@@RandyGallegos while the servers are still active, it is not the game it was 20years ago, your biggest enemy is getting through PlayOnline to make an account, good luck
My respect for Sakurai grows with every video. Not just his breadth of knowledge and experience, but the way he’s able to formulate his experience into these concise videos are really impressive. I suppose the 18 years of consistent writing must’ve helped with that as well.
"Reason 3: No Pressure" is an important one for good work output. I recently stopped worrying so much about the work I've been doing and it's helped me get work done at a much more steady pace. Not to mention my mental health has improved drastically as a result. Sometimes you have to realize that not everything is the most dire and important thing in the world, even if others try to push you to think that way sometimes.
"You never know what kind of happenings might end up setting things in motion!". This line right here... It was all I needed to read today. Thank you Sakurai for this unique series...
The mysteriously lives we all lead have ways of opening doors in ways we really don’t expect. The take home message in this video is great as well, finding the fun in what you do can be so important instead of feeling pressure or obligation.
It truly does feel like Sakurai just loves gaming. He loves making games, he loves playing games, he loves writing about games. I'm truly grateful that somebody like that is pursuing his passion and making all of us better for it. I only wish the books were available in English!
I like talking about video games a lot, it's rare to find someone with some knowledge since the fortnite/warzone and phone games have distorted what video games really are.
Wow Sakurai himself met the person in charge of Famitsu's columns on ff11, giving birth to his column which ended up lasting over 18 yrs + inpired this channel. What a story!!
If I’m able to create 640 of anything like Sakurai’s column, I would feel incredibly accomplished. The fact he was able to do that on top of all his game development is wild. Dude is built different!
As he explained, he only spent an hour per column, and didn't put much thought into them. You very likely do something similar if you write on the internet, except your posts aren't columns printed in a magazine or compiled into a book.
He's right. The events were set in motion after working on the column, hence why this channel exists. If it weren't for that, I wouldn't have learned what I learned today. He's right again about the feelings of obligation as well. Thank you.
Amazing how chance encounters can lead to great things! I'm glad that those events have led to the creation of this channel, where we can learn and gain insight into the industry and other areas!
Hats off to the translator(s) for nailing down even the Cranky Tank and Mamel. Shiren the Wanderer is an underrated... or should I say undermarketed franchise in the west.
It probably isn’t worth marketing Shiren the Wanderer in the West anywho. Mystery Dungeon games are really only successful when they have some other IP attached to them. When people talk about the Pokémon MD Explorer’s games, people never really talk about the gameplay, only the story. The demand for that kind of roguelike gameplay isn’t there. Same thing happened with Boku no Natsuyasumi - they’re never translated in the West because it just wouldn’t sell here. Only recently did one of those games come to the West, and it was only because it had the Shin-Chan IP attached to it, and it _still_ didn’t sell all that well. So yea, Shiren is undermarketed, but only because it probably isn’t a worthwhile business investment to market in the first place.
I was like "Hey, I know these names!" x) I wouldn't be surprised if there were still people believing Mystery Dungeon is just a Pokémon spin-off series.
In a way, this UA-cam channel is like a continuation of the article writing. Makes me wish I could pick up something quick that I could do daily/weekly.
I'm not a native English speaker, and when I saw the title of the video, I thought that Sakurai-san was going to talk about how to deal with back pain and posture.
And then the video would end with him performing cartwheels "See? Staying in shape is easy!" x) I love misreading and the likes, it leads to fun mental images.
Seems more luck than resourcefulness. Resourceful literally means "having the ability to find quick and clever ways to overcome difficulties." which is completely unrelated to how he came to write for Famitsu. They likely met and played together because of their respective positions in the industry. He wasn't trying to land a Famitsu column. He just got one through happenstance and nepotism. I think the point is, if you're always networking, or making friends within an industry, then opportunities will present themselves naturally.
@@paulrussell9632 resourceful means you're able to turn things into resources. Sakurai turned FFXI into a resource. "Lucky" circumstances happen all the time. You have to make optimal moves when presented with an opportunity. He's undoubtedly missed countless other lucky circumstances, but he *did* find this one. You can do that too, identify and capitalize on your own lucky circumstances.
@@violet_broregarde He literally just played the game normally and got lucky. It's not like he shouted on Jeuno if there was a secret game industry linkshell and got in. That was the equivalent of he saying "I'm a programmer" in chat when one day someone asked what he did and someone else replying "hey I need a programmer on my company send me your resume". That's actual pure luck lol.
@@antedeguemon1194 And yet, the act of announcing you're a programmer is what set the wheels in motion in your scenario, but you still call it "pure luck".
Bless this man, such a hardworking chad in the game dev industry, yet never stops to write articles for readers and fans worldwide. Even now, which he is supposed to be retired, is constantly blasting these well of wisdom about game dev and the industry.
0:30 Hikaru Ijuin is a well-known radio personality, columnist, and commentator in Japan. The term "厨二病/Chūnibyō/eighth-grader syndrome" was coined for the first time on his radio.
One of his best videos. I knew about the column, it was awesome for him to do it, it's awesome for him to do this. He really did switch from that to this. Sakurai is one of my idols, he really works hard. A lot of good advice in this video that can be used for almost anything. And the fact that he met the person in charge of the column in an MMO is crazy! I didn't know how long it ran for, so long.
I remember reading Sakurai's column when he got games like Persona 5 and Castlevania: Aria of Sorrow. Just felt good to relate to someone who loved the same games that I do!
This channel and especially this video is so inspiring. I am only a game consumer, not a dev, but my own work ethic is something I could definitely improve upon. Totally agree that "You never know what kind of happenings might end up setting things in motion!" Has been my experience in business as well.
Mr Sakurai playing video games such as FF is nothing strange but meeting and making important decision through online game is truly special! Other than that, thanks for the tip on column writing! I should be less stringent on my next games.
Thank you for these. While I'm not a game developer, I find that these videos encourage me in my engineering career! It's very nice to see how projects are done in another field.
Their is something special when this great creator talks about something. I don't know what it is, but it is mesmerizing. Thank you, Sakurai-san ,and for the whole team.
This is but a mere testament to how special Final Fantasy is as a whole, and what good things the franchise may give rise to.....I'm glad the franchise exists.
I do believe that famitsu column was very interesting concept like making a journal about the experience of their hard work, life and etc I wish if I had one of those…
Keeping in balance while getting things done at you own pace will always be a proper go to even for the stuff you love That's a fact I'll never get tired of so that explains your involvement with famsu and I'm sure they're all the more happy with your contribution there at the time.🙂
I can totally relate to that chance meeting. Years ago, I met someone who created a game mod by asking him if I could play it. Ever since then, we've kept in constant contact and sharing game ideas. That never would have happened if I hadn't asked him for the game mod in the first place!
Let's hear some stories about FFXI! I've been playing since JP release in 2002 on Ragnarok; what server did Sakurai play on for which years? What was his experience like?
There’s work you do for a living and things you do as a hobby for fun. If possible, finding things you enjoy about your work, or at least feel a sense of pride for having accomplished difficult tasks, can really help. It depends on the workplace though, some jobs make this far tougher than others.
As a FINAL FANTASY fan I am so happy to know that it was thanks to one of the most obscure entries in the series that Sakurai was able to feature articles in Famitsu, and thanks to those years of experience we got this channel. Thanks for sharing all the knowledge, Sakurai-san!
Mark Rosewater has also been writing his column for a long time! But nearly 19 years is a long time to write regularly like that. It's very impressive!
Thank you very much Mr Sakurai for this timely advice. I'm currently struggling with both of the things you mentioned and I have struggled to lift that pressure from my shoulders. Receiving advice (even if indirect) from someone as experienced as yourself is invaluable for us as game designers and content creators. And as with any good advice, the simplicity of it makes it very easy to understand and try to apply it to our own creative processes. Thank you again!
I can relate to the capability of doing something routinely with ease if there's no pressure. Over the course of almost 12 years, I've been making drawings on a regular basis, as a personal project. By now I have completed 1447 of them, and that's only those done on paper.
Another fantastic video by Sakurai! To think that we wouldn't have this channel if some person hadn't had the crazy idea to make a Final Fantasy MMORPG. For those interested in those columns, I believe Source Gaming hosts a bunch of translated Sakurai columns.
Each article took only about an hour, doing it for the industry as a whole. This channel is the modern version of that column. A few minutes writing a script, than another few minutes filming, before handing it off to someone else to finish the video. I can see each video taking about an hour of your time.
Like being treated candy seeing these videos pop up! It feels so genuine and well made, I'm glad you made the decision to share (and editing!) all these videos for an international audience! Thanks for sharing your tips and ideas!
I have officially trained myself to wait for the "only available in Japanese" prompt before pausing the video and searching through several retailers for the listed references. Still, happy to take what I can get! ~but I'll learn enough Japanese eventually to buy those too ;3 Thank you for always inspiring, Sakurai-sensei!
Oh yeah that guy but one question about Toby fox Since undertale got popular now, does Toby fox lives in japan for his own project or he still lives in USA ? Cuz i feel suspicious that Toby fox have met mr.sakurai to challenge him for playing smash bros since Sans is now added as a mii costume
@@tpastudios8681 I don't stalk the guy but I got the impression he lives in Japan now too. He definitely at least visited Japan for the Sakurai Smash match, but he's also reportedly worked with Hololive personas, and he has written music for the last two Pokemon games, so it feels like he's almost a contractor there.
Thank you for this channel and for everything you do for us! This story reached me at the perfect time as I'm working on the first videos for my own channel. This was the advice I needed at this moment! ❤
I guess with blogging it's just getting into the routine - the power of intertia. I really wish I had a book of Sakurai's Famitsu articles, just like the collected Iwata articles. So a book of Sakurai's Famitsu articles, even if they're thirty years old and machine translated would be great. I'm the sort of nerd that reads the memoirs of other game devs, John Romero, Cliff Blezinski, Blood Sweat and Pixels ... game dev postmortem books, Game Developers Notebook podcast and etc.
Interesting to see what works for other people. I can only get things done if I set deadlines for myself, so it's crazy to hear someone else talk about lack of pressure being key for them.
I often hear in terms of making artwork and other creative areas that I have to force myself to ‘enjoy’ certain parts of my artwork more. But if I get no joy out of making the piece to begin with, I don’t know how I can force myself to enjoy something, and make the art better because of it. It feels like some sort of logical paradox that I can’t understand. If someone could explain this to me, I would appreciate it.
you can try to enjoy something more, to conciously attempt to find joy in a process, but if you still find no joy in it, you cannot force it. examine what goes into a process, and find the parts you can't find joy in. examine those parts and figure out the entire process of that step. see if you can find something you can take new appreciation of, and if you cannot, emphasize the sections you do like and modify or mitigate the undesireable parts of those steps if it will not detriment from the quality of the work to a considerable degree. some parts will just have to be trudged through sadly.
All of Sakurai-san's videos are amazing, but from time to time one appears which feels especially prophetic. Forgive my writing of these comments like a personal diary (because nobody really cares other than me), but a video titled "How I Stuck With My Column" coming near the end of an all-nighter of studying as I begin to run out of steam to finish the final section feels like a divine message. I'm trying to improve the person I can be on all fronts: creatively, professionally, socially, academically... and if I hope to become a productive person, I must continue to be relentless and persevere. It's difficult, because as Sakurai-san says, I can't look at it as an "endurance", but a strong sense of duty and pressure I put on myself is the thing that pushes me forward toward action! I must continue to do everything in my power (and more) to follow Sakurai-san's example.
You know, this reminds me; while many of Sakurai's columns have been translated by fans, not all of them have, particularly many of the older columns. I really wish someone would step up to the task and translate those!
I love how he basically stated that the magazine is the old way this UA-cam content was done and I'm grateful of the outcome of that "interesting" job suggestion 🙏🏻 Thanks Mr. Sakurai for sharing your knowledge ¡!
Strange how a single chat in a session of final fantasy 11 changed the course of his career like that. Life's full of those ephemeral opportunities. Watch for them!
I totally didnt expect Sakurai in FF11, that was an unforeseen story
I bet he plays XIV today.
I've been considering jumping into FF11 this summer (playing FFX currently). This gave me some more social proof to nudge me in that direction.
@@RandyGallegos while the servers are still active, it is not the game it was 20years ago, your biggest enemy is getting through PlayOnline to make an account, good luck
Imagine not only bumping into Sakurai on FFXI but then giving him a job opportunity
FF MMORPGs are LinkedIn for game devs
Gonna have to add that Sakurai in FF11 story to the weird short list of meetings that resulted in decades-long media alongside the KH elevator story
Don't forget the one dinner which created tons of Disney (or Dreamworks) franchises
Like Monsters Inc
Or toy Story
My respect for Sakurai grows with every video. Not just his breadth of knowledge and experience, but the way he’s able to formulate his experience into these concise videos are really impressive. I suppose the 18 years of consistent writing must’ve helped with that as well.
Yeah, considering he had limits to how much he could write.
"Reason 3: No Pressure" is an important one for good work output. I recently stopped worrying so much about the work I've been doing and it's helped me get work done at a much more steady pace. Not to mention my mental health has improved drastically as a result. Sometimes you have to realize that not everything is the most dire and important thing in the world, even if others try to push you to think that way sometimes.
"You never know what kind of happenings might end up setting things in motion!". This line right here... It was all I needed to read today. Thank you Sakurai for this unique series...
Todd Rodgers cheating at Dragster is the reason why I'm making an Atari 2600 game
@@mzxrules really?
is it inspired by that console or are you really making a cartridge?
@@Doktario_Mystario real 6502 asm, though I don't really have a means to produce a physical cartridge for it
I hope those columns get an English translation at some point. It's a relief this channel has an English version, you know.
Are the older issues archived on the internet
And now Toby Fox writes the column. Funny how things turn out sometimes.
The mysteriously lives we all lead have ways of opening doors in ways we really don’t expect. The take home message in this video is great as well, finding the fun in what you do can be so important instead of feeling pressure or obligation.
0:44 The editor even made kirby angry for the english channel, so the american audience can understand what he's referring to.
Now I'm imagining that domino meme.
"Sakurai Playing FF11" → "This Channel Exists"
It truly does feel like Sakurai just loves gaming. He loves making games, he loves playing games, he loves writing about games.
I'm truly grateful that somebody like that is pursuing his passion and making all of us better for it.
I only wish the books were available in English!
I like talking about video games a lot, it's rare to find someone with some knowledge since the fortnite/warzone and phone games have distorted what video games really are.
Sakurai said there were E-book versions so you could translate those a bit easier
Wow Sakurai himself met the person in charge of Famitsu's columns on ff11, giving birth to his column which ended up lasting over 18 yrs + inpired this channel. What a story!!
If I’m able to create 640 of anything like Sakurai’s column, I would feel incredibly accomplished.
The fact he was able to do that on top of all his game development is wild. Dude is built different!
As he explained, he only spent an hour per column, and didn't put much thought into them. You very likely do something similar if you write on the internet, except your posts aren't columns printed in a magazine or compiled into a book.
I'm sure you've been to the toilet at least 640 times. That should count.
Man, what a weird domino effect. Square releases Final Fantasy XI ---> Sakurai starts a UA-cam channel.
He's right. The events were set in motion after working on the column, hence why this channel exists. If it weren't for that, I wouldn't have learned what I learned today. He's right again about the feelings of obligation as well. Thank you.
Amazing how chance encounters can lead to great things! I'm glad that those events have led to the creation of this channel, where we can learn and gain insight into the industry and other areas!
I guess you could say....Sakurai experienced a *random encounter,* huh?
Hats off to the translator(s) for nailing down even the Cranky Tank and Mamel. Shiren the Wanderer is an underrated... or should I say undermarketed franchise in the west.
It probably isn’t worth marketing Shiren the Wanderer in the West anywho. Mystery Dungeon games are really only successful when they have some other IP attached to them. When people talk about the Pokémon MD Explorer’s games, people never really talk about the gameplay, only the story. The demand for that kind of roguelike gameplay isn’t there.
Same thing happened with Boku no Natsuyasumi - they’re never translated in the West because it just wouldn’t sell here. Only recently did one of those games come to the West, and it was only because it had the Shin-Chan IP attached to it, and it _still_ didn’t sell all that well.
So yea, Shiren is undermarketed, but only because it probably isn’t a worthwhile business investment to market in the first place.
I was like "Hey, I know these names!" x)
I wouldn't be surprised if there were still people believing Mystery Dungeon is just a Pokémon spin-off series.
Hey, another shiren fan in the wild. I immediately noticed the column's name too.
Sakurai just said he's built different basically
Wow, imagine getting a job just from partying up with a rando online. It's mind-blowing that that can happen and actually has.
In a way, this UA-cam channel is like a continuation of the article writing. Makes me wish I could pick up something quick that I could do daily/weekly.
I'm not a native English speaker, and when I saw the title of the video, I thought that Sakurai-san was going to talk about how to deal with back pain and posture.
And then the video would end with him performing cartwheels "See? Staying in shape is easy!" x)
I love misreading and the likes, it leads to fun mental images.
That origin story is inspiring. Just goes to show you can find opportunity anywhere if you're resourceful :D
It's all about being ready, in case opportunities open up.
Seems more luck than resourcefulness. Resourceful literally means "having the ability to find quick and clever ways to overcome difficulties." which is completely unrelated to how he came to write for Famitsu.
They likely met and played together because of their respective positions in the industry. He wasn't trying to land a Famitsu column. He just got one through happenstance and nepotism. I think the point is, if you're always networking, or making friends within an industry, then opportunities will present themselves naturally.
@@paulrussell9632 resourceful means you're able to turn things into resources. Sakurai turned FFXI into a resource. "Lucky" circumstances happen all the time. You have to make optimal moves when presented with an opportunity. He's undoubtedly missed countless other lucky circumstances, but he *did* find this one. You can do that too, identify and capitalize on your own lucky circumstances.
@@violet_broregarde He literally just played the game normally and got lucky. It's not like he shouted on Jeuno if there was a secret game industry linkshell and got in. That was the equivalent of he saying "I'm a programmer" in chat when one day someone asked what he did and someone else replying "hey I need a programmer on my company send me your resume". That's actual pure luck lol.
@@antedeguemon1194 And yet, the act of announcing you're a programmer is what set the wheels in motion in your scenario, but you still call it "pure luck".
Bless this man, such a hardworking chad in the game dev industry, yet never stops to write articles for readers and fans worldwide. Even now, which he is supposed to be retired, is constantly blasting these well of wisdom about game dev and the industry.
0:30
Hikaru Ijuin is a well-known radio personality, columnist, and commentator in Japan.
The term "厨二病/Chūnibyō/eighth-grader syndrome" was coined for the first time on his radio.
One of his best videos. I knew about the column, it was awesome for him to do it, it's awesome for him to do this. He really did switch from that to this. Sakurai is one of my idols, he really works hard. A lot of good advice in this video that can be used for almost anything. And the fact that he met the person in charge of the column in an MMO is crazy! I didn't know how long it ran for, so long.
I remember reading Sakurai's column when he got games like Persona 5 and Castlevania: Aria of Sorrow. Just felt good to relate to someone who loved the same games that I do!
I wonder if she asks knowing it was Sakurai-san or not. Probably yes, but no will makes it funnier.
This video is cool! The fact, Sakurai was playing FF and ran into the lady.
18 years? nice. I barely stay at the same job for 3 years lol.
I love how he simply says "Just dont feel pressure". It's easier said than done I would say. Kudos to him for overcoming that though.
I can totally see Sakurai playing FF11. You can meet interesting pretty much anywhere. So always keep your doors open.
Sakurai played FFXI? Now I got to know what job and race he played! :D
This channel and especially this video is so inspiring. I am only a game consumer, not a dev, but my own work ethic is something I could definitely improve upon. Totally agree that "You never know what kind of happenings might end up setting things in motion!" Has been my experience in business as well.
Mr Sakurai playing video games such as FF is nothing strange but meeting and making important decision through online game is truly special!
Other than that, thanks for the tip on column writing! I should be less stringent on my next games.
Wait, i didnt expect that last part!! So amazing!!
Thank you for these. While I'm not a game developer, I find that these videos encourage me in my engineering career! It's very nice to see how projects are done in another field.
Their is something special when this great creator talks about something. I don't know what it is, but it is mesmerizing.
Thank you, Sakurai-san ,and for the whole team.
oh wow, this whole time I could have been playing along side Sakurai in my days of FF11 and not knew it
This is but a mere testament to how special Final Fantasy is as a whole, and what good things the franchise may give rise to.....I'm glad the franchise exists.
Nothing says hardcore dedication to videogames than having played FF11 long enough to get offered a column at Famitsu.
As someone with a history of overthinking my own content, this video was SUPER helpful for me!
Great history about your Columns before moving on to your UA-cam Channel.😁👍
Imaging getting a job oppertunity because you did raids with your boss
This channel has become a marketing tool for Sakurai's past projects. 😂
Now I kinda want to hear some of his FFXI adventures.
I would love to see a "Grab bag" video about FF XI too.
I do believe that famitsu column was very interesting concept like making a journal about the experience of their hard work, life and etc
I wish if I had one of those…
Keeping in balance while getting things done at you own pace will always be a proper go to even for the stuff you love
That's a fact I'll never get tired of
so that explains your involvement with famsu and I'm sure they're all the more happy with your contribution there at the time.🙂
I can totally relate to that chance meeting. Years ago, I met someone who created a game mod by asking him if I could play it. Ever since then, we've kept in constant contact and sharing game ideas.
That never would have happened if I hadn't asked him for the game mod in the first place!
Let's hear some stories about FFXI! I've been playing since JP release in 2002 on Ragnarok; what server did Sakurai play on for which years? What was his experience like?
There’s work you do for a living and things you do as a hobby for fun. If possible, finding things you enjoy about your work, or at least feel a sense of pride for having accomplished difficult tasks, can really help. It depends on the workplace though, some jobs make this far tougher than others.
As a FINAL FANTASY fan I am so happy to know that it was thanks to one of the most obscure entries in the series that Sakurai was able to feature articles in Famitsu, and thanks to those years of experience we got this channel.
Thanks for sharing all the knowledge, Sakurai-san!
Mark Rosewater has also been writing his column for a long time! But nearly 19 years is a long time to write regularly like that. It's very impressive!
Meeting the person in charge of famitsu column in ff11 is one of the luckiest meeting i've ever seen
Cant be a Sakurai video without casual flex.
Thank you very much Mr Sakurai for this timely advice. I'm currently struggling with both of the things you mentioned and I have struggled to lift that pressure from my shoulders. Receiving advice (even if indirect) from someone as experienced as yourself is invaluable for us as game designers and content creators. And as with any good advice, the simplicity of it makes it very easy to understand and try to apply it to our own creative processes. Thank you again!
I can relate to the capability of doing something routinely with ease if there's no pressure. Over the course of almost 12 years, I've been making drawings on a regular basis, as a personal project. By now I have completed 1447 of them, and that's only those done on paper.
Another fantastic video by Sakurai! To think that we wouldn't have this channel if some person hadn't had the crazy idea to make a Final Fantasy MMORPG. For those interested in those columns, I believe Source Gaming hosts a bunch of translated Sakurai columns.
4:08 As Lord Isshin once said: The bonds that connect us are so deeply amusing
everybody say "thank you FFXI"
These videos are always so interesting! Nice to see one of my fav game developers telling us how it’s done!
Each article took only about an hour, doing it for the industry as a whole. This channel is the modern version of that column.
A few minutes writing a script, than another few minutes filming, before handing it off to someone else to finish the video. I can see each video taking about an hour of your time.
Like being treated candy seeing these videos pop up!
It feels so genuine and well made, I'm glad you made the decision to share (and editing!) all these videos for an international audience!
Thanks for sharing your tips and ideas!
Big thanks, Sakurai for this channel! I'm very excited about it!
I hope this channel surpasses the column record and reaches more than 640 videos. I'll be watching them for sure!
I have officially trained myself to wait for the "only available in Japanese" prompt before pausing the video and searching through several retailers for the listed references.
Still, happy to take what I can get! ~but I'll learn enough Japanese eventually to buy those too ;3
Thank you for always inspiring, Sakurai-sensei!
Since I can't read Japanese (yet), I would love to hear a few more stories about Sakura's Famitsu column.
so amazing, thanks sakurai! amazing job with such a long-running column!
Yet another wonderful example of video games bringing people together and making connections all over the world!
Wait that Weekly Famitsu column ran for my entire lifespan lol💀
same here
Another thing worth mentioning is that the Famitsu column is now replaced with one by Toby Fox
Oh yeah that guy but one question about Toby fox
Since undertale got popular now, does Toby fox lives in japan for his own project or he still lives in USA ? Cuz i feel suspicious that Toby fox have met mr.sakurai to challenge him for playing smash bros since Sans is now added as a mii costume
@@tpastudios8681 I don't stalk the guy but I got the impression he lives in Japan now too. He definitely at least visited Japan for the Sakurai Smash match, but he's also reportedly worked with Hololive personas, and he has written music for the last two Pokemon games, so it feels like he's almost a contractor there.
@@tpastudios8681 probably he visits Japan and resides in the US
This really applies to every aspect of life. Awesome message
Thank you for this channel and for everything you do for us! This story reached me at the perfect time as I'm working on the first videos for my own channel. This was the advice I needed at this moment! ❤
I guess with blogging it's just getting into the routine - the power of intertia.
I really wish I had a book of Sakurai's Famitsu articles, just like the collected Iwata articles. So a book of Sakurai's Famitsu articles, even if they're thirty years old and machine translated would be great.
I'm the sort of nerd that reads the memoirs of other game devs, John Romero, Cliff Blezinski, Blood Sweat and Pixels ... game dev postmortem books, Game Developers Notebook podcast and etc.
What a man! Love such stories:)
I’ve also recently thought about some events in the past which lead to where I am now.
Interesting to see what works for other people. I can only get things done if I set deadlines for myself, so it's crazy to hear someone else talk about lack of pressure being key for them.
Quite the story teller
Enjoy what you do, don't overthink it, stay loose and produce a lot.
True high functioning human being of the highest order
The magazine prevented Sakurai from spilling the true tea.
Such a sweet back story and great advice as usual ❤
Us inferior mortals: Make professional connections through LinkedIn
Masahiro Sakurai: Makes professional connections by playing Final Fantasy XI
I often hear in terms of making artwork and other creative areas that I have to force myself to ‘enjoy’ certain parts of my artwork more. But if I get no joy out of making the piece to begin with, I don’t know how I can force myself to enjoy something, and make the art better because of it. It feels like some sort of logical paradox that I can’t understand. If someone could explain this to me, I would appreciate it.
you can try to enjoy something more, to conciously attempt to find joy in a process, but if you still find no joy in it, you cannot force it.
examine what goes into a process, and find the parts you can't find joy in. examine those parts and figure out the entire process of that step. see if you can find something you can take new appreciation of, and if you cannot, emphasize the sections you do like and modify or mitigate the undesireable parts of those steps if it will not detriment from the quality of the work to a considerable degree.
some parts will just have to be trudged through sadly.
@@SandTurtle Thank you, that makes sense 👍
All of Sakurai-san's videos are amazing, but from time to time one appears which feels especially prophetic. Forgive my writing of these comments like a personal diary (because nobody really cares other than me), but a video titled "How I Stuck With My Column" coming near the end of an all-nighter of studying as I begin to run out of steam to finish the final section feels like a divine message. I'm trying to improve the person I can be on all fronts: creatively, professionally, socially, academically... and if I hope to become a productive person, I must continue to be relentless and persevere. It's difficult, because as Sakurai-san says, I can't look at it as an "endurance", but a strong sense of duty and pressure I put on myself is the thing that pushes me forward toward action! I must continue to do everything in my power (and more) to follow Sakurai-san's example.
Would you consider making a video about FFXI sometime? It's such a fascinating game to hear stories about. There's much to learn from it still.
Now that's a smasher of an origin story.
As with many things, Final Fantasy inspired something unexpected.
Wow, what an interesting turn of events! Now I'm curious if he plays FF14. 😄
This man is an absolute workhorse
Stay loose and enjoy it! Good advice for anything in life.
🥰Very true to himself in this video, as he is taking about his beginnings, close to his heart.
Even Sakurai says "Internet friendships are real!"
Sakurai-san vibing
MMORPGs - source of stranges meetings and weirdest outcomes
We live in the best Sakurai timeline!
You know, this reminds me; while many of Sakurai's columns have been translated by fans, not all of them have, particularly many of the older columns. I really wish someone would step up to the task and translate those!
it's also pretty awesome it is only recently he just stopped a few years ago (2021). That is commitment!
I love how he basically stated that the magazine is the old way this UA-cam content was done and I'm grateful of the outcome of that "interesting" job suggestion 🙏🏻
Thanks Mr. Sakurai for sharing your knowledge ¡!
Wow... Well, thank you, Final Fantasy XI, for this channel!
Sakurai is like the steven speilberg of video games
You need to find that one groove that really pushes you while you work.
Strange how a single chat in a session of final fantasy 11 changed the course of his career like that. Life's full of those ephemeral opportunities. Watch for them!