Been looking to dive into Cities: Skylines on the channel for years, and I've always said I'd do it when the sequel releases. Well - it's almost time! Kicking things off with a beginner's guide series - I have a few topics in mind, but I'm always open to requests of course. Then we'll likely dive into a let's play too, though I've got a few different thoughts on format there before I begin. Enjoy!
Its still funny most amerincan Cities exept Los Angelos has no Tram/Subway. In this game you can built Cities how they mite look befor the Car was interduced to City Planning in American Cities. You are building Mass Transit even if in reality in most American Cities they dont have such. New York for example has only Bus Subway (no Tram) and a (very behind) Old broken down Train System. Why is that? And dont tell me like most people I talked to asking this question - You European had the time to built everything New after the War 1945.
I have a 7800x3D and an RTX 4090. At 1440p, max ultra settings with the specific settings that they recommended on the steam forums, I get a solid 144 fps. By the time I got to Metropolis(150K pop), it had dropped to 80-90. My 4090 is water cooled, but it was only $50 over MSRP.
one crucial thing i learned the hard way? check your wind flow. put your industry away from the city. say your wind is blowing -> way then you place your residency in the opposite direction. i had to move my complete industry and is cost a lot. lesson learned.
Its crazy people are saying that they need super high fps for a city builder game. You wouldn't have survived playing Golden Eye at 24fps back in the day.
I watch a lot of BIG CS2 names and you have prepared, speak, and present yourself as one of them. I subscribed and will continue to watch your videos. Good job.
Thank you for this video! All the other videos I found are parts like an hour long, this allowed me to jump right in without spending a day watching hours of content
Everyone complaining about it being unplayable. I got a 3060 and am playing on high with 60 fps. Just turn filtering to TAA and X2. Turn clouds off and turn day/night off. Still looks relatively good, but overall it’s actually playable.
RRX 3060 12GB here. +30 FPS, at 1440p, medium settings, and a few things disabled, that has been recommended. Thats MUCH better, than what my GTX 750 could manage in C:S.
I'm playing on a 2070super with mid-high settings at 1440p. Turning off filters helps a lot. Claims of the game being unplayable are greatly exaggerated, it runs about as well as the first one did at release. It's not going to blow you away with the graphics, but I'm having lots of fun with the new tools and features. I'm not noticing frame lag at all, although there are other graphical bugs, none of them are major.
A good decision imo, some of the buildings still look strange if they're not placed on flat ground. Now that it's free I feel like I can spend the time to level an area out before building because it doesn't cost me money if I make a mistake. It was very easy in the last game to dig a giant hole in one click when you meant to gently soften the area instead. The brush tools are also a welcome addition, you can make your brush almost as large as the tile so if you want to just flatten the whole thing it's quick as.
@@wollinger absolutely, but people are throwing hissy fits that the devs are only targeting 30fps on recommended hardware. 30fps is perfectly fine for a city builder IMO
I suppose something that would be good to know is why my city only ever seems to want Low Density Residential. I only have a few plots of Medium Density. Also how the actual hell are these cities supposed to get to a positive cash flow. I don't like having to rely on hitting that next level and getting a major cash infusion to offset the constant 10k+ deficit I run every hour or month or whatever that number is
i9 13900K RTX4090 64Gb DDR5 5600 M.2 Playing on 4k 120Hz panel with resolution set to 4k. Everything set to high except motion blur off (agree with this!) And depth of field off. Played for 2 hours and built up a hastily prepared city up to 1,000 people so not huge but everything worked perfectly with smooth framerate and no stutters. No issues with PERFORMANCE but issues with other things. Tried v sync on and off and made no difference but I have a G sync display so maybe that helps I don't know. The issues I had were things like trees flickering on and off, shadows look very poor unless you turn off day/night settings, road markings look blurred until you zoom out and back in again and they look clear. But the FPS was smooth and no crashes. It just looks a bit beta still. Hopefully this will be improved with patches and updates. The game itself looks brilliant though.
Great video, as always. Just want to clarify that planting trees (3:12) does cost money, unlike the other free terraforming options you describe in Section 1. So, people may want to use sparingly early on.
mannn i really dont know why some people struggle to run the game on their 4090. it seems like another New World issue. Put the game on an SSD if its not already. Im running a 2060 and barely have any problems with default settings.
I would really like a deep dive into how zones level up. I want to get level five high-density zones for the signature buildings, but my buildings don't seem to want to level up.
One thing that annoys me is the high demand for low density residential, and that row houses are 'medium density', whereas in reality they were just the old fashioned, historical version of low density homes (albeit higher density than modern low density homes). It's completely unrealistic to have fully detached suburban homes anywhere within at least 5-6km of a 'downtown area', so to me it just makes sense to start your city with terrace/row houses instead, as they were generally the first types of houses to be built in a city, before density increased but also before suburban sprawl happened. For that reason I think row houses would have been better classified as the alternate low density option rather than an alternate medium density option.
@@Vikingpinata mate, if you've got the hardware why should they not expect to play at their resolution. i have a faily monster PC and the game keeps crashing, everything turned off. i get 150 fps and then it dies. usually when i've hit the second milestone
I BEG, I’m new to cities skylines and city builders in general and I cannot seem to understand the utilities (water, energy, sewage). I’m starting to feel pretty stupid bc it seems like it can be simple but I keep getting bottle necks and when I upgraded to use a dam so that I could start exporting excess energy, I couldn’t figure it out (how to export energy, that is). Same goes for the water treatment plant bc when I placed it and got rid of the sewage pumps everything went to sht (no pun intended 😂). If anyone can take a moment to help a noob like me I’d be forever grateful.
This was very helpful!! Can you please make a video about power? Its very confusing to me. I had a city that basically maxed out space so i bought more land and expanded my residential area. Up to this point, everything had power, water and sewage hookups. I expanded one of the roads that i created (it was not a highway or bridge) and none of the houses on that new side were getting water sewage or electric… i spent an hour or 2 trying to figure it out and gave up. Someone said putting street lights adds power, but all my roads already had street lights…!? I made a new world, hooked up the coal plant and now only like 2 of my roads were getting power dude i have no clue how that stuff works any more 😂😭😭 please help!!!
You need to add transformer stations. Powerplant => Highpower lines (build manually) => Transformer station (build manually) => lowpower lines (build automatically with roads) Energy can only be transported a certain distance with lowpower lines. Same as in reality ;-)
@nordello65 alright you gotta generate power. But thats high voltage. You gotta carry high voltage to a transformer to convert it to low voltage. You can then carry the low voltage to whereever you want. Keep in mind that most roads have low voltage power cables already built in under the streets.
Thank you for this guide! I'm considering making content with this game. Do you think a 3070 (8GB VRAM) is enough to steam/make recordings on medium settings? Will I want to take it down to low settings or should I avoid this entirely?
Depends on the map, but you may have to purchase tiles to get access to a pre-existing power line. The Barrier Island map already has this in the corner of the starter tile. Then, all you have to do is connect power lines to your coal power plant on one side and use the cable/cord thingies on the other.
Does anyone know how to remove zoning from a road in such a way that an arterial road does not interfere with the zoning of local roads? I'v tried running alleys along the arterial road, but this is clumsy and far from perfect. Also, any word from the devs on adding a priority road as that's so basic, I m not sure why its not in the game already?
Edit - This isn't aimed at you, or a subsequent playthrough, PE, I look forward to following along with your progress, and as I always have, appreciate your contributions to your community. My critique is aimed squarely at CO and Paradox. As someone who put 1000s of hours into Cities: Skylines I should be the primary target for this sequel, but they pretty much skipped over all of the hopes and critiques I had of the first game, first among them, not migrating away from Unity (even without the massive pricing boondoggle). The engine isn't build for this kind of game and the performance issues were obviously going to happen. I have very little faith Colossal Order will ever be able to meaningfully overcome the limitations of the engine which means that one of the primary pain points of the first game will remain here with the sequel, and all of the improvements in game systems won't add up to anything other than a slideshow once your city reaches any kind of interesting complexity. I'll keep my fingers crossed that this can somehow be overcome, but it's hard not to feel like Paradox will just do what they always do and pump out DLC for years without actually giving CO the opportunity to make the game Cities: Skylines 2 should be. The only hopeful point is that maybe this will prompt someone new to do to Cities: Skylines what they did to SimCity after SimCity's disastrous launch, but for now, the situation just bums me out.
Grading your terrain (aka terraforming) is part of the core mechanic of Cities Skyline 1. It's the same with Cities 2. Cities 2 subtly forces you to follow the terrain more than Cities 1
i9 K13900 - watercooled 64GB 5400mhz DDR5 RAM Z790 Hero Maximus 3080ti 2TB firecuda M.2 turning EVERY setting to low/off gives me a whopping 150fps, for about ten minutes and then the game crashes, no exceptions. playing on 4k gave me 10fps on a fresh map before it crashed. please tell me how i can play this for longer than 20 minutes?
You didn't cover the income part 😂, I'm a beginner and no matter what i do my money is always going down to the minus number in long term and the building cost doesn't help replanning city structure Also traffic lights suck in this game cause no ai ever uses it right and it still causes traffic and car crashes
I keep doing minus 4-9k. Iam harvesting wood etc. I have high enough taxes. My industry is near the harvesting zones. But i keep doing minus and my citizens are sinking. And in my industrial Quarter there are 0 Trucks. And i didnt overbuild it. Can someone help me please?
Essential tips, yeah here is a tip. Don’t buy this game until they figure out their multiple crashing issues throughout the game. On a game like this were you can have so many hours in on a build before it just starts crashing over and over again. I’m tired of devs releasing Betas to customers as finished products!!!!
So stupid that the game is more heavily focused on terrain variation, slight slopes etc, yet then builds everything flat so you have mini cliff sides appear behind or around houses etc.
My beginners tip: save your $50 for a few months while they fix the optimization and the plethora of bugs. The economic simulation is broken, there’s never any freight trucks or goods vans driving around. The game, at launch, is literally just placing roads and zoning them, and placing service buildings. You’re much better off sticking to CS1
Step 1: Buy a £2000 graphics card Step 2: Set graphics to very low Step 3: uninstall the game because you still get less than 50 frames Step 4: Request a refund Step 5: Buy the game in a year when its actually ready
Tip #1 through 100 you should not have preordered or even bought this game in the current state it is in. People stop rewarding developers that put out unfinished games.
Been looking to dive into Cities: Skylines on the channel for years, and I've always said I'd do it when the sequel releases. Well - it's almost time! Kicking things off with a beginner's guide series - I have a few topics in mind, but I'm always open to requests of course. Then we'll likely dive into a let's play too, though I've got a few different thoughts on format there before I begin. Enjoy!
As a player who's looking to get into this game and has not played the first one, an in depth series would be awesome.
ive got a question for you why do most american hate Roundabouts. I always built them in my cities in Citie Skylines or now Citie Skylines 2
Its still funny most amerincan Cities exept Los Angelos has no Tram/Subway. In this game you can built Cities how they mite look befor the Car was interduced to City Planning in American Cities. You are building Mass Transit even if in reality in most American Cities they dont have such. New York for example has only Bus Subway (no Tram) and a (very behind) Old broken down Train System. Why is that? And dont tell me like most people I talked to asking this question - You European had the time to built everything New after the War 1945.
I have a 7800x3D and an RTX 4090. At 1440p, max ultra settings with the specific settings that they recommended on the steam forums, I get a solid 144 fps.
By the time I got to Metropolis(150K pop), it had dropped to 80-90.
My 4090 is water cooled, but it was only $50 over MSRP.
2:30 - It works the same way in CS1. I used to use right-click to set the height for the flatten tool and it works in CS2 too.
Something I never knew I needed to hear "cities aren't stagnant entities, let yours grow"
Way too much permanence
Very helpful, I would love a video about traffic, roads and that stuff, You explain very well
This makes me more comfortable jumping in, thank you Party! Also i would love a dedicated terraforming video where you show specific 'structures.'
You got it!
Hey man, just wanted to let you know that this is one of the best videos I have watched when it comes to information on a game.
one crucial thing i learned the hard way? check your wind flow. put your industry away from the city. say your wind is blowing -> way then you place your residency in the opposite direction. i had to move my complete industry and is cost a lot. lesson learned.
Its crazy people are saying that they need super high fps for a city builder game. You wouldn't have survived playing Golden Eye at 24fps back in the day.
I watch a lot of BIG CS2 names and you have prepared, speak, and present yourself as one of them. I subscribed and will continue to watch your videos. Good job.
Thank you for this video! All the other videos I found are parts like an hour long, this allowed me to jump right in without spending a day watching hours of content
16:46 BEST advice ever. Thanks for this fantastic video on tips! :)
hoping for a gameplay series! :D
I'm very happy you're picking up city skylines.
It's been a long time coming :)
Everyone complaining about it being unplayable. I got a 3060 and am playing on high with 60 fps. Just turn filtering to TAA and X2. Turn clouds off and turn day/night off. Still looks relatively good, but overall it’s actually playable.
I have a 3060ti and mine runs the same as yours, I think people are trying to run the game max settings lol
Your play in 4k ?!
@@aminemed1126 no I do not, but the argument is that people can’t even play with decent fps on 1080p high settings, which I can
RRX 3060 12GB here.
+30 FPS, at 1440p, medium settings, and a few things disabled, that has been recommended.
Thats MUCH better, than what my GTX 750 could manage in C:S.
I'm playing on a 2070super with mid-high settings at 1440p. Turning off filters helps a lot.
Claims of the game being unplayable are greatly exaggerated, it runs about as well as the first one did at release.
It's not going to blow you away with the graphics, but I'm having lots of fun with the new tools and features.
I'm not noticing frame lag at all, although there are other graphical bugs, none of them are major.
Fantastic explainer. Thank you.
Very much appreciate the terraforming tip about it being free, had no idea and that certainly makes it more interesting to actually play with.
A good decision imo, some of the buildings still look strange if they're not placed on flat ground. Now that it's free I feel like I can spend the time to level an area out before building because it doesn't cost me money if I make a mistake.
It was very easy in the last game to dig a giant hole in one click when you meant to gently soften the area instead.
The brush tools are also a welcome addition, you can make your brush almost as large as the tile so if you want to just flatten the whole thing it's quick as.
Very helpfull video thanks !! Having no issue with performance for now. Keep it up
This game desperately needs a campaign like Rollercoaster Tycoon to help players ease into each mechanic
About to start my journey! Thanks for this video lol
Thanks a much for the info help a lot
Excellent video, thank you very much! I see only one more video has been added to this playlist: did you give up on the game?
FPS jokes aside, ppl seems to forget what Cities XL was and what low FPS and poor optimization really means.
Gamers just care about fps and graphics now. Like, the game doesn't run very well but it's certainly not broken
@@redactedaudioworks9407 half agree, if the fps is too low, it will affect gameplay.
@@wollinger absolutely, but people are throwing hissy fits that the devs are only targeting 30fps on recommended hardware. 30fps is perfectly fine for a city builder IMO
@@redactedaudioworks9407for sure. For this kind of game i think it is very acceptable and I'll be very happy if I can reach that.
Well done. That was a great video! Thank you.
I love how the Thumbnail is very similar to the SimCity 3000 box art.
Content quality as well…..
Great video as always!
Going to have to wait 6 months at least on this one. Hopefully they can optimize it to the level they where hoping for.
Bad pc
I suppose something that would be good to know is why my city only ever seems to want Low Density Residential. I only have a few plots of Medium Density. Also how the actual hell are these cities supposed to get to a positive cash flow. I don't like having to rely on hitting that next level and getting a major cash infusion to offset the constant 10k+ deficit I run every hour or month or whatever that number is
buy 4 4090's, water cool them and switch settings to low at 1080p, enjoy the full 30fps.
That's just about right.
I have an MSI GT 77 Titan & my PC has crashed twice, both roughly 20 minutes apart.
😂😂😂😂
i9 13900K
RTX4090
64Gb DDR5 5600
M.2
Playing on 4k 120Hz panel with resolution set to 4k. Everything set to high except motion blur off (agree with this!) And depth of field off. Played for 2 hours and built up a hastily prepared city up to 1,000 people so not huge but everything worked perfectly with smooth framerate and no stutters.
No issues with PERFORMANCE but issues with other things. Tried v sync on and off and made no difference but I have a G sync display so maybe that helps I don't know.
The issues I had were things like trees flickering on and off, shadows look very poor unless you turn off day/night settings, road markings look blurred until you zoom out and back in again and they look clear.
But the FPS was smooth and no crashes. It just looks a bit beta still. Hopefully this will be improved with patches and updates. The game itself looks brilliant though.
Such an overreaction, RTX 3060 at medium runs perfectly fine, 40+ fps
So original!
It's always a good day when party uploads, cheers.
Great video, as always. Just want to clarify that planting trees (3:12) does cost money, unlike the other free terraforming options you describe in Section 1. So, people may want to use sparingly early on.
mannn i really dont know why some people struggle to run the game on their 4090. it seems like another New World issue. Put the game on an SSD if its not already. Im running a 2060 and barely have any problems with default settings.
Very helpfull without bs... Like!
I would really like a deep dive into how zones level up. I want to get level five high-density zones for the signature buildings, but my buildings don't seem to want to level up.
10:45 Im not sure, you understand what pedestrian streets are for. They are not used to connect locations and destinations. They ARE the destination.
I want this but the performance issues are scaring me.
If you have gamepass I think its on there, so you can maybe try it out?
no DRM theres already a torrent for it
You get used to it fairly quick it’s still a great game
I don’t have a powerful Pc i have an I3+nvidia 3050ti and the game run smooth on high settings
I don’t know what everyone is talking about. My cpu and Gpu is mid and I run it on max settings just fine.
road upkeep seems nerfed from CS1. commercial creates noise pollution when placed directly next to rural, put a hand full of blocks between.
Either you have 2 music tracks playing around 4:47 or this game has some aweful tracks in it :D
One thing that annoys me is the high demand for low density residential, and that row houses are 'medium density', whereas in reality they were just the old fashioned, historical version of low density homes (albeit higher density than modern low density homes). It's completely unrealistic to have fully detached suburban homes anywhere within at least 5-6km of a 'downtown area', so to me it just makes sense to start your city with terrace/row houses instead, as they were generally the first types of houses to be built in a city, before density increased but also before suburban sprawl happened. For that reason I think row houses would have been better classified as the alternate low density option rather than an alternate medium density option.
Mostly negative reviews is crazy
Because people expect to play with 144 fps
@@Vikingpinatahow else are you supposed to make those 360 no scopes?
@@Vikingpinata mate, if you've got the hardware why should they not expect to play at their resolution. i have a faily monster PC and the game keeps crashing, everything turned off. i get 150 fps and then it dies. usually when i've hit the second milestone
@@Bandanko i dont have any problems. Played for 5 hours without any problems.
Terraforming is where those walkways are!!!!!!!!!
I BEG, I’m new to cities skylines and city builders in general and I cannot seem to understand the utilities (water, energy, sewage). I’m starting to feel pretty stupid bc it seems like it can be simple but I keep getting bottle necks and when I upgraded to use a dam so that I could start exporting excess energy, I couldn’t figure it out (how to export energy, that is). Same goes for the water treatment plant bc when I placed it and got rid of the sewage pumps everything went to sht (no pun intended 😂). If anyone can take a moment to help a noob like me I’d be forever grateful.
This was very helpful!! Can you please make a video about power? Its very confusing to me. I had a city that basically maxed out space so i bought more land and expanded my residential area. Up to this point, everything had power, water and sewage hookups. I expanded one of the roads that i created (it was not a highway or bridge) and none of the houses on that new side were getting water sewage or electric… i spent an hour or 2 trying to figure it out and gave up. Someone said putting street lights adds power, but all my roads already had street lights…!? I made a new world, hooked up the coal plant and now only like 2 of my roads were getting power dude i have no clue how that stuff works any more 😂😭😭 please help!!!
You need to add transformer stations. Powerplant => Highpower lines (build manually) => Transformer station (build manually) => lowpower lines (build automatically with roads)
Energy can only be transported a certain distance with lowpower lines. Same as in reality ;-)
Holy crap it's just a game. It should be powerplant => power lines
Explain more
@nordello65 alright you gotta generate power. But thats high voltage. You gotta carry high voltage to a transformer to convert it to low voltage. You can then carry the low voltage to whereever you want. Keep in mind that most roads have low voltage power cables already built in under the streets.
I'm playing on a 2060 at 1440p and it plays perfectly. All these people struggling to play CS2 with their new PC's have been super cucked 😅
I cannot believe that CO repeated the same mistake as in CS1: the lack of an undo feature.
Professional waffler? That's an insult to those who make waffles.
INTERESTING HOW SOME BASIC STUFF LIKE UNDO button is becomming almost impossible to get
I have a 8gb ati with 12 usable gb of PC ram. I play at 2040 and it run great and high settings
Thank you for this guide!
I'm considering making content with this game. Do you think a 3070 (8GB VRAM) is enough to steam/make recordings on medium settings?
Will I want to take it down to low settings or should I avoid this entirely?
More vram is going to be your friend
How do u connect the outside connections. How do u make other power connections
Depends on the map, but you may have to purchase tiles to get access to a pre-existing power line. The Barrier Island map already has this in the corner of the starter tile. Then, all you have to do is connect power lines to your coal power plant on one side and use the cable/cord thingies on the other.
l hope you play planet zoo again
When will the let's play start?
Really hard for me to play this boring game when I can play frostpunk for hours with fun
Does anyone know how to remove zoning from a road in such a way that an arterial road does not interfere with the zoning of local roads? I'v tried running alleys along the arterial road, but this is clumsy and far from perfect. Also, any word from the devs on adding a priority road as that's so basic, I m not sure why its not in the game already?
Best I've been able to come up with is to delete the section of arterial road, zone, rebuild. Also rather clunky
I tried out that trick mentioned in the video of using paths. It aint pretty, but it does do the job pretty well. @@sharpe3698
Edit - This isn't aimed at you, or a subsequent playthrough, PE, I look forward to following along with your progress, and as I always have, appreciate your contributions to your community. My critique is aimed squarely at CO and Paradox.
As someone who put 1000s of hours into Cities: Skylines I should be the primary target for this sequel, but they pretty much skipped over all of the hopes and critiques I had of the first game, first among them, not migrating away from Unity (even without the massive pricing boondoggle). The engine isn't build for this kind of game and the performance issues were obviously going to happen. I have very little faith Colossal Order will ever be able to meaningfully overcome the limitations of the engine which means that one of the primary pain points of the first game will remain here with the sequel, and all of the improvements in game systems won't add up to anything other than a slideshow once your city reaches any kind of interesting complexity. I'll keep my fingers crossed that this can somehow be overcome, but it's hard not to feel like Paradox will just do what they always do and pump out DLC for years without actually giving CO the opportunity to make the game Cities: Skylines 2 should be. The only hopeful point is that maybe this will prompt someone new to do to Cities: Skylines what they did to SimCity after SimCity's disastrous launch, but for now, the situation just bums me out.
There is only one "must do" for this game atm.
Wait until the devs fix it.
I can never get roads to connect to power stations etc.... even when I level it off... any ideaS?
How do I trade a water?
Grading your terrain (aka terraforming) is part of the core mechanic of Cities Skyline 1. It's the same with Cities 2. Cities 2 subtly forces you to follow the terrain more than Cities 1
i9 K13900 - watercooled
64GB 5400mhz DDR5 RAM
Z790 Hero Maximus
3080ti
2TB firecuda M.2
turning EVERY setting to low/off gives me a whopping 150fps, for about ten minutes and then the game crashes, no exceptions. playing on 4k gave me 10fps on a fresh map before it crashed. please tell me how i can play this for longer than 20 minutes?
Step one: you need to upgrade your PC.
🎉🎉🎉
You didn't cover the income part 😂, I'm a beginner and no matter what i do my money is always going down to the minus number in long term and the building cost doesn't help replanning city structure
Also traffic lights suck in this game cause no ai ever uses it right and it still causes traffic and car crashes
I keep doing minus 4-9k. Iam harvesting wood etc. I have high enough taxes. My industry is near the harvesting zones. But i keep doing minus and my citizens are sinking. And in my industrial Quarter there are 0 Trucks. And i didnt overbuild it. Can someone help me please?
Essential tips, yeah here is a tip. Don’t buy this game until they figure out their multiple crashing issues throughout the game. On a game like this were you can have so many hours in on a build before it just starts crashing over and over again. I’m tired of devs releasing Betas to customers as finished products!!!!
So stupid that the game is more heavily focused on terrain variation, slight slopes etc, yet then builds everything flat so you have mini cliff sides appear behind or around houses etc.
visually, this game looks such a large step backwards!?
Can we turn the tweet off?
Yes
yeah it is literally in the options
I LIKE DUCKS!!!
Is anyone else having issues with the sewer pipes? I think they're glitching because none of my streets show them.
My 4090 and i7-13700K work just fine at 1440p @ 144hz
mine doesnt :(
The graphics are like 5% better the CS1.
how to turn a Profit
Dont play until all of the game breaking bugs are fixed.
i haven't been getting 1,000,000 dollars from the milestones, ive been getting 10 times less
Wait a year to buy tip 6
Ew why using old roundabout method from CS1? 0:42 lol
I think one of the essential tips will be to get a solid pc with high ram, high graphic cards
Tip #1: Buy a game that runs at more than 5fps in the menu.
that rain is very annoying
My beginners tip: save your $50 for a few months while they fix the optimization and the plethora of bugs. The economic simulation is broken, there’s never any freight trucks or goods vans driving around. The game, at launch, is literally just placing roads and zoning them, and placing service buildings. You’re much better off sticking to CS1
Tip 1, get a threadripper and a 4090 to run it at 1080p.
What’s yours rig set up?
@@allanspqr142070s 8GB and 10700k, 32GB RAM. Running at 1440p at 60Hz. I won't lie and say it looks incredible, but it's perfectly playable.
Tip number 0, wait, the more years that pass before you play the game, the better it will be.
No Steam workshop 👈 :(
first tip: buy a pc for 10k $ to get 60 fps :D
I get around 80fps
Maybe, but you don't need 60 FPS, in a city buikder game.
I run +30 FPS, on medium settings at 1440p, on a RTX 3060 12 GB. Stop complaining.
its rubbish. just keeps telling me water pipe connected or sewage not connected when it is. pants game.
Tip 0 break into Nvidia ceo Jensen's house and steal a prototype 5090 from the oven, hook up to ur pc and enjoy cities skylag 2 at 30 fps 1080p
Tip 1: don't buy it.
Why do these people speak like they're botified robots? Sounds weird. 👎🏽
Tip no.1 Buy a fucking 4090 NASA pc.
Step 1: Buy a £2000 graphics card
Step 2: Set graphics to very low
Step 3: uninstall the game because you still get less than 50 frames
Step 4: Request a refund
Step 5: Buy the game in a year when its actually ready
Tip #1 through 100 you should not have preordered or even bought this game in the current state it is in. People stop rewarding developers that put out unfinished games.
Disappointed
Jesus it runs like garbage...
5 tips? You only need one. Do not buy the game, its crap.
Tip 1. Buy a 4090 to run at 1080p