For those who think software looks better or that glide doesn't look that much different you had to be there back in the day. When you got a Voodoo card and went from playing your games in software to glide mode it was a huge difference. It differed from game to game though. Some took advantage of the glide hardware tremendously while others barely did anything with it. The absolute worst game I ever played with glide support was Sierra's Drivers Education 98/99. The only difference was that in glide mode it added crappy looking trees in parts of the city. It is probably the weakest use of glide of any game released.
OK, let's see... Running in Glide mode, NFS3 graphics had: - Higher frame rate - Texture filtering - Perspective-correct texturing - Anti-aliasing - Colored lighting And yet some people claim there's little to no difference between software rendering and Glide...
Glide looks better, Software is just more brighter. Glide has more "Dynamic" shadows and has more details overall. It might be more dim but while being dim it smoothness out any sharp edges and add more "realistic" shadows. I imagined it might've been mind-blowing to have this back in the day like how it is now when Ray Tracing was widely available to the public.
This is the main reason EA severed their ties with Sega completely. After Sega dropped 3DfX from producing Dreamcast hardware(code named "Blackbelt") EA's stocks plummeted significantly due to their(3DFX) brand value being in shambles after Sega withdrew their stocks and dropped them from producing the Dreamcast's CPU and GPU. So out of spite, EA made an ultimatum for Sega. If Sega gave EA exclusive rights to be the only ones to make sports games for Dreamcast, they would let the whole 3DFX situation slide. But if Sega refused, the relationship between the two companies was over; permanently. The ladder would be the one Sega chose and the rest as we know it, is History.
And now we can emulate every SEGA game console and arcade game out there. What i said has nothing to do with this but I'm just shocked how far SEGA has fallen since.
heres why i love the 3DFX Glide more than software...the software one has much brighter reflections and sharper curves and that might make it look better but thats not how lighting works...and in the glide the textures are smoothened out and less noticable compared to the software...everything in glide looks genuinely better and more realistic so yeah glide wins....and if you think software wins then buddy you need some new eyes
For those who think software looks better or that glide doesn't look that much different you had to be there back in the day. When you got a Voodoo card and went from playing your games in software to glide mode it was a huge difference. It differed from game to game though. Some took advantage of the glide hardware tremendously while others barely did anything with it. The absolute worst game I ever played with glide support was Sierra's Drivers Education 98/99. The only difference was that in glide mode it added crappy looking trees in parts of the city. It is probably the weakest use of glide of any game released.
I like the darker looks in software mode
OK, let's see...
Running in Glide mode, NFS3 graphics had:
- Higher frame rate
- Texture filtering
- Perspective-correct texturing
- Anti-aliasing
- Colored lighting
And yet some people claim there's little to no difference between software rendering and Glide...
1:02 why ea why. We want that hidden route
Glide looks better, Software is just more brighter. Glide has more "Dynamic" shadows and has more details overall. It might be more dim but while being dim it smoothness out any sharp edges and add more "realistic" shadows. I imagined it might've been mind-blowing to have this back in the day like how it is now when Ray Tracing was widely available to the public.
"LOS!"
This is the main reason EA severed their ties with Sega completely.
After Sega dropped 3DfX from producing Dreamcast hardware(code named "Blackbelt") EA's stocks plummeted significantly due to their(3DFX) brand value being in shambles after Sega withdrew their stocks and dropped them from producing the Dreamcast's CPU and GPU.
So out of spite, EA made an ultimatum for Sega. If Sega gave EA exclusive rights to be the only ones to make sports games for Dreamcast, they would let the whole 3DFX situation slide.
But if Sega refused, the relationship between the two companies was over; permanently.
The ladder would be the one Sega chose and the rest as we know it, is History.
And now we can emulate every SEGA game console and arcade game out there. What i said has nothing to do with this but I'm just shocked how far SEGA has fallen since.
Ugh, I forgot how ugly point filtering in software looked. Gimme those blurry mipmaps anyday.
Software rendering looks quite nice, but obviously glide wins
3dfx is engine right?
heres why i love the 3DFX Glide more than software...the software one has much brighter reflections and sharper curves and that might make it look better but thats not how lighting works...and in the glide the textures are smoothened out and less noticable compared to the software...everything in glide looks genuinely better and more realistic so yeah glide wins....and if you think software wins then buddy you need some new eyes
I pomyśleć ze voodoo zbankrutowało przeciez ta karta wygrywa z amd i NVIDIA
Release on PC was trash
Wrong
glide wins whats? software its much better