@@Dr0id_02 I don't know what "the death animation of the stickman" is. Is it like a video of this link? ua-cam.com/video/CxoWZspSkJc/v-deo.html or Do you mean that you wish the stickman's death would have been more realistic?
@@ianusgindea671you're telling me all these years I thought there were only two games? listening to Glorious Morning on a stupid flash game was an important part of my childhood lol
Give us hurt indicators on the big units, so they look damaged at 20% or something similar, it's hard to see how long they can last and their deaths are too sudden 😅 Love the simulation ❤!
My own personal health indicator recommendation for the non-machines would be the units turning greyer the closer to death they are, rather than only turning grey on death. Machines should either progressively release more and more smoke, or have a light flicker that gets more frequent.
One thing thats kinda odd is balance is wack. The jump from stone to middle is way bigger than from middle to modern, and especially modern to future In addition, some past age units are flat out better or comparable to the later ones, such as archer being better than the modern gunner or tank being on a similar level to mech. All in all, the ending was clutch, and the whole thing was cool. Would love a sequel
Welcome to "Army of Ages" gameplay then XD it was normal that you could stick to the age bevor and just grind your arse off especiel against easy to normal AI. Hard thou, wouldnt recomend it for to long XD safe the 2 last ages. Modern can still beat scifi quiet hard.
Each time you come up with a New application for the unit models that already exist in your collection, and also each time you come up with New units and New interesting mechanics for this units, some mechanics of course repeat themselves, but they are still effective. The wait for your video was worth it
I am eager to see a marble thing we're all the usual colors are dragons, with the goal of making all the others bow down to the winner. Thank you for making all of these. ^^
Red was teching quicker plus summoning the high end unit quicker. Blue's tank managing to take out two red tanks and act as a shield for the blue gunners was the turning point. Red struggled to recover at that point. The death ball of blue modern gunners wrecking red future sabers set the final nail. Red's dragon shield just delayed the game. Once Blue's dragon shield popped what little was left of Red fell to the blue tide. Shame that study was still an option to suck up resources at the future era. Either close it off or give a boost to reward the final filling of that objective.
For next time, I would allow the last tier of research to unlock the activation of a wildcard pick for the previous eras. Normally out-teched units are just plain obsolete but a lot of those previous eras had units that would be very useful against much of the future era stuff
Those robots remind me of the Jaeger drones from Pacific Rim: Uprising. Honestly, my favorite design so far in these videos aside from the angel in the fight in space!
What if there is a stick man war but it is Chinese themed. Weapon: 1. Dao: Start as is (10 damage) 2. Bow and Arrow: Use it to shoot faraway players. (20 damage) 3. Daggers: Have two in both hands and deal faster damage but it deals less damage (5-8 damage) 4. Shuriken: Allows them to throw it up faster to deal more damage to faraway enemies. (20 damage) 5. Nunchunk: Use it to deal more damage to a enemy and nearby enemies. (35 damgae) 6. Chinese Wizard Staff: Allow to release an orb and throw it down to damage enemy and nearby enemies. ( 3 damage each) Shop: 1: Stickman on a horse: Have a horse with a dagger to have protection and deal faster damage to enemies. (150 health) (5-10 damage with a weapon) Needs 3 marbles 2: Chinese Warrior: Have a shield and a dao and shields has a 80% chance to block: 45% chance to reflect to other enemies. Use a shield to closer enemies to deal damage with a dao also. (Has 200 health) (5-10 damage on shield) (20 damage on dao) Needs 4 marbles 3: Chinese Cannon Tank: If it is spotted an enemy it has a chance to shoot bullets to the enemies which can explode and deal more damage and nearby enemies but it moves slowly: (250 health) (50-100 damage) (30 second cool down) Needs 5 marbles 4. Chinese Dragon: Have a dragon with you and it emits fire which deals damage from close to faraway players. (300 health) Needs 6 marbles (Has a 1 minute cool down) (2 damage) (25 damage when attack) Defend: The defend will be a Chinese castle filled with stick man with bows and a shuriken to shoot enemies when they are close: They will have 10,000 health and whatever they damage far they got upgraded. 7,500 health: Damage they dealt will now reflects damage to them with upgrade bows and arrows to deal more damage: 5,000 health: A cannon will release and it use to explode to deal nearby enemies. (50-100 damage) (Has a 30 second cool down) 2,500 health: They will have a dragon to blast fire to deal a lot of damage to clear of their land. (3-5 damage) (1 minute cool down) 1,000 health: They release 20 powerful stick figure with has more damage and armor protection while the dragon splits fire until it clears half of the map. The tank will now blast to farther enemies. Red vs Blue
one thing i noticed: the blue balls were being depositied before the red majority of the time. i feel like if the blue/red balls coming through the "new ball" area were equally alternated, the outcome wouldve been different
Esos últimos segundos de videos fueron de las cosas más tristes que he visto, un robot y un soldado cualquiera luchando aun depues de la derrota. simplemente conmovedor
I was hoping for red to win, because its my favorite color and so I was sad in the end, when they just lost, while they were doing across the video better.
I have a question, what type a app or game or simulator are you using, cause that looks cool, and I really want to play it for myself. Just to have fun.
I am Russian myself and I write from a translator, so there may be mistakes. I want to say that this is a great video, and also, I would like to know how you create such videos? Is this a game or what? If it's a game, what's it called?
How about coming up with mechanics that will prevent enemy marbles from selecting/building units. Something like a «Hacker»/«Sabotage»unit that will stop the enemy unit creation mechanism every 5 seconds for 1 second, or maybe more, depending on how much this unit will cost. Maybe this mechanic will start working when the base is almost destroyed and put up an indestructible shield, destroying enemies nearby? This will give the base more time to create units
only issue is that when red was advancing the marbels were being pushed towards battle and when blue advances they are pushed towards study it was also affecting the unit selector boxes more heros were likely when blue advances and less when red is advancing
I liked and subscribed just because this video is so good and thank you Z arcade for making this video {also im copying the video but not on the same device}
I'm making an announcement because there are some typos.
1. Mordern Age -> Modern Era
2. Future Age -> Future Era
I'll pay more attention next time.
you technically made three typos there, not only the Age to Era thing, but the "mordern" era thing as well, so... triple whoopsie
Hey no worries Z, the mechanics and video are amazing and no little typos can take away from that :)
Hey can you make the death animation of the stickman more LOGIC?
but still The BEST VIDEO EVER!
@@Dr0id_02 I don't know what "the death animation of the stickman" is.
Is it like a video of this link? ua-cam.com/video/CxoWZspSkJc/v-deo.html
or Do you mean that you wish the stickman's death would have been more realistic?
@@Zarcade hmm
nah i know that this will make more work for you so...
no dont do the realistic death animation
Age of war 3 is a little lower budget than I was expecting...
You mean Age of War 4 because Age of War 3 already exist it’s Army of Ages
@@57Kerrigan57i was about to comment this. Age of war 3 is named by a diferent name but is actually the 3th of the series.
@@ianusgindea671you're telling me all these years I thought there were only two games? listening to Glorious Morning on a stupid flash game was an important part of my childhood lol
@@57Kerrigan57army of age is a banger, I love the design for the troops
I read this to the tune of take on me
Офигенный видос) Болел с самого начала за синих, и не смотря на то, что им реже выпадали воины гиганты - они всё равно смогли затащить)
Согл
This is super cool 😎
Give us hurt indicators on the big units, so they look damaged at 20% or something similar, it's hard to see how long they can last and their deaths are too sudden 😅
Love the simulation ❤!
My own personal health indicator recommendation for the non-machines would be the units turning greyer the closer to death they are, rather than only turning grey on death. Machines should either progressively release more and more smoke, or have a light flicker that gets more frequent.
One thing thats kinda odd is balance is wack.
The jump from stone to middle is way bigger than from middle to modern, and especially modern to future
In addition, some past age units are flat out better or comparable to the later ones, such as archer being better than the modern gunner or tank being on a similar level to mech.
All in all, the ending was clutch, and the whole thing was cool.
Would love a sequel
Welcome to "Army of Ages" gameplay then XD it was normal that you could stick to the age bevor and just grind your arse off especiel against easy to normal AI. Hard thou, wouldnt recomend it for to long XD safe the 2 last ages. Modern can still beat scifi quiet hard.
Tank>Robot
Great idea, I can watch this over and over 🎯
Age of War was such a good game. Great to see a competitive simulator of it
The neon pleases me. Great video :)
I like the additon of the elite units having a big opener ability, it makes sure that no matter what they have impact.
Awesome!!!Big Like 💖💛🧡💖❤💝
I swear, every time I watch your stickman fight videos of Blue vs Red, it keeps giving me these vibes of Heroes (blue) vs Villains (red)
Yay, another one!
Each time you come up with a New application for the unit models that already exist in your collection, and also each time you come up with New units and New interesting mechanics for this units, some mechanics of course repeat themselves, but they are still effective. The wait for your video was worth it
It is satisfying to see Red got an upper hand at first but Blue managed to regain their advantage.
you spoilered me >:(
@@lihikern don't read the comments then 💀
@@my3rdface389 Hmm good idea
I am eager to see a marble thing we're all the usual colors are dragons, with the goal of making all the others bow down to the winner.
Thank you for making all of these. ^^
well that was a twist for sure
was convinces Blue was doomed, considering the constant advantage of Red
awesome how they manage to actually win
What was the advantage?
Red was teching quicker plus summoning the high end unit quicker. Blue's tank managing to take out two red tanks and act as a shield for the blue gunners was the turning point. Red struggled to recover at that point. The death ball of blue modern gunners wrecking red future sabers set the final nail. Red's dragon shield just delayed the game. Once Blue's dragon shield popped what little was left of Red fell to the blue tide. Shame that study was still an option to suck up resources at the future era. Either close it off or give a boost to reward the final filling of that objective.
This was awesome, please make more like this!
The gun in mordern age is soo powerful😮😮😮
I really like the part about the evolution of civilization, from cold weapons to hot weapons😍
For next time, I would allow the last tier of research to unlock the activation of a wildcard pick for the previous eras. Normally out-teched units are just plain obsolete but a lot of those previous eras had units that would be very useful against much of the future era stuff
yeah like the tank
Probably buff some of them too
Getting shaman to fight a mech would be awful
@@kitticatssswhy that?
Imagine if this was a real game
The guys with drones were the most op. Especially stacked
15:14 to 16:24 was epic - a modern army defeating a future one with effective combined arms between infantry, artillery, armor, and air power.
Perfect example on why "better tech" does not mean "Victory" in a war.
5:38 it was funny that the blue mage was trying to defend against the big red knight, knowing he can’t respawn anymore🤣🤣🤣🤣
red had the huge advantage...
AND STILL LOST!?
how many times will red lose to finally get a win
i Haven't seen a single video where red wins
What was the advantage?
@@remixgameyt1172 Troops Had was able to hog the split the most that sort of stuff.
love your video so much!
Those robots remind me of the Jaeger drones from Pacific Rim: Uprising. Honestly, my favorite design so far in these videos aside from the angel in the fight in space!
What if there is a stick man war but it is Chinese themed.
Weapon:
1. Dao: Start as is (10 damage)
2. Bow and Arrow: Use it to shoot faraway players. (20 damage)
3. Daggers: Have two in both hands and deal faster damage but it deals less damage (5-8 damage)
4. Shuriken: Allows them to throw it up faster to deal more damage to faraway enemies. (20 damage)
5. Nunchunk: Use it to deal more damage to a enemy and nearby enemies. (35 damgae)
6. Chinese Wizard Staff: Allow to release an orb and throw it down to damage enemy and nearby enemies. ( 3 damage each)
Shop:
1: Stickman on a horse: Have a horse with a dagger to have protection and deal faster damage to enemies. (150 health) (5-10 damage with a weapon) Needs 3 marbles
2: Chinese Warrior: Have a shield and a dao and shields has a 80% chance to block: 45% chance to reflect to other enemies. Use a shield to closer enemies to deal damage with a dao also. (Has 200 health) (5-10 damage on shield) (20 damage on dao) Needs 4 marbles
3: Chinese Cannon Tank: If it is spotted an enemy it has a chance to shoot bullets to the enemies which can explode and deal more damage and nearby enemies but it moves slowly: (250 health) (50-100 damage) (30 second cool down) Needs 5 marbles
4. Chinese Dragon: Have a dragon with you and it emits fire which deals damage from close to faraway players. (300 health) Needs 6 marbles (Has a 1 minute cool down) (2 damage) (25 damage when attack)
Defend:
The defend will be a Chinese castle filled with stick man with bows and a shuriken to shoot enemies when they are close:
They will have 10,000 health and whatever they damage far they got upgraded.
7,500 health: Damage they dealt will now reflects damage to them with upgrade bows and arrows to deal more damage:
5,000 health: A cannon will release and it use to explode to deal nearby enemies. (50-100 damage) (Has a 30 second cool down)
2,500 health: They will have a dragon to blast fire to deal a lot of damage to clear of their land. (3-5 damage) (1 minute cool down)
1,000 health: They release 20 powerful stick figure with has more damage and armor protection while the dragon splits fire until it clears half of the map. The tank will now blast to farther enemies.
Red vs Blue
You causing a new video soon 😂
Add the Hwacha, a siege weapon that shoots many arrows in a blink of an eye
I love the war seen
That is nice hope you make some more stickman war or other ones soon.
The tank looks insane 😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮😮💙💙🔵🏆🏆💀🔥🔥🔥
I loved it!
Wow!This video is awesome😍
I swear to God everytime I watch one of these types of videos, I always pick the side that loses.
You are the best UA-camrs
I love how the DeathMech is summoned right when The red base is destroyed, Giving the blue team a bit more to fight.
On Mordern and Stone Age, blue used a great idea(made the boss spawn before going to the next age)
you make me remember the legend game "Age of wars"
It's always a good day when one of your videos shows up in my feed. This was awesome, thanks for the great content!
Thank you :)
Can you make this game in play store please... My little brother really like this game
me too!
nice work my guy
The shield boss dude would have been extremely successful all the way through due to the shield actively blocking damage that hits it lol.
I see youre still having fun with coding ❤
The comeback.
18:40 the robot be like: beep boop you're all about to be turned to goop
So cool play good game
when will you make the next part? I can't wait!
YES BLUE TEAM FOR THE WIN LETS GOOOOOOO
I just noticed something blue always wins
I've waited this vide since my childhood...nice job ❤️
good idea
These are so much fun to watch :D
E
:D
I like how you go "wow, [team] really has an advantage here!" Then the opposing team upgrades to the next age and shit gets real
😭Can't wait for the new video!😜
Ah yes, *Mordern Age.*
I call riged! 9:32 red stood with a full research bar for a while befor they were allowed to progress
Maybe with full study each new study marble could heal the tower, but it would be limited
1
@@FarooqAbbasi-g3k2
Why was red going up so much faster for equal amounts of research?
Same
same question 😅
More splits!
A lot of splits and study’s
And also is that future robot giant Godzilla
Очень круто! 😱😱😍👍
one thing i noticed:
the blue balls were being depositied before the red majority of the time. i feel like if the blue/red balls coming through the "new ball" area were equally alternated, the outcome wouldve been different
🤫🤭
Esos últimos segundos de videos fueron de las cosas más tristes que he visto, un robot y un soldado cualquiera luchando aun depues de la derrota. simplemente conmovedor
Can unj. Vjf Hjfb Hkckggjckumh
I was hoping for red to win, because its my favorite color and so I was sad in the end, when they just lost, while they were doing across the video better.
This kinda reminded me of stick war and I don’t know why
Me gusta saca otro vídeo 😅😅😅😂🎉🎉🎉
This is such an awesome creation.
Awesome job on this video
This is intriguing. I'd play this game
Cool zarcade video
I have a question, what type a app or game or simulator are you using, cause that looks cool, and I really want to play it for myself. Just to have fun.
It's Unity :)
@@Zarcade Thank You, Z Arcade 😎😎
Game name and link please
The shield mechanic works it blocks attacks that hit it but the helmet does not block next time make the helmet of a unit have a 40% to block a attack
noooooooooooon j'avais voté rouge :-)
Can you put a link for the games you do in the description if these are games
Stick war + Age of war
Болел за красных. )
Broooooooo
Cooooool😊
Thank goodness I watched it
Кстати мне нравится твой ролики потому что Я люблю войнушки и как раз это
I am Russian myself and I write from a translator, so there may be mistakes.
I want to say that this is a great video, and also, I would like to know how you create such videos? Is this a game or what? If it's a game, what's it called?
at the end of the video blue's future robot did a missile barrage for the celebratory win!
Great video!! i love it!
could you share with us wich engine did you use? it was algodoo? thank you!
It's Unity :)
😮😮😮!紅色最大的出現了!!!
Epic battle
You have to upgrade the flamthrower into an robot beacause the robot's flame kills sooo many stickmans 😮😮😮😮😮😊😂😅😅and it
This is sick
cool stick man war❤❤❤❤❤❤❤❤❤❤❤❤❤❤🌝🌝🌝
Nice Game......
Ma man like the music
Blue has to rely on spamming most of the game to win
blue wonn yesss pls like ;]
nice 🎉
Tim merah🇲🇨 vs tim biru🇰🇭
Who realized that red almost (2/3) got another boss in the Stone Age, meanwhile blue almost (4/5) got a boss in the Middle Age. Coincidence or not?
How about coming up with mechanics that will prevent enemy marbles from selecting/building units. Something like a «Hacker»/«Sabotage»unit that will stop the enemy unit creation mechanism every 5 seconds for 1 second, or maybe more, depending on how much this unit will cost.
Maybe this mechanic will start working when the base is almost destroyed and put up an indestructible shield, destroying enemies nearby? This will give the base more time to create units
That's a great idea. thank you :)
@@Zarcade Np bro👌
Пишы на рускам
@@Керил-к6ь English pls
Verdade escreve em protugues
藍色😊、紅色😮
hay quá đi ! ❤❤❤❤
only issue is that when red was advancing the marbels were being pushed towards battle and when blue advances they are pushed towards study it was also affecting the unit selector boxes more heros were likely when blue advances and less when red is advancing
I liked and subscribed just because this video is so good and thank you Z arcade for making this video {also im copying the video but not on the same device}
that person who said "red win thank you for not watching" is 100% stupid
also what's the game name? and where can i find it? or is it an engine?
What about the reconnaissance era? (the one with muskets and 1800 stuff)
Geez… this war has spanned over the course of millennia
I think I want someone to make a game like this
don't study too hard, lesson learned