Actually super hyped for this series. Just found you and subscribed, awaiting further additions. Thanks! [May need an edit to the title though, this one doesn't cover deleting/removing blocks as far as I can see.]
Just saw your videos today man, I'm making a sci-fi Minecraft survival,bruhhhh,im using materials that are pretty cool, the trace player location and glow around the the player, they're all cubes so I can just add my material to those instances and follow your tuts to crate the next sci-fi bad baby, man you're so damn cool you should have like a million subscribers,i love your Minecraft tuts and audio sounds!!!!!! You're awesome man, I think you should make a tutorial on a Minecraft inventory, or maybe a crafting system for this bad baby!!!!!
THIS BAD BABY!!!!!!!! 👊🏻👊🏻👊🏻 Bro thanks for the love. There are DEFINITELY more tutorials on this MC thing coming out. Im slowly trying to peice it together myself and I HAVE almost got a decent working INVENTORY SYSTEM. HOWEVER i need to do a couple tutorials on UMG first to show people HOW to properly use the HUD. But yea mam. ITS COMIN!!! 💪
Absolutely loving this series! I have a little problem. For some reason I don't collide with my placed blocks. I can run right through them, though my camera shakes a lot while I'm doing it. I experience the same problem if I try to jump on the blocks. My camera shakes until I get out of them. Any ideas? Thanks!
At 2:23 I can find get actor transform after doing a fully search "get" does not work on it's own. But it comes different in greent with target:self and return value. I'm using the third person blueprint don't know what to do. Loves the tutorials! Please don't stop this series until you have covered an example of pretty much everything in the game. Which would allow others to figure out how to add their custom stuff. Would also make it easier since you need to add everything to the procedual workings of minecraft so other general tutorials on the internet for example adding a functional chest would not apply since you need to figure it out how to get it to generate in the world (structures and so on) as well as placing it. Some varying suggestion: Only feedback for the quality of the tutorials I would say is to explain what each node does and if applicable why you have chosen it or why you have chosen float over the other ones and so on. And maybe even how you have learned it specifically and what other uses it's used for. This could best be left at the end before the outro so it does not affect the pace of the tutorials. Aside from the choice of floats over the other things when you add them as variables since it's important in the same time. How to turn specific cubes into non-cube shapes that still are based on the grid (Look at the no cubes mod), land should still be flat if there is a large flat section How have a non flat generating map (example as sphere and how to cut it at the top/place boundary at the top in which it glitches) as well as how to bend the world around a torus shape (with options to determin how thick the hole is, how thick the crust is) How large these shapes are. Torus is usefull because if you have enough blocks you can program them to re-attach without errors as it laps over in the centre. The bigger the initial shape is the better the grid of the blocks should be on the surface. You could do it my mathomatically giving options to create the shape or importing a shape and telling unreal that the surface polygons of the outer side should be followed by the procedual cubes. This could be more interesting as a person could import different shapes to try out. How to add gravity to the worlds generated in this way (sphere all around), (Torus outside, inside, and so that it curves around the terrain at the dougnut hole) Vertically out on the polygons representing the intial shape then corrected further by the actual block/object placements? How to add items that can break blocks and put specific categories that cannot break blocks unless it's a specific set of items (show how to add more than one) Broken blocks turn into corosponding items How to add breaking time depending on item used when mining/breaking a block or item and texture change/particles + block breaking and fading when achieved (block breaks and falls apart with it's pieces fading but item block is dropped where it has been broken) How to create chunks biomes tutorial (how to make a overal biome further customised by sub biomes for example: Tall mountains covered by desert biome covered by desert biome sandstone patch Biomes sea tutorial How to add rivers (that cross over biomes) How to add ponds and leakes How to add land underneath the surface How to add caves underneath the surface How to make player not spawn under or in blocks & How to make player not spawn in a cave How to add waterfalls How to add different tint colours across biomes (such as with grass and water blocks) How to add rain water blocks which start low but develop as rain weather goes by (cannot be turned to ice, but shrink back with the sun) (only affects surfaces exposed (not anything underground unless if a horizontal or vertical opening is exposed) (only affects rendered chunks) How to add water reistance on the player as more of the body is covered by water blocks/rain blocks How to add swimming mechanics How to add Fog (render distance and visual affects) How to add initial fog (objects rendered but low textures and blurry view) it is then followed by proper render fog that does not render beyond a certain point How to add bedrock underneath the surface (with some variation aside from the last blocks) (can't be affected by mining)65 How to place/and generate interactble/different type objects that fit with the blocks (even if they are bigger/taller) (chests/banner posts (vertically and side) traps that can hurt the player/mobs/doors or gates How to design and generate structures as you load chunks/the world How to save chunk states/create save slots that can be exported How to make night/day cycle How to make add weather system around these shapes Mob tutorial + Spawn mobs based on biomes How to make layered snow that appears after snowing How to make some blocks sink you with custom setting (like nethersoul/water/snow) also how to make this do damage if you want it to (for example lava How to make some blocks have a cycle after placed or effected (for example wheat and tree saplings to trees) How to make a rope bridge (craft able which you plug from one end to the other using 1 string for each equivalent block section and 4 for each plank of wood block How to make an elevator (using a 3 x 3? example) that fits in the grid. How to make rail tracks (straight, curved (based on direction view and position of player) and powered How to make a minecart which can be commanded to tip (with item storage space) How to make hoppers How to make a lantern item that you can hold in one hand and lights all the time Tnt block with item hardness (dirt is destroyed more bedrock none) How to make sun and moon day cycle How to make bed that can sleep How to make dream world (you die or sleep here and fades you back into real world) How to make a portal for another world (similar to bed above but that you can move in when activated) Player mechanics: Attack/block arm/legs Crouch (sneak) Crouch crawl (not instant transition) Directional dodges run small sliding after stopping/changing direction in run (empowered by rain/ice and so on) Grappling hook item that can attach to a face of a cube/object and swing you around based on your own movement. How to add switch between first person camera view to third person camera view (while having same animations) (might be easier to show it using a third person template?) Climb Ladders animation component Eventually after when the game is nearly complete maybe even: Multiplayer compatibility and server functions Multiplayer only features (team join features, land protection based on team/faction, friend feature) Item shop? (in servers)
Hello my friend. When it comes to the minecraft series after our NEW EP releases Monday we're gonna pump out AS MUCH as we can on it. I can't promise we will cover all of the things you mentioned because that alone would take another 30+ tutorials in JUST this series and the time that would take on top of some learning isn't feasible at the moment. However these are ALL wonderful ideas and HOPEFULLY we will cover several of them. When it comes to the teaching style typically we do cover WHY to do things even at a fast pace, on the other hand, previous tutorials in multiple series's spanning the channel cover A LOT of the more simple things in great detail. If someone is missing certain knowledge to perform these tasks they may need previous training, as it's explained in a way to where people do understand in our opinion. You spoke of a get actor transform in the video you couldn't find at the 2:23 mark and all i could find was a get player camera and a get world location. So I'm NOT 100% sure we're on the same page there. lolol Either way, THANK you for your AMAZING ideas, and for watching and enjoying out videos :)
@@deprivedproductions7979 That's alright use anything you can/wan't. You can always come back to it specific complex stuff if you wan't to at a later time even in between series. One of the important background things I think you need is Polygonal Culling. So that it stops rendering the faces that are hidden from view. Don't know if unreal has that option specifically for polygons or if you have to make it. I just saw some examples in unity that people made. At 2:23 I can find "target follow camera" but not a third person camera variant of "Target first person camera". The red lines don't appear on play if I try using follow camera. Ah I mentioned those other nodes because when you typed "get" it came highlighted "getactortransform" on the screen. But did not know how you found it.
@@deprivedproductions7979 i tried get player camera component (im doing this in a c++ template) but the first person broke, i was floating in the air, couldn't move, could only look around.
HELLO I DISCOVERED HOW TO DESTROY THE CUBE YOU HAVE TO DO THE SAME YOU DID WITH THE SYSTEM TO BUILD BLOCKS BUT SWITCH FOR THE RIGHT RAT AFTER TURN ON HIT INTEM YOU CAN FIND THIS IN THE BREAK HIT RESULT AFTER TURN ON CAST TO INSTANCED STATIC COMPONET AND THEN TURN ON TO REMOVE INSTANCED STATIC MESH AND READY
Deprived Productions he means if you set the height in your terrain settings too high you can end up with holes in the terrain because the land is only 1 block deep and the distance in height between each block can be higher than 1 block, which leaves a gap. I have temporarily fixed this by generating an extra few layers of ground underneath so it’s a few blocks deep
sorry for the second question but i fixed the blocks not placing, except now, the blocks appear a dozen or so blocks away from where i actually place them
Ok so AGAIN, that still sounds like your terrain is NOT set at 0,0,0 .. OR somewhere in the blueprint you've used a wrong type of get or set location for the actor. :) Double check those things my dude.
with the block placing, if you make a pillar and try to build off the side of it, it'll only let you place on 2 sides, and not the other 2, do you know what causes that?
This only happens on one side of the block but it’s placing blocks inside the block like if I try placing it it works but on one side of the block if I try and place it it it just ignores that the block is even there if that makes sense
I am trying farther development of your original blueprint to be able to change grid size to 50 and scale of cube to 0.5 while key 2 pressing. Grid setup seems to work fine but cube scaling didn't work as expected. 0.5 scaled cubes scater randomly all over the place. Any clues why? Stay mellow.
Hmmm... Not if you scale all blocks to .5 it will create GAPS in between your blocks.... As the grid Is still set to be the full size. Chsnge the size of your grid AND the size of the blocks. Cut them BOTH in half maybe?
I’m getting a bug where it places the blocks but not even where the blocks are it places it extremely far from where I originally am at, can I get a fix asap Thx!
As SOON as we can get to it my friend. If I had a for sure time I'd SURELY give it to ya. But were hoping in the next 1 or 2 tutorial we release over the next few days.
@@deprivedproductions7979 No I'm who have to say thanks , ur super , u make good vids , thx ! oh and I also upgraded ur terrain generation system , so it can be much cooler , I just added another frequency and height variables , and then i changer multiply by 0.7 to 0.8 , and the result is now epic ! U know , u shuld make a discord server if u dont have one
At 3:35 , when u joined the 'game' it let u in and create those red lines. When I tried, an error kept on coming up saying "Can't play in Editor when performing Move Node operation." Any idea why and/or how I could fix it? Thanks.
Hmmmm.... Ive never heard of that one before. Are you SURE you have it serup the same way i do? "For duration" should be selected in the line trace node.
@@deprivedproductions7979 I'm the biggest idiot ever. I was messing around with the project again and I noticed that I was clicking the wrong mouse button, that's why it wasn't working. I was clicking the right mouse button instead of the left one. 🤣 Sorry for wasting your time. Thanks.
Uh-oh. At 6:35, ur placing blocks. When I do it, the blocks don't get placed in the right spot. They go all over the place randomly. I double-checked and watched the video again, but it doesn't seem like I got any of it wrong. Also, some of the lines r currently coming green instead of red. I have no idea y there doing that and if it's good or bad. Any idea why that's happening and/or how I could fix it? Thanks. Btw, I'm loving these MC tutorials.
I can't get the blocks to stack on top of each other. They're always clipping into each other. Edit: I found the reason. within the default cubes you can see what the sizes are. I had the wrong one selected.
Let´s get a step further: When Building Blocks, then the Block on Top should always have the Grass on Top, and the rest of the Blocks should stay clean with only earth. Not sure how to do this :(
For some reason my cubes appear way off the line trace hit above and to the side by quite a bit Checked and rechecked code and seems identical to yours?
Deprived Productions I’m making an array locations of blocks I’ve placed and destroyed and then save that array of instances but sometimes blocks will not be in the same spot or are indestructible because apparently it failed to remove the block from the array It seems the issue is the array transforms I’m saving are somehow get offset
How do we fix it so we can place blocks by clicking on the sides of another block? At the moment it works correctly on 2 of the sides but on the other 2 sides it places the block inside of the original block.
It seems like you're a couople lessons ahead of me there. Lol As of now the way IVE coded is it must be pointing to the top of the block because we haven't created a vector erray that holds the 6 side dimensions of the cube we place, and ALSO we havent added the ability to not place a block OVER nd OVER in the same place. [If you noticed] We are going to step OUNT of MC and doing a little custom work in a couple tutorials by creating a GHOST block that is either green or red based off of WHETHER it can be placed at its current location. Thats a little more "Ark" or "7 days to die" than MINECRAFT, however its a clean look and will fix several issues. We'll get there :)
Deprived Productions Awesome bro, I can’t wait 🙂 Id be interested to know how to set it up like The Raft too where you can see a sort of wireframe of the model before you put it down so you can see what it would look like and rotate it before placing it etc. Really interesting stuff!
uh for me it didnt work because of the snapping rounding it to the location of the block that it hits placing it there rather than above etc could anyone give a bit of help
Man, I've spent all day listening to dry, boring tutorials and you my man, are a breath of fresh air!!
Thanks for being so enthusiastic!!
great series of tutorials, like how you talk :)
Bra this is the first video I've watched from you and you're already my favourite channel
Actually super hyped for this series. Just found you and subscribed, awaiting further additions. Thanks! [May need an edit to the title though, this one doesn't cover deleting/removing blocks as far as I can see.]
You're right my friend and THANK YOU!! Part 2 of this little mini section will cover deleting :)
First ever video I had to watch at .75 speed
By far the best tutorials I have found thank you.
Thanks for watchin my friend!
Glad to help! 👊🏻
Bro, ur the best! please continue making the series, I dont like it, I LOVE IT!
for those who are having problems with the blocks do not have the spawn put the terrain in the coordinate x0 y0 z0
VERY important!!!!
@@deprivedproductions7979 TRUE
Thank you soooooooooooooooooo much you helped me
Oh, my gosh! Thank you, I was about to go insane because my blocks weren't spawning right! Thank you.
CHEERS MATE!!! CAN'T WAIT FOR NEXT PART OF MINECRAFT STYLE TUTORIAL
Thanks dude! I PROMISE ir wont be too long!!!!
Thanks for making this tutorial. Please continue it, I'm really enjoying it!
Yes sir!! More on this series coming VERY SOON!!!
Just saw your videos today man, I'm making a sci-fi Minecraft survival,bruhhhh,im using materials that are pretty cool, the trace player location and glow around the the player, they're all cubes so I can just add my material to those instances and follow your tuts to crate the next sci-fi bad baby, man you're so damn cool you should have like a million subscribers,i love your Minecraft tuts and audio sounds!!!!!! You're awesome man, I think you should make a tutorial on a Minecraft inventory, or maybe a crafting system for this bad baby!!!!!
THIS BAD BABY!!!!!!!! 👊🏻👊🏻👊🏻
Bro thanks for the love.
There are DEFINITELY more tutorials on this MC thing coming out. Im slowly trying to peice it together myself and I HAVE almost got a decent working INVENTORY SYSTEM.
HOWEVER i need to do a couple tutorials on UMG first to show people HOW to properly use the HUD.
But yea mam. ITS COMIN!!! 💪
@@deprivedproductions7979 Cool bro!
Absolutely loving this series! I have a little problem. For some reason I don't collide with my placed blocks. I can run right through them, though my camera shakes a lot while I'm doing it. I experience the same problem if I try to jump on the blocks. My camera shakes until I get out of them. Any ideas? Thanks!
hi you will continue the system of deleting and building blocks there are still some flaws
No worries my friend, we're about finished doing requests and back in minecraft as we speak!
@@deprivedproductions7979 I hope that one day this great project will continue, but how to get the reference of a cube
At 2:23 I can find get actor transform after doing a fully search "get" does not work on it's own. But it comes different in greent with target:self and return value. I'm using the third person blueprint don't know what to do.
Loves the tutorials! Please don't stop this series until you have covered an example of pretty much everything in the game. Which would allow others to figure out how to add their custom stuff. Would also make it easier since you need to add everything to the procedual workings of minecraft so other general tutorials on the internet for example adding a functional chest would not apply since you need to figure it out how to get it to generate in the world (structures and so on) as well as placing it.
Some varying suggestion:
Only feedback for the quality of the tutorials I would say is to explain what each node does and if applicable why you have chosen it or why you have chosen float over the other ones and so on. And maybe even how you have learned it specifically and what other uses it's used for. This could best be left at the end before the outro so it does not affect the pace of the tutorials. Aside from the choice of floats over the other things when you add them as variables since it's important in the same time.
How to turn specific cubes into non-cube shapes that still are based on the grid (Look at the no cubes mod), land should still be flat if there is a large flat section
How have a non flat generating map (example as sphere and how to cut it at the top/place boundary at the top in which it glitches) as well as how to bend the world around a torus shape (with options to determin how thick the hole is, how thick the crust is) How large these shapes are. Torus is usefull because if you have enough blocks you can program them to re-attach without errors as it laps over in the centre. The bigger the initial shape is the better the grid of the blocks should be on the surface. You could do it my mathomatically giving options to create the shape or importing a shape and telling unreal that the surface polygons of the outer side should be followed by the procedual cubes. This could be more interesting as a person could import different shapes to try out.
How to add gravity to the worlds generated in this way (sphere all around), (Torus outside, inside, and so that it curves around the terrain at the dougnut hole) Vertically out on the polygons representing the intial shape then corrected further by the actual block/object placements?
How to add items that can break blocks and put specific categories that cannot break blocks unless it's a specific set of items (show how to add more than one)
Broken blocks turn into corosponding items
How to add breaking time depending on item used when mining/breaking a block or item and texture change/particles + block breaking and fading when achieved (block breaks and falls apart with it's pieces fading but item block is dropped where it has been broken)
How to create chunks
biomes tutorial (how to make a overal biome further customised by sub biomes for example: Tall mountains covered by desert biome covered by desert biome sandstone patch
Biomes sea tutorial
How to add rivers (that cross over biomes)
How to add ponds and leakes
How to add land underneath the surface
How to add caves underneath the surface
How to make player not spawn under or in blocks & How to make player not spawn in a cave
How to add waterfalls
How to add different tint colours across biomes (such as with grass and water blocks)
How to add rain water blocks which start low but develop as rain weather goes by (cannot be turned to ice, but shrink back with the sun) (only affects surfaces exposed (not anything underground unless if a horizontal or vertical opening is exposed) (only affects rendered chunks)
How to add water reistance on the player as more of the body is covered by water blocks/rain blocks
How to add swimming mechanics
How to add Fog (render distance and visual affects)
How to add initial fog (objects rendered but low textures and blurry view) it is then followed by proper render fog that does not render beyond a certain point
How to add bedrock underneath the surface (with some variation aside from the last blocks) (can't be affected by mining)65
How to place/and generate interactble/different type objects that fit with the blocks (even if they are bigger/taller) (chests/banner posts (vertically and side) traps that can hurt the player/mobs/doors or gates
How to design and generate structures as you load chunks/the world
How to save chunk states/create save slots that can be exported
How to make night/day cycle
How to make add weather system around these shapes
Mob tutorial + Spawn mobs based on biomes
How to make layered snow that appears after snowing
How to make some blocks sink you with custom setting (like nethersoul/water/snow) also how to make this do damage if you want it to (for example lava
How to make some blocks have a cycle after placed or effected (for example wheat and tree saplings to trees)
How to make a rope bridge (craft able which you plug from one end to the other using 1 string for each equivalent block section and 4 for each plank of wood block
How to make an elevator (using a 3 x 3? example) that fits in the grid.
How to make rail tracks (straight, curved (based on direction view and position of player) and powered
How to make a minecart which can be commanded to tip (with item storage space)
How to make hoppers
How to make a lantern item that you can hold in one hand and lights all the time
Tnt block with item hardness (dirt is destroyed more bedrock none)
How to make sun and moon day cycle
How to make bed that can sleep
How to make dream world (you die or sleep here and fades you back into real world)
How to make a portal for another world (similar to bed above but that you can move in when activated)
Player mechanics:
Attack/block arm/legs
Crouch (sneak)
Crouch
crawl (not instant transition)
Directional dodges
run
small sliding after stopping/changing direction in run (empowered by rain/ice and so on)
Grappling hook item that can attach to a face of a cube/object and swing you around based on your own movement.
How to add switch between first person camera view to third person camera view (while having same animations) (might be easier to show it using a third person template?)
Climb Ladders animation component
Eventually after when the game is nearly complete maybe even:
Multiplayer compatibility and server functions
Multiplayer only features (team join features, land protection based on team/faction, friend feature)
Item shop? (in servers)
Hello my friend.
When it comes to the minecraft series after our NEW EP releases Monday we're gonna pump out AS MUCH as we can on it. I can't promise we will cover all of the things you mentioned because that alone would take another 30+ tutorials in JUST this series and the time that would take on top of some learning isn't feasible at the moment. However these are ALL wonderful ideas and HOPEFULLY we will cover several of them.
When it comes to the teaching style typically we do cover WHY to do things even at a fast pace, on the other hand, previous tutorials in multiple series's spanning the channel cover A LOT of the more simple things in great detail. If someone is missing certain knowledge to perform these tasks they may need previous training, as it's explained in a way to where people do understand in our opinion.
You spoke of a get actor transform in the video you couldn't find at the 2:23 mark and all i could find was a get player camera and a get world location. So I'm NOT 100% sure we're on the same page there. lolol
Either way, THANK you for your AMAZING ideas, and for watching and enjoying out videos :)
@@deprivedproductions7979 That's alright use anything you can/wan't. You can always come back to it specific complex stuff if you wan't to at a later time even in between series. One of the important background things I think you need is Polygonal Culling. So that it stops rendering the faces that are hidden from view. Don't know if unreal has that option specifically for polygons or if you have to make it. I just saw some examples in unity that people made.
At 2:23 I can find "target follow camera" but not a third person camera variant of "Target first person camera". The red lines don't appear on play if I try using follow camera.
Ah I mentioned those other nodes because when you typed "get" it came highlighted "getactortransform" on the screen. But did not know how you found it.
@@deprivedproductions7979 i tried get player camera component (im doing this in a c++ template) but the first person broke, i was floating in the air, couldn't move, could only look around.
HELLO I DISCOVERED HOW TO DESTROY THE CUBE YOU HAVE TO DO THE SAME YOU DID WITH THE
SYSTEM TO BUILD BLOCKS BUT SWITCH FOR THE RIGHT RAT AFTER TURN ON HIT INTEM YOU CAN FIND THIS IN THE BREAK HIT RESULT AFTER TURN ON CAST TO INSTANCED STATIC COMPONET AND THEN TURN ON TO REMOVE INSTANCED STATIC MESH AND READY
@Valentijn van Grunsven HAVE A COMMENT TO SAY WHAT YOU HAVE DONE AND THEN TELL WHAT YOU HAVE TO EDIT
Is there a way to fix the holes in the terrain if the blocks are more than 1 block higher than the ones next to it?
Im.not 100% sure what ya mean?
Cam ha break that down for me??
Deprived Productions he means if you set the height in your terrain settings too high you can end up with holes in the terrain because the land is only 1 block deep and the distance in height between each block can be higher than 1 block, which leaves a gap. I have temporarily fixed this by generating an extra few layers of ground underneath so it’s a few blocks deep
Ah NOW I see yes. Thank you!
We haven't discussed adding blocks BELOW yet but WHEN ee cover that hopefully that issue will be resolved.
@@deprivedproductions7979 thanks
Men you are amazing... Keep going !
THANKS MY DUDE!!!! We'll keep uploading if you keep watching!!!!
@@deprivedproductions7979 Don't worry !
sorry for the second question but i fixed the blocks not placing, except now, the blocks appear a dozen or so blocks away from where i actually place them
Ok so AGAIN, that still sounds like your terrain is NOT set at 0,0,0 ..
OR somewhere in the blueprint you've used a wrong type of get or set location for the actor. :) Double check those things my dude.
Thank you! Really nice tutorial, really appreciate the effort you put into these, nice and easily understandable! :D
Thank YOU for watching my friend!!!!!
with the block placing, if you make a pillar and try to build off the side of it, it'll only let you place on 2 sides, and not the other 2, do you know what causes that?
Hey I have a problem. I can place only 1 block
Dude you are amazing and hilarious, I can't stop laughing during your speech when the line trace didn't work lol
Great work btw 👏🔥💯👍.
i followed everything, but at like 6:02, when its expected to place a block it doens't and only shows red lines still even after i did everyhting
MAKE SURE your Terrain BP is set at location 0,0,0 in the editor. THAT may fix your problem.
@@deprivedproductions7979 sorry, i fixed that, but now the blocks place a dozen blocks or so in front of where i actually place them
Good video:)
This only happens on one side of the block but it’s placing blocks inside the block like if I try placing it it works but on one side of the block if I try and place it it it just ignores that the block is even there if that makes sense
wow, the only person who explains perfectly!!!!! Great tutorial!!!
Thanks homie!!! More in this series coming ASAP!!!
Loved the video. Subbed. ! :)
THANK YOU MY FRIEND!!!!!
Holy shit your music is fucking dope too
I have an issue where when I place a block, it goes to around 0 0 0 instead of the location that I click
I am trying farther development of your original blueprint to be able to change grid size to 50 and scale of cube to 0.5 while key 2 pressing. Grid setup seems to work fine but cube scaling didn't work as expected. 0.5 scaled cubes scater randomly all over the place. Any clues why? Stay mellow.
Hmmm...
Not if you scale all blocks to .5 it will create GAPS in between your blocks....
As the grid Is still set to be the full size. Chsnge the size of your grid AND the size of the blocks.
Cut them BOTH in half maybe?
I’m getting a bug where it places the blocks but not even where the blocks are it places it extremely far from where I originally am at, can I get a fix asap Thx!
Make sure the TERRAIN BLUEPRINT in your editors location is set to 0,0,0.
Let me know if that helps!!
Love it!, awesome work! could you do a video on big chucks generate while you walk around? like minecraft
Im sorru I just saw this BUT I AM.GETTING TO THAT SOON!!!
Deprived Productions all good 😂
When is the Next part getting released if you don't mind me asking?
As SOON as we can get to it my friend. If I had a for sure time I'd SURELY give it to ya. But were hoping in the next 1 or 2 tutorial we release over the next few days.
how to get a cube reference to destroy
acn this work with unreal engine 5?
plz help the block spawns far away then I want it to be
MAKE SURE your "Terrain BP" is set to location 0,0,0 in your editor.
@@deprivedproductions7979 sorry i just seen this but thank you
how come when i try to place a block nothing happens not even the lines show
MAKE SURE your BP that consists of the terrains location in the world is set to 0,0,0. 🙏
LET ME.KNOW!
@@deprivedproductions7979 ok thanks
Hi @Deprived Productions u shuld make an optimisation system , or like a procedural terrain generation, anyway , super cool vid !
THANK YOU!!!
And yes that is a KILLER Idea. Hopefully we'll get to it. :)
@@deprivedproductions7979 No I'm who have to say thanks , ur super , u make good vids , thx !
oh and I also upgraded ur terrain generation system , so it can be much cooler , I just added another frequency and height variables , and then i changer multiply by 0.7 to 0.8 , and the result is now epic ! U know , u shuld make a discord server if u dont have one
At 3:35 , when u joined the 'game' it let u in and create those red lines. When I tried, an error kept on coming up saying "Can't play in Editor when performing Move Node operation."
Any idea why and/or how I could fix it?
Thanks.
Hmmmm....
Ive never heard of that one before.
Are you SURE you have it serup the same way i do? "For duration" should be selected in the line trace node.
@@deprivedproductions7979 I'm the biggest idiot ever. I was messing around with the project again and I noticed that I was clicking the wrong mouse button, that's why it wasn't working. I was clicking the right mouse button instead of the left one. 🤣
Sorry for wasting your time.
Thanks.
Uh-oh.
At 6:35, ur placing blocks. When I do it, the blocks don't get placed in the right spot. They go all over the place randomly. I double-checked and watched the video again, but it doesn't seem like I got any of it wrong. Also, some of the lines r currently coming green instead of red. I have no idea y there doing that and if it's good or bad.
Any idea why that's happening and/or how I could fix it?
Thanks.
Btw, I'm loving these MC tutorials.
I can't get the blocks to stack on top of each other. They're always clipping into each other. Edit: I found the reason. within the default cubes you can see what the sizes are. I had the wrong one selected.
you said adding deleting blocks but how do you delete the blocks
In this video there were SUPPOSED to be two parts put back to back, we STILL need to add deleting blocks and we're about to do that now.
@@deprivedproductions7979 ok
Let´s get a step further: When Building Blocks, then the Block on Top should always have the Grass on Top, and the rest of the Blocks should stay clean with only earth. Not sure how to do this :(
For some reason my cubes appear way off the line trace hit above and to the side by quite a bit
Checked and rechecked code and seems identical to yours?
Be careful MAKING sure that you are drawing the box at line end. And also check the ORGIGIN of your mesh :)
Do you now how to save and load changes made to the instances it seems when I do it some large chunks of terrain disappear or their in different spots
Can you explain more as to what's going on? what EXACLTY are you doing to cause your issue? And when you say save and load what do you mean?
Deprived Productions I’m making an array locations of blocks I’ve placed and destroyed and then save that array of instances but sometimes blocks will not be in the same spot or are indestructible because apparently it failed to remove the block from the array
It seems the issue is the array transforms I’m saving are somehow get offset
6:18 Motivational Video Starts
How do we fix it so we can place blocks by clicking on the sides of another block? At the moment it works correctly on 2 of the sides but on the other 2 sides it places the block inside of the original block.
It seems like you're a couople lessons ahead of me there. Lol
As of now the way IVE coded is it must be pointing to the top of the block because we haven't created a vector erray that holds the 6 side dimensions of the cube we place, and ALSO we havent added the ability to not place a block OVER nd OVER in the same place. [If you noticed]
We are going to step OUNT of MC and doing a little custom work in a couple tutorials by creating a GHOST block that is either green or red based off of WHETHER it can be placed at its current location.
Thats a little more "Ark" or "7 days to die" than MINECRAFT, however its a clean look and will fix several issues.
We'll get there :)
Deprived Productions Awesome bro, I can’t wait 🙂 Id be interested to know how to set it up like The Raft too where you can see a sort of wireframe of the model before you put it down so you can see what it would look like and rotate it before placing it etc. Really interesting stuff!
Oh I think maybe that’s what you mean by the ghost block haha!
How to fix that? I'm dealing with this for days. Please do you know how to fix this?
Dude you're hilarious lmao
hmm, when i tried it broke the first person character
uh for me it didnt work because of the snapping rounding it to the location of the block that it hits placing it there rather than above etc could anyone give a bit of help
Hey man. Could you explain one more time what the issue is?
@@deprivedproductions7979 well with placing the blocks sometimes it places the block in the block that the trace hit rather than snapping next to it
@@deprivedproductions7979 nvm now it seems to let me place the blocks on top, os fixed i guess cant wait till the next tutorial thx
У кого не работает ставте версию 4.24
I don't....
I DON'T KNOW I THINK!
when I press the left mouse button it doesn't place any block please help.
Make sure your terrain BP is located in the world at 0,0,0