Man, the thing is, in AR all the cars weigh almost nothing, since there's barely any weight, you won't experience any brake or lift-throttle oversteer caused by weight transfer. And not just porsche, lightweight cars barely show agility in corners, a superlight elise experience the same understeer as a heavy awd nissan GT-R. And the TVR Cerbera Speed 12 with a much much better power-to-weight ratio doesn't have better acceleration than the much more heavier GT-R. So as a conclusion the weight of the cars just don't really affect the handling and the acceleration in this game since its severe lack of weight physics.
I agree! I can feel the cars correct the oversteer or major spin by themselves, and generally the "weight" only affects the handling when you're on throttle, not braking & off throttle. Once they are written into the code, I think the laptimes would be significantly slowed down, as in more realistic. I do noticed the GT2 RS Porsche having some weight in the back, but it's the same story. Elise understeers probably because it has big downforce in the rear...
but with a lot of oversteer, people were complaining, saying that it is unrealistic, Infinity vector must have a clear course for the game, and it is not the case.
Clear course? I don't understand... could you please explain? And I did not necessarily say "a lot of oversteer". Oversteer in specific circumstances, on cars with characteristics that makes it easier for oversteer to happen in said circumstances. And back in early 2017 when I played it, it was indeed too much oversteer. No amount of throttle control or steering was effective because cars would spin out as soon as you lose the rear. I can catch the slide now, but back then I could never do it. The grip to slip curve was so peaky and steep. Plus there had been zero official tutorials on how to drift or setup the cars properly. Only youtube videos and some discord channels providing tips that didn't work for me.
Yeah AR has really jank physics on a lot of cars. The regular Dspec Mk4 Supra for example, has absolutely no weight up front despite being FR so it just understeers to all hell no matter how you tune it.
ikr? It does not make sense. In real life, it would be kinda logical when you think of it as a drift car, they put a huge wing in the back for downforce so you don't have to worry about oversteer you did not create... but 370z D Spec with the same config(no aero in front, big wing in the back)is practically a go-kart. Supra D Spec's huge engine should make up for some of the downforce but all it does is understeer.
The coin Supra you find at dealership, I got the impression that it is kind of leaning to the oversteering side, but then again I did NOT tune it to the maximum limit. The AR cars never swap ends on braking anyway-which really do happen in real life.
@@pricklypear300 Yup. Also i do hope that AR devs optimized the graphic of the game. It doesn't make sense. Some map like Ebisu Kita or the touge one had unnecessary detailed tho. The physic is fun enough but the lag man it ruined the exitement for me.
If the lag is giving you problems you can always turn down the graphic settings to 'low' and 480p. I know it might not look as good but you'll get used to it.
@@pricklypear300 I wasted my money on the damn mk4 supra.. Should have bought the mk5 instead. Mk4 is undriveable after a few upgrades. Even stock its very oversteery like the dodge cars.
Come on, it's not THAT bad if you didn't give it 6~700hp. Unless the physics model is different when you buy the cars new, mk4 Supra is pretty tame. The fact that AR cars, old or new, will almost NEVER try to kill you under braking (except for AWD cars decelerating from a billion km/h) is a huge help.
Is this still the case today? From my experience getting back in the game after a few years, I haven't noticed any significant changes to the physics. It's still oriented towards understeer, and any attempts to upset the car's equilibrium for a corner is just met with understeer.
Oh my god thank you so much for reminding me of this video ;) No, it is not the same because some Porsche brand cars have been updated to behave much like the real cars in the video Me testing the Ruf (ua-cam.com/video/SL5yXI6c5y4/v-deo.html) but... I feel things are much more polarised. The updated Porsche "centre of mass physics" feels like it can only oversteer? It does grip when you power out but it doesn't really grip that much so I'm always sliding. You know Porsches are known for the front becoming light and understeery when you accelerate, and to replicate that you have to fit grippier tyres in the back. Then it feels just right. As for the most other FR cars, yes they remain more or less understeery on braking. Some FRs have been updated to have the acceleration and performance of irl cars, for example S2000 feels like it has that notorious snap oversteer feel but you still have to loosen the rear up to get that perilous sensation. But still, if you do that the cars oversteer everywhere basically. I see that Gan San pfp you have. Iconic❤
I see, you're right throughout the video about the oversteer and weight transfer thing, but it's good that its that way, today on 12th April 2022 a new AR update came in which they added a 1983 Porsche 911(black color), which does the exact same thing you wished for, that is oversteer when cornering, and lift-off oversteer, and braking understeer, just like real Porsches. But do you know the consequences? They are undrivable now, well at least that black 911, literally like I can't turn, I can't accelerate, I can't brake, without oversteering! I hope they fix this, cause I hate to say this, but I don't wanna trade driveability for realism…
See my latest videos. I know the affects of rear weight might be a bit over exaggerated, as it is a new physics setup they have brought in and I am sure they will refine this but I am driving just fine with no modifications or assists right now. In fact I am having so much fun. Just brake in straight line, minimize trailbraking and use 0% diff accel. Maybe lower the rear tire pressure if you need it. The car will stabilize itself when you accelerate.
What are the names of the 6 cars? The cars that have interior models are: Dodge Challenger SRT Hellcat Honda NSX Type S Zero NSX-R Ford GT Lotus T125(if that tiny cockpit counts as interior) Nissan GT-R R34 R34 Nismo GT-R R35('07) Silvia S15 Fairlady Z432 Z432 Widebody Toyota AE86 AE86 Special Edition GT86 86 Race Spec V1 86 Race Spec V2 Rocket Bunny Pandem 86 V3.5 Aero Subaru BRZ Mclaren F1 Ruf CTR If you have one of these and still can't switch to interior views, then I suggest you contact the devs.
I'm currently just playing Gran Turismo PsP. It's a shame the only decent simulator on Android just decided to not simulate at all. Do you know of any other racing game for android that's more like GT?
I can direct you to my setup trick guide to achieve the oversteer effect: ua-cam.com/video/qjv4Dv8-V0k/v-deo.html But it will also create some unwanted oversteer on acceleration as well, like on GT-Rs with ATTESA system. I had to balance the setups so the cars are drivable. Now this lack of oversteer thing is only for RWD mostly. Lots of FWD and AWD cars display oversteer on hard braking. Also if you are on full power brakes with ABS Off, and have decent amount of rear brake bias, it will oversteer as well but in other circumstances, it is nowhere near as scary or accurate as the real cars. Recently the devs made some oversteery cars like classic Fairlady Z and have introduced "Centre of Mass" physics only applied to 1983 Porsche 930 Turbo and Carrera GT. They do oversteer on heavy braking just like real cars do, but sadly they suffer the same problem as my setup trick package - they oversteer way too much in any circumstances. I think the devs are working on it to improve it but it is hard to find what exactly is going on behind the curtains.
@@pricklypear300 i see, i think I will just wait for the game to get better then, I've already tried your tricks long ago with some cars but I don't like having to give up so much grip, and thus; speed, Because of the inconsistency on the physics.
@@unlimitedquickworks7387 I see why you would feel like it has insufficient grip. A lot of them oversteers a bit in circumstances where they should be understeering slightly. But in order to get the oversteer on braking effect, that was the best I could manage without making them understeer again. Also they are supposed to represent the real street cars of the era, so the setups themselves aren't designed to be that quick.
Man, the thing is, in AR all the cars weigh almost nothing, since there's barely any weight, you won't experience any brake or lift-throttle oversteer caused by weight transfer. And not just porsche, lightweight cars barely show agility in corners, a superlight elise experience the same understeer as a heavy awd nissan GT-R. And the TVR Cerbera Speed 12 with a much much better power-to-weight ratio doesn't have better acceleration than the much more heavier GT-R. So as a conclusion the weight of the cars just don't really affect the handling and the acceleration in this game since its severe lack of weight physics.
I agree! I can feel the cars correct the oversteer or major spin by themselves, and generally the "weight" only affects the handling when you're on throttle, not braking & off throttle. Once they are written into the code, I think the laptimes would be significantly slowed down, as in more realistic. I do noticed the GT2 RS Porsche having some weight in the back, but it's the same story. Elise understeers probably because it has big downforce in the rear...
but with a lot of oversteer, people were complaining, saying that it is unrealistic, Infinity vector must have a clear course for the game, and it is not the case.
Clear course? I don't understand... could you please explain? And I did not necessarily say "a lot of oversteer". Oversteer in specific circumstances, on cars with characteristics that makes it easier for oversteer to happen in said circumstances. And back in early 2017 when I played it, it was indeed too much oversteer. No amount of throttle control or steering was effective because cars would spin out as soon as you lose the rear. I can catch the slide now, but back then I could never do it. The grip to slip curve was so peaky and steep. Plus there had been zero official tutorials on how to drift or setup the cars properly. Only youtube videos and some discord channels providing tips that didn't work for me.
Even the mustang GT suffers the same the fact that the 2018 mustang GT in irl as built to take corner
Yeah AR has really jank physics on a lot of cars. The regular Dspec Mk4 Supra for example, has absolutely no weight up front despite being FR so it just understeers to all hell no matter how you tune it.
ikr? It does not make sense. In real life, it would be kinda logical when you think of it as a drift car, they put a huge wing in the back for downforce so you don't have to worry about oversteer you did not create... but 370z D Spec with the same config(no aero in front, big wing in the back)is practically a go-kart. Supra D Spec's huge engine should make up for some of the downforce but all it does is understeer.
I agree man. Same case for regular mk4 supra. Bad understeer even though u tune it better as you want.
The coin Supra you find at dealership, I got the impression that it is kind of leaning to the oversteering side, but then again I did NOT tune it to the maximum limit. The AR cars never swap ends on braking anyway-which really do happen in real life.
@@pricklypear300 Yup. Also i do hope that AR devs optimized the graphic of the game. It doesn't make sense. Some map like Ebisu Kita or the touge one had unnecessary detailed tho. The physic is fun enough but the lag man it ruined the exitement for me.
If the lag is giving you problems you can always turn down the graphic settings to 'low' and 480p. I know it might not look as good but you'll get used to it.
@@pricklypear300 I wasted my money on the damn mk4 supra.. Should have bought the mk5 instead. Mk4 is undriveable after a few upgrades. Even stock its very oversteery like the dodge cars.
Come on, it's not THAT bad if you didn't give it 6~700hp. Unless the physics model is different when you buy the cars new, mk4 Supra is pretty tame. The fact that AR cars, old or new, will almost NEVER try to kill you under braking (except for AWD cars decelerating from a billion km/h) is a huge help.
Is this still the case today? From my experience getting back in the game after a few years, I haven't noticed any significant changes to the physics. It's still oriented towards understeer, and any attempts to upset the car's equilibrium for a corner is just met with understeer.
Oh my god thank you so much for reminding me of this video ;)
No, it is not the same because some Porsche brand cars have been updated to behave much like the real cars in the video
Me testing the Ruf
(ua-cam.com/video/SL5yXI6c5y4/v-deo.html)
but... I feel things are much more polarised.
The updated Porsche "centre of mass physics" feels like it can only oversteer? It does grip when you power out but it doesn't really grip that much so I'm always sliding. You know Porsches are known for the front becoming light and understeery when you accelerate, and to replicate that you have to fit grippier tyres in the back. Then it feels just right.
As for the most other FR cars, yes they remain more or less understeery on braking. Some FRs have been updated to have the acceleration and performance of irl cars, for example S2000 feels like it has that notorious snap oversteer feel but you still have to loosen the rear up to get that perilous sensation. But still, if you do that the cars oversteer everywhere basically.
I see that Gan San pfp you have. Iconic❤
I see, you're right throughout the video about the oversteer and weight transfer thing, but it's good that its that way, today on 12th April 2022 a new AR update came in which they added a 1983 Porsche 911(black color), which does the exact same thing you wished for, that is oversteer when cornering, and lift-off oversteer, and braking understeer, just like real Porsches. But do you know the consequences? They are undrivable now, well at least that black 911, literally like I can't turn, I can't accelerate, I can't brake, without oversteering! I hope they fix this, cause I hate to say this, but I don't wanna trade driveability for realism…
See my latest videos. I know the affects of rear weight might be a bit over exaggerated, as it is a new physics setup they have brought in and I am sure they will refine this but I am driving just fine with no modifications or assists right now. In fact I am having so much fun. Just brake in straight line, minimize trailbraking and use 0% diff accel. Maybe lower the rear tire pressure if you need it. The car will stabilize itself when you accelerate.
@hermit Thanks Slick
How do you have interior view.mine is just black
What car do you drive? Some cars have interior and most doesn't.
@@pricklypear300 I drive 6 cars on my regular acc and they all don’t have interior
What are the names of the 6 cars? The cars that have interior models are:
Dodge Challenger SRT Hellcat
Honda NSX Type S Zero
NSX-R
Ford GT
Lotus T125(if that tiny cockpit counts as interior)
Nissan GT-R R34
R34 Nismo
GT-R R35('07)
Silvia S15
Fairlady Z432
Z432 Widebody
Toyota AE86
AE86 Special Edition
GT86
86 Race Spec V1
86 Race Spec V2
Rocket Bunny Pandem 86 V3.5 Aero
Subaru BRZ
Mclaren F1
Ruf CTR
If you have one of these and still can't switch to interior views, then I suggest you contact the devs.
@@pricklypear300 1 works but is the NSX-Type S Zero different then the NSX-Type S Zero aero
Yes. Aero is a different car and does not support the interior cam.
I'm currently just playing Gran Turismo PsP.
It's a shame the only decent simulator on Android just decided to not simulate at all.
Do you know of any other racing game for android that's more like GT?
I can direct you to my setup trick guide to achieve the oversteer effect:
ua-cam.com/video/qjv4Dv8-V0k/v-deo.html
But it will also create some unwanted oversteer on acceleration as well, like on GT-Rs with ATTESA system. I had to balance the setups so the cars are drivable.
Now this lack of oversteer thing is only for RWD mostly. Lots of FWD and AWD cars display oversteer on hard braking. Also if you are on full power brakes with ABS Off, and have decent amount of rear brake bias, it will oversteer as well but in other circumstances, it is nowhere near as scary or accurate as the real cars.
Recently the devs made some oversteery cars like classic Fairlady Z and have introduced "Centre of Mass" physics only applied to 1983 Porsche 930 Turbo and Carrera GT. They do oversteer on heavy braking just like real cars do, but sadly they suffer the same problem as my setup trick package - they oversteer way too much in any circumstances. I think the devs are working on it to improve it but it is hard to find what exactly is going on behind the curtains.
@@pricklypear300 i see, i think I will just wait for the game to get better then, I've already tried your tricks long ago with some cars but I don't like having to give up so much grip, and thus; speed, Because of the inconsistency on the physics.
@@unlimitedquickworks7387 I see why you would feel like it has insufficient grip. A lot of them oversteers a bit in circumstances where they should be understeering slightly. But in order to get the oversteer on braking effect, that was the best I could manage without making them understeer again.
Also they are supposed to represent the real street cars of the era, so the setups themselves aren't designed to be that quick.
Hello broo,
Check your smartphone specation, is thare a gyro in your smartphone?
Every smartphone have gyroscope.
@@pricklypear300 ,
May i know your smartphone dude?
Excuse me but whys the info needed....?
conclusion
where oversteer
*Shrug emoji*
where is it