Wait they criticized RE4 Remake because in speedruns the game plays like a stealth game and not like the original RE4? Is that really one of the arguments to complain about remakes? How speedrunners play the game to speedrun it?
Dr. Ian Malcolm: "If I may... Um, I'll tell you the problem with the Silent Hill 2 Remake that you're making here, it didn't require any discipline to attain it. You read what others had done and you took the next step. You didn't earn the knowledge for yourselves, so you don't take any responsibility for it. You stood on the shoulders of geniuses to accomplish something as fast as you could, and before you even knew what you had, you patented it, and packaged it, and slapped it on a plastic lunchbox, and now [bangs on the table] you're selling it, you wanna sell it. Well... Blooper: I don't think you're giving us our due credit. Our developers have done things which nobody's ever done before... Dr. Ian Malcolm : Yeah, yeah, but your developers were so preoccupied with whether or not they could that they didn't stop to think if they should.
Now I'm thinking, how funny would it be, for idsoftware to pull off a prank by releasing a Doom 3 remake, but instead of playing like Doom 3, it's a third person action-horror on the vein of Nu-Silent Resident: Alan.
@@underthemayo I hope remakes get banned now this is getting worse for original art and I'm not afraid to call out the remakes as bland generic rubbish theft borderline plagiarism in a new form.
I think a good follow-up to this podcast would be a debate one between you guys and a few people like Max Derrat who actually enjoyed the game. I think it could open up a nice discussion about why the game landed for them versus why it didn’t land for you.
Maria sat in Mary's posture and spoke in Mary's cadence. It was further strain meant to eat away at James while navigating his way through a physical manifestation of his own unconscious mind. That was the point. The line delivery of "I'm not your Mary!" was equivalent to that of a venomous snake bite in the original, and yet this remake approaches that, and the entire cutscene in the most droll, uninspired manner. My goodness.
It's so strange. The voice actress for Maria at times has emotion and dynamics in her voice, but most of the time, she speaks as though she is reading from a script while on a buttload of melatonin.
It’s even worse. The directors cut version had the Born from a Wish campaign that made Maria into someone with emotions and agendas of her own. The split in personalities was because Maria was a manifestation of both Mary’s suffering and James’s desires. In this version they have written her to be a manipulative antagonist that’s fully aware of her act in that scene in the cell. The big issue is that without Born from a Wish there is literally nothing that exists outside of James himself. The point with BfaW was to have Maria exist outside of James. And the campaign was also purposely desperate, lonely and isolated as an allegory for Mary’s suffering.
@@TheRexTera It can be left out and it changes nothing about Marie, it actually makes it confusing that she manifested without Jame's being there. Mary was dead, so that was not part of her to have a conscious of it's own. It makes more sense she came to be once James actually arrived because nothing she did mattered in that DLC. Remember she only appeared to James and no one else, that DLC adds a contradiction to her not being real except to James. It has been confusing for fans for this reason. Maria is lonely and less confident because she is not her own person, she was created for James. There is no free agency with her and the only time anything of Mary is said is to torture James with, so you might have missed the point entirely.
@@blumiu2426 Where did you copy that from? Reddit? The fact that you called that Add-on "DLC" completely invalidates anything and everything you said. Back to Twitch with you, zoomie
People seem to be afraid of criticism in any game nowadays. I literally lost contact to a friend for a few days because he didn't want to talk about this game in a detailed form. And I agree with you, Tiktok, IGNs and review websites, people speaking. I felt like I was crazy for not liking the remake, I even have a friend telling me to stop comparing the game to the original (??). There is no way I will play a game called "Silent Hill 2" and not compare to "Silent hill 2"
Lol you call this critisism. Sorry little man theres a big difference between critisim, nitpicking and personal preference. Not that i expect a tourist to know the difference😏
To me he's just some very, very really salty old dude that can't stand people having fun with stuff he doesn't enjoy. Literally the only person on the internet to call Silent Hill a "trilogy" only because he in particular didn't consider SH4 a real SH game. That is the youtuber he really is.
One thing I've not seen mentioned anywhere is how the remake brought in the swarm of bugs associated with Pyramid Head...seemingly from the movie. It's a sad thought that anyone making a SH game would turn to the movie for inspiration.
@@chandlerburseyeah I thought it was ok, the fandom seems fairly split as far as I can tell. But the very existence of PH in that movie seemed to be a big point of consternation. I just find it an odd decision on Bloober's part. Seems a bit like if someone was making a new Star Wars game and deciding to pull Jar Jar into it.
@@balthazor44 you haven’t seen it probably because it isn’t true. the swarm of bugs next to pyramid head literally only shows in the labyrinth which is his least important appearance in the entire game. saying it’s copied from the movie is super weird of you and makes me think you haven’t even played it
The bugs are in the original, they are the only enemy in the game that relates to Alessa. Its meant to be a continuity thing with the first game still having influence. Not a movie thing. The scattering bug effect also isn't original to any movie or game it has been a thing. Just in this case it still works.
Nice! Love the team-up of some of my favorite youtubers that talk about the technical depth of games. This remake culture has been obnoxious since the RE2 remake. Now any hyped remake is automatically “positive review bombed”. Glad all of you had the gall to call the remake out for what it is, with facts. It’s ok and I like it, but it’s still a fan-fiction remake. I hate it when people just do the toxic positivity thing, and call the remake a 10/10, chiefly when they haven’t played the OG first-hand.
I prefer 4make over OG but Im also able to see where Mark is coming from. These types of discussions are great, gaming needs more thoughtful critiques.
@@BehindTheGrindTV Mayo doesn't just go around hating on everything that isn't Doom Eternal. He very much liked the RE4 remake, which is more closely related to SH2 than it is to Doom Eternal. And btw what's wrong with having a favorite game? That automatically implies other games are not as good, because if they were, then they would be the favorite game. And btw he never said it was a bad game in every possible sense, and that you shouldn't play it under any circumstance. You heard his opinion, and yet can still buy the game for yourself and form your own opinions.
@@underthemayo Here's the thing though brotha... the original SH games were always compared with the old Resident Evil games too. Especially back then. SH2 itself was controversial with some reviewers at the time and wasn't as Universally loved as SH1. Time evolved this opinion.
My favorite part is Mark having to explain to normal humans that live in the sunlight that he skips the cutscenes on the first play through. Real Electric Underground moment ❤
People have been criticizing him for what he said but if you listen again he said he played the Original then Remake back to back where he skipped all the cutscenes in the second, which makes SENSE given that he is a gameplay focused guy and even if you don't agree with that the logic is still sound because you already know what is going to happen so you'd rather see what they changed gameplay-wise instead, and while it is true there were changes to the voice acting and all the story's pacing to the worse, he never focuses on that nor did he want to which he comments on regularly. And that is refreshing to see
@@chkbkko7431 I remember he said he did that with MGS3 too! I think it's hard for people to wrap their head around because so many gamers are in the mindset of playing a game once and moving on, and maybe are more or invested in the story as it's told to them rather than the story they author through play?
@@SpidersSTGyeah exactly, video games are such a weird medium, sometimes it's compared to art and movies then at certain contexts the same individual who makes the comparison labels video games as a disposable digital software that we shouldn't analyze critically because "it's just a game bro" Also on the point of one and done playthroughs, i feel like this is why people say remakes realize the "potential" of the Og releases while foregoing the "clunky" parts, imo it translates to "i can finally experience the game's story without worrying about gameplay that much" since all these games are homogenized in terms of play. ofcourse this is a bit of a generalization but i wouldn't be surprised if alot of ppl share this sentiment since most remakes criticisms stems from the social political lense and story changes rather than game mechanics.
@ That’s really interesting! I think that for all the criticism of remakes from the social/political lens, what you just said, the “I can finally experience the game’s story without worrying about gameplay that much” or as a paraphrase ‘I can finally participate in the content without engaging with the game’ is a much more real and serious “social” context: games becoming passive consumption over active opportunities for experience. Really great to chat with you in these comments! Gave me a lot to think about :)
Another thing about RE1 Remake is that there was only a six year difference between OG RE1 and RE1 Remake. Even then, I don't think RE1 Remake was 100% perfect, but I think the reason it managed to preserve everything about the original (Minus the art direction and B-movie campiness) is because it didn't cost as much to make then compared to most remakes now, along with that fixed camera style still being fairly popular then.
I haven't seen Boulder Punch's video, but as of right now, reviews of the Silent Hill 2 remake I've seen have not mentioned the lack of vody language on most of the cutscenes. In the original SH2, there was an emphasis on body language due to the lack of facial animations implimented in cutscenes, and that was due to technilogical limitations at the time. It was a huge improvement over SH1's cutscenes. The remake of SH2 has great facial animations, seeing as gaming technology has only improved since the PS2 era; however, they didn't keep the original's body language. They traded one for the other rather than have both, which is wild to me. Rewatch some of the cutscenes. You'll see James and other characters at points stand there like crash dummies while having full-blown conversations.
22:40 I remember how RE1 Remake introduced Crimson Head zombies as a new enemy type that were truly memorable for better or worse. They reinvented the way people could think about how to play the basic RE1 premise and added new scares. SH2 had potential to introduce new enemy types from Ito's imagination and possibly from scrapped ideas, especially to help keep attention during the longer runtime and padded areas, but it only amounted to the same enemies with reskins and some extra move. 56:10 even SH4 had a charge attack. 1:50:17 I think this was the moment in AAA game history when it was proven that the industry started catering to the most common denominator demographics in order to sell as many units as possible to non-gamers at the cost of inspiring skill. Lol. Lmao, even.
Out of curiosity, how do fans of the remake feel about Halloween (2007), Total Recall (2012), Robocop (2014), Ghostbusters (2016), Old Boy (2018), The Twilight Zone (2019), or The Exorcist: Believer (2023)? All of them are, effectively, the same story (or structure) as their originals, shot on better cameras and microphones with better special effects and 'more professional' acting. All of them were forgotten about in under a year, and no-one would ever argue that these remakes and reboots replace the originals. Yet here in this younger medium, the remake both replaces the original - it is now what 'SH2' means - and will be forgotten about in under a year, because there's nothing that makes it stand out from its peers beyond that it's in the same franchise as PT.
True Grit (2011) is far and away superior to the original from 1969. The existence of bad remakes doesn't invalidate the good ones, no matter how much you screech into the ether. The greatest movies of all time are themselves remakes, so it's just sophistry to claim that this game belongs in the same camp as some MOVIE remake from the mid 2010s.
Except unlike here all of them actually look and sound worse with inferior action, cinematography and performances. Robocop's original acting was cheesier but it fit the tone better than its remake, unlike this story about horrific hallucinations and haunting tragedies. Old boy's old acting was if anything more mature in the OG, just compare the old villain to the new one that sounds like he's from James Bond. "better cameras and microphones" bro we're not just talking about a higher resolution and VA recording quality here (which would be more comparable) the remake makes the setting look stunning now - which is not to say that it wasn't good looking before, but still. Btw: your complaints about the acting can apply to the RE remakes too, including 1.
@@theonlybrian The original is a novel, so True Grit is a little closer to the It or The Shining films. Total Recall is drawn from a short story, but it takes so many liberties with it that the remake is clearly building off of the film, not the book. The Thing and The Fly also don't follow the beats or the structures of the sci-fi B-serials they take their names from. That you would construe my argument as "these bad remakes exist, thus this remake is bad" and try to use the word sophistry is an interesting choice. So, to be more clear: all of these remakes are technical improvements over their originals in just about every way. All of these remakes so fundamentally alter the tone and atmosphere and wholly miss what made the original a classic as a result. SH2make is a technical improvement over the original in just about every way. It also fundamentally alters the tone and atmosphere and fundamentally misses what made the original a classic.
@@knowledgeanddefense1054 So why do they look worse? In terms of effects, the new ones clobber the old. We're talking about how scenes are shot and the overall 'tone' of those scenes, right? Go compare the SH2make's cutscenes to the originals. Flatter, static angles. So much more shot-reverse-shot. Were these improvements? Is it enhanced by looking like any other horror title - film or game - released in the last half-decade? Regarding acting - the original actors are erratic. They have odd idiosyncrasies and breathe a lot of weirdness into their performances. The remakes are far more flat, far more straight, far more by the book: "better" in the modern parlance. Was I talking about the movies, or was I talking about the game? And yes, the world looks a lot better in SH2make. I think that's obvious, when you consider the PS2 had 40MB of memory, of which 4 was VRAM. The sound quality is also much higher - better-equipped, better-treated recording studios alongside better interfaces and better DAWs. The point isn't that the original secretly has the better aesthetic sense or the better audio wizardry or whatever. It's that despite being technically better in every way, this remake - and those remakes I mentioned - do not sum up to something memorable or remarkable. Indeed, they're all finely-crafted pastiches.
@@frankieBcivil I'm almost scared to ask what you think about the original RE1 voice acting Vs. remake I would say this remake is more comparable to the RE ones, Dead Space and System Shock
@@aspect1200 and no one should be bothered by that unless you are going to tell people who don't like it can't have that opinion or share it. Thats where the problem lies
I would’ve been more happy with a remake like the tomb raider series. I really enjoy when they do stuff with the camera angles. It’s what makes the originals graphics hold up after so long
Zoomers will not play it. It doesnt matter how much you rerelease it. Zoomers will not play it because they only play modern games with modern graphics and controls
The main puzzle hub level designs, the awful hitboxes with terrible cheap magnetization to the player with the nurses' attacks, boring camera, expansion to boss arenas that can't even sustain the AI, missing the intent of the OG's enclosed spaces, blatant censorship, etc... it's all trash, but since it's a patchwork of modern RE and TLOU, journalists and normies love the slop.
Regarding the camera, here’s an idea if any developer happens to see this: If the camera absolutely has to be over the shoulder like Resident Evil 4 remake, Silent Hill 2 remake, Resident Evil 2 remake etc, there should be a way for the camera to for a lack of a better way of putting it, ignore the geometry once you’re close enough. Make it to where if you’re backing up to a wall or if you’re in a tight space instead of the camera jamming up the characters ### make it to where the geometry will become transparent or invisible but have it toggle on and off once you’re within a certain distance.
I'm not going to play this game and re4r, not because they are bad games, I really doubt that, but because I feel playing Resident Evil 2 Remake is enough to know how these games feel
Respectfully a very ignorant reason. These games aren’t the same repaint by any stretch. They have far more mechanical differences as well as constructed worlds, balanced combat, item pickups, etc.. you have no idea how wrong you are.
Your onto something there just like The Electric Underground has touched upon all of these recent remakes have been homogenized and are following this lazy generic cost effective template where they lose that unique identity from the past Hopefully this current trend changes soon but if not there is a treasure trove of the oldies to dive into
@@Criss7771 The Remakes are DOPE. Plus. they don't take anything away from the original classics. SH2 remake is a lot of fun. So is the OG. I actually like RE2 better than the original! I remember buying RE2 on PS1 on release day. I didn't think I would like the remake as much as the OG. I was wrong. Nemesis is better than RE3 remake though.
I don't understand why people seem to believe you have to have ONE opinion on the sheer concept of remakes and stick with it on every remake possible. I love RE2R, meh about RE3R and prefer og RE4 to RE4R while still liking the remake, and SH2R was one of the biggest disappointments of the year despite my expectations being low going in. And I do like some aspects of SH2R, I do like the cutscenes and voice acting, but I'm not putting either the original or the remake at the top, they just feel like completely different experiences to me. And yes, I have played all of these games myself, both OG and remakes.
Dude I've been wanting to see you and Avalanche Reviews to talk since I found your channel. Your takes on survival horror are the most similar that I've seen on UA-cam. TheGamingBritShow as well is pretty critical of remakes, I'd love to see that talk.
boy the irony of me being excited to listen to this while I grind for the remake's platinum, why did i have to actually like this game despite its many shortcomings XD
Probably cus it's a good game? It wouldn't have 95% positive if it wasn't. Mayo is no Messiah. He has his opinion, and you can have your own. Don't seek approval from others to enjoy things
I enjoyed playing the game too, that does not mean one cannot be critical and reflexive about it. A flawed and imperfect work/product does not mean that it cannot be enjoyable or even become a favorite of someone. There are some interesting changes and additions made in SH2R (Maria as a reactive companion, some cutscenes), but overall I prefer the OG, because of the pacing, art direction and less emphasis on combat. The remake felt like Dead Space at times, and got me sick of the mannequins at the end, something I never felt with the OG because it is easier to avoid them, they feel less like a nuisance, also they do not try to surprise you in every corner forcing you to play like Rainbow Six (which is already weird for a psychological horror game xD).
yes, but also no, FF7 is at lest obtainable on steam right now in its original glory. There is no realistic way to obtain a copy of SH2 with out sailing the seas or buying a scalped copy. It's sad really...
@@bazzy5644 yeah thats totally why Konami flagged that copy of SH3 I Downloaded years ago and sent me a letter via my ISP. Stop lying to your self regardless of your "ethical" viewpoint of piracy.
At least it looks like the remake of FF7 is something utterly different, almost like a different game (well, not almost, it looks like a complete reimagining). I'm sure it has its own strengths and is different enough that one can play the original and the remake and appretiate both. SH2 Remake to me seems more like a 1:1 remake, but with modernized combat and visuals. The biggest change is the atmosphere though - and it's not like they changed it into something different, they simply ruined it and made the game feel not like some kind of Lynchian nightmare but just a normal horror game with a bland feeling. That's unacceptable.
13:50 Resident Evil 6 fixed this problem and fixed it way better than what RE4 Remake did. It added a stamina meter called the Combat Gauge that basically limited how many melee attacks (Excluding counters), dashing, and quickshots you could do at any given moment, and your punishment for getting it empty was not being able to do melee attacks, taking more damage, getting knocked down by enemy attacks more easily, and being unable to sprint. You could either wait until it regenerated back up to one bar, or sacrifice a herb pill to get back up to full instantly. This is what I would've implemented in the RE4 Remake rather than making hit-stuns random and adding knife durability if I was in charge of the game, it fixes the problem without making the game feel unfair and frustrating and keeps the agency entirely in the player's hands.
RE6 had issues, but the combat is the best once you properly learn its mechanics. You can also refill the gauge by charging up a dash with Jake, or taunting in the mercs.
There is another option to restore stamina, just stay on the ground after dodging, it's not as fast as healing, but it's better than waiting for it to regenerate itself.
I’ll add a second comment to say how cool this team-up was and how enjoyable the entire convo was. So much truth and passion for games that just isn’t common anymore. Good show, gents! - Mark’s point about “doing the minimum” is so spot on to appease the lowest common denominator. Like the RE remakes, the key appears to reuse stuff for future remakes, a point that Boulder touched on prior. - Boulder’s question toward the end is chef’s kiss! - Mayo being as passionate as always about the games he loves! I don’t agree with your take on the RE4 remake vs. the OG, but hey, let’s agree to disagree.
the vast majority of remakes have no artistic integrity and should not exist. the very few exceptions are those made by the original creators that closely and faithfully iterate on what they did before, such as shadow of the ninja reborn or the shinji mikami resident evil 1 remake. outside of these highly niche cases where original creators are involved i do not believe remakes should exist outside of fan projects.
True. Remakes make no sense. Remakes are made for games that were considered MASTERPIECES. M-A-S-T-E-R-P-I-E-C-E-S. For many, many reasons, usually including the art direction. Who in their right mind would think that anyone aside for the original creators would be able recreate what made those masterpieces masterpieces? The fact that Bloober Team seems to not understand in the slightest what made Silent Hill 2 the game it is is also hilarious. But on the other hand, seems like the general public doesn't too. I have no idea how, because it's obvious what makes SH2 so unique. It's not the fog... but HOW the fog looks. It looks unreal, the whole game looks unreal and utterly surreal. I could go on, but I'm too angry at the incompetence of everyone involved in praising this remake.
@@kathleendelcourt8136but Mayo and Boulder liked it which is a problem. He shouldn't have. He should have trashed it and make Capcom so ashamed that they would live in regret and never make more games. Blooper should quit making them too and entire team should become jobless btw
In spite of the fact that a remake should stick close to the source material, they already knew how to do this back in 2002 because even the 2015 release is still widely praised for its quality demonstrating longevity that a lot of these newer remakes are not going to have. They’re sticking power of the originals, combined with the transient status of remake objectively demonstrates that something is missing from the secret sauce. Even in the 90s, the dual shock release added arranged mode so they could dial up the alterations to 11 and make everyone happy in the current era, but they don’t because modern slop cells whether it be because of the increase in visibility from streamers or just the much wider prevalence of gaming in general. The fixed camera mod for RE 2 Remake also demonstrates that it would be easy for the developers to give an experience which highlights what they would like you to focus on which would really get praise from original fans while providing a great storytelling mechanic.
Mark my words - some haters are gonna make a video about this podcast, stating that in the end Mayo turned this into a DOOM Eternal suckfest and how Silent Hill 2 needs to be like it.
For the guy talking about the headshot not always staggering in re4r, it’s true that this can happen but it only happens when enemies are right in the middle of their attacks. A better way to counter rather than using shotgun rounds is to straight up just hit your knife parry as soon as you notice that your headshot didn’t stagger. Doing this works every time unless it’s a grab enemy, but grab enemies never have weapons so it’s obvious. Hope that helps.
Y'know I've come to appreciate Silent Hill 4 for the clear horror it was. What do I mean by that? Other games before (and this Remake too) rely on your flashlight and fueling on the fear of the unknown. Meanwhile, you never get a flashlight in 4, and all the horrors are presented to you in full lighting and clarity. It's just like how Dark Souls introduce its enemies so casually as you explore the dungeon. And with the sprint button defaultly mapped the same as the dodge button, you could say Sh4 is a precursor Souls game. Much more than King's Field, cuz it's Third Person.
Sadly even those are sometimes censored these days. Square Enix did it with the FF 8 remaster from what I know, maybe even others as well. The best way to stop this is not buying new versions, regardless how publishers call them.
Resident Evil Remake feels like Mikami had leftover concepts that never made it to the original. This could explain why the new additional content felt natural other than the ********heads. I believe the latter was added to keep the OG fans on their toes.
@@underthemayo Honestly I'm glad they didn't return. I didn't like them in RE1 Remake because you already had the Hunters which occupied the role of the fast moving enemy that swings it's claws at you, plus also the RNG with the decapitations not just with the handgun but even with the shotguns.
This game really showed me that silent hill simply is not as good without a fixed camera. Resident evil is fine with 3rd person cam but silent hill loses so much in the framing from this choice
Man I love Mark, he knows his shit about game design and development, talking about the arcade design lineage of the RE4 melee combat and shit. He blows my mind all the time
On your question about whether a video critical of SH2R can break through and not be aggressively attacked and denounced, I think such a video is possible but it needs to be clear and concise with direct comparisons. I think people struggle to understand the criticism by words alone but making direct comparisons with the original side by side would really highlight the ways the remake isn't as good. The UA-camr: Stop Skeletons From Fighting made a fantastic piece-by-piece breakdown of the historical society/prison/labyrinth in the original and by watching that you can get an excellent idea of why and what was so effective about those original choices that you probably only appreciated subconsciously. A comparison video that is extensive but concise that hits all facets of these two games and not just a disjointed examples would go a long way at helping some people understand and hopefully accept why the remake isn't as good. It needs to show off how effective certain moments are thanks to the fixed camera, it needs to compare something as basic as certain sound effects like the item pickup being a stronger sound in the 2001 version, which is a small thing but contributes to the overall vibe and feeling. It needs to show how interacting with stuff and reading James thoughts makes you connect with the character and the environment more and is even used for horror. There should be some analysis of certain remade music tracks and how the missing or redone elements fail to elicit a certain vibe or how the remake itself doesn't use sound and music as effectively as the original did both due to musical choices and overall sound mixing. How the radio isn't as effective at creating tension because you can see enemies perfectly thanks to generous fog distance or lighting use way before the radio starts making uncomfortable static sounds. It needs to highlight how the remakes level design creates an on-rails feeling or is repetitive in its use of mechanics such as wall smashing, window hopping, vent crawling and crevice squeezing or even down to its major puzzle design following the same formula over and over (multi-step central puzzles split up by sequential branch areas). Silent Hill 2 Remake feels like a game. It feels gamey and it gets pretty distracting from the overall feeling. Silent Hill 2 Original feels like a cinematic experience with well disguised game elements. It's far more akin to a point and click adventure game of old. I think there are also arguments to be made about certain visual design choices. One criticism I rarely see brought up even though most horror games get it so wrong is blood. So many games apply both a material and a colour to it that makes it look like waxy or shiny paint and very cartoonish. Blood stains can make for some vary effective visceral horror but only if you get the colour and texture right. There is a scene in Silent Hill 3 that goes really hard, it's the knocked-over wheelchair in the hospital with a blood trail leading around a corner that the fixed camera eventually reveals to look like a massacre with bullet holes. The blood texturing is perfection. It feels realistic and is one of the most viscerally uncomfortable scenes in the game. But blood in the remake feels so fake. I can see the shaders in the material pretending to be something it is not especially on bloodied enemy corpses. On the topic of blood your character would leave bloody footprints when walking over enemy corpses and they would persist for a long time. These small details could really amplify the horror feeling. And overall it needs to show how all those things combined that the original did so well work to create a psychological horror experience wrapped up in a dream-like, ethereal David Lynch style presentation. A true step by step breakdown of both games, side by side would do wonders to highlight the deficiencies of the remake.
I enjoyed it. I appreciated how faithful it was for the most part. Definitely, the new voice performances sometimes fell flat as well as the imagery and themes. If anything, I'm glad a new generation will be able to experience this wonderful game. Plus, it re-acquainted me and made me fall back in love with the original. I've since replayed the remake 5 times, and the original 3 times this past month. My biggest gripes are the tedious combat, the over-long runtime and the input delays. 4/5...with the original still a perfect 10. Now, excuse me while I finally get all the endings in the original.
Was really interesting hearing Mayo and Mark talk about Resident Evil 4 remake as their reviews were so polar opposite from each other. Reminds me that what is "appealing" about a combat system is very subjective to what you like.
That part of the talk was interesting too because I think Mark hadn't heard that side of the argument. And the conversation led me to believe that he doesn't necessarily disagree. It would be interesting to talk more about it.
An unexpected but pleasant surprise. Looks like I know what I'll be listening to at work this morning. Honestly, this game's release was just as toxic as I had predicted, and my initial predictions basically WERE that Bloober and Konami would miss the point while improving only superficial qualities irrelevant to the original game's success while Streamer stans and "consoomers" propped the game up without realizing what they'd even missed. In fact, the number of Silent Hill "fans" I have seen in recent weeks that have pretended to be fans of the original games while not being able to say a single thing about the originals beyond suspiciously vague and (normally) safe things like "I remember those games, they were fun" has been astronomical. You can TELL who the original fans actually were and who either hasn't paid it any attention or hasn't played it at all in 20 years. And I'm tired of THOSE people controlling the conversation. Is SH2 RE a terrible game? Not on its own merit. But as a Remake of what SH2 was, a game that you would have to have absurd levels of hubris to even considering Remaking to begin with, it is terrible. They took the Mona Lisa of gaming, did a somewhat decent fanwork of it, and then demanded the same praise from fans as the original. And then they wonder why we're upset? The people calling this game "perfect" are everything wrong with the industry and its fans.
this was a little disingenuous. there are things that are worse about the game, like maria/mary, but there are also things that blow the OG out of the water, like eddie/james/literally every bossfight/almost every puzzle. i replayed the original 2 or 3 times in the weeks leading up to the remake and if it's a 10 then the remake is easily a strong 8 or weak 9. also not saying this is what you're doing but i find it funny how some people who were shitting all over this game months ago are now backpedaling and saying "well i guess it's a SOMEWHAT DECENT fanwork..."
@@CHICKENNUGGETSKOON I'm starting to think this whole "toxic positivity/negativity" is a natural part of a new game's life cycle. You have the trend chasers being overly positive and praising the game and the haters bashing it like it's the devil as a reaction. I think if we give it a few weeks discourse will start to mellow out after the hype dies down.
@CHICKENNUGGETSKOON I originally wrote a completely different comment that was a bit nastier than this one because I failed to see the clarification that this wasn't directed at me and I apologize if that's the one you read. I'm going to try this again with a little more clarity: I'm not being disingenuous. I actually had a checklist of things I put forward in another Mayo video about the exact things they needed to get right for this Remake in order for me to actually consider it a "job well done". This included not censoring or watering down Mary or anyone else's character, getting the atmosphere right, not "missing the point" when it came to the focus of the combat being something you weren't encouraged to do, etc. And unfortunately, they do this a lot. You probably have not seen my other comments on Mayo's videos, but I have addressed pretty much everything you talked about and while certain things are arguably improved, they still messed them up. For example, on paper I have no issues with the new combat system aside from the camera. I think this crusade against "fixed camera angles" is largely bunk and stems from a lot of people thinking "fixed camera angles" means "tank controls" when in reality they had figured out how to do that without tank controls by the time SH4 had released and other horror games were taking similar approaches such as Haunting Grounds. But the real problem with the combat is the fact that you basically HAVE to kill every enemy you see in dungeons and the sheer quantity of enemies. What was about an 80 kill average in the original game was turned into a 300 kill average in this game. There are just so many and this kills the horror of actually running into enemies because past a certain point you become conditioned to it and just start seeing them as obstacles. Nothing reducing the enemy count (as well as relevant healing and ammo items) couldn't have fixed. But the problem is they missed the point with what the encounters were even supposed to be. You could actually avoid many of them in the original game by simply turning your light off or running around them, a non-viable strategy in this game. They "missed the point". Same applies to Maria and Mary who are objective downgrades and were arguably watered down on purpose by Hit Detection, Sony and Unreal who all have DEI mandates that require certain types of portrayals when it comes to things like female characters and as a result they "Missed the point" by changing a pivotal character who's entire focus was around being a hostile temptress for James. You can see the downgrade at its worst during the reading of Mary's letter where they removed vital lines and all the emotion associated with them. The Boss fights ARE better, though I would only say they are about as good as the RE2 Remake and sometimes simply try WAY too hard, such as the Angela and Mary boss fight where the cages turn into mechanical spiders for some reason. Basically, all of the things they "improved" weren't vital to what made this game so loved in the first place while the things that made people love the original were all compromised. When I trash this Remake, it is mostly just for how arrogant Konami has been. Bloober, who I came into this game ready to hate, actually did a decent enough job for all intents and purposes. MUCH better than I expected. But "decent" isn't good enough for me, not for this game. That's why I made that Mona Lisa comparison. They improved little things but missed the bigger pictures. And, naturally, because of the rampant shilling this game has produced, it's VERY hard not to be annoyed by how willing people are to overlook its issues. I want Silent Hill back, but not as a shell of what it was.
Girl, those sudden sh fan pretenders are bloober team members close people haha i know that team has tons of people btw. Konami made contract with all gaming sites to post about sh2 remake but sadly couldn't pull off resident evil's numbers. With all those paid reviewers and hypes, only able to sell 1 million in 4 days haha and the sales drastically slow down after 2 or 3 days of its release. Ign posting 1 cliche post with same context about sh2 remake over 3 days non stop. It's obvious that konami paid to ign to promote their new game haha. I mean resident evil team wasn't this being desperate for re4 remake or re8 haha.
Synthetic Man's Silent Hill 2 remake vid has over 160k views. His video mostly focused on the Remake culture that Electronic Underground also touched upon.
This was a really insightful listen! These modern remakes make me want to play the originals. Silent Hill 2 for the PS2 is on my list of games I will buy in the future. The only remake I'd think to play is Resident Evil 1, and only because I learned the original creator worked on it and all the praise I hear from many others.
I thought I was taking crazy pills when I finished my first playthrough of the remake and was like "wow that was...mediocre at best, how have none of the professional reviewers mentioned/noticed any of the myriad mechanical, structural, narrative etc flaws that I have???" But like Boulder said I really do think time will not be kind to this game. People are understandably excited that the game turned out as well as it did considering both Bloober and Konami's track records, and I think are willing to overlook a lot of issues bc the bar was set so low. That and a lot of people frankly haven't played the og at all or at least in a very long time so all of the important details both big and small that are changed for the worse (imo) in this version have been missed by most. So all that being said, it's been very validating for me to hear other critics whose opinions I generally respect also see the game for what it gets right but also all that it gets so very wrong. It's a 6/10 that i was expecting to be like a 3/10 so in that sense I can't be too upset, only disappointed and underwhelmed.
1:31:00 Guilty Gear Strive significantly turned smaller compare in terms of what unique things you can do to characters, content to play and attention to interactions... but nahh, I am the wrong one here because I dont didnt bow down to the law of modern audience here.
I really liked this game especially after waiting since I was a kid to play it again. Still here to support , but I think it was great. Agreed with Mayo on his idea that the impact is lessened though. Very happy overall , even with it being a bit buggy.
This is awesome and very needed. I cannot stand the praise for this game being so overwhelming, it is insane. EVERYTHING you said in your review is SPOT ON. I agreed with every point. This is bizarre how much praise this has gotten....baffling.
No wonder most of you nostalgia freaks are like this. You're basically kids in the body of grown ass dudes who probably don't even wash your asses properly.
I agree it's bad practice, espcially if he does a video talking about the game afterwards. But that comparison is terrible. Thankfully games have gameplay which is more important. And maybe that will get me hate. But did games ever get to the same level of storytelling tv and movies had? I don't think so at all.
I wouldn't call myself a fan, but Synth's DRDR review and Remake Culture / SH2 Remake videos had a lot of substance. I will give him props for that if nobody else does (because of the edge or whatever).
These remakes all suck for varying reasons. Saw a video a woman did a few years back, re-uploaded on about why re2make was bad and she hit every point I'd make and added a ton more I never considered. We know about 3make's problems. 4make I genuinely like more than o.g. but that's down to quality of life improvements in controls. I never even touched sh2make because from the opening moments of the trailer, James looking guilty into a mirror having a deeper voice I knew they got it wrong. And I'm sure the game is a too long ok ish survival horror game, by the numbers at this point trying to be the REmakes. And if that's what people want, fine. But they missed the entire point of SH2. And for the record while I love SH2 it's not my favorite SH game nor my favorite sH story.
Luke robert's voice acting was mever decent tbh. His tone is too nasal to my ears and the way he talking through his twang was so annoying. Angela was the worst one talking like she got something in her mouth.
You're probably referring to WaryTheRook that completely eviscerated RE2 Remake. It was a fantastic video that really dove in and articulated some MASSIVE issues that tons of people frankly ignored. I actually liked RE3 Remake, but that video managed to actually make me appreciate the RE3 remake more because the narrative/characterization of RE2 remake is a complete mess. At least RE3 was consistent and actually had great character interactions and world building.
@@ex_cathedra4237 Oh yeah I like what they did with the characters in 3make, particularly the soldiers. I like both versions of carlos, but for very different reasons. And yeah I think we're talking about the same video. Someone re-uploaded it and she makes some REALLY good points. Shame she got bullied into deleting it.
A remake I always like to talk about as being faithful to a fault (which I think most remakes should be) is Fire Emblem Echoes Shadows of Valentia, which is a remake of FE2 on the NES and was made to be as faithful as it is besides like one section and it having a post game is cause the person who directed it had such a deep personal connection to it cause it was the last game they got/played with their father or something along those lines. And as one of the 5 people who played FE2, it was nice seeing them be as faithful and fun cause all they did for the most part was pretty much remaster more than remake since FE's gameplay is really simple and FE2 is a really simple plot. But going on about the Silent Hill 2 remake, I'm just surprised it isn't ass at the end of the day given what was given to us, do I think a good chunk misses the artistic direction of the OG, oh yeah I do and its price tag is why I'm glad I spent the same amount for the OG version of Silent Hill 2.
Tho i don't agree with you on most of your takes on video games, i really enjoyed this discussion and i'm really pleased that the MarkMSX Mayo collab finally happened, good job man.
I finally found an rpg that might be enjoyable for a person like Mark. Its called Warside. Its a game more similar to Famicom Wars and Fire Emblem and it aint about skill tree, stat and talk management kind of games.
@@mattmas6628 I like Synthetic Man. I see him no different from the shock jocks of the 90s where he is entertaining but shouldn’t be taken too seriously.
You may be the first three, but there are more of us out there than the platforms would like everyone to believe.
Add GhenryPerez as well
Wait they criticized RE4 Remake because in speedruns the game plays like a stealth game and not like the original RE4? Is that really one of the arguments to complain about remakes? How speedrunners play the game to speedrun it?
Dr. Ian Malcolm: "If I may... Um, I'll tell you the problem with the Silent Hill 2 Remake that you're making here, it didn't require any discipline to attain it. You read what others had done and you took the next step. You didn't earn the knowledge for yourselves, so you don't take any responsibility for it. You stood on the shoulders of geniuses to accomplish something as fast as you could, and before you even knew what you had, you patented it, and packaged it, and slapped it on a plastic lunchbox, and now
[bangs on the table] you're selling it, you wanna sell it. Well...
Blooper: I don't think you're giving us our due credit. Our developers have done things which nobody's ever done before...
Dr. Ian Malcolm : Yeah, yeah, but your developers were so preoccupied with whether or not they could that they didn't stop to think if they should.
This is just perfect
@@Fedor_Kisliakov its perfect that he copy and pasted a quote from Jurassic Park?
And somehow thinks it fits?
Thanks for not locking this to patrons/members. I can't commit to anything monthly so I really appreciate this!
No problem I don't lock anything to paid subs. But they do get to see mayo movie club a week early.
When remakes start playing more similarly to eachother than the actual game they are remaking it's clear that we have a problem
Now I'm thinking, how funny would it be, for idsoftware to pull off a prank by releasing a Doom 3 remake, but instead of playing like Doom 3, it's a third person action-horror on the vein of Nu-Silent Resident: Alan.
2:12:24 is what you're looking for.
Thanks for having myself and Mark on!
Not all heroes wear capes.
Excellent troll question. And it was a pleasure to finally talk to you.
@@underthemayo I hope remakes get banned now this is getting worse for original art and I'm not afraid to call out the remakes as bland generic rubbish theft borderline plagiarism in a new form.
Regardless of what anyone thinks about any of the games that you cover, your authenticity is appreciated and a breathe of fresh air.
Well thanks. I think the guys on here are great cause they're true to their feelings regardless.
We all know he would've hated the game however it was.
@@skyhunter996 who?
@@underthemayo underthemayo
@@underthemayo the one who can’t abide one game with a batmobile
Electric Underground and Mayo crossover let's go!
I think a good follow-up to this podcast would be a debate one between you guys and a few people like Max Derrat who actually enjoyed the game. I think it could open up a nice discussion about why the game landed for them versus why it didn’t land for you.
That would be actually great. That's the way to find the truth
Maria sat in Mary's posture and spoke in Mary's cadence. It was further strain meant to eat away at James while navigating his way through a physical manifestation of his own unconscious mind. That was the point. The line delivery of "I'm not your Mary!" was equivalent to that of a venomous snake bite in the original, and yet this remake approaches that, and the entire cutscene in the most droll, uninspired manner. My goodness.
I was amazed at how flat it was. Like it wasn't even attempted.
It's so strange. The voice actress for Maria at times has emotion and dynamics in her voice, but most of the time, she speaks as though she is reading from a script while on a buttload of melatonin.
It’s even worse. The directors cut version had the Born from a Wish campaign that made Maria into someone with emotions and agendas of her own. The split in personalities was because Maria was a manifestation of both Mary’s suffering and James’s desires. In this version they have written her to be a manipulative antagonist that’s fully aware of her act in that scene in the cell.
The big issue is that without Born from a Wish there is literally nothing that exists outside of James himself. The point with BfaW was to have Maria exist outside of James. And the campaign was also purposely desperate, lonely and isolated as an allegory for Mary’s suffering.
@@TheRexTera It can be left out and it changes nothing about Marie, it actually makes it confusing that she manifested without Jame's being there. Mary was dead, so that was not part of her to have a conscious of it's own. It makes more sense she came to be once James actually arrived because nothing she did mattered in that DLC. Remember she only appeared to James and no one else, that DLC adds a contradiction to her not being real except to James. It has been confusing for fans for this reason. Maria is lonely and less confident because she is not her own person, she was created for James. There is no free agency with her and the only time anything of Mary is said is to torture James with, so you might have missed the point entirely.
@@blumiu2426 Where did you copy that from? Reddit? The fact that you called that Add-on "DLC" completely invalidates anything and everything you said. Back to Twitch with you, zoomie
We need to stop supporting remakes and start supporting original games like Slitterhead.
People seem to be afraid of criticism in any game nowadays. I literally lost contact to a friend for a few days because he didn't want to talk about this game in a detailed form. And I agree with you, Tiktok, IGNs and review websites, people speaking. I felt like I was crazy for not liking the remake, I even have a friend telling me to stop comparing the game to the original (??). There is no way I will play a game called "Silent Hill 2" and not compare to "Silent hill 2"
We live in a toxic positivity culture currently. You can't be critical of anything and people will jump to conclusions if you do so.
@@RLGames100 what was wrong with your friend just not wanting to discuss it?
Sounds like you were being annoying to your friend who liked the game. Why try to talk him out of it, just let him like it
I doubt your friend likes being around you lol
Lol you call this critisism. Sorry little man theres a big difference between critisim, nitpicking and personal preference.
Not that i expect a tourist to know the difference😏
Cool to see The Electric Underground and Mayo collaborate. Interested to hear y’all’s thoughts.
It was a really fun talk. I expected 90 minutes but we went way later.
Mayo is a passionate individual who can precisely describe his feelings. That’s the appeal for me.
To me he's just some very, very really salty old dude that can't stand people having fun with stuff he doesn't enjoy. Literally the only person on the internet to call Silent Hill a "trilogy" only because he in particular didn't consider SH4 a real SH game. That is the youtuber he really is.
@ that’s ok.
29:26 I also hate the arrogance of naming another entry in your series after the first entry as if the first doesn't even exist
One thing I've not seen mentioned anywhere is how the remake brought in the swarm of bugs associated with Pyramid Head...seemingly from the movie. It's a sad thought that anyone making a SH game would turn to the movie for inspiration.
@@balthazor44 the first movie is considered good by the fandom i thought
The second not so much
@@chandlerburseyeah I thought it was ok, the fandom seems fairly split as far as I can tell. But the very existence of PH in that movie seemed to be a big point of consternation. I just find it an odd decision on Bloober's part. Seems a bit like if someone was making a new Star Wars game and deciding to pull Jar Jar into it.
@@balthazor44 you haven’t seen it probably because it isn’t true. the swarm of bugs next to pyramid head literally only shows in the labyrinth which is his least important appearance in the entire game. saying it’s copied from the movie is super weird of you and makes me think you haven’t even played it
The bugs are in the original, they are the only enemy in the game that relates to Alessa. Its meant to be a continuity thing with the first game still having influence. Not a movie thing. The scattering bug effect also isn't original to any movie or game it has been a thing. Just in this case it still works.
The original movie from an adaptation standpoint and a writing standpoint is not good. Its sequel is comedically worse on every level
Nice! Love the team-up of some of my favorite youtubers that talk about the technical depth of games. This remake culture has been obnoxious since the RE2 remake. Now any hyped remake is automatically “positive review bombed”.
Glad all of you had the gall to call the remake out for what it is, with facts. It’s ok and I like it, but it’s still a fan-fiction remake. I hate it when people just do the toxic positivity thing, and call the remake a 10/10, chiefly when they haven’t played the OG first-hand.
I prefer 4make over OG but Im also able to see where Mark is coming from. These types of discussions are great, gaming needs more thoughtful critiques.
yeah i loved talking to mark since we're so different in our feelings on that game
Doom Eternal just wants Silent Hill 2 to be Under The Mayo ☝🤓
Nothing is ever as good as Doom Eternal for this fella lmao
@@BehindTheGrindTV Mayo doesn't just go around hating on everything that isn't Doom Eternal. He very much liked the RE4 remake, which is more closely related to SH2 than it is to Doom Eternal. And btw what's wrong with having a favorite game? That automatically implies other games are not as good, because if they were, then they would be the favorite game. And btw he never said it was a bad game in every possible sense, and that you shouldn't play it under any circumstance. You heard his opinion, and yet can still buy the game for yourself and form your own opinions.
@@Catofborealvalley take a joke boss
@@BehindTheGrindTV No one can tell when it's actually a joke because there are soooo many people that actually think this lol
@@underthemayo Here's the thing though brotha... the original SH games were always compared with the old Resident Evil games too. Especially back then. SH2 itself was controversial with some reviewers at the time and wasn't as Universally loved as SH1. Time evolved this opinion.
My favorite part is Mark having to explain to normal humans that live in the sunlight that he skips the cutscenes on the first play through. Real Electric Underground moment ❤
People have been criticizing him for what he said but if you listen again he said he played the Original then Remake back to back where he skipped all the cutscenes in the second, which makes SENSE given that he is a gameplay focused guy and even if you don't agree with that the logic is still sound because you already know what is going to happen so you'd rather see what they changed gameplay-wise instead, and while it is true there were changes to the voice acting and all the story's pacing to the worse, he never focuses on that nor did he want to which he comments on regularly. And that is refreshing to see
@@chkbkko7431 I remember he said he did that with MGS3 too! I think it's hard for people to wrap their head around because so many gamers are in the mindset of playing a game once and moving on, and maybe are more or invested in the story as it's told to them rather than the story they author through play?
@@SpidersSTGyeah exactly, video games are such a weird medium, sometimes it's compared to art and movies then at certain contexts the same individual who makes the comparison labels video games as a disposable digital software that we shouldn't analyze critically because "it's just a game bro"
Also on the point of one and done playthroughs, i feel like this is why people say remakes realize the "potential" of the Og releases while foregoing the "clunky" parts, imo it translates to "i can finally experience the game's story without worrying about gameplay that much" since all these games are homogenized in terms of play. ofcourse this is a bit of a generalization but i wouldn't be surprised if alot of ppl share this sentiment since most remakes criticisms stems from the social political lense and story changes rather than game mechanics.
@ That’s really interesting! I think that for all the criticism of remakes from the social/political lens, what you just said, the “I can finally experience the game’s story without worrying about gameplay that much” or as a paraphrase ‘I can finally participate in the content without engaging with the game’ is a much more real and serious “social” context: games becoming passive consumption over active opportunities for experience.
Really great to chat with you in these comments! Gave me a lot to think about :)
@SpidersSTG feeling is mutual man, have a great day!
Another thing about RE1 Remake is that there was only a six year difference between OG RE1 and RE1 Remake. Even then, I don't think RE1 Remake was 100% perfect, but I think the reason it managed to preserve everything about the original (Minus the art direction and B-movie campiness) is because it didn't cost as much to make then compared to most remakes now, along with that fixed camera style still being fairly popular then.
I haven't seen Boulder Punch's video, but as of right now, reviews of the Silent Hill 2 remake I've seen have not mentioned the lack of vody language on most of the cutscenes.
In the original SH2, there was an emphasis on body language due to the lack of facial animations implimented in cutscenes, and that was due to technilogical limitations at the time. It was a huge improvement over SH1's cutscenes. The remake of SH2 has great facial animations, seeing as gaming technology has only improved since the PS2 era; however, they didn't keep the original's body language. They traded one for the other rather than have both, which is wild to me.
Rewatch some of the cutscenes. You'll see James and other characters at points stand there like crash dummies while having full-blown conversations.
Thegamingbritshow belonged here
He didnt even play
@@loverroses3676 Good for him
22:40 I remember how RE1 Remake introduced Crimson Head zombies as a new enemy type that were truly memorable for better or worse. They reinvented the way people could think about how to play the basic RE1 premise and added new scares. SH2 had potential to introduce new enemy types from Ito's imagination and possibly from scrapped ideas, especially to help keep attention during the longer runtime and padded areas, but it only amounted to the same enemies with reskins and some extra move.
56:10 even SH4 had a charge attack.
1:50:17 I think this was the moment in AAA game history when it was proven that the industry started catering to the most common denominator demographics in order to sell as many units as possible to non-gamers at the cost of inspiring skill. Lol. Lmao, even.
The Electric Underground there?! What a crossover!
Out of curiosity, how do fans of the remake feel about Halloween (2007), Total Recall (2012), Robocop (2014), Ghostbusters (2016), Old Boy (2018), The Twilight Zone (2019), or The Exorcist: Believer (2023)? All of them are, effectively, the same story (or structure) as their originals, shot on better cameras and microphones with better special effects and 'more professional' acting.
All of them were forgotten about in under a year, and no-one would ever argue that these remakes and reboots replace the originals. Yet here in this younger medium, the remake both replaces the original - it is now what 'SH2' means - and will be forgotten about in under a year, because there's nothing that makes it stand out from its peers beyond that it's in the same franchise as PT.
True Grit (2011) is far and away superior to the original from 1969. The existence of bad remakes doesn't invalidate the good ones, no matter how much you screech into the ether. The greatest movies of all time are themselves remakes, so it's just sophistry to claim that this game belongs in the same camp as some MOVIE remake from the mid 2010s.
Except unlike here all of them actually look and sound worse with inferior action, cinematography and performances. Robocop's original acting was cheesier but it fit the tone better than its remake, unlike this story about horrific hallucinations and haunting tragedies. Old boy's old acting was if anything more mature in the OG, just compare the old villain to the new one that sounds like he's from James Bond.
"better cameras and microphones" bro we're not just talking about a higher resolution and VA recording quality here (which would be more comparable) the remake makes the setting look stunning now - which is not to say that it wasn't good looking before, but still.
Btw: your complaints about the acting can apply to the RE remakes too, including 1.
@@theonlybrian The original is a novel, so True Grit is a little closer to the It or The Shining films. Total Recall is drawn from a short story, but it takes so many liberties with it that the remake is clearly building off of the film, not the book. The Thing and The Fly also don't follow the beats or the structures of the sci-fi B-serials they take their names from.
That you would construe my argument as "these bad remakes exist, thus this remake is bad" and try to use the word sophistry is an interesting choice. So, to be more clear: all of these remakes are technical improvements over their originals in just about every way. All of these remakes so fundamentally alter the tone and atmosphere and wholly miss what made the original a classic as a result.
SH2make is a technical improvement over the original in just about every way. It also fundamentally alters the tone and atmosphere and fundamentally misses what made the original a classic.
@@knowledgeanddefense1054 So why do they look worse? In terms of effects, the new ones clobber the old. We're talking about how scenes are shot and the overall 'tone' of those scenes, right?
Go compare the SH2make's cutscenes to the originals. Flatter, static angles. So much more shot-reverse-shot. Were these improvements? Is it enhanced by looking like any other horror title - film or game - released in the last half-decade?
Regarding acting - the original actors are erratic. They have odd idiosyncrasies and breathe a lot of weirdness into their performances. The remakes are far more flat, far more straight, far more by the book: "better" in the modern parlance. Was I talking about the movies, or was I talking about the game?
And yes, the world looks a lot better in SH2make. I think that's obvious, when you consider the PS2 had 40MB of memory, of which 4 was VRAM. The sound quality is also much higher - better-equipped, better-treated recording studios alongside better interfaces and better DAWs.
The point isn't that the original secretly has the better aesthetic sense or the better audio wizardry or whatever. It's that despite being technically better in every way, this remake - and those remakes I mentioned - do not sum up to something memorable or remarkable. Indeed, they're all finely-crafted pastiches.
@@frankieBcivil I'm almost scared to ask what you think about the original RE1 voice acting Vs. remake
I would say this remake is more comparable to the RE ones, Dead Space and System Shock
People who think for themselves and have common sense 🤯 im stoked to listen to this at work
@@kenn-fucius “you like thing i do not you are not person you are not human”
@@chandlerbursewhen you are in every comment thread you are a bot lol
Heyy. I LOVE SH2 remake, and I think for myself. at least I think I do! :)
@@aspect1200 and no one should be bothered by that unless you are going to tell people who don't like it can't have that opinion or share it. Thats where the problem lies
@seanmills7586 Agreed. Why would anyone with common sense do that?
This podcast is giving me LIFE.
Im guessing GamingBrit couldnt make it?
Haven't spoken to him but he would have been welcome, sure.
Silent Hill 2 didn't need a remake. Make the original more readily available, KONAMI!
Honestly, that's what they should've done.. Like The Shadow of the Colossus remake ..
As usual, modders have done a better job at preserving older titles than the title's actual publisher.
I would’ve been more happy with a remake like the tomb raider series. I really enjoy when they do stuff with the camera angles. It’s what makes the originals graphics hold up after so long
Zoomers will not play it. It doesnt matter how much you rerelease it. Zoomers will not play it because they only play modern games with modern graphics and controls
They can’t. They lost the code. At best, we could get a SH HD collection type of deal. So, better stick to the remakes I suppose.
The main puzzle hub level designs, the awful hitboxes with terrible cheap magnetization to the player with the nurses' attacks, boring camera, expansion to boss arenas that can't even sustain the AI, missing the intent of the OG's enclosed spaces, blatant censorship, etc... it's all trash, but since it's a patchwork of modern RE and TLOU, journalists and normies love the slop.
@@1theprince1 why dont you just stay in the synthetic man hole
Regarding the camera, here’s an idea if any developer happens to see this:
If the camera absolutely has to be over the shoulder like Resident Evil 4 remake, Silent Hill 2 remake, Resident Evil 2 remake etc, there should be a way for the camera to for a lack of a better way of putting it, ignore the geometry once you’re close enough. Make it to where if you’re backing up to a wall or if you’re in a tight space instead of the camera jamming up the characters ### make it to where the geometry will become transparent or invisible but have it toggle on and off once you’re within a certain distance.
I'm not going to play this game and re4r, not because they are bad games, I really doubt that, but because I feel playing Resident Evil 2 Remake is enough to know how these games feel
Respectfully a very ignorant reason. These games aren’t the same repaint by any stretch. They have far more mechanical differences as well as constructed worlds, balanced combat, item pickups, etc.. you have no idea how wrong you are.
@@shmandan Yea, plus RE2 Remake is a survival focused game whereas RE4 Remake is a combat focused game.
Your onto something there just like The Electric Underground has touched upon all of these recent remakes have been homogenized and are following this lazy generic cost effective template where they lose that unique identity from the past
Hopefully this current trend changes soon but if not there is a treasure trove of the oldies to dive into
@@Criss7771 The Remakes are DOPE. Plus. they don't take anything away from the original classics. SH2 remake is a lot of fun. So is the OG. I actually like RE2 better than the original! I remember buying RE2 on PS1 on release day. I didn't think I would like the remake as much as the OG. I was wrong. Nemesis is better than RE3 remake though.
I don't understand why people seem to believe you have to have ONE opinion on the sheer concept of remakes and stick with it on every remake possible. I love RE2R, meh about RE3R and prefer og RE4 to RE4R while still liking the remake, and SH2R was one of the biggest disappointments of the year despite my expectations being low going in. And I do like some aspects of SH2R, I do like the cutscenes and voice acting, but I'm not putting either the original or the remake at the top, they just feel like completely different experiences to me.
And yes, I have played all of these games myself, both OG and remakes.
Dude I've been wanting to see you and Avalanche Reviews to talk since I found your channel. Your takes on survival horror are the most similar that I've seen on UA-cam. TheGamingBritShow as well is pretty critical of remakes, I'd love to see that talk.
Me and avalanche did an episode several years ago.
Silent Hill 2 demake was completely unnecessary and is an embarrassment to the original
Lol I'm certain I've said this verbatim 100 times after reading comments here and on instagram of hylics praising this game.
boy the irony of me being excited to listen to this while I grind for the remake's platinum, why did i have to actually like this game despite its many shortcomings XD
It's cool that you can enjoy it.
Probably cus it's a good game? It wouldn't have 95% positive if it wasn't. Mayo is no Messiah. He has his opinion, and you can have your own. Don't seek approval from others to enjoy things
it's okay to like playing the game :)
Why are you basing your opinion on someone else instead of your own.
I enjoyed playing the game too, that does not mean one cannot be critical and reflexive about it. A flawed and imperfect work/product does not mean that it cannot be enjoyable or even become a favorite of someone.
There are some interesting changes and additions made in SH2R (Maria as a reactive companion, some cutscenes), but overall I prefer the OG, because of the pacing, art direction and less emphasis on combat. The remake felt like Dead Space at times, and got me sick of the mannequins at the end, something I never felt with the OG because it is easier to avoid them, they feel less like a nuisance, also they do not try to surprise you in every corner forcing you to play like Rainbow Six (which is already weird for a psychological horror game xD).
Folks the best remake example, the benchmark is resident evil remake for gamecube
It is the pinnacle of remakes fo sho
Now you Silent Hill fans feel our (FF7 fans') pain
yes, but also no, FF7 is at lest obtainable on steam right now in its original glory.
There is no realistic way to obtain a copy of SH2 with out sailing the seas or buying a scalped copy.
It's sad really...
hate ff7 remake
@@tranquilthecat3417 Abandonware is not piracy, so no untrue.
@@bazzy5644 yeah thats totally why Konami flagged that copy of SH3 I Downloaded years ago and sent me a letter via my ISP. Stop lying to your self regardless of your "ethical" viewpoint of piracy.
At least it looks like the remake of FF7 is something utterly different, almost like a different game (well, not almost, it looks like a complete reimagining). I'm sure it has its own strengths and is different enough that one can play the original and the remake and appretiate both. SH2 Remake to me seems more like a 1:1 remake, but with modernized combat and visuals. The biggest change is the atmosphere though - and it's not like they changed it into something different, they simply ruined it and made the game feel not like some kind of Lynchian nightmare but just a normal horror game with a bland feeling. That's unacceptable.
13:50 Resident Evil 6 fixed this problem and fixed it way better than what RE4 Remake did. It added a stamina meter called the Combat Gauge that basically limited how many melee attacks (Excluding counters), dashing, and quickshots you could do at any given moment, and your punishment for getting it empty was not being able to do melee attacks, taking more damage, getting knocked down by enemy attacks more easily, and being unable to sprint. You could either wait until it regenerated back up to one bar, or sacrifice a herb pill to get back up to full instantly.
This is what I would've implemented in the RE4 Remake rather than making hit-stuns random and adding knife durability if I was in charge of the game, it fixes the problem without making the game feel unfair and frustrating and keeps the agency entirely in the player's hands.
RE6 had issues, but the combat is the best once you properly learn its mechanics.
You can also refill the gauge by charging up a dash with Jake, or taunting in the mercs.
There is another option to restore stamina, just stay on the ground after dodging, it's not as fast as healing, but it's better than waiting for it to regenerate itself.
This podcast is like receiving a Christmas gift, thank you very much.
Should've added thegamingbrit in there to fully complete it
I’ll add a second comment to say how cool this team-up was and how enjoyable the entire convo was. So much truth and passion for games that just isn’t common anymore. Good show, gents!
- Mark’s point about “doing the minimum” is so spot on to appease the lowest common denominator. Like the RE remakes, the key appears to reuse stuff for future remakes, a point that Boulder touched on prior.
- Boulder’s question toward the end is chef’s kiss!
- Mayo being as passionate as always about the games he loves! I don’t agree with your take on the RE4 remake vs. the OG, but hey, let’s agree to disagree.
Ayo, some of my fav youtubers in one vid
This was a pretty good talk in terms of design as well
I don't know how i ended up here but I gotta say listening to you guys makes homework enjoyable 👍
Mayo and Mark? Hell yeah dude, two of my favorite content creators on the platform. Boulder punch makes some solid stuff as well
I desperately needed a hater-cast for this overrated game
the vast majority of remakes have no artistic integrity and should not exist. the very few exceptions are those made by the original creators that closely and faithfully iterate on what they did before, such as shadow of the ninja reborn or the shinji mikami resident evil 1 remake. outside of these highly niche cases where original creators are involved i do not believe remakes should exist outside of fan projects.
True. Remakes make no sense. Remakes are made for games that were considered MASTERPIECES. M-A-S-T-E-R-P-I-E-C-E-S. For many, many reasons, usually including the art direction. Who in their right mind would think that anyone aside for the original creators would be able recreate what made those masterpieces masterpieces?
The fact that Bloober Team seems to not understand in the slightest what made Silent Hill 2 the game it is is also hilarious. But on the other hand, seems like the general public doesn't too. I have no idea how, because it's obvious what makes SH2 so unique. It's not the fog... but HOW the fog looks. It looks unreal, the whole game looks unreal and utterly surreal. I could go on, but I'm too angry at the incompetence of everyone involved in praising this remake.
Damn, where were you guys when RE4 remake came out a screwed up important parts of the original?
Electric undergound was there.
@@kathleendelcourt8136but Mayo and Boulder liked it which is a problem. He shouldn't have. He should have trashed it and make Capcom so ashamed that they would live in regret and never make more games. Blooper should quit making them too and entire team should become jobless btw
@@Eric_Nomad_Hixtone real or cake
Lol@@Eric_Nomad_Hixtone
So glad you collaborated with Mark!!
man, it was only a single line but bringing up RE3R still hurts
It always will. Like the death of a loved one.
I still haven't forgiven Capcom for RE3 RE.
In spite of the fact that a remake should stick close to the source material, they already knew how to do this back in 2002 because even the 2015 release is still widely praised for its quality demonstrating longevity that a lot of these newer remakes are not going to have. They’re sticking power of the originals, combined with the transient status of remake objectively demonstrates that something is missing from the secret sauce. Even in the 90s, the dual shock release added arranged mode so they could dial up the alterations to 11 and make everyone happy in the current era, but they don’t because modern slop cells whether it be because of the increase in visibility from streamers or just the much wider prevalence of gaming in general. The fixed camera mod for RE 2 Remake also demonstrates that it would be easy for the developers to give an experience which highlights what they would like you to focus on which would really get praise from original fans while providing a great storytelling mechanic.
I've called both You and Boulder "defenders of faith" in a comment on his Demake review, and lookie here, what a pleasant surprise!
@@Andriej69 you call everyone else bots
Besides the ones you call slurs.
@@chandlerburse Piss off, paj33t. Nobody's interested in your shilling, vermin
@@chandlerburse You again, shill. Oh boy, you sure ARE butthurt
@@chandlerburse LMAO and you keep waiting for more anti-remake vids just to cry and moan some more?
@@chandlerburse You keep returning just to moan some more, LMAO
wtf! Amazing crossover, I’m so hyped to listen to this
i love bolder punch and i love under the mayo! a surprise to be sure but a welcome one. this is such an awesome crossover.
I was thrilled to finally meet him and Mark.
@@underthemayothe ramake is borring
This was great!!! Really interesting convo guys 😊
Mayo collab with boulder punch?!!!!! 😱 (i'm a big fan!)
Like it's basically the same channel minus the sliding puzzle stuff
Mark my words - some haters are gonna make a video about this podcast, stating that in the end Mayo turned this into a DOOM Eternal suckfest and how Silent Hill 2 needs to be like it.
Financially that would be a good decision
i love seeing collabs like this gg mayo
For the guy talking about the headshot not always staggering in re4r, it’s true that this can happen but it only happens when enemies are right in the middle of their attacks. A better way to counter rather than using shotgun rounds is to straight up just hit your knife parry as soon as you notice that your headshot didn’t stagger. Doing this works every time unless it’s a grab enemy, but grab enemies never have weapons so it’s obvious. Hope that helps.
Nice crossover guys
I liked all your reviews (despite liking Silent Hill 2 Remake for the most part). Felt you all had valid points.
Boulder Puncher nailed it with that Doom Eternal - Sh2 Remake question. 😌😌
Mark collabing with Mayo is something i knew was gonna happen i just did
Y'know I've come to appreciate Silent Hill 4 for the clear horror it was. What do I mean by that? Other games before (and this Remake too) rely on your flashlight and fueling on the fear of the unknown. Meanwhile, you never get a flashlight in 4, and all the horrors are presented to you in full lighting and clarity.
It's just like how Dark Souls introduce its enemies so casually as you explore the dungeon. And with the sprint button defaultly mapped the same as the dodge button, you could say Sh4 is a precursor Souls game. Much more than King's Field, cuz it's Third Person.
Top 10 crossovers
Damn dude. Hell of a trio
Yellow paint arrows should guide you to a death trap trolling the player or a super boss.
Came here to listen to the whole thing and refresh myself after watching Nerrel's review.
Great chat. Thanks for putting this together.
We need more remasters and less remakes. Just get them to run at decent framerates in modern resolutions with a few qol things.
Sadly even those are sometimes censored these days. Square Enix did it with the FF 8 remaster from what I know, maybe even others as well. The best way to stop this is not buying new versions, regardless how publishers call them.
I want and Parasite Eve remake but then I dont cause they might make it an overtheshould game action shooter type game.
Facts.
They already did with The Third Birthday
@cartoonvideos5 see? that's my point, imagine doing what they did in Third Birthday to PE1.
Resident Evil Remake feels like Mikami had leftover concepts that never made it to the original. This could explain why the new additional content felt natural other than the ********heads. I believe the latter was added to keep the OG fans on their toes.
And it's amazing that they never returned. Not outside of indie titles like Signalis
@@underthemayo Honestly I'm glad they didn't return. I didn't like them in RE1 Remake because you already had the Hunters which occupied the role of the fast moving enemy that swings it's claws at you, plus also the RNG with the decapitations not just with the handgun but even with the shotguns.
We need titus to come take care of bloober team and their lord hit detection
This game really showed me that silent hill simply is not as good without a fixed camera. Resident evil is fine with 3rd person cam but silent hill loses so much in the framing from this choice
I thought silent hill 4 was good and it didn’t have it
@@Dopamiin3Same for Silent Hill trilogy
@@mattmas6628 dynamic camera
@@Dopamiin3Yeah it does except the camera follows henry and in the apartment
Silent Hill games do not have a fixed camera, thanks for revealing yourself as a tourist.
Synthetic Man hates the game too.
As if thats a shock to anyone, Sphere and brit as well
I doubt they care about his opinion tbh
Then I've never been more proud in liking it because that mofo is straight up the spawn of hitler, his long lost son
Does he? He gave it an 8 out of 10. He just said it's a demake and it's not as good as the original.
synth hates therapy
Man I love Mark, he knows his shit about game design and development, talking about the arcade design lineage of the RE4 melee combat and shit. He blows my mind all the time
Yeah he's really good. Even when I really don't agree with his overall point, he explains his position very well.
I would call all these games reimaginings
The guys at Gigaboots had a pretty negative review of the remake also. I dont think there was a lot of backlash from their audience either.
Always nice to hear Boulder and Mark 👍
On your question about whether a video critical of SH2R can break through and not be aggressively attacked and denounced, I think such a video is possible but it needs to be clear and concise with direct comparisons. I think people struggle to understand the criticism by words alone but making direct comparisons with the original side by side would really highlight the ways the remake isn't as good. The UA-camr: Stop Skeletons From Fighting made a fantastic piece-by-piece breakdown of the historical society/prison/labyrinth in the original and by watching that you can get an excellent idea of why and what was so effective about those original choices that you probably only appreciated subconsciously.
A comparison video that is extensive but concise that hits all facets of these two games and not just a disjointed examples would go a long way at helping some people understand and hopefully accept why the remake isn't as good. It needs to show off how effective certain moments are thanks to the fixed camera, it needs to compare something as basic as certain sound effects like the item pickup being a stronger sound in the 2001 version, which is a small thing but contributes to the overall vibe and feeling. It needs to show how interacting with stuff and reading James thoughts makes you connect with the character and the environment more and is even used for horror.
There should be some analysis of certain remade music tracks and how the missing or redone elements fail to elicit a certain vibe or how the remake itself doesn't use sound and music as effectively as the original did both due to musical choices and overall sound mixing. How the radio isn't as effective at creating tension because you can see enemies perfectly thanks to generous fog distance or lighting use way before the radio starts making uncomfortable static sounds. It needs to highlight how the remakes level design creates an on-rails feeling or is repetitive in its use of mechanics such as wall smashing, window hopping, vent crawling and crevice squeezing or even down to its major puzzle design following the same formula over and over (multi-step central puzzles split up by sequential branch areas). Silent Hill 2 Remake feels like a game. It feels gamey and it gets pretty distracting from the overall feeling. Silent Hill 2 Original feels like a cinematic experience with well disguised game elements. It's far more akin to a point and click adventure game of old.
I think there are also arguments to be made about certain visual design choices. One criticism I rarely see brought up even though most horror games get it so wrong is blood. So many games apply both a material and a colour to it that makes it look like waxy or shiny paint and very cartoonish. Blood stains can make for some vary effective visceral horror but only if you get the colour and texture right. There is a scene in Silent Hill 3 that goes really hard, it's the knocked-over wheelchair in the hospital with a blood trail leading around a corner that the fixed camera eventually reveals to look like a massacre with bullet holes. The blood texturing is perfection. It feels realistic and is one of the most viscerally uncomfortable scenes in the game. But blood in the remake feels so fake. I can see the shaders in the material pretending to be something it is not especially on bloodied enemy corpses. On the topic of blood your character would leave bloody footprints when walking over enemy corpses and they would persist for a long time. These small details could really amplify the horror feeling.
And overall it needs to show how all those things combined that the original did so well work to create a psychological horror experience wrapped up in a dream-like, ethereal David Lynch style presentation. A true step by step breakdown of both games, side by side would do wonders to highlight the deficiencies of the remake.
I enjoyed it. I appreciated how faithful it was for the most part. Definitely, the new voice performances sometimes fell flat as well as the imagery and themes. If anything, I'm glad a new generation will be able to experience this wonderful game. Plus, it re-acquainted me and made me fall back in love with the original. I've since replayed the remake 5 times, and the original 3 times this past month.
My biggest gripes are the tedious combat, the over-long runtime and the input delays. 4/5...with the original still a perfect 10. Now, excuse me while I finally get all the endings in the original.
Was really interesting hearing Mayo and Mark talk about Resident Evil 4 remake as their reviews were so polar opposite from each other. Reminds me that what is "appealing" about a combat system is very subjective to what you like.
That part of the talk was interesting too because I think Mark hadn't heard that side of the argument. And the conversation led me to believe that he doesn't necessarily disagree. It would be interesting to talk more about it.
Electric Underground hell yuhhh
Hell yeah! Electric underground
Most epic collab
In the ancient tongue they're known as Cool Street Recognizers.
An unexpected but pleasant surprise. Looks like I know what I'll be listening to at work this morning.
Honestly, this game's release was just as toxic as I had predicted, and my initial predictions basically WERE that Bloober and Konami would miss the point while improving only superficial qualities irrelevant to the original game's success while Streamer stans and "consoomers" propped the game up without realizing what they'd even missed. In fact, the number of Silent Hill "fans" I have seen in recent weeks that have pretended to be fans of the original games while not being able to say a single thing about the originals beyond suspiciously vague and (normally) safe things like "I remember those games, they were fun" has been astronomical.
You can TELL who the original fans actually were and who either hasn't paid it any attention or hasn't played it at all in 20 years.
And I'm tired of THOSE people controlling the conversation.
Is SH2 RE a terrible game? Not on its own merit.
But as a Remake of what SH2 was, a game that you would have to have absurd levels of hubris to even considering Remaking to begin with, it is terrible.
They took the Mona Lisa of gaming, did a somewhat decent fanwork of it, and then demanded the same praise from fans as the original. And then they wonder why we're upset?
The people calling this game "perfect" are everything wrong with the industry and its fans.
this was a little disingenuous. there are things that are worse about the game, like maria/mary, but there are also things that blow the OG out of the water, like eddie/james/literally every bossfight/almost every puzzle. i replayed the original 2 or 3 times in the weeks leading up to the remake and if it's a 10 then the remake is easily a strong 8 or weak 9. also not saying this is what you're doing but i find it funny how some people who were shitting all over this game months ago are now backpedaling and saying "well i guess it's a SOMEWHAT DECENT fanwork..."
@@CHICKENNUGGETSKOON I'm starting to think this whole "toxic positivity/negativity" is a natural part of a new game's life cycle. You have the trend chasers being overly positive and praising the game and the haters bashing it like it's the devil as a reaction. I think if we give it a few weeks discourse will start to mellow out after the hype dies down.
@CHICKENNUGGETSKOON
I originally wrote a completely different comment that was a bit nastier than this one because I failed to see the clarification that this wasn't directed at me and I apologize if that's the one you read.
I'm going to try this again with a little more clarity:
I'm not being disingenuous. I actually had a checklist of things I put forward in another Mayo video about the exact things they needed to get right for this Remake in order for me to actually consider it a "job well done". This included not censoring or watering down Mary or anyone else's character, getting the atmosphere right, not "missing the point" when it came to the focus of the combat being something you weren't encouraged to do, etc. And unfortunately, they do this a lot.
You probably have not seen my other comments on Mayo's videos, but I have addressed pretty much everything you talked about and while certain things are arguably improved, they still messed them up. For example, on paper I have no issues with the new combat system aside from the camera. I think this crusade against "fixed camera angles" is largely bunk and stems from a lot of people thinking "fixed camera angles" means "tank controls" when in reality they had figured out how to do that without tank controls by the time SH4 had released and other horror games were taking similar approaches such as Haunting Grounds. But the real problem with the combat is the fact that you basically HAVE to kill every enemy you see in dungeons and the sheer quantity of enemies. What was about an 80 kill average in the original game was turned into a 300 kill average in this game. There are just so many and this kills the horror of actually running into enemies because past a certain point you become conditioned to it and just start seeing them as obstacles. Nothing reducing the enemy count (as well as relevant healing and ammo items) couldn't have fixed. But the problem is they missed the point with what the encounters were even supposed to be. You could actually avoid many of them in the original game by simply turning your light off or running around them, a non-viable strategy in this game. They "missed the point". Same applies to Maria and Mary who are objective downgrades and were arguably watered down on purpose by Hit Detection, Sony and Unreal who all have DEI mandates that require certain types of portrayals when it comes to things like female characters and as a result they "Missed the point" by changing a pivotal character who's entire focus was around being a hostile temptress for James. You can see the downgrade at its worst during the reading of Mary's letter where they removed vital lines and all the emotion associated with them. The Boss fights ARE better, though I would only say they are about as good as the RE2 Remake and sometimes simply try WAY too hard, such as the Angela and Mary boss fight where the cages turn into mechanical spiders for some reason.
Basically, all of the things they "improved" weren't vital to what made this game so loved in the first place while the things that made people love the original were all compromised. When I trash this Remake, it is mostly just for how arrogant Konami has been. Bloober, who I came into this game ready to hate, actually did a decent enough job for all intents and purposes. MUCH better than I expected. But "decent" isn't good enough for me, not for this game. That's why I made that Mona Lisa comparison. They improved little things but missed the bigger pictures.
And, naturally, because of the rampant shilling this game has produced, it's VERY hard not to be annoyed by how willing people are to overlook its issues. I want Silent Hill back, but not as a shell of what it was.
Girl, those sudden sh fan pretenders are bloober team members close people haha i know that team has tons of people btw. Konami made contract with all gaming sites to post about sh2 remake but sadly couldn't pull off resident evil's numbers. With all those paid reviewers and hypes, only able to sell 1 million in 4 days haha and the sales drastically slow down after 2 or 3 days of its release. Ign posting 1 cliche post with same context about sh2 remake over 3 days non stop. It's obvious that konami paid to ign to promote their new game haha. I mean resident evil team wasn't this being desperate for re4 remake or re8 haha.
@@anitadick2509 schizophrenic delusions lmao, do you have any evidence that literally every single high critic score is from shills?
Synthetic Man's Silent Hill 2 remake vid has over 160k views. His video mostly focused on the Remake culture that Electronic Underground also touched upon.
Yeah, but Synthetic Man is a straight up "alt right" (used to call them nazis) racist and sexist creep so who cares.
This was a really insightful listen! These modern remakes make me want to play the originals. Silent Hill 2 for the PS2 is on my list of games I will buy in the future. The only remake I'd think to play is Resident Evil 1, and only because I learned the original creator worked on it and all the praise I hear from many others.
Yeah RE1 remake is the gold standard for game remakes.
That being said, the original RE1 is a fun play still, cheese voice acting and all.
I thought I was taking crazy pills when I finished my first playthrough of the remake and was like "wow that was...mediocre at best, how have none of the professional reviewers mentioned/noticed any of the myriad mechanical, structural, narrative etc flaws that I have???" But like Boulder said I really do think time will not be kind to this game. People are understandably excited that the game turned out as well as it did considering both Bloober and Konami's track records, and I think are willing to overlook a lot of issues bc the bar was set so low. That and a lot of people frankly haven't played the og at all or at least in a very long time so all of the important details both big and small that are changed for the worse (imo) in this version have been missed by most. So all that being said, it's been very validating for me to hear other critics whose opinions I generally respect also see the game for what it gets right but also all that it gets so very wrong. It's a 6/10 that i was expecting to be like a 3/10 so in that sense I can't be too upset, only disappointed and underwhelmed.
All that's missing is Yahtzee from Second Wind.
1:31:00 Guilty Gear Strive significantly turned smaller compare in terms of what unique things you can do to characters, content to play and attention to interactions... but nahh, I am the wrong one here because I dont didnt bow down to the law of modern audience here.
I really liked this game especially after waiting since I was a kid to play it again. Still here to support , but I think it was great. Agreed with Mayo on his idea that the impact is lessened though. Very happy overall , even with it being a bit buggy.
This is awesome and very needed. I cannot stand the praise for this game being so overwhelming, it is insane. EVERYTHING you said in your review is SPOT ON. I agreed with every point. This is bizarre how much praise this has gotten....baffling.
No wonder most of you nostalgia freaks are like this. You're basically kids in the body of grown ass dudes who probably don't even wash your asses properly.
Sorry but wtf mark. Skipping the cutscenes? In this game?
Its like watching a movie without sound or without color. Like what the hell
Not sure why he invited one of the worst youtubers to exist
Huh? No it is not.
@@isayasbashiri5371 look up "analogy" on a dictionary
I agree it's bad practice, espcially if he does a video talking about the game afterwards. But that comparison is terrible. Thankfully games have gameplay which is more important. And maybe that will get me hate. But did games ever get to the same level of storytelling tv and movies had? I don't think so at all.
🚨🚨UA-cam censorship detected!🚨🚨
There are a multitude of Comment(s) here that were censored by youtube!
Synthetic Man's review is critical and pushing 170k views, and will likely go over 200k. No mention of him.
He has too spicy takes to even get a mention here, no matter how valid his other criticisms might be.
good thing is, nobody's here mentioned him and his video. I'm so glad
@@vanilla.icescream Seethe redditor
@@rockpaladin9031 what's reddit? Never used reddit :/ try again
I wouldn't call myself a fan, but Synth's DRDR review and Remake Culture / SH2 Remake videos had a lot of substance. I will give him props for that if nobody else does (because of the edge or whatever).
What hack n slash game were you referring to at 1:25:38? I'm a sucker for those, especially nowadays.
Slave Zero X
Probably the only one missing here is Synthetic Man.
He's a bigot
synthetic man doesn't deserve a platform
And Sphere hunter
@@MILDMONSTER1234 Synthetic Man and Sphere Hunter in the same call would be so funny.
@@Nachzehrer057 The prophecy would be fulfilled.
These remakes all suck for varying reasons. Saw a video a woman did a few years back, re-uploaded on about why re2make was bad and she hit every point I'd make and added a ton more I never considered. We know about 3make's problems. 4make I genuinely like more than o.g. but that's down to quality of life improvements in controls. I never even touched sh2make because from the opening moments of the trailer, James looking guilty into a mirror having a deeper voice I knew they got it wrong. And I'm sure the game is a too long ok ish survival horror game, by the numbers at this point trying to be the REmakes. And if that's what people want, fine. But they missed the entire point of SH2. And for the record while I love SH2 it's not my favorite SH game nor my favorite sH story.
Luke robert's voice acting was mever decent tbh. His tone is too nasal to my ears and the way he talking through his twang was so annoying. Angela was the worst one talking like she got something in her mouth.
You're probably referring to WaryTheRook that completely eviscerated RE2 Remake. It was a fantastic video that really dove in and articulated some MASSIVE issues that tons of people frankly ignored.
I actually liked RE3 Remake, but that video managed to actually make me appreciate the RE3 remake more because the narrative/characterization of RE2 remake is a complete mess. At least RE3 was consistent and actually had great character interactions and world building.
@@ex_cathedra4237 Oh yeah I like what they did with the characters in 3make, particularly the soldiers. I like both versions of carlos, but for very different reasons. And yeah I think we're talking about the same video. Someone re-uploaded it and she makes some REALLY good points. Shame she got bullied into deleting it.
A remake I always like to talk about as being faithful to a fault (which I think most remakes should be) is Fire Emblem Echoes Shadows of Valentia, which is a remake of FE2 on the NES and was made to be as faithful as it is besides like one section and it having a post game is cause the person who directed it had such a deep personal connection to it cause it was the last game they got/played with their father or something along those lines. And as one of the 5 people who played FE2, it was nice seeing them be as faithful and fun cause all they did for the most part was pretty much remaster more than remake since FE's gameplay is really simple and FE2 is a really simple plot.
But going on about the Silent Hill 2 remake, I'm just surprised it isn't ass at the end of the day given what was given to us, do I think a good chunk misses the artistic direction of the OG, oh yeah I do and its price tag is why I'm glad I spent the same amount for the OG version of Silent Hill 2.
Tho i don't agree with you on most of your takes on video games, i really enjoyed this discussion and i'm really pleased that the MarkMSX Mayo collab finally happened, good job man.
I finally found an rpg that might be enjoyable for a person like Mark. Its called Warside. Its a game more similar to Famicom Wars and Fire Emblem and it aint about skill tree, stat and talk management kind of games.
@@soratheorangejuicemascot5809 lol i remember asking you for an rpg like this so thanks for the indirect recommend, will check it out
@@chkbkko7431I like Warside demo more than that Metal Slug Tactics game.
Synthetic Man belongs here but he’s too out of pocket to have on the hater cast lol
THE Synthetic Man is too honest to be in the presence of Canadians
@@rockpaladin9031 synth is too insane to be in the presence of anyone
@@mattmas6628 I like Synthetic Man. I see him no different from the shock jocks of the 90s where he is entertaining but shouldn’t be taken too seriously.
So he can say slurs? Lol
@@Dopamiin3 tell me you're a privileged 1st worlder without telling me
I disagree with most of the stuff said here, but it was a great 2 hours to listen to!