Ended up making a thumbnail for this thing, hoping it'll help it do a bit better. Rough around the edges, but a thumbnail is a thumbnail, right? If you guys like this sort of thing, I've got ideas to do more in the future. Making thumbnails is really hard tho (who woulda known stick figures are hard to draw?)
@@hitwid Yes; if you type "/em1" and "/em2" followed by your message, you can have your character say something. This also works in multiplayer but it depends on which player you are (p1 = em1, and p2 = em2)
Yo, one of the two coders for the mod here, and my main contribution was making the ability more stable. It's simple really, he just gains invulnerability, freezes King Crimson temporarily, force simulates the next X ticks (technically in a similar way to what undo uses to catch up, but I digress), and creates a screen wide SFX. (The SFX is done after the skip technically, otherwise it'd get skipped too.)
@@thejoaquindead9515 to explain it thoroughly i'd need a lot of time but to put it simply, when he activates his ability he creates a dimension where time is erased and only he remembers what happens, he cannot touch or be touched by anything, only after the ability is over, but he can reposition for an attack and still use the ability to avoid damage, after the time skip the opponent is also probably confused because they moved not knowing when and how. He also has a second ability called Epitaph that lets him look into the future a few seconds after. In the games where he's featured we don't see the time erasing because it would be hell to program, "all that remains is the result". his abilit works with the concept of fate but i don't wanna explain that shit, watch jojo, it's amazing
@@shred0164 man, I swear I’ll watch Jojo one of these days. Just a long series tho. I got shorter shows on my watch list. But thanks for explaining it to me!
Anyway, since there's an infinite amount of alternate versions of one world and no world is the original, the diavolo here might just be a version of part 5 diavolo but instead of dying minutes after a death, he lives the life of one of his counterparts from a certain point in their life up to death effectively creating more diavolos in the multiverse
@@Shadow_Xzorion I'd love for someone to make a comic about Diavolo's redemption and journey on finding a purpose in his eternal deaths after being changed by whatever he encountered in one of his deaths and realising that doing good brings him peace, it also would be cool for him to reawakening of King crimson with a more selfless ability as in allowing himself and others to avoid fate with it's new ability, god damn, I wish as good at drawing cuz I want this shit now
I thought Diavolo would lose considering he mentioned himself dying even though King Crimson is busted but wow, i bet he probably emded up tripping on a rock 5 seconds after winning lmfao
Hopefully I will end up making some more, since I have more ideas for scripted yomi encounters. its just a matter of making thumbnails for them and making them actually good lol
she is actually from Rivals of Aether (she's Zetta Ashikaga) and she heavily references Vergil, she even has Judgement Cut End, Summoned Swords and a motivation meter
The water is its own mod, yeah! The reflections are just a part of it, honestly one of my favourite yomi mods. You can find it on the Steam workshop under "Water Front"
The idea is that you "skip" the game forwards in terms of frames of animation, deleting what happens. This allows you to "skip" getting hit in a combo, or "skip" forwards to "teleport", and throw off your opponent's plans. In practice it skips however many frames forwards you choose, with neither character being able to act during the skipped time. The important part to note is that while an *attack* may get removed in the deleted time, the *end lag* is not, which is what allows you to punish enemies. Which goes into my next point; This character relies on prediction to use the Time Skip well, because if your opponent predicts your skip and just doesn't use a move, they get to act first, similar to if they had parried your burst or move. Because your Burst *is* a Time Skip, instead of parrying it, they just don't act so they don't have a move that is skipped. The alternative burst doesn't push the enemy away, the only distance they would have gone is if their move would have moved them that far, allowing you to immediately turn their combo into *your* combo. Teleporting with time skip is a bit different than teleporting with a normal character. You have to be moving first, and you skip forwards to that place you would be after however many frames you chose to skip. And predicting this teleport is not like predicting a normal one. People aren't trying to predict WHERE you are teleporting, but WHEN you are teleporting, so they know when to avoid attacking. I may be slightly off since it's been like, over two weeks since I played or fought Diavolo.
the speech thing is vanilla. /em1 and /em2 for each character respectively, followed by the message you want them to say! you can even do it in multiplayer, though only for yourself
Ended up making a thumbnail for this thing, hoping it'll help it do a bit better. Rough around the edges, but a thumbnail is a thumbnail, right?
If you guys like this sort of thing, I've got ideas to do more in the future. Making thumbnails is really hard tho (who woulda known stick figures are hard to draw?)
Is the chat thing possible in singleplayer?
@@hitwid Yes; if you type "/em1" and "/em2" followed by your message, you can have your character say something. This also works in multiplayer but it depends on which player you are (p1 = em1, and p2 = em2)
@@Shadow_Xzorion how do i open chat?
@@hitwid you can hit enter and it's on the right
@@Shadow_Xzorion okay thanks
This is the first time I have seen Miko get defeated in a scripted YOMI video.
diavolo is just better
Diavolo was gassing him up so much and it's so in character for him to die that I genuinely thought he was done for
@@Somersalsa Miko’s a girl
Me trying to figure out how they made his ability work
Yo, one of the two coders for the mod here, and my main contribution was making the ability more stable.
It's simple really, he just gains invulnerability, freezes King Crimson temporarily, force simulates the next X ticks (technically in a similar way to what undo uses to catch up, but I digress), and creates a screen wide SFX. (The SFX is done after the skip technically, otherwise it'd get skipped too.)
@@uGuardian4 smart asf, that's a modder for you
I don’t watch Jojo, and I have no idea what’s happening here. I could just be sleepy, but can you kindly explain his powers for me please 🙏
@@thejoaquindead9515 to explain it thoroughly i'd need a lot of time but to put it simply, when he activates his ability he creates a dimension where time is erased and only he remembers what happens, he cannot touch or be touched by anything, only after the ability is over, but he can reposition for an attack and still use the ability to avoid damage, after the time skip the opponent is also probably confused because they moved not knowing when and how. He also has a second ability called Epitaph that lets him look into the future a few seconds after.
In the games where he's featured we don't see the time erasing because it would be hell to program, "all that remains is the result".
his abilit works with the concept of fate but i don't wanna explain that shit, watch jojo, it's amazing
@@shred0164 man, I swear I’ll watch Jojo one of these days. Just a long series tho. I got shorter shows on my watch list.
But thanks for explaining it to me!
Damn that was dope, you really did well and i love the script above their heads. Dope map too ! Props to you.
"You'd never understand this power"
Least we agree on one thing, funny italian man.
This video is literally just what fighting KC looks like outside of the character's pov
diavolos fighting style is that of a predator waiting for the right timing judging the diavolo scences in jojo
Anyway, since there's an infinite amount of alternate versions of one world and no world is the original, the diavolo here might just be a version of part 5 diavolo but instead of dying minutes after a death, he lives the life of one of his counterparts from a certain point in their life up to death effectively creating more diavolos in the multiverse
Interesting theory. Totally not going to steal that (trust) for when he reappears for another round.
@@Shadow_Xzorion infinite worlds allows for infinite possibilities, cool isn't it ?
@@Shadow_Xzorion living infinitely might just make one realise that every action they take is literally meaning unless it's literally world changing
@@Shadow_Xzorion oh yeah and he could live out one of the deaths of a Diavolo in a part death loop
@@Shadow_Xzorion I'd love for someone to make a comic about Diavolo's redemption and journey on finding a purpose in his eternal deaths after being changed by whatever he encountered in one of his deaths and realising that doing good brings him peace, it also would be cool for him to reawakening of King crimson with a more selfless ability as in allowing himself and others to avoid fate with it's new ability, god damn, I wish as good at drawing cuz I want this shit now
I like the idea of Diavolo still being trapped but learning and trying to figure out how to escape
I thought Diavolo would lose considering he mentioned himself dying even though King Crimson is busted but wow, i bet he probably emded up tripping on a rock 5 seconds after winning lmfao
I can’t imagine how many times you had to press spacebar
i just realized that at the very end when the hitboxes were about to collide during time skip ends right when KC's fist reaches Miko's chest 😭
Awesome! Was wondering why nobody ever made a scripted video with Diavolo. Do you ever plan on making more with them? (Also, love the thumbnail!)
Hopefully I will end up making some more, since I have more ideas for scripted yomi encounters. its just a matter of making thumbnails for them and making them actually good lol
@@Shadow_Xzorion The thumbnail you made for this one, again, was awesome! Looking forward to more!
“No one can escape the fate chosen for them..”
this miko has Vergil's identical moves, from devil may cry, only green.
As a DMC5 player I 100% agree
she is actually from Rivals of Aether (she's Zetta Ashikaga) and she heavily references Vergil, she even has Judgement Cut End, Summoned Swords and a motivation meter
I like the part where Diavolo made a donut.
Really cool!
corny as hell but I appreciate the effort, ESPECIALLY the words being in the reflection of the water. did u mod this in??
The water is its own mod, yeah! The reflections are just a part of it, honestly one of my favourite yomi mods. You can find it on the Steam workshop under "Water Front"
@@Shadow_Xzorion nice thx :))
Esto es cine...
"in one piece"
Can Miko see KC?
how can i do to put text on both carecters?
Can someone actually explain to me how diavolo's time skip ability works on yomi hustle lmao
The idea is that you "skip" the game forwards in terms of frames of animation, deleting what happens. This allows you to "skip" getting hit in a combo, or "skip" forwards to "teleport", and throw off your opponent's plans. In practice it skips however many frames forwards you choose, with neither character being able to act during the skipped time.
The important part to note is that while an *attack* may get removed in the deleted time, the *end lag* is not, which is what allows you to punish enemies. Which goes into my next point;
This character relies on prediction to use the Time Skip well, because if your opponent predicts your skip and just doesn't use a move, they get to act first, similar to if they had parried your burst or move. Because your Burst *is* a Time Skip, instead of parrying it, they just don't act so they don't have a move that is skipped. The alternative burst doesn't push the enemy away, the only distance they would have gone is if their move would have moved them that far, allowing you to immediately turn their combo into *your* combo.
Teleporting with time skip is a bit different than teleporting with a normal character. You have to be moving first, and you skip forwards to that place you would be after however many frames you chose to skip. And predicting this teleport is not like predicting a normal one. People aren't trying to predict WHERE you are teleporting, but WHEN you are teleporting, so they know when to avoid attacking.
I may be slightly off since it's been like, over two weeks since I played or fought Diavolo.
@@senpyrothewizard8172 Wow. Finally i understand how it works. Thank you for explaining dude much appreciated
How do you make these I wanna know.
we got jojo mods
what if we replace that first j with a g
We'll get go jo mods
Please tell me “beginning to get motivated” is a Vergil reference
how do you make them talk?
you spoiled your own fight in the first frame of the video💀
Does this mean Miko is a stand user?
Where did you get the Stage?
Yo could I dub this?
if you can somehow say everything fast enough, you're more than welcome to try lol
which are this chat mod? i trying very much to find this mod
the speech thing is vanilla. /em1 and /em2 for each character respectively, followed by the message you want them to say! you can even do it in multiplayer, though only for yourself
oh, thx:) @@Shadow_Xzorion
It's funny how scripted ones aren't as epic...