texture editor, idk why.
@@loogiah_core So it is the rescaling that is the issue. Sorry, I am too tired to think about any of this tonight, it is almost midnight from my perspective. I'll take a closer look in the morning. ;-)
@@signaltome sure thing. However, I don't think that's the issue since that's the script i currently have, without rescaling, and still doesn't work. I guess I can try and find another way to change my skybox
Despite having the programs downloaded and put in the correct locations in the preferences tab, whenever I try to optimize a png it just opens GZDoom Builder and gives me an error saying "Could Not Open the Wad File for reading. Please make sure the file you selected is valid and is not in use by any other application." Any idea why this might be happening?
First, change to Ultimate Doom Builder (the reborn GZDoom Builder. ) GZDB is no longer updated or supported. Do not have the WAD open in another program while working with it in Slade. That includes GZDB and UDB. Did you place them in their correct places? Other than that I am stumped. Since all the programs (UDB/GZDB, Slade and the files) are all fan-based and therefore considered eternal beta software, there is always the chance that there is something incompatible with your hardware of software. To be fair, you do not HAVE to optimize the PNG files, it is just a suggested step. If ot doesn't work let it go for now.
@@signaltome Yeah, it's weird since I dont even have Gzdoom Builder installed on my computer. Did a lookover of all the recommendations and no dice. Oh well. Thanks, though. These tutorials are great
@@ponyboy7813 Sorry I can't be of any help here. Since I have been lucky with all Doom related stuff so I have no real experience troubleshooting it either. Sorry. :-)
I, like, don't know what I'd do without your tutorials. For real.
I am sure you would figure it out somehow but thanks. 😎
Loving these tutorials, so please keep 'em coming. One small thing, your note (on screen and comments) directs people elsewhere for the scripting tutorial, but I think it should read Chubzdoomer, not ChubDoomer. =)
Yeah, probably. As long as the link works I don't really care. ;-) If Chubs comes here and watch the video and starts complaining about a typo spelling his name wrong I'll change it, taking the time to redo the text image, replacing the image in the video editor and taking the 20 minutes it takes to render it again, uploading it and having to hope it gets at least as many views as it has now...
laZygamEr logging out. :-P
@@signaltome Hehe, no worries. =)
do i make multiple texts (Strttext and Endtext) for multiple skyboxes
I believe so? It has been a while.
For some reason , its saying that the png cannot be optimized , i loaded everything in order. Do you know what could be?
Did you get the files required for optimalisation and set it up as shown in my video on the subject?
I did all the steps correctly, up until you have to change the XScale and YScale, for some reason, when I open the texture editor, there's no files listed, my png is not there (there's nothing, obviously), even though if I open the TEXTURES script it looks exactly like yours, with the name of my file listed (in my case, SKYBOX12), with the file lenght and width, patch "SKYBOX12" as well, but nada. I didn't mind this so I went on anyways and wrote the script on UDB, compiled, and I get an error saying:
Script error, "MAP01.wad:TEXTURES" line 4:
Texture definition expected, found 'SKYBOX13'
What's going on?
x/y scaling is for, well, scaling of larger images than vanilla Doom 95 images. If our image is "vanlla normal it is not necessary of course.
Scripting in any form is really finicky, check all your texts and references.
To be fair I have not actively done Doom stuff in a while so after a few weeks I get a bit rusty. It should not be a big script though, would you mind posting it here?
@@signaltome // Texture definitions generated by SLADE3
// on Sat May 1 14:16:13 2021
"SKYBOX13", 1024, 768
{
Patch "SKYBOX13", 0, 0
}}
// End of texture definitions
this is the script I have, even before when I tried rescaling it it gave me the same error. SKYBOX13 is the name of the file. However it does not show in the texture editor, idk why.
@@loogiah_core So it is the rescaling that is the issue. Sorry, I am too tired to think about any of this tonight, it is almost midnight from my perspective. I'll take a closer look in the morning. ;-)
@@signaltome sure thing. However, I don't think that's the issue since that's the script i currently have, without rescaling, and still doesn't work. I guess I can try and find another way to change my skybox
Despite having the programs downloaded and put in the correct locations in the preferences tab, whenever I try to optimize a png it just opens GZDoom Builder and gives me an error saying "Could Not Open the Wad File for reading. Please make sure the file you selected is valid and is not in use by any other application." Any idea why this might be happening?
First, change to Ultimate Doom Builder (the reborn GZDoom Builder. ) GZDB is no longer updated or supported.
Do not have the WAD open in another program while working with it in Slade. That includes GZDB and UDB.
Did you place them in their correct places?
Other than that I am stumped. Since all the programs (UDB/GZDB, Slade and the files) are all fan-based and therefore considered eternal beta software, there is always the chance that there is something incompatible with your hardware of software. To be fair, you do not HAVE to optimize the PNG files, it is just a suggested step. If ot doesn't work let it go for now.
@@signaltome Yeah, it's weird since I dont even have Gzdoom Builder installed on my computer. Did a lookover of all the recommendations and no dice. Oh well. Thanks, though. These tutorials are great
@@ponyboy7813 Sorry I can't be of any help here. Since I have been lucky with all Doom related stuff so I have no real experience troubleshooting it either. Sorry. :-)