(GZ)Doom builder - Swinging Doors Using Poly Objects

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 20

  • @rokko4047
    @rokko4047 5 років тому +2

    THANK YOU SO FUCKING MUCH NOW I CAN MAKE MY HOUSE IN DOOM!

  • @Andromedax01
    @Andromedax01 8 років тому +3

    Hey there, I've got a question, and I'm asking around everyone and
    nobody's got an answer. So I made a swinging door that doesnt reach all
    the way to the ceiling (applying your tutorial to a sector instead of an
    empty block of singlesided linedefs) it works and looks great, but I've
    got a problem : whenever the door collides with sprites (say, an ammo
    drop or a corpse) the sprite "jumps" on top of the door. Looks goofy as
    heck. Any idea if there's away to fix that ? Thanks !

  • @thunderboydavid
    @thunderboydavid 7 років тому

    My mind has been blown.!!!!

  • @themafla3370
    @themafla3370 5 років тому +2

    Can the door be made without creating a separate area? or is it always obligatory?

  • @Zen-rw2fz
    @Zen-rw2fz 7 років тому

    amazing

  • @waltersullivan5042
    @waltersullivan5042 8 років тому

    I am new to mapping and still learning. In gzDoom builder is there any way to have textures from both D1 AND 2
    at the same time?? It says it's not a good idea to have two IWADS
    running. also the D2 sky textures override the D1 sky textures.. which is
    annoying cause I want the D1 sky in my map.. off topic I know..

  • @CelluloidHoax
    @CelluloidHoax 7 років тому

    Is it possible to have smaller doors like if you're making a municipal building?

  • @juanarkantos
    @juanarkantos 8 років тому

    Thanks a lot!

  • @ookiemand
    @ookiemand 9 років тому

    Thank you Doom HQ for this tutorial.
    I'm using GZdoom builder in udmf wad format using the Zandronum port, is there a way to make the doors locked - and opened by keys?

    • @DoomHQ
      @DoomHQ  9 років тому

      ookiemand You should be able to using acs script pretty easily unfortunately im without computer at the moment so i cant make a tutorial on it the zdoom wiki has information on all of the acs script equivalents of these functions and should be able to help

    • @ookiemand
      @ookiemand 9 років тому

      Thanks, check my personal message in your inbox.
      I was already looking through the wiki, getting closer to a solution.

  • @mtalhakhalid1679
    @mtalhakhalid1679 8 років тому

    i did this but when i open doom it say SpawnPolyobj: Poly 1 does not exist this error when i run map for test

  • @ChronoWarrior1996
    @ChronoWarrior1996 9 років тому

    Would I need to script having two doors open at the same time, or could I link them together using a linedef action?

    • @ChronoWarrior1996
      @ChronoWarrior1996 9 років тому

      MrEnchanter Nevermind! I applied the tutorial from the split sliding doors to the swinging doors, thanks!

    • @DoomHQ
      @DoomHQ  9 років тому

      MrEnchanter Good deal that would have been my recommendation . If you have any other questions issues or requests please let me thanks for watching

  • @ZeMovinPixxle
    @ZeMovinPixxle 9 років тому

    Yo in the version i have i can't set negative movement speeds or anything.. it just opens to one side.. what do i have to do?

    • @DoomHQ
      @DoomHQ  9 років тому

      ZeMovinPixxle If you aren't already using gzdoom builder i recommend updating to the most current version of gzdoom builder instead of using doombuilder 2 because it is not being developed or updated any more. If you are using gzdoom builder update to the most current version and ensure you are mapping in either doom in hexen mode or UDMF format I personally use the installer version of gzdoom builder and map in UDMF format.This should fix the issue you are having .Otherwise if it doesn't either set thereverse side the same as the front if you Don't mind it opening back into the room if you do mind you will need to use an acs script on the Other side which will allow you to force a reverse speed to do thise set the linedef action to 80 execute script set the script number to 37 nosave that and open the acs editor and create a genaric acs script as usual give it the number 37 and use PolyObj_DoorSwing(sector id,speed,angle,delay) that should allow you to force the door to open the reverse ways without issues

    • @ZeMovinPixxle
      @ZeMovinPixxle 9 років тому

      Doom HQ How did it never occur to me trying it in UDMF XD Thanks man :3

    • @DoomHQ
      @DoomHQ  9 років тому

      Not a problem if you have any other questions issues or requests you can private message me thanks for watching

    • @ZeMovinPixxle
      @ZeMovinPixxle 9 років тому

      I will def do that :3