3D Modeling Pipeline: ZBrush, Substance Painter, and Maya

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 35

  • @morningdrums
    @morningdrums Місяць тому

    Love to see you model a castle. Learning so much.

  • @pc-bh2in
    @pc-bh2in 2 роки тому +4

    It's my first comment here, but I've came across your video many years ago, but only recently started to watch them more and more because how good they are. Good in terms of clarity & how simple and fun you make everything sounds. You have a way of breaking complex subjects down to comprehensible bite-size for beginners. Maybe you already know this but I just wanted to let you know from a viewers' perspective that your tutorials are some of the best I've seen in recent years. Keep on doing what you're doing Monica. Happily subscribed.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 роки тому +1

      Thank you so much for such a wonderful comment! I'm very grateful that my videos help artist like you. :) I appreciate your support!

  • @mrdumbguy6026
    @mrdumbguy6026 2 роки тому +2

    Thank you! I'm a student and your videos helped me a lot!

  • @possumGFX
    @possumGFX 2 роки тому

    Especially the Substance painter section helped a lot. Thank you Monica! You are amazing. You have no idea how I love watching you do your magic.

  • @clausbohm9807
    @clausbohm9807 2 роки тому +1

    Amazing! You are a god send! This entire series is an eye opener and very inclusive (OMG, I just saw all your files, I am going to be at it awhile reviewing them, ha ha ha).

  • @saqibhussain77
    @saqibhussain77 Рік тому

    Amazing Tutorial for those who want to learn the industry pipeline. Also, it is clear and explained. Thanks Monica. Support from my side.

  • @nicolebalian
    @nicolebalian 2 роки тому

    Thanks so much! Your video really simplified the process :)

  • @DrZotac
    @DrZotac Рік тому

    super useful video! tyyy

  • @NinusMaximus
    @NinusMaximus Рік тому +1

    First time I watch a video of yours. Really cool stuff. There isn't a lot out there regarding pipeline. as a self taught beginner this really gets me.
    I have a question though. What if I want to create a scene with many characters. should I do it On maya or zbrush after all of them are done?
    oh, also, do you teach online like a course as well?
    again, thank you so much for the amazing video. subscribed!

  • @ziadtheegy6271
    @ziadtheegy6271 2 роки тому

    oh my god thank you, i really needed that. Great job you are doing a fantastic work

  • @carryminatifanpage695
    @carryminatifanpage695 Рік тому

    amazing mam

  • @NME10E
    @NME10E 6 місяців тому

    Thanks a ton for the clear and easy to follow tutorial! I created a knight lord with over 1000 sub tools but totals to 2milion triangles. Should I merge all similar armor pieces, do this process for those groups individually, then composite all of the textured pieces in my rendering software? Thanks again!

  • @Stump_Line
    @Stump_Line 8 місяців тому

    Thanks a lot

  • @SwordArtUniverse
    @SwordArtUniverse Рік тому

    Help you, thank you very much!

  • @konraddobson
    @konraddobson Рік тому

    Thank you!

  • @fridamontielhesiquio8741
    @fridamontielhesiquio8741 2 роки тому

    GRACIAAAAS!! 💖💖

  • @rcompanyinternational879
    @rcompanyinternational879 2 роки тому

    oh ....💓💓💝💝💗💗💗💗thanks dear...🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹💚💚❤❤💓💓

  • @mrvfx2282
    @mrvfx2282 2 роки тому

    Thank you

  • @Domzdream
    @Domzdream 2 роки тому

    Nice work! Because I never worked in Substance, I couldn't get rid of that seam line on my models. It always annoyed me. The exporting of the high poly to low poly data (in zbrush) was always sketchy.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 роки тому

      The seams are always such a hassle but sometimes Substance Painter does a great job covering them up. :)

  • @santhanaraman8295
    @santhanaraman8295 2 роки тому

    Hi monica, I'm big fan you, following 4 years for your "maya tutorials" really very helpful for me thank you very much.. but maya right for virtual reality, how to handle VR AR and etc projects in maya. what's going on this field, this is really booming industry?, thank you.

  • @robinsonanimation
    @robinsonanimation Рік тому

    excellent video Monica!! I just have a question how is it that the UV of the high poly match the UV of the Low polymodel when the low poly model was UV after remeshing?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Рік тому

      Hi Robinson, the nice thing is that you do NOT have to uv map the high poly. Only the low poly needs to be UV mapped. I hope that helps!

  • @IamSKSAHEER
    @IamSKSAHEER 10 місяців тому

    one video lot of informations.

  • @jisookim4763
    @jisookim4763 2 роки тому

    Thank you