Not gonna lie, it took all my mental fortitude to avoid screaming my head off in public from your arcane boots usage. Like, giving up and leaving because you "have no mana" when you can just press arcane boots and get that mana you're missing? Dmkfktlsigleikslfldksjhakcodjkd I'm kinda glad you didn't go guardian greaves because you'd probably never use them properly! But anyway, I mostly enjoyed the gameplay and I'm sure you'll improve greatly as you go along! A few quick tips to help out in your future endeavors: - if you cast _Ion Shell_ on an enemy, that one enemy will take *NO DAMAGE AT ALL* from that particular ion shell they're carrying. Don't cast it on an enemy you want to kill, in a fight it's better to cast on an ally, or an enemy you think will die last. - you can micromanage the copies created by your _Wall of Replica_ the exact same way you can micromanage your courier. Except the copies can do some serious damage, especially if you catch multiple heroes. You can use copies to bodyblock heroes who are running away the same way you block creeps in lane, or you can order all the copies to attack one enemy hero to deal high damage to them. You can also cast ion shell on the copies, though they don't tend to survive very long. Wall of replica is particularly effective against heroes who have abilities that illusions can use, such as Medusa (tons of AoE damage in late game), Phantom Lancer (the copy can create more copies to overwhelm enemies), Anti-Mage (the copy can burn away tons of enemy mana), or any hero carrying the item Radiance, as the copy will also apply radiance burn to all nearby enemies. - Eul's Scepter is an excellent item to use in a pinch. It can dispel most slows and silences that exist in the game (e.g. _Open Wounds, Gush, Global Silence, Diffusal Blade, Orchid Malevolence_ and many more, you can highlight any item or ability with your mouse and hold Alt to see if it's dispellable or not). While caught in the tornado, you or another target are also invulnerable, which means you can dodge lots of damage with it if timed right, such as Disruptor's ultimate. You can also use it to stun enemies who are about to TP away or are in the process of using powerful ultimates, the biggest example in this game being Witch Doctor, as his ultimate can be interrupted and do no damage whatsoever. The upgrade to Eul's, the item _Wind Waker,_ has a shorter cooldown, can be used to save allies just like you can use it on yourself, and when actually used on yourself, you are allowed to move, even passing over cliffs and buildings as you do! It is usually treated as a late game upgrade though, as it is only a slight improvement when compared to its huge cost. - I'm not entirely sure if you did it this game, but the Wall is vector-targeted. When placing it, you can choose not only its center, but also the direction it will stretch. All you need to do is slightly drag the mouse in the desired direction before releasing the mouse button from the click. - Disruptor is a very powerful counter to Dark Seer! Besides bringing back enemies who are running away with _Surge,_ he can also prevent them from moving altogether with his _Kinetic Field._ Sometimes when trying to escape him, it might be better to save Surge until *after* he already brought you back with _Glimpse_ or after Kinetic Field expires, so that your Surge doesn't get nullified. - another important aspect of the Wall is that it deals damage *every time* a copy is created. This means that every time a copy is destroyed while the copied enemy is still standing in the wall, they will get copied again, and thus take damage and get slowed again. You could actually observe this multiple times in this match. This means that, for example, if the enemy is standing in their own Disruptor's _Static Storm_ and you place the wall in that storm, the copies will almost immediately be destroyed by the damage from the storm and new ones will be created before the enemies realize what's happening. Depending on how often they've seen Dark Seer in the past, this could occur multiple times in quick succession, greatly increasing the damage output of your Wall. Good luck and have fun playing Dota!
@BAMGM yeah, I realised while editing the past 2 Dota videos that I was misusing Dark Seer's Ion Shell, however, as we recorded these games in one session, I didn't really take the time to reflect on the matches, we just played. As for the item usage, sorry mate, but I'm a Smite player normally and there are barely any item actives in that game that I need to worry about so when I play Dota or League for whatever reason I tend to forget. I played a Tidehunter match on my own and I actually remembered to use my Guardian Boots and Eul's Scepter. There's also just a lot of things about Dota that Gyen and I are unfamiliar with, so we ended up overlooking a lot of things. I didn't even know silences could be dispelled by Eul's since in Smite, Silences also stop you from using interactable items so in my mind I just assumed it was the same for Dota. Thanks for the feedback, though. I used to play and watch a lot of Dota years back, and it feels nice to get back into it. We had lots of fun.
@@Sir_Gwan please don't take it the wrong way! (well besides the arcane boots comment but you know that was mostly a joke anyway) I'm glad you're having fun and I know you'll quickly learn a lot of stuff that isn't obvious from the beginning. I can see how the silence thing definitely takes time getting used to - there are also exceptions where some abilities prevent item usage as well, but those are very rare and usually only happen in late game. Another big thing I forgot to mention - Witch Doctor was juking everybody so much because he had a glimmer cape! It's an item that makes one invisible for a couple seconds and gives some magical barrier, can be really handy in a tight spot. Normally invisibility is countered by active items _Sentry Ward_ and _Dust of Appearance,_ but in this match you had a Zeus who should have been able to take care of it - both his _Lightning Bolt_ and _Thunder God's Wrath_ can reveal invisible heroes, so it was a matter of good timing from him.
@BAMGM yeah, in the solo Tidehunter match I had, I also learnt to use the different Dusts. Shame I didn't record it, but then again it was at 10pm and I was too tired to say anything. I'm sure we'll do some more Dota stuff later down the line, but both Gyen and I have been busy recently so any new videos that come out will likely just be stuff from previous recording sessions or other games. Thanks for the feedback, I appreciate it!
@@Sir_Gwan I see!! Great content though, keep at it!! Try heroes with more passives, so as to pay more attention to other parts of the game. Less buttons to worry about. Suggestions: Wraith King, Drow Ranger, Luna, Medusa, Viper, Faceless Void, Phantom Assassin You'll find that the general gameplay will improve faster. Easier laning, less buttons. Good luck
10:20 lmao You got glimpsed. Disruptor sended you to where you were 4 seconds ago.
That makes a lot of sense. Kind of insane that I ended up that far away, though, but things worked out in the end.
27:40 that Jugg killed Roshan and didn't picked up the Aegis, freaking chad lol.
Not gonna lie, it took all my mental fortitude to avoid screaming my head off in public from your arcane boots usage. Like, giving up and leaving because you "have no mana" when you can just press arcane boots and get that mana you're missing? Dmkfktlsigleikslfldksjhakcodjkd
I'm kinda glad you didn't go guardian greaves because you'd probably never use them properly!
But anyway, I mostly enjoyed the gameplay and I'm sure you'll improve greatly as you go along! A few quick tips to help out in your future endeavors:
- if you cast _Ion Shell_ on an enemy, that one enemy will take *NO DAMAGE AT ALL* from that particular ion shell they're carrying. Don't cast it on an enemy you want to kill, in a fight it's better to cast on an ally, or an enemy you think will die last.
- you can micromanage the copies created by your _Wall of Replica_ the exact same way you can micromanage your courier. Except the copies can do some serious damage, especially if you catch multiple heroes. You can use copies to bodyblock heroes who are running away the same way you block creeps in lane, or you can order all the copies to attack one enemy hero to deal high damage to them. You can also cast ion shell on the copies, though they don't tend to survive very long. Wall of replica is particularly effective against heroes who have abilities that illusions can use, such as Medusa (tons of AoE damage in late game), Phantom Lancer (the copy can create more copies to overwhelm enemies), Anti-Mage (the copy can burn away tons of enemy mana), or any hero carrying the item Radiance, as the copy will also apply radiance burn to all nearby enemies.
- Eul's Scepter is an excellent item to use in a pinch. It can dispel most slows and silences that exist in the game (e.g. _Open Wounds, Gush, Global Silence, Diffusal Blade, Orchid Malevolence_ and many more, you can highlight any item or ability with your mouse and hold Alt to see if it's dispellable or not). While caught in the tornado, you or another target are also invulnerable, which means you can dodge lots of damage with it if timed right, such as Disruptor's ultimate. You can also use it to stun enemies who are about to TP away or are in the process of using powerful ultimates, the biggest example in this game being Witch Doctor, as his ultimate can be interrupted and do no damage whatsoever. The upgrade to Eul's, the item _Wind Waker,_ has a shorter cooldown, can be used to save allies just like you can use it on yourself, and when actually used on yourself, you are allowed to move, even passing over cliffs and buildings as you do! It is usually treated as a late game upgrade though, as it is only a slight improvement when compared to its huge cost.
- I'm not entirely sure if you did it this game, but the Wall is vector-targeted. When placing it, you can choose not only its center, but also the direction it will stretch. All you need to do is slightly drag the mouse in the desired direction before releasing the mouse button from the click.
- Disruptor is a very powerful counter to Dark Seer! Besides bringing back enemies who are running away with _Surge,_ he can also prevent them from moving altogether with his _Kinetic Field._ Sometimes when trying to escape him, it might be better to save Surge until *after* he already brought you back with _Glimpse_ or after Kinetic Field expires, so that your Surge doesn't get nullified.
- another important aspect of the Wall is that it deals damage *every time* a copy is created. This means that every time a copy is destroyed while the copied enemy is still standing in the wall, they will get copied again, and thus take damage and get slowed again. You could actually observe this multiple times in this match. This means that, for example, if the enemy is standing in their own Disruptor's _Static Storm_ and you place the wall in that storm, the copies will almost immediately be destroyed by the damage from the storm and new ones will be created before the enemies realize what's happening. Depending on how often they've seen Dark Seer in the past, this could occur multiple times in quick succession, greatly increasing the damage output of your Wall.
Good luck and have fun playing Dota!
@BAMGM yeah, I realised while editing the past 2 Dota videos that I was misusing Dark Seer's Ion Shell, however, as we recorded these games in one session, I didn't really take the time to reflect on the matches, we just played.
As for the item usage, sorry mate, but I'm a Smite player normally and there are barely any item actives in that game that I need to worry about so when I play Dota or League for whatever reason I tend to forget. I played a Tidehunter match on my own and I actually remembered to use my Guardian Boots and Eul's Scepter.
There's also just a lot of things about Dota that Gyen and I are unfamiliar with, so we ended up overlooking a lot of things. I didn't even know silences could be dispelled by Eul's since in Smite, Silences also stop you from using interactable items so in my mind I just assumed it was the same for Dota.
Thanks for the feedback, though. I used to play and watch a lot of Dota years back, and it feels nice to get back into it. We had lots of fun.
@@Sir_Gwan please don't take it the wrong way! (well besides the arcane boots comment but you know that was mostly a joke anyway) I'm glad you're having fun and I know you'll quickly learn a lot of stuff that isn't obvious from the beginning. I can see how the silence thing definitely takes time getting used to - there are also exceptions where some abilities prevent item usage as well, but those are very rare and usually only happen in late game.
Another big thing I forgot to mention - Witch Doctor was juking everybody so much because he had a glimmer cape! It's an item that makes one invisible for a couple seconds and gives some magical barrier, can be really handy in a tight spot. Normally invisibility is countered by active items _Sentry Ward_ and _Dust of Appearance,_ but in this match you had a Zeus who should have been able to take care of it - both his _Lightning Bolt_ and _Thunder God's Wrath_ can reveal invisible heroes, so it was a matter of good timing from him.
@BAMGM yeah, in the solo Tidehunter match I had, I also learnt to use the different Dusts. Shame I didn't record it, but then again it was at 10pm and I was too tired to say anything. I'm sure we'll do some more Dota stuff later down the line, but both Gyen and I have been busy recently so any new videos that come out will likely just be stuff from previous recording sessions or other games. Thanks for the feedback, I appreciate it!
bro i think there is a slight delay with audio/video sync..
@@ksmkeys probably just the discord lag
@@Sir_Gwan I see!! Great content though, keep at it!! Try heroes with more passives, so as to pay more attention to other parts of the game. Less buttons to worry about.
Suggestions: Wraith King, Drow Ranger, Luna, Medusa, Viper, Faceless Void, Phantom Assassin
You'll find that the general gameplay will improve faster. Easier laning, less buttons.
Good luck