Hey there, I've got a question, and I'm asking around everyone and nobody's got an answer. So I made a swinging door that doesnt reach all the way to the ceiling (applying your tutorial to a sector instead of an empty block of singlesided linedefs) it works and looks great, but I've got a problem : whenever the door collides with sprites (say, an ammo drop or a corpse) the sprite "jumps" on top of the door. Looks goofy as heck. Any idea if there's away to fix that ? Thanks !
I am new to mapping and still learning. In gzDoom builder is there any way to have textures from both D1 AND 2 at the same time?? It says it's not a good idea to have two IWADS running. also the D2 sky textures override the D1 sky textures.. which is annoying cause I want the D1 sky in my map.. off topic I know..
Thank you Doom HQ for this tutorial. I'm using GZdoom builder in udmf wad format using the Zandronum port, is there a way to make the doors locked - and opened by keys?
ookiemand You should be able to using acs script pretty easily unfortunately im without computer at the moment so i cant make a tutorial on it the zdoom wiki has information on all of the acs script equivalents of these functions and should be able to help
ZeMovinPixxle If you aren't already using gzdoom builder i recommend updating to the most current version of gzdoom builder instead of using doombuilder 2 because it is not being developed or updated any more. If you are using gzdoom builder update to the most current version and ensure you are mapping in either doom in hexen mode or UDMF format I personally use the installer version of gzdoom builder and map in UDMF format.This should fix the issue you are having .Otherwise if it doesn't either set thereverse side the same as the front if you Don't mind it opening back into the room if you do mind you will need to use an acs script on the Other side which will allow you to force a reverse speed to do thise set the linedef action to 80 execute script set the script number to 37 nosave that and open the acs editor and create a genaric acs script as usual give it the number 37 and use PolyObj_DoorSwing(sector id,speed,angle,delay) that should allow you to force the door to open the reverse ways without issues
THANK YOU SO FUCKING MUCH NOW I CAN MAKE MY HOUSE IN DOOM!
Hey there, I've got a question, and I'm asking around everyone and
nobody's got an answer. So I made a swinging door that doesnt reach all
the way to the ceiling (applying your tutorial to a sector instead of an
empty block of singlesided linedefs) it works and looks great, but I've
got a problem : whenever the door collides with sprites (say, an ammo
drop or a corpse) the sprite "jumps" on top of the door. Looks goofy as
heck. Any idea if there's away to fix that ? Thanks !
My mind has been blown.!!!!
Can the door be made without creating a separate area? or is it always obligatory?
amazing
I am new to mapping and still learning. In gzDoom builder is there any way to have textures from both D1 AND 2
at the same time?? It says it's not a good idea to have two IWADS
running. also the D2 sky textures override the D1 sky textures.. which is
annoying cause I want the D1 sky in my map.. off topic I know..
Is it possible to have smaller doors like if you're making a municipal building?
Thanks a lot!
Thank you Doom HQ for this tutorial.
I'm using GZdoom builder in udmf wad format using the Zandronum port, is there a way to make the doors locked - and opened by keys?
ookiemand You should be able to using acs script pretty easily unfortunately im without computer at the moment so i cant make a tutorial on it the zdoom wiki has information on all of the acs script equivalents of these functions and should be able to help
Thanks, check my personal message in your inbox.
I was already looking through the wiki, getting closer to a solution.
i did this but when i open doom it say SpawnPolyobj: Poly 1 does not exist this error when i run map for test
Would I need to script having two doors open at the same time, or could I link them together using a linedef action?
MrEnchanter Nevermind! I applied the tutorial from the split sliding doors to the swinging doors, thanks!
MrEnchanter Good deal that would have been my recommendation . If you have any other questions issues or requests please let me thanks for watching
Yo in the version i have i can't set negative movement speeds or anything.. it just opens to one side.. what do i have to do?
ZeMovinPixxle If you aren't already using gzdoom builder i recommend updating to the most current version of gzdoom builder instead of using doombuilder 2 because it is not being developed or updated any more. If you are using gzdoom builder update to the most current version and ensure you are mapping in either doom in hexen mode or UDMF format I personally use the installer version of gzdoom builder and map in UDMF format.This should fix the issue you are having .Otherwise if it doesn't either set thereverse side the same as the front if you Don't mind it opening back into the room if you do mind you will need to use an acs script on the Other side which will allow you to force a reverse speed to do thise set the linedef action to 80 execute script set the script number to 37 nosave that and open the acs editor and create a genaric acs script as usual give it the number 37 and use PolyObj_DoorSwing(sector id,speed,angle,delay) that should allow you to force the door to open the reverse ways without issues
Doom HQ How did it never occur to me trying it in UDMF XD Thanks man :3
Not a problem if you have any other questions issues or requests you can private message me thanks for watching
I will def do that :3