@@ÁlvaroJosé-h6y The entity "what is your name" pyro "..." The entity"fine we will call you the arsonist" pyro "mmph mmph mph mmph (no the pyro is my name.)." The entity " ok fine then your name is the pyro"
Pyro would show up out of nowhere and just start torching shit, and the Entity would try to stop them but it would be absolutely useless. Pyro is a force of nature superior to the super being, an unknowable madman.
@@KellyScott205 Oh god the skipping would make me lose it. make the dust effect from their steps throw daisies or something and swap out the color pallet for maps with the more pastel rainbow colors we see in meet the pyro. Then to cap it all off swap out the groans of injuries with giggling and screams with laughter and we are golden. Take my money now!
@@catscrath25alpha83perhaps even have it so the hooks he hangs them on look like a swing set, and the entity is a flowey thing pushing them on said swing set.
What do you think the other mercenaries would say? (Since we got the ones that actually spoke in the video of meet the pyro.) Scout ✅ Soldier ✅ Pyro ✅ Demoman ✅ Heavy ✅ Engineer ✅ Medic ✅ Sniper ✅ Spy ✅ We now we have all the mercenaries.
Spy and Pyro are two extremes of murderers. Spy is an unfeeling killer, and kills only for money. Pyro is an eager killer, and kills for his warped concept of amusement.
Well actually no for Pyro because Pyro doesn't know any of that, a thing about Pyro's delisious is they aren't real. Pyro isn't actually watching his enemies suffer warcrimes, he's watching be happy with rainbows and candy. He's more of a tradegy of the pure hearted because he doesn't know suffering he can't actually question if his I'd say schizoprhenia is real or not. He's not a sciopath because that would mean he actually knowns what he's doing and he doesn't.
*"The Arsonist"* A pyromaniac from the badlands of New Mexico, contracted to fight a neverending war over a worthless resource. One match, a mysterious dark sandstorm swept across the vast bowls of dust and suddenly the mercenaries of Team Fortress are reduced to a mere 8, no more and no less, like nothing ever changed. The entity who spirited them here promised the firebug an endless realm of bright rainbows and fluffy unicorns, affixed with candy cane trees and inhabited by playful cherubs as far as the eye can see. All for them to rule over and enjoy for eternity to come. The mumbling madman agreed, and so their rainbow tinted goggles glow ever brighter as the survivors they hunt burn to a crisp, ever oblivious in a land of childlike magic and imagination (from a young girl's heart).
Of course the person with the SCP pfp comes up with the best lore lol Thanks for this! I think it really fits Pyro and DBD. One wonders if him and Plague would have a good talk or not lol
@@CH-wn4le Chucky/Charles would have some PTSD given how he die in the first film XD But I think it would be funnier/more in character than Pyro just show up, for chasing Spy who been exposed by him
I like how both of Spy and Pyro's songs evoke a different kind of fear "Right behind you" is something creeping around, causing paranoia, probably using the face of anyone close to you, watching your every step, patiently waiting for you to slip. You're being watched, you don't know from where or by who, but they're there "Dreams of cruelty" is a wild fire, rushing through everything while only leaves ashes behind, that you KNOW its coming, that's chasing you. Its getting hotter and you're running out of places to hide And yet, both are either melting your entire team or Strange fodder lol
Spy is an ambush hunter. At any time, at any moment, he could be anywhere. And all it takes is a single misstep, a split second of weakness. Pyro is a persistence hunter. You know exactly where Pyro is, and they know exactly where you are. And you can only run for so long.
I feel like pyro would be unaware that he's working for the entity. Putting survivors on hooks would probably be strapping them to a slingshot carnival ride whilst gleefully jumping in place or something.
That is legally what would happen....... Dandy comment he won't make that one because "Do you believe in magic" copyright would get him sued, so let only dream......
It feels wrong, since he likes doing it indirectly, using another person to actually do the killing for him as he makes them impossible to contest, and his healing is just so he can inflict more pain (or hurting, as he calls it)
When the entity brought the spy to its realm, it had assumed that would be that. His unique skills and talents would serve as a perfect new addition to its ever growing roster of masked killers, and it could effortlessly take him from the others undetected. They were just a band of mercenaries, were they not? Nothing to even hazard a second glance at. It never would have imagined that, as it lured the spy into the fog with promises of a contract like no other, that it would be noticed. That it would be followed. The entity hadn’t even noticed the intruder at first, it was still reeling over its latest new toy. Something only became apparent once the feint smell of ash became too bold to ignore. Only then did the entity understand the man- no, not man -the thing that had trudged their way into its realm. What was this new, wonderful world that Pyro had stumbled into? They had no idea, but the cotton candy trees and rainbow sprinkle roads were just as inviting as their old home, and so they marched on with glee! Even better yet, Pyro found a whole bunch of new little friends that were just desperate for Pyro to brighten up their day! And so, with trusty rainblower in hand, Pyro set about bringing smiles and laughter to everyone they could find. Some new friends could be real sour-pusses though, even thinking *they* knew better ways to play! That was alright though, all it took was some magic rainbows, yummy lollipops, and pretty bubbles to get them to change their tune! All that was left in the pyro’s wake was carnage. Survivor and killer alike hunted down and butchered in the most horrifying, agonising ways imaginable. Their ashen, mutilated bodies littered the smouldering arenas like icing of soot on a charcoal cake. The entity set about repairing the damage to its realm, and as it did so it could not help but shudder. Shudder at whatever inhuman thoughts lie behind that mask, what dreams of chronic and sustained cruelty…
Pyro entering the fog themselves is the most insanely badass thing i have ever heard. Imagine a killer that doesnt give a damn about what the entity promises them. Imagine a killer that doesnt understand the danger they are in. Imagine a killer that thinks this is a game. Chills holy shit
I imagine the warped reality Pyro has. They're running around having the time of their life, thinking they're helping the cute baby angels fix their problems with a big ol lollipop, bonking it on candy rocks that they perceive the angels are eating to help break it apart, meanwhile they're just destroying the generators. They blow bubbles all over the angels while they're actually burning the survivors alive. Pyro thinks that they are feeding the survivors sugary treats while the survivors are actually being mangled by an old chipped fire axe, bleeding till their death. And naughty angels that run away get put in timeout, when in reality Pyro is hooking them on blood soaked and rusted hooks. Pyro is in a blissful heaven, the survivors... they are in hell.
This would fit perfectly in the category of killers that the Entity had absolutely no control over. Pyro would probably be a curse more than a tool for the Entity. The Entity Can’t Reason with Pyro, And I think that would give it a strange sense of… *Fear.* It is a game to Pyro, in wich the Entity can not manipulate or control. The Pyro’s mind is so screwed up, even the Entity is horrified. Pyro’s map would either be a burning village like in his trailer (in MTT) or it would be a Forest Fire he caused. The most horrifying part is, even as the Entity try’s to repair its realm from the pyros destruction, it can never get rid of the Forest Fire map. Causing all other maps to see fire off in the distant fog.
Oni: 私は誰も恐れません。でもあの生き物は?怖いです。 Legion: No, I... I ain't, I ain't talking about that freak, alright? He's not here, is she? How do I get this f#@%ing thing off!? Skull Merchant: One shudders to imagine what inhuman thoughts lie behind that mask. What dreams of chronic and sustained cruelty? God I hope if Pyro ever gets added the reveal trailer is just a 1-1 recreation of Meet The Pyro.
@@Fusrodog [Camera shot toward the base Engineer and Sniper protecting the intelligence.......get reduced into a burned renmant of what it is] (Engineer and Sniper scream echoes the wind.......)
There's embers in the air The crackling is getting louder Smoke is rising The skies are growing darker The ground is growing brighter The flames are spreading The footsteps won't stop It saw you
@@AnotherrandomaltOBC *We enter an angelic candyland style world, filled with laughter, and the pyro blows bubbles onto a scout baby that rushes up to him.* *Scene cuts to Pyro killing a Blu scout with the Scorch Shot.*
Spy: An assassin fully aware of what he’s doing and why. Feels no remorse for his targets, why should he? It’s just his job. Pyro: a psychopath that lost his grip on reality and his own identity years ago, escaping the dark truth of what he’s doing by living in a fantasy land of his own. Feels blind glee in murder.
Mmmm mmmm MMMMM!! All we need now is a Medic theme to complete this TF2 trilogy (at least, I feel Medic is the one that makes the most sense out of the remaining classes)
@@PancakeMoonCat Now think about it, he could turned the generator into Lv1 Sentry as killer Or gave dispenser that can heal wound survivor/stun Killer if they broke them as survivor
When you play as him you just see stuffed animals and unicorns everywhere and all the survivors are baby models that you offer a comically large lollypop to
"You know it didn't get better when some random dude who can enter your nightmares appeared, or some 6'8 tentacle dude appeared as well. But now we have to deal with burning alive. F#$king awesome."
-The Pyro- Armed with a fire ax, they play with their friends unbridled glee. The screams and laughter only fueling them further in their crusade to spread joy and happiness -Do you believe in magic?- Starting off, Pyro is a M1 killer. Thougj as time continues and you prove yourself a big grumpy pants who needs to play some more rather than pout, Pyro reserves to...harsher methods Pyro has access to a flame thrower, which isnt avaliable at the beginning of the round but landing hits and damaging gens can accelerate its progress The flame thrower leaves all in its wake ash, and those smote by it absolutely rolling on the floor with laughter! Maybe just letting them rest on the hook to catch their breath will be for the best -Perks- -Mann's best friend- Your allies always seem to love when your around, and you know how to keep a machine running! When someone fails a generator skill check, you gain killer instinct / aura reading on whoever caused it 10/15/20 seconds -Fake friend- Every now and then, someone pretends to be nice but...turns out they just stab you in the back Whenever someone: Uses Decisive Strike Sabotaged a hook Uses one of the mine perks (and it hits you) Blinds you The perpetrator becomes exposed for 3/4/5 seconds -Timeout- Sometimes, people need a little punishment for being naughty When you are carrying a survivor. You can opt to store them in a locker. This does NOT count as being hooked, although it will deteriot the bar as if they were ((so a 2nd hook state survivor would need to do the qte's in the locker but wont die))
I love this, but as said before, I think Fake Friend should have a longer time to work, and a quickened recovery time from whatever happened, and should include pallets
@@ThatCatCastif it was base kit, I think there could be a “fun” Mori/kill animation where if you decide to store the last survivor for the kill, it would instead perform a mori re-enacting a certain kill in the meet the pyro video (the medic who was lock in a room with pyro’s ax before it was burn down with by their flamethrower)
🎶Do you believe in magic🎶 🎶in a young girl’s heart🎶 🎶how music free her🎶 🎶Whenever it starts🎶 🎶and its magic🎶 🎶if the music is groovy 🎶 🎶 makes you feel happy like a old time movie🎶 🎶 i’ll told you about the magic🎶 🎶and it’ll will free your soul🎶 🎶but it’s like tryna tell a stranger bout a rock n roll 🎶 🎶Do You Believe In Magic🎶 I think it’d be awesome if they add this song for the main menu
That would be great, or in the killers perspective that music plays the entire time lmao. I obviously couldn't do it because of copyright but who knows.
@@notsweetdandy it’s all right man it’s cool but it be pretty awesome if behavior added this license song for the main menu when you loaded up the game
i would find it really cool if everything pyro sees would be in pyroland, but every once in a while the screen would glitch out and show what he/she/idfk actually show what there doing and the mori would show them in pyroland as a little baby thing, as pyro shoots them with his bubble blower thing as they laugh as its happening, but on the survivors side they would just be screaming bloody murder.
But at the same token, have it be like the end of ‘Meet the Pyro’ when the giant chest hole was blown open. We see all of Pyroland but WHEN we pan into the gaping wound we would see what was actually happening(and the now Mori-ed survivor would see Pyroland inside the hole).
Wait this is actually genius since in the spy chase theme he was blue. So it would make sense that when the entity kidnapped the spy, pyro just followed looking for him
Guy who commissioned this to him here. Originally, it had a little bit of a faster BPM on it when Dandy showed me percussions. Although I can see the usual urgency of something like, "Oh god! You're in an area that's going ablaze!", I do like the idea where the fire is beginning to creep up with a literal "killer presence" to it. Fun fact, it's pretty close to the original BPM if you speed the playback up by 1.25x!
The entity: IT kinda showed up one day and started burning down my realm! I can't remove it and I tried everything, including sending killers at it! So instead I distract it with survivors until I find a solution to this problem.
Pyro in game: Goofy masked mystery who runs around setting things on fire Pyro in his head: just a guy (probably) spreading love and cheer Pyro in canon:
"I tell you....what drives a man...a person....MAD? Stress. Anger. Betrayal. Sadness. Grief. Anxiety. Society? No one knows for sure. But this I am very certain about: However they became mad also drives the *Fire* inside from a small spark, into a *BLAZING WILDFIRE* ." 5:09
Y'know what I love and not a lot of people are mentioning? I love how you used a ton of instruments normally used in the series the character is from. Like in the ink demon theme there were long draen out violin chords as well as atmospheric noises found in the game. And in this one it uses instruments from the MEET THE series as well as sounds that would be asociated with a pyromaniac. the trumpets and the violins are perfect for this and capture what music would accompany a tf2 spin off of dbd.
P E R F E C T I O N. I think the actual chase segment really fits the theme of TF2. Also, now feels as good a time as any to say that Bill Cipher would be perfect as a DBD killer, especially now with The Book of Bill released.
One of the things I love about the chase soundtrack is how one of the sound effects sounds like heavy breathing through a mask, which would make sense for Pyro, who has been running around for the whole match
Information: Pyro real name unknown. this silent person came to us unexpectedly. they said nothing just low harsh breathing was heard. they held a fireman's axe in one hand and a signal flare in the other. No one really knows what this person thinks or says really. They hardly ever talk. however, when we saw what they have done through a recording, we just had to let them go off on their own. May god have mercy on any poor survivor foolish enough to be in this things path. Ability's: (all are pyro only) 'Fire' in the hole - Pyro shoots his flare in the air, marking any survivor in the area close to them, or any hook/ generator if no survivor is nearby. However, if there is a survivor close to the pyro, they shoot them instead, cause them to burn. After burn (passive) - when a survivor is burned, the burn lasts longer than normal and are highlight longer. 'fire' axe- When Pyro hits a survivor with his axe, not only do they get a bleed affect, but there is also a chance for them to be burned. Flame on - Pyro carry's a flamethrower on their back. (they seem to prefer close and personal.) however, if there is a survivor nearby, they will use this weapon to burn them. However, any pallets used or unused if hit by this weapon will burn down to ash, these burning pallets will make any survivor burn if they touch them. ???: they like to take their time, use that to your advantage to get ahead of them.
Ooh, this is cool! I also had some thoughts of my own for an ability and the Mori animation Temporarily, Pyro will be able to light a fire that ranges for a few meters (the way it will be oriented showed to the player) and set for a set period of time. While Pyro can walk through the flames, any survivors will have the risk of being burned by the flame, knocking them down to the next level of damage. To counteract this, only two fires can be active at any given time, and when three fires are used Pyro will have to stop to refuel, wasting a bit of time. There is also a once time use fire extinguisher item that can be found in chests. Perks could increase size of flames, the duration, amount of flames active, amount before refuel, or even give it a chance to spread. The Mori animation involves Pyro pushing the survivor to the ground, lighting a flare, shoving the fuse into the survivors mouth, and laughing in glee as the flare goes off
The pyro Main weapon: fire axe Killer power: Flare gun. A projectile weapon that deals afterburn damage with a cooldown of 30 seconds. Hitting an enemy inflicted with afterburn inflicts exposed for 10 seconds Flamethrower. Continuously staying in chase, kicking gens, breaking palletes, or getting stunned builds up fuel. Once fuel meter is full. Pyro can use a midranged flamethrower to deal burn damage to survivors. Continously burning survivors with flamethrower for 5 seconds will injure survivors. When all fuel is exhausted. Abiity goes on cooldown. For 60 seconds. Afterburn. State similar to mending. A survivor must perform special interaction to extinguish flames. Sliding pallets while under afterburn removes afterburn. But causes pallets to burn. Burn: a special effect of flareguns and flamethrowers. Burn can be placed on pallets and generators. Paletts affected will stay burning for 10 seconds before breaking. Survivors vaulting burned paletts will be inflicted with afterburn. One generator,bat a time, can be affected with burn via flamethrower and will last for 90 seconds. Burn generators will begin regressing at an additional 50% regression(does not stack with regression perks) Affected generators must be extinguished first to repair them. Addons Axtunguisher barbed wires: Downing a survivor inflicted with afterburn will grant 10% haste for 10 seconds Homewrecker handle: break pallets/generators 50% faster when using axe. Scorch shot shell: hitting survivors with flare gun will cause survivors to be hindered Degreaser. Faster switch and holster speed when switching to or holstering flamethrower.
Both are complete opposites, one is sneaky and calculated the other is an insane maniac who doesn’t care if they know just that they get a comically large lollipop
The Pyro Weapon: The Axtinguisher Movement Speed: 115% Terror Radius: 32 meters Height: Average Power: Mmmph! Power Description: Special Attack: Flamethrower: Press and hold the power button to charge Pyro’s Flamethrower. Releasing the Power button will cancel it. Pressing the Attack button when fully charged will shoot flames out wherever The Pyro is looking depleting the power gauge by 1/25 per second. Survivors within a flame particle will gain Heat. A survivor that leaves a flame particle will remain on fire for 5 seconds. During this time they will gain a small amount of heat every second they are on fire. When a survivor’s heat meter reaches max, they will be dealt a damage state. Pyro’s Fuel for their flamethrower is indicated by a power gauge around the power symbol. While the flamethrower is not charged, it passively regains a small amount of fuel every second. Special Attack: Airblast: While the flamethrower is charged, The Pyro can press the secondary power button to fire an airblast. This action costs 1/10 of The Pyro’s Power gauge. If an airblast hits a survivor, it will push them in the direction of the airblast. Additionally if The Pyro uses airblast on a survivor that is on fire, the flame will be extinguished, and the Survivor’s heat meter will drop by 1/3 of the current heat. The Pyro will increase to 150% speed for 2.5 seconds. Perks: 1. Scorched Earth In your presence, Wood falls to ash When hooking a survivor, all upright pallets within 24/32/40 meters will be blocked by the entity and cannot be pulled down for 20 seconds. 2. Hot Metal Your fiery personality makes metal burn to the touch. While standing within 16/24/32 meters of a generator, survivors repairing the generator have a 5/10/15% chance to have a skill check be replaced by a difficult skill check. 3. Hex: Blazing Retribution The fires of revenge burn brighter than all others. Everytime a generator is complete , any available dull totem will become a hex totem, if there is no available dull totem, this hex does not activate. Any vault or pallet within 8/16/24 meters of the hex will become blocked until the hex is destroyed.
Iridescent add-on: MannCo Pyrovision goggles. Every survivor is afflicted with Pyro vision, until downed or hooked. Reapplied once re entering the injured or healthy status. When afflicted, Terror radius of "The Pyromaniac" is reduced to 16m, and red light is less visible. You will be unaware when you scream, though it still alerts The Killer. "One shudders to imagine what inhuman thoughts lie behind that mask... what dreams of chronic and sustained cruelty?" -The Spy
@@annoying_HK_guy Let's not get our hopes up. I think Pyro and Spy definitely deserve the killer spots, but if I'm going to be horridly honest? Medic *could* techincally be a really good legendary skin with a custom theme attatched to him, but the rest are kind of whatever picks. ... now if you want good suggestions for themes, Ao Oni?
I can picture Pyro’s passive, outside of setting parts of the map on fire, is “Frenzy” where the more survivor he sees, the more excited he is to “play” with him.
[{ THE ENTITY }]: Who said i *let* him in here? I never let- **Do you believe in magic?-** [{ THE ENTITY }]: Ah shit i gotta go, he's killing the survivors instead of sacrificing them again.
if pyro was a playable evil character in a horror game you would hear pain suffering and burning when your a human, and while playing pyro everything is bright colored with pink and light pastel blue with happy dreamland music playing tbh
I think if it should. Maybe only their map will have the Pyro-vision when playing as Pyro because designing all the maps to fit Pyro-vision would be time consuming
One of the killers "who the new guy. " Spy"some one you don't want to know." one of the killers "why?" Spy "trust me, behind it's mask it's not a killer it's something worse 😨"
"The Pyromaniac" killer concept for Dead By Daylight. Weapon of choice: Fire Axe Special weapon: Flair Gun (Scorch shot by default, changes with weapon skins) Story: A mercenary of the badlands, feared for the joy they seem to bring themselves through their twisted actions. Now brought into the fog much to the dismay of the entity, while this. . . Thing exceeds at extracting fear from those they cremate, it seems to feel nothing but joy. Even the Entity squirms at the thought of what could cause this horror for hire to be so elated. Power: Belive in Magic. Passive effect, "Pyrovision": the realm will apear twisted to the Pyromaniac's twisted vision. From their perspective, survivors will laugh with joy as you feed them oversized candies and shower them with rainbows. Survivors are normally unaffected by this. Active Ability, "Immolate": Target a window, pallet, breakable door, or locker withthis ability and activate it to immolate it for 20 seconds or in the case of walls, destroy it remotely. Different objects have different effects when immolated. While a pallet or window is immolated, survivors that take the vault action on the targeted pallet or window will become "Emblazoned". When a survivor is Emblazoned, a countdown will start for 10 seconds in which the survivor will loose a health state at the end of it. Survivors can cleanse the Emblazoned status effect by loosing chace for 2 seconds or by loosing a health state. Pallets are destroyed after 20 seconds of being Immolated. When immolating a locker, survivors will be unable to enter it for 20 seconds, if a survivor is inside a locker when it is immolated they immediately enter the dying state. Immolating objects and Emblazoning survivors gives "Mmph" charges. Alt mode, "Armageddon": Using your power charges "Mmph". Upon fully charging "Mmph" the Pyromaniac can enforce "Armageddon" for one minute bringing it's visions to reality. Survivors within 10 meters of the Pyromaniac are granted Pyrovision and are Emblazoned. During Armageddon, the chase music will play for all survivors and the killers heartbeat will always be at max intensity. While in the Armageddon state, all objects targetable by your power within 10 meters are automatically immolated. When Armageddon ends, the Pyromaniac will be stunned for 10 seconds. Perks: Perk 1, "Melting Point": Survivor items passively loose 1/2/3 charge(s) for every second they spend on conspicuous actions while within the killers terror radius. This effect lingers for 10/15/20 seconds. *"I fear no man. But that THING. . . It scares me" -The Heavy* Perk 2, "Muffled Joy": Ambient noises (such as lullabies, breathing, laughing, etc) of the killer are reduced in volume by 75%/80%/100%. The killers power charge time is increased by 20%/15%/10% *"One shudders to imagine what inhumane thoughts lie behind that mask. . ." -The Spy* Perk 3, "Collapsing Resonance: Overtime": This perk resonates with the realm when the exit gates are powered. The Endgame Collapes starts immediately, when the exit gates are opened the End Game Timer is reduced by 20%/30%/50% of its remaining time. *"Overtime!" -The Administrator* Iri Addons: Iridescent Goggles: Foggy lensed goggles that almost seem to have faint music playing from them. -All survivors start the trial with Pyrovision and remain like that untill the end of the trial. Iridescent Canister: A can of pitch black fuel that almost makes you think you won something. -The Emblazoned status effect now lasts for 45 seconds and survivors cannot clear it. Survivors will also immolate objects they interact with while Emblazoned. Momento Mori description: the survivor is helped up from the ground with a slide transition to Pyroland while the Pyromaniac dusts them of and "Cleans" them with a bubble gun while they laugh and dance in joy. As a bubble floats in front of the camera and pops, we transition back to normalcy where the survivor is screaming in agony and flailing desperately in an attempt to put out the flames before collapsing. Pyro will also whistle "do you believe in magic" briefly after the mori ends.
Hearing that music box in the beginning segment adds to the perspective of how he sees everything, child like. But it's a feign of innocence when in reality...he's far worse. All he sees is candy, cheer, cherubs of survivors and killers alike. His flamethrower a Rainblower that shoots a magical spray of rainbows, stars, and glitter instead of the true fire it is, His Flare is just bubbles, his axe as a lollipop. Dreams of Cruelty i tell ya. He lost touch with reality...now he joined the fog seeing all magic and rainbows, cheer to be spread. Hooks to him are baby swings, generators are his playthings. Be aware, you don't know the unstained cruelty of that mask.
Pyro's mori would be as follows: They drop their flamethrower, curl their hands back, fire builds up in their palms, they launch it at the survivor, the survivor burns to death as Pyro picks their flamethrower back up and preforms their default taunt with it.
Nah, I could see it being a reference to Sniper's death in Meet The Pyro. The Pyro pins the survivor to the ground with his axe, stands over them with his flamethrower and engulfs the survivor in flames, scorching them to ash. The pyro then cocks its head, whistles a tune and steps over the pile of ashes.
@@SSD_Penumbra I like this idea. It would be hilarious if it was near 1 to 1 with how Sniper died where the pyro would be in front of the survivor as they plead for help, only for the pyro to do what pyro does best! Causing rainbows and flowers to come out of his Rainblower to cheer up the new friend!
I imagine his mori would be different depending on the perspective for the killer you would tap both the player arms with a giant lollipop and then blasting them with rainbows But for the survivor. Pyro chops off both their arms and burns them alive.
@@DJ_Subatomic_Supernova Shen: taken the moment he got crush from his cannon Aku: Taken from the moment he got defeated by Jack in Battle Through Time
The actual thought of being chased by somebody who wields a flamethrower is haunting. The pure pain of being burned alive is insane in its self, but the thought of being chased by somebody who enjoys spreading 'rainbows' is insane in its self.
"I din't invite him,he just appeared"
-The entity
The Entity: Ah sh!t, here we go again.
(Look at Pyramid Head and Myers)
@@annoying_HK_guy faxs
@@ÁlvaroJosé-h6y The entity "what is your name" pyro "..." The entity"fine we will call you the arsonist" pyro "mmph mmph mph mmph (no the pyro is my name.)." The entity " ok fine then your name is the pyro"
Pyro would show up out of nowhere and just start torching shit, and the Entity would try to stop them but it would be absolutely useless. Pyro is a force of nature superior to the super being, an unknowable madman.
@@demitrischoenwald1436
Even more hilarious, he likely just chasing Spy into the realm, and completely unaware of Entity
Here’s an idea: The music that plays when you’re actually PLAYING as pyro is more jaunty and upbeat, feeding into his delusions.
That would be funny, all you see is the survivors skipping away from you too with smiles 😂
@@KellyScott205 Oh god the skipping would make me lose it. make the dust effect from their steps throw daisies or something and swap out the color pallet for maps with the more pastel rainbow colors we see in meet the pyro. Then to cap it all off swap out the groans of injuries with giggling and screams with laughter and we are golden. Take my money now!
@@catscrath25alpha83 exactly! Just what I was thinking!
@@catscrath25alpha83perhaps even have it so the hooks he hangs them on look like a swing set, and the entity is a flowey thing pushing them on said swing set.
@@Joshu_arinallidid someone say FLOWEY?
You're running. This nice man is offering you a comically large lollipop and you're running.
Yeah but I was told to not accept lollipops from arsonists
@@TheRainWorldCreaturewell then they lied to you
iont want diabetes :((
Hey don't group me up with these types of horrible people !!
@@TYazaja w h a t
“One shudders to imagine what inhuman thought lie behind that mask, what dreams of chronic and sustained cruelty”- spy
“I fear no man (scoot) but that thing; it scares me”- heavy
@@Soldier8886 "No, I- I ain't talkin' about that freak alright. He's not here is he? how do I get this f**kin' thing off?" scout
What do you think the other mercenaries would say?
(Since we got the ones that actually spoke in the video of meet the pyro.)
Scout ✅
Soldier ✅
Pyro ✅
Demoman ✅
Heavy ✅
Engineer ✅
Medic ✅
Sniper ✅
Spy ✅
We now we have all the mercenaries.
@@demonmysterykid3343 demo: "Not enough alcohol in the world to erase those nightmares."
"Do you not think i have tried to heal zis man? It never worked!!"
-Meem
Spy and Pyro are two extremes of murderers.
Spy is an unfeeling killer, and kills only for money.
Pyro is an eager killer, and kills for his warped concept of amusement.
I hope the demoman is next
Spy does enjoy his job, but he really leans into the Merc side
"Well, one's a job, and the other's mental sickness!"
Spy would make an awesome survivor
Well actually no for Pyro because Pyro doesn't know any of that, a thing about Pyro's delisious is they aren't real.
Pyro isn't actually watching his enemies suffer warcrimes, he's watching be happy with rainbows and candy.
He's more of a tradegy of the pure hearted because he doesn't know suffering he can't actually question if his I'd say schizoprhenia is real or not.
He's not a sciopath because that would mean he actually knowns what he's doing and he doesn't.
*"The Arsonist"*
A pyromaniac from the badlands of New Mexico, contracted to fight a neverending war over a worthless resource. One match, a mysterious dark sandstorm swept across the vast bowls of dust and suddenly the mercenaries of Team Fortress are reduced to a mere 8, no more and no less, like nothing ever changed.
The entity who spirited them here promised the firebug an endless realm of bright rainbows and fluffy unicorns, affixed with candy cane trees and inhabited by playful cherubs as far as the eye can see. All for them to rule over and enjoy for eternity to come.
The mumbling madman agreed, and so their rainbow tinted goggles glow ever brighter as the survivors they hunt burn to a crisp, ever oblivious in a land of childlike magic and imagination (from a young girl's heart).
Make that 7 lol
Of course the person with the SCP pfp comes up with the best lore lol
Thanks for this! I think it really fits Pyro and DBD. One wonders if him and Plague would have a good talk or not lol
@@CH-wn4le
Chucky/Charles would have some PTSD given how he die in the first film XD
But I think it would be funnier/more in character than Pyro just show up, for chasing Spy who been exposed by him
So what happened to the other mercs?
@@Triggered6277 maybe 6 or even 5 depending on the survivors we get. Lol
“Do you believe in magic…”
🎶in a young girl’s heart🎶
🎶how music free her🎶
🎶Whenever it starts🎶
@@The-king-of-ruins*Quick Seen of Someone being Burned Alive, by a Flare Gun.*
@@The-king-of-ruins🎶and its maaagic, if the music is groovy🎶
@@TheKriegsmen I am on fire
@@demonmysterykid3343FIRE, IM ON FIRE!
I like how both of Spy and Pyro's songs evoke a different kind of fear
"Right behind you" is something creeping around, causing paranoia, probably using the face of anyone close to you, watching your every step, patiently waiting for you to slip. You're being watched, you don't know from where or by who, but they're there
"Dreams of cruelty" is a wild fire, rushing through everything while only leaves ashes behind, that you KNOW its coming, that's chasing you. Its getting hotter and you're running out of places to hide
And yet, both are either melting your entire team or Strange fodder lol
I ain’t gonna lie ‘Right Behind You’ makes perfect sense for the spy. But man
“Dreams Of Cruelty.”
That. Is horrifyingly good. 👍
@@TheKriegsmen It's also official! They're the names of each song these themes are based on respectively.
Spy is an ambush hunter. At any time, at any moment, he could be anywhere. And all it takes is a single misstep, a split second of weakness.
Pyro is a persistence hunter. You know exactly where Pyro is, and they know exactly where you are. And you can only run for so long.
"Nah, I 'aint talkin' about that freak, alright?"
"He's not here, is he? How do I get this dang thing off!?"
One shudders to imagine what inhuman thoughts lie behind that mask
"I fear no man."
"But that... _thing..."_
_"It scares me."_
What dreams of chronic and sustained cruelty?
DO YOU BELIEVE IN MAGI-
I feel like pyro would be unaware that he's working for the entity. Putting survivors on hooks would probably be strapping them to a slingshot carnival ride whilst gleefully jumping in place or something.
Sound just like what Pyro will do, unlike Spy who is likely being negotiate with the Entity on some good prize
@annoying_HK_guy the entity would just need to give him a fat check, and he's sold.
You mean like those rides that jumps you up and down?
@@nosks_stopmotions And some very good wine, I'm guessing.
insert muffled laughter here
It would be funny if Pyro had an alternate chase theme but in his perspective, which it would fit for his character
That is legally what would happen.......
Dandy comment he won't make that one because "Do you believe in magic" copyright would get him sued, so let only dream......
@@annoying_HK_guy Not sure if that comment was passive aggressive or something else, but makes sense, damn that copyright
@@annoying_HK_guy
Doesn’t have to be that song itself, but maybe something just equally cheery.
I love the idea of a killer thinking he's feeding the survivors candy or something but he's actually brutally murdering them lol
Now we need the Medic, the angelic choir of his theme can defenetly become something horroric
It feels wrong, since he likes doing it indirectly, using another person to actually do the killing for him as he makes them impossible to contest, and his healing is just so he can inflict more pain (or hurting, as he calls it)
@@Aaa-vp6ug
"Ze healing is not as rewarding as ze hurting."
@@Aaa-vp6ug”I do not think we brought enough body bags” - The Medic
@@annoying_HK_guy"ze healing give little time for the hurting"
"Lets go practice 'medicine'" -The Medic
When the entity brought the spy to its realm, it had assumed that would be that. His unique skills and talents would serve as a perfect new addition to its ever growing roster of masked killers, and it could effortlessly take him from the others undetected. They were just a band of mercenaries, were they not? Nothing to even hazard a second glance at. It never would have imagined that, as it lured the spy into the fog with promises of a contract like no other, that it would be noticed. That it would be followed.
The entity hadn’t even noticed the intruder at first, it was still reeling over its latest new toy. Something only became apparent once the feint smell of ash became too bold to ignore. Only then did the entity understand the man- no, not man -the thing that had trudged their way into its realm.
What was this new, wonderful world that Pyro had stumbled into? They had no idea, but the cotton candy trees and rainbow sprinkle roads were just as inviting as their old home, and so they marched on with glee! Even better yet, Pyro found a whole bunch of new little friends that were just desperate for Pyro to brighten up their day! And so, with trusty rainblower in hand, Pyro set about bringing smiles and laughter to everyone they could find. Some new friends could be real sour-pusses though, even thinking *they* knew better ways to play! That was alright though, all it took was some magic rainbows, yummy lollipops, and pretty bubbles to get them to change their tune!
All that was left in the pyro’s wake was carnage. Survivor and killer alike hunted down and butchered in the most horrifying, agonising ways imaginable. Their ashen, mutilated bodies littered the smouldering arenas like icing of soot on a charcoal cake. The entity set about repairing the damage to its realm, and as it did so it could not help but shudder. Shudder at whatever inhuman thoughts lie behind that mask, what dreams of chronic and sustained cruelty…
@@Mushroom_Man
Perfect, perfect lore for how Pyro get inside to the realm
Chucky about to have flashbacks of the first movie after interacting with Pyro
@@lunaitor-uq9hz Haha yeah, bad memories indeed
Pyro entering the fog themselves is the most insanely badass thing i have ever heard. Imagine a killer that doesnt give a damn about what the entity promises them. Imagine a killer that doesnt understand the danger they are in. Imagine a killer that thinks this is a game. Chills holy shit
@@skyfish77
Well Michael is kinda like that, in lore, it said he only here to kill his sister over and over again
I wonder what he sees when he’s hunting survivors
He’s just offering hugs, candy and perhaps playing tag
Baby!
a bunch of babies flying around
I mean in tf2 it's normal so as a killer unless you had certain addons it would probably be the same
Tag
I imagine the warped reality Pyro has. They're running around having the time of their life, thinking they're helping the cute baby angels fix their problems with a big ol lollipop, bonking it on candy rocks that they perceive the angels are eating to help break it apart, meanwhile they're just destroying the generators. They blow bubbles all over the angels while they're actually burning the survivors alive. Pyro thinks that they are feeding the survivors sugary treats while the survivors are actually being mangled by an old chipped fire axe, bleeding till their death. And naughty angels that run away get put in timeout, when in reality Pyro is hooking them on blood soaked and rusted hooks. Pyro is in a blissful heaven, the survivors... they are in hell.
I bet the hooks to Pyro are those swings for babies
This would fit perfectly in the category of killers that the Entity had absolutely no control over.
Pyro would probably be a curse more than a tool for the Entity.
The Entity Can’t Reason with Pyro, And I think that would give it a strange sense of… *Fear.* It is a game to Pyro, in wich the Entity can not manipulate or control. The Pyro’s mind is so screwed up, even the Entity is horrified.
Pyro’s map would either be a burning village like in his trailer (in MTT) or it would be a Forest Fire he caused. The most horrifying part is, even as the Entity try’s to repair its realm from the pyros destruction, it can never get rid of the Forest Fire map. Causing all other maps to see fire off in the distant fog.
The Spy enjoys the hunt.
The Pyro Enjoys the chase.
Oni: 私は誰も恐れません。でもあの生き物は?怖いです。
Legion: No, I... I ain't, I ain't talking about that freak, alright? He's not here, is she? How do I get this f#@%ing thing off!?
Skull Merchant: One shudders to imagine what inhuman thoughts lie behind that mask. What dreams of chronic and sustained cruelty?
God I hope if Pyro ever gets added the reveal trailer is just a 1-1 recreation of Meet The Pyro.
It can be a mixed of Meet the Spy and that trailer since Dandy made Spy chase theme first
@@annoying_HK_guyThe Pyro has already breached through our defenses...
@@Fusrodog
[Camera shot toward the base Engineer and Sniper protecting the intelligence.......get reduced into a burned renmant of what it is]
(Engineer and Sniper scream echoes the wind.......)
Spy: *Cloaks*
Spy: *Accidentally crashes with a F2P Pyro while cloaked*
F2P Pyro:
this is a pretty intense theme for a friendly game of tag
There's embers in the air
The crackling is getting louder
Smoke is rising
The skies are growing darker
The ground is growing brighter
The flames are spreading
The footsteps won't stop
It saw you
DO YOU BELIEVE IN MAGIC
"I fear no man. But that... Thing... It scares me."
that's definitely addon or perk quote
“No i ain-I ain’t talking about that freak, alright?....he’s not here is he?!
HOW DO I GET THIS F#$’ING THING OFF?!”
One shudders to imagine what inhumane thoughts lie behind that mask…
What dreams of chronic and sustained cruelty?
@@AnotherrandomaltOBC
*We enter an angelic candyland style world, filled with laughter, and the pyro blows bubbles onto a scout baby that rushes up to him.*
*Scene cuts to Pyro killing a Blu scout with the Scorch Shot.*
Spy: An assassin fully aware of what he’s doing and why. Feels no remorse for his targets, why should he? It’s just his job.
Pyro: a psychopath that lost his grip on reality and his own identity years ago, escaping the dark truth of what he’s doing by living in a fantasy land of his own. Feels blind glee in murder.
Mmmm mmmm MMMMM!!
All we need now is a Medic theme to complete this TF2 trilogy (at least, I feel Medic is the one that makes the most sense out of the remaining classes)
@@KorbenGreen
How about a Quintet including Engie and Demo, they are just as insane as Medic/Pyro
@@annoying_HK_guyengineer would be a perfect survivor, he’s good with machines after all
@@PancakeMoonCat
"Hey look buddy, I am an Engineer and I solve problem."
Medic HAS to have the Ubersaw for his M1 lol
@@PancakeMoonCat
Now think about it, he could turned the generator into Lv1 Sentry as killer
Or gave dispenser that can heal wound survivor/stun Killer if they broke them as survivor
When you play as him you just see stuffed animals and unicorns everywhere and all the survivors are baby models that you offer a comically large lollypop to
"You know it didn't get better when some random dude who can enter your nightmares appeared, or some 6'8 tentacle dude appeared as well. But now we have to deal with burning alive. F#$king awesome."
DUDE YOU CAN HEAR BREATHING UNDER MASK IN CHASE PART THATS SO COOL
-The Pyro-
Armed with a fire ax, they play with their friends unbridled glee. The screams and laughter only fueling them further in their crusade to spread joy and happiness
-Do you believe in magic?-
Starting off, Pyro is a M1 killer. Thougj as time continues and you prove yourself a big grumpy pants who needs to play some more rather than pout, Pyro reserves to...harsher methods
Pyro has access to a flame thrower, which isnt avaliable at the beginning of the round but landing hits and damaging gens can accelerate its progress
The flame thrower leaves all in its wake ash, and those smote by it absolutely rolling on the floor with laughter! Maybe just letting them rest on the hook to catch their breath will be for the best
-Perks-
-Mann's best friend-
Your allies always seem to love when your around, and you know how to keep a machine running!
When someone fails a generator skill check, you gain killer instinct / aura reading on whoever caused it 10/15/20 seconds
-Fake friend-
Every now and then, someone pretends to be nice but...turns out they just stab you in the back
Whenever someone:
Uses Decisive Strike
Sabotaged a hook
Uses one of the mine perks (and it hits you)
Blinds you
The perpetrator becomes exposed for 3/4/5 seconds
-Timeout-
Sometimes, people need a little punishment for being naughty
When you are carrying a survivor. You can opt to store them in a locker. This does NOT count as being hooked, although it will deteriot the bar as if they were ((so a 2nd hook state survivor would need to do the qte's in the locker but wont die))
For Fake Friend, it should expose them for longer and/or after you recover from the stun.
I love this, but as said before, I think Fake Friend should have a longer time to work, and a quickened recovery time from whatever happened, and should include pallets
*Fun fact:* fire is the most painful way to go out... 🙂
Timeout might be better as part of pyro's base kit than a perk, they could almost function like pyramid head cages
@@ThatCatCastif it was base kit, I think there could be a “fun” Mori/kill animation where if you decide to store the last survivor for the kill, it would instead perform a mori re-enacting a certain kill in the meet the pyro video (the medic who was lock in a room with pyro’s ax before it was burn down with by their flamethrower)
I love how you can hear what’s kinda like a lighter clicking during the song. It’s incredibly fitting for the pyro
🎶Do you believe in magic🎶
🎶in a young girl’s heart🎶
🎶how music free her🎶
🎶Whenever it starts🎶
🎶and its magic🎶
🎶if the music is groovy 🎶
🎶 makes you feel happy like a old time movie🎶
🎶 i’ll told you about the magic🎶
🎶and it’ll will free your soul🎶
🎶but it’s like tryna tell a stranger bout a rock n roll 🎶
🎶Do You Believe In Magic🎶
I think it’d be awesome if they add this song for the main menu
That would be great, or in the killers perspective that music plays the entire time lmao.
I obviously couldn't do it because of copyright but who knows.
@@notsweetdandy it’s all right man it’s cool but it be pretty awesome if behavior added this license song for the main menu when you loaded up the game
@@notsweetdandy clicked on the video to see if someone made this one joke cause that was my first thought too lol
@@notsweetdandy Well I tihnk make one from Survivor Perspective too but it Distrot and Corrupted Version
@notsweetdandy you don't need to do the music, just make a theme that's just cheery.
That's all.
i would find it really cool if everything pyro sees would be in pyroland, but every once in a while the screen would glitch out and show what he/she/idfk actually show what there doing
and the mori would show them in pyroland as a little baby thing, as pyro shoots them with his bubble blower thing as they laugh as its happening, but on the survivors side they would just be screaming bloody murder.
honestly, I had this in mind since the game definitely has the perspective of what the killer sees vs what the survivors sees.
Ooh yeah! I imagined from the survivor POV, he’s lighting a flare and shoving it down their throat, and when it goes off she’s laughing in glee
I think it would be better if it only flickered to reality when he gets a hit in/hooks/kills someone like in meet the pyro
But at the same token, have it be like the end of ‘Meet the Pyro’ when the giant chest hole was blown open. We see all of Pyroland but WHEN we pan into the gaping wound we would see what was actually happening(and the now Mori-ed survivor would see Pyroland inside the hole).
@@soozymeow he...
The reason Pyro's here isn't because he's after any of the survivors, it's because she's looking for the Spy
Spy sappin ma Sentry!
Haha this seems the most Pyro things to do, he just want to gave him giant lollipop -Axe in the head-
Wait this is actually genius since in the spy chase theme he was blue. So it would make sense that when the entity kidnapped the spy, pyro just followed looking for him
I see what you did there with the he and she
he*
I LOVE how the beginning starts so slow and then the chase becomes sudden and INTENSE! Like the intended pyro play style of ambushing!
Guy who commissioned this to him here. Originally, it had a little bit of a faster BPM on it when Dandy showed me percussions. Although I can see the usual urgency of something like, "Oh god! You're in an area that's going ablaze!", I do like the idea where the fire is beginning to creep up with a literal "killer presence" to it. Fun fact, it's pretty close to the original BPM if you speed the playback up by 1.25x!
The entity: IT kinda showed up one day and started burning down my realm! I can't remove it and I tried everything, including sending killers at it! So instead I distract it with survivors until I find a solution to this problem.
Spy mains' biggest nightmare.
*Pyro mains' Biggest dream come true.*
“One shudders to imagine what inhuman thoughts lie behind that mask…
…what dreams of chronic and sustained cruelty?”
-SPY TF2
“DO YOU BELIEVE IN MAGIC-“
Pyro in game: Goofy masked mystery who runs around setting things on fire
Pyro in his head: just a guy (probably) spreading love and cheer
Pyro in canon:
"I tell you....what drives a man...a person....MAD? Stress. Anger. Betrayal. Sadness. Grief. Anxiety. Society? No one knows for sure. But this I am very certain about: However they became mad also drives the *Fire* inside from a small spark, into a *BLAZING WILDFIRE* ." 5:09
Who hurt you
Y'know what I love and not a lot of people are mentioning? I love how you used a ton of instruments normally used in the series the character is from. Like in the ink demon theme there were long draen out violin chords as well as atmospheric noises found in the game. And in this one it uses instruments from the MEET THE series as well as sounds that would be asociated with a pyromaniac. the trumpets and the violins are perfect for this and capture what music would accompany a tf2 spin off of dbd.
it's extremely easy to make The Pyro loyal, since you can get him as a Henchmen with very little persuasion in Evil Genius 2
There is no fog anymore, smoke is all that's left...
P E R F E C T I O N. I think the actual chase segment really fits the theme of TF2.
Also, now feels as good a time as any to say that Bill Cipher would be perfect as a DBD killer, especially now with The Book of Bill released.
I'VE BEEN WAITING FOR SOMEBODY TO SAY THIS!!
BILL WOULD BE A PERFECT MIX OF COMEDIC AND TERRIFYING!!
Flame given form, thought, and soul. Let loose, it only knows destruction.
One of the things I love about the chase soundtrack is how one of the sound effects sounds like heavy breathing through a mask, which would make sense for Pyro, who has been running around for the whole match
My guy, as i read that, the effect started. I went back, it wasn't there before
Information: Pyro real name unknown. this silent person came to us unexpectedly. they said nothing just low harsh breathing was heard. they held a fireman's axe in one hand and a signal flare in the other. No one really knows what this person thinks or says really. They hardly ever talk. however, when we saw what they have done through a recording, we just had to let them go off on their own. May god have mercy on any poor survivor foolish enough to be in this things path.
Ability's: (all are pyro only)
'Fire' in the hole - Pyro shoots his flare in the air, marking any survivor in the area close to them, or any hook/ generator if no survivor is nearby. However, if there is a survivor close to the pyro, they shoot them instead, cause them to burn.
After burn (passive) - when a survivor is burned, the burn lasts longer than normal and are highlight longer.
'fire' axe- When Pyro hits a survivor with his axe, not only do they get a bleed affect, but there is also a chance for them to be burned.
Flame on - Pyro carry's a flamethrower on their back. (they seem to prefer close and personal.) however, if there is a survivor nearby, they will use this weapon to burn them. However, any pallets used or unused if hit by this weapon will burn down to ash, these burning pallets will make any survivor burn if they touch them.
???: they like to take their time, use that to your advantage to get ahead of them.
Ooh, this is cool!
I also had some thoughts of my own for an ability and the Mori animation
Temporarily, Pyro will be able to light a fire that ranges for a few meters (the way it will be oriented showed to the player) and set for a set period of time. While Pyro can walk through the flames, any survivors will have the risk of being burned by the flame, knocking them down to the next level of damage. To counteract this, only two fires can be active at any given time, and when three fires are used Pyro will have to stop to refuel, wasting a bit of time. There is also a once time use fire extinguisher item that can be found in chests. Perks could increase size of flames, the duration, amount of flames active, amount before refuel, or even give it a chance to spread.
The Mori animation involves Pyro pushing the survivor to the ground, lighting a flare, shoving the fuse into the survivors mouth, and laughing in glee as the flare goes off
@@soozymeow thx, i like to try to think of how the class works and Petray that into a useable set for Dead by daylight.
@@johngrim3468 mhm! It’s really fun to come up with stuff like this
The pyro
Main weapon: fire axe
Killer power:
Flare gun. A projectile weapon that deals afterburn damage with a cooldown of 30 seconds. Hitting an enemy inflicted with afterburn inflicts exposed for 10 seconds
Flamethrower. Continuously staying in chase, kicking gens, breaking palletes, or getting stunned builds up fuel. Once fuel meter is full. Pyro can use a midranged flamethrower to deal burn damage to survivors. Continously burning survivors with flamethrower for 5 seconds will injure survivors. When all fuel is exhausted. Abiity goes on cooldown. For 60 seconds.
Afterburn. State similar to mending. A survivor must perform special interaction to extinguish flames. Sliding pallets while under afterburn removes afterburn. But causes pallets to burn.
Burn: a special effect of flareguns and flamethrowers. Burn can be placed on pallets and generators.
Paletts affected will stay burning for 10 seconds before breaking. Survivors vaulting burned paletts will be inflicted with afterburn.
One generator,bat a time, can be affected with burn via flamethrower and will last for 90 seconds. Burn generators will begin regressing at an additional 50% regression(does not stack with regression perks) Affected generators must be extinguished first to repair them.
Addons
Axtunguisher barbed wires: Downing a survivor inflicted with afterburn will grant 10% haste for 10 seconds
Homewrecker handle: break pallets/generators 50% faster when using axe.
Scorch shot shell: hitting survivors with flare gun will cause survivors to be hindered
Degreaser. Faster switch and holster speed when switching to or holstering flamethrower.
I fear no man... But THAT *thing*...
It scares me
@@someone-cz9fc no I'm not talking about that freak! She's not here is he? How do I get this ****ing thing off!?
One shudders to imagine what inhuman thoughts lie behind that mask
@@ohyeah225 what dreams of chronic and sustained cruelty
@@drbeesting7277🎶DO YOU BELIEVE IN MAGIC🎶
I love how the approaching bassline is similar to Dreams of Cruelty
"I have no idea how he got here."
-- The Entity
Spy and Pyro could actually fit in Dead by Daylight as antagonists.
Both are complete opposites, one is sneaky and calculated the other is an insane maniac who doesn’t care if they know just that they get a comically large lollipop
@@JohnLouviere-wz3qiIf TF2 never existed and these guys were created as Day by Daylight characters, they'd fit right in
IVE BEEN WAITING FOR U TO MAKE ONE FOR PYRO TYSM BOSKI
That profile scares me
@@BuggyDGoart good :)
Pyro went from a monster, into some goofy goobster doing a Russian dance, back into a monster
I love how you can hear how the music in pyros meet the team as he gets closer and closer! The style was used very well, it sounds so intimidating!
The Pyro
Weapon: The Axtinguisher
Movement Speed: 115%
Terror Radius: 32 meters
Height: Average
Power: Mmmph!
Power Description:
Special Attack: Flamethrower: Press and hold the power button to charge Pyro’s Flamethrower. Releasing the Power button will cancel it.
Pressing the Attack button when fully charged will shoot flames out wherever The Pyro is looking depleting the power gauge by 1/25 per second. Survivors within a flame particle will gain Heat. A survivor that leaves a flame particle will remain on fire for 5 seconds. During this time they will gain a small amount of heat every second they are on fire. When a survivor’s heat meter reaches max, they will be dealt a damage state. Pyro’s Fuel for their flamethrower is indicated by a power gauge around the power symbol. While the flamethrower is not charged, it passively regains a small amount of fuel every second.
Special Attack: Airblast: While the flamethrower is charged, The Pyro can press the secondary power button to fire an airblast. This action costs 1/10 of The Pyro’s Power gauge. If an airblast hits a survivor, it will push them in the direction of the airblast. Additionally if The Pyro uses airblast on a survivor that is on fire, the flame will be extinguished, and the Survivor’s heat meter will drop by 1/3 of the current heat. The Pyro will increase to 150% speed for 2.5 seconds.
Perks:
1. Scorched Earth
In your presence, Wood falls to ash
When hooking a survivor, all upright pallets within 24/32/40 meters will be blocked by the entity and cannot be pulled down for 20 seconds.
2. Hot Metal
Your fiery personality makes metal burn to the touch.
While standing within 16/24/32 meters of a generator, survivors repairing the generator have a 5/10/15% chance to have a skill check be replaced by a difficult skill check.
3. Hex: Blazing Retribution
The fires of revenge burn brighter than all others.
Everytime a generator is complete , any available dull totem will become a hex totem, if there is no available dull totem, this hex does not activate. Any vault or pallet within 8/16/24 meters of the hex will become blocked until the hex is destroyed.
yo i started listening to this and i smell smoke
you probably should start running
Iridescent add-on: MannCo Pyrovision goggles.
Every survivor is afflicted with Pyro vision, until downed or hooked. Reapplied once re entering the injured or healthy status.
When afflicted, Terror radius of "The Pyromaniac" is reduced to 16m, and red light is less visible. You will be unaware when you scream, though it still alerts The Killer.
"One shudders to imagine what inhuman thoughts lie behind that mask... what dreams of chronic and sustained cruelty?"
-The Spy
POV: You are playing Spy and bumped into the enemy team's Pyro while invisible
Pyro in his own POV: Hearts, Rainbows, Balloon Kittens, everyone's a baby with wings to him alongside cute cuddly characters
Pyro in reality:
Ladies and Gentle, meet the man who bought that $200 commission to bring our boi chase theme here
@@annoying_HK_guy Make that two. (I also commissioned the spy.) c:
@@Fusrodog
Absolute legend
I guess someday we have the whole team chase theme by Dandy XD
@@annoying_HK_guy Let's not get our hopes up. I think Pyro and Spy definitely deserve the killer spots, but if I'm going to be horridly honest? Medic *could* techincally be a really good legendary skin with a custom theme attatched to him, but the rest are kind of whatever picks.
... now if you want good suggestions for themes, Ao Oni?
@@Fusrodog
Sure, through Engie or Demo could good killer
But if I am honest? Big Daddy & Little Sister from Bioshock! Or Aku from Samurai Jack
"ALL OF YOU ARE BABIES!" -The Heavy, trying to insult the Entity and the killers.
I can picture Pyro’s passive, outside of setting parts of the map on fire, is “Frenzy” where the more survivor he sees, the more excited he is to “play” with him.
The more I think about it, the more it fits for spy- I mean pyro to be a killer
feels like deja vu...
I like how in the distant part you can hear a crackling fire
[{ THE ENTITY }]: Who said i *let* him in here? I never let-
**Do you believe in magic?-**
[{ THE ENTITY }]: Ah shit i gotta go, he's killing the survivors instead of sacrificing them again.
"Also burning the entire realm which is my body."
if pyro was a playable evil character in a horror game you would hear pain suffering and burning when your a human, and while playing pyro everything is bright colored with pink and light pastel blue with happy dreamland music playing tbh
*muffled laughter*
i like how the chases beat is just airblast pitched down
I think if it should. Maybe only their map will have the Pyro-vision when playing as Pyro because designing all the maps to fit Pyro-vision would be time consuming
That's a rather flammable realm you got there.
Wait...
Meanwhile in Pyro mind:
«Howdy, little fella! Let's go fishing!»
"What dreams of chronic and sustained cruelty..."
Why are you running? I love you
His Mori is the axe slam attack he does to scout in Meet the Pyro, followed by him melting the remains with his flamethrower
I can't decide if the survivors would be more or less disturbed if they saw what Pyro sees
One of the killers "who the new guy. " Spy"some one you don't want to know." one of the killers "why?" Spy "trust me, behind it's mask it's not a killer it's something worse 😨"
He took out a cigarette, ignited and take for a smoke......
"One shudders to imagine what inhuman thoughts lie behind that mask..."
@@annoying_HK_guy “What dreams of chronic and sustained cruelty.”
🎶 *_do you believe in magic_* 🎶
God if he got into DBD I would be so happy
"The Pyromaniac" killer concept for Dead By Daylight.
Weapon of choice: Fire Axe
Special weapon: Flair Gun (Scorch shot by default, changes with weapon skins)
Story: A mercenary of the badlands, feared for the joy they seem to bring themselves through their twisted actions. Now brought into the fog much to the dismay of the entity, while this. . . Thing exceeds at extracting fear from those they cremate, it seems to feel nothing but joy. Even the Entity squirms at the thought of what could cause this horror for hire to be so elated.
Power: Belive in Magic.
Passive effect, "Pyrovision": the realm will apear twisted to the Pyromaniac's twisted vision. From their perspective, survivors will laugh with joy as you feed them oversized candies and shower them with rainbows. Survivors are normally unaffected by this.
Active Ability, "Immolate": Target a window, pallet, breakable door, or locker withthis ability and activate it to immolate it for 20 seconds or in the case of walls, destroy it remotely. Different objects have different effects when immolated. While a pallet or window is immolated, survivors that take the vault action on the targeted pallet or window will become "Emblazoned". When a survivor is Emblazoned, a countdown will start for 10 seconds in which the survivor will loose a health state at the end of it. Survivors can cleanse the Emblazoned status effect by loosing chace for 2 seconds or by loosing a health state. Pallets are destroyed after 20 seconds of being Immolated. When immolating a locker, survivors will be unable to enter it for 20 seconds, if a survivor is inside a locker when it is immolated they immediately enter the dying state. Immolating objects and Emblazoning survivors gives "Mmph" charges.
Alt mode, "Armageddon": Using your power charges "Mmph". Upon fully charging "Mmph" the Pyromaniac can enforce "Armageddon" for one minute bringing it's visions to reality. Survivors within 10 meters of the Pyromaniac are granted Pyrovision and are Emblazoned. During Armageddon, the chase music will play for all survivors and the killers heartbeat will always be at max intensity. While in the Armageddon state, all objects targetable by your power within 10 meters are automatically immolated. When Armageddon ends, the Pyromaniac will be stunned for 10 seconds.
Perks:
Perk 1, "Melting Point": Survivor items passively loose 1/2/3 charge(s) for every second they spend on conspicuous actions while within the killers terror radius. This effect lingers for 10/15/20 seconds.
*"I fear no man. But that THING. . . It scares me" -The Heavy*
Perk 2, "Muffled Joy": Ambient noises (such as lullabies, breathing, laughing, etc) of the killer are reduced in volume by 75%/80%/100%. The killers power charge time is increased by 20%/15%/10%
*"One shudders to imagine what inhumane thoughts lie behind that mask. . ." -The Spy*
Perk 3, "Collapsing Resonance: Overtime": This perk resonates with the realm when the exit gates are powered. The Endgame Collapes starts immediately, when the exit gates are opened the End Game Timer is reduced by 20%/30%/50% of its remaining time.
*"Overtime!" -The Administrator*
Iri Addons:
Iridescent Goggles: Foggy lensed goggles that almost seem to have faint music playing from them.
-All survivors start the trial with Pyrovision and remain like that untill the end of the trial.
Iridescent Canister: A can of pitch black fuel that almost makes you think you won something.
-The Emblazoned status effect now lasts for 45 seconds and survivors cannot clear it. Survivors will also immolate objects they interact with while Emblazoned.
Momento Mori description: the survivor is helped up from the ground with a slide transition to Pyroland while the Pyromaniac dusts them of and "Cleans" them with a bubble gun while they laugh and dance in joy. As a bubble floats in front of the camera and pops, we transition back to normalcy where the survivor is screaming in agony and flailing desperately in an attempt to put out the flames before collapsing. Pyro will also whistle "do you believe in magic" briefly after the mori ends.
"Do you believe in magic" would be probably more terrifying for some dbd players when they see pyro with his psychological problem
this bouta be some H E A T 🔥
I'd like to think Pyro came looking for Spy.
I like how the pyro music is very similar to the music in meet the pyro
"he can be you he can be me he can even be-" *get shot by shotgun*
Hearing that music box in the beginning segment adds to the perspective of how he sees everything, child like. But it's a feign of innocence when in reality...he's far worse. All he sees is candy, cheer, cherubs of survivors and killers alike. His flamethrower a Rainblower that shoots a magical spray of rainbows, stars, and glitter instead of the true fire it is, His Flare is just bubbles, his axe as a lollipop. Dreams of Cruelty i tell ya. He lost touch with reality...now he joined the fog seeing all magic and rainbows, cheer to be spread. Hooks to him are baby swings, generators are his playthings. Be aware, you don't know the unstained cruelty of that mask.
the chase part actually sounds similar to dreams of cruelty and meet the pyro when hes burning the other team alive , good combo!
Pyro's mori would be as follows: They drop their flamethrower, curl their hands back, fire builds up in their palms, they launch it at the survivor, the survivor burns to death as Pyro picks their flamethrower back up and preforms their default taunt with it.
Nah, I could see it being a reference to Sniper's death in Meet The Pyro.
The Pyro pins the survivor to the ground with his axe, stands over them with his flamethrower and engulfs the survivor in flames, scorching them to ash. The pyro then cocks its head, whistles a tune and steps over the pile of ashes.
@@SSD_Penumbra I like this idea. It would be hilarious if it was near 1 to 1 with how Sniper died where the pyro would be in front of the survivor as they plead for help, only for the pyro to do what pyro does best! Causing rainbows and flowers to come out of his Rainblower to cheer up the new friend!
I imagine his mori would be different depending on the perspective for the killer you would tap both the player arms with a giant lollipop and then blasting them with rainbows
But for the survivor.
Pyro chops off both their arms and burns them alive.
pyro would acutely work in dbd and they most likely could get the rights since they have bill from left for dead
You are literally cooking with fire right now! Keep up the good work!! :)
...Imagine Lord Shen in this game as a killer...
You know, he and Aku from Samurai Jack are actually decent choice in DBD
@@annoying_HK_guy actually, I see that now. but how'd they get to that realm is a mystery.
@@DJ_Subatomic_Supernova
Shen: taken the moment he got crush from his cannon
Aku: Taken from the moment he got defeated by Jack in Battle Through Time
@@annoying_HK_guy dope
@@annoying_HK_guy I like
As a spy i can confirm this is what i hear when im hiding from a pyro
Loved how the music ramped up and it really fits pyro. Honestly cant wait for the next one in line to be either heavy or medic!
I love how you added his laughs and even the music box in distant. That’s great.
Bro the fire alarm in the beat cracked me up
Entity: "Why do you want to join my realm"
Pyro: "Mmmph mmm mmph mmph, rrmmmmph mmmmph mhmhmhmph hma hma hmaha, mm mmph!"
Entity: ".........I can't understand what he want........am I in big trouble?"
Yes, yes you are
Loved the slow. dreadful build-up with this one
The actual thought of being chased by somebody who wields a flamethrower is haunting. The pure pain of being burned alive is insane in its self, but the thought of being chased by somebody who enjoys spreading 'rainbows' is insane in its self.
Sunshine and lollipops…
I am 100 meters away from your location and approaching rapidly.
*Start running.*
I like how the replays get exponentially higher throughout the video
That is how the theme before this got to #1. Don't underestimate the power of the love for the TF2 IP!