Fun fact, this was one of the few projectss where Shoji Meguro had FREE REIGN to do whatever he wanted with the music, and thus the masterpiece of the Digital Devil Saga OST was born.
ATLUS be like: It's just another duology spinoff, so you can do whatever you want about the music. Shoji: Lol, K. *proceed to make the most addictive OSTs of the time.
@Rock When ambushed in DDS, your characters revert to their human forms unlike the usual auto-transform. In order to arm themselves from the ambush, you (the player) must order them transform (by choosing the Transform command, duh). Hence, "bring the fight". You bring the fight by starting the actual fight.
@@ashtonsomethingsomething9940 sometimes it can be a good thing that you start the battle detransformed. Enemies can't abuse your weaknesses and there are enemies weak to gun. You should still transform at least one party member though.
In situations like this, I would keep Serph/Argilla human and transform the others. Also helped that I gave them the most powerful bullets. I was able to thwart Jinana on my first playthrough because I decided to revert Serph (without realizing humans are immune to Expel attacks). The joys of being a shooter fan's first RPG, I suppose!
It's intended that way I think. I think the "surprise" part of the track only lasts until everyone transforms or you attack with someone transformed. I think anyway, it's been like 10+ years.
I love the beginning of this track. it's all good, but the beginning is inspired. like they were just chilling in a garage getting ready to practice their new song, and they get jumped by some local hoodlums. in the garage.
thank you. sometimes I have words to share, I am glad they resonated with you. I really like this track in general. the atmosphere of this game was top notch for what games I played over the lifespan of the ps2. the cell shading and the soundtrack still make this work stand out even if it kind of fell flat as a game. I was very disappointed by the game but will always fondly remember the scenery and the soundtrack. serious business.
@@billclinton2165 I never played DDS yet. Still playing nocturne & will probably play that next. I got into this series because of Stickman Sham & when I heard some of the smt series soundtracks, I was like wow I need to hear more of this. The first smt music I remember hearing was the smt1 boss theme & was looking for it for 5 years & never knew I would get into the series which has been a blast. SMT 1 was not my first smt game. Raidou was the game that got me into the series & beat it & I'm already liking the second raidou game. Overall the SMT games have some banking soundtracks.
@@keybladewar22 I would suggest the dds saga first if you want to play both, to be honest, it's kind of a watered down nocturne mechanically. DDS does a lot of great things, and I think it was pretty influential regardless of its overall popularity. as far as gameplay, it pales in comparison to nocturne. but yeah, the soundtracks...they take these games seriously. if you have any inclination to ever play persona, I say start with 5. I have yet to play it for long, but Atlus put a lot of blood sweat in tears into that game, you can see it even on a few hours of gameplay. I think mainline suffered because of the popularity of persona, as V just wasnt great beyond visually. time will tell eh? raidou eh? I always saw those games every time I went to gamestop after discovering nocturne there back in the day (after having played both personas released at the time), but for whatever reason, they never appealed to me. I like the idea of setting at least the one game I the 1920's, it's an unexpected choice from a western perspective. I think they pulled it off too. Atlus is nothing if not aesthetic.
Fun fact, this was one of the few projectss where Shoji Meguro had FREE REIGN to do whatever he wanted with the music, and thus the masterpiece of the Digital Devil Saga OST was born.
It shows, this is one of it not the best megaten soundtracks in my opinion.
ATLUS be like: It's just another duology spinoff, so you can do whatever you want about the music.
Shoji: Lol, K. *proceed to make the most addictive OSTs of the time.
True, if only 2 had as good of an ost
@@toooydoeur I mean, it’s still pretty good. It’s just a hit or miss for some people
@@august...4847 the battle themes are yes, absolute bangers. everything else is forgettable
I love how the beat kicks in right around the time you start to bring the fight after you transform
@Rock When ambushed in DDS, your characters revert to their human forms unlike the usual auto-transform. In order to arm themselves from the ambush, you (the player) must order them transform (by choosing the Transform command, duh). Hence, "bring the fight". You bring the fight by starting the actual fight.
I actually don't usually transform unless things get pretty bad and I don't flee
"Ambushed! No time to transform!"
In fact: Sometimes when I get ambushed I don't make it out
@@ashtonsomethingsomething9940 sometimes it can be a good thing that you start the battle detransformed. Enemies can't abuse your weaknesses and there are enemies weak to gun. You should still transform at least one party member though.
@@ashtonsomethingsomething9940when the enemies are all birds
*"Bird up!"*
Probably one of the most memorable jrpg battle themes. That riff just droning on in the background as I'm fighting demons. Good stuff.
In situations like this, I would keep Serph/Argilla human and transform the others. Also helped that I gave them the most powerful bullets. I was able to thwart Jinana on my first playthrough because I decided to revert Serph (without realizing humans are immune to Expel attacks).
The joys of being a shooter fan's first RPG, I suppose!
in this world, you can devour your enemies to attain unimaginable magical power
PelemusMcSoy: *GUN.*
@@Reynsoon Rend, slaughter, devour your enemies--
Pelemus: So anyways, I started blasting
When the enemy is riddled with bullet holes like they were Swiss Cheese, it is so much easier to cannibalize them.
most winged enemies also are weak against bullets, so you can exploit them for easy turns.
imagine being a shooter fan and as your very first RPG you pick the most niche one ever and it turns out to be peak. so based.
Aghh... Aghhh! Call an ambulance! Call an ambulance!
(Shoots demon weak to gun with high-powered ammo/Gets a critical hit)
But NOT for me!
0:00 Call an ambulance!
0:34 But not for me!
Enemy party, having successfully snuck up on Serph & co.: "We are geniuses!"
Enemy party, subsequently getting caps popped in their asses: _"OH NO!"_
Forgot which enemy it was, but some birds were weak to guns and surprise attacked me... big mistake.
Perfect homework music. 📚🎧👍
Perfect for rucking it, too.
This track made the trek to the train station way better. Heck, I bet it makes going anywhere by foot a dozen times better.
I assume you are Swedish?
@@Fokz6stars6 Jeg, en Svenske? Ikke faen :V
@@odinlindeberg4624 norsk, dansk?
@@Fokz6stars6 Ja vi elsker.
demonlingual
Bangerrrrrrrrrrrrrrrrrrrrrrr
Yep
I was jamming out to the beat the first time I heard this and chose my first attack right when the beat dropped by accident.
It's intended that way I think. I think the "surprise" part of the track only lasts until everyone transforms or you attack with someone transformed. I think anyway, it's been like 10+ years.
Me first looking at this game: Is that his standoh?
Me after playing this game:
*So its ben 10?*
if ben ten had a sickness which forced him into murdering people to live
Basically
SMT: Pokemon and digimon
Persona: Stand
DDS: Ben 10
Fun fact: The Protagonist is voiced by the Ben Tennyson Voice Actor
Ambush track
*Press retreat and pray* 😂
*laughs in quick escape*
Real men press auto
@@PickledJone lol
@Joanna Atanasova The big brain move.
@@PickledJone Auto and pray. Everyone's gonna die eventually. It's either me or them.
Perfect for ringtone
I love the beginning of this track. it's all good, but the beginning is inspired. like they were just chilling in a garage getting ready to practice their new song, and they get jumped by some local hoodlums. in the garage.
The way you told the story fit perfectly. It does sound like they were chilling & out of nowhere they get jump so the music drops.
thank you. sometimes I have words to share, I am glad they resonated with you. I really like this track in general. the atmosphere of this game was top notch for what games I played over the lifespan of the ps2. the cell shading and the soundtrack still make this work stand out even if it kind of fell flat as a game. I was very disappointed by the game but will always fondly remember the scenery and the soundtrack. serious business.
@@billclinton2165 No problem.
@@billclinton2165 I never played DDS yet. Still playing nocturne & will probably play that next. I got into this series because of Stickman Sham & when I heard some of the smt series soundtracks, I was like wow I need to hear more of this. The first smt music I remember hearing was the smt1 boss theme & was looking for it for 5 years & never knew I would get into the series which has been a blast. SMT 1 was not my first smt game. Raidou was the game that got me into the series & beat it & I'm already liking the second raidou game. Overall the SMT games have some banking soundtracks.
@@keybladewar22 I would suggest the dds saga first if you want to play both, to be honest, it's kind of a watered down nocturne mechanically. DDS does a lot of great things, and I think it was pretty influential regardless of its overall popularity. as far as gameplay, it pales in comparison to nocturne. but yeah, the soundtracks...they take these games seriously. if you have any inclination to ever play persona, I say start with 5. I have yet to play it for long, but Atlus put a lot of blood sweat in tears into that game, you can see it even on a few hours of gameplay. I think mainline suffered because of the popularity of persona, as V just wasnt great beyond visually. time will tell eh?
raidou eh? I always saw those games every time I went to gamestop after discovering nocturne there back in the day (after having played both personas released at the time), but for whatever reason, they never appealed to me. I like the idea of setting at least the one game I the 1920's, it's an unexpected choice from a western perspective. I think they pulled it off too.
Atlus is nothing if not aesthetic.
This version is epic!!!
Who else thinks this should have been a boss battle in Gitaroo-Man???
One of my favorite battle themes ❤❤❤❤❤❤❤❤❤❤❤
no time to transform
Remember to always invest serph in magic and vitality
beggining reminds me of haruka kanata
The second Naruto OG opening, I see you are a man of culture.
DDS 1 and 2 have the best soundtrack from any game imo
Time to eat some humans, lol.
g