heres a light tip for dash - first off, go in the range and practise dashing whilst staying in target. if its a medium, you can get away usually with shooting half your mag in them, reloading, 2 dashes then finish them off. if you dash right then they waste their bullets in AK / car and you should be able to pick them off
In the vast landscape of video games, where innovation and excellence are celebrated, there inevitably emerge titles that fall short of expectations, failing to deliver on the promises of engaging gameplay, immersive storytelling, and technical prowess. Among these disappointing entries stands "The Finals," a video game that, despite its aspirations, has earned a reputation for mediocrity and deficiency. This comprehensive essay endeavors to dissect the myriad flaws of "The Finals," exploring its shortcomings across various dimensions including gameplay mechanics, graphics, narrative, and overall execution, ultimately aiming to provide a thorough understanding of why it is considered a bad video game. At the core of any video game lies its gameplay mechanics, the intricate systems and interactions that govern the player's experience. In the case of "The Finals," these mechanics are riddled with issues that undermine the fundamental enjoyment of the game. From the moment players pick up the controller, they are greeted with a sensation of clunkiness and unresponsiveness that permeates every aspect of gameplay. Whether it be the sluggish movement of characters, the imprecise aiming of weapons, or the delayed execution of actions, the controls of "The Finals" fail to provide the fluidity and precision that players expect from a modern video game. Moreover, the game suffers from a lack of balance and depth in its gameplay mechanics, a crucial aspect that is essential for fostering a sense of fairness and competitiveness among players. Certain abilities or characters are egregiously overpowered, dominating the battlefield with little skill or strategy required, while others languish in obscurity, rendered virtually useless by comparison. This imbalance not only undermines the competitive integrity of the game but also diminishes the sense of accomplishment that players derive from mastering its mechanics. Furthermore, the artificial intelligence (AI) of "The Finals" leaves much to be desired, failing to provide a meaningful challenge for players to overcome. Instead of presenting dynamic and adaptive opponents that keep players on their toes, the AI exhibits predictable behavior patterns that quickly become exploitable and monotonous. This lack of intelligent decision-making robs the game of the tension and excitement that should accompany encounters with computer-controlled adversaries, resulting in a gaming experience that feels shallow and uninspired. In an industry where graphical fidelity plays an increasingly significant role in shaping the immersive qualities of a video game, the visual presentation of "The Finals" falls woefully short of expectations. Character models are crudely rendered, lacking the fine detail and fluid animation that breathe life into virtual avatars. Environments are bland and uninspired, devoid of the intricacies and nuances that make virtual worlds feel vibrant and captivating. From a technical standpoint, the graphical performance of "The Finals" is marred by frequent frame rate drops, texture pop-in, and other visual anomalies that detract from the overall aesthetic cohesion of the game. Beyond mere technical shortcomings, the art direction of "The Finals" also leaves much to be desired, failing to establish a cohesive visual identity that sets it apart from other titles in the same genre. Character designs are derivative and forgettable, lacking the distinctive flair and creativity that make memorable protagonists and antagonists. Similarly, environmental design fails to evoke a sense of wonder or exploration, instead opting for generic landscapes and uninspired locales that fail to capture the imagination of players. A compelling narrative can elevate a video game from being merely entertaining to truly unforgettable, providing players with a rich tapestry of characters, conflicts, and themes to explore and engage with. Unfortunately, "The Finals" fails to deliver in this regard, offering a shallow and derivative story that fails to resonate with players on any meaningful level. The plot follows tired tropes and clichés, relying on predictable twists and turns that do little to surprise or captivate the audience. Moreover, the characters of "The Finals" are thinly developed and lacking in depth, existing primarily as vessels for advancing the plot rather than as fully realized individuals with their own hopes, fears, and motivations. Protagonists are characterized by their unwavering heroism and unyielding determination, while antagonists are portrayed as one-dimensional villains driven by nothing more than a desire for power or revenge. As a result, players are given little reason to care about the outcome of the story or the fate of its characters, resulting in a narrative experience that feels hollow and uninspired. Ultimately, the problems with "The Finals" extend beyond its individual components to encompass its overall execution as a video game. Despite the potential for an engaging gaming experience, the developers have failed to capitalize on the strengths of their concept, instead delivering a product that feels rushed, unpolished, and incomplete. Whether due to a lack of resources, expertise, or creative vision, "The Finals" falls short in nearly every aspect, resulting in a disappointing and underwhelming experience for players. Furthermore, the developers' apparent lack of responsiveness to feedback or criticism further exacerbates the game's shortcomings, as they seem content to allow "The Finals" to languish in its current state rather than addressing the issues that have been raised by players and critics alike. This lack of engagement with the community not only erodes trust in the developers but also reinforces the perception that "The Finals" is a product of incompetence or apathy rather than a genuine attempt to create a compelling and enjoyable gaming experience. In conclusion, "The Finals" is a prime example of a bad video game, plagued by numerous flaws that detract from the overall gaming experience. From its deficient gameplay mechanics and lackluster graphics to its uninspired narrative and overall execution, the game fails to meet the expectations of players on nearly every front. While every video game may have its shortcomings, "The Finals" stands out for the magnitude of its failures, cementing its status as a disappointing and forgettable addition to the gaming landscape. As gamers continue to demand excellence and innovation from the industry, it is essential for developers to learn from the mistakes of titles like "The Finals" and strive to deliver experiences that are worthy of their time, attention, and investment. Only then can the medium of video games continue to evolve and thrive as a form of artistic expression and entertainment.
heres another tip for evasive dash use dagger with vanish bomb cause invis is nerfed and just dash through everyone and one shot them before they realise your there
Another thing to the dash. At first i was using it as u showed in the video but then a saw a yt video of a really good player (can’t remember who) who explained how to make better use of it. Instead of just dashing left right use just on dash to get behind your opponent. Breaks his camera way better, just make shure u are close enough. It can be tricky but this way u save ur dashes and imo this just works better most of the time
@@HeadHunter697 I’ve never really done that, good idea though. I usually place them away from the obj, but in line of site and station myself somewhere opposite so I can fire on them as soon as they fire back at the turret
Remember the sniper is more like a shotgun over a sniper! Plus a great combo for casual is stungun, vanish grenade, and thermal with sniper and dodge. Make a team stack of it and you're golden XD
am i the only person that likes the grapling hook its very good when playing objective mad easy to reach there before anyone else and can run away from enemies fast too
Yeah I think the grappling hook is better as well if you’re playing obj and aggressive. Get in/around the obj and start applying pressure while your med/heavy catch up to set up defense or finish wiping the current team
As someone who strictly plays the objective, avoids most/all fire fights, and usually have 0 kills 10 deaths but an objective score of 40k, I can tell you grappling hook is mad underrated. It honestly bums me out to see 90% of light classes I face use cloak or dash..
Who is Esidi? To the lost, they are the guide. To the seeker, they are the compass. To the questioning soul, they are the answer. If Esidi moves, I follow. If Esidi whispers, I heed. If Esidi stands alone, I am but a fleeting shadow in their presence. If Esidi is unheard, my existence fades into silence.
I play as a heavy but i find the dash to be far better than the shield perk because if you use the dash you can escape fire fights to reload but using that shield is a death sentence because you are so slow when using it and its only a matter of time before someone flanks you and does you in.
The shield is for if you are a team player for your team mates to shoot through while protecting them and yourself. Dash is good if you play by yourself with no friends
I main heavy and always play with 2 of my friends and the shield is a very good choice for me, with some good communication and your teammates knowing if your going to shield for them, you can get off some great free damage if they are all together
I main riot shield, it can block bullets from enemies when your teammate is stealing a cashout and it 2/3 shots (depends on range), unused weapon but good
tip for M11 dont use the iron sight you deal more damage when you just shoot without it and you can also buy a better scope on it without putting real money into the game
Quick question imma light player and I use the v95 and quick dash for my gadgets i use the smoke grenade thermal vision and stun gun would you say this is a good build i real like it and I also run the xp 54 sometimes and it works realy good with it too
Okay, i have a strong dislike for youtubers that will have valorant, or overwatch, or seige guides and theyre usually all the same. Just clone copies of each other saying the exact same thing with "ultimate guide" and whatever the highest rank is on the thumbnail. But this guide was so genuinely helpful. Good information, put in order of what makes the most sense, straight to the point, what works well and what doesnt. It is an actual good guide im very happy i watched it.
the first thing i unlocked was recon and i been using it care free since it's a literal wall hack build into the game when ever i wanna peak first thing first recon if not sonar and funny thing is i always carry sonar with recon since sonar will also tell your team where the others are and you can always use recon like on 2 sec then off throw sonars and then track them this way you save the recon for when you going on them
The only issue I have with the light cloaking device is controller aim assist. Controller has aimbot and you cannot over exaggerate that. Yesterday I plugged in a controller because I was wondering why console players were getting more kills than me, and what do you know I LOCKED ON TO A CLOAKED PLAYER. They need to fix aim assist
There is currently software (designed for people with disabilities) being abused by a massive portion of the player base that gives that EXTREMELY STRONG aim assistance to KBM users, with built-in recoil control scripts. Some matches are straight-up unplayable because of these rampant cheaters.
Man I just started playin and I love it, but I already know a game this good is going to go downhill once they start changing things that players will hate, all good games go downhill and I’m not ready for it to happen to this game
DONT DIS THE GRAPHOOK. hear me out, as a light player unless u have a 3 stack or at least some sort of team working with each other, solo queue can be hard, as a light player your best off either hit and run or following your team mate like a bad smell supporting him, i prefer the hit and run as i get more value out of it so being able to get in, kill them and when the team turns to kill me im out the door and up some random roof without their knowlage of where i am as its faster then your standard zipline up and doesnt need to be one near by
So here's a good tip for Light I am quick cash player and I play it religiously. I go light and here's how I average 25 kill per game I go Grapple, M11, Stun, VB, Thermal V Play for quick back hits behind enemy lines and save grapple for escape or height advantage. Thermal or Glitch (if full med team) REMEMBER MAPS AND SPAWNS Get better at climbing and finding sharp corners quickly
Ngl, I hope the stun gun gets nerfed asap. It’s by far the most annoying thing in the game to play against because it’s a near 100% guarantee you die after getting hit by it
im sry but there isnt a best build at the moment, the game is new and i ve seen many builds it all depends on the whole team and they are all working just fine. this game will take a while till a meta is formed. unless ur just talkin about bank modes where you just go for kills and dont care for cashouts
I have a really controversial take on the cloaking device. I think that the trade off for the invis is not worth it, as the light should focus on movement, and not using the grappling hook or the dash kind of makes your position as light useless, and the invis grenade is a better choice overall compared to the cloaking device.
Nuke meta is stupid and should be removed from the game. It’s has no place in competitive play, as all the higher ranks are just people using the C4 with the barrels.
Lots of things about this is outdated. You cannot 2shot a heavy atm with the shotgun. tested and confirmed IN GAME as in IN A MATCH there is a pellet bug with the double barrel shotty (you can watch a vid on it if you don't believe me) but esentially theres a bug where if you double fire as you're coming out of invis it makes one of your shots 50/50 to register, this is why literally no one is playing double barrel in HIGH ranked, every light in the entire game is running MP5k / LH11 (the semi rifle) they're HANDS DOWN the 2 best guns in the game (outside of the shotty that is bugged atm). Also idk why you and all these other non diamond ranked players are ALL telling new players to play the AKM, its flat out the most horrible advice you could give a player, there are only TWO guns that work at high end ranked meta and it is the FCAR and the Shotty for Medium, no one in high elo plays anything other then these 2, the AKM is weak, you literally havto pump 8 extra rounds into someone OVER the FCAR, the FCAR is better, every single high ranking medium is running FCAR, every single one of them, even Aceu said the AKM is shit, it takes TOO long to kill a player, you literally CANT dps through healing with the AKM, so why the fuck would you be telling people to run it? Makes ZERO sense.
No, it makes lots of sense. Those are PRO players who play against PRO players. Their aim is better, so they will miss less shots. For pros they must use FCAR to out DPS their opponents. For an average player having those extra bullets will be the difference because reloading will be the death of an average player. If you have great aim and movement then you can kill quickly and be able to get yourself safe to reload. Otherwise stick to akm
Dps isn't everything in this game. Sometimes you just got to deal some support damage to enemy teams which the akm is better in than the fcar cause you have way more bullet and less recoil.
@mis8866 Your points are correct and valid but this video is mainly for newer player so he recommended the easiest but best weapon to use for non-advanced players
из-за таких видео играть не хочется. Все бегают в невидимости со своими дробовиками и ножами, хер поймешь кто и где появится, а у тебя стоит дэш, который универсальнее невидимости, но последняя просто имбовее этого же дэша и в откат не уходит после выхода из нее (можно опять входить в невидимость). Надеюсь, это пофиксят наконец, ибо играть стало максимально не интересно
heres a light tip for dash - first off, go in the range and practise dashing whilst staying in target. if its a medium, you can get away usually with shooting half your mag in them, reloading, 2 dashes then finish them off. if you dash right then they waste their bullets in AK / car and you should be able to pick them off
In the vast landscape of video games, where innovation and excellence are celebrated, there inevitably emerge titles that fall short of expectations, failing to deliver on the promises of engaging gameplay, immersive storytelling, and technical prowess. Among these disappointing entries stands "The Finals," a video game that, despite its aspirations, has earned a reputation for mediocrity and deficiency. This comprehensive essay endeavors to dissect the myriad flaws of "The Finals," exploring its shortcomings across various dimensions including gameplay mechanics, graphics, narrative, and overall execution, ultimately aiming to provide a thorough understanding of why it is considered a bad video game.
At the core of any video game lies its gameplay mechanics, the intricate systems and interactions that govern the player's experience. In the case of "The Finals," these mechanics are riddled with issues that undermine the fundamental enjoyment of the game. From the moment players pick up the controller, they are greeted with a sensation of clunkiness and unresponsiveness that permeates every aspect of gameplay. Whether it be the sluggish movement of characters, the imprecise aiming of weapons, or the delayed execution of actions, the controls of "The Finals" fail to provide the fluidity and precision that players expect from a modern video game.
Moreover, the game suffers from a lack of balance and depth in its gameplay mechanics, a crucial aspect that is essential for fostering a sense of fairness and competitiveness among players. Certain abilities or characters are egregiously overpowered, dominating the battlefield with little skill or strategy required, while others languish in obscurity, rendered virtually useless by comparison. This imbalance not only undermines the competitive integrity of the game but also diminishes the sense of accomplishment that players derive from mastering its mechanics.
Furthermore, the artificial intelligence (AI) of "The Finals" leaves much to be desired, failing to provide a meaningful challenge for players to overcome. Instead of presenting dynamic and adaptive opponents that keep players on their toes, the AI exhibits predictable behavior patterns that quickly become exploitable and monotonous. This lack of intelligent decision-making robs the game of the tension and excitement that should accompany encounters with computer-controlled adversaries, resulting in a gaming experience that feels shallow and uninspired.
In an industry where graphical fidelity plays an increasingly significant role in shaping the immersive qualities of a video game, the visual presentation of "The Finals" falls woefully short of expectations. Character models are crudely rendered, lacking the fine detail and fluid animation that breathe life into virtual avatars. Environments are bland and uninspired, devoid of the intricacies and nuances that make virtual worlds feel vibrant and captivating. From a technical standpoint, the graphical performance of "The Finals" is marred by frequent frame rate drops, texture pop-in, and other visual anomalies that detract from the overall aesthetic cohesion of the game.
Beyond mere technical shortcomings, the art direction of "The Finals" also leaves much to be desired, failing to establish a cohesive visual identity that sets it apart from other titles in the same genre. Character designs are derivative and forgettable, lacking the distinctive flair and creativity that make memorable protagonists and antagonists. Similarly, environmental design fails to evoke a sense of wonder or exploration, instead opting for generic landscapes and uninspired locales that fail to capture the imagination of players.
A compelling narrative can elevate a video game from being merely entertaining to truly unforgettable, providing players with a rich tapestry of characters, conflicts, and themes to explore and engage with. Unfortunately, "The Finals" fails to deliver in this regard, offering a shallow and derivative story that fails to resonate with players on any meaningful level. The plot follows tired tropes and clichés, relying on predictable twists and turns that do little to surprise or captivate the audience.
Moreover, the characters of "The Finals" are thinly developed and lacking in depth, existing primarily as vessels for advancing the plot rather than as fully realized individuals with their own hopes, fears, and motivations. Protagonists are characterized by their unwavering heroism and unyielding determination, while antagonists are portrayed as one-dimensional villains driven by nothing more than a desire for power or revenge. As a result, players are given little reason to care about the outcome of the story or the fate of its characters, resulting in a narrative experience that feels hollow and uninspired.
Ultimately, the problems with "The Finals" extend beyond its individual components to encompass its overall execution as a video game. Despite the potential for an engaging gaming experience, the developers have failed to capitalize on the strengths of their concept, instead delivering a product that feels rushed, unpolished, and incomplete. Whether due to a lack of resources, expertise, or creative vision, "The Finals" falls short in nearly every aspect, resulting in a disappointing and underwhelming experience for players.
Furthermore, the developers' apparent lack of responsiveness to feedback or criticism further exacerbates the game's shortcomings, as they seem content to allow "The Finals" to languish in its current state rather than addressing the issues that have been raised by players and critics alike. This lack of engagement with the community not only erodes trust in the developers but also reinforces the perception that "The Finals" is a product of incompetence or apathy rather than a genuine attempt to create a compelling and enjoyable gaming experience.
In conclusion, "The Finals" is a prime example of a bad video game, plagued by numerous flaws that detract from the overall gaming experience. From its deficient gameplay mechanics and lackluster graphics to its uninspired narrative and overall execution, the game fails to meet the expectations of players on nearly every front. While every video game may have its shortcomings, "The Finals" stands out for the magnitude of its failures, cementing its status as a disappointing and forgettable addition to the gaming landscape. As gamers continue to demand excellence and innovation from the industry, it is essential for developers to learn from the mistakes of titles like "The Finals" and strive to deliver experiences that are worthy of their time, attention, and investment. Only then can the medium of video games continue to evolve and thrive as a form of artistic expression and entertainment.
heres another tip for evasive dash use dagger with vanish bomb cause invis is nerfed and just dash through everyone and one shot them before they realise your there
Not if their aim is better than urs
If I’m playing light I find using the invis grenade in combination with quick dash works really well too.
Very good point! I realized after making the video I definitely should have put it in the video
What is the invis grenade? I don’t see it
@@Tpe656 it's called the vanishing grenade
I do the same and run the sword works wonders
Im gonna master the grapple being able to zip the floor and rotate around the enemy is amazing
you can also swing with it to go fast in low gravity or normal
grapple is really underrated
Another thing to the dash. At first i was using it as u showed in the video but then a saw a yt video of a really good player (can’t remember who) who explained how to make better use of it. Instead of just dashing left right use just on dash to get behind your opponent. Breaks his camera way better, just make shure u are close enough. It can be tricky but this way u save ur dashes and imo this just works better most of the time
Medium build main but I gotta go with the turret as a solo player. Offers recon and is a great distraction even through it can be disabled easily
I always place it in front of a door way, let's my team know when players are coming through
@@HeadHunter697 I’ve never really done that, good idea though. I usually place them away from the obj, but in line of site and station myself somewhere opposite so I can fire on them as soon as they fire back at the turret
I always place them on ceilings near cashout so its vision is wider because objects on floor don't cover enemies
The revolver is crazy underrated
So good, but it’s held back by the mag size
@@blobbyboy7478 well it’s a revolver lol they can’t make a bigger clip
Terrible hipfire
@@izzanirfan2534 rapid fire makes up for it
0:14 Light Build
3:48 Medium Build
6:44 Heavy Build
Remember the sniper is more like a shotgun over a sniper!
Plus a great combo for casual is stungun, vanish grenade, and thermal with sniper and dodge.
Make a team stack of it and you're golden XD
Considering almost every light goes cloak I like using the thermal vision perk
am i the only person that likes the grapling hook its very good when playing objective mad easy to reach there before anyone else and can run away from enemies fast too
Ye ur the only one bro tho e recharge timer is so bad
Yeah I think the grappling hook is better as well if you’re playing obj and aggressive.
Get in/around the obj and start applying pressure while your med/heavy catch up to set up defense or finish wiping the current team
Its like 10 seconds what are you on about@@troginator
As someone who strictly plays the objective, avoids most/all fire fights, and usually have 0 kills 10 deaths but an objective score of 40k, I can tell you grappling hook is mad underrated. It honestly bums me out to see 90% of light classes I face use cloak or dash..
@@jokerfadew8095less verticallity imo
This was such a good video! Very veryyy helpful. Thank you Esidi! ♥
Who is Esidi? To the lost, they are the guide. To the seeker, they are the compass. To the questioning soul, they are the answer. If Esidi moves, I follow. If Esidi whispers, I heed. If Esidi stands alone, I am but a fleeting shadow in their presence. If Esidi is unheard, my existence fades into silence.
🤓👍
Certified glazer
astronomical glazing
@@fujiwara478hp Word
Glazing
I use the pistol for light with rhe grappling hook and its my favourite combo along with an invis grenade
I play as a heavy but i find the dash to be far better than the shield perk because if you use the dash you can escape fire fights to reload but using that shield is a death sentence because you are so slow when using it and its only a matter of time before someone flanks you and does you in.
The shield is for if you are a team player for your team mates to shoot through while protecting them and yourself. Dash is good if you play by yourself with no friends
I main heavy and always play with 2 of my friends and the shield is a very good choice for me, with some good communication and your teammates knowing if your going to shield for them, you can get off some great free damage if they are all together
The shield only work if you play as a team and have 1 teammate to support you
Did they remove recon senses? Don’t see it as an option for medium build in game
not mentioning you can use the jump pad table to see players clearer to see enemies through the environment
what?
Recently I’ve been running V9S pistol on my light with breach charges, pyro grenades, and sonar grenades
Subscribed because i agree with everhthing you said. Solid information no BS. You definitely have some hours on this game.
Thanks!
Great tips!! Thanks
Glad it was helpful!
I main riot shield, it can block bullets from enemies when your teammate is stealing a cashout and it 2/3 shots (depends on range), unused weapon but good
@@lancer265_ it’s unused because it annoying and stupid
Nice brow, congratulations
*bro
Hi 👋 Great video. I am going to try the light loadout you recommended tommorow, the shotgun seems so good!!
It’s very good, just make sure you line up your shots :)
Thank you man your the best you earned a sub
❤️
bro quick question, is your „hat“ like the skeleton the one in the shop? bc its purple but the skin in the shop is green.
I bought it by going into contestants and then headwear
Famas is really underatted
I remember once I tried someones "loadout that will get you to #1" and I went from being pretty good to worse than a new player
How good is the sniper for light class
Its good for kills but doesn’t help win the objective very well
Super helpful!
Considering my teammates are suicidal maniacs I prefer to use the healing beam. And one tapping mini's are satisfying as hell.
Personally the V9S is my favorite light weapon I’ve team wiped so many times with it
tip for M11 dont use the iron sight you deal more damage when you just shoot without it and you can also buy a better scope on it without putting real money into the game
Quick question imma light player and I use the v95 and quick dash for my gadgets i use the smoke grenade thermal vision and stun gun would you say this is a good build i real like it and I also run the xp 54 sometimes and it works realy good with it too
Good, I would probably add the vanishing bomb tho
@@Esidi what gadget would you swap out for the vanishing bomb
@@ISUEL-T_HAPsmoke grenade im guessing
How do u like the pistol im debating on unlocking it
@jaedynallen1266 I really like it its my favorite weapon in the lights class. May I ask what you play on
Ik im a medium main but i really cant decide between all 3 of the specializations. Im not really sure what my playstyle really is, so idk
i dont need aim on evasive dash when i usethe sword
After playing light for a while i feel that grapple should be a utility. Its not in the same league as dash or invisiblity
Hi what sens and dpi do you use? i want to try it out im new to the game after apex got boring.
I feel personally attacked by the thumbnail.
I love the mediums model shotty and I do better with it than the AK!
What about the farmas on mid?
Whats you sensitivity and dpi ?
As a medium main I SWEAR by the revolver, Iiterally can't use an ak anymore else my muscle memory will think I'm playing a light.
Nah that stun gun be some bs especially when they run invisible with it lol
time to update this video and edit it
Okay, i have a strong dislike for youtubers that will have valorant, or overwatch, or seige guides and theyre usually all the same. Just clone copies of each other saying the exact same thing with "ultimate guide" and whatever the highest rank is on the thumbnail. But this guide was so genuinely helpful. Good information, put in order of what makes the most sense, straight to the point, what works well and what doesnt. It is an actual good guide im very happy i watched it.
Thanks!
the first thing i unlocked was recon and i been using it care free since it's a literal wall hack build into the game when ever i wanna peak first thing first recon if not sonar and funny thing is i always carry sonar with recon since sonar will also tell your team where the others are and you can always use recon like on 2 sec then off throw sonars and then track them this way you save the recon for when you going on them
I find the akm so much easier to use than the fcar. I hate that sight and i find the recoil on the ak much easier.
flamethrower is as good as it was in beta rn I'd run it over shotgun if I have a healer
penguinz0 i coming for you
Do not let this information out I like this game and do not want it to be full of sweats that take fun away like their breathing air
the game was sweaty off launch
Yeah, i play tracer in ow, i think dash on small is for me
grappling snoping...for the clips
Cloaking is easily the most broken and easy to use item in this game. I mean talk about easy frags
THX
As a grappling hook user with over 100 hours, this video hurt my feelings.
Remember kids! Judging by the thumbnail, money makes you a better player
(this is a joke)
"the best loadouts for every build" proceeds to use SNIPER with INVIS, why
only 85 hours in 2 weeks?
A lot of it was afk and the rest was mostly to make my 100 tips and tricks video :)
The only issue I have with the light cloaking device is controller aim assist. Controller has aimbot and you cannot over exaggerate that. Yesterday I plugged in a controller because I was wondering why console players were getting more kills than me, and what do you know I LOCKED ON TO A CLOAKED PLAYER. They need to fix aim assist
There is currently software (designed for people with disabilities) being abused by a massive portion of the player base that gives that EXTREMELY STRONG aim assistance to KBM users, with built-in recoil control scripts. Some matches are straight-up unplayable because of these rampant cheaters.
Man I just started playin and I love it, but I already know a game this good is going to go downhill once they start changing things that players will hate, all good games go downhill and I’m not ready for it to happen to this game
I agree tp disagree about the m11 being bad i use and im dropping 20bombs
yah invis works so well in ranked
Somehow I find throwing knifes great if u have good aim
i clicked on this video and realized i have more hours lol
Same
I like this game but it makes my Xbox super hot no cap
DONT DIS THE GRAPHOOK.
hear me out, as a light player unless u have a 3 stack or at least some sort of team working with each other, solo queue can be hard, as a light player your best off either hit and run or following your team mate like a bad smell supporting him, i prefer the hit and run as i get more value out of it so being able to get in, kill them and when the team turns to kill me im out the door and up some random roof without their knowlage of where i am as its faster then your standard zipline up and doesnt need to be one near by
I’ve been grappling behind opponents to shotgun them easier
Average = no bought cosmetics
Pro = Bought cosmetics.
Nice thumbnail.
SWORD 4 LIGHT WHO IS WITH ME
May the sword be with you
sweats ruined gaming
sweats ruined slime rancher? I would say it’s prolly a skill issue to keep up in a competitive game 🤷♂️
Competitive gaming is fun, just play casual
@@acktivist_ uh… no. Lol. I didn’t teach sweats until I was lv 30 career
@@culin12345678910 virgin…
@@TheKushOfAfghan mad because bad :)
So here's a good tip for Light
I am quick cash player and I play it religiously. I go light and here's how I average 25 kill per game
I go
Grapple, M11, Stun, VB, Thermal V
Play for quick back hits behind enemy lines and save grapple for escape or height advantage.
Thermal or Glitch (if full med team)
REMEMBER MAPS AND SPAWNS
Get better at climbing and finding sharp corners quickly
Ngl, I hope the stun gun gets nerfed asap. It’s by far the most annoying thing in the game to play against because it’s a near 100% guarantee you die after getting hit by it
im sry but there isnt a best build at the moment, the game is new and i ve seen many builds it all depends on the whole team and they are all working just fine. this game will take a while till a meta is formed. unless ur just talkin about bank modes where you just go for kills and dont care for cashouts
I have a really controversial take on the cloaking device. I think that the trade off for the invis is not worth it, as the light should focus on movement, and not using the grappling hook or the dash kind of makes your position as light useless, and the invis grenade is a better choice overall compared to the cloaking device.
hey u wanna play sometime
I have a discord where I sometimes have open games with members of the community
Heavy class definitely needs to nerfed. They are suppose to be tanking but then they also deal high dmg. That makes no sense.
It’s funny how quickly this became outdated
I think that gas mine is better but tbf I am much more casual
1886 is God tier
your subscriber count bro
Step 1: Install ReWASD
Step 2: Cheat
Step 3: Profit
how old are you to be putting over 80 hours of just the finals in 2 weeks lol
No recoil loadouts are great 🙈🙈🙈
Nerf invisibility
"Defirbilator"
Nuke meta is stupid and should be removed from the game. It’s has no place in competitive play, as all the higher ranks are just people using the C4 with the barrels.
Nobody use Recon for medium it sucks😁
It’s good, the healing beam is just better
@@Esidi I’m just being sarcastic so nobody uses it 😂
Make a new one. This is kinda outdated cuz many thing have been buffed and nerffed.
Talk about meta after boy watch it big steamers on twitch
Lots of things about this is outdated.
You cannot 2shot a heavy atm with the shotgun. tested and confirmed IN GAME as in IN A MATCH there is a pellet bug with the double barrel shotty (you can watch a vid on it if you don't believe me) but esentially theres a bug where if you double fire as you're coming out of invis it makes one of your shots 50/50 to register, this is why literally no one is playing double barrel in HIGH ranked, every light in the entire game is running MP5k / LH11 (the semi rifle) they're HANDS DOWN the 2 best guns in the game (outside of the shotty that is bugged atm).
Also idk why you and all these other non diamond ranked players are ALL telling new players to play the AKM, its flat out the most horrible advice you could give a player, there are only TWO guns that work at high end ranked meta and it is the FCAR and the Shotty for Medium, no one in high elo plays anything other then these 2, the AKM is weak, you literally havto pump 8 extra rounds into someone OVER the FCAR, the FCAR is better, every single high ranking medium is running FCAR, every single one of them, even Aceu said the AKM is shit, it takes TOO long to kill a player, you literally CANT dps through healing with the AKM, so why the fuck would you be telling people to run it? Makes ZERO sense.
No, it makes lots of sense. Those are PRO players who play against PRO players. Their aim is better, so they will miss less shots. For pros they must use FCAR to out DPS their opponents. For an average player having those extra bullets will be the difference because reloading will be the death of an average player.
If you have great aim and movement then you can kill quickly and be able to get yourself safe to reload. Otherwise stick to akm
Dps isn't everything in this game. Sometimes you just got to deal some support damage to enemy teams which the akm is better in than the fcar cause you have way more bullet and less recoil.
@mis8866 Your points are correct and valid but this video is mainly for newer player so he recommended the easiest but best weapon to use for non-advanced players
These are not the pc lobbies I get, why is everyone such a bot?
из-за таких видео играть не хочется. Все бегают в невидимости со своими дробовиками и ножами, хер поймешь кто и где появится, а у тебя стоит дэш, который универсальнее невидимости, но последняя просто имбовее этого же дэша и в откат не уходит после выхода из нее (можно опять входить в невидимость). Надеюсь, это пофиксят наконец, ибо играть стало максимально не интересно
this kids aimboting
That's what it looked like to me too. Hes literally snapping to enemies
Nolifea
100h at the game compaier 15-30k fps gamers noob teach how to play and get rekt
Just get good and you wont need any of these videos
Oh ok show me your rank from season 2
Imagine if you put so much time into something useful for the advancement of humanity instead of a game....
I get the opportunity to entertain millions of people through my videos on these games :)
eri b2amrika