Facial Tracking/Mocap at 60 FPS with DIY Phone Cooler
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- Опубліковано 13 жов 2024
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Other videos:
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Make Unreal Engine Application (Older):
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Face Tracking iPhone App:
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A computer parts list recommendation for something that will be quiet and cool, but also be able to run stream and vr at the same time. I picked parts based on what I currently use or would want to use in the future... also picked parts that would look nice together.~
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For Real-Time Face/Body Capture:
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#mocap #vtuber #diy
Thanks so much for this! I have the parts all printed up, this is really helpful!
I'm gonna do this next time, my iphone just blew up like a balloon during my last stream and I had to leave it outside till the battery stopped expanding
Vtubing is something I plan to get into but there's a lot of stuff I dont quite understand. I really appreciate your content because this stuff is overwhelming for peeps like me and you've given me confidence to start! c:
An alternative to a maker space is to use something like PCBWay, Shapeways, or Xometry to print your parts. Very economical option of you don't plan on printing a lot.
Prusa sent you a free printer? Dang, those are nice
For that iphone fan/cooler you linked, would you know of a stand that'll work with it?
You got me into it. Now i am crying a
And having meltdown at rigging my 3d face
i'm just gunna wrap an ice pack on mine and prey
what are those four facial capture apps at the beginning, by the way? i know the bottom right one is facemotion3d and it's the one i was planning on probably using, but i'm curious what the pros and cons of all of them are. (the only thing i don't like about facemotion3d is last i checked it seemed like you have to have the screen turned on the whole time which means you have to stare at the weird mannequin face the whole time you're using it and waste screen power)
Top right is Wadaiyo, bottom left is Vtube Studio. I dont recognize the top left, sorry.
And the other one not mentioned is ifacialmocap which is the older version of facemotion3D
thanks, i'll have to look into those to make sure i'm using the best one
I watercool my Iphone with a beer hat
Sorry, I'm a little confused. If you attach the recommended cooler (Black Shark) to the back of the iPhone, does that not make you unable to use a phone stand to get the correct facial angle? It seems like either it would make the phone too bulky to fit or it would cause the back vent to be blocked.
Can I make toggleable expressions with shapekeys like I made a shapekey but when it's in vseeface I wanna press a button and make it appear
I would like to support the project on Throne but there are bunch of different coolers in the list. Is there any priority, which products do you think has the most potential? Thanks
Honestly any of them, I sorted through a bunch of heatsinks that I think "could work", I'd be more hopeful of any of the ones with a heatpipe, and I am a bit worried about the ones with fans being too loud.
Ayy nice. Cheers
Wow neat
Hi. Thank you for always making a good tutorial.
I am trying to do facial tracking with vrm file in Unreal, and I have tried various methods such as the VMC protocol and UE Live Link, but face is broken or shaken unstable every time. 😢
How can you track it so stably?
Try using LiveLinkFace
@@Fofamit Thank you.
I've also used Livelinkface, but the Blendshape is broken.
Blendshape is not broken in VMC, but it is very unstable.
I'm really sorry, but can you look at the video of my problem on the link?🙏🏻
@@dekaramuch1 Links are blocked in the comments, but you should join the discord server and post it in the #unreal section for community help
@@Fofamit Oh, I didn't know the link was blocked in the comments. Thank you!🙌🏻
So iPhone 13 dose not overheat?
From what I heard from people I know who have an iPhone 13.
@@Fofamit so which version should I get?
Face cap doesn't overheat, that is a live link problem.
Incorrect